The Mystara Chronicle 02-17-09 Docx

Total Page:16

File Type:pdf, Size:1020Kb

The Mystara Chronicle 02-17-09 Docx Chronicles of Mystara 1010 AC The Year of Elvin Dread Dead Introduction Vorloi is named after the Thyatian merchant family who owns the dominion. Vorloi is one of the largest sea ports in the nation, Spot Light on Karameikos, second only the Mirros. “the Kingdom of Adventure” Karameikos is one of the more central countries on the southern The People coast of Brun. Karameikos, a very young kingdom in a very old As I have already mentioned, two peoples actually form the land, lies west of Thyatis, east of the Five shires and south of inhabitants of Karameikos. Unfortunately, there is much tension Darokin. It is a nation of two peoples, the natives and the conquerors (namely the Traladaran and Thyatian people). It has The first are the ancient Traladarans who have lived here for more had a long history, most of which is recounted in the “Song of generations than most people can count. They are short, well, for Halav,” and owes much to its king, Stefan Karameikos. humans anyway, and have dark hair and pale complexions. Karameikos is a vibrant nation having grown in population over Traladarans enjoy a simple life and are often viewed as the past few decades, and especial Elvin refugees from what were superstitious by most other humans. This has to do with their love Alphiem. In Karameikos merchants and traders have sought wealth of good luck charms, evil curses, and omens from the Immortals. in markets, adventurers have found glory and excitement, as young followers of religion or the craft seek skill and knowledge. In The second group consists of the conquering Thyatians. The Karameikos the present and the past tug in different directions, and Thyatians have so many racial stocks mixed into their Empire it is this dynamic tension that renders the nation so vital and Thyatian look to describe them all. Thyatians care more for energetic. efficiency and end results than the Traladarans. In the more cosmopolitan cities of Mirros and Kelvin, these At A Glance Karameikans view themselves as Karameikans, with Traladaran or Thyatian blood being irrelevant. The Land: Thick, dark primeval forests are probably the best way to describe Notable Sites: the lands of Karameikos. Only a few small stretches of land around Mirros (formally Specularum), the capital city is a thriving seaport. the larger cities have been cleared for farmlands, while the rest of The town of Threshold, surrounded by wilderness in the northern the nation is uncharted woods. hill country, is a haven for adventurers. Kelvin is the only other true city within Karameikos. Despite being mostly wilderness, King Stefan has been on creating numerous roads throughout his nation. While these roads are Mage Guilds/Notable Mages: impressive near the cities of Mirros and Kelvin, with their fine Magicians Guild of Mirros cobblestones and Thyatian engineering, once the city walls are out of sight, they quickly turn into nothing more than a well-used trail. Immortals: Still, the King's men patrol these narrow dirt roads, making them Halav, Petra and Zirchev some of the safest in the Old World. Notable Temples: Also, many villages with welcoming inns and households dot these trails, allowing a traveller to always get a comfortable night's • Church of Karameikos: Newer and quickly growing. sleep. Further up north, the relatively flat shore lands slowly turn • Church of Traladara: Predominant religious organization. into rolling hills. Many veins have been discovered in these hills, • Cult of Halav: Minority following. and the mining industry of the nation is slowly on the rise. Soon enough, the hills turn into the towering Cruth Mountains, marking the northern limits of the nation. Humor / Gaming Tips To date, only five baronies can be found within the nation: Halag , once known as the Black Eagle Barony, is a land trying to recover from a former tyrannical ruler. To date, there is no baron to rule over the land, only a castellan appointed by the king. Kelvin is a major trade city at the heart of the nation. Almost all trade goods from the northern lands of the kingdom will pass through this walled city. Strangely enough, it is illegal to cast wizard spells within city walls; a fact that annoys the mages studying at the School of Magecraft in nearby Krakatos. Rugalov is the newest barony and the first with a Traladaran Baron. Baron Yuschiev is currently settling his land with only Traladarans and discouraging all Thyatians from even visiting. Threshold is a smaller barony whose main industry is logging. For some unknown reason, the village of Threshold seems to create more adventurers than anywhere else in the kingdom. The Mystara Chronicle 02-17-09.docx Tuesday, February 17, 2009 Page 1 of 4 Chronicles of Mystara 1010 AC The Year of Elvin Dread Dead Famous People Gorgon’s Gossip King Stefan Karameikos & King Ottar of Vestland is searching for a bastard son Karameikos is ruled by King Stefan Karameikos, a of his blood. Thyatian who gained rulership over the nation in AC 970 by trading his ancestral lands, the Duchy of Stories of unrest in Darokin “the Kingdom of Gold” Machetos, to Emperor Thincol of Thyatis in run wild. There is rioting in Darokin City capital of exchange for autonomous rulership over the Imperial the Kingdom. Province of Traladara. The nation was originally called the Grand Duchy of Karameikos, and Any dead near the black forests choose to not pass theoretically owed fealty to Thyatis, but following beyond the veil of life. the great war between Thyatis and Alphatia, which greatly damaged Thyatis and resulted in Alphatia's Dragons are ravaging the country side. sinking, Duke Stefan sold out his homeland and friend[1] and declared himself King, and Karameikos Demons are loose in the streets. gained greater prominence in the Known World. The Shadow Woods of Angmar are the source of the His Queen is Olivia Karameikos Great Elvin Plague and this evil is gaining force as more of the fair skinned are succumbing to it deadly King Stefan Karameikos is of late middle age. He is embrace. It is said that the shadow elves have taited of average height (5' 10" tall) but burly. His fiery red the heart tree of the once long Alfheim Elders and hair, beard, and moustache are flecked with grey, and that this has infected Ordana the mother of the Elves. his eyes are sea-blue. Unlike many rulers with extensive military backgrounds, the king is perfectly A deadly band of evil brigands has escaped Nemiston at home in any manner of dress, so he dresses to suit and are at large in the south. They are said to have the occasion. In court he bedecks himself in costly killed two dozen gold cloaks and slew the a Merchant robes, when hunting he wears simple riding gear, and Lord. going to war he prefers battered armor of solid and dependable construction. The Chronical takes no liability for the validity of these rumors as they are after all rumors. Management Miscellaneous 1010 AC is 1010 years “After Crowning”. After Crowning is after the first emperor of Thyatis is crowned . The Mystara Chronicle 02-17-09.docx Tuesday, February 17, 2009 Page 2 of 4 .
Recommended publications
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • The Principalities of Glantri
    COMMON WIZARD REEP Sample file 'CHEGREA'C SCHOOL OF MAGIC 1. MaiN Gantx:N 2. MaiN Scl}ool BuilC>iNG 3. Met>itatioN t:ennace 4. GnaNC> Masten's 'Cowen 5. 'Cowen Of Secnet ExpeniMeNtS 6. Ancl}ives 'Cowen 7. MUSEUM Of MONStnOIOGY s. Celestial Obsenvatony 9. 't:eMple Of Rat> I 0. l{itcl}eNS I I. DiNiNG Anea I 2. AC>MiNStnatiON 'Cowen 13. Wanel}ouse 1 4. GniffON 't:al{e·Off Anea J 5. GniffON Stable 1 6. MaGic Doon 1 7. Guant> House Sample file Sample file ~ t ' ■ • ■ ■ ■ ■ I I I • I I I I I I I I I I I I ■ I I I I I I I I I I I I ■ I I I I I I I I I I I I I I I I I I I .-.,:I I I I I I I ■ 11 I 11 I I I I I 11 I I I I I I I I I I I ■ I I I I I 11 I I I I I I I I I I I I I I I ■ if; An Official DUNGEONS & DRAGONS ® Game Supplement 'C)JePRiNcipalities Of GlaNtRi by Bruce Heard Welcome to Glantri .................................................................................... 2 History of Glantri ............... .... ...... .. ... ... ... .. .. .... ... ...... ... ......... .................. 4 Geography of Glantri .............. ...................... ...... .......... .. ........................... 6 The Glantrian Economy ................................................................................ 9 The Grand Army of Glantri . 13 Politics and Rivalries in Glantci ......................................................................... 14 Marauders, Mages, and Masters ................ .. ............................. ... ......... .. ............ 22 Guilds and Brotherhoods ................. .................. ..... ... .. .............................
    [Show full text]
  • Player's Guide Nations of Mystara
    Player's Guide Nations of Mystara...................................................2 Races Of Mystara.....................................................3 New Races of Mystara............................................ 7 Religions of Mystara..............................................15 Classes of Mystara................................................ 17 New Mystaran Archetypes.................................... 18 Spheres...................................................................30 Feats.......................................................................33 Rune Magic............................................................42 Calendar................................................................46 Coins......................................................................50 Tools.......................................................................51 Spells......................................................................52 Tarla's Epicurean Delights....................................58 1 The setting of Mystara is much different diplomacy. than other typical fantasy settings. The races are Language: Darokin much more distinct, there is no true half races. Magic is prevalent, there are two notable Ethengar Khanates magocracies in the Known World. The sheer A warlike people now reunited under a Golden racial variety of humans is much more than other Khan, the Ethengar people are skilled horsemen, worlds, and there are various differences between and consummate warriors. When united they the elves as well. Classes
    [Show full text]
  • By Jeff Grubb, Aaron Allston, and Thomas M
    , TM By Jeff Grubb, Aaron Allston, and Thomas M. Reid Karameiko.1 ... a cla.1.1icf antady .Jetting where bouJ a'Jventurer.1 can become legendary beroe.J. Whether you have played only the FIRST Q UESTT"' audio CD game or have enjoyed the AD&D ® game for years, you'll find high adventure in the kingdom of Karameikos. Discover a magical land sure to challenge the bravest hearts and sharpest swords. Hear this realm come to life in two extraordinary quests featuring dramatic sounds on compact disc! ln.Jide you'll di.1cover ... an interactive audio compact disc featuring thrilling sound effects, character voices, music for two adventures in Karameikos a 32-page Adventure Book compatible with the rules of the FIRST Q UEST audio CD game and the AD&D game Player'.J Handbook and Du GEO N MASTER® Guide a 128-page Explorer's Guide, lavishly illustrated in full-color 2 full-color poster-sized maps 12 parchment maps, iUustrations, and player props 8 full-color hero cards See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle . Study at the School of Magecraft. Clash swords with th~ noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover dark mysteries of the past, including the jackal-headed Hutaakans ... and much more! TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton I SBN SampleWI 53147 Cambr idge CB1 3LB file U.S.A. United Kingdo m ADVANCEDDunGEONS & DRAGONS, AD&D , DUNGEONMASTER are registered trademarks owned by TSR, Inc .
    [Show full text]
  • Dragon Magazine #153
    SPECIAL ATTRACTIONS Issue #153 In the Hands of the Gods: Vol. XIV, No. 8 11 Just hope that they dont drop you. January 1990 The Goals of the Gods Craig Barrett, Jr. Publisher 12Just what does a deity want out of life? For starters, everything. James M. Ward As Above, So Below Craig Barrett, Jr. Editor 22As men look up to gods, so do gods look to those powers above them. Roger E. Moore Following in Their Footsteps Fraser Sherman 26Why clerics of Poseidon had better not get seasick, and other priestly Fiction editor tidbits. Barbara G. Young Your Place in the Grand Scheme Tom Little Assistant editor 36Your cleric has a role in the Cosmic Plan if he can find it. Dale A. Donovan Art director O THER FEATURES Paul Hanchette Firebearer fiction by Lois Tilton Production staff 42To save a Titan, you must defy the god who punished him. Kathleen C. MacDonald The Game Wizards Jeff Grubb Gaye OKeefe Angelika Lokotz 48In which Jeff entertains a well-known visitor from the Forgotten Realms. Subscriptions The Role of Books John C. Bunnell Janet L. Winters 51 A look at how gods (and authors) handle their worlds. U.S. advertising The Ecology of the Manticore Spike Y. Jones Sheila Gailloreto Tammy Volp 56The best way to learn about this beast is probably also the worst. Through the Looking Glass Ed Dobrianski U.K. correspondent 60Want to make your very own army of dragons? Heres how! and U.K. advertising Sue Lilley The Voyage of the Princess Ark Bruce A. Heard 68A new article series explores the D&D® Known World from above.
    [Show full text]
  • Dragon Magazine #171
    SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon.
    [Show full text]
  • Prisoners!!! by Giulio Frandi
    Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played
    [Show full text]
  • Collectors Checklist by Richard © 2001, Version 2.7
    Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .
    [Show full text]
  • Threshold Magazine Issue #25
    #25 Download for Free from www.pandius.com The Mystara Magazine STRONGHOLDS The twenty-fifth issue of Mystara’s premier magazine leads you to explore cities, palaces, castles and secret lairs, refuges or obstacles for brave adventurers! A free download from thepiazza.org.uk pandius.com Previous Issues FREE Downloads of Previous Issues Previous issues of THRESHOLD - the Mystara Also available at the same location are higher Magazine, are available for download from the resolution versions of the maps that were Vaults of Pandius website. included in the issue’s PDF, allowing greater detail to be viewed. #1 - “Karameikos” #2 - “Vaults of Pandius” #3 - “The Sea of Dread” #4 - “Return to Dread” #5 - “Exploring Davania” #6 - “The Northlands” #7 - “Exploring Norwold” #8 - “Warlordsof Norwold” #9 - “Hollow World” #10 - “Elven Realms” #11 - “Thyatis & Alphatia” #12 - “Ages Past” #13 - “A Crucible of Creatures” #14 - “the Shadowdeep” #15 - “Mystaraspace” #16 - “Dwarves, Gnomes & Hin” #17 - “Western Brun” #18 - “Savage Coast” #19 - “Planes and Immortals” #20 - “Skothar” #21 - “Specularum” #22 - “Adventures & Campaigns” #23 - “Adventures & Campaigns 2” #24 - “Adventures & Campaigns 3” : The Mystara Magazine Issue #25 Contents Contents Editorial......................................................................................3 This Issue’s Contributors............................................................4 Call for Contributors...................................................................6 A Mystara Glossary.....................................................................7
    [Show full text]
  • Arena of Thyatis by John Nephew
    Piieiois CbDftMMNU' Basic Game Adventure Arena of Thyatis by John Nephew Table of Contents Introduction 2 The DM's Guide to Winging It 5 Dramatis Personae 6 Setting: Thyatis City 9 Players' Background 10 Chapter I: Dinner with Helenites 11 Credits: Chapter II: The Initiation 16 Design: John Nephew Editing: Jon Pickens Chapter III: A Day at the Circus 22 Product Manager: Bruce Heard Cover Artist: Gerald Brom Chapter IV: Escape 25 Interior Artist: David Dorman Cartography: Dennis Kauth Chapter V: Vengeance 27 Typography: Angelika Lokotz Piaytesting: Woody Eblom, Matthew Gress, Mark Rein-Hagen, Nicole Lindroos ConclusioSamplen file 31 Thanks To: Cara Moberly, the Carleton College Library, William W. Connors, Bruce Heard, Appendix I: The Order of the Sands 31 Prof. Alison Kettering, Prof. Pam Reister, Gary Thomas, Prof. Oscar Vasquez, and the Appendix II: Thyatian Names 32 Lion's Pride To Matthew Pozos, who irtroduced me to role-playing. MAPS ®1990 TSR Inc. All Rights Reserved. Printed in U.S.A. DUNGEONS & DRAGONS and D&D are registered trademarks Map 1: Thyatis City outside cover owned by TSR, Inc. The TSR logo and PRODUCTS OF YOUR IMAGINATION are Map 2: Villa Osteropolis 12 trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Dis- Map 3: The Coliseum—Upper Caverns 17 tributed to the toy and hobby trade by regional distributors. Distrib- uted in the United Kingdom by TSR, Ltd. Map 4: The Coliseum—Lower Basement 20 This module is protected under the copyright laws of the United States of America.
    [Show full text]
  • Dragon Magazine #161
    SPECIAL ATTRACTIONS Issue #161 Vol. XV, No. 4 Why Is the DM Smiling? 9 Four ways to enliven your fantasy-game campaigns. September 1990 Inside Information David Flin Publisher 10 Stop listening to tavern rumors and get the real story! James M. Ward Romance and Adventure! Tom Schlosser Romance? In a fantasy game? Youre kidding, right? Editor 15 Roger E. Moore Its sort of like a wand... Gary Coppa 21 You dont have to tell the players everything. Just tell them enough to Fiction editor get them into trouble. Barbara G. Young The Classics Campaign Marc Newman Assistant editor 32 Old dungeons never die, but novice player characters do. Dale A. Donovan Editorial assistant O THER FEATURES Joseph M. Nowak Role-playing Reviews Jim Bambra Art director 34 Glorantha and Krynn: Two worlds of high adventure! Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard Production staff 41 How can you land on the South Pole when your world has none? Gaye OKeefe Angelika Lokotz The Role of Computers Hartley, Patricia, and Kirk Lesser Tracey Zamagne 47 Warfare, from the BattleMechs cockpit to the gold dragons saddle. Subscriptions The MARVEL®-Phile David E. Martin, Chris Mortika, Scott Davis, Janet L. Winters 55 and William Tracy Two leftover Marvel heroes make their gaming appearance: Dakota U.S. advertising North and Stick. Jim Atkiss Roseann Schnering Shadow Play fiction by John P. Buentello U.K. correspondent 58 Assassins arent paid to ask why, but sometimes they do. and U.K. advertising Sue Lilley The Role of Books John C.
    [Show full text]
  • Dragon Magazine #160
    S PECIAL ATTRACTIONS Issue # 160 The City Never Sleeps Vol. XV, No. 3 9 A special feature on urban lifeand urban lowlife. August 1990 The Enemy at the Gates James R. Collier 10 How can a city defend itself from dragons and umber hulks? Publisher James M. Ward The Last Call Inn Willie Walsh 15 At last, a tavern for everyoneeven the half-orcs have their own bar! Editor Roger E. Moore The Touch of the Black Hand Matthew J. Iden 24 This thieves guild wants peace and quiet (and will steal to get them). Fiction editor Barbara G. Young AD&D Trading Cards Insert Pocket-size pictures of 17 heroes of the AD&D® game! Assistant editor Dale A. Donovan O THER FEATURES Editorial assistant Joseph M. Nowak Up, Away, and Beyond Bruce A. Heard 38 If the Princess Ark can fly into space, so can your D&D® game PCs! Art director Larry W. Smith The Voyage of the Princess Ark Bruce A. Heard 41 A daring maneuver begins a journey that leaves the world behind. Production staff The Role of Computers Hartley, Patricia, and Kirk Lesser Gaye OKeefe Angelika Lokotz 47 Beware the Black Knight as you gain glory in Conquests of Camelot. Tracey Zamagne The Ecology of the Gibbering Mouther Nigel D. Findley Subscriptions 55 The thief had to disarm a trapbut it didnt want to be disarmed. Janet L. Winters Thief on a String fiction by Dean Edmonds U.S. advertising 58 He was a master with thieves tools, but when he fell into a wizards Jim Atkiss trap, his only hope was the spoken word.
    [Show full text]