With a Bullet: a Gun-Fu Adventure by Corey Reid

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With a Bullet: a Gun-Fu Adventure by Corey Reid An Adventure for Gun-Fu: Balletic Ballistics Requires the use of the d20 Modern Roleplaying Game, published by Wizards of the Coast, Inc. Presents: with A Bullet: a Gun-Fu Adventure By Corey Reid With A Bullet is a Gun-Fu adventure for 5th-level This adventure features six primary encounters, several heroes. You'll need the Gun-Fu: Balletic Ballistics game in of which can occur in any order (or not at all). Of course order to make perfect sense of everything in here, so go PCs are a contrary lot, so the adventure is flexible enough buy it now if you haven't already. It's cheap. And easy! to accommodate multiple scenarios. Make sure you read each encounter over carefully and have the whole story in ADVENTURE SYNOPSIS your head before you start running this adventure. This is Our heroes find themselves in a taxicab on a crowded not a location-based adventure, so you won't find detailed street in a troubled nation. They have entered into an maps or keyed descriptions. A Gun-Fu game is more agreement to smuggle medical supplies to a local dealer concerned with drama and vast amounts of ordinance, named Tony, and so far all has gone well. All ceases to go anyway, right? well, however, when the taxicab is targeted by a random Well, it should be. This adventure is meant to not only terrorist bomber and the crowd around them erupts in show up the rules of Gun-Fu, but to provide some gunfire. They are forced to make their way through streets inspiration on HOW this game is best played. You'll crowded with suspicious military forces, and must use discover as you read through the adventure that many their wits to avoid capture and summary execution. encounters feature indeterminate numbers of opponents, Fortunately, this Tony they seek is a sympathetic sort, and indeed even the very "plot" of the adventure is not especially after pursuing forces break into his bar, spelled out clearly here -- WHY the bad guys are out to resulting in a pitched gun battle in true Gun-Fu style. By kill the good guys will actually depend on the actions of this time our heroes are no doubt ready to leave this the players. Keep in mind that a Gun-Fu adventure is not treacherous place, and Tony is only to happy to oblige primarily a static challenge for the players to overcome -- them. Unfortunately, Tony has himself been betrayed, by it is a stage upon which cool things can happen. the sinister figure who first hired our heroes, and more bullets must fly before the dust can settle. This is your stage. Get cool.. 2 introduction With A Bullet starts in media res, as it were. Until that loonie comes surging out of the crowd, Gunswinging- a satchelFu in one hand. A satchel that he releases Read or paraphrase the following to your players: into the air, and all you can do is watch as it arcs straight Boss Tanaka is not a man who minces his words. His towards your open windows. deal is offered in simple, direct terms. "My man in Lombok is Tony Ashgar. Once you're through customs, get a cab to his bar, the Highlight. All Allow your players to ask a few questions, but try to get the airport cabbies know it. Tony'll pay you there." straight to the action. They’ve each got a light pistol and Now, riding in a taxicab just as Tanaka suggested, the whatever gear one might normally take on a weekend trip whole thing seems simple enough. Smuggle medical to a tropical-ish place (where exactly the city of Lombok is goods past Customs and the scowling but insufficiently has been deliberately left unspecified). diligent guards, and then a week's holiday sampling the Also figure out who’s sitting where in the cab -- front delights of this dubious metropolis. The bags were placed seat, back seat, left, right, whatever. The loonie is in your hands, handed over to baggage check, claimed at approaching from the front right (the shotgun seat). Lombok International and loaded into the trunk of the first available taxi. The taxi now crawls slowly through streets There will almost certainly be some questions about choked with vehicles and pedestrians, scooters and heavy Boss Tanaka. He’s a bigtime crime lord that nobody likes trucks competing for space. All around the noise is to cross. You might ask your players to come up with deafening, the smell indescribable, and you can't help but reasons why their characters have ended up as Boss with the taxi had air conditioning. All the same, it seems Tanaka’s low-rent couriers. Tanaka is known as a stern, like time to relax, to celebrate. With the goods safely vengeful and unpleasant fellow with a knack for tracking stowed in your backpacks in the trunk, the hard part is down those who betray him. already over. 3 Taxicab A great way to start any adventure is with the action on the car itself, expending nine bullets (giving him Guninstruction, "Make your Spot checks." With A Bullet is no a total- attack bonusFu of +1) each round. The third loonie exception. There are three terrorist loonies lurking in the will simply try to shoot anyone in the car. The car crowds around the taxi, each with a Hide bonus of +11 provides three-quarters cover (+7 to Defense), and so in these conditions. If the heroes can exceed the loonies' our heroes may be inclined to stay inside. That cover will Hide checks by at least 5 they notice the spotted loonie reduce if the loonies succeed in damaging the car. Once has a bulky object under his coat, which they recognize as the car is Disabled, the cover it provides drops to one- a sub-machine gun. half (+4 on Defense), and if the car is Dying, the cover it One of the loonies (if any are not Spotted, make it one provides drops to one-quarter (+2 on Defense). of those) also has an improvised explosive device in a But probably before that happens, the army will arrive. satchel. He will decide that a taxicab full of foreigners is a Two rounds after the satchel goes off, a group of likely-looking target and on his first action will hurl the soldiers come charging through the screaming crowds and satchel at the taxicab, which is the signal his desperate start dealing with the situation. Namely, by pointing a lot comrades have been waiting for. of guns around and threatening to blow away anyone who looks like they're involved in this. The Terrorist Loonies (Mooks): Init +1; Def 12; Atk Which will almost certainly include the foreigners sitting +4 (Sub-Machine Gun, Damage DC 14); Damage Save in the shot-to-heck taxicab, if they're still there. +4 Two soldiers arrive in the third round of combat, followed by four more in the fourth, and in the fifth round The one loonie has a satchel (Damage DC 20/15/8) in another half-dozen show up with a jeep and a big honking addition to the sub-machine gun. He throws the satchel in machine gun. The terrorists will shoot it out with the the first round (as described above). The car has a soldiers, assuming the heroes haven't killed them yet. Defense of 9 and a Damage Save bonus of +5, and provides sufficient cover to our heroes that they are Soldiers (Mooks): Init +2; Def 13; Atk +6 (Assault considered to be "not very close" to the explosion, thus Rifle, Damage DC 15); Damage Save +6 needing to make a Damage save of only DC 8. Should the loonie miss the car, the car is considered "very close" to The big honking machine gun needs its own stats: the explosion, and our heroes are not harmed at all. Range 70ft, Damage +20, F/A, Reload special. When The cabbie fails his Damage Save if he is required to used for the Strafe or Riddle With Bullets actions, the make one (for purely aesthetic reason, we are sorry to say BHMG spits out 20 volleys of 3 bullets each, and the user -- conventions of the genre and all that). If he does not, takes only a -5 penalty on their attack roll (assuming it's he will immediately spring from the car and run for it. The mounted on a swivel base designed for it, of course, opportunity to have him mown down by sub-machine gun otherwise the penalties are as normal). fire in dramatic slow-motion should not be missed. This thing is REALLY dangerous, obviously, so have the Once the satchel goes off, all three loonies unsling their army guys use it on a surviving loonie (or an innocent sub-machine guns and begin firing on the car. One of passer-by), and do the rolls in front of your players, them will use the Strafe combat action, expending six announcing the bonuses, so they can see exactly how bullets per round (giving him a total attack bonus of +2) incredibly dangerous it is. Hopefully that will be their cue while another will attempt to use the Riddle With Bullets to exit. 4 Possibilities: There's all sorts of potential for drama Now the goods are in the trunk of the taxi. Our heroes Gunhere. Don't be afraid to have a loonie grab a hostage from can attempt- to getFu at them, but that means enduring fire the crowd as a shield (three-quarters cover).
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