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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
The Burden of Queer Love
Press Start Burden of Queer Love The Burden of Queer Love Brianna Dym University of Colorado Boulder Abstract Video games are a unique narrative and interactive experience that allow players to construct their own fantasies through play. The fantastical possibilities a video game could explore are nearly limitless. However, a game’s design often precludes certain imaginative routes, shutting down one fantasy in favour of another. Games close out possibilities through actions as small as character design (gender, race, ability) and restrict imaginative interpretations to serve a narrow audience. Game developers design play that prioritizes hypermasculine narrative experiences, and players that do not align with this identity must condition themselves to play that excludes fantasies or alternate worlds that align with their experiences. This essay explores attempts by game development studio BioWare to create video games that are inclusive of gay, lesbian, and bisexual players by writing queer romantic narrative subplots into their games. While BioWare’s attempts are certainly not malicious, they fail time and time again, game after game, to break free of the hypermasculine and heterocentric culture dominant in the gaming industry. Instead, BioWare appropriates queer experiences and construes them as a burden to the player so as not to displace the fantasies of male, heterosexual gamers. Keywords LGBTQ identity; marginality; BioWare; queer game studies Press Start 2019 | Volume 5 | Issue 1 ISSN: 2055-8198 URL: http://press-start.gla.ac.uk Press Start is an open access student journal that publishes the best undergraduate and postgraduate research, essays and dissertations from across the multidisciplinary subject of game studies. -
20 PIECES of ENCOURAGEMENT for AWAKENING and CHANGE Peacebuilding in the Region of the Former Yugoslavia
20 PIECES OF ENCOURAGEMENT FOR AWAKENING AND CHANGE Peacebuilding in the Region of the Former Yugoslavia 1 TITLE: 20 Pieces of Encouragement for Awakening and Change Peacebuilding in the Region of the Former Yugoslavia ORIGINAL TITLE: 20 poticaja za buenje i promenu o izgradnji mira na prostoru bivše Jugoslavije EDITORS: Helena Rill Tamara Šmidling Ana Bitoljanu PUBLISHER: Centre for Nonviolent Action TRANSLATION: Marija StojanoviÊ PROOFREADING Sanja Kuljanin Rachel Muir DESIGN AND LAY-OUT Ana Humljan ColiÊ PRINT Standard 2 Publishing of this book was financially supported by the Berghof Foundation for Conflict Studies, Berlin © CNA − Centre for Nonviolent Action 2 20 PIECES OF ENCOURAGEMENT FOR AWAKENING AND CHANGE Peacebuilding in the Region of the Former Yugoslavia Edited by Helena Rill Tamara Šmidling Ana Bitoljanu Centre for Nonviolent Action Belgrade−Sarajevo, 2007 3 Contents PREFACE 7 Martina Fischer INTRODUCTION 13 Tamara Šmidling, Helena Rill I NONVIOLENCE 19 Nonviolence − Political Action from the Stance of Harmlessness, Ana Raffai II ACTIVISM(S) 43 Making Waves or − How to Turn a Mire into a Place where Something Is Happening? Slobodanka DekiÊ 50 Refl ections on Activism, Svetlana KijevËanin 64 Nationalism Entails Discrimination, Ksenija Forca and Majda PuaËa 75 One Should Use These Unexpected Chances, Vesna TerπeliË III PEACE EDUCATION 95 Peace Education − a Book or a Webpage? Iva ZenzeroviÊ ©loser 110 Peace Education as an Initiator of Social Change, Ivana FranoviÊ IV DEALING WITH THE PAST 127 Is Dealing with the Past Slow -
Chapter Iv Bosnian Crisis: Post-Formation Problems and Issues Chapter Iv
CHAPTER IV BOSNIAN CRISIS: POST-FORMATION PROBLEMS AND ISSUES CHAPTER IV BOSNIAN CRISIS : POST-FORMATION, PROBLEMS AND ISSUES Bosnia and ~erzegovina' located in the Balkans is surrounded by Croatia in the north and west and Federal Republic of Yugoslavia (FRY) in the east and south. A narrow strip of land gives Bosnia access to the Adriatic Sea. Ethnically, it is 40 per cent Muslims, 33 per cent Serbs and 18 per cent Croats and 9 per cent others. 2 [see map 11 The strength of Serb population in Bosnia and Herzegovina never reached majority since 1941, when there was a big massacre perpetrated by Croats. Since then, there has been an abrupt growth of muslim population and equally abrupt regression of the Serb and Croat population. In the 20 years period between 1961 ancl 1981 the number of Serbs in Bosnia was reduced by 05413. In I-oughly the same period the Muslim population got doubled so that for the first time since 1941 massacr'e they becamr t,he 1a1yt.st ethnic group in Bosnia and l3t~rrec~ovina. iZcrtr1~1iny to 1981 (-enslls thc Scr-LIS in Rosliia ill~tlHerz,t-1gC)virld dc~i.c~(lrlte~1 for 32.02 prr('.?nt, the' Yl~sliin~;I 3q5 I (,(.tit dr~d the, Cr (ILIIs for IR.4 v~r <.,.tit of t hr? pullI. Tn the ;t~tI t 11,. t trt~;jl nurnbc~~of Se1.11:; i r~r?.~iisetl11111 1 heir t~(?rC'crllr~(j~. Source: Keesing' s Rewrd of Mrld Events, 199 3. decreased so that according to 1991 census they accounted for only 31.33 percent of the total population. -
Confronting the Yugoslav Controversies Central European Studies Charles W
Confronting the Yugoslav Controversies Central European Studies Charles W. Ingrao, senior editor Gary B. Cohen, editor Confronting the Yugoslav Controversies A Scholars’ Initiative Edited by Charles Ingrao and Thomas A. Emmert United States Institute of Peace Press Washington, D.C. D Purdue University Press West Lafayette, Indiana Copyright 2009 by Purdue University. All rights reserved. Printed in the United States of America. Second revision, May 2010. Library of Congress Cataloging-in-Publication Data Confronting the Yugoslav Controversies: A Scholars’ Initiative / edited by Charles Ingrao and Thomas A. Emmert. p. cm. ISBN 978-1-55753-533-7 1. Yugoslavia--History--1992-2003. 2. Former Yugoslav republics--History. 3. Yugoslavia--Ethnic relations--History--20th century. 4. Former Yugoslav republics--Ethnic relations--History--20th century. 5. Ethnic conflict-- Yugoslavia--History--20th century. 6. Ethnic conflict--Former Yugoslav republics--History--20th century. 7. Yugoslav War, 1991-1995. 8. Kosovo War, 1998-1999. 9. Kosovo (Republic)--History--1980-2008. I. Ingrao, Charles W. II. Emmert, Thomas Allan, 1945- DR1316.C66 2009 949.703--dc22 2008050130 Contents Introduction Charles Ingrao 1 1. The Dissolution of Yugoslavia Andrew Wachtel and Christopher Bennett 12 2. Kosovo under Autonomy, 1974–1990 Momčilo Pavlović 48 3. Independence and the Fate of Minorities, 1991–1992 Gale Stokes 82 4. Ethnic Cleansing and War Crimes, 1991–1995 Marie-Janine Calic 114 5. The International Community and the FRY/Belligerents, 1989–1997 Matjaž Klemenčič 152 6. Safe Areas Charles Ingrao 200 7. The War in Croatia, 1991–1995 Mile Bjelajac and Ozren Žunec 230 8. Kosovo under the Milošević Regime Dusan Janjić, with Anna Lalaj and Besnik Pula 272 9. -
Repatriating Romance: Politics of Textual Transmission in Early Modern France
Repatriating Romance: Politics of Textual Transmission in Early Modern France By Linda Danielle Louie A dissertation submitted in partial satisfaction of the requirements for the degree of Doctor of Philosophy in Romance Languages and Literatures and the Designated Emphasis in Renaissance and Early Modern Studies in the Graduate Division of the University of California, Berkeley Committee in charge: Professor Timothy Hampton, Chair Professor Mairi McLaughlin Professor Victoria Kahn Fall 2017 Repatriating Romance: Politics of Textual Transmission in Early Modern France © 2018 by Linda Danielle Louie Abstract Repatriating Romance: Politics of Textual Transmission in Early Modern France by Linda Danielle Louie Doctor of Philosophy in Romance Languages and Literatures Designated Emphasis in Renaissance and Early Modern Studies University of California, Berkeley Professor Timothy Hampton, Chair This dissertation reveals the central role that transcultural literary exchange plays in the imagining of a continuous French literary history. The traditional narrative of French literary history describes the vernacular canon as built on the imitation of the ancients. However, this dissertation demonstrates that Early Modern French canon formation also depends, to a startling extent, on claims of inter-vernacular literary theft. Throughout the sixteenth and seventeenth centuries, a central preoccupation of French authors, translators, and literary theorists was the repatriation of the romance genre. Romance was portrayed as a cornerstone of French literary patrimony that Italian and Spanish authors had stolen. The repatriation of individual romance texts entailed a skillful co-opting of the language of humanist philology, alongside practices of translation and continuation usually associated with the medieval period. By looking at romance translation as part of a project of national canon formation, this dissertation sheds new light on the role that chivalric romance plays in national and international politics. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Sandstorm, All Other Wizards of the Coast Product Names, and Their Respective Logos Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
6620_17739_Chp1.indd20_17739_Chp1.indd 1 11/7/05/7/05 11:18:39:18:39 PPMM CREDITS DESIGNERS ART DIRECTOR D&D BRUCE R. CORDELL, DAWN MURIN JENNIFER CLARKE WILKES, JD WIKER COVER ARTIST DEVELOPMENT TEAM BEN THOMPSON MICHAEL DONAIS, ANDREW J. FINCH, DAVID NOONAN INTERIOR ARTISTS EDITORS STEVEN BELLEDIN, MATT CAVOTTA, CHRIS THOMASSON, CINDI RICE, CHRIS SIMS MITCH COTIE, ED COX, WAYNE ENGLAND, DAVID HUDNUT, DANA KNUTSON, DOUG MANAGING EDITOR KOVACS, TODD LOCKWOOD, CHUCK LUKACS, KIM MOHAN JIM NELSON, WILLIAM O’CONNOR, MICHAEL PHILLIPPI, STEVE PRESCOTT, WAYNE REYNOLDS, DESIGN MANAGER RON SPENCER, STEPHEN TAPPIN CHRISTOPHER PERKINS GRAPHIC DESIGNER DEVELOPMENT MANAGER DEE BARNETT, TRISH YOCHUM JESSE DECKER SENIOR ART DIRECTOR RPG CARTOGRAPHER STACY LONGSTREET DENNIS KAUTH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS SVEN BOLEN Resources: Pharaoh by Tracy and Laura Hickman; Oasis of the White Palm by Philip Meyers and Tracy Hickman; Lost Tomb of Martek by Tracy Hickman; American Geological Institute: Glossary of Geology, 1972; Physical Geology by Robert J. Foster, Charles E. Merrill Publishing Co., Columbus, Ohio, 1971; Geology by Richard M. Pearl, Barnes & Noble, Inc., New York, 1969; “The New Martian Nomenclature of the International Astronomical Union” by G. DeVaucouleurs, et al., Icarus 26, 85, 98, 1975; AL-QADIM by Jeff Grubb and Andrea Hayday; MAZTICA by Douglas Niles; Wizards.com: “The Far Corners of the World—Sand and Sun: Spells of the Desert” by James Jacobs. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. -
Dice-Rolling Mechanisms in Rpgs
Dice-Rolling Mechanisms in RPGs Torben Mogensen email: [email protected] March 28, 2006 Abstract Most RPGs (role-playing games) use some sort of randomizer when resolving ac- tions. Most often dice are used for this, but a few games use cards, rock-paper- scissors or other means of randomization. There are dozens of different ways dice have been used in RPGs, and we are likely to see many more in the future. This is not an evolution from bad methods to better methods – there is no such thing as a perfect dice-roll system suitable for all games (though there are methods that are suitable for none). But how will a designer be able to decide which of the existing dice-roll method is best suited for his game, or when to invent his own? There is no recipe for doing this – it is in many ways an art. But like any art, there is an element of craft involved. This paper will attempt to provide some tools and observations that, hopefully, will give the reader some tools for the craftman- ship involved in the art of choosing or designing dice-roll mechanisms for RPGs. 1 Introduction Ever since Dungeons & Dragons was published in 1974, randomization has, with a few exceptions, been a part of role-playing games. Randomization has been used for creating characters, determining if actions are successful, determining the amount of damage dealt by a weapon, determining encounters (“wandering monsters”, etc.) and so on. We will look mainly at randomizers in action resolution – the act of determining how successful an attempted action is. -
1539817842296.Pdf
OCTOBER 17th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.