MDAX01 the Villain Tome 1
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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Ierendi Gazetteer
Gazetteer An Unofficial Game Supplement The Kingdom of Ierendi By Anne Gray McCready 1 Artists ................................................................ 26 Table of Contents Places of Worship ................................................ 26 Introduction ................................................................ 4 Have Wand, Will Travel: Private Investigators in The History of Ierendi ................................................. 4 Ierendi .................................................................. 27 The Founding of Ierendi According to Legend ....... 5 The Castle of Ierendi............................................ 28 The Real History of Ierendi .................................... 5 The Castle Grounds .......................................... 28 Historical Timeline of Ierendi .................................. 6 Postings on the North Wall................................ 29 The Geography of Ierendi .......................................... 8 Ierendi Schools .................................................... 31 Geology and Topography ...................................... 8 The Ierendi Public School/School of the Arts .... 31 Volcanic Activity in the Region ............................ 8 The School of the Arts ...................................... 31 Terrain and Climate Types ..................................... 9 The Military .......................................................... 31 Arid Uplands ....................................................... 9 The Naval Academy............................................ -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Player's Guide Nations of Mystara
Player's Guide Nations of Mystara...................................................2 Races Of Mystara.....................................................3 New Races of Mystara............................................ 7 Religions of Mystara..............................................15 Classes of Mystara................................................ 17 New Mystaran Archetypes.................................... 18 Spheres...................................................................30 Feats.......................................................................33 Rune Magic............................................................42 Calendar................................................................46 Coins......................................................................50 Tools.......................................................................51 Spells......................................................................52 Tarla's Epicurean Delights....................................58 1 The setting of Mystara is much different diplomacy. than other typical fantasy settings. The races are Language: Darokin much more distinct, there is no true half races. Magic is prevalent, there are two notable Ethengar Khanates magocracies in the Known World. The sheer A warlike people now reunited under a Golden racial variety of humans is much more than other Khan, the Ethengar people are skilled horsemen, worlds, and there are various differences between and consummate warriors. When united they the elves as well. Classes -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
The Sea of Dread
1 Unofficial Game Accessory The Sea of Dread Colin Wilson Table of Contents Introduction .............................................................................................................................................. 3 What Everyone Knows About the Sea of Dread ...................................................................................... 5 History as the Immortals Know It ........................................................................................................... 6 Isles of the Open Sea ............................................................................................................................... 12 The Thanegioth Archipelago .................................................................................................................. 19 Emoren ......................................................................................................................................... 19 Arachne ........................................................................................................................................ 20 Utsiwano ....................................................................................................................................... 20 The Isle of Dread .......................................................................................................................... 21 Bararna ......................................................................................................................................... 21 Therian ........................................................................................................................................ -
Background for the DM the Campaign Setting Is for the Original D&D
Background for the DM The campaign setting is for the original D&D setting mapped out by the gazetteers. The Minrothad Guilds to be more precise. The party is crew on a privateer ship, out of Dmitrov in the Grand Duchy of Karmeikos. Each in the party has their own goal. The first Mate welcomes the crew aboard, and welcomes the new members of the crew “Welcome to the Ocean's ghost gentlemen, ladies, and everything in-between. Captained by the Hero and some say disgraced Merchant Prince Captain Alturus. He's tough, fair, and a demon with the blade and dagger. The captain's seen us out of more scrapes than I care to admit, woulda been lost without im. Bebo is a bit more than a pet, with silver hair and a knowing stare. Few be the men who can beat im up the main Mast.” . The Setup The party have joined the Ocean’s Ghost as Scuppers in the Minrothad Guilds. Some minor testing, like, climb the main mast, swim under the ship, fist fights, general training and drills. Rumors are that Goblin ships have been seen around, and the ship might clear a few out, for training. They set course for Seawell to investigate rumors of Goblin pirates, and find that two regular transport ships have not arrived in port, over the last fortnight. The captain allows some of the crew to spend a little time in town gathering information. This is done to evaluate skills that the crew might have that are not standard sailing skills. -
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Ролева Игра Книга ÑÐ ¿Ð¸ÑÑ ŠÐº https://bg.listvote.com/lists/books/works/original-dungeons-%26-dragons- Original Dungeons & Dragons 3356338/characters Deities & Demigods https://bg.listvote.com/lists/books/works/deities-%26-demigods-5252594/characters Dungeons & Dragons Rules https://bg.listvote.com/lists/books/works/dungeons-%26-dragons-rules-cyclopedia- Cyclopedia 16992133/characters https://bg.listvote.com/lists/books/works/expanded-psionics-handbook- Expanded Psionics Handbook 5420750/characters https://bg.listvote.com/lists/books/works/arms-and-equipment-guide- Arms and Equipment Guide 4793853/characters https://bg.listvote.com/lists/books/works/the-complete-psionics-handbook- The Complete Psionics Handbook 7727174/characters https://bg.listvote.com/lists/books/works/player%27s-option%3A-skills-%26-powers- Player's Option: Skills & Powers 7203256/characters Council of Wyrms https://bg.listvote.com/lists/books/works/council-of-wyrms-16988759/characters Dungeon Master Option: High-Level https://bg.listvote.com/lists/books/works/dungeon-master-option%3A-high-level- Campaigns campaigns-5315144/characters The Lost City https://bg.listvote.com/lists/books/works/the-lost-city-7748595/characters Eberron Campaign Setting https://bg.listvote.com/lists/books/works/eberron-campaign-setting-5331823/characters https://bg.listvote.com/lists/books/works/greyhawk%3A-the-adventure-begins- Greyhawk: The Adventure Begins 5608398/characters The Magister https://bg.listvote.com/lists/books/works/the-magister-7749549/characters Magic of -
Dragon Magazine #148
Issue #148 Vol. XIV, No. 3 August 1989 13 Fighting the Good Fight: Publisher A look into the ways of the warrior, Mike Cook Always Wear Your Best Suit — Gordon R. Menzies Editor 14Your armor could become the most valuable treasure you own. Roger E. Moore Tracking Down the Barbarian - David Howery Assistant editor Fiction editor 18 If Conan is the only barbarian you know, you’ve got a lot to learn. Anne Brown Barbara G. Young Good Does Not Mean Boring Scott Bennie Editorial assistant 24No one said that all paladins have to art exactly alike—and they don’t! Kimberly J. Walter The Corrected Cavalier David Howery Art director 30Knighthood flowers again (with a little judicious pruning). Lori Svikel Production staff Paul Hanchette Angelika Lokotz Arcane Lore — Bruce Kvam Kathleen C. MacDonald Gaye O’Keefe 34Wizards aren’t clerics, but they, too, can cure wounds. Subscriptions U.S. Advertising Luck of the Draw Robin Jenkins Janet L. Winters Sheila Gailloreto 44 Knowledge has a high price if you study the deck of many things. U.K. correspondent The Deck of Many Things Christopher Christou INSERT George Barr Pick a card—any card—from the most popular magical item of all! U. K. advertising The Game Wizards — Steve Estvanik Sue Lilley 54The tactics of victory: the SNIPER!™ game comes to CompuServe. Role-playing Reviews Jim Bambra 60 Even monsters deserve respect—and here’s how they get it. The Role of Computers — Hartley, Patricia, and Kirk Lesser 68Saving the world from evil: Prophecy and The Magic Candle. Around the World in 36 Levels Jim Bambra 78 Adventures are for everyone in the D&D® game’s Known World Through the Looking Glass Robert Bigelow 84A bad day at Retirement Village—or, A giant troll never forgets. -
Sources of Material Used in the Compilation Books I Created
Sources of material used in the compilation books I created TSR Products 1001 Basic Set (Basic D&D) 1011 Basic Set (Red) (Basic D&D) v2 1012 Expert Set (Basic D&D) v1 1011 Basic Set (Revised) (Basic D&D) 1012 Expert Set (Revised) (Basic D&D) 1013 Companion Set (Basic D&D) 1021 Master Set (Basic D&D) 1017 Immortals Set (Basic D&D) 1082 Wrath of the Immortals (Basic D&D) 1094 Champions of Mystara (Basic D&D) 1073 The Dragon's Den (Basic D&D) 1076 The Goblin's Lair (Basic D&D) 1081 The Haunted Tower (Basic D&D) 1100 Dragon Quest (Basic D&D) 1106 The Classic Dungeons & Dragons Game (Basic D&D) 1070 Dungeons & Dragons Game (Basic D&D) TSR Accessories 9100 AC1 The Shady Dragon Inn (Basic D&D) 9099 AC2 Combat Shield and Mini-adventure (Basic D&D) 9121 AC3 3-D Dragon Tiles with The Kidnapping of Princess Arelina (Basic D&D) 9116 AC4 The Book of Marvelous Magic (Basic D&D) 9037 AC5 Player Character Record Sheets (Basic D&D) 9037 AC6 Player Character Record Sheets (Basic D&D) 9156 AC7 Master Player Screen (Basic D&D) 9145 AC3/AC5 (AC8) 3-D Dragon Tiles with The Revenge of Rusak (Basic D&D) 9173 AC9 Creature Catalogue (Basic D&D) 9211 AC10 Bestiary of Dragons and Giants (Basic D&D) 9220 AC11 The Book of Wondrous Inventions (Basic D&D) 9437 DMR1 Dungeon Master’s Screen (Basic D&D) 9438 DMR2 Creature Catalog (Basic D&D) 9403 TM1 The Western Countries Trail Map (Basic D&D) 9404 TM2 The Eastern Countries Trail Map (Basic D&D) 9011 Monster & Treasure Assortment Set 1 Levels 1-3 (Basic D&D) 9012 Monster & Treasure Assortment Set 2 Levels 4-6 (Basic D&D) -
Codex Immortalis, Book I: Guide to the Immortals
BY MARCO DALMONTE BBOOOOKK OONNEE GGUUIIDDEE TTOO TTHHEE IIMMMMOORRTTAALLSS This work is a freeware manual in the form of an e–book: a paper version of the “Codex Immortalis” does not exist and it never will nor will it be published for financial gain. This manual is freely downloadable from the net and it is possible to freely print it out in part or in its totality. Any activity of sale, gain or profit is prohibited, such as the alteration of the present document; any form of non-profit making distribution must however be authorized previously by the author (for any request, refer to the e–mail address of the author of the current book). The imagery present in this document has been taken from the net without the consent of its owners: the owners of such can write to the e–mail address shown on the following page and I will see to the immediate removal of his work. Dungeons & Dragons®, D&D® and the Mystara™ setting are registered marks of TSR Inc., a division of Wizards of the Coast Inc.: their use isn’t in any way a form of competition for their intellectual property nor, however, does it imply TSR Inc. approval or permission. Any part of this work that refers to Third Edition and to “d20 System”: this latter (and the relevant logo) are registered marks of Wizards of the Coast, Inc. and are used according to the terms in the d20 System License version 6.0. It’s possible to obtain a copy of this license on the www.wizards.com/d20 site. -
AD&D 2Nd Edition Core Products
AD&D 2nd Edition Core Products - Rulebooks 2100 Dungeon Master's Guide (original cover) 2101 Player's Handbook (original printing) 2121 Tome of Magic (hardcover) 2121S Tome of Magic (softcover) 2138 Book of Artifacts (hardcover) 2138S Book of Artifacts (softcover) 2159 Player's Handbook (black "revised" printing) 2160 Dungeon Master Guide (black "revised" printing) AD&D 2nd Edition Core Products - Boxed Sets 1134 Introduction to AD&D (2nd Ed.) with audio CD (small box) 1135 Introduction to AD&D (2nd Ed.) with audio CD (large box) AD&D 2nd Edition Core Products - Fast Play Game 11331 Wrath of the Minotaur 11373 Eye of the Wyvern 11450 Dungeons & Dragons® Game AD&D 2nd Edition Core Products - Optional Core Rules 2156 DM's Option: High-Level Campaigns (hardcover) 2156S DM's Option: High-Level Campaigns (softcover) 2149 Player's Option: Combat & Tactics (hardcover) 2149S Player's Option: Combat & Tactics (softcover) 2154 Player's Option: Skills & Powers (hardcover) 2154S Player's Option: Skills & Powers (softcover) 2163 Player's Option: Spells & Magic (hardcover) 2163S Player's Option: Spells & Magic (softcover) 11383 Campaign Option: Council of Wyrms AD&D 2nd Edition Core Products - DM Reference Guide 2112 DMRG1 Campaign Source Book & Catacomb Guide 2114 DMRG2 Castle Guide 2123 DMRG3 Arms and Equipment Guide 2128 DMRG4 Monster Mythology 2133 DMRG5 Creative Campaigning 2144 DMRG6 Complete Book of Villains 2151 The Complete Book of Necromancers 2164 Sages and Specialists 2170 Of Ships and the Sea AD&D 2nd Edition Core Products - Player Reference