Player's Guide Nations of Mystara
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Player's Guide Nations of Mystara...................................................2 Races Of Mystara.....................................................3 New Races of Mystara............................................ 7 Religions of Mystara..............................................15 Classes of Mystara................................................ 17 New Mystaran Archetypes.................................... 18 Spheres...................................................................30 Feats.......................................................................33 Rune Magic............................................................42 Calendar................................................................46 Coins......................................................................50 Tools.......................................................................51 Spells......................................................................52 Tarla's Epicurean Delights....................................58 1 The setting of Mystara is much different diplomacy. than other typical fantasy settings. The races are Language: Darokin much more distinct, there is no true half races. Magic is prevalent, there are two notable Ethengar Khanates magocracies in the Known World. The sheer A warlike people now reunited under a Golden racial variety of humans is much more than other Khan, the Ethengar people are skilled horsemen, worlds, and there are various differences between and consummate warriors. When united they the elves as well. Classes are more restricted as present a terrifying foe. well, with some races incapable of wielding Language: Ethengar specific types of magic. Five Shires The homeland of the Hin, the Shires are rich in Nations of agriculture and culture. The population enjoys their pastoral life, but will defend to the death if provoked. Mystara Language: Hin Kingdom of Alfheim Principalities of Glantri Comprised entirely of the great forest of A splintered magocracy, Glantri is home to a Canolbarth, Alfheim is the resettled homeland of variety of cultures and peoples, all devoted to the Sylvan elves. Steeped in mystery, the elves improving their position through magic. keep to themselves with the exception of a single Extremely powerful, but highly fractious. trading city. Languages: Thyatis, Alphatian, Belcadiz, Elven, Language: Elven Averoigne, Flaemish, Ethengar, Klantyre Kingdom of Ierendi A peaceful island nation, this chain of islands this Empire of Alphatia has become one of the most popular tourist Located on the continent of the same name, attractions for the wealthy. Their love of Alphatia is a powerful magocracy where wizards adventurers goes a great way to keep their nation control all aspects of government and those safe. without the art are second class citizens. Languages: Makai Language: Alphatian Grand Duchy of Karameikos Atruaghin Clans The newest nation, amicably split from Thyatis, Isolated from the rest of the Known World, the Karameikos is an untamed land still being settled. five tribes of Atruaghin are content to be left Scarcely populated, it is filled with threats both alone to their hunts. A deeply spiritual people, the known and unknown. clans revere the Immortals more than any. Languages: Traladarn, Thyatian Language: Atruaghin Minrothad Guilds Republic of Darokin The second great trading power, Minrothad is an One of the two major trading powers of Mystara, Elven island nation that welcomes humans, Darokin is a functional plutocracy populated by dwarves and hin into their business. The an extremely hard working people. While undisputed powerhouse in overseas trade, with a possessing a mighty army, Darokin prefers bit of piracy for fun. 2 Language: Patois Kingdom of Ostland Races of The most powerful of the Northern Reaches, Ostland is the most aggressive as well. Though weaker than they used to be, they like to remind Mystara the other Northern nations of their power. Language: Norse Dwarves Kingdom of Rockhome Dwarves in the Known World are Found deep underground, the Dwarves run separated between the dwarves that live deep Rockhome as they always have. Slow to change, underground in Rockhome and those that live slow to progress the Rockhome has few friends above ground in various human cities. The one and few enemies. Just the way the dwarves like exception is the Dwarven Clan Wyrwarf, the it. farmers, who attitudes are more akin to their Language: Dwarven surface dwelling cousins. In addition, all Mystaran dwarves are highly magical resistant, this resistance goes up as they become more Soderfjord Jarldoms powerful. Less a nation than a group of allied minor nobles, Soderfjord is a land trapped in the past. Rockhome Dwarves other than Clan Wyrwarf use Politically weak and hopeless divided, Soderfjord the Mountain Dwarf subrace. is looking for a strong leader to unite them. Surface Dwarves and Clan Wyrwarf use the Hill Language: Norse Dwarf subrace. Empire of Thyatis Dwarven Resistance (replaces Dwarven The most powerful empire on the mainland, Resilience) Thyatis' influence is felt throughout the continent. Dwarves always add their proficiency bonus to Though weakened by stagnation, it is still the saves vs spells and spell effects. most powerful military force Language: Thyatian Elves Elves in Mystara are greatly varied, being Kingdom of Vestland from two different origins. The Southern elves The most modern of the Northern Reaches, emigrated from Evergrun before the Great Rain of Vestland has put behind its raiding history and has Fire. The shadow elves traveled underground to settled on becoming an economic power once it escape the disaster and settled in large caverns has secured its own borders. underneath the continent. Another group of elves, Language: Norse the Belcadiz came from another land far over the ocean. They are further broken down by where Emirates of Ylaruam they settled. There are no Drow in Mystara. A deeply religious desert kingdom, Ylaruam has thrown off the yoke of two empires and is in the All Elves in Mystara lose the Trance ability. middle of a spiritual debate on its own future. Sylvan Elves Located in Alfheim, Glantri and Karameikos mainly, Sylvan elves are by far the 3 most numerous. Sylvan elf males tend to grow at sea. They are an adventurous people, spending long white beards late in life. They use the more of their time at sea than on land. There is default Wood Elf Subrace. some minor distrust among Sylvan elves for a resemblance to Shadow Elves, but the similarity Belcadiz Elves is purely coincidental. Located exclusively in Glantri, Belcadiz are known for their fiery passions and extravagant Ability Score Increase: Your intelligence score clothing. Their men are noted for sporting short raises by 1. thin beards. Belcadiz Elves are shorter than normal elves, and possess darker skin and almost Elf Weapon Training: You have proficiency with always black hair, though brown and rarely red the long sword, rapier, long bow and trident. hair can be found. Belcadiz Elves use the High Elf Subrace with one variance. Bonus Tool Proficiency: You are proficient with sailing vessels. Belcadiz Weapon Training. Have proficiency with the rapier, short sword, short bow and Bonus Feat: You gain the Keen Mind feat. longbow. Vyalia Elves Shadow Elves Located in Thyatis and Karameikos, the As a Shadow Elf you have lived your life reclusive Vylalia are expert foresters, known for underground waiting for the return of your people their ability to disappear into the forest without a to the surface. Your people was split off from the trace. While they keep to themselves mostly, the rest of your race in the Great Rain of Fire and Empire of Thyatis has contracted them on have spent thousands of years underground not multiple occasions to teach the way of the knowing what was left of the surface world. You Eldritch Knight to human soldiers. The Vyalia come from a deeply religious people who are just otherwise stay by themselves, and are remote now discovering there are entire civilizations enough the countries they live in leave them above you. alone. Shadow elves are known for their pale skin and Ability Score Increase: Your intelligence score light hair. Their ears are large than other elves, it raises by 1. is a giveaway in the company of others of their type. Hidden Trails: You can cast Pass Without Trace once using this trait. You regain the ability to do Ability Score Increase: Your wisdom score is so after a short rest. increased by +2 Hin Elf Weapon Training: You have proficiency with The halfings of Mystara are a stout and the long sword, short sword, crossbow and spear. proud race. They value freedom and family more than anything else. Located primarily in the Five Dark Vision: Shadow elves can see perfectly fine Shires, with a large presence in Minrothad, the in the dark to a range of 90ft. Hin are on friendly terms most nations and races save Glantri. They do possess on occasion the Sea Elves ability to counter magic, based entirely on their The Sea Elves are a tribe of elves native to relationship with the land of the Shires. the Minrothad Guilds. They are known for their uncanny sense of direction, ingrained from years 4 Shires and Minrothad Hin use the Stout subrace. by wizards. They have two distinct ethnic make Lightfoot halfings are not found in Mystara. ups, the commoners have coppery colored skin and hair ranging from red, and black. Noble Alphatians have black hair and blue toned skin. Gnomes Native language is Alphatian Gnomes are the only major