Dragon Magazine #117

Total Page:16

File Type:pdf, Size:1020Kb

Dragon Magazine #117 Magazine Issue #117 REGULAR FEATURES Vol. XI, No. 8 10 The Elements of Mystery Robert Plamondon January 1987 Players dont need to know everything! 14 What are the Odds? Arthur J. Hedge III Publisher Mike Cook What are your chances of rolling an 18? Theyre all here. 16 Feuds and Feudalism John-David Dorman Editor One answer to four old gaming problems Roger E. Moore 18 Condensed Combat Travis Corcoran Streamlining the to-hit tables in the AD&D® game Assistant editor Fiction editor Robin Jenkins Patrick Lucien 22 Dungeoneers Shopping Guide Robert A. Nelson Price More supplies (and costs and weights) for adventurers 26 Adventure Trivia! Tom Armstrong Editorial assistants Torment your AD&D® game players with these tidbits Marilyn Favaro Georgia Moore Eileen Lucas Debbie Poutsch 28 A Touch of Genius Vince Garcia Putting intelligence to work for player characters Art director 32 Sage Advice Penny Petticord Roger Raupp 33 The Ecology of the Anhkheg Mark Feil An interesting species for your bug collection Production staff Linda Bakk Gloria Habriga 37 Hounds of Space and Darkness Stephen Inniss Betty Elmore Kim Lindau A githyankis, githzerais, and drows best friends Carolyn Vanderbilt 40 Fun Without Fighting Scott Bennie Creative adventures in which you never draw your sword Advertising Subscriptions Mary Parkinson Pat Schulz 43 The Forgotten Characters Thomas M. Kane Henchmen, hirelings, and followers in the AD&D® game Creative editors 46 By Magic Masked Ed Greenwood Ed Greenwood Jeff Grubb Nine magical masks from the Forgotten Realms 48 Bazaar of the Bizarre The Readers Contributing artists Jim Holloway Diesel 52 More Power to You Leonard Carpenter Larry Elmore Brian Maynard More skills, more powers, more CHAMPIONS gaming power Robert Maurus Joseph Pillsbury 56 Tanks for the Memories Dirck de Lint Roger Raupp Mark Saunders Flattening your CAR WARS® game opponents the easy way Bruce Simpson Richard Tomasic David Trampier Marvel Bullpen 62 Roughing It Thomas M. Kane Lawrence Raimonda Taking TOP SECRET® agents into the wild country 68 The Marvel®-Phile Jeff Grubb A Marauder a day keeps the Morlocks away 74 Even the Bad Get Better Stewart Wieck Improving criminals in VILLAINS & VIGILANTES games 76 Gamma III James M. Ward and Harold Johnson Converting your GAMMA WORLD® campaigns to the third edition 81 The Role of Books John C. Bunnell 90 The Game Wizards TSR Games Division DEPARTMENTS 3 Letters 86 TSR Previews 97 Snarfquest 4 World Gamers Guide 94 Gamers Guide 100 Dragonmirth 6 Forum 96 Convention Calendar 102 Wormy 84 TSR Profiles COVER It was difficult to get Jim Holloway to volunteer information on his cover painting the fifth one hes done for us. What can you say about the picture? Uh . um . Were there any amusing stories behind this picture? (Yes, but we couldnt print them.) Is there anything else youd like to add? Gimme a lotta money. There he is, Jim Holloway. 2 JANUARY 1986 LETTERS More and Moore Once in a while, I receive a letter from a reader who asks that I write more articles like the ones I used to write for DRAGON® Magazine. Its distributed, and will any further supplement always nice to inflate the old ego Deities disappear work continue to be done for the game? with things like that (I have those A final question: To my knowledge, only one letters bronzed and placed over my Dear Dragon: article on the DRAGONQUEST game appeared computer terminal), but things This letter is a public petition of sorts, con- in DRAGON® Magazine; was there a reason for arent that easy now. this? cerning the Cthulhu mythos. The original edi- I like to write articles, and Im glad James Comingore tion of the DEITIES & DEMIGODS Cyclopedia some of you like them. However, included this group of deities and associated Bloomington, IN one cannot edit two magazines and creatures. In the second edition, however, and in Legends & Lore, it was absent. I imagine that It is possible that TSR, Inc., will produce an write much at the same time. It is the rationale behind this change (if not made for occasional DRAGONQUEST game module, also much more important to get financial or other mundane reasons) was that no printed with dual statistics allowing its use with more of you, the readers, into print character would choose to worship a 600-tall the AD&D® game. This project is still in the than it is to get more of me, the heap of slime. planning stages, however. Presently, there are editor, into print. Its been a long I, however, have found this assumption to be no plans to re-release the DQ game. time since I wrote those articles on decidedly untrue at least in the case of a An editorial decision was made to discontinue the demi-humans and their deities, group of characters that I both DM and adven- printing DRAGONQUEST game material in the and its probably better to close the ture with. Some of the most exciting characters magazine, since the reader interest level in such book on that. The more authors we (and campaigns) that I have encountered deal material was quite low. We have printed mate- with the eerie spirits and situations invoked by rial on this game in issues #49, 57, 78, 82, 86, have writing for DRAGON Magazine, the use or worship of the beings in this mythos. 89, 92, 96, and 97. The last DRAGONQUEST the better the magazine. For instance, one group of witches, controlled game material left in our files is the College of This issue is a case in point. We by a friend of mine, are the consorts and shape- Lesser Summonings, which dates from the SPI have no particular theme for this shifted spawn of Yog-Sothoth, and they are days of the game. This may appear in a future month, but we have more variety slowly corrupting and taking over an entire module as an added bonus. — RM and more articles on gaming than nation. weve had for some time. You have Our actual petition is that you have a feature the chance to read material from in an upcoming magazine about the Old Ones some of the best people we have and their cohorts. If possible, you might include new material, such as Brown Jenkin from The Multiple targets writing for us. Dreams in the Witch-House. Ultimately, per- If you have a list of favorite topics haps, TSR, Inc., might bring the mythos back to Dear Dragon: you would like to see covered in this mainstream AD&D® gaming, but a feature in I am writing about an article that you pub- magazine, by all means, send it to your magazine would make a fine start. lished in your magazine entitled, One roll, to us. We can commission articles from Marc Spraragen go (#113). The system has a slight flaw. For our better writers on occasion. We Schenectady, NY example, suppose two opposing armies are can also list the most-wanted topics, facing each other, each with 100 men and the letting everyone get in on the act. Many readers have asked that TSR, Inc., add following breakdown: There are a few things we cannot both the Cthulhu and Melnibonean mythoi to 25 men with plate mail, shields, and cover, however. We have no way to the new editions of the Legends & Lore vol- long swords; evaluate computer programs for umes, but this is not possible. TSR, Inc., was not 25 men with leather armor and long licensed to use this material when the first bows; gaming use, so we ask that you not edition of DEITIES & DEMIGODS Cyclopedia 25 men with ring mail and crossbows; send any of them to us. We gener- was printed, so these mythoi have been re- and, ally avoid board games, but we moved from later editions. At the present time, 25 men with padded armor and large might cover certain particularly Chaosium, Inc., has the gaming license for these shields (serving as shield bearers). popular ones if they are of interest mythoi, and has produced two excellent games The 50 archers from one side fire into the to fantasy or science-fiction gamers. from them (the CALL OF CTHULHU® game and mass of the other. If the one army is mixed Weve also dropped our coverage of the STORMBRINGER game). TSR, Inc., has the together, what armor class would I use to look many of the less-popular role-play- gaming license for the Lankhmar stories of Fritz up the to hit number on the table? Dont get Leiber, so the Nehwon mythos has been me wrong, though; the article was work of ing games, even those made by TSR, retained in Legends & Lore. — RM brilliance, if you were firing into 100 orcs. Inc. If few people play them, why Elliott Jackson run them? Our license on some Seattle, WA games has expired as well (i.e., no more Indy Jones stuff). DQ in Limbo Take the total number of missile attacks fired Otherwise, the sky is the limit. Tell by a particular group of archers and divide it up us what you want, and well see Dear Dragon: among the various groups of targets, resolving what we can do about it. This is I am a very big fan of the each attack separately. In the above example, your magazine, after all. DRAGONQUEST® game, as are many of my the 25 crossbow bolts fired in one round are As Arnold Schwarzennegger friends, and we believe it to be an excellent divided into the four groups in the enemy army, and Bubba say, Lets party.
Recommended publications
  • Marvel Universe by Hasbro
    Brian's Toys MARVEL Buy List Hasbro/ToyBiz Name Quantity Item Buy List Line Manufacturer Year Released Wave UPC you have TOTAL Notes Number Price to sell Last Updated: April 13, 2015 Questions/Concerns/Other Full Name: Address: Delivery Address: W730 State Road 35 Phone: Fountain City, WI 54629 Tel: 608.687.7572 ext: 3 E-mail: Referred By (please fill in) Fax: 608.687.7573 Email: [email protected] Guidelines for Brian’s Toys will require a list of your items if you are interested in receiving a price quote on your collection. It is very important that we Note: Buylist prices on this sheet may change after 30 days have an accurate description of your items so that we can give you an accurate price quote. By following the below format, you will help Selling Your Collection ensure an accurate quote for your collection. As an alternative to this excel form, we have a webapp available for http://buylist.brianstoys.com/lines/Marvel/toys . STEP 1 Please note: Yellow fields are user editable. You are capable of adding contact information above and quantities/notes below. Before we can confirm your quote, we will need to know what items you have to sell. The below list is by Marvel category. Search for each of your items and enter the quantity you want to sell in column I (see red arrow). (A hint for quick searching, press Ctrl + F to bring up excel's search box) The green total column will adjust the total as you enter in your quantities.
    [Show full text]
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • MAY 19Th 2018
    5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • Monstrous Compendium.Pdf
    How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws.
    [Show full text]
  • Author Book(S) Own Read Anderson, Poul the Broken Sword (1954)
    Author Book(s) Own Read Anderson, Poul The Broken Sword (1954) The High Crusade (1960) Three Hearts and Three Lions (1953) Bellairs, John The Face in the Frost (1969) Brackett, Leigh * Sea-Kings of Mars and Otherworldly Stories Brown, Fredric * From these Ashes: The Complete Short SF of Fredric Brown Burroughs, Edgar Rice Mars series: A Princess of Mars (1912) The Gods of Mars (1914) The Warlord of Mars (1918) Thuvia, Maid of Mars (1920) The Chessmen of Mars (1922) The Master Mind of Mars (1928) A Fighting Man of Mars (1931) Swords of Mars (1936) Synthetic Men of Mars (1940) Llana of Gathol (1948) John Carter of Mars (1964) Pellucidar series: At the Earth’s Core (1914) Pellucidar (1923) Tanar of Pellucidar (1928) Tarzan at the Earth’s Core (1929) Back to the Stone Age (1937) Land of Terror (1944) Savage Pellucidar (1963) Venus series: Pirates of Venus (1934) Lost on Venus (1935) Carson of Venus (1939) Escape on Venus (1946) The Wizard of Venus (1970) Carter, Lin World’s End series: The Warrior of World’s End (1974) The Enchantress of World’s End (1975) The Immortal of World’s End (1976) The Barbarian of World’s End (1977) The Pirate of World’s End (1978) Giant of World’s End (1969) de Camp, L. Sprague Fallible Fiend (1973) Lest Darkness Fall (1939) de Camp, L. Sprague & Pratt, Fletcher Carnelian Cube (1948) Harold Shea series: The Roaring Trumpet (1940) The Mathematics of Magic (1940) The Castle of Iron (1941) The Wall of Serpents (1953) The Green Magician (1954) Derleth, August * The Trail of Cthulhu (1962) Dunsany, Lord * The King of
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
    D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use .
    [Show full text]
  • The Illithiad.Pdf
    Introduction -Illithid Theology, 40 —Illithids: The Legend, 4 Ilsensine, 40 —The Bowels of the World, 4 Maanzecorian, 41 —Encounter in Darkness, 5 —Consequences, 6 Psychology and Society —Inside the Illithid Mind, 42 Beliefs, 42 Illithids: What They Emotions, 45 Concept of Time, 45 —Mind Flayers at a —Society, 46 Glance, 7 Lot of the Thrall, 46 s Abilitie , Anatomy Inter-illithid Relationships, 46 and Limitations, 7 The Elder Concord, 47 Creeds, 48 —Illithid Social Customs, 53 Life Cycle and Coming of Age, 53 Variations 3 5 , Brain r Elde e th g Joinin —Eggs, 10 Entertainment, 54 —Tadpoles, 10 Nonpsionic Communication, 56 —Ceremorphosis, 11 Illithid Names, 56 —Adults, 12 Outcasts, 56 —Illithid Variations, 14 Illithids and Undead, 57 Arcane Illithids, 14 Illithids and Githyanki, 58 Ulitharids, 15 Illithids and Githzerai, 60 Elder Brains, 16 Alhoons (Illithilichs), 17 An Illithid Community Illithid Vampires, 18 —Abstemious, 61 Urophions, 18 72 , Dwelling r Flaye d Min l Typica A — Neothelids, 18 —Engendering New Communities, 74 Psionics: Options, Abilities, and Drawbacks —Philosophy of Psionics, 20 y Technolog d Illithi Optional Psionics Rule #1, 21 —Psionic Item Distribution, 77 Optional Psionics Rule #2, 21 Psionic Item Descriptions, 77 Psionic Attack and Combat, 21 Unique Psionic Items, 83 Quick Psionic Rules For Illithids, 22 Illithid Psionic Attacks, 23 Illithid Psionic Defenses, 24 Mind Flayer Quick Stat Reference Illithid Psionic Disciplines, 25 —Standard illithids, 86 —Unique Illithid Psionic Disciplines, 28 6 8 , illithids e —Arcan Unique Psionic Power Menu, 28 —Ulitharids, 86 Unique Psionic Power Descriptions, 28 —Alhoons, 87 —Psionic Drawbacks, 33 —Illithid vampires, 87 Psionic Cascade, 33 —Brain golem, 88 Psionic Disease: The Ashen, 34 Psychic Flareback, 34 —Grimlocks, 88 Partial Personalities, 35 —Lugribossk (Ilsensine's Proxy), 89 History and Theology Monsters —Origins, 36 2 9 , Brain r —Elde —Ancient History, 38 —Urophion, 94 9 3 , Empire f o l —Fal —Neothelid, 95 —Recent History, 39 —Gohlbrorn, 96 Introduction Illithidsf O .
    [Show full text]
  • Nither Man Nor Beast
    Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A.
    [Show full text]
  • Graphic No Vels & Comics
    GRAPHIC NOVELS & COMICS SPRING 2020 TITLE Description FRONT COVER X-Men, Vol. 1 The X-Men find themselves in a whole new world of possibility…and things have never been better! Mastermind Jonathan Hickman and superstar artist Leinil Francis Yu reveal the saga of Cyclops and his hand-picked squad of mutant powerhouses. Collects #1-6. 9781302919818 | $17.99 PB Marvel Fallen Angels, Vol. 1 Psylocke finds herself in the new world of Mutantkind, unsure of her place in it. But when a face from her past returns only to be killed, she seeks vengeance. Collects Fallen Angels (2019) #1-6. 9781302919900 | $17.99 PB Marvel Wolverine: The Daughter of Wolverine Wolverine stars in a story that stretches across the decades beginning in the 1940s. Who is the young woman he’s fated to meet over and over again? Collects material from Marvel Comics Presents (2019) #1-9. 9781302918361 | $15.99 PB Marvel 4 Graphic Novels & Comics X-Force, Vol. 1 X-Force is the CIA of the mutant world—half intelligence branch, half special ops. In a perfect world, there would be no need for an X-Force. We’re not there…yet. Collects #1-6. 9781302919887 | $17.99 PB Marvel New Mutants, Vol. 1 The classic New Mutants (Sunspot, Wolfsbane, Mirage, Karma, Magik, and Cypher) join a few new friends (Chamber, Mondo) to seek out their missing member and go on a mission alongside the Starjammers! Collects #1-6. 9781302919924 | $17.99 PB Marvel Excalibur, Vol. 1 It’s a new era for mutantkind as a new Captain Britain holds the amulet, fighting for her Kingdom of Avalon with her Excalibur at her side—Rogue, Gambit, Rictor, Jubilee…and Apocalypse.
    [Show full text]