The Seven Secret Arts of Glantri
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TBBK4WZYMYVP Book » Glantri (Mystara) Glantri (Mystara) Filesize: 4.45 MB Reviews Extremely helpful to any or all category of individuals. It really is rally fascinating throgh studying time period. I am just quickly could possibly get a pleasure of reading a composed ebook. (Lawrence Keeling) DISCLAIMER | DMCA J6MYTBKFZLXO > Doc ^ Glantri (Mystara) GLANTRI (MYSTARA) To save Glantri (Mystara) PDF, you should refer to the link listed below and download the ebook or gain access to additional information which are related to GLANTRI (MYSTARA) ebook. TSR, 1999. Book Condition: New. TSR Mystara Glantri (SW (MINT/New)) Product Note: with CD Manufacturer: TSR Product Line: Mystara Type: Box Set Code: TSR2511 Copyright Date: 1995 Author: Monte Cook, Bruce Heard Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is SW (MINT/New). Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: There's something unique about a land where wizards rule. Marvels abound. Glamour tantalizes. Dangers await, cloaked in illusion. Whether a hero chooses to wield magic or steel, conjuring up adventure becomes as easy as a walk through the rolling hills of Nouvelle Averoigne - or one of the other dozen principalities that make up this remarkable land. And when the world's most powerful wizards are also its craiest princes, nothing is ever quite as it seems! Cast the magic of Glantri over your games! Inside this box you'll find: An audio CD role-playing aid with realistic sound eects and character voices for your game sessions. -
Dungeon Module X2 Castle Amber (Chateau D'amberville)
Dungeon Module X2 Castle Amber (Chateau d'Amberville) AN ADVENTURE FOR CHARACTER LEVELS 3-6 Trapped in the mysterious Castle Amber, you find yourselves cutoff from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it? This module contains referee notes, background information, maps, and exploration keys intended for use with the D&D Expert rules. Be sure to look for other D&D modules from TSR, the Game Wizards! Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. (C)1981 TSR Hobbies, Inc. All Rights Reserved. DUNGEONS & DRAGONS and D&D are registered trademarks owned by TSR Hobbies, Inc. PRINTED IN U.S.A. TSR Hobbies, Inc. 9051 ISBN 0-935696-51-2 POB 756 Lake Geneva, WI 53147 DUNGEONS & DRAGONS Expert Set During the adventures the DM should be careful to give the player characters a reasonable chance for survival. The emphasis is on reasonable. Try to be impartial and fair, but if players persist at taking Dungeon Module X2 unreasonable risks, or if bravery turns into foolhardiness, the DM CASTLE AMBER should make it clear that the characters will die unless they act more intelligently. Everyone should cooperate to make the adventure fun (CHATEAU D'AMBERVILLE) and exciting. Castle Amber is intended for use with the DUNGEONS & When describing monster encounters, the DM should not describe DRAGONS Expert Set, which continues and expands the D&D Basic them only by what they look like. -
The Principalities of Glantri
COMMON WIZARD REEP Sample file 'CHEGREA'C SCHOOL OF MAGIC 1. MaiN Gantx:N 2. MaiN Scl}ool BuilC>iNG 3. Met>itatioN t:ennace 4. GnaNC> Masten's 'Cowen 5. 'Cowen Of Secnet ExpeniMeNtS 6. Ancl}ives 'Cowen 7. MUSEUM Of MONStnOIOGY s. Celestial Obsenvatony 9. 't:eMple Of Rat> I 0. l{itcl}eNS I I. DiNiNG Anea I 2. AC>MiNStnatiON 'Cowen 13. Wanel}ouse 1 4. GniffON 't:al{e·Off Anea J 5. GniffON Stable 1 6. MaGic Doon 1 7. Guant> House Sample file Sample file ~ t ' ■ • ■ ■ ■ ■ I I I • I I I I I I I I I I I I ■ I I I I I I I I I I I I ■ I I I I I I I I I I I I I I I I I I I .-.,:I I I I I I I ■ 11 I 11 I I I I I 11 I I I I I I I I I I I ■ I I I I I 11 I I I I I I I I I I I I I I I ■ if; An Official DUNGEONS & DRAGONS ® Game Supplement 'C)JePRiNcipalities Of GlaNtRi by Bruce Heard Welcome to Glantri .................................................................................... 2 History of Glantri ............... .... ...... .. ... ... ... .. .. .... ... ...... ... ......... .................. 4 Geography of Glantri .............. ...................... ...... .......... .. ........................... 6 The Glantrian Economy ................................................................................ 9 The Grand Army of Glantri . 13 Politics and Rivalries in Glantci ......................................................................... 14 Marauders, Mages, and Masters ................ .. ............................. ... ......... .. ............ 22 Guilds and Brotherhoods ................. .................. ..... ... .. ............................. -
Cnow: Eldritch Witchery
Advanced Dungeons & Dragons 2nd Edition The Complete Netbook of Witches & Warlocks: Eldritch Witchery Supplement I 1 The Complete Netbook of Witches and Warlocks: Eldritch Witchery Forward Welcome to the first supplement to the Complete Netbook of Witches and Warlocks. This supplement will contain new ideas, revised old ones, and some extra things I thought you might enjoy. It took me close to 10 years to start and then finish my first netbook. Hopefully this one will not take as long. To begin with, none of the information in this volume is necessary or required to continue to play your witch characters. There is some additional information and errata, but most will be new information. Also there will be some information that is not necessarily witch related, but designed to add extra background to the worlds the witch is likely to play in. This supplement pays homage to the Original Dungeons and Dragons game supplement Eldritch Wizardry. That supplement introduced demons, psionics, artifacts and druids to the D&D game for the first time. It also was the first D&D product that came close to being banned. The controversial cover art, a nude blond woman bound up for a sacrifice, made this a rare item to find. Eldritch Witchery, which conversely has no cover art, will not be as rare or as collectable, but hopefully it will provide you with as much fun as the first provided me. Copies of this supplement, the original Complete Netbook of Witches and Warlocks, as well as any future supplements can be found at my website at http://www.rpghost.com/WebWarlock or http://go.to/WebWarlock. -
Player's Guide Nations of Mystara
Player's Guide Nations of Mystara...................................................2 Races Of Mystara.....................................................3 New Races of Mystara............................................ 7 Religions of Mystara..............................................15 Classes of Mystara................................................ 17 New Mystaran Archetypes.................................... 18 Spheres...................................................................30 Feats.......................................................................33 Rune Magic............................................................42 Calendar................................................................46 Coins......................................................................50 Tools.......................................................................51 Spells......................................................................52 Tarla's Epicurean Delights....................................58 1 The setting of Mystara is much different diplomacy. than other typical fantasy settings. The races are Language: Darokin much more distinct, there is no true half races. Magic is prevalent, there are two notable Ethengar Khanates magocracies in the Known World. The sheer A warlike people now reunited under a Golden racial variety of humans is much more than other Khan, the Ethengar people are skilled horsemen, worlds, and there are various differences between and consummate warriors. When united they the elves as well. Classes -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
YA Fantasy Book Guide
YA Fantasy Book Guide Novels (Cont.) Novels Sweetblood (Hautman) Damsel (Arnold) Daggers & Debutantes (Hawkins) The Deepest Roots (Asebedo) The Love That Split the World (Henry) Sleepless (Balog) The Lantern’s Ember (Houck) Starstruck (Balog) Tender Morsels (Lanagan) Wonder Woman: Warbringer (Bardugo) The Books of Earthsea (LeGuin) Heart of Thorns (Barton) Now You See Her (Leighton) Girls Made of Snow & Glass (Bashardoust) Ash (Lo) Chime (Billingsley) Bad Blood (Lunette) The Darkest Part of the Forest (Black) Catwoman: Soulstealer (Maas) Merrow (Braxton-Smith) When the Moon Was Ours (McLemore) In Other Lands (Brennen) Sang Spell (Naylor) Buffy: Tales of the Slayer (Buffy) And the Ocean Was Our Sky (Ness) Wish (Bullen) The Scourge (Nielsen) The Good Demon (Cajoleas) Newt’s Emerald (Nix) Out of the Blue (Cameron) Robots Vs. Fairies (Parisien) The Siren (Cass) East (Pattou) Tales from the Shadowhunter Academy (Clare) Andromeda Klein (Portman) The Bane Chronicles (Clare) A Hat Full of Sky (Pratchett) Ghosts of the Shadow Market (Clare) The Amazing Maurice & His Educated Atlantia (Condie) Rodents (Practchett) Fade (Cormier) The Wee Free men (Pratchett) Transcendent (Detweiler) Miles Morales: Spider-Man (Reynolds) Tears of the Salamander (Dickinson) Bone Gap (Ruby) Entwined (Dixon) The Little Prince (Saint-Exupery) Fire & Heist (Durst) The Rithmatist (Sanderson) A Kiss In Time (Flinn) More Happy Than Not (Silvera) Spellbook of the Lost & Found (Fowley-Doyle) Iron Cast (Soria) The Graveyard Book (Gaiman) All the Crooked Saints (Stiefvater) The Sleeper & the Spindle (Gaiman) A Room Away From the Wolves (Suma) M is for Magic (Gaiman) Tales From the Inner City (Tan) Stardust (Gaiman) Trollhunters (Toro) Strange Grace (Gratton) The Boneless Mercies (Tucholke) The Waning Age (Grove) Voices of Dragons (Vaughn) A Skinful of Shadows (Hardinge) Welcome to Bordertown (Welcome) Tess of the Road (Hartman) Poison (Wooding) Seraphina (Hartman) Blood & Sand (Wyk) (Cont. -
The Secret Circle: the Divide Copyright © 2012 by Alloy Entertainment and L
Created by L. J. SMITH Written by Aubrey Clark THE SECRET CIRCLE The Divide Contents Cover Title Page Chapter 1 Chapter 2 Chapter 3 Chapter 4 Chapter 5 Chapter 6 Chapter 7 Chapter 8 Chapter 9 Chapter 10 Chapter 11 Chapter 12 Chapter 13 Chapter 14 Chapter 15 Chapter 16 Chapter 17 Chapter 18 Chapter 19 Chapter 20 Chapter 21 Chapter 22 Chapter 23 Chapter 24 Chapter 25 Chapter 26 Chapter 27 Chapter 28 Chapter 29 Chapter 30 About the Author Other Books from L. J. Smith Credits Back Ads Copyright About the Publisher Chapter 1 Adam’s car windows were foggy with the heat of their breath. It was a balmy night at dusk, and the air was scented with early signs of spring—a perfect night to roll down the windows and enjoy the breeze while they kissed. But Cassie insisted the windows stay closed, for privacy. Besides, she liked the feeling of being cocooned in such close quarters with Adam, insulated from the outside world by the steamy glass. They were going to be late for their meeting, but inside this cloud, she didn’t care. “We should go in,” she said halfheartedly. “Just five more minutes. It’s not like they can start without you.” Right, Cassie thought, because I’m a leader. All the more reason not to be late because I’m making out with my boyfriend. Boyfriend. The notion still made her giddy, even after all these weeks. She watched the way the setting sun brought out the multicolored highlights in Adam’s tangled hair— shades of burgundy and orange—and the crystalline sparkle in his blue eyes. -
Sasquatch, Mountain (Yeti, Abominable Snowman)
Sasquatch, Mountain (Yeti, Abominable Snowman) New Playable BECMI Race for the Mystara Campaign Setting. By Havard • Prime Requisite: Str and Con • Ability Score Mods: St +2, In-2 • Ability Score Max: Wis Max 16, In, Max 16. Others Max 18. • Weapons allowed: Sasquatches have no training with any weapons. At normal monster level, they can toss boulders (Basic mastery) • Armor allowed: Sasquatches are unable to wear any normal armor. They can have armor specially fitted to them at increased costs. They gain a natural AC as they progress in levels due to their thick furry hides. • Save as: Dwarf Two types of Sasquatch are normally found on Mystara. The mountain variety, sometimes known as Yeti or Abominable Snowman is found in many of the mountain areas of the Known World. Many are found in the mountains near Glantri and Rockhome. Mountain Sasquatches are tall apelike humanoids. They have powerful bodies with large feet and claws and their bodies are covered by thick white fur. Most Mountain Sasquatches make their homes in caves where they live in family units, far removed from the lands of other races. While they are usually shy and peaceful, some especially violent individuals are driven out and may find themselves in the lowlands, giving other Sasquatches a bad reputation. In combat, Sasquatches prefer to use their claws or tossing boulders (range 50’ or 15 meters, damage 2d8). If they hit a target with both claw attacks, they can squeeze the target for additional damage which increases as the Sasquatch gains levels. Sasquatches can be monster spellcasters Wiccas (2nd level) or Druids (4th level). -
Dragon Magazine #163
SPECIAL ATTRACTIONS Issue #163 9 The endless challenge of magic. Vol. XV, No. 6 November 1990 Back To School Magic School! Gregory W. Detwiler 10 If you want to be a specialist mage, youd better know each schools Publisher pros and cons. James M. Ward Oops! Sorry! Donald Hoverson Editor 15 So you miscast a fireball spell. What could possibly happen? Roger E. Moore Hedge Wizards Gregg Sharp 18 Some mages are perfectly happy to see a dungeon. Fiction editor never Barbara G. Young Magic Gone Haywire Rich Stump 27 Lots of things can go wrong with a magical item. Such as . Assistant editor Dale A. Donovan A Hoard For the Horde David Zeb Cook Insert A gatefold special: A hoard (horde?) of four new monsters for the Art director FORGOTTEN REALMS setting. Larry W. Smith Production staff OTHER FEATURES Gaye OKeefe Angelika Lokotz Tracey Zamagne The Role of Books John C. Bunnell 32 Murders most foul in universes most bizarre. Subscriptions Janet L. Winters The Voyage of the Princess Ark Bruce A. Heard 41 Betrayal and escapeinto the claws of darkness. U.S. advertising The Role of Computers Hartley, Patricia, and Kirk Lesser Roseann Schnering 47 When a dungeon thaws out, it goes bad right away. U.K. correspondent Storm Winter fiction by M. C. Sumner and U.K. advertising 58 Her father was kidnapped. Then a kidnapper came to ask for her help. Sue Lilley The MARVEL®-Phile David E. Martin, Chris Mortika, Scott Davis, 71 and William Tracy Just because a villain is dead doesnt mean you cant bring him to life. -
Dragon Magazine #216
Issue #216 Vol. XIX, No. 11 SPECIAL ATTRACTIONS April 1995 Bazaar of the Bizarre Steven Miller Publisher 10 We liked this article so much, we made TSRs Games TSR, Inc. Dept., hire Steven. Associate Publisher Brian Thomsen Fuzzy Reviews Spike Y. Jones 16 Read these (serious) reviews of plush-animal Editor-in-Chief miniatures rules. (No, we really are serious. Could we Kim Mohan make up something this goofy?) Associate editor Dale A. Donovan April Fools Faxions Tim Beach 22 Add these faxions to your PLANESCAPE campaign. Fiction editor Barbara G. Young We mean it, go ahead, please . Bards on the Run Editorial assistants Wolfgang H. Baur 30 We just cant seem to stop printing these silly songs. Michelle Vuckovich We know its sick and wrong, but were hooked. Its Art director an illness, really. Larry W. Smith Production FICTION Renee Ciske Tracey Isler Dead Mans Curse Roy V. Young 82 Read this excerpt from a book you cant buy until August. Subscriptions Janet L. Winters (Whose idea was this?) U.S. advertising Cindy Rick REVIEWS U.K. correspondent Eye of the Monitor David Zeb Cook and U.K. advertising 63 Carolyn Wildman Turn on your monitor, rev up your hard drive, and open fire on the bad guys in Doom II. DRAGON® Magazine (ISSN 0279-6848) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, Inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. -
The Secret Circle
SECRET CIRCLE Pilot Written by Andrew Miller Draft Date: February 3rd, 2011 SECRET CIRCLE TEASER EXT. ROAD - NIGHT A long winding street somewhere in small town, USA. The road is empty when a car FLIES by. Florida plates. INT. CAR - NIGHT Behind the wheel is CASSIE BLAKE, 16, having a private moment with the STEREO. Singing her heart out. Something she’d never do around anyone else. But alone -- she’s a rock star. An extremely off-key rock star. Ridiculously cute. CLOSE ON HER FACE. A scrubbed clean natural beauty. She has that loner stare. All question and doubt. She’s startled by a HONKING HORN. Headlights blind. As a car WHIZZES by, passing her. She road rages. CASSIE C’mon. Really? Asshole. But then -- her front wheel EXPLODES. A blowout. The car jerks and skids, careening off the road. Cassie responds instantly. She lets off the gas, turns into the skid, and the car jerks and grinds to a stop. EXT. SIDE OF THE ROAD - NIGHT Cassie gets out, looks to her front tire. It’s flat. Cassie groans in frustration. Looks around. Lots of trees. Houses in the distance. Not a lot of options. But then-- She sees a car IDLING half a block up the road. The same one that passed her. It just sits there. As if watching. She can’t make out who’s behind the wheel. She calls out. CASSIE Hey... Can I get a...? The car quickly speeds away. Fuck you very much. Cassie goes back to her car, reaches in for her cell phone.