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Der Weltkrieg Simulation Series 2012, 2006 Schroeder Publishing & Wargames www.spwgame.com Scenario Specific Rules and Instructions Sterling Edition For: Gorlice - Tarnow Breakthrough The 1916 East Front Duration Game

INDEX 1. Credits 3. Gorlice -Tarnow 1. Credits Design: David Schroeder. Breakthrough Scenario 2. Introduction Development: David Schroeder 3. Gorlice -Tarnow Breakthrough All Graphics: David Schroeder. Specific Rules Scenario Specific Rules Order of Battle: Jeff Leser 4. Gorlice - Tarnow Breakthrough Note - All Rules in the following section Scenario Set-Up apply to playing a Gorlice -Tarnow Breakthrough scenario alone. 5. Gorlice - Tarnow Breakthrough 2. Introduction Scenario Reinforcement Schedules Maps: 4-5,4-5N,4-5E,and5-5. 6. The 1916 Brusilov Offensive This rulebook includes the scenario specific rules, set up instructions, and ‘Wide Scope’ Scenario First Turn: Turn1ofMay1915. Specific Rules tables for two separate games: Gorlice - Tarnow Breakthrough,and The 1916 LastTurn: Turn7ofSeptember1915. 7. The 1916 Brusilov Offensive Brusilov Offensive. Each of these games Scenario Set-Up use the same basic rules. These rules are Combatants: and Austria- 8. The 1916 Brusilov Offensive contained in the Standard Rules booklet vs. . ‘Wide Scope’ Scenario for World War One Scenarios. This Reinforcement Schedules should be read first. The games Rail Lines: All part of the network of the 9. The 1916 Brusilov Offensive described in this booklet can be played country they are in, with the following exceptions: ‘Limited Scope’ Scenario separately, or linked together with other Specific Rules games of the series to form a larger game. 1. Those rail hexes in ‘occupied territory’ 10. The 1916 Brusilov Offensive Any of the games described in this (those hexes occupied by units of a ‘Limited Scope’ Scenario foreign army, or hexes behind the front Reinforcement Schedules booklet require the ownership of the previous East Front World War One titles lines of those units) are not active(except 11. The East Front Duration Game in the series. These required games are: as part of the foreign rail network as 12. The 1915 East Front Game Tannenberg: Eagles in the East, : described below). 13. The 1916 East Front Game The Forgotten Cauldron, the 14. Combined East Front Defiant, a n d Romania: The 2. Due to advances of the Russian army in Mobilization Schedules Transylvanian Gambit. Galicia, the Austro-Hungarian Rail 15. Combined East Front Network within their home country that Reinforcement Schedules This rulebook also contains the specific is still within their lines ends at two points rules and setup instructions for a well behind their lines, map 5-5 hex combined game that depicts the duration 3415, and map 5-5 hex 4017. Other rail ofWorld War One on the Eastern Front. lines in Austro-Hungarian territory behind lines are not Gorlice - Tarnow Breakthrough depicts affected. the Campaigns in and Galicia in 1915. The 1916 Brusilov Offensive 3. The Russian Rail Network is extended depicts the Campaigns on the Eastern into Austria-Hungary along the Front in the latter half of 1916. following rail lines: Map 5-5 hexes 3907- 2 3808-3609, and Map 5-5 hexes 4409- 3-4 Use the reinforcement and 0913* 1x1-4InfX 16 4209-3808 replacement schedules in section 11 for 1114* 1x3-4InfXX 68R supply point and RPLreinforcements and 2504 1x3-4InfXX 73R 4. The German Rail Network is extended for arrival locations. 2507 2x4-4InfXX 7Sib,8Sib into Russia along the following rail line: Map5-5hexes1003-1503. 2508 2x4-4InfXX 26,43 2509 1x3-4InfXX(-) 28 5. TheAustro-Hungarian Rail Network is Victory Conditions 1 x 1-6 Cav XX 1 extended into Russia along the following 2510 1x3-4InfXX(-) 29 While playing the scenario, rail line: Map 5-5 hexes 1610-1909. 2604 1 x 1-6 Cav XX 1G Demoralization Points (DM’s) are 2605 1 x 2-4 Inf X 5Rfl Rail Capacities: accumulated for enemy losses and 1 x 1-6 Cav XX 2G The German Rail Network has a capacity gaining control of enemy cities (See DM of 7 divisions in this scenario. Schedule, Standard Rulebook, Rule 26-3 2606 1x4-4InfXX 27 for DM accrual rates). 1x3-4InfXX 53R The Austro-Hungarian Rail Network has 2607 1 x 1-6 Cav XX 2KK a capacity of 7 divisions in this scenario. Central Powers Decisive Victory: 2702 1x3-4InfXX 56R Russia suffers 325+ more 2805 1 x 1-6 Cav XX 3 The Russian Rail Network has a capacity Demoralization points than the Central 2909 10th XXXX HQ (10sp) of 10 divisions Powers suffer. 2x3-4InfXX 64R,84R 2x2-3ArtX 10,14 Central Powers Substantial Victory: 3-1 When playing a duration game, 1 x 0-3 Eng III NW Russia has 325 DM points, Austria- Russia suffers 250-324 more Demoralization points than the Central Hungary has 220 DM points, and 12th Army. The following units start the Powers suffer. Germany has 100 DM points (for losses game under 12th Army control. [All on the East Front) at the start of this hexesareMap4-5] scenario. Central Powers Marginal Victory: Russia suffers 125-249 more Hex Unit Designation Demoralization points than the Central 3-2 A Trench marker is placed in each 2115 2x4-4InfXX 9Sib,10Sib Powers suffer. hex where ground combat units set up 1 x 1-6 Cav XX UsK adjacent to enemy ground combat units. 2213 2x4-4InfXX 7,10 There are exceptions to this rule. No Russian Marginal Victory: Russia 2214 2 x 2-6 Cav XX 2, 4 trench marker is placed if the hex can suffers 50-124 more Demoralization only be attacked by adjacent enemy units points than theCentral Powers suffer. 2313 2x4-4InfXX 1G,2G where the defender can only use swamp 2314 2x4-4InfXX 6,8 as the defensive terrain. Other Russian Substantial Victory: The 2412 2x4-4InfXX 22,24 exceptions (no trench marker in a setup Central Powers suffer 1-29 more 2512 1x3-4InfXX 57R hex adjacent to enemy units) are the Demoralization points than Russia 1x2-4InfX 1CaR following: suffers. 2713 12th XXXX HQ (10sp) 1x2-3ArtX 12 1. Hexes occupied by Russian units set up Russian Decisive Victory: The Central 1 x 0-3 Eng III 2/NW on map 4-5N, and those under the control Powers suffer 30+ more Demoralization of the 8th, 9th and 11thArmy Hqs. points than Russia suffers. 1st Army. The following units start the game under 1stArmy control. [All hexes 2. Hexes occupied by German units are Map 4-5] under the control of the Lau and Sud 4. Gorlice -Tarnow HQs, and any German units under the Breakthrough Scenario Hex Unit Designation control of anyAustro-Hungarian HQ. 1616 2x4-4InfXX 4Sib,5Sib Set-Up 1617 2 x 3-4 Inf XX 76R, 77R 3. Hexes occupied by Austro-Hungarian 1618 5x2-6CavXX 6,8,14,15, units under the control of the 2nd, Sud, 4-1 Russian Set-Up and Pflzr HQ. Ca 1716 1 x 4-4 Inf XX 11Sib Note that some units set up under- 3- 3 The Russians had no intention of 2 x 2-4 Inf X 1Tur, 2Tur strength. fighting through the streets of Warsaw. 1718 2x1-6CavXX 4DK,GK The city was abandoned to the enemy 10th Army. The following units start the 1815 2 x 4-4 Inf XX 51, CaGren when threatened with encirclement. To 1915 2x4-4InfXX 1Sib,2Sib reflect this, all Warsaw fortresses are game under 10th Army control. [Hexes marked with an asterisk (*) are on Map 4- 1 x 2-4 Inf X 3Tur immediately removed from play when st 1918 1 XXXX HQ (10sp) the Central Powers player takes 5N, all other hexes are on Map 4-5] Novogeorgisk (map 4-5 hex 1918), or 1 x 2-3 Art X 1 when all but one of the rail lines leading Hex Unit Designation 2014 1 x 5-4 Inf XX 3G east of the city is covered by a Central 0410* 1x1-4InfX 17 1x4-4InfXX 2 Powers Zone of Control (there are 3 such 0511* 1x1-4InfX 20 1 x 3-4 Inf XX 62R rail lines, 2119 to 2713, 2119 to 2618, and 0611* 1x1-4InfX 14 2217 2 x 4-4 Inf XX 17, 38 2119 to 2802[map5-5]). 0812* 1x1-4InfX 7 3 2nd Army. The following units start the 2510 3rd XXXX HQ (10sp) 4413 1x3-4InfXX 1TR game under 2nd Army control. [All 1 x 2-3 Art X 3 1x1-4InfX 45 hexesareMap4-5] 1 x 1-6 Cav XX 11 4513 1 x 1-6 Cav XX 12 2512 1x4-4InfXX 9 4613 1 x 1-6 Cav XX CaN Hex Unit Designation 2513 2x4-4InfXX 48,49 4714 2 x 1-6 Cav XX TK, 1KK 1818 2x4-4InfXX 50,6Sib 2610 1 x 1-6 Cav XX 3CaK 4715 2 x 1-6 Cav XX 10, 1DK 1819 1x4-4InfXX 3Sib 2611 1 x 1-6 Cav XX 3DK 4815 1x3-4InfXX 78R 2x3-4InfXX 13RSib, 2613 1x3-4InfXX 12Sib 14R Sib 2713 1 x 1-6 Cav XX 16 Fortress Garrisons 1820 3x3-4InfXX 55R,67R 2714 1x4-4InfXX 12 [All hexes are Map 4-5] 79R 2809 2x3-4InfXX 63R,81R Unit Designation Hex 1920 1 x 2-6 Cav XX 5 1x1-4InfX 8 2313 nd 1 x 1-6 Cav XX 2CK 2019 2 XXXX HQ (10sp) 2813 1x4-4InfXX 19 1x1-4InfX 4 2115 1 x 2-3 Art X 2 2913 2x4-4InfXX 33,44 1x1-4InfX 18 2016 3111 1 x 2-4 Inf X 3Rfl 1x3-4InfXX 72R 1918 5th Army. The following units start the 2x3-4InfXX 54R,111 2511 game under 5th Army control. [Hexes 8th Army. The following units start the 2x3-4InfXX 104,124 2703 marked with an asterisk (*) are on Map 5- game under 8thArmy control. [All hexes 5,allotherhexesareonMap4-5] are Map 5-5] Fortresses [Hexes marked with an asterisk (*) are on Hex Unit Designation Hex Unit Designation Map5-5,allotherhexesareonMap4-5] 1921* 2x4-4InfXX 30,40 3013 2x4-4InfXX 14,15 Size Name Hex 1 x 2-4 Inf X 1Rfl 3114 2x4-4InfXX 3,35 (30) Novogeorgisk 1918 1902 1x4-4InfXX 25 3210 8th XXXX HQ (14sp) (4) Pultusk 2016 1x3-4InfXX 59R 2 x 0-3 Eng III SW, 2/SW (4) 2017 1 x 1-6 Cav XX 5DK 2x2-3ArtX 7,8 (15) Warsaw 2018 2019* 5th XXXX HQ (8sp) 2x4-4InfXX 21,52 (15) Warsaw 2019 1 x 2-3 Art X 5 3213 1x4-4InfXX 23 (4) Roshan 2115 1x3-4InfXX 60 (15) Warsaw 2119 3313 2x4-4InfXX 13,34 (4) Ostrolenka 2214 4th Army. The following units start the 3413 2x3-4InfXX 65R,69R (12) Lomsha 2313 game under 4thArmy control. [All hexes (6) Ossowjez 2511 are Map 5-5] 3513 1 x 2-4 Inf X 4Rfl 1x1-4InfX 40 (15) Kowno 2703 (9) Olita 2805 Hex Unit Designation 2x1-6CavXX OrK,9 (12) Grodno 2909 1903 2x4-4InfXX 18,45 (18) Brest-Livostk 3118 1904 1x4-4InfXX 47 11th Army. The following units start the (12) Ivangorod 2502* 1x1-4InfX 22 game under 11th Army control. [All hexesareMap5-5] (6) Luck 3904* 1905 1x4-4InfXX 41 (6) Dubno 4204* 1x1-4InfX 19 Hex Unit Designation (6) Rovno 4303* 1906 1x4-4InfXX 1Gren 3613 2 x 2-4 Inf X 1Fin, 2Fin 1907 1x4-4InfXX 2Gren th 3712 11 XXXXHQ (8sp) 2003 2 x 1-6 Cav XX 13, Ur 1 x 2-3 Art X 11 2007 1x4-4InfXX 46 4-2 German Set-Up 3714 2x2-4InfX 3Fin,4Fin 2108 1x4-4InfXX 3Gren 3814 2x4-4InfXX 16,37 2208 1x3-4InfXX 75R Note that some units set up under- th 3914 1x4-4InfXX 4 strength. 2303 4 XXXX HQ (10sp) 2x3-4InfXX 58R,80R 1 x 2-3 Art X 4 Lau Army. The following units start the 2x1-4InfX 24,84 9th Army. The following units start the game under Lau Army control. [Hexes 2309 1x3-4InfXX 83R game under 9thArmy control. [All hexes marked with an asterisk (*) are on Map 4- are Map 5-5] 5N, all other hexes are on Map 4-5] 3rd Army. The following units start the game under 3rdArmy control. [All hexes Hex Unit Designation Hex Unit Designation are Map 5-5] 4013 2x4-4InfXX 11,32 0513* 1 x 2-6 Cav XX 6 4113 1x3-4InfXX 74R 0714* 1 x5-5InfXX 6R Hex Unit Designation 4213 1x3-4InfXX 71R 2003 Lau XXXX HQ (8sp) 2310 1 x 1-6 Cav XX 7 1x2-4InfX 2Rfl 2103 1x4-4InfXX 17Lw 2311 2x4-4InfXX 5, 42 4313 1x3-4InfXX 82R 2303 1 x 2-6 Cav XX 3 1x3-4InfXX 70R 4411 9th XXXX HQ (10sp) 2403 1 x 2-6 Cav XX Ba 2411 1x4-4InfXX 31 1 x 2-3 Art X 9 2203 1x5-5InfXX 78R 1x3-4InfXX 61R 4 10th Army. The following units start the 1503 9th XXXX HQ (28sp) Austro-Hungarian 4th Army game under 10th Army control. [All 1x8-2SiegeI 2 2210 1x5-5InfXX 47R hexesareMap4-5] 1801 2x8-5InfXX 22,36 1x2-6CavXX 9 Austro-Hungarian Pflzr Army Hex Unit Designation 1802 1x5-5InfXX 50R 4214 1 x 2-6 Cav XX 5 2305 1 x 2-6 Cav XX 4 1x5-5InfXX 88 2308 10th XXXX HQ (22sp) 1803 1x8-5InfXX 38 Fortresses 2404 1x4-4InfXX 16Lw [All hexes are Map 4-5] 2406 1x5-5InfXX 77R Woyrsch Army. The following units Size Name Hex 2407 1x5-5InfXX 31 start the game under Woyrsch Army (24) Posen 0420 2408 1x5-5InfXX 42 control. [All hexes are Map 5-5] (8) 0815 2505 2x5-5InfXX 79R,80R (8) Danzig 0909 2506 1x5-5InfXX 76R Hex Unit Designation (8) 0914 1 x 2-6 Cav XX 1 1508 Wrsh XXXX HQ (14sp) (16) Kulm 0915 1806 1x4-4InfXX 4Lw (8) 1011 8th Army. The following units start the 1807 1x4-4InfXX 3Lw (8) 1012 game under 8thArmy control. [All hexes 1908 1 x 4-4 Inf XX Br Lw (8) 1013 are Map 4-5] (24) Thorn 1016 (8) Marienburg 1111 Hex Unit Designation 11th Army. The following units start the game under 11th Army control. [All (16) Graudenz 1114 2113 1x5-5InfXX 75R hexesareMap5-5] (4) Pillau 1307 2212 1x4-4InfXX 10Lw (24) Konigsberg 1506 2310 8th XXXX HQ (22sp) Hex Unit Designation (8) 1712 1x0-3EngIII 17 2312 2x8-5InfXX 1G,2G (8) 1811 2x3-4ArtIII 7R,1K 2x3-4ArtIII 11,Komb (16) Lotzen 2009 2312 1x8-5InfXX 41 th 2313 11 XXXX HQ (42sp) (8) 2010 2409 1x4-4InfXX 11Lw 2x8-5InfXX 19,20 (8) 2011 2410 1x5-5InfXX 3R 2412 1x6-5InfXX 11Ba 2411 1x4-4InfXX 1Lw 3x5-5InfXX 119,81R, 82R Gallwitz Army. The following units 4-3 Austro-Hungarian Set-Up 1x3-4ArtIII 39R start the game under Gallwitz Army Some units set up under-strength. control. [All hexes are Map 4-5] Sud Army. The following units start 1st Army. The following units start the Hex Unit Designation the game under Sud Army control. [All hexes are Map 5-5] game under 1stArmy control. [All hexes 1313 Gall XXXX HQ (28sp) are Map 5-5] 1x8-2SiegeI 1 Hex Unit Designation 1516 1x6-5InfXX 1GR Hex Unit Designation 3414 1x8-5InfXX 3G 1517 1 x 2-6 Cav XX 2 1910 1st XXXX HQ (16sp) 1x8-5InfXX 1 1x2-4InfX 21Lw 1 x 0-3 Eng III 1 3415 Sud XXXX HQ (22sp) 1518 1x5-5InfXX 87 1x4-3SiegeI 1 3715 1x5-5InfXX 48R 1615 1x5-5InfXX 86 2008 1x5-4InfXX 25 1 x 2-4 Inf X Pfe 2009 1 x 1-6 Cav XX 2 Kraft Corps. The following units start 1715 2x8-5InfXX 26,3 the game under Kraft Corps control. [All 2109 1x3-4InfXX 4 1814 2x5-5InfXX 1R,36R hexes areMap5-5] 1x1-4InfX PolLeg 1914 1x8-5InfXX 2 2209 1x3-4InfXX 46 2013 1x8-5InfXX 37 Hex Unit Designation 1x2-4InfX 92 2815 Kraft XXX HQ (14sp) 4th Army. The following units start the 9th Army. The following units start the 2715 1x8-5InfXX 4 game under 9th Army control. [Hexes game under 4thArmy control. [All hexes 2x5-5InfXX 25R,35RE marked with an asterisk (*) are on Map are Map 5-5] 4-5, all other hexes are on Map5-5] Some German units are set up under Hex Unit Designation Hex Unit Designation control of Austro-Hungarian 2111 4th XXXX HQ (24sp) 1519* 1 x 2-4 Inf X West Headquarters. Such units need to expend 1x0-3EngIII 5 supply from the nearest German 1619* 1x2-4InfX 9Lw 2x4-3SiegeI 2,3 Headquarter (and are penalized for the 1719* 2x5-5InfXX 5R,84 1x1-6CavXX 11 length of this supply line as per the supply 1720* 1x8-5InfXX 35 rules). These units are as follows: [All 2210 1x5-4InfXX 62 1x2-6CavXX 8 hexesareMap5-5] 2211 2x5-4InfXX 3,8 1721* 1x5-5InfXX 49R 1x3-4InfXX 10 1x5-5InfXX 83 1x2-4InfXX 106L 1 x 2-4 Art III Jan 5 3rd Army. The following units start Some Austro-Hungarian units are set up marked unit on map. If no more the game under 3rd Army control. [All under control of German Headquarters. Opolochenie brigades remain in play, hexes are Map 5-5] These units are as follows: two strength points must be expended to place the marked unit in play. The two Hex Unit Designation German GallwitzArmy. The following strength points can be taken by reducing 2413 3x3-4InfXX 2,21,45 units start the game under German units in play or using RPLunits. 2414 3rd XXXX HQ (24sp) GallwitzArmy control. [Hex is Map 4-5] 1 x 0-3 Eng III 3 1 1x4-3SiegeI 4 Hex Unit Designation Replace: 2514 2x3-4InfXX 24,28 1519 1 x 1-6 Cav XX 3 1 x 2-4 Inf X 1CaR 2515 1x5-4InfXX 22 With: German Woyrsch Army. The 2614 2x3-4InfXX 11,26 1 x 4-4 Inf XX 1CaR following units start the game under 2x2-4InfX 1L,132 German Woyrsch Army control. [All 3 May 1915 2615 1 x 1-6 Cav XX 4 hexes areMap5-5] 2715 2x4-4InfXX 17,20 2x4-4InfXX 20,3CaR 2 x 2-4 Inf X 1Ku, 2Ku 1 x 1-6 Cav XX 1 Hex Unit Designation 1804 1x4-4InfXX 35 7 May 1915 1 x 1-6 Cav XX 9 1 x 1-6 Cav XX C 2nd Army. The following units start the 1805 1x4-4InfXX 16 game under 2nd Army control. [All 1 x 1-6 Cav XX 7 hexesareMap5-5] 1 German 11th Army. The following 1x3-4InfXX 103 Hex Unit Designation units start the game under German 11th 1 x 2-4 Inf X 1C Rfl 2814 1x4-4InfXX 34 Army control. [All hexes are Map 5-5] Replace: 1x3-4InfXX 29 1 x 1-6 Cav XX GK 2x1-4InfX 200,201 Hex Unit Designation With: 2914 2x5-4InfXX 13,14 2312 1x4-3SiegeI 2M 1 x 2-6 Cav XX 3G 2x4-4InfXX 32,41 1x4-4InfXX 39 3014 1x5-4InfXX 44 1x3-4InfXX 12 4 June 1915 1x4-4InfXX 31 2313 3x4-3SiegeI 6,8,9 13 XXXX HQ 1x3-4InfXX 43 3015 2nd XXXX HQ (20sp) German Sud Army. The following 2 July 1915 1 x 0-3 Eng III 2 units start the game under German Sud 2x3-4InfXX 114*,2TR 1x4-3SiegeI 5 Army control. [All hexes are Map 5-5] 3115 1x2-4InfXX(-) 9 5 July 1915 1x4-4InfXX 37 Hex Unit Designation 2x3-4InfXX 118,119 1x5-4InfXX 33 3214 2x1-4InfX 13,14 3214 1x4-4InfXX 27 1x2-4InfX 128L 1 August 1915 3314 2x4-4InfXX 38,40 1x3-4InfXX 102 3514 1 x 4-4 Inf XX 55 Replace: PflzrArmy. The following units start the 3614 1x1-4InfX 12L 4 x 2-4 Inf X 1Fin, 2Fin, game under Pflzr Army control. [All 1x2-4InfX 131 3Fin, 4Fin hexesareMap5-5] 3715 1 x 3-4 Inf XX 19 With: 4x4-4InfXX 1Fin,2Fin, Hex Unit Designation Fortresses 3Fin, 4Fin 3815 1x5-4InfXX 6 Size Name Hex 3915 1x3-4InfXX 5 (24) Krackow 1911 4014 1x3-4InfXX 36 3 August 1915 4114 1x4-4InfXX 15 1x3-4InfXX 105* 4314 1x3-4InfXX 30 5. Gorlice -Tarnow 1x2-3ArtX 13 4316 Pflzr XXXX HQ (16sp) Breakthrough Scenario 1 x 0-3 Eng III 8 Reinforcement Schedule 4 August 1915 1x4-3SiegeI 7 1 x 3-4 Inf XX Bor 4414 1x2-4InfX 88K 1 x 1-6 Cav XX 10 5-1 Russian Reinforcement Schedule 7 August 1915 4514 1x3-4InfXX 42 1 x 0-3 Eng III 1/WF 4614 2 x 1-6 Cav XX 5, 6 Any reinforcement marked * (divisions Replace: 4615 1 x 2-4 Inf X Papp 2 x 0-3 Eng III NW, 2/NW 4716 1 x 1-6 Cav XX 8 104, 105, 111, 112, 114-116, 120, 122- 124) requires the player to remove any With: 1 x 1-4 Inf X 2 Pol Lgn two Opolochenie brigades to place the 2 x 0-3 Eng III 1/NF, 2/NF 6 2 September 1915 3 August 6. The 1916 Brusilov 2x3-4InfXX 101,106 Replace: Gall XXXX HQ With: 12th XXXX HQ Offensive ‘Wide Scope’ 3 September 1915 Scenario Specific Rules 1x3-4InfXX 107 1 September 1915 Withdrawals: Note - All Rules in the following section 4 September 1915 1x3-4ArtIII 1K apply to playing a 1916 Brusilov Offensive scenario alone. 1x3-4InfXX 108 3 September 1915 There are two ways to play the game; 6 September 1915 Withdrawals: Limited Scope (historical, with only the 3x3-4InfXX 109,110,125 11th XXXX HQ (with 28sp) Russian Southwest Front attacking), and 2x8-5InfXX 1G,2G Wide Scope (involving attacks all along 2x8-5InfXX 20,26 the Eastern Front, as Brusilov intended). 1 x 6-5 Inf XX 11Ba 5x5-5InfXX 25R,43R,44R,105, The following apply to a ‘Wide 5-2 German Reinforcement 107 Scope’ Game: Schedule 2x5-5MtnXX 101,103 1x3-4ArtIII 11 Maps: 4-5,4-5N,4-5E,and5-5. 2 May 1915 1x5-5InfXX 56 4 September 1915 First Turn: Turn2ofJune1916. (Entente movement phase) Withdrawals: LastTurn: Turn 6 ofAugust 1916. 3 May 1915 1 x 3-4 Art III Komb 2x6-5InfXX 4G,105 Combatants: Germany, Austria- 5 September 1915 Hungary, and the vs. 5 May 1915 Withdrawals: Russia. 1x5-5InfXX 108 1x8-5InfXX 19 1x5-5MtnXX 103 Rail Lines: All part of the network of the country they are in, with the following 7 September 1915 exceptions: 1 June 1915 Withdrawals: 1 x 5-5 Inf XX 8BR 8th XXXX HQ 1. Those rail hexes in ‘occupied territory’ 1x8-5InfXX 38 (those hexes occupied by units of a 3 June 1915 1x5-5InfXX 54 foreign army, or hexes behind the front 2x5-5InfXX 43R,107 lines of those units) are not active(except as part of the foreign rail network as 4 June 1915 5-3 Austro-Hungarian described below). 1x5-5InfXX 44R Reinforcement Schedule 2. The Russian Rail Network is extended into Austria-Hungary along the 6 June 1915 5 May 1915 Withdrawals: following rail line: Map 5-5 hexes 4409- Withdrawals: 4209. 2 x 5-5 Inf XX 56, 8BR 2x4-4InfXX 17,20 3. The German Rail Network is extended 7 June 1915 4 June 1915 into Russia along the following rail lines: 1x5-5MtnXX 101 Withdrawals: Map 5-5 hexes 1003-1602-Map 4-5 hex 1x5-4InfXX 44 2019. 1 July 1915 Map4-5hexes 2404-2802-Map 4-5Nhex Replace: Lau XXXX HQ 3 July 1915 1412. With: Nie XXXX HQ 1x2-4InfX 202L Map4-5hexes2802-3203-3303. Withdrawals: Map4-5hexes2410-2713-2909. 2 July 1915 1x5-4InfXX 8 Map4-5hexes 1413-2119-2713. 1x5-5InfXX 46R Map 4-5 hexes 2119-2618-2914-2713. Map4-5hexes2914-3017. 6 July 1915 3 July 1915 Withdrawals: 4. TheAustro-Hungarian Rail Network is 1 x 2-6 Cav XX Gd 1x2-4InfX 88K extended into Russia along the following rail lines: Map 5-5 hexes 1610-2502- 4 July 1915 3 August 1915 Map 4-5 hexes 2619-3118 - Map 5-5 1x4-4InfXX 14Lw Withdrawals: hexes 3601-3504-3605 - Map 5-5 hexes 1x5-4InfXX 22 3601-3903. 6 July 1915 1x3-4InfXX 28 2x5-5InfXX 54,58 7 Rail Capacities: Russian units engaged in such attacks pay Russian Marginal Victory: Russia The German Rail Network has a capacity double the normal supply point cost in suffers 0-29 more Demoralization points of 7 divisions in this scenario. attacking. The Austro-Hungarian player than theCentral Powers suffer. MUST expend supply points for any unit The Austro-Hungarian Rail Network has such attacked for counter attack Russian Substantial Victory: The a capacity of 7 divisions in this scenario. purposes. Central Powers suffer 1-49 more Demoralization points than Russia The Russian Rail Network has a capacity The Sad State of the AH 4th suffers. of 10 divisions Army. Russian Decisive Victory: The Central 6-1 When playing a duration game, The Austro-Hungarian 4th Army was Powers suffer 50+ more Demoralization Russia has 800 DM points (and suffered particularly caught off guard by the points than Russia suffers. ‘Shaken National Morale in 1Q1916), Brusilov offensive. Most of the HQ staff Austria-Hungary has 510 DM points, and senior commanders of this army were Germany has 245 DM points (for losses off on hunting trips and other vacations. 7. The 1916 Brusilov on the East Front), and Bulgaria has 10 Unit cohesion was lost in most units that DM points at the start of this scenario. were under pressure or found themselves Offensive ‘Wide Scope’ in difficult circumstances. The following Scenario Set-Up 6-2 All ground combat units set up at the rule simulates this sad state of affairs: start of the scenario in hexes adjacent to 7-1 Russian Set-Up ornomorethan1hexfromenemyground 6-5 On the first game turn of the combat units are set up with a trench scenario, whenever units of the Austro- Note that some units set up under- marker. The exception to this are units Hungarian 4th army are in a position strength. set up in hexes that can be attacked by where they could not hypothetically adjacent enemy units and only swamp move without moving from a hex in Artillery - When deploying artillery units can be used defensive terrain. Russian ZOC to another hex in Russian from Front Reserves, No army may have ZOC (even if friendly units are in an more than 2 more artillery units adjacent 6-3 The Russian Guard Army (1G, 2G, adjacent hex or hexes), those units (or to its units than any other army (thus if all 3G, GRfl Inf XX and 1G, 2G, and 3GK unit) immediately surrenders. [Example - armies have at least 1 artillery unit in their Cav XX) begin the scenario around this happens when Russian units occupy ‘sector’, then some armies may have up Minsk. The units can be used anywhere hexes on the opposite sides of such to 3 in their sector). on the scenario maps but must be used surrender prone units]. Russian units together (each within one hex of another adjacent to such surrendering units may Reserve. The following units guards unit). Once the Guard infantry advance into the hex as per Advance start the game as the STAVKA Reserve. divisions have made one attack, the After Combat rules, even if they had [All hexes are Map 4-5E] Guard cavalry units can be freely sent already advanced as a result of a previous anywhere. However, the Guard infantry attack. Hex Unit Designation units must always remain within one hex of each other until the end of the scenario. 6-6 Use the reinforcement and 0511 2x5-4InfXX 1G,2G replacement schedules in section 11 for 0512 1x5-4InfXX 3G RussianArtillery ‘Surprise’ supply point and RPLreinforcements and 1 x 4-4 Inf XX GRfl for arrival locations. 0410 3x2-6CavXX 1G,2G,3G The Russian Southwest Front artillery 0612 2x4-4InfXX 9Sib,10Sib was carefully prepared to attack Austro- Victory Conditions Hungarian positions at the start of the Northern Front. The following armies 1916 Brusilov Offensive. They were While playing the scenario, and reserve belong to the Northern Front aided by the fact that the attack came as a Demoralization Points (DM’s) are complete surprise, and further by the fact accumulated for enemy losses and 12th Army. The following units start the that the Austro-Hungarian army had a gaining control of enemy cities (See DM game under 12th Army control. [All policy of ‘forward’ defense. The Schedule, Standard Rulebook, Rule 26-3 hexes are Map 4-5N] following special rules simulate the for DM accrual rates). devastating effect of the Russian artillery Hex Unit Designation bombardment on the first turn of the Central Powers Decisive Victory: 1204 2x3-4InfXX 109,110 scenario: Russia suffers 150+ more 1304 1 x 4-4 Inf XX 5Rfl Demoralization points than the Central 1x3-4InfXX 73R 6-4 Russian attacks made against Powers suffer. Austro-Hungarian units (except those 1305 1x4-4InfXX 3Sib 1x3-4InfXX 14RSib under the control of the German Sud Central Powers Substantial Victory: Army HQ - these are defined either as the 1403 2x4-4InfXX 22,24 Russia suffers 110-149 more th closest six units that are not closer to an Demoralization points than the Central 1404 12 XXXX HQ (13sp) Austro-Hungarian HQ or the units in the Powers suffer. 1 x 0-3 Eng III 12 closest three hexes with units that are not Central Powers Marginal Victory: 1405 2x3-4InfXX 120,121 closer to an Austro-Hungarian HQ) with Russia suffers 75-109 more 1505 2x3-4InfXX 12RSib, the use of an artillery unit have the Demoralization points than the Central 13R Sib attacking CRT results TRIPLED. Powers suffer. 8 1605 2x4-4InfXX 1,36 0208 1x4-4InfXX 25 Unit Designation 1705 2x4-4InfXX 17,38 1x3-4InfXX 68R 3 x4-4InfXX 20,2,11Sib 0506 2nd XXXX HQ (13sp) 4x3-4InfXX 53R,59R, 5th Army. The following units start the 1 x 0-3 Eng III 1/WF 61R, 64R game under 5th Army control. [All 2x4-4InfXX 7,10 3 x 1-6 Cav XX SibK, TBK, hexes are Map 4-5N] Ur K 4th Army. The following units start the 5x2-3ArtXX 4,5,6,7,8, Hex Unit Designation game under 4thArmy control. [All hexes 1805 2x4-4InfXX 4Sib,5Sib areMap4-5E] 1906 1 x 4-4 Inf XX 1Rfl Southwestern Front. The following 1x3-4InfXX 3CR Hex Unit Designation armies and reserve belong to the 2005 5th XXXX HQ (13sp) 0209 2x4-4InfXX 28,29 Southwestern Front 1 x 0-3 Eng III 1/NF 0210 2x4-4InfXX 7Sib,8Sib 2006 2x4-4InfXX 33,44 0211 2x4-4InfXX 51, 8th Army. The following units start the 2107 2x4-4InfXX 30,40 CaGren, game under 8th Army control. [Hexes 0212 2 x 2-4 Inf X 1C Rfl, marked with an asterisk (*) are on Map 4- 1st Army. The following units start the 1Ca R 5E,allotherhexesareonMap5-5] game under 1stArmy control. [All hexes 0213 2x3-4InfXX 55R,67R Hex Unit Designation are Map 4-5N] 0214 2x4-4InfXX 48,49 th 0425* 2 x 2-6 Cav XX 7, 16 0512 4 XXXX HQ (13sp) 1 x 1-6 Cav XX 3CaK Hex Unit Designation 1 x 0-3 Eng III 2/NW 2207 1x4-4InfXX 18 0426* 1x3-4InfXX 77R 1x3-4InfXX 70R 1 x 1-6 Cav XX C 10th Army. The following units start the 0527* 1x3-4InfXX 100 2308 1 x 4-4 Inf XX 3 Rfl game under 10th Army control. [All 1 x 2-6 Cav XX 11 1x3-4InfXX 60R hexesareMap4-5E] 2407 1st XXXXHQ (13sp) 4101 2x3-4InfXX 71R,80R 1 x 0-3 Eng III NW Hex Unit Designation 1 x 1-6 Cav XX Or K 2408 2 x 2-6 Cav XX 14, 15 0315 2x3-4InfXX 65R,78R 4201 2x3-4InfXX 102,125 1 x 1-6 Cav XX 4DK 0316 2 x 3-4 Inf XX 1Tur, 2Tur 4202 2 x 4-4 Inf XX 2 Rfl, 4Rfl 2409 2x3-4InfXX 81R,84R 0317 2x3-4InfXX 62R,69R 4203 3x4-4InfXX 14,15,4Fin 0318 2x3-4InfXX 57R,111 1x3-4InfXX 101 Northern Front Reserve. The 0319 2 x 1-6 Cav XX 6, 8 4204 1x4-4InfXX 2Fin following units start the game under the 0415 2x4-4InfXX 21,52 1x3-4InfXX 105 control of the Northern Front Reserve. 0416 10th XXXX HQ (13sp) 4402 1x3-4InfXX 126 These units may be placed anywhere 1 x 0-3 Eng III 2/WF 1 x 2-6 Cav XX 12 outside of enemy ZOCs behind the front 4302 8th XXXX HQ (20sp) lines behind units belonging to the armies 3rd Army. The following units start the 1 x 0-3 Eng III SW of the Northern Front. game under 3rdArmy control. [All hexes areMap4-5E] 11th Army. The following units start the Unit Designation game under 11th Army control. [All 2 x 3-4 Inf XX 124, Bor Hex Unit Designation hexesareMap5-5] 5 x 2-6 Cav XX 1, 2, 4, 5, 0320 2x4-4InfXX 3Gren,46 13 0321 2x4-4InfXX 1Gren, Hex Unit Designation 3 x 1-6 Cav XX 3DK, 2KK, 2Gren 4205 1x4-4InfXX 3 TrK 0421 2x4-4InfXX 5,42 4206 1x4-4InfXX 35 6x2-3ArtXX 1,2,3,15, 0423 1x3-4InfXX 83R 4207 1x4-4InfXX 13 16, 17 0424 1 x 2-6 Cav XX 3 1x3-4InfXX 122 1 x 1-6 Cav XX 1 KK 4208 2x4-4InfXX 4,34 0522 2x4-4InfXX 9,31 4209 2x4-4InfXX 16,37 Western Front. The following armies 0523 1x3-4InfXX 75R 4309 1 x 1-6 Cav XX T K th and reserve belong to the Western Front 0621 1x4-4InfXX 27 4407 11 XXXXHQ (19sp) 0921 3rd XXXX HQ (13sp) 1 x 0-3 Eng III 11 2nd Army. The following units start the 1 x 0-3 Eng III 2/NF game under 2nd Army control. [All 7th Army. The following units start the hexesareMap4-5E] game under 7thArmy control. [All hexes Hex Unit Designation Western Front Reserve. The following units start the game under the control of are Map 5-5] 0104 1x4-4InfXX 45 the Western Front Reserve. These units 1x3-4InfXX 76R may be placed anywhere outside of Hex Unit Designation 0205 2x3-4InfXX 56R,104 enemy ZOCs behind the front lines 4310 2x4-4InfXX 1Fin,23 0206 2x4-4InfXX 6,8 behind units belonging to the armies of 4311 2x4-4InfXX 3Fin,47 0207 2x4-4InfXX 1Sib,2Sib the Western Front. 4411 3x4-4InfXX 26,41,43 9 4412 2 x 3-4 Inf XX 3Tur, 1TR 1406 1 x 2-6 Cav XX 8 9th Army. The following units start the 2 x 1-6 Cav XX 6DK, CaNK 1x2-4InfX 9Lw game under 9th Army control. [Hexes 4511 7th XXXX HQ (20sp) 1506 1x5-5InfXX 6R marked with an asterisk (*) are on Map 4- 1 x 0-3 Eng III 2/SW 1606 1x5-5InfXX 76R 5,allotherhexesareonMap4-5E] 1 x 2-6 Cav XX 9 1706 1x5-5InfXX 36R 1 x 1-6 Cav XX 2CK 1806 1x5-5InfXX 41 Hex Unit Designation 1907 1x5-5InfXX 109 3511* 9th XXXX HQ (22sp) 9th Army. The following units start the 1 x 0-3 Eng III 12 game under 9thArmy control. [All hexes Scholtz Army. The following units start 0114 1x5-5InfXX 84 are Map 5-5] the game under Scholtz Army control. 0115 1x5-5InfXX 5R [All hexes are Map 4-5N] 0215 1x5-5InfXX 49R Hex Unit Designation 0218 1x4-4InfXX 3Lw 4512 1x3-4Inf 2TR Hex Unit Designation 0219 1x4-4InfXX 4Lw 4612 1x3-4Inf 3TR 1907 1 x 4-6 Cav XX 4 0220 1x5-5InfXX 119 4713 1x3-4InfXX 74R 2007 2x5-5InfXX 108,78R 0221 1x5-5InfXX 47R 4714 2x4-4InfXX 11,32 2010 Shltz XXXX HQ (24sp) 0322 1x5-5InfXX 35RE 1 x 1-6 Cav XX 1DK 1x5-5InfXX 107 4813 9th XXXX HQ (20sp) 2108 2x6-5InfXX 2,37 Woyrsch Army. The following units 1 x 0-3 Eng III Carp 2208 2x5-5InfXX 87,77R start the game under Woyrsch Army 1x4-4InfXX 12 2309 1x6-5InfXX 3 control. [Hexes marked with an asterisk 4814 1x4-4InfXX 19 1x5-5InfXX 88 (*) are onMap4-5, all other hexes are on Map 4-5E] 1x3-4InfXX 82R 1 x 4-6 Cav XX 2 4815 1x3-4InfXX 103R 2311 1 x 0-3 Eng III 17 Hex Unit Designation 1 x 2-6 Cav XX 10 3118* Grna XXXX HQ (8sp) 1 x 1-6 Cav XX 1TK 10th Army. The following units start the game under 10th Army control. [Hexes 3514* Wrsh XXXX HQ (16sp) 0323 1 x 4-6 Cav XX Gd Southwestern Front Reserve. The marked with a double asterisk (**) are on following units start the game under the Map 4-5, Hexes marked with an asterisk 0422 1x5-5InfXX 81R control of the Southwestern Front (*) are on Map 4-5N, all other hexes are 0324 1 x 4-6 Cav XX 5 Reserve. These units may be placed on Map 4-5E] 0325 1x5-5InfXX 82R anywhere outside of enemy ZOCs behind the front lines behind units belonging to Hex Unit Designation Sud Army. The following units start the the armies of the Southwestern Front. 2310* 1x4-4InfXX 17Lw game under Sud Army control. [All Unit Designation 2 x 4-6 Cav XX Ba, 3 hexes areMap5-5] 1x3-4InfXX 79R 2410* 2x5-5InfXX 42,115 2 x 1-6 Cav XX 5DK, UsK 0105 2x5-5InfXX 31,75R Hex Unit Designation 6x2-3ArtXX 9,10,11, 0106 1 x 2-6 Cav XX 9 4010 Sud XXXX HQ (22sp) 12, 13,14 1x4-4InfXX 10Lw 4110 1x5-5InfXX 48R 0107 1x5-5InfXX 3R 1x3-4ArtIII 10R Fortresses 0108 1x4-4InfXX 14Lw 4111 1x3-4ArtIII 8K Size Name Hex 0109 1x5-5InfXX 79R, (6) Rovno 4303 0110 1x4-4InfXX 16Lw Fortresses Size Name Hex 3303** 10th XXXX HQ (24sp) (24) Posen 0420 1 x 0-3 Eng III 10 (8) 0815 7-2 German Set-Up 3602** 1x5-5InfXX 80R (8) Danzig 0909 Note that some units set up under- (8) 0914 strength. 12th Army. The following units start the (16) Kulm 0915 game under 12th Army control. [Hexes (8) 1011 8th Army. The following units start the marked with an asterisk (*) are on Map 4- (8) 1012 game under 8thArmy control. [All hexes 5,allotherhexesareonMap4-5E] (8) 1013 are Map 4-5N] (24) Thorn 1016 Hex Unit Designation Hex Unit Designation (8) Marienburg 1111 0404 1 x 1-6 Cav X 4G 3406* 12th XXXX HQ (22sp) (16) Graudenz 1114 1105 1 x 4-6 Cav XX 1 0111 1x5-5InfXX 89 (4) Pillau 1307 1205 1x2-4InfX 6Lw 0112 1x5-5InfXX 83 (24) Konigsberg 1506 1206 8th XXXX HQ (22sp) 1x4-4InfXX 11Lw (8) 1712 1 x 0-3 Eng III 8 0113 1x5-5InfXX 86 (8) 1811 1 x 2-6 Cav XX 6 1x4-4InfX 85Lw (16) Lotzen 2009 1306 1 x 4-4 Inf XX Br Lw (8) 2010 1 x 1-6 Cav X 3 (8) 2011 10 7-3 Austro-Hungarian Set-Up 4211 1x4-4InfXX 39 3 1x3-4InfXX 12 1x3-4InfXX 113 Note that some units set up under- 4215 7th XXXX HQ (20sp) strength. 1 x 0-3 Eng III 5 7 June 1916 4312 1x3-4InfXX 36 1x3-4InfXX 112 4th Army. The following units start the 4313 1x4-4InfXX 15 game under 4th Army control. [Hexes 1 x 2-6 Cav XX 2 5 marked with an asterisk (*) are on Map 4- 4314 1 x 1-6 Cav XX 6 SP XXXX HQ (0 sp) 5E,allotherhexesareonMap5-5] 4413 1x3-4InfXX 21 4513 1x4-4InfXX 51 6 July 1916 Hex Unit Designation 4514 1x2-4InfXX 30 2x3-4InfXX 108,117 0326* 2 x 1-6 Cav XX 9, 1 4613 2 x 1-6 Cav XX 5, 8 0327* 2x1-4InfX PolLeg, 4614 1x3-4InfXX 42 2 2Po Lgn 1 x 2-6 Cav XX 3 1x3-4InfXX 115 1 x 1-6 Cav XX 11 4715 2x3-4InfXX 40,24 0427* 1x4-4InfXX 53 4716 1x3-4InfXX 5 5 August 1916 1x3-4InfXX 26 1x2-4InfX Papp 1x3-4InfXX 116 3504 1 x 1-6 Cav XX 10 1x1-4InfX 202L 3904 4th XXXX HQ (20sp) 1 x 0-3 Eng III 2 Some Austro-Hungarian units are set up 8-2 German Reinforcement 3901 1x3-4InfXX 45 under control of German Headquarters. Schedule 4001 1x3-4InfXX 4 These units are as follows: 4002 1x5-4InfXX 13 2 June 1916 4003 1x3-4InfXX 11 German 9th Army. The following units 1x8-5InfXX 22 4102 2x4-4InfXX 37,41 start the game under German 9th Army 1x2-4InfXX Ru 4103 1x3-4InfXX 2 control. [All hexes are Map 4-5E] 1x5-4InfXX RPL 4104 1x4-4InfXX 70 1x3-4InfXX 7 Hex Unit Designation 4 June 1916 0117 1 x 2-6 Cav XX 10 2x8-5InfXX 19,20 1st Army. The following units start the 0216 1x4-4InfXX 16 1x6-5InfXX 105 game under 1stArmy control. [All hexes 0217 1x4-4InfXX 35 5 June 1916 are Map 5-5] 1 x 6-5 Inf XX 11Ba German Sud Army. The following 1x5-5InfXX 43R Hex Unit Designation units start the game under German Sud 1x5-4InfXX RPL 3906 1st XXXX HQ (20sp) Army control. [All hexes are Map 5-5] 1 x 0-3 Eng III 3 7 June 1916 4005 1x3-4InfXX 25 Hex Unit Designation 1x5-5InfXX 107 4105 1x3-4InfXX 46 4010 1x4-4InfXX 38 4106 1x2-4InfX 1L 4109 1x4-4InfXX 32 2 July 1916 1 x 1-6 Cav XX 7 4110 1x3-4InfXX 19 3x5-5InfXX 1R,119,121 4210 1x5-4InfXX 54 2nd Army. The following units start the 1x4-4InfXX 55 4 July 1916 game under 2nd Army control. [All 1x5-5InfXX 200 hexesareMap5-5] Fortresses Size Name Hex Hex Unit Designation (24) Krackow 1911 2 August 1916 3907 2nd XXXX HQ (20sp) 1x8-5InfXX 1 1 x 0-3 Eng III 8 1x5-5InfXX 197 1 x 1-6 Cav XX 4 4007 1x3-4InfXX 29 8. The 1916 Brusilov 3 August 1916 2x5-5InfXX 195,199 4107 1x4-4InfXX 27 Offensive ‘Wide Scope’ 4108 1x5-4InfXX 33 1x4-4InfXX 31 Scenario Reinforcement 4 August 1916 4109 1x5-4InfXX 14 Schedules 2 x 5-5 Inf XX 10Ba, 117

7th Army. The following units start the 8-1 Russian Reinforcement game under 7thArmy control. [All hexes Schedule 8-3 Austro-Hungarian are Map 5-5] Reinforcement Schedule 2 June 1916 Hex Unit Designation 2x4-4InfXX 50,6Sib 4 June 1916 4013 1x4-3SArtI 1 3x1-4MtnX 10M,16M,19M 11 6 June 1916 10. The 1916 Brusilov 5 June 1916 1 x 3-4(-) Inf XX 74 1 x 6-5 Inf XX 11Ba Offensive ‘Limited 1x5-5InfXX 43R 2 July 1916 Scope’Scenario 1x5-4InfXX 44 Reinforcement Schedule 7 June 1916 2x2-4MtnX 9M,18M 1x5-5InfXX 107 10-1 Russian Reinforcement 5 July 1916 Schedule 1 July 1916 1x4-4InfXX 34 20 Supply Points 2 June 1916 1x6-5InfXX 22 6 July 1916 2x4-4InfXX 50,6Sib 1 x 4-4(-) Inf XX RPL 3rd XXXX HQ (0 sp) 1x2-4InfXX 106L 3 June 1916 2 July 1916 1x3-4InfXX 113 2x5-5InfXX 1R,119

8-4 Ottoman Reinforcement 4 June 1916 4 July 1916 Schedule 1x4-4InfXX 20 1x5-5InfXX 200 The listed units arrive on the given turn in 1x3-4InfXX 53R any hex along the south edge containing 7 July 1916 an activeAustro-Hungarian rail line. 6 June 1916 1x5-5InfXX 121 2 x 3-4 Inf XX 1Tur, 2Tur 3 August 1916 1 August 1916 2x4-4InfXX 19,20 7 June 1916 34 Supply Points 2x4-4InfXX 22,24 1x5-5InfXX 86 1 x 2-6 Cav XX 3 1 x 4-4(-) Inf XX RPL 9. The 1916 Brusilov Offensive ‘Limited 1 July 1916 2 August 1916 2x4-4InfXX 7,10 1x8-5InfXX 1 Scope’ Scenario Specific 1x5-5InfXX 197 Rules 5 July 1916 1x4-4InfXX 10Lw SP XXXX HQ (0 sp) Note - All Rules in the following section 4 x5-4InfXX 1G,2G,3G,GRfl 3 August 1916 apply to playing a 1916 Brusilov 3 x 2-6 Cav XX 1G, 2G, 3G 2x5-5InfXX 195,199 Offensive scenario alone. 2x4-4InfXX 9Sib,10Sib 4 August 1916 There are two ways to play the game; 2 x 5-5 Inf XX 10Ba, 117 Limited Scope (historical, with only the 6 July 1916 Russian Southwest Front attacking), and 2x3-4InfXX 108,117 Wide Scope (involving attacks all along the Eastern Front, as Brusilov intended) 2 August 1916 10-3 Austro-Hungarian 1x3-4InfXX 115 The following apply to a Limited Scope Reinforcement Schedule Game: 5 August 1916 1x3-4InfXX 116 4 June 1916 9-1 This scenario is played entirely on 3x1-4MtnX 10M,16M,19M maps 4-5, 4-5E, and 5-5. On map 4-5, only hexes numbered xx18 or higher are 10-2 German Reinforcement 6 June 1916 in play. On map 4-5E, only hexes 1 x 3-4(-) Inf XX 74 numberedxx25orhigherareinplay. Schedule 2 July 1916 9-2 This scenario uses the rules and set- 2 June 1916 1x2-4InfXX Ru 1x5-4InfXX 44 up instructions for the Brusilov ‘Wide 2x2-4MtnX 9M,18M Scope’ scenario, with the exception that units listed as set up outside of the 3 June 1916 5 July 1916 described playing area are not deployed 1x5-5InfXX 108 on the maps. 1 x 4-6 Cav XX 3 1x4-4InfXX 34

9-3 Do not use section 11 for German 4 June 1916 6 July 1916 supply point and RPL reinforcements. 2x8-5InfXX 19,20 1x2-4InfXX 106L These reinforcements are incorporated 1x6-5InfXX 105 into the normal reinforcement schedule in section 10-2. 12 10-4 Ottoman Reinforcement Turn 3 of September. It may be used on close proximity of the Austro-Hungarian Schedule any map or combination of maps. 1st Army HQ) when the German 9th Army HQ arrives as a reinforcement. The Serbian Rail Network has a capacity The listed units arrive on the given turn of 1 division. It may not be used until 11-6 Players may not transfer units and in any hex along the south edge Turn 5 ofAugust. supply points between maps 4-5 and 5-5 containing an active Austro-Hungarian until the 1st turn of September 1914. rail line. Exceptions andAdditions Units and supply points may be transferred to maps 4-5 and 5-5 from 3 August 1916 The rules for each scenario (Tannenberg, other maps at any time. 2x4-4InfXX 19,20 Galicia, Serbia, Gorlice-Tarnow, Brusilov,and Romania ) are still in force, 11-7 Austro-Hungarian HQs may with the following exceptions and expend supply for German Landwehr 11. The East Front additional rules: units in 1914 only. Duration Game 11-1 The Central Powers player should 11-8 The pre-planned objective rules The entirety of World War One on the take the specified units in the Tannenberg found in Tannenberg and Galicia Eastern Front can be simulated by linking scenario in the order they are listed rulebook sections 7-1 to 7-5 are only in the following games: (example: if 50 points are scored, the force for through the end of the 4th Tannenberg: Eagles in the East reinforcements should be the 3G, 1GR, September turn (the length of the stand Galicia: The Forgotten Cauldron 22, and 38 infantry divisions and the 8 alone Galicia scenario). Serbia the Defiant cavalry division). This is to prevent Romania: The Transylvanian Gambit confusion in the reinforcement/ 11-9 OPTIONAL The ‘Army Gorlice-Tarnow Breakthrough withdrawal schedule. Ignore references Objective’ rules given for the Austro- The 1916 Brusilov Offensive to reinforcements that are already in play, Hungarian and Russian forces in the or withdrawals for units that are not Galicia scenario are ignored. Players The rules for each scenario are still in present. may move their forces as they wish. force. There may be some exceptions,or additional rules, and these are given in the 11-2 The removal of Austro-Hungarian 11-10 The Austro-Hungarian 61st and applicable section. forces from the Serbian Front for transfer 62nd 2-4 Inf Xs may combine to form the to the Eastern Front is optional. The 31st 4-4 Inf XX at the end of any Maps: 4-5, 4-5N, 4-5E, 5-5, 5-5S, 6-5, Austro-Hungarian player may decide to movement phase if they are in the same and 6-6. transfer any units between the two fronts hex. Similarly, the 13th and 14th 1-4 Inf that he desires, and may do so whenever Xs can combine at any time to form the First Turn: Turn3ofAugust1914. he desires to do so. This means that units 7th 3-4 Inf XX (at full strength). LastTurn: Turn 7 of October 1917. of the Austro-Hungarian army that (Or until Austria-Hungary or Russia appear in the Galicia scenario as 11-11 The Entente player does not surrenders) reinforcements do NOT appear as receive special reinforcements according reinforcements if they are set up in the to Serbian and Romania rulebook section Combatants: Germany, Austria- Serbian theater. 13-2. It is the Entente player’s decision Hungary, Bulgaria, and the Ottoman what Russian forces to send into Empire vs. Russia, Serbia, and 11-3 The forces under the control of the Romania, and when to do it. Montenegro. Austro-Hungarian 2nd army may move and attack in Serbia or as the Central 11-12 The Entente player may send Rail Lines: All part of the network of the Powers player wishes. Units sent from forces by rail between maps 4-5E, map 5- country they are in. the Serbian front to Galicia do come 5, and map 6-6. Such forces sent by rail under the objective rules of Tannenberg remain entrained while off-map, and Rail Capacities: and Galicia rulebook section 7. count against rail capacity during that The German Rail Network in this time. It takes 2 turns to move by rail scenario has a capacity of 12 divisions. It 11-4 The Austro-Hungarian Kov between maps 5-5 and 6-6 or between maynotbeuseduntilturn6ofAugustand Headquarter unit is removed as per maps 4-5E and 5-5. It takes 4 turns to is halved until Turn 1 of September. It Tannenberg and Galicia rulebook section move by railbetweenmaps4-5Eand6-6. may be used on any map or combination 7-10 whenever the Central Powers player Any such rail movement is from an active of maps. moves one of the Austro-Hungarian rail hex belonging to the Russian rail Headquarters from the Serbian Front to network that is on a map edge. The Austro-Hungarian Rail Network has the Galicia Front, or whenever the a capacity of 10 divisions. It may not be Pflanzer HQ appears as reinforcement. 11-13 There are no restrictions on the use used until turn 5 of August and is halved In any of these cases, the supply points of Russian Guard units (rule 6-3 is void). until Turn 1 of September. Itmaybeused from the Kov HQ are given to the HQ that on any map or combination of maps. causes its removal. 11-14 RussianArtillery ‘surprise’(as per section 6-4) is valid against Austro- The Russian Rail Network has a capacity 11-5 The German forces sent to aid the Hungarian forces only for a single turn. of 10 divisions. It may not be used until Austro-Hungarian army on map 5-5 at The Russian player decides when this turn 1 of September and is halved until the start of the game in 1914 are released turn is. This may be any turn, but only from their restriction (that is, staying in after May of 1915, and only afterAustria- 13 Hungary has suffered at least 485 waiting for the enemy to exhaust Hungarian territory, Serbia, Romania, Demoralization Points. themselves over the course of a couple of , and any hex outside of these years. Commanders were expected to areas that is two hexes or less away from 11-15 OPTIONAL A single Austro- attack the enemy when they had an active rail line belonging to the Hungarian army may fall into the same sufficient resources to do so. Those that Austro-Hungarian rail network. German sad state as the Austro-Hungarian 4th did not would not be in charge for long. forces may only operate within the army in 1916. After May 1915, and after The following rule puts this demand on Austro-Hungarian ‘Sphere of Influence’ Austria-Hungary has suffered at least 485 each player. as described by the following rules: Demoralization Points, two dice are rolled during the Monthly Special Turn 11-19 Germany may not have more than 11-27 In any of these rules describing the for each Austro-Hungarian army 200 Supply Points total in its limits of German forces within the controlling forces in Russian Zones of Headquarters on the Eastern Front during Austro-Hungarian ‘Sphere of Influence’, Control. On a roll of ‘2’, the HQ falls into 1915andnomorethen250starting1916. Headquarters,Artillery, and Engineers do the ‘sad state’ described by section 6-5. not count. These units may be freely The units controlled by this HQ (the 11-20 Austria-Hungary may not have moved by either nationality anywhere the Austro-Hungarian units closer to it than more than 100 Supply Points total in its Central Powers player desires. Cavalry to another Austro-Hungarian Headquarters on the Eastern Front during divisions and other non-divisional units Headquarters) cannot disengage from 1915andnomorethen125starting1916. (brigades and regiments) count as half Russian ZOCs unless the Russians move divisions. RPL units count as full away. The Headquarter itself becomes 11-21 Russia may not have more than divisions, as do divisions of any reduced immobile. The effects of section 6-5 are 125 Supply Points total in its strength. suffered by the hapless Austro- Headquarters on the Eastern Front during Hungarian army the first turn that the 1915andnomorethen175starting1916. 11-28 The German and Austro- Russians use ‘Artillery Surprise’. The Hungarian armies had an ‘exchange’ first Austro-Hungarian army to become 11-22 Players that exceed these totals program at the start of the war. Under this subject to this effect is the ONLY during the monthly special turn are program, up to four divisions may be Headquarter to be so affected. relieved of command, and they forfeit the exchanged between the control of game. German and Austro-Hungarian armies, Replacement of lost allowing the exchanged German forces to Headquarters, Engineers, 11-23 Players may not voluntarily operate within the Austro-Hungarian destroy Supply Points in order to avoid ‘Sphere of Influence’. The four German Artillery, and Mountain Units going over the limits. divisions exchanged to Austro- Hungarian control may only operate on 11-16 This game does not provide for the 11-24 No Headquarter of a minor map 5-5 (Galicia). production or rebuild of Headquarters country (Serbia, Bulgaria, Romania) may and Engineers. Instead, Headquarters or ever contain more than 25 Supply Points. 11-29 When Austria-Hungary has Engineer units that are destroyed (This prevents major powers from accumulated 250 Demoralization Points, reappear as reinforcements three full ‘dumping’excess supply to minors). an additional twelve German divisions months after they are destroyed. So if may operate within the Austro- such a unit is destroyed on the 3 11-25 For each supply point spent on Hungarian ‘Sphere of Influence’. These September turn, it would appear again as attacking artillery, a supply point must be twelve divisions may only be present for a reinforcement on the 4 December turn. expended on infantry within two turns of a six month period. The clock on this six the original artillery expenditure. month period begins with the start of the 11-17 In this game, lost artillery strength next turn afterAustria-Hungary has taken points may be replaced by the use of the 250 DM. double the number of infantry Relationship between Austria- Hungary and Germany. replacement strength points. Replaced 11-30 Once Austria-Hungary suffers artillery strength points must be of the Austria-Hungary was not a vassal of ‘Shaken National Moral’, there is no same nationality as the used infantry limit to the number of German units that replacements. Germany. Austria-Hungary considered herself an equal partner with Germany may operate within the Austro- within the Central Powers. She had her Hungarian ‘Sphere of Influence’. 11-18 Croat RPL units may be used to Should the Central Powers player desire, rebuild Croatian mountain type units. own interests, and desired to maintain hegemony over the area that she believed he may trigger this himself by moving the Austrian RPL units may be used to Austro-Hungarian DM level to this point rebuildAustrian mountain type units. to be within her sphere of influence. German forces were welcome in such and declaring this undesirable state. areas only after Austria-Hungary had Triggering ‘Grave Threat to ‘We gave you an Army, we suffered serious military setbacks and huge losses of prestige. Even then, MotherRussia’ expect you to use it’ German assistance was accepted grudgingly. The following rules reflect Senior German military leadership prior Commanders of Armies are expected by this situation. to and during World War One realized their nations to use the forces at their that Russia was something of a ‘Sleeping disposal. No Commander could have 11-26 The Austro-Hungarian ‘Sphere of Giant’. They understood that deep survived in his position had he decided Influence’includes all of original Austro- penetration into Russian territory would upon a strategy of just sitting their and 14 probably trigger a psychological 11-35 Russia receives DM points only Surrender: response among Russians that would lead for the losses of urban hexsides 1914: 950 DM points them to drastically increased efforts to comprising Warsaw, Minsk, Riga and 1915 1000 DM points resist and beat back the invader. Odessa. It takes no DM points for the 1916 1050 DM points Hindenburg himself threatened to resign losses of other personnel centers. Russia 1917 1100 DM points at one point when asked to go farther into also receives 3 DM per month due to Russian territory than he thought wise. losses on the Caucasus front, starting 11-40 Romania does not experience The lessons of Napoleon’s campaigns with November 1914. ‘Shaken National Morale’ or ‘Economic were not lost on these leaders. The Collapse’. It surrenders when it suffers following rule in the East Front Duration Effects of Accumulated 250 DM points. Game reflects this. (Note that in the full Demoralization campaign game on World War One will 11-41 Bulgaria does not suffer ‘Shaken give the players the option to move deep 11-36 There are three progressive results National Morale’, ‘Economic Collapse’, into Russia and take the risk of triggering that can occur to a country as a result of or ‘Surrender’ in the course of this game. the heightened Russian response). accumulating too many DM points. However, there are limits to the amount of losses it can take on the Eastern Front. These effects are ‘Shaken National 11-31 Central Powers forces in this game This limit is 50 DM points. Bulgarian Morale’, ‘Economic Collapse’, and may not move across the Daugava river forces are removed from this game if this ‘Surrender’. Theamount ofaccumulated (this river flows through Riga and south DM that it takes to trigger each of these limit is reached. of the city of Daugavpils), they cannot results depends on the country. crossthe1919borderofRussia(fromhex 11-42 Germany will not suffer any 0401onmap4-5E tohex4902onmap5- negative effects due to operations on the 11-37 The effects of ‘Shaken National 5), nor may they go farther east than the Eastern Front. However, the Entente Morale’ and of Economic Collapse’ are 4800 hexrow of map 5-5, nor may they reductions in the amount of supply and player will receive benefits for excessive move across the Dneister river (in front of replacement units received as German losses (see Victory Conditions). Odessa) on map 6-6. reinforcements. The effect of ‘Surrender’ is the immediate removal of Serbia 11-32 Demoralization Points in this all units of that nationality being game are accumulated by Austria- immediately removed from play. 11-43 Serbian forces are set up according Hungary, Germany, Russia, Romania, to Serbia and Romania rulebook section and Bulgaria. They are NOT 11-38 Austria-Hungary suffers ‘Shaken 4-2. In addition to these forces, the nine accumulated by Serbia, Montenegro, or National Morale’ whenever it 1-4 infantry regiments (III) are Turkey. accumulates 550 DM points. The point immediately deployed according to at which it suffers ‘Economic Collapse’ Serbia and Romania rulebook section 11- 11-33 In addition to the normal orsurrendersisbasedonyear: 4 whenever any of the following accumulation of DM points, Austria- conditions exist: Hungary accumulates DM points due to Economic Collapse: lack of imported food, and casualties on 1914: 375 DM points 1. Bulgaria joins the Central Powers. the Italian Front. Starting with the 1915 525 DM points Monthly Special Turn of January 1915, 1916 600 DM points 2. When any Central Powers unit crosses Austria-Hungary accumulates 3 DM 1917 700 DM points the Ibar, W.Morava, or Nisava rivers. points each Monthly Special turn for the duration of the game (due to lack of Surrender: 3. When any Central Powers unit enters imports). Starting with the Monthly 1914: 450 DM points Albania. Special Turn of May 1915, Austria- 1915 600 DM points Hungary accumulates and additional 5 1916 700 DM points 4. When any German unit moves DM points each Monthly Special turn for 1917 800 DM points adjacent to Serbian territory as described the duration of the game (due to losses on by the 1914 Serbian border. the Italian Front). Austria-Hungary will also surrender at any point that an Entente infantry unit 11-44 Unless otherwise specified, 11-34 Some cities were captured during, occupies either hex comprising Serbian reinforcements appear in any and then retaken by their original owners Budapest. Serb-controlled city in Serbia. in the course of the war. Thus, capturing these cities again during a campaign 11-39 Russia suffers ‘Shaken National 11-45 The Serbian new unit game will yield no additional DM points Morale’ whenever it accumulates 600 reinforcement schedule can be found in (in individual scenarios these cities do DM points. The point at which it suffers section 15-6. count for DM points). In the 1915 ‘Economic Collapse’ or surrenders is scenario, these cities are Allenstein (hex basedonyear: 11-46 From the start of January 1915 1611) on map 4-5 and Radom (hex 2203) until Serbian forces are removed from and Kielce (hex 2106) on map 5-5. In the Economic Collapse: play, Serbia receives: 1916 scenario these cities are Allenstein 1914: 800 DM points 1st Turn of January, April, July, October: (hex 1611) on map 4-5 and Tarnow (hex 1915 850 DM points 5 Supply Points 2311), Przemysl (hex 3111), Lemberg 1916 900 DM points 1st Turn of January,April, July, October: (hexes 3509 and 3609), and Stanislau 1917 950 DM points 1x2-3InfRPL (hex4013)onmap5-5. 15 11-47 The Serbian ‘Bran’, ‘Sok2’, and 11-53 The Bulgarian army is set up 11-61 The Ottoman reinforcement ‘Kraj’ divisions do not arrive as according to Serbia and Romania schedule can be found in section 15-4. reinforcements, but they may be built rulebook sections 11-3 and 14-4 when from replacements or other units starting Bulgaria becomes a belligerent. The Russian Reinforcements in 1915. exceptions to these sections are that the units of the 1st infantry division (1/1, 2/1, 11-62 Unless otherwise specified, The and 3/1), the 1/6 infantry brigade, the 1st Russian reinforcements arrive in any cavalry division, and the 1st engineer Russian city or any rail line on a map edge 11-48 The Eastern Front Duration Game regimentaresetupaccordingto11-3,and in Russia. does not portray the events and NOT according to 14-4 (units are not in possibilities of the ‘Macedonian’ front two different places at the same time). 11-63 The Russian new unit that developed after the fall of Serbia. reinforcement schedule can be found in This is not really possible until Duration 11-54 The Bulgarian reinforcement section 15-1. games involving the Western, Italian, and schedule can be found in section 15-5. Turkish fronts (especially Gallipoli) are 11-64 From the start of December 1914 available. In the Eastern Front Duration Romania until Russia suffers ‘Shaken National Morale’, Russia receives: Game, the Central Powers player is just 11-55 Romania joins the Entente after required to withdraw forces from play 1st Turn of Month: 20 Supply Points Austria-Hungary suffers ‘Shaken that were used to ‘cover’ the Greek Odd Turns of Month: National Morale’ due to Demoralization. 1 x 3-3 Inf XX RPL border and later the Entente enclaves in At the instant that Austria-Hungary is . Even turns of Month: ‘Shaken’, a single die is rolled. Two is 2 x 3-3 Inf XX RPL added to the die roll. The result is the 11-49 When all Serbian cities are number of complete turns that must pass 11-65 After Russia suffers ‘Shaken controlled by the Central Powers player, until Romania becomes an active Entente National Morale’ until Russia suffers All Serbian and Montenegrin units are belligerent. Example, in the course of the removed from play, and the Central ‘Economic Collapse’, Russia receives: 3 Jun 1916 turn, Austria-Hungary 1st Turn of Month: 15 Supply Points Powers player must remove the accumulates enough Demoralization following units from play: All Turns of Month: points to become ‘Shaken’. A die roll of 1 x 3-3 Inf XX RPL - A German HQ two means that four complete turns must -AGerman 5-5 Inf XX pass before Romania becomes a 11-66 After Russia suffers ‘Economic - Eight Strength points of Austro- belligerent. This means that the Entente Hungarian infantry and/or mountain Collapse’, Russia receives: player can move Romanian forces 1st Turn of Month: 5 Supply Points units. starting on the 1 July 1916 turn. - Two Bulgarian HQs EvenTurns of Month: - Eight full strength Bulgarian infantry 11-56 The Romanian army is set up 1 x 3-3 Inf XX RPL divisions (note that a Bulgarian according to Serbia and Romania infantry division has three brigades). rulebook section 14-1 when Romania 11-67 During even turns of a month (or The German Units removed may be part becomes a belligerent. just the 2nd and 6th turns of a month after of the German & Austro-Hungarian Russia suffers ‘Shaken National Morale) ‘exchange program’ so as to not 11-57 Romanian reinforcements appear until all reinforcement divisions marked necessarily trigger the effects of on map 6-6 hex 1901 unless otherwise with an asterisk (101-127) are created, additional German assistance to Austria- specified. Russia must take a 2-3 Inf XX RPL in lieu Hungary. of the normal 3-3 Inf XX RPL. The 11-58 The Romanian new unit divisions marked with an asterisk can 11-50 There are no French or British reinforcement schedule can be found in only be created by removing two reinforcements in Greece in the East section 15-7. Opolchenie Inf Xs, using one 2-3 Inf X Front Duration Game, and Greece RPL, or removing two strength points joining the Entente is NOT an option. 11-59 From the start of the fourth full from any on-map unit(s). Once all month after Romania enter the war, reinforcement divisions with an asterisk Bulgaria Romania receives: have been created, 3-3 Inf XX RPL units 1st Turn of January, April, July, October: may replace infantry losses from any 11-51 Bulgaria joins the Central Powers 5 Supply Points Russian unit. at the start of the next turn after any 1st Turn of February, March, May, June, Central Powers unit is adjacent to Nish August, September, November, German Reinforcements (map 6-5 hex 2413), or the start of the December: next turn after any Central Powers unit 1 x 2-3 Inf XX RPL 11-68 Unless otherwise specified, occupies (map 6-5 hex 1607) German reinforcements arrive in any after the 1 April 1915 turn, or on the 2 Ottoman Reinforcements German city or any rail line on a map turn, whichever of the edge in Germany. three possible conditions comes first. 11-60 Ottoman Reinforcements may be placed on any rail line on a map edge in 11-69 The German new unit 11-52 Bulgarian neutrality cannot be Bulgaria. reinforcement schedule can be found in violated by either player prior to its section 15-2. joining the Central Powers. 16 11-70 During January 1915, Germany 1st, 2nd, 3rd, 5th, 6th, 7th Turns of Even Victory Conditions receives: Month: 1st Turn of Month: 1 x Inf XX RPL Victory in this game is dependent on the 1 x 5-4 Inf XX RPL 1st, 3rd, 4th, 5th, 7th Turns of Odd comparison of how well the opposing Month: major powers (Germany and Austria- 11-71 From the start of February 1915 1 x Inf XX RPL Hungary in contrast to Russia) do in until the end of April 1915, Germany meeting their major war objectives. receives: 11-79 From the start of the May 1915 1st Turn of Month: 40 Supply Points Monthly Special Turn until the end of the Major Russian objectives in the war 1st Turn of Month: game,Austria-Hungary receives: included the following: 1 x 5-4 Inf XX RPL 1st Turn of Month: 15 Supply Points -Protect Serbia from Austro-Hungarian Odd Turns of Even Month: aggression. 11-72 From the start of May 1915 until 1 x Inf XX RPL -Punish Austria-Hungary for aggression the end of October 1915, Germany EvenTurns of Odd Month: against Serbia. receives: 1 x Inf XX RPL -Relieve German pressure on France. 1st Turn of Month: 40 Supply Points Odd Turns of Month: 11-80 From the point that Austria- In assessing how well Russia does in 1 x 5-4 Inf XX RPL Hungary suffers ‘Shaken National relation to these objectives, we can look Morale’Austria-Hungary receives: at the following measures of Russian 11-73 Starting November 1915, 1st Turn of Odd Month: 10 Supply Points success: Germany receives: 1st Turn of Even Month: 5 Supply Points -How many German troops are drawn 1st Turn of Month: 10 Supply Points 1st, 5th Turns of Month: away from the Schlieffen Plan by early 1st Turn of Month: 1 x Inf XX RPL war operations against East Prussia, and 1 x 5-4 Inf XX RPL later by how much of German resources 11-81 From the point that Austria- are sapped away from the Western Front 11-74 For the six months after Austria- Hungary suffers ‘Economic Collapse’ by operations in the East. Hungary suffers ‘Shaken National Austria-Hungary receives -How long is Serbia able to resist Austro- Morale’, Germany receives: reinforcements each month according to Hungarian pressure. 1st Turn of Odd Month: 50 Supply Points the following schedule: -How long does it take to put Austria- 1st Turn of Even Month: 40 Supply 1st Turn of Odd Month: 5 Supply Points Hungary in an undesirable condition. Points 1st Turn of Month: -How many losses the Germans take on 1st Turn of Month: 1 x Inf XX RPL the Eastern Front. 1 x 5-4 Inf XX RPL 11-82 Should multiple conditions be Major Austro-Hungarian objectives in If Russia has suffered ‘economic applicable, Austria-Hungary receives the war included the following: collapse’ (or suffers ‘economic collapse’ reinforcements according to the lowest -Punish Serbia. during the six month period), Germany rate. -Punish Russia for intervening in the does not receive the reinforcements Austro-Hungarian versus Serbian described above. German reinforcements 11-83 The ‘national origin’ of Austro- conflict. go back to their previous level (see 11-72 Hungarian RPL divisions received as -Maintain the Austro-Hungarian 'Sphere or earlier) once the six month period is reinforcements is based on the following of Influence'. over. rotating schedule (repeat first after last): In assessing how well Austria-Hungary 11-75 Should multiple conditions be UNTILMay 1915: does in relation to these objectives, we applicable, Germany receives First: 1x 4-3InfXXRPL can look at the following measures of reinforcements according to the highest Second: 1x 3-3InfXXRPL Austro-Hungarian success: rate. Third: 1 x 2-3 Inf XX RPL(Croat) -How long does it take to subdue Serbia. Fourth: 1 x 2-3 Inf XX RPL(Czech) -How long does it take to put Russia in an Austro-Hungarian Fifth: 1x 4-3InfXXRPL undesirable condition. Reinforcements Sixth: 2 x 2-3 Inf XX RPL(Croat) -Receive as little assistance as possible Seventh: 1x 3-3InfXXRPL from the Germans in the area of the 11-76 Unless otherwise specified, Eighth: 1 x 2-3 Inf XX RPL(Polish) Austro-Hungarian ‘Sphere of Influence’. Austro-Hungarian reinforcements arrive in any Austro-Hungarian or any rail line STARTING May 1915: Major German objectives in the war on a map edge inAustria-Hungary. First: 1x 4-3InfXXRPL included the following: Second: 1x 3-3InfXXRPL -Minimal resource requirements for the 11-77 The Austro-Hungarian new unit Third: 1 x 2-3 Inf XX RPL(Czech) Eastern Front until after the subjugation reinforcement schedule can be found in Fourth: 4 strength points of Austrian of France. section 15-3. and/or Hungarian RPL(player’s choice) -Protect German territory from Russian Fifth: 1 x 2-3 Inf XX RPL(Polish) aggression. 11-78 From the start of January 1915 -Knock Russia out of the war while until the end of the April 1915, Austria- The first replacement in May should be taking as few losses as possible. Hungary receives: the ‘fourth’in the above schedule. 1st Turn of Month: 25 Supply Points In assessing how well Germany does in relation to these objectives, we can look 17 at the following measures of German later in 1915. 1 VP is awarded for use of 2Q 1916 - 10VP success: German assistance in 1916 or 1917. 3Q 1916 - 9VP -Minimizing the amount of resources 4Q 1916 - 8VP drawn off of the Schlieffen Plan 4. VP for German Demoralization 1Q 1917 - 7VP execution. Points. VP are awarded based on the 2Q 1917 - 6VP -How long does it take to put Russia in an number of Demoralization Points that 3Q 1917 - 5VP undesirable condition. German accumulates in the course of the 4Q 1917 - 4VP -MaintainAustria-Hungary as a war ally. game. One VP is awarded for every 50 DM points taken by Germany. Round to Central Powers Decisive Victory: The Victory Points are awarded according to the nearest 50 (round up to next fifty for Total of VPs is less than -15. the following schedule which reflects the 25 or 75). degree to which these objectives are met. Central Powers Substantial Victory: Victory itself is determined by comparing 5. VP for the time at which Austria- The Total of VPs is less than -7, but the opposing victory point totals. Hungary suffers negative effects of greater than or equal to -15. Positive VP accumulation is in favor of DM accumulation. VP are awarded the Russians, while negative or lower VP based on the point in time at which Central Powers Marginal Victory: accumulation is in favor of the Central Austria-Hungary experiences any of the The Total of VPs is less than -3, but Powers. first two conditions related to DM point greater than or equal to -6. accumulation, ‘Shaken National The Victory Point Schedule contains six Morale’, and ‘Economic Collapse’. 5 VP Entente Marginal Victory: The Total areas for which victory points are are awarded if the change in condition of VPs is greater than or equal to -2, but awarded. occursin1914orthefirsthalfof1915. 4 less than 5. VP are awarded if the change in condition 1. VPfor the amount of forces drawn occurs in the second half of 1915. 3 VP Entente Substantial Victory: The Total away from fighting in France in 1914. are awarded if the change happens in the of VPs is greater than or equal to 5, but Divide the number of points achieved by first half of 1916. 2 VP are awarded if the less than 10. the Russians according to rule 33-20 by change happens in the second half of fifteen. Round to the nearest integer. 1916. 1 VP is awarded if the change Entente Decisive Victory: The Total of Result is the number ofVPawarded. happens in 1916. VPs is greater than or equal to 10

2. VP for the length of time that Serbia Example: Austria-Hungary suffers 550 Automatic End of Game holds out. VP are awarded based on the DM inAugust of 1915, triggering Shaken time at which all Serbian forces are National Morale. Austria-Hungary The Game ends immediately when either removed from play according to the rules suffers 775 DM in May 1916, triggering Austria-Hungary or Russia surrenders governing the ‘Macedonian Front’. 5VP Economic Collapse. By the above (or when a player forfeits due to failure to are awarded for Serbia holding out until schedule, 4 VP are awarded for the time at expend supply). Victory conditions are 1916. 4 VP are awarded for Serbia which ‘Shaken National Morale’ occurs, calculated at the point that either Russia holding out until the second half of 1915. and an additional 3 VP are awarded for or Austria-Hungary surrenders. In the 3 VP are awarded for Serbia holding out the time at which ‘Economic Collapse’ case of Austro-Hungarian surrender, the until the first half of 1915. 2 VP are occurs. final Victory Level achieved through VP awarded for Serbia holding out until addition is shifted 1 to the favor of the November or December of 1914. 1 VP is 6. VP for the time at which Russia Entente for each year prior to 1918 in awarded for Serbia holding out until suffers negative effects of DM which this occurs (a 1916 Austro- October of 1914. No VP are awarded for accumulation. VP are awarded based on Hungarian surrender would mean a shift Serbia falling earlier. the point in time at which Russia of 2, for example, from Entente Marginal experiences any of the three conditions to Entente Decisive Victory). 3. VP for German military assistance related to DM point accumulation, of Austria-Hungary. VP are awarded ‘Shaken National Morale’, ‘Economic based on the time at which Germany Collapse’, and Surrender. Note that the 12. 1915 East Front sends forces above the four division VPs awarded for these events are exchange into the Austro-Hungarian NEGATIVE. The time is dependent on Duration Game ‘Sphere of Influence’. The VPs are year and quarter. First quarter awarded based on the point in time at (abbreviated ‘1Q’) is January, February, 12-1 This game is played from the which additional German forces actually and March; second quarter isApril, May, starting point of the Gorlice-Tarnow cross into the Austro-Hungarian ‘Sphere andJune;andsoon. scenario through to the end of October of Influence’, not the time at which they 1917. coulddoso. 5VPareawardedforuseof German assistance in August through Time of Occurrence VPAwarded 12-2 Forces for both players on the October of 1914. 4 VP are awarded use 3Q 1914 - 17 VP Russian Front are set up according to the of German assistance in November 1914 4Q 1914 - 16 VP set up instructions for the Gorlice- through March of 1915. 3 VP are 1Q 1915 - 15 VP Tarnow Breakthrough scenario awarded for use of German assistance in 2Q 1915 - 14VP instructions. April through June of 1915. 2 VP are 3Q 1915 - 13VP awarded for use of German assistance 4Q 1915 - 12VP 12-3 In addition to these forces, there are 1Q 1916 - 11VP Austro-Hungarian and Serbian Forces set 18 up on the Serbian Front. The Austro- August Turn 5 Hungarian forces available are those 1914 described by Serbia and Romania rulebook section 11-1, but with the August Turn 3 Central Powers Mobilization following exceptions: None of the TB German Units artillery, none of the engineers, without All 2-4 or 1-4 Inf X Central Powers Mobilization the following brigades: Ybl, Schs, Full, All 0-3 Eng III Hau, Mrz, and the 3rd HQ replaced by the 6th (with 10 supply points). The Serbian TB German Units G Austro-Hungarian Units and Montenegran forces are those All 8-5 Inf XX All units under the control of the 1st described by Serbia and Romania All 2-6 Cav XX Army HQ (including the HQ rulebook section 11-4 and 11-5, with the unit) change that six of the 3-4 strength S Austro-Hungarian Units Infantry units in hexes 2910, 3010, divisions are set up as 2-4 (reduced All Inf units except those with a L unit and 3112 strength) instead and Serbian HQs designation (see special rules for All 1-6 Cav XX contain a combined total of 15 supply 2nd Army units). Entente Mobilization points (distributed as Entente player All Mtn units. wishes). TB Russian Units All Cav units. 2nd XXXX HQ 12-4 In setting up the Serbian Front, All artillery units Serbian and Montenegran forces are set Entente Mobilization All engineer units up in the exact locations described by TB Russian Units Serbia and Romania rulebook section 11- All infantry units under the control of G Russian Units 4 and 11-5. TheAustro-Hungarian forces the 1st Army HQ (but not the All Inf units under the control of the are set up anywhere in Austria-Hungary HQ unit) 3rd, 5th, and 8th Army HQ (not on map 6-5 the Central Powers player All 1-6 Cav XX desires. including the HQ units) S Serbian Units All units August Turn 6 13. 1916 East Front Duration Game S Montenegran Units Central Powers Mobilization All units G Austro-Hungarian Units 4th XXXX HQ 13-1 This game is played from the Units in hexrows 30xx to 35xx starting point of the 1916 Brusilov August Turn 4 (inclusive) Offensive ‘Wide Scope’scenario through to the end of October 1917. All infantry units under the control of Central Powers Mobilization the 3rd and Kov Army HQ TB German Units 13-2 Forces for both players on the (except Brigades in hexes 3609 All 5-5 Inf XX Russian Front are set up according to the and 4615). All such units of set up instructions for the 1916 Brusilov All XXXX HQ the 3rd and Kov Armies have Offensive ‘Wide Scope’ scenario their movement allowance instructions. G German Units halved on this turn. All 2-4 Inf X 13-3 The Macedonian Front has been Entente Mobilization activated. G Austro-Hungarian Units G Russian Units All units set up on or between All units under the control of the 4th hexrows 15xx to 20xx (except Army HQ for 0-3 Eng Reg) 14. Combined East Front All XXXX HQs Mobilization Schedules S Austro-Hungarian Units The Following is a compilation of the All XXXX HQ August Turn 7 Mobilization Schedules for all East Front All Inf units with a L designation scenarios that start in August of 1914. In Central Powers Mobilization this compilationTB refers to units Entente Mobilization G Austro-Hungarian Units involved in Tannenberg: Eagles in the TB Russian Units All other units having not yet East,G refers to units involved in All infantry units under the control of completed mobilization Galicia: The Forgotten Cauldron, and S the 2nd Army HQ refers to units involved in SERBIA the 1st XXXX HQ DEFIANT. Hexes refer to hexes on the map associated with the particular G Russian Units scenario. All 1-6 Cav XX 19 15. Combined East Front 3 September 1914 2 Map 5-5 Map 4-5 Reinforcement Schedules 1x3-4InfXX 71R 4808 1x3-3InfXX RPL 3401 1 x 2-4 Inf X GRfl 2502 Map 5-5 15-1 Russian Reinforcement 1x3-3InfXX RPL 4804 Schedule 4 September 1914 1 x 1-6 Cav XX 1T K 3 October 1914 4 August 1914 22x1-4InfX See Opolchenie Map 4-5 1 x 1-6 Cav XX 5 Rule 1x3-3InfXX RPL 3401 5 August 1914 Map 4-5 1x3-3InfXX RPL 3612 Map 5-5 1x3-4InfXX 59R 2119 2 x 1-6 Cav XX 8 3003 1x3-3InfXX RPL 3612 4 October 1914 Ca 2502 Map 4-5 1x3-3InfXX RPL 3612 6 August 1914 Opolchenie Rule: On the 4 September Map 5-5 Map 4-5 1914 Turn, the Russian player can place 1x3-3InfXX RPL 4804 3x3-4InfXX 64R,76R, 2909 the 22 Opolchenie infantry brigades on the maps. One brigade is placed in every 84R 5 October 1914 town or city hex. These brigades are not 2x3-4InfXX 63R,77R 2119 Map 4-5 free to move or attack until released. If 2x5-4InfXX 1Sib,2Sib 2909 3x3-4InfXX 53R,54R 2703 attacked before they are released, they 73R defend normally and can freely move 2x4-4InfXX 50,6Sib 2909 2x3-4InfXX 57R,72R 2805 afterwards if they survive the attack. 1 x 1-6 Cav XX GK 2909 Map 5-5 Starting with September turn 5, the 1x2-3ArtX 1Sib 2909 1 x 1-6 Cav XX 1KK 4808 Russian player can release four of these 1x3-3InfXX RPL 3401 1x2-3ArtX 3 4303 brigades in this turn and every Map 5-5 1x2-3ArtX 4 2803 subsequent turn. Once released, they can 1x3-3InfXX RPL 4804 1x2-3ArtX 5 3202 attack and move normally. Units released by an enemy attack don’t count towards 6 October 1914 7 August 1914 the four per turn limit. The Opolchenie Map 4-5 brigadesare 1-4InfX1,2,4,7, 8, 11,14, Map 4-5 2x5-4InfXX 4Sib,5Sib 2909 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 1x3-4InfXX 79R 2119 2x3-4InfXX 13RSib, 2909 40,45,47,81,84. 1 x 1-6 Cav XX 4DK 2909 14RSib Map 5-5 1x2-3ArtX 2Sib 2909 5 September 1914 2x4-4InfXX 23,37 2502 1x3-3InfXX RPL 3401 Map 4-5 2x3-4InfXX 75R,81R 3202 1x3-3InfXX RPL 3612 1x3-3InfXX RPL 3401 1x3-4InfXX 82R 2502 Map 5-5 Map 5-5 1x3-4InfXX 58R 4303 1 x 1-6 Cav XX Ur K 4804 1x2-3ArtX 8 4808 1x3-4InfXX 65R 4808 1x3-3InfXX RPL 4804 1x3-3InfXX RPL 4804 1 September 1914 7 October 1914 6 September 1914 Map 4-5 Map 4-5 Map 4-5 2x5-4InfXX 7Sib,8Sib 2119 1x3-3InfXX RPL 3612 2x4-4InfXX 51,CaGren 2703 1x4-4InfXX 11Sib 2119 Map 5-5 1x3-3InfXX RPL 3612 4x2-4InfX 1Fin,2Fin 2909 2x1-6CavXX OrK,2CK 4808 3Fin, 4Fin 1 x 2-4 Inf X 2 Rfl 4808 7 September 1914 3 x 2-4 Inf X 1Tur, 2Tur 2119 1x3-3InfXX RPL 4804 Map 4-5 3Tur 1x3-3InfXX RPL 3401 Map 5-5 1 November 1914 Map 5-5 9th XXXX HQ 2502 1x4-4InfXX 12RSib 1x3-3InfXX RPL 4804 2x5-4InfXX 1G,2G 2803 Map 4-5 2x4-4InfXX 21,52 3003 5 Supply Points 1 October 1914 1 x3-4InfXX 83R 2803 1x3-3InfXX RPL 3401 Map 4-5 Map 5-5 5 Supply Points 2 September 1914 5 Supply Points 1x3-3InfXX RPL 3612 Map 4-5 1x3-3InfXX RPL 4804 Map 5-5 10th XXXX HQ 2119 5 Supply Points 1x3-4InfXX 68R 2703 2 November 1914 1x3-3InfXX RPL 4804 11 XXXX HQ 1x3-4InfXX 74R 20 2x2-3ArtX 9,10 1 February 1915 5 July 1915 2 x 0-3 Eng III 2/NW, 2/SW 2x4-4InfXX 3Sib,9Sib 2x3-4InfXX 118,119 1 x 1-6 Cav XX CaN K Map 4-5 3 February 1915 1 August 1915 1x3-3InfXX RPL 3401 1x3-4InfXX 62R 1x3-4InfXX 102 1x3-3InfXX RPL 3612 Replace: 4 March 1915 4 x 2-4 Inf X 1Fin, 2Fin, 3 November 1914 1 x 1-6 Cav XX T K 3Fin, 4Fin 1x3-4InfXX 67R Withdrawals: With: Map 4-5 2 x 1-6 Cav XX Ca, TbK 4x4-4InfXX 1Fin,2Fin, 1x3-3InfXX RPL 3612 3Fin, 4Fin Map 5-5 Any reinforcement marked * (divisions 1x3-3InfXX RPL 4804 104, 105, 111, 112, 114-116, 120, 122- 3 August 1915 124) requires the player to remove any 1x3-4InfXX 105* 4 November 1914 two Opolochenie brigades to place the 1x2-3ArtX 13 Map 4-5 marked unit on map. If no more Opolochenie brigades remain in play, 1x3-3InfXX RPL 3401 4 August 1915 two strength points must be expended to 1x3-3InfXX RPL 3612 place the marked unit in play. The two 2 x 3-4 Inf XX 111*, Bor Map 5-5 strength points can be taken by reducing 1x3-3InfXX RPL 4804 units in play or using RPLunits. 7 August 1915 1 x 0-3 Eng III 1/WF 5 November 1914 1 April 1915 Replace: 1x4-4InfXX 10Sib 1x3-4InfXX 104* 2 x 0-3 Eng III NW, 2/NW Map 4-5 3x2-3ArtX 6,7,14 With: 1x3-3InfXX RPL 3401 2 x 0-3 Eng III 1/NF, 2/NF Map 5-5 4 April 1915 1x3-3InfXX RPL 4804 1x2-3ArtX 15 2 September 1915 2x3-4InfXX 101,106 6 November 1914 5 April 1915 Map 4-5 1x3-4InfXX 1TR 3 September 1915 1x3-3InfXX RPL 3401 1x3-4InfXX 107 1x3-3InfXX RPL 3612 1 May 1915 Map 5-5 Replace: 4 September 1915 1x3-3InfXX RPL 4804 1 x 2-4 Inf X 1CaR 1x3-4InfXX 108 With: 7 November 1914 1 x 4-4 Inf XX 1CaR 6 September 1915 1x3-4InfXX 55R 3x3-4InfXX 109,110,125 1 x 1-6 Cav XX 1Tu K 3 May 1915 Map 4-5 2x4-4InfXX 20,3CaR 2 October 1915 1x3-3InfXX RPL 3612 2 x 2-4 Inf X 1Ku, 2Ku 1 x 0-3 Eng III 2/WF

1 December 1914 5 May 1915 3 November 1915 1x2-3ArtX 11 1x3-4InfXX 124* 1x3-4InfXX 3TR

5 December 1914 7 May 1915 1 December 1915 1 x 1-6 Cav XX 1TbK 1 x 1-6 Cav XX C 2x3-4InfXX 112*,113

1 January 1915 1 June 1915 2 December 1915 Replace: 1x3-4InfXX 103 2x3-4InfXX 115*,116* 6 x 2-4 Inf X GRfl, 1Rfl, 2Rfl, 3Rfl, Replace: 4Rfl, 5Rfl 1 x 1-6 Cav XX GK 3 December 1915 With: With: 3x3-4InfXX 117,120*,121 6 x 4-4 Inf XX GRfl, 1Rfl, 2Rfl, 3Rfl, 1 x 2-6 Cav XX 3G 4Rfl, 5Rfl 4 December 1915 4 June 1915 7 XXXX HQ 7 January 1915 13 XXXX HQ 2x3-4InfXX 122*,123* 12 XXXX HQ 1 x 2-3 Art X 12 2 July 1915 5 December 1915 2x3-4InfXX 114*,2TR 1x3-4InfXX 126 21 6 December 1915 3 November 1916 For every two strength points removed 1x3-4InfXX 127 2x2-4InfXX 130,131 from an existing unit, two divisions from 1 x 0-3 Eng III Rom the list below can taken as 2 January 1916 reinforcements. The two strength points Replace: 4 November 1916 can be from two different divisions. 5 x 2-4 Inf X 1Tur, 2Tur, 3Tur 2x2-4InfXX 132,133 Siberian divisions 2-4 Inf XX: 15Sib, 1Ku, 2Ku 16Sib, 17Sib, 18Sib, 19Sib, 20Sib, With: 5 November 1916 21Sib, 22Sib. 3 x 3-4 Inf XX 1Tur, 2Tur, 3Tur 2x2-4InfXX 134,135 Finnish divisions 2-4 Inf XX: 5Fin, 6Fin 7 January 1916 6 November 1916 *Grenadier divisions 2-4 Inf XX: 1 x 1-4 Inf X Pol 2x2-4InfXX 136,137 5Gren, 6Gren, 2CaGr 1x2-3ArtX 16 Unit types marked * have an odd number 7 November 1916 of divisions available to be built. 2 7 February 1916 2x2-4InfXX 138 strength points will build all three rifle 1x3-4InfXX 100 divisions. 3 strength points will build all 1 three grenadier divisions (1 strength 1 March 1916 Replace: point for each division). 2x1-4InfX Reb,SVB Dobr XXXX HQ 1 x 1-6 Cav XX 6D K With: 2 February 1917 6th XXXX HQ 1 x 2-4 Inf X Czech 3 March 1916 1x2-3ArtX 17 3 January 1917 3 February 1917 1 x 2-4 Inf XX Est 1x1-4InfXX 4TR 3 April 1916 1 x 1-6 Cav XX Us K 4 January 1917 5 February 1917 Replace: 1x1-4InfXX 5TR 1 May 1916 1 x 1-4 Inf X Pol 2 x 1-6 Cav XX TbK, Sib K With: 2 June 1917 1 x 2-4 Inf XX Pol Replace: 3 May 1916 1 x 2-4 Inf X Czech Withdrawals: 4 January 1917 With: 1x3-4InfXX (127) These units can be built by the Russian 1 x 3-4 Inf XX 1Czech player under the following conditions. 4 May 1916 For every strength point removed from an 1 September 1917 existing unit, two divisions from the list 1 x 1-6 Cav XX TR K 1 x 3-4 Inf XX 2Czech below can be taken as reinforcements. Only one strength point can be removed 6 May 1916 from any single division. A division can’t Withdrawals: be eliminated by removal of the strength 1x3-4InfXX (123) point. The two divisions selected must be 15-2 German Reinforcement of the same type as the division from Schedule 4 June 1916 where the strength point was removed 1x3-4InfXX SerbV (i.e. a strength point from a line division Reinforcements preceded by an asterisk must be used to build two line divisions, a (*) can possibly arrive earlier by the 5 July 1916 rifle strength point to build two rifle provisions of Tannenberg and Galicia Sp XXXX HQ divisions, etc.). New units must be built rulebook section 3-2. Units on the list in in numeral order. A total of four (4) rule 3-2 that have not yet arrived as 3 October 1916 divisions can be built in one turn. reinforcements by the 1 December 1914 2x1-4InfX 1Lett,2Lett Line divisions 1-4 Inf XX: 151, 153, turn arrive on that turn. 1 x 0-3 Eng III Carp 154, 155, 156, 157, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 7 August 1914 169, 170, 171, 172, 173, 174, 175, 2x2-4InfX 33Lw,34Lw 4 Oct 1916 (These arrive at map 4-5 hex 0816) 2 x 1-4 Inf XX 7Tur, 8Tur 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,192,193,194 6 September 1914 6 October 1916 9th XXXX HQ (with 40sp) Dobr XXXX HQ *Rifle divisions 1-4 Inf XX: 6Rfl, 7Rfl, 8Rfl. 1x5-4InfXX RPL

2 November 1916 1 October 1914 2x2-4InfXX 128,129 These units can be built by the Russian player under the following conditions. 20 Supply Points 22 3 October 1914 1 February 1915 1x5-5MtnXX 103 1x5-4InfXX RPL 4x5-5InfXX 31,42,79R,80R 1x5-5InfXX 108 1 x 2-4 Inf X Pfe 4 October 1914 1 x 0-3 Eng III 8 1 June 1915 2x5-5InfXX 49R,50R 1 x 5-5 Inf XX 8BR 3 February 1915 1x8-2SiegeI 2 6 October 1914 Gall XXXX HQ 1 x 0-3 Eng III 10 1x5-4InfXX RPL Replace: 1 March 1915 2x2-4InfX 17LE,18Lw 7 October 1914 Kraft XXX HQ With: 1 x 2-4 Inf X West 2x3-4ArtIII 1K,Komb 1x4-4InfXX 3Lw Replace: 1 November 1914 1x2-4InfX 19Lw 3 June 1915 20 Supply Points With: 1x5-5InfXX 43R Wrsh XXXX HQ (with 20sp) 1 x 4-4 Inf XX Br Lw Replace: 1x5-4InfXX RPL 2x5-4InfXX RPL 1 April 1915 With: 2 November 1914 1x5-5InfXX 82R 2x5-5InfXX 107,109 *4 x 2-6 Cav XX 2, 5, 6, 9 2 x 2-6 Cav XX Ba, 3 1x8-2SiegeI 1 4 June 1915 3 November 1914 1x3-4ArtIII 7R 2x5-5InfXX 43R,44R 1x5-4InfXX RPL Replace: 2x2-4InfX 6Lw,34Lw 6 June 1915 5 November 1914 With: Withdrawals: *2x8-5InfXX 3,4 1x4-4InfXX 1Lw 2 x 5-5 Inf XX 8BR, 56 2x5-5InfXX 47R,48R *1 x 2-6 Cav XX 4 3 April 1915 1 July 1915 1x5-4InfXX RPL 11th XXXX HQ 1 x 0-3 Eng III 12 Replace: 7 November 1914 5 April 1915 Lau XXXX HQ 1x8-5InfXX 26 2x8-5InfXX 1Gd,2Gd With: 1x5-4InfXX RPL 2x8-5InfXX 19,20 Nie XXXX HQ

1 December 1914 6 April 1915 2 July 1915 1x6-5InfXX 25R Lau XXXX HQ 1 x 2-6 Cav XX Gd Replace: 1x6-5InfXX 11Ba 1x5-5InfXX 46R 2x2-4InfX 22Lw,23Lw 1x5-5InfXX 81R With: Replace: 4 July 1915 1x4-4InfXX 4Lw 1x5-4InfXX RPL Replace: With: 1x2-4InfX 21Lw 2 December 1914 1x5-5InfXX 119 With: 2x5-5InfXX 5R,6R 1x4-4InfXX 14Lw 2x3-4ArtIII 11,39R 2 May 1915 1x5-5InfXX 56 6 July 1915 1 January 1915 Replace: 2x5-5InfXX 54,58 1x3-4ArtIII 38R 1x5-4InfXX RPL With: 1 August 1915 2 January 1915 1x5-5MtnXX 101 1x5-5InfXX 115 Sud XXXX HQ Replace: 3 May 1915 1x2-4InfX 9Lw 6 January 1915 1x6-5InfXX 4Gd With: 2x5-5InfXX 75R,76R Replace: 1x4-4InfXX 10Lw 1x5-4InfXX RPL 7 January 1915 With: 2 August 1915 10th XXXX HQ 1x6-5InfXX 105 Replace: 2x5-5InfXX 77R,78R Gall XXXXHQ 1x4-4InfXX 17Lw 5 May 1915 With: Replace: 12 XXXX HQ 2x5-4InfXX RPL With: 23 1 September 1915 4 November 1915 7 July 1916 Replace: 1x6-5InfXX 16 1x5-5InfXX 10Ba 1 x 2-4 Inf XX(understrength) Br Lw 3x2-4InfX 33Lw,69E,70Lw 5 November 1915 2 August 1916 With: Withdrawals: 1x8-5InfXX 1 2x4-4InfXX 11Lw,85Lw 1x8-5InfXX 6 1x5-5InfXX 197 Withdrawals: 1x3-4ArtIII 1K 7 November 1915 3 August 1916 Replace: 3x5-5InfXX 195,199,217 3 September 1915 Nie XXXX HQ Withdrawals: With: 4 August 1916 2x8-5InfXX 1Gd,20 8th XXXX HQ 1x5-5InfXX 117 1x5-5InfXX 43R Withdrawals: 1x8-5InfXX 26 1 4 September 1915 1x8-5InfXX 3Gd Withdrawals: 6 January 1916 3 x 2-5 Inf III 1/187, 2/187, 3/187 1 x 3-4 Art III Komb Withdrawals: 3 x3-5 Mtn III 1AlpK, 2AlpK, 1x5-5InfXX 44R 3AlpK 5 September 1915 Withdrawals: 7 January 1916 2 September 1916 1x8-5InfXX 19 Withdrawals: 1x5-5InfXX 208 1x5-5InfXX 31 6 September 1915 7 September 1916 Withdrawals: 2 February 1916 2 x 5-5 Inf XX 218, 8BR 1x8-5InfXX 2Gd Withdrawals: 1x6-5InfXX 11Ba 4 October 1916 7 September 1915 1x5-5InfXX 12Ba 2x3-4ArtIII 8K,10R 1 March 1916 Withdrawals: Withdrawals: 6 October 1916 8 XXXX HQ 1x8-5InfXX 1 1x5-5InfXX 218 1x8-5InfXX 38 1x5-5InfXX 54 4 March 1916 7 October 1916 Withdrawals: Withdrawals: 1 October 1915 2x4-5MtnX 1AlpK,2AlpK 1x5-5InfXX 199 Grna XXXX HQ 1x8-5InfXX 6 2 April 1916 1 November 1916 Replace: Withdrawals: 1 x 2-6 Bic X 2 Rdf 1x2-4InfX 2Lw 1x8-5InfXX 3Gd Withdrawals: With: 1x5-5InfXX 208 1x4-4InfXX 16Lw 6 April 1916 Withdrawals: Withdrawals: 2 November 1916 1x8-5InfXX 4 1x5-5MtnXX 103 1x5-5InfXX 215 Withdrawals: 2 October 1915 2 June 1916 2x8-5InfXX 19,20 Withdrawals: 1x2-4InfXX Ru 1x5-5InfXX 43R 1x6-5InfXX 4Gd 1x5-5InfXX 50R 4 June 1916 4 November 1916 2x8-5InfXX 35,36 2x8-5InfXX 19,20 1x6-5InfXX 15 1x5-5InfXX 53R 3 October 1915 5 June 1916 Withdrawals: Withdrawals: 1x6-5InfXX 11Ba 1x2-4InfX Ru 1x8-5InfXX 1GR 1x5-5InfXX 43R 1x5-5InfXX 58 5 November 1916 2 July 1916 Withdrawals: 7 October 1915 1x5-5InfXX 121 1x8-5InfXX 3Gd Shltz XXXX HQ 4 July 1916 7 November 1916 3 November 1915 2x5-5InfXX 200,216 1x5-5InfXX 225 2x4-5MtnX 1AlpK,2AlpK Withdrawals: 1x5-5InfXX 79R 24 2 December 1916 2 April 1917 2 July 1917 Withdrawals: Withdrawals: 2x9-5InfXX 1Gd,2Gd 1x5-5InfXX 25R 3 x3-5 Mtn III 1AlpK, 2AlpK, 1x5-5InfXX 5 3AlpK 3 December 1916 4 July 1917 Withdrawals: 3 April 1917 1x8-5InfXX 20 1x8-5InfXX 37 Withdrawals: 1x6-5InfXX 15 6 July 1917 6 December 1916 1 x 7-5 Inf XX G Es Withdrawals: 4 April 1917 1x4-4InfXX 96 1x8-5InfXX 42 1x5-5InfXX 212 1x5-5InfXX 80R Withdrawals: 1 September 1917 2x5-5InfXX 195,5R Withdrawals: 7 December 1916 1 x 7-5 Inf XX G Es Withdrawals: 5 April 1917 1 x 2-6 Cav XX 2 1x6-5InfXX 25 2 September 1917 1x5-5InfXX 58 1x5-5InfXX 6R 1 January 1917 Withdrawals: 1x8-5InfXX 12 7 April 1917 1x8-5InfXX 2Gd 2 x 5-5 Inf XX 14Ba, 195 2 January 1917 3 September 1917 1 x 5-5 Inf XX 5 Es 1 Withdrawals: 1 x 4-4 Inf XX BL 1x5-5InfXX 19R 1x8-5InfXX 20 Withdrawals: 1x5-5InfXX 19R 1x6-5InfXX 11Ba 2 May 1917 Withdrawals: 4 September 1917 3 January 1917 3x5-5InfXX 6R,47R,119 1x5-5InfXX 33R Withdrawals: 1x5-5InfXX 49R 3 May 1917 5 September 1917 1x5-5InfXX 21 Withdrawals: 4 January 1917 Withdrawals: 1x8-5InfXX 5 Withdrawals: 2 x 5-5 Inf XX 3R, 10Ba 1x5-5InfXX 200 1 x 4-6 Cav XX 7 4 May 1917 6 September 1917 5 January 1917 1x5-5InfXX 15R 1x6-5InfXX 219 Withdrawals: Withdrawals: 1x5-5InfXX 41 5 May 1917 1x5-5InfXX 21 1x4-4InfXX 23Lw 1 February 1917 1 October 1917 Withdrawals: 6 May 1917 1x5-5InfXX 23R 3 x 2-5 Inf III 1/187, 2/187, 3/187 1x5-5InfXX 223 Withdrawals: 2 October 1917 2 February 1917 1x8-5InfXX 12 1 x 7-5 Inf XX B Es Withdrawals: 1x6-5InfXX 16 Withdrawals: 1x8-5InfXX 2 2x5-5InfXX 36R,121 1x8-5InfXX 6 1 x 2-6 Cav XX 6 3x5-5InfXX 117,1R,8BR 7 May 1917 2 March 1917 1 x 5-5 Inf XX 4 Es 4 October 1917 1x4-4InfXX 237 1x4-4InfXX 47Lw Withdrawals: 2x8-5InfXX 1Gd,2Gd 3 March 1917 2 June 1917 1x4-4InfXX 241 1x7-5MtnXX 12Lw In the Central Powers Reinforcement 2x4-4InfXX 7Lw,21Lw Phase following the determination that 7 March 1917 Romania will become an active Entente 1x4-4InfXX 15Lw 3 June 1917 belligerent, Germany Receives: Withdrawals: 1x8-5InfXX 2 Dnbe XXXX HQ 1x5-5InfXX 87 1 x 2-5 Inf X Brd 1 July 1917 1 April 1917 Shfr XXXX HQ The following reinforcements arrive on a turn calculated from the turn in which 1x5-5InfXX 232 1x8-5InfXX 6 25 Romania becomes an active Entente 3 September 1914 2 November 1914 belligerent: 1x1-4InfX 102L 1204 1x4-3InfXX RPL Map 6-5 1 x 2-3 Inf XX RPL (Cz) Turn +1 1x1-4InfX 9LE 1204 3x3-5MtnIII 1AlpK,2AlpK, 3 November 1914 3 Alp K 4 September 1914 1x3-3InfXX RPL 3 x 2-5 Inf III 1/187, 2/187, 3/187 Map 6-5 (the above units only arrive at this time if 1x3*-R(-)FlottillaEnns 1204 4 November 1914 they have not yet arrived on the Eastern 1x2-4MtnX 18M Front). 5 September 1914 1x4-3InfXX RPL 1 x 1-6 Cav X Sbrgn 2x2-4InfX 205L,206L 1x2-3InfXX RPL(Pol) 1x4-3InfXX RPL Turn +5 5 November 1914 Mrgn XXX HQ 6 September 1914 1x3-3InfXX RPL 1x3-4ArtIII 52 1x3-3InfXX RPL 6 November 1914 Turn +10 7 September 1914 1x4-3InfXX RPL 1 x 4-6 Cav XX 7 1x2-3InfXX RPL(Pol) 1204 1 x 2-3 Inf XX RPL (Cz) 3 x 1-6 Cav X 3, 5, 8 Map 6-5 1x1-4InfX 8LE 7 November 1914 Turn +15 1x3-3InfXX RPL Staabs XXX HQ 1 October 1914 1 x 4-6 Cav XX Goltz 10 Supply Points 1 December 1914 1x3-4ArtIII 1R 1x2-4InfX 131 Pflzr XXXX HQ On any turn after Central Powers forces 1x4-3InfXX RPL 1x1-4MtnX 19M occupy all hexes of Warsaw (map 4-5 1x2-4InfX 12L hexes 2018, 2019, 2119), and the Russian 2 October 1914 fortress of Novogeorgsk (map 4-5 hex 2 x 3-4(-) Inf XX 51, 56 6 December 1914 1918) is destroyed, the German player 1x3-3InfXX RPL 1x2-4InfX 128L may remove any of the following fortifications and replace them with the 3 October 1914 1 January 1915 corresponding 5-5 Inf XX (reduced 3 x 3-4(-) Inf XX 52, 54, 55 8x4-3SiegeI 1,2,3,4,5,6,7, strength 3-5 Inf XX for Marienburg), plus 1 x 2-3 Inf XX RPL (Cz) 2M an RPL unit of strength five in the case of Map 6-5 2x1-4InfX FrtA,Petw Posen, Thorn, and Breslau, or an RPL 1x2-4MtnX 17M 0813 unit of strength two in the case of Graudenz and Kulm : 2x1-4MtnX 15M,16M 0813 7 January 1915 2 x 2-4 Inf X Papp, 132 Fortress Hex Unit 4 October 1914 1x1-4InfX FrtB Posen 0420 83 2 x 0-3 Eng III 1, 5 Graudenz 1114 84 1x4-3InfXX RPL 1 February 1915 Kulm 0915 87 1x3*-R(-)Flotilla Enns 2x4-3SiegeI 8,9 Marienburg 1111 86 The 1 x3-R* Enns should be used to Thorn 1016 89 bring the existing understrength 1 March 1915 Breslau 0607 88 Enns counter to full strength, or to 1 x 2-4 Art III Jan bring an eliminated 3-R* Enns back 2 x 1-4 Inf X Zvor, 200 from the dead pile. 1 April 1915 15-3 Austro-Hungarian 5 October 1914 2 x 1-4 Inf X Bijl, 201 1x3-3InfXX RPL 1x1-4InfX 2PoLgn Reinforcement Schedule

NOTE - August through November 1914 6 October 1914 4 April 1915 Reinforcements appear on Map 5-5 1 x 2-3 Inf XX RPL (Pol) 1 x 3-4(-) Inf XX 62 unless otherwise specified. 7 October 1914 1 May 1915 7 August 1914 1x4-3InfXX RPL 1 x 2-4 Inf X Ybl 3x1-4InfX 36L,97L,103L 1x2-4ArtIII 3 1x5-4InfXX 44 3609 1 November 1914 Replace: 1x4-4InfXX 20 3912 10 Supply Points Pflzr XXXX HQ 1x3-3InfXX RPL With: 7th XXXX HQ 26 3 May 1915 4 September 1915 6 June 1916 1x2-4InfX 202L 1x1-4MtnX 20LM 1 x 3-4(-) Inf XX 74 Withdrawals: 1x3*-R(-)Flotilla Almos 2x2-4MtnX 2M,6M The 1 x3-R* Almos should be used to 2 July 1916 2x1-4MtnX 3M,15M bring the existing understrength Almos 1x5-4InfXX 44 counter to full strength, or to bring an 2x2-4MtnX 9M,18M 5 May 1915 eliminated 3-R* Almos back from the Withdrawals: dead pile. 5 July 1916 2x4-4InfXX 17,20 1x4-4InfXX 34 2x1-4MtnX 11M,12M 4 October 1915 1x4-4InfXX 70 6 July 1916 6 May 1915 1x2-4InfXX 106L Withdrawals: 5 October 1915 Withdrawals: 6x1-4MtnX 1M,4M,5M,7M, 6 October 1916 1x2-4InfX 206L 8M, 13M Withdrawals: 1x5-4InfXX 14 1 June 1915 6 October 1915 Withdrawals: 1x2-4InfX Schs 4 December 1916 1x5-4InfXX 6 4 June 1915 Withdrawals: 1x4-4InfXX 41 Withdrawals: 3 November 1915 1x5-4InfXX 44 1x1-4InfX 209L 2 February 1917 Withdrawals: Withdrawals: 1 July 1915 1x3-4InfXX 9 1 x 2-4 Inf X Full 1x3-4InfXX 7 1x2-4ArtIII 8 2 December 1915 2 April 1917 Withdrawals: Withdrawals: 2 July 1915 1 x 3-4(-) Inf XX 62 1 x 3*-R (-) Flotilla ‘Almos’ 1x2-4InfXX 106L Withdrawals: 4 January 1916 1x2-4InfX 88K 1 x 0-3 Eng III 17 3 May 1917 2x2-4MtnX 9M,18M 1 x 3-4(-) Inf XX 53 Withdrawals: 2x1-4MtnX 10M,16M 1x4-4InfXX 35 3 February 1916 1x3-4InfXX 24 3 July 1915 Withdrawals: Withdrawals: 4x2-4MtnX 2M,6M,9M,18M 4 June 1917 1x5-4InfXX 8 1x3-4InfXX 7 1x2-4MtnX 17M 2 March 1916 1 x 3-4(-) Inf XX 62 Withdrawals: Withdrawals: 1 August 1915 1x3-4InfXX 43 2x3-4InfXX 12,21 1 x 0-3 Eng III 19 1 x 2-4 Inf X Hau 3 March 1916 4 August 1917 Withdrawals: Withdrawals: 3 August 1915 1x5-4InfXX 3 1 x 3-4(-) Inf XX 53 Withdrawals: 1x4-4InfXX 34 1x5-4InfXX 22 1x3-4InfXX 42 5 August 1917 1x3-4InfXX 28 Withdrawals: 4 March 1916 1x3-4InfXX 19 4 August 1915 Withdrawals: 1x1-4MtnX 21LM 1x3-4InfXX 10 6 August 1917 Withdrawals: Withdrawals: 1x2-4InfXX 106L 1 May 1916 1x5-4InfXX 13 1 x 0-3 Eng III Dnbe 1 September 1915 7 August 1917 1x2-4InfX Mrz 3 June 1916 Withdrawals: 1x2-4ArtIII 19 1x2-4MtnX 6M 1 x 2-6 Cav XX 1 2x1-4MtnX 16M,19M 3 September 1915 1 September 1917 4x2-4MtnX 2M,6M,9M,18M 4 June 1916 Withdrawals: Withdrawals: 1x2-4InfX 210L 1 x 3-4(-) Inf XX 55 1x1-4MtnX 19M 3x1-4MtnX 10M,11M,12M 27 2 September 1917 15-5 Bulgarian Reinforcement Guard Rifle,Gren - Grenadier, KK Withdrawals: Schedule Kuban Cossack,Or K Orenburg 1x5-4InfXX 33 Cossack,R Reserve, Sib Siberian, Sib R 2x3-4InfXX 4,29 The following reinforcements arrive on Siberian Reserve,TK Terek Cossack, TR map 6-6 on a turn calculated from the Trans-Amur, TRK Trans-Amur Cossack , The following reinforcements arrive on a turn in which Romania becomes an TBKTransbaikal Cossack , Tur turn calculated from the turn in which active Entente belligerent: Turkistan,Ur K Ural Cossack, Uss K Romania becomes and active Entente Ussuri Cossack belligerent: Turn +9 1x2-3InfX RPL 1223 Turn -2 (2 turns BEFORE Romania Turn +13 becomes an active belligerent): 1x2-3InfX RPL 1223 5x2-4InfX 141,142,143,144, 145 Turn +18 Business in the Trenches 1x2-3InfX RPL 1223 by Turn +5 COLDavid Schroeder 1x2-4ArtIII 1 15-6 Serbian Reinforcement Business in the Trenches shows how you Turn +9 Schedule can apply the lessons of the Great War to 1x2-4ArtIII Grk the business battlefield. 3 September 1914 1x2-3InfXX RPL 2413 Business in the Trenches combines 15-4 Ottoman Reinforcement compelling military history with Schedule insightful business analogies. It 3 November 1914 demonstrates clearly how companies 3 August 1916 1x2-3InfXX RPL 2413 grapple with the same problems as hte 2x4-4InfXX 19,20 armies of World War One. Business in 1 December 1914 the Trenches describes how you can 2 September 1916 5 Supply Points leverage the experiences of the Great 1x3-4InfXX 25 War. Business in the Trenches takes readers 4 September 1916 15-7 Romanian Reinforcement Schedule through a number of fascinating stories 1x3-4InfXX 15 from World War One, a time of dramatic The arrival of Romanian Reinforcements change in warfare. It draws parallels 2 November 1916 between the problems faced by armies on 1x3-4InfXX 26 is calculated from the turn on which Romania becomes an active Entente the battlefield, and the problems facing belligerent: businesses today. Business in the 1 April 1917 Trenches unravels the mystery of why Withdrawals: Turn +3 World War One turned into the quagmire it did, and how most organizations today 1x3-4InfXX 26 1x2-3InfXX RPL follow similar paths for the same reasons. 3 June 1917 Turn +8 Most importantly, it provides detailed and practical advice on how to deal with Withdrawals: 10 Supply Points specific challenges and achieve 1x4-4InfXX 19 1x1-4InfX 7 1717 breakthrough success.

2 August 1917 Turn +12 Business in the Trenches demonstrates Withdrawals: 1x2-3InfXX RPL that while times may change, human 1x4-4InfXX 20 nature does not. This is especially true in Turn +15 the high pressure worlds of business and 1 October 1917 10 Supply Points warfare. Common sense yet Withdrawals: 1x2-3InfXX RPL controversial theories about World War 1x3-4InfXX 25 One decisions show them to be eerily similar to those made in business today. Counter Abbreviations The same forces motivate people, and they still make similar choices for similar Russian Units reasons. Understanding what produces BDBorder Division , Cauc Caucasian, victory or disaster, and why, enables you CaGrenCaucasian Grenadier, CaK to succeed where most fail. Caucasian Cossack,CR Caucasian Rifles,Comb Combined, DK Don Available at Cossack,Fin Finnish, G Guard, GRfl www.businessinthetrenches.com TERRAIN EFFECTS CHART

Movement Point Cost to Combat Effects on Terrain Type Combat Effects on Attacks Cross Hexside or Enter Hex Counterattacks

Ocean Prohibited Prohibited Prohibited Clear 1 MP None None Broken 1 MP -1 Die Roll None Hilly 1 MP -2 Die Roll +1 Die Roll Desert See Osmanli Harbi 3-1 to 3-4 See Osmanli Harbi 3-1 to 3-4 See Osmanli Harbi 3-1 to 3-4 Woods 2 MP -2 Die Roll +1 Die Roll Flood Plain See Osmanli Harbi 12-7, 12-8 See Osmanli Harbi 12-7, 12-8 See Osmanli Harbi 12-7, 12-8 Swamp 3 MP -2 Die Roll +1 Die Roll Rough 3 MP -3 Die Roll +1 Die Roll Wooded Rough 4 MP -4 Die Roll +2 Die Roll Mountain 6 MP Halve Attacker Strength +3 Die Roll Alpine Prohibited Halve Attacker Strength +3 Die Roll Suburban Treat as Clear None None Urban 1 MP Halve Attacker Strength +3 Die Roll Lake Prohibited Prohibited Prohibited +3 MP Major River / Halve Attacker Strength if all +3 Die Roll if all Attacking Cannot be crossed by moving Suez Canal / Attacking Units attacking Units attacking across Major from a hex in an enemy ZOC to Bosphorus across Major River hexsides River hexsides another hex in an enemy ZOC -2 Die Roll if all Attacking Units +1 Die Roll if all Attacking River +1 MP attacking across River Units attacking across River hexsides hexsides City (Both Types) No Additional Cost None None Industrial and No Additional Cost None None Resource Centers Port No Additional Cost None None -1 MP (if cost of hexside 3 MP Rail Line or more before adjustment) None None Single Track -1 MP (if cost of hexside 4 MP None None Rail Line or more before adjustment) Megahex Line Not Used in Scenarios None None Megahex Center Not Used in Scenarios None None Trench Marker +2 MP for entering hex -2 Die Roll None Devastation Marker +2 MP for entering hex None None +2 MP for entering hex -3 Die Roll None Marker

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