Player's Guide Nations of Mystara
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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Download PDF / Glantri (Mystara) ^ OLTYWHRFQRYG
TBBK4WZYMYVP Book » Glantri (Mystara) Glantri (Mystara) Filesize: 4.45 MB Reviews Extremely helpful to any or all category of individuals. It really is rally fascinating throgh studying time period. I am just quickly could possibly get a pleasure of reading a composed ebook. (Lawrence Keeling) DISCLAIMER | DMCA J6MYTBKFZLXO > Doc ^ Glantri (Mystara) GLANTRI (MYSTARA) To save Glantri (Mystara) PDF, you should refer to the link listed below and download the ebook or gain access to additional information which are related to GLANTRI (MYSTARA) ebook. TSR, 1999. Book Condition: New. TSR Mystara Glantri (SW (MINT/New)) Product Note: with CD Manufacturer: TSR Product Line: Mystara Type: Box Set Code: TSR2511 Copyright Date: 1995 Author: Monte Cook, Bruce Heard Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world's most powerful wizards are also its craiest princes, nothing is ever quite as it seems! Cast the magic of Glantri over your games! Inside this box you'll find: An audio CD role-playing aid with realistic sound eects and character voices for your game sessions. -
Ierendi Gazetteer
Gazetteer An Unofficial Game Supplement The Kingdom of Ierendi By Anne Gray McCready 1 Artists ................................................................ 26 Table of Contents Places of Worship ................................................ 26 Introduction ................................................................ 4 Have Wand, Will Travel: Private Investigators in The History of Ierendi ................................................. 4 Ierendi .................................................................. 27 The Founding of Ierendi According to Legend ....... 5 The Castle of Ierendi............................................ 28 The Real History of Ierendi .................................... 5 The Castle Grounds .......................................... 28 Historical Timeline of Ierendi .................................. 6 Postings on the North Wall................................ 29 The Geography of Ierendi .......................................... 8 Ierendi Schools .................................................... 31 Geology and Topography ...................................... 8 The Ierendi Public School/School of the Arts .... 31 Volcanic Activity in the Region ............................ 8 The School of the Arts ...................................... 31 Terrain and Climate Types ..................................... 9 The Military .......................................................... 31 Arid Uplands ....................................................... 9 The Naval Academy............................................ -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
The Mystara Chronicle 02-17-09 Docx
Chronicles of Mystara 1010 AC The Year of Elvin Dread Dead Introduction Vorloi is named after the Thyatian merchant family who owns the dominion. Vorloi is one of the largest sea ports in the nation, Spot Light on Karameikos, second only the Mirros. “the Kingdom of Adventure” Karameikos is one of the more central countries on the southern The People coast of Brun. Karameikos, a very young kingdom in a very old As I have already mentioned, two peoples actually form the land, lies west of Thyatis, east of the Five shires and south of inhabitants of Karameikos. Unfortunately, there is much tension Darokin. It is a nation of two peoples, the natives and the conquerors (namely the Traladaran and Thyatian people). It has The first are the ancient Traladarans who have lived here for more had a long history, most of which is recounted in the “Song of generations than most people can count. They are short, well, for Halav,” and owes much to its king, Stefan Karameikos. humans anyway, and have dark hair and pale complexions. Karameikos is a vibrant nation having grown in population over Traladarans enjoy a simple life and are often viewed as the past few decades, and especial Elvin refugees from what were superstitious by most other humans. This has to do with their love Alphiem. In Karameikos merchants and traders have sought wealth of good luck charms, evil curses, and omens from the Immortals. in markets, adventurers have found glory and excitement, as young followers of religion or the craft seek skill and knowledge. -
Dungeon Module X2 Castle Amber (Chateau D'amberville)
Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like. -
The Principalities of Glantri
COMMON WIZARD REEP Sample file 'CHEGREA'C SCHOOL OF MAGIC 1. MaiN Gantx:N 2. MaiN Scl}ool BuilC>iNG 3. Met>itatioN t:ennace 4. GnaNC> Masten's 'Cowen 5. 'Cowen Of Secnet ExpeniMeNtS 6. Ancl}ives 'Cowen 7. MUSEUM Of MONStnOIOGY s. Celestial Obsenvatony 9. 't:eMple Of Rat> I 0. l{itcl}eNS I I. DiNiNG Anea I 2. AC>MiNStnatiON 'Cowen 13. Wanel}ouse 1 4. GniffON 't:al{e·Off Anea J 5. GniffON Stable 1 6. MaGic Doon 1 7. Guant> House Sample file Sample file ~ t ' ■ • ■ ■ ■ ■ I I I • I I I I I I I I I I I I ■ I I I I I I I I I I I I ■ I I I I I I I I I I I I I I I I I I I .-.,:I I I I I I I ■ 11 I 11 I I I I I 11 I I I I I I I I I I I ■ I I I I I 11 I I I I I I I I I I I I I I I ■ if; An Official DUNGEONS & DRAGONS ® Game Supplement 'C)JePRiNcipalities Of GlaNtRi by Bruce Heard Welcome to Glantri .................................................................................... 2 History of Glantri ............... .... ...... .. ... ... ... .. .. .... ... ...... ... ......... .................. 4 Geography of Glantri .............. ...................... ...... .......... .. ........................... 6 The Glantrian Economy ................................................................................ 9 The Grand Army of Glantri . 13 Politics and Rivalries in Glantci ......................................................................... 14 Marauders, Mages, and Masters ................ .. ............................. ... ......... .. ............ 22 Guilds and Brotherhoods ................. .................. ..... ... .. ............................. -
Cnow: Eldritch Witchery
Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock. -
The Seven Secret Arts of Glantri
TTHHEE SSEEVVEENN SSEECCRREETT AARRTTSS OOFF GGLLAANNTTRRII By Matteo Barnabè An adaption for D&D 3.5E CONTENTS THE SEVEN SECRET ARTS OF GLANTRI ..................................................................................... 1 Introduction to the Secret Arts ......................................................................................... 1 Learning the Art ............................................................................................................... 1 Leaving the sect ................................................................................................................ 2 Becoming Grand Master ................................................................................................... 2 MASTER OF ALCHEMY .............................................................................................................. 3 Requirements ................................................................................................................... 3 Class Skills ....................................................................................................................... 3 Class Features .................................................................................................................. 3 MASTER OF CRYPTOMANCY ..................................................................................................... 5 Requirements ................................................................................................................... 5 Class Skills ...................................................................................................................... -
By Jeff Grubb, Aaron Allston, and Thomas M
, TM By Jeff Grubb, Aaron Allston, and Thomas M. Reid Karameiko.1 ... a cla.1.1icf antady .Jetting where bouJ a'Jventurer.1 can become legendary beroe.J. Whether you have played only the FIRST Q UESTT"' audio CD game or have enjoyed the AD&D ® game for years, you'll find high adventure in the kingdom of Karameikos. Discover a magical land sure to challenge the bravest hearts and sharpest swords. Hear this realm come to life in two extraordinary quests featuring dramatic sounds on compact disc! ln.Jide you'll di.1cover ... an interactive audio compact disc featuring thrilling sound effects, character voices, music for two adventures in Karameikos a 32-page Adventure Book compatible with the rules of the FIRST Q UEST audio CD game and the AD&D game Player'.J Handbook and Du GEO N MASTER® Guide a 128-page Explorer's Guide, lavishly illustrated in full-color 2 full-color poster-sized maps 12 parchment maps, iUustrations, and player props 8 full-color hero cards See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle . Study at the School of Magecraft. Clash swords with th~ noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover dark mysteries of the past, including the jackal-headed Hutaakans ... and much more! TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton I SBN SampleWI 53147 Cambr idge CB1 3LB file U.S.A. United Kingdo m ADVANCEDDunGEONS & DRAGONS, AD&D , DUNGEONMASTER are registered trademarks owned by TSR, Inc . -
Dragon Magazine #153
SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above.