The Golden Khan of Ethengar

Total Page:16

File Type:pdf, Size:1020Kb

The Golden Khan of Ethengar PERCEIVED TTRIBAL RELATIONS CHARr Sample file Key — — — Neutnai UIGHURS (3 DM's Note: "Ctyese ane tnibal nelatiONSljips as penceiveD by the playens. FOR a tnue pictune of the seethiNQ tRibal iNtniques, see the DM's QuiOe. ©1989 TSR, Inc. All Rights Reserved. CURRENT TTRIBAL LANDS Sample file Sample file AWNiNQS COOklNQ SCR€€N ClaN A CLAN CAMP DUNQCON Masten's Quibe An Official DUNGEONS & DRAGONS® Game Supplement Tbe Golden Kbao of by Jim Bambra Table of Contents Players' Guide What Everyone Knows 1 Lifestyle of the Ethengars 5 Creating Ethengar Characters 10 Shamans 14 Tribes and Clan Standing 20 Character Skills 25 Training Background Table 30 Ethengar Names 31 Adapting Gazetteers to the 2nd Edition AD&D® Game 32 Dungeon Master's Guide Introduction 2 History of the Steppes 3 Geography of the Ethengar Khanates 6 Politics and Rivalries 9 The Life of the Ethengars 13 The Golden Court 15 The Ethengar Calendar 21 Khans and Characters 24 Pull-Out Section The Hordes of the Steppes Sample file 31 Humanoids of the Steppes 35 The Spirit World 37 Ethengar Animals 43 Campaigning in the Ethengar Khanates 44 Adventures 51 In the Service of the Golden Khan 58 Adventure Ideas 64 Credits: DUNGEONS & DRAGONS. D&D. WORLD OF GREYHAWK, Design: Jim Bambra ADVANCED DUNGEONS & DRAGONS, and AD&D arc registered Additional Material: Matt Connell, Pat Whitehead trademarks owned by TSR, Inc. Editing: Mike Breault PRODUCTS OF YOUR IMAGINATION. BATTLESYSTEM. Product Manager* Bruce Heard FORGOTTEN REALMS, and the TSR logo are trademarks owned by Cover Artist: Clyde Caldwell "[SR..'m , • . • . i • Distributed to [he book trade in the United Mates bv Kandom House. ¥Interior Artist : cStephe n rrabian , , . _ . , . ,, _ , ,• , _,. ., , , „ ,_..,,,_.„,,, , Inc.. and in Canada b v nRandom Hous e o£f Canada, Ltd. Distributed to the Cartography: Dennis Kauth, Dave Sutherland, and toy mA hobby (radc by rcglona| dlsIributors DisIributed ln the Un,,ed Frey Graphics Kingdom by TSR Ltd. Playtesters: Matt Connell, Helen Freeman, Huw Jones, This module is protected under the copyright laws of the United States of Steve Waters, Pat Whitehead America. Any reproduction ot other unauthorized use of the written material or artwork herein is prohibited without the express written I TSR, Inc. All Rights Reserved. Printed in U.S.A. permission of TSR. Inc. TSR, Inc. TSR Ltd. POB 756 120 Church End. Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI 53147 USA England TSR, Inc. ISBN 0-88038-724-6 PRODUCTS OF VOUR IMAGINATION*- $9.95 US iNtRODUCtlON In AC 926, the hordes of Toktai Khan mercenary has a healthy respect for their them threatening the Ethengars, they prepared to conquer the world. The military prowess, and Cratu the Sage has a find themselves to be victims here. death of Toktai Khan at the town of Hay - deep fascination for their way of life. This "The Spirit World" describes a strange avik saw the hordes turn back to the section should be read by players running parallel world in which the spirits dwell. steppes to choose a new leader. As they Outsider characters and Ethengar charac- This is an important part of the Ethengars' retreated, the rest of the world sighed ters. Players of Outsider characters should beliefs—a world that has a dramatic influ- with relief and gave thanks that the read no farther. The rest of the informa- ence on their lives. In this section you'll Ethengars could not agree on Toktai tion in the Players' Guide is for characters find descriptions of the spirits, guidelines Khan's successor. But now a new Great from the Khanates. for basing adventures within the Spirit Khan has come to power on the steppes The next section deals with life as seen World, and tips on how to portray the spir- and the world will again come to fear the by Cratu the Sage and by the Ethengars its summoned by shamans. hordes of the Ethengars. themselves. It provides more insight into The next section, "Campaigning in the culture and beliefs of the Ethengars. the Ethengar Khanates," describes how The third section describes how to cre- you can develop your own Ethengar cam- Jllje Qazetteeu ate Ethengar characters and the ways in paign, and the different types of cam- This Gazetteer describes the Ethengar which these exotic people differ from paigns available. Khanates of the D&D® game's Known standard D&D game characters. The final section provides two adven- World: its geography, tribes, and the life- Information on the shaman character tures and a mini-campaign outline. The style of its peoples. In this package you'll class and the new spells available are first adventure is suitable for introducing find the following: described, as are the eight Ethengar Outsider characters to the campaign, * a 64-page DM's Guide to the lands of tribes. while the other takes the adventurers into the Ethengars, including two introducto- The DM's Guide: This book contains the blasted wasteland of the Land of ry adventures, a mini-campaign outline, all the DM needs to know to use the Black Sand as they perform a mission for plus numerous other campaign ideas to Ethengar Khanates as an adventure set- the Golden Khan. act as backdrops to adventures based in ting. It starts by describing the history of "In the Service of the Golden Khan" is and around the Ethengar Khanates. the Ethengars, the geography of the a mini-campaign outline that deals with * a 32-page Players' Guide to the steppes, and the political rivalries that the schemes and eventual fall of the Khan Ethengar peoples, including new rules, a smolder between the tribes. of the Taijit tribe. system for generating Ethengar charac- The lifestyle of the Ethengars is cov- * The Covers and Map Sheet: The map ters, and the shaman, a new character ered next, including typical events as a of the Court of the Golden Khan on the class. clan follows its herds across the steppes. large fold-up sheet is for the players. (The * a full-color, fold-out map sheet The CourSamplet of the Golde filen Khan is pre- DM's version of this map is included in showing the Ethengar Khanates, the sented as a unique urban setting com- this booklet along with a description of Court of the Golden Khan, and the yurts prised almost entirely of tents. The court the Court.) of the Ethengars. migrates across the steppes four times a The maps and diagrams on the cover * a six-panel folder depicting the rela- year. can be freely shown to the players, as these tionships of the eight Ethengar Tribes The major characters of the Khanates contain commonly known information. and a typical Ethengar camp. are described in "Khans and Characters." These are the characters who hold power USINQ or influence the wielding of power. "The Hordes of the Steppes" is a Qazetteeu four-page pull-out section that The Players' Guide: This sets the scene describes the armies of the Golden and provides an introduction to life in the Khan. If your campaign features mass Khanates. Read this first to get the flavor battles, you'll find that the optional of the setting and to see how the new rules for the War Machine from the rules affect standard D&D game play. D&D Companion game rules, and for 7 "What Everyone Knows" introduces the BATTLESYSTEM " Fantasy Combat the geography of the Ethengar Khanates, Supplement will give your games a def- the horse warriors of the steppes, and the inite Ethengar flavor. Golden Khan. It presents views of the And let's not forget the humanoids of Khanates seen through the eyes of three the steppes. These monsters, covered in Outsiders: Ahiktos the merchant fears and "Humanoids of the Steppes," find life loathes the Ethengars, Roki Erikson the harder than most of their kind. Instead of Histouy of tl7€ Steppes the Ethengars' close involvement with and-run tactics, using the mobility pro- WI70 ARG the Spirit World began. vided by his horses to fire hails of arrows The ice that for so long had covered the at the humanoids and then flee across the The Ethengars are based on the historical steppes and its surrounding lands began steppes. As time went by, more and more culture of the Mongols. These hardy to recede. A warm sun now shone down Ethengars fled from the humanoids to horse warriors struck fear into the civi- upon the former pole, giving life to the join Baka. Copying many of the human- lized world. Their armies conquered Chi- land and making it habitable. Among oids' ways, Baka forged his forces into an na and invaded Persia, India, Korea, those who survived the destruction of army and prepared to free the steppes. Burma, Poland, Hungary, Russia, Viet- Blackmoor were the Ethengars. Spared Before Baka could strike to drive the nam, and Japan. Across the Euro-Asian the worst effects of the Great Rain of Fire, hated monsters from the steppes, the landmass, the Mongol hordes swept their the Ethengars retreated before the form- skies over the mountains to the west (the enemies before them. Their use of horse ing ice caps and made their way south. lands that were later to be the Principali- archers made them almost invincible. For a thousand years the Ethengars wan- ties of Glantri) were engulfed in flame Often it was the death of a Great Khan, dered the northern wastes until they reached and gray dust fell from the sky. The grass not defeat at the hands of an enemy host, a sheltered land where the grass grew tall and of the steppes withered and died, in some that caused their armies to retreat.
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Download PDF / Glantri (Mystara) ^ OLTYWHRFQRYG
    TBBK4WZYMYVP Book » Glantri (Mystara) Glantri (Mystara) Filesize: 4.45 MB Reviews Extremely helpful to any or all category of individuals. It really is rally fascinating throgh studying time period. I am just quickly could possibly get a pleasure of reading a composed ebook. (Lawrence Keeling) DISCLAIMER | DMCA J6MYTBKFZLXO > Doc ^ Glantri (Mystara) GLANTRI (MYSTARA) To save Glantri (Mystara) PDF, you should refer to the link listed below and download the ebook or gain access to additional information which are related to GLANTRI (MYSTARA) ebook. TSR, 1999. Book Condition: New. TSR Mystara Glantri (SW (MINT/New)) Product Note: with CD Manufacturer: TSR Product Line: Mystara Type: Box Set Code: TSR2511 Copyright Date: 1995 Author: Monte Cook, Bruce Heard Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world's most powerful wizards are also its craiest princes, nothing is ever quite as it seems! Cast the magic of Glantri over your games! Inside this box you'll find: An audio CD role-playing aid with realistic sound eects and character voices for your game sessions.
    [Show full text]
  • Dragon Magazine #120
    Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr.
    [Show full text]
  • The Fate of Istus
    Fantasy World Adventure The Fate of istus CREDITS Table of Contents Authors: Nigel Findley, Dan introduction 2 Salas, Stephen inniss, Robert J. Kuntz Ye Olde City scroll #1: Rookroost 3 Coordinators: Bruce Heard, Adventure #1: The Sage's Tower 6 Karen S. Boomgarden by Nigel Findley Editor: Kim Mohan Ye Olde City Scroll #2: Rel Mord 14 Typography: Betty Elmore Adventure #2: Swords for Hire 17 Cartography: Diesel by Dan salas Cover Art: Daniel Home interior Art: Karl waller Ye Olde City Scroll #3: Jurnre 25 Adventure #3: countdown in Jurnre 28 by Stephen inniss Distributed to the book trade In the united states by Ye Olde City Scroll #4: Elredd 37 Random House inc., and In Canada by Random House of Adventure #4: Diambeth's Delving 40 Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed In the united King- by Nigel Findley dom by TSR UK Ltd. These adventures are protected under the copyright Ye Olde City Scroll #5: wintershiven 47 laws of the united States of America. Any reproduc- Sample file tion or unauthorized use of the material or artwork Adventure #5: Service for the Dead 50 printed herein is prohibited without the express writ- by Nigel Findley ten permission of TSR inc. Ye Olde City Scroll #6: Leuklsh 58 ADVANCED DUNGEONS & DRAGONS, AD&D, WORLD OF GREYHAWK, PRODUCTS OF YOUR IMAGINATION, and the Adventure #6: The Garden of Evil 62 TSR logo are trademarks owned by TSR, inc. by Dan Salas 1989 TSR, inc. All Rights Reserved. Printed in U.S.A.
    [Show full text]
  • Dragon Magazine #112
    DRAGON 1 SPECIAL ATTRACTIONS 41 The Ultimate Article Index compiled by Jean Black Publisher After this, an update is all youll ever need Mike Cook 51 TSR staff GEN CON® Event Listing Editor-in-Chief Better late than never and besides, theyre free! Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 8 Dawn of a new age Kim Mohan Robin Jenkins A fresh look, and outlook, for DRAGON Magazine Editorial assistance 10 DINOSAURS Steven Inniss Eileen Lucas A monstrous article on the beasts of the Mesozoic Era Art, graphics, production 19 Revenge of the nobodies Joseph R. Ravitts Roger Raupp When a grass-roots movement grows, watch out! Kim Lindau 23 The role of computers Hartley and Pattie Lesser Advertising Our second foray into the world of electronic role-playing games Mary Parkinson 27 Cloaked in magic Ed Greenwood Subscriptions Elminster returns with some wise words about windbreakers Pat Schulz 35 Armor, piece by piece Matt Bandy This issue’s contributing artists A partial armor system for non-Oriental AD&D® games Daniel Horne Jim Holloway 81 Dire Invasion — William Tracy Marvel Bullpen Rom and the Dire Wraiths in the MARVEL SUPER HEROES game Dave LaForce Lawrence Raimonda 88 For a Fistful of Credits David “Zeb” Cook Richard Tomasic New equipment for STAR FRONTIERS® gamers Joseph Pillsbury Bill Cleveland Larry Elmore DEPARTMENTS Dave Trampier 3 Letters 38 TSR Previews96 Dragonmirth 4 World Gamers Guide 92 Convention calendar 98 Snarfquest 6 The forum 94 Gamers' Guide 101 Wormy COVER This is probably the first cover painting weve ever published that owes its existence to a real-life experience.
    [Show full text]
  • Dungeon Module X2 Castle Amber (Chateau D'amberville)
    Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like.
    [Show full text]
  • The Principalities of Glantri
    COMMON WIZARD REEP Sample file 'CHEGREA'C SCHOOL OF MAGIC 1. MaiN Gantx:N 2. MaiN Scl}ool BuilC>iNG 3. Met>itatioN t:ennace 4. GnaNC> Masten's 'Cowen 5. 'Cowen Of Secnet ExpeniMeNtS 6. Ancl}ives 'Cowen 7. MUSEUM Of MONStnOIOGY s. Celestial Obsenvatony 9. 't:eMple Of Rat> I 0. l{itcl}eNS I I. DiNiNG Anea I 2. AC>MiNStnatiON 'Cowen 13. Wanel}ouse 1 4. GniffON 't:al{e·Off Anea J 5. GniffON Stable 1 6. MaGic Doon 1 7. Guant> House Sample file Sample file ~ t ' ■ • ■ ■ ■ ■ I I I • I I I I I I I I I I I I ■ I I I I I I I I I I I I ■ I I I I I I I I I I I I I I I I I I I .-.,:I I I I I I I ■ 11 I 11 I I I I I 11 I I I I I I I I I I I ■ I I I I I 11 I I I I I I I I I I I I I I I ■ if; An Official DUNGEONS & DRAGONS ® Game Supplement 'C)JePRiNcipalities Of GlaNtRi by Bruce Heard Welcome to Glantri .................................................................................... 2 History of Glantri ............... .... ...... .. ... ... ... .. .. .... ... ...... ... ......... .................. 4 Geography of Glantri .............. ...................... ...... .......... .. ........................... 6 The Glantrian Economy ................................................................................ 9 The Grand Army of Glantri . 13 Politics and Rivalries in Glantci ......................................................................... 14 Marauders, Mages, and Masters ................ .. ............................. ... ......... .. ............ 22 Guilds and Brotherhoods ................. .................. ..... ... .. .............................
    [Show full text]
  • Encyclopedia Magica
    Encyclopedia Magica™ Accessory Credits Design: It is impossible to list all of the creators of the items cataloged in these volumes, but credit goes to everyone who has created a magic item in a module, boxed set, accessory, hardbound, or magazine article published in the last 20 years. Compilation and Development: slade Development and Editing: Doug Stewart Project Coordination: Roger E. Moore Interior Black and White Art: Arnie Swekel Interior Color Art: Gerald Brom, Clyde Caldwell, Jeff Easley, Fred Fields, and Robb Ruppel Art Coordination: Peggy Cooper Graphic Design: Dee Barnett Production: Paul Hanchette Graphic Coordination: Sarah Feggestad Typesetting: Nancy J. Kerkstra Acknowledgments: L. Richard Baker III, Anne Brown, Bruce Heard, Colin McComb, Ed Greenwood, Roger E. Moore, Steven E. Schend, slade, Doug Stewart, and Georgia S. Stewart who supplied new and unique magical items. And, of course, James M. Ward, for laughing when he heard slade had this project. Volume One Abacus of Calculation to Dust of Blending TABLE OF CONTENTS Introduction 2 Artifact Tables 7 Enchanted Enhancements Sample file 21 A 25 B 123 C 233 D 355 TSR, Inc. /jjw~3rjft>. TSR Ltd P.O. Box756 /jRmH^/Wml 12° ChurchEnd Lake Geneva GPj . ffiwjtiLwfl Cherry Hinton WI53147-0756 W ' ffijPfiw Cambridge, CB1 3LB USA ^SS^&S&V United Kingdom AD&D, ADVANCED DUNGEONS & DRAGONS, AL-QADIM, BATTLESYSTEM, BLACKMOOR, CARDMASTER, D&D, DARK SUN, DRAGON, DRAGONLANCE, DRAGON MOUNTAIN, DRAGON QUEST, DRAGON'S CROWN, DUNGEON, DUNGEONS & DRAGONS, DUNGEON MASTER, FIEND FOLIO, FORGOTTEN REALMS, GAMMA WORLD, GREYHAWK, HOLLOW WORLD, POLYHEDRON, RAVENLOFT, RPGA, the RPGA Logo, SPELLJAMMER, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc.
    [Show full text]
  • Cnow: Eldritch Witchery
    Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock.
    [Show full text]
  • Player's Guide Nations of Mystara
    Player's Guide Nations of Mystara...................................................2 Races Of Mystara.....................................................3 New Races of Mystara............................................ 7 Religions of Mystara..............................................15 Classes of Mystara................................................ 17 New Mystaran Archetypes.................................... 18 Spheres...................................................................30 Feats.......................................................................33 Rune Magic............................................................42 Calendar................................................................46 Coins......................................................................50 Tools.......................................................................51 Spells......................................................................52 Tarla's Epicurean Delights....................................58 1 The setting of Mystara is much different diplomacy. than other typical fantasy settings. The races are Language: Darokin much more distinct, there is no true half races. Magic is prevalent, there are two notable Ethengar Khanates magocracies in the Known World. The sheer A warlike people now reunited under a Golden racial variety of humans is much more than other Khan, the Ethengar people are skilled horsemen, worlds, and there are various differences between and consummate warriors. When united they the elves as well. Classes
    [Show full text]