Dragon Magazine #177

Total Page:16

File Type:pdf, Size:1020Kb

Dragon Magazine #177 S PECIAL ATTRACTIONS Issue #177 Belief for the Referee Vol. XVI, No. 8 9 Four articles to help the Dungeon Master remain the master. January 1992 Keeping the Party Going Jim Shamlin 10 How do you get a half-orc, a dwarf, and an elf to work together? Publisher James M. Ward Thats Progress! Thomas M. Kane 15 The technological invasion of fantasy games: Gunpowder and worse. Editor Secrets of the Masters Revealed Michael J. DAlfonsi Roger E. Moore 20 A great DM = 1% inspiration + 99% perspiration. Fiction editor Defend Yourself Blake Mobley Barbara G. Young 24When there are too many dice, make your players roll them! Associate editor Dale A. Donovan O THER FEATURES Editorial assistant The Game Wizards Steven E. Schend Wolfgang H. Baur 26 A look at the ultimate one-volume RPG: The D&D® Rules Cyclopedia. If I Ruled the World . Marcus L. Rowland Art director 28 Being a mad scientist is not just a job its an adventure! Larry W. Smith The Role of Books John C. Bunnell Production staff 34 Is that a poltergeist or a lake monster? Check these new encyclopedias Gaye OKeefe Angelika Lokotz for the answer. Tracey Zamagne The Heroic Worlds Role-Playing Game Quiz Lawrence Schick 39 Twenty questions that will drain your brain on games! Subscriptions Janet L. Winters The Voyage of the Princess Ark Bruce A. Heard 41 Have you heard of anyone who didnt want help slaying a dragon? U.S. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 57 Might and Magic III: terror in the Isles of Terra. U.K. correspondent The MARVEL®-Phile Scott Davis and Steven E. Schend and U.K. advertising 79 Bad super women: cybernetic, sorcerous, and just plain mean. Bronwen Livermore Defenders of the Hearth Chris Perry 82 It isnt wise to look down on halfling specialty priests. Human Voices fiction by Jean Lorrah 90 Love conquers all, or so we would like to think. Think Big Thomas M. Kane 96 Elephants: Theyre unstoppable, theyre impressive, and they have lots of trunk space. Special Delivery From Outer Space Michael DeWolfe 99 Time flies with a temporal compressor for SJGs GURPS® SPACE game. Through the Looking Glass Robert Bigelow 112 Miniatures gaming, quick and easy, from Grenadier. D EPARTMENTS 5 Letters 69 Convention Calendar 102 Dragonmirth 6 Editorial 75 Forum 104 Twilight Empire 52 Sage Advice 94 TSR Previews 108 Gamers Guide COVER This months cover painting was originally part of a portfolio submitted by William Carman. We realized that this particular piece would be perfect for an issue on Dungeon Mastering, and we picked it up right away. In his letter, Mr. Carman said that he hoped the painting looks good. It does. Thanks! 4 JANUARY 1992 DRAGON® Magazine (ISSN 0279-6848) is published monthly by TSR, Inc., P.O. Box 756 (201 Sheridan Springs Road), Lake Geneva WI 53147, United States of America. The postal address for all materials from the United States of America and Canada except subscrip- ion orders is: DRAGON® Magazine, P.O. Box 111, (201 Sheridan Springs Road), Lake Geneva WI 53147, U.S.A.; telephone (414) 248-3625; fax (414) 248-0389. The postal address for all materials from Europe is: DRAGON Magazine, TSR Ltd., 120 Church End, Cherry Hinton, Cambridge CB1 3LB, United Kingdom; telephone: (0223) 212517 (U.K.), 44-223-212517 (international); telex: 318761; fax (0223) 248066 (U.K.), 44-223-248066 (international). Distribution: DRAGON Magazine is available from What did you think of this issue? Do you have middle ground could be reached. game and hobby shops throughout the United States, Name and address Canada, the United Kingdom, and through a limited a question about an article or have an idea for a lumber of other overseas outlets. Distribution to the book new feature you’d like to see? In the United withheld by editor trade in the United States is by Random House, Inc., and States and Canada, write to: Letters, DRAGON® in Canada by Random House of Canada, Ltd. Distribution Magazine, PO. Box 111, Lake Geneva WI 53147, Ive withheld the writers name because this to the book trade in the United Kingdom is by TSR Ltd. topic is a very touchy one here at TSR, Inc. On a Send orders to: Random House, Inc., Order Entry U.S.A. In Europe, write to: Letters, DRAGON Department, Westminster MD 21157, U.S.A.; telephone: Magazine, TSR Ltd., 120 Church End, Cherry personal level, I strongly feel that being a DM is (800) 733-3000. Newsstand distribution throughout the Hinton, Cambridge CB1 3LB, United Kingdom. a labor of love. You do it because its fun for you United Kingdom is by Seymour Press Ltd., 334 Brixton and your friends. If you feel like you are pour- Road, London SW9 7AG, United Kingdom; telephone. 01-733-4444. ing too much time, money and effort into the Subscriptions: Subscription rates via second-class game without getting a worthwhile return, you mail are as follows: $30 in U.S. funds for 12 issues sent DMs dilemma: should cut back on what you put into your to an address in the U.S. or Canada: £16 for 12 issues game; people can have a perfectly good time sent to an address within the United Kingdom; £24 for 12 issues sent to an address in Europe; $50 in U.S. funds Fee or free? without loads of expensive little extras like for 12 issues sent by surface mail to any other address, special miniatures. (And $6,000 is a lot of or $90 in U.S. funds for 12 issues sent air mail to any money!) DMing inexpensively does not mean other address. Payment in full must accompany all Dear Dragon, subscription orders. In the U.S. and Canada, methods of I am writing about an idea that has been producing a bad game, as marvelous games are payment include checks or money orders made payable bouncing around in my head for some time. It is run all the time using little more than the basic to TSR, Inc., or charges to valid MasterCard or VISA whether or not a DM should charge players for reference books and some dice and paper. If credit cards; send subscription orders with payments to: you have to put an adventure on the shelf, TSR, Inc., PO. Box 5695, Boston MA 02206, U.S.A. In taking them through an adventure. I have heard the United Kingdom, methods of payment include that there are DMs who do just that. Many remember that you may have the chance to run cheques or money orders made payable to TSR Ltd., or people are probably strongly against this, but it again with an entirely new group if you or charges to a valid ACCESS or VISA credit card; send your players move. subscription orders with payments to TSR Ltd., as per there are some good reasons for doing so. that address above. Prices are subject to change without I would first like to comment against it in People play role-playing games because the prior notice. The issue of expiration of each subscription certain situations. For instance, if you have a game sessions are usually fun and free. Charg- is printed on the mailing label of each subscriber’s copy regular gaming group in which players regu- ing admission for a game puts it in a whole new of the magazine. Changes of address for the delivery of light, one that might not serve you well in the subscription copies must be received at least six weeks larly take turns DMing, then by all means the prior to the effective date of the change in order to assure games should be free. long run. Is your game worth $3 per session? uninterrupted delivery. However, if one person gets stuck DMing all Can you deal with the pressure of knowing that Back issues: A limited quantity of back issues is the time, I see no reason why he shouldn’t the players are going to expect their moneys available from either the TSR Mail Order Hobby Shop worth with each and every session? Will your (P.O. Box 756, Lake Geneva WI 53147, U.S.A.) or from profit (although he never really will). The rea- TSR Ltd. For a free copy of the current catalog that lists son for this is that a lot of players don’t seem to campaign slowly head for the Monty Haul, out- available back issues, write to either of the above realize exactly how much work actually goes of-control collapse that affects games in which addresses. players expect high returns and DMs feel obli- Submissions: All material published in DRAGON into preparing a dungeon. Untold hours of Magazine becomes the exclusive property of the pub- reading, planning, figuring, and preparation go gated to dish them out? Do you have a money- lisher, unless special arrangements to the contrary are into each adventure. People who have been a back guarantee if the players have a game that made prior to publication. DRAGON Magazine welcomes DM before know exactly what I mean. When I they all dislike? What if some players like a unsolicited submissions of written material and artwork; session and some hate it? Will your players however, no responsibility for such submissions can be DM, I tend to go all out with maps, figures, etc., assumed by the publisher in any event. Any submission which cost quite a bit of money. This may sound resent having to pay for their fun when it was accompanied by a self-addressed, stamped envelope of ridiculous to some of you, but keep in mind that once free? Will all your players leave you the sufficient size will be returned if it cannot be published.
Recommended publications
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • Theescapist 103.Pdf
    originally a mass of badly dressed Call and its wide open world. Michael Escapist Forum: I very much respect characters became a group of Zenke speaks to a few radiomen at the the hard work Richard has done over the individuals, individuals selling stuff and forefront of the MMOG podcast movement. years, but I have a very hard time For me, it started way back in 1999. It talking about killing things bigger than And Dana Massey explains what Blizzard reconciling what he’s saying here with was February; I was 15. A friend of mine rats. A guy dressed like a wizard did right with World of Warcraft, but his new chosen medium. had me over to take a look at a new summoned a demon right next to me, worries none of the other players in the game he just got: Ultima Online. He then named it “a” and told it to follow field learned the correct lesson. MMOs are a poor vehicle for telling a showed me an ugly little isometric view him. Then a woman wearing nothing but story. While all MMOs HAVE a story, the of a town called Britain, though I a robe stole the sword I had in my Enjoy! players are usually so busy squabbling couldn’t figure out why - no fog or guys backpack. The whole place teemed with over mechanics or questing for loot that in furry hats. The area he referred to as possibility, and I was hooked. Yours, they couldn’t care less about WHY the bank was overrun with people, real they’re doing it.
    [Show full text]
  • Dungeon Module B4
    Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time.
    [Show full text]
  • Fantasy Gamer #1
    Publisher: Steve Jackson Premier Issue Editor: Aaron Allston Assistant Editor: Chris Frink AUGUST/SEPTEMBER 1983 Art Directors: Denis Loubet Pat Mueller Advertising Manager: Tonya Cross Contributing Editors: W.G. Armintrout COMPLETE GAME William A. Barton Ronald Pehr Slasher Flick * Donald Saxman Nick Schuessler The designer of Superhero: 2044 takes a stab at cinema slaughter. 15 Business Manager: Elton Fewell Circulation Manager: Shirley Miri Production Manager: Scott Haring ARTICLES Production: Liana Brumley Detroit Origins * Diverse Hands J. David George New releases and awards nominations for the Origins '83 show . 2 Elisabeth B. Zakes Alternate Uses for Experience * Henry Woodbury How to make your AD&D characters more versatile. 10 ART IN THIS ISSUE Useless Table Contest Results Cover: "Ogre My Dead Body" by Winners of one of our more popular fantasy contests 31 Denis Loubet. Line Art: Steve Crompton, 10. J. David George: 22, 23. Denis Loubet: REVIEWS 32. Paul McCall: 15, 16, 17, 18, 19, 25, 26, 27, 28. Bob Schochet — mailer Rolemaster * Ronald Pehr 6 cover. George Webber: 6, Questworld * Steve List 11 Photographs: Courtesy Chaosium: Earthwood * David Ladyman 13 11. Courtesy Grenadier: 40, Courtesy Capsule Reviews 35 Iron Crown Enterprises: 7, 8, 9. Cour- tesy Palladium Press: 2. Courtesy Tri- SUPPLEMENTS: Against the Cult of the Reptile God, Beyond the Crystal Caves, Tac: 2. Blizzard Pass, Daredevil Adventures Vol. 2 No. 1, Treasure of the Unicorn Gold, The Warrior-Lords of Darok. COMPUTER GAMES: Dungeon! PLAY-BY-MAIL: Arena Combat. MINIATURES: Call of Cthulhu Adventurers and Creatures, Fantasy Trademark Notice Lords, Steam Cannon, Traps and Treasures. Most game names are trademarks of the companies publishing those games.
    [Show full text]
  • In- and Out-Of-Character
    Florida State University Libraries 2016 In- and Out-of-Character: The Digital Literacy Practices and Emergent Information Worlds of Active Role-Players in a New Massively Multiplayer Online Role-Playing Game Jonathan Michael Hollister Follow this and additional works at the FSU Digital Library. For more information, please contact [email protected] FLORIDA STATE UNIVERSITY COLLEGE OF COMMUNICATION & INFORMATION IN- AND OUT-OF-CHARACTER: THE DIGITAL LITERACY PRACTICES AND EMERGENT INFORMATION WORLDS OF ACTIVE ROLE-PLAYERS IN A NEW MASSIVELY MULTIPLAYER ONLINE ROLE-PLAYING GAME By JONATHAN M. HOLLISTER A Dissertation submitted to the School of Information in partial fulfillment of the requirements for the degree of Doctor of Philosophy 2016 Jonathan M. Hollister defended this dissertation on March 28, 2016. The members of the supervisory committee were: Don Latham Professor Directing Dissertation Vanessa Dennen University Representative Gary Burnett Committee Member Shuyuan Mary Ho Committee Member The Graduate School has verified and approved the above-named committee members, and certifies that the dissertation has been approved in accordance with university requirements. ii For Grandpa Robert and Grandma Aggie. iii ACKNOWLEDGMENTS Thank you to my committee, for their infinite wisdom, sense of humor, and patience. Don has my eternal gratitude for being the best dissertation committee chair, mentor, and co- author out there—thank you for being my friend, too. Thanks to Shuyuan and Vanessa for their moral support and encouragement. I could not have asked for a better group of scholars (and people) to be on my committee. Thanks to the other members of 3 J’s and a G, Julia and Gary, for many great discussions about theory over many delectable beers.
    [Show full text]
  • Touring Problems – a Mathematical Approach
    TOURING PROBLEMS – A MATHEMATICAL APPROACH VIPUL NAIK Abstract. The article surveys “touring”, a problem of “fun” math, and employs serious techniques to attack it. The text is suitable for high school students interested in Olympiad mathematics, as well as undergraduate students studying combinatorics and discrete math- ematics. It can be used to introduce the concept of a graph. A sequel to this article, on a similar analysis for “tiling” problems, shall also appear soon. 1. Prebeginnings 1.1. The knight’s tour. Chess pieces, with their variously defined moves, are a rich source of puzzles in recreational mathematics. Chess puzzles include the following types : • Nonattacking pieces puzzle : Given a piece with some moves defined, place as many copies of this piece as possible so that no two can kill each other. The proto- typical example of this is the eight queens problem – placing eight queens on the chessboard so that no two can kill each other. • Board domination puzzle : Given a piece with some moves defined, place as few copies of the piece as possible so that every square is either covered by some copy or is under direct attack by a copy of the piece. • Touring puzzle : Given a piece with some moves defined, construct a tour of the entire chessboard with that piece. The only nontrivial case of this for a standard chess piece is the knight’s tour. Each of these problems revolves around a piece, with certain moves defined for that piece. Instead of standard chess pieces, we may sometimes be interested in defining chess pieces with somewhat different moves.
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • Archons (Commanders) [NOTICE: They Are NOT Anlien Parasites], and Then, in a Mirror Image of the Great Emanations of the Pleroma, Hundreds of Lesser Angels
    A R C H O N S HIDDEN RULERS THROUGH THE AGES A R C H O N S HIDDEN RULERS THROUGH THE AGES WATCH THIS IMPORTANT VIDEO UFOs, Aliens, and the Question of Contact MUST-SEE THE OCCULT REASON FOR PSYCHOPATHY Organic Portals: Aliens and Psychopaths KNOWLEDGE THROUGH GNOSIS Boris Mouravieff - GNOSIS IN THE BEGINNING ...1 The Gnostic core belief was a strong dualism: that the world of matter was deadening and inferior to a remote nonphysical home, to which an interior divine spark in most humans aspired to return after death. This led them to an absorption with the Jewish creation myths in Genesis, which they obsessively reinterpreted to formulate allegorical explanations of how humans ended up trapped in the world of matter. The basic Gnostic story, which varied in details from teacher to teacher, was this: In the beginning there was an unknowable, immaterial, and invisible God, sometimes called the Father of All and sometimes by other names. “He” was neither male nor female, and was composed of an implicitly finite amount of a living nonphysical substance. Surrounding this God was a great empty region called the Pleroma (the fullness). Beyond the Pleroma lay empty space. The God acted to fill the Pleroma through a series of emanations, a squeezing off of small portions of his/its nonphysical energetic divine material. In most accounts there are thirty emanations in fifteen complementary pairs, each getting slightly less of the divine material and therefore being slightly weaker. The emanations are called Aeons (eternities) and are mostly named personifications in Greek of abstract ideas.
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Sao Saimong Manghai. the Pddaeng Chronicle and the Jengtung State
    BOOK REVIEWS 307 war and now themselves lie years in the past, it seems justfied to do more than askas the authors do in a mere footnote~to what extent the ethnographic data presented here still coincide with actual reality. Indeed, there is a real fear that all of the information contained in this book might have passed into the realm of otherwise unretrievable his­ torical documents, documents of a culture which today finds itself basically altered, or perhaps even substantially destroyed. Rudiger Schumacher Institut fiir Vergleichende Musikwissenschaft Freie Universitat Berlin Sao Saimong Manghai. The Pddaeng Chronicle and the Jengtung State Chronicle Translated. (Michigan Papers on South and Southeast Asiaト No. 19). Ann Arbor: The University of Michigan, Center for South and Southeast Asian Studies, 1981. xxiv+304 pp. Illustrations, bib­ liography. Cloth US$18.00, IS B N 0-89148-020—X; paper $10.00, IS B N 0-89148-021-8. In the volume under review we read of the following: “ The (Ruler of Jengtung State Prince Konkaeu Intraeng,s) fourth wife had two children: the eldest child was a boy Cau Saymong and a girl Cauang Canfong. These are the children of Nang^ Daeng, the fourth wife ” (§ 325, p. 278). We are indeed very fortunate to have thi& Cau Saymong or Sao Saimong Mangrai, as he appears here, translating the two chroni­ cles of the Pa<Jaeng Monastery and the Jengtung State. The rulers of the Shan States were feudal lords and these lords surrendered their rights and became ordinary citizens of the Union of Burma about ten years after Burma’s independence.
    [Show full text]
  • Dragon Con Progress Report 2021 | Published by Dragon Con All Material, Unless Otherwise Noted, Is © 2021 Dragon Con, Inc
    WWW.DRAGONCON.ORG INSIDE SEPT. 2 - 6, 2021 • ATLANTA, GEORGIA • WWW.DRAGONCON.ORG Announcements .......................................................................... 2 Guests ................................................................................... 4 Featured Guests .......................................................................... 4 4 FEATURED GUESTS Places to go, things to do, and Attending Pros ......................................................................... 26 people to see! Vendors ....................................................................................... 28 Special 35th Anniversary Insert .......................................... 31 Fan Tracks .................................................................................. 36 Special Events & Contests ............................................... 46 36 FAN TRACKS Art Show ................................................................................... 46 Choose your own adventure with one (or all) of our fan-run tracks. Blood Drive ................................................................................47 Comic & Pop Artist Alley ....................................................... 47 Friday Night Costume Contest ........................................... 48 Hallway Costume Contest .................................................. 48 Puppet Slam ............................................................................ 48 46 SPECIAL EVENTS Moments you won’t want to miss Masquerade Costume Contest ........................................
    [Show full text]