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'Cl}e GRaNb Ducl}y Of I{aRaMeil

Table of Contents

INTRODUCTION ...... 2

PARTONE: GAZETI'EER SECTION Players' Background ...... 3 The History of Karameik os ...... 12 Politics of Karameiko s ...... 16 Karameikos Society ...... 19 The Karameikos Economy ...... 34 The Lay of the Land ...... 35 The Commun iti es of Karameikos ...... 36 Characters ...... 42 Monsters ...... 60

PART TWO: ADVENTURESECTION Adventure Themes ...... 61 Basic Adventur es ...... 62 Expen Adventure s ...... 63 Companion Adven tures ...... 64 Masters Adventur es ...... 64 Adventures in Print ...... 64

Credits: DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR, Inc. Design : Aaron Allston PRODUCTS OF YOUR IMAGINATION and the TSR logo are Editing : Karen S. Manin , , Aaron Allston trademarks owned by TSR, Inc. Coordinators : , Karen S. Martin Distributed to the book trade in the United States by Random Cover An ise: House , Inc., and in Canada by Random House of Canada, Ltd . Interio r Ani st : Stephen Fabian Distributed to the toy and hobby trade by regional distributors. Graph ic Design : Denn is Kauth , Ron Kauth, Colleen Distributed in the United Kingdom by TSR UK Ltd. O 'Malley, David C. Sutherland III This module is protected under the copyright laws of the United Canography : Denn is Kauth , David C. Sutherland III, States of America. Any reprodu ction or other unauthor ized use Ron Kauth of the mater ial or artwork herein is prohibited without the Typograph y: Betty Elmore , Kim Lindau express written permission of TSR, Inc.

c 1987 TSR, Inc. All Rights Resecved. Printed in U.S.A.

TSR Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, ~ ~ Cambridge CB14AD SampleTSA. Inc . file WI 53147 J>flODUCfl OP YOUII IMACMMATION,. United Kingdom INtRobuctiON

The lands of fiction and fairy tale aren't usu­ Subsequent Gazetteers will include the already published scenarios set in the Grand ally created all at once- they accumulate. A set­ Emirate of Ylaruam, the Principalities of Duchy. ting will be inuoduced in one novel, and each , and many more sites. The timelines (4) Finally, using your knowledge of Kara­ subsequent novel in the series will add more to and histories of these sourcebooks are scrupu­ meikos and your preferences of adventure top­ the setting until it's as detailed and important as lously checked against one another, and all ics, put together some adventures and begin the characters and events of the stories. Gazetteers are set at the same time-today , play. The same thing has happened to the D&D® exactly one thousand years from the crowning While individual adventures set in distant game world . Staning with the DUNGEONS of the first emperor of -so that you and unrelated lands can be fun, it takes a con­ & DRAGONS®Expen Set, TSR introduced a can use all Gazetteers together and cross char­ sistent setting, with recurring allies, enemies, game-world- little more than a few maps and acters from one to another with ease. and other characters, to make a true cam­ a few pages of text on one patch of territory. paign. That 's the way we like to play, and we Subsequent adventure releases have often USiN<, 'Cl}e GRaNO Ducl}y Of think you will, too . taken place in the specific locations in the RanaMeikos D&D® game world. One adventure might Ruoos take place in Specularum , capital of the As you' II find it easy to Grand Duchy of Karameikos , or in a lost use The Grand Duchy of Karameikos in your Finally, I'd like to give thanks to the indi­ nonhem valley of the same duchy. A series of campaign. Just follow these steps: viduals whose materials already in print have adventures might take place in the exciting (1) Read the Gazetteer. Pay particular added substantially to The Grand Duchy of mercantile world of or attention to these sections: "Players' Back­ Karameikos. the inuiguing magoc.racy of the Principalities ground," "History of Karameikos," "Politics Thanks go to : of Glanui . One epic scenario might bring war of Karameikos," and "The Communities of Jim Bambra, Graeme Morris and Phil Gal­ to all the known countries of the continent . Karameikos." You can skim through the other lagher, for BlO, Night 's Dark Terror, which And with each release, more is revealed about sections initially. If you' re not experienced as a provided helpful materials on the origins of these settings ... and the D&D®game audi­ DM, also pay attention to "Adventure the Karameikos people and on the demihu­ ence wants to know even more than that . Themes." mans living within the Grand Duchy; Becausethe D&D®game world has taken a (2) If you plan to have Karameikos be the Dave Cook, for B6, The Veiled Society, for life of its own, we're proud to present this series center for your campaign, or plan for some of sights and sounds of everyday Specularum and of Gazetteers about the nations and of the player-characters to be from Karmeikos, elaborate commentary on the politics of that the world. Each Gazetteer is a travelogue to one then allow your players to read the "Players' city; nation of the world, a guide to its people, places, Background" section and to create their char­ Michael S. Dobson , for XlO, Red Arrow, politics, monsters and adventures. acters using those guidelines. Black Shield, which showcased the armies and This is The Grand Duchy of Karameikos. (3) When you plan to run adventures in the political relationships of most of the nations Those of you with the Expen Set will recall Grand Duchy ofKarameikos, read the section of the D&D game world; and Karameikos , the home duchy of Threshold, of adventure ideas pertinent to their level of , who provided helpful notes the beginning characters' campaign city. In play. If they' re all Basic-level characters, stick on Karameikos and Threshold in the Expen the following pages, we'll show you Kara­ to the "Basic Adventures" section; if they're Set. meikos inside and out , so that you can set mostly Expert-level characters, read the I hope you enjoy playing in the Grand adventures within a Grand Duchy which is "Expen Adventures" section; and so on. Duchy as much as I've enjoyed writing about rich in detail and chock-full of characters, Also, read the "Adventures Already In Print" it. monsters and adventure opponuni ties. section for recommendations and notes about - Aaron Allston

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