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FDMA 1220. Introduction to Digital Editing FDMA-FILM & DIGITAL MEDIA 3 Credits (3) In this course, students learn the basics of the post-production process ARTS for non-linear . Students work with multiple video formats and create short movies for multiple distribution platforms. Skills include FDMA 1110. Film History media management and professional terminology. Sections on the Main 3 Credits (3) Campus will be restricted to CMI students. This course surveys the history of cinema -investigating the process Learning Outcomes by which the original “cinema of attractions” evolved into a globally 1. Define concepts related to digital video editing. dominant form of visual storytelling. We will explore the development 2. Use non-linear for editing a short film of cinema both as an form and as an industry, and consider the 3. Enhance storytelling through the use of continuity, timing, cutaways, technological, economic, cultural factors, and key international intercutting, , transitioning, jump cutting, montaging and movements that shape it. animating. Learning Outcomes 4. Use text, titles, transitions, video effects, sound effects, dialogue, and 1. Develop appreciation for the history of cinema. visual assets for digital video editing. 2. Develop knowledge of the key eras in the history of US cinema. 3. Learn the characteristics of major movements in international FDMA 1260. Introduction to Digital Media cinema. 1-3 Credits (1-3) 4. Explain technological innovations that were necessary for, and Explores concepts of how text, graphics, sound, images and video come integral to, the advancement of cinema. together in a digital media program and researching new trends and 5. Recognize the various elements that go into telling a story in cinema. current issues related to media applications and . Students will be involved in teamwork, communication and workplace interaction FDMA 1120. Desktop Publishing simulation . May be repeated up to 12 credits. Restricted to Community 3 Credits (2+2P) Colleges campuses only. This course is designed to teach introductory skills for designing and Learning Outcomes creating publications and presentations with layout software. The course 1. Describe and identify the principal components and terminology of will focus on graphics and typographic design, fonts, and other skills for digital media. print and web publishing. 2. Analyze and examine the use of digital media as a communication Learning Outcomes tool 1. Demonstrate knowledge of fundamental features and navigation of 3. Plan and implement a digital media project desktop publishing software. 4. Critique professional digital media products. 2. Combine text and images for effective communication. 5. Create projects using a variety of digital media tools 3. Develop a balanced composition through use of color, contrast, and 6. Demonstrate a working knowledge of copyright and usage rights alignment. 7. Present completed projects in a professional manner for critique. 4. Place images within a composition and wrap around text. 5. Produce documents with professional layout and skills. FDMA 1360. I 6. Create attractive and effective . 3 Credits (2+2P) 7. Combine knowledge of typography, images, and design principles to This course provides an introduction to web development techniques, produce professional print and web media. theory, and design. Students will learn HTML, CSS application, and strategies for effective site navigation and design, along with industry 8. Create or add to a professional design portfolio for future use. standard web editing software to develop various websites. May be FDMA 1210. Digital Video Production I repeated up to 6 credits. Restricted to Community Colleges campuses 3 Credits (2+4P) only. An introduction to digital video production. Students learn camera Prerequisite(s): ARTS 1520 OR FDMA 1515. operation, lights and audio equipment. Hands-on production is completed Learning Outcomes 1. Acquire and utilize web design terminology. in the and on location. Learning Outcomes 2. Create basic web pages using HTML. 1. Plan and produce a digital video project 3. Demonstrate how to use industry-standard, web editing software. 2. Apply post-production workflow 4. Design professional pages that are easy to navigate and quick to 3. Work in team and as individual to complete digital video projects. load. 5. Develop a basic comprehension of CSS 6. Prepare and export a variety of graphics to be used online. 7. Compare and contrast designing for web media vs. print media. 8. Analyze the importance of web presence in today’s business/social climate 2 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 1410. Audio Production I FDMA 1510. Introduction to 3D 3 Credits (2+2P) 3 Credits (3) Students will learn about and apply essential tools and techniques in This course provides an overview of 3D animation production processes. analog and production. Topics include acoustic science, Students will be introduced to basic story development and the creation , recording and mixing techniques, analog and digital audio of -generated assets and cinematic sequences. The course hardware and software, including, multi-track, computer-based recording will survey specialty areas of digital animation and various software and and editing systems. Restricted to: Community Colleges only. techniques applied in entertainment and information media. Students will Prerequisite(s): FDMA 1210 and FDMA 2410. review and critique other’s animation, as well as plan and produce original Learning Outcomes animation for review by classmates and as part of a CGI demo reel. 1. Apply tools and techniques in analog and digital audio production Prerequisite(s): FDMA 2382 or FDMA 2381 or consent of instructor. 2. Illustrate the fundamentals of acoustic science. Learning Outcomes 3. Model professional behavior used in audio recording. 1. Demonstrate a fundamental understanding of 3D animation history and principles. FDMA 1415. Principles of Sound 2. Analyze animation work of other . 3 Credits (2+2P) 3. Appropriately utilize the various media technologies for digital 3D The creation of a professional quality original media is animation. possible for relatively low production/post production cost. This class is 4. Demonstrate and apply basic techniques of digital 3D animation. designed to give the student and overview of creating sound for a variety 5. Demonstrate and apply basic processes of creating CGI for a of digital media. Topics include acoustic principles, , audio . hardware, recording techniques; and editing, processing, and multi-track mixing, using software applications. Restricted to: Community Colleges 6. Apply some basic strategies for developing and creating a story only. visually, and create original . Prerequisite(s)/Corequisite(s): FDMA 1220. 7. Present original animations to instructor and classmates for critique. Learning Outcomes 8. Create a CGI demo reel of work completed during the course. 1. Record and edit wild sound effects and synced dialogue 2. Discover, upload, and edit on-linemusic, ambience and FDMA 1515. Introduction to Digital Image Editing - Photoshop loops 3 Credits (2+2P) 3. Implement audio design theories In this course, students will learn how to use the tools in Adobe Photoshop to create new images and edit existing images. Tools used 4. Create an aesthetic soundtrack which incorporates multiple elements will include selections, layers, and adjustments, among other pixel editing and dimensions tools. Basic composition and output will be emphasized in all projects. 5. Design, edit, process, mix and master a synced multi-track May be repeated for a maximum of 6 credits. soundtrack Learning Outcomes 6. Demonstrate capable use of digital audio production and post- 1. Make and refine selections production workflow 2. Adjust color and tone in an image 7. Produce short audio projects which meet media industry technical 3. Eliminate unwanted objects in an image standards 4. Apply layers to organize and create effects 5. Create brushes, styles and vector shapes 6. Prepare image for print and screen output 7. Apply masking and layers to non-destructively edit an image 8. Effectively utilize blending modes and layer styles 9. 1Apply adjustment layers 10. 1Apply design principles including typography

FDMA 1531. Evolution of Electronic Games 3 Credits (2+2P) Focus on the evolution of video games and how they have shaped mainstream entertainment. May be repeated up to 6 credits. FDMA-FILM & DIGITAL MEDIA ARTS 3

FDMA 1535. Introduction to FDMA 1545. Introduction to & Digital Imaging 3 Credits (2+2P) 3 Credits (2+2P) Students receive instruction on vector graphics creation using vector This course is a study of the principles and techniques of photography software. The students will create professional-quality using digital equipment, and discusses how digital cameras, imaging artwork for print publishing and graphics. Instruction includes editing, and technology have changed the world of photography. Students creating and manipulating basic shapes, with the pen tool, using will learn about studies in resolution, lighting, software, editing, printing, various brushes, working with type and preparing graphics for web, print, and web applications. They will gain fundamental knowledge in the and digital publication. May be repeated for a maximum of 6 credits. rapidly expanding technology of photography and imaging, and be able to Learning Outcomes incorporate the knowledge into all areas of digital graphics. 1. Apply a variety of shape blending options Learning Outcomes 2. Create and apply new gradients 1. Exhibit proper usage of the principles and techniques of photography 3. Apply Gradient Meshes and Envelopes using digital equipment. 4. Create symbols, brushes and vector shapes 2. Utilize features and techniques of a digital camera with proper use of lenses, settings, and flashes. 5. Apply Pathfinder and other effects 3. Create photo collections that represent proper use of technical skills. 6. Effectively utilize the pen tool to draw and edit shapes 4. Demonstrate proficiency in planning, lighting, capturing, and 7. Effectively utilize Vector tools distributing photographic projects which show ability to create 8. Prepare image for print and screen output photographs artistically and to tell a story or express an idea. 9. Apply clipping masks 5. Utilize appropriate software to create original projects. 10. 1Prepare image for use in another program 6. Demonstrate knowledge in post-production of photos as to sizing, 11. 1Apply design principles including typography sampling, resolution, and exporting. 7. Produce original projects which respect intellectual property of FDMA 1536. Advanced Computer Illustration others. 3 Credits (2+2P) 8. Create a digital portfolio of work completed during the course. Advanced techniques in 2D vector drawing and fundamentals of 3D illustration for use in print, web, and multimedia applications. May be FDMA 1555. Introduction to the Creative Media Industry repeated up to 6 credits. Restricted to Community Colleges campuses 3 Credits (3) only. This class is an introductory course for students who are beginning Prerequisite(s): FDMA 1535. their understanding of Media and how it affects them and our society. Learning Outcomes It offers a broad-stroked view of the entire industry including Marketing, 1. Demonstrate proficiency in using advanced features of Illustrator. Production, History, Jobs, Design, , New Media Literacy, 2. Identify and create different illustrator/art styles using advanced and industry standards. Students will listen to experts in the field, get techniques for shading, , light, reflection. involved in open discussions about the industry and use new information 3. Produce high quality digital imagery incorporating basic principles of to complete hands-on individual & group assignments. composition. Learning Outcomes 4. Create a series of demonstrating a design competency 1. The basic philosophies and methods that guide people working in the in layout foundation and illustrative moods or client/project based Creative Media industry. solutions. 2. Knowledge of a wide variety of different jobs, qualifications and 5. Create high quality portfolio pieces that demonstrate an advanced paradigms used in the industry. knowledge of design, composition and Illustrator techniques. 3. Marketing, Production, Budgets, History, New Media, Inspiration and 6. The students will produce finished printed portfolio pieces other aspects of the industry. demonstrating a comprehensive knowledge of typographical, design, 4. An accurate view of the Creative Media field. illustrative and layout skills 4 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 1630. Principles of Design FDMA 1720. 3-D Character Design 3 Credits (2+2P) 3 Credits (2+4P) This course will explore how we see and use visuals to communicate Focus on designing a character and then taking that design and building information. Students will develop critical thinking skills in applying it in 3D using intermediate modeling techniques. May be repeated for a concepts of basic design principles. Students will apply the concepts maximum of 6 credits. with hands-on and analysis assignments. These concepts will then be Prerequisite(s): FDMA 1510 or FDMA 2530. applied to design for , print, digital media, and web design. The Learning Outcomes business of design will also be covered with emphasis on client relations 1. Translate into a low and high resolution 3D model using and networking Restricted to: Community Colleges only. Prerequisite(s): proper modeling techniques FDMA 1535 2. Use Polygon modeling techniques to create a 3D character Learning Outcomes 3. Layout UVs and utilize Adobe Photoshop to texture a model. 1. Practice Creativity 2. Plan a Design project FDMA 1996. Selected Topics 3. Demonstrate the effective use of Emphasis Contrast 1-4 Credits (1-4) 4. Demonstrate the effective use of Balance and Alignment Specific titles to be announced in the Schedule of Classes. May be repeated for a maximum of 18 credits. Restricted to Community Colleges 5. Demonstrate the effective use of Harmony and Repetition campuses only. 6. Demonstrate the effective use of Flow, Movement, and Rhythm Learning Outcomes 7. Demonstrate the effective use of Simplicity and Economy 1. Varies 8. Effectively apply basic color theory 9. Demonstrate the effective use of Typography principles FDMA 2111. Environmental Scene Design 3 Credits (2+4P) 10. 1Apply design principles to Screen Print Projects Modeling design techniques used to create environments and scenes 11. 1Develop client relations for use in animated films and games. Investigation of both natural and architectural environments to be recreated in the virtual world. FDMA 1710. 2D Animation Prerequisite(s): FDMA 1510 or FDMA 2530. 3 Credits (2+2P) Concepts and techniques in storyboarding and creating interactive 2D FDMA 2120. I/ Introduction to Film and Media Workflow animations for web, multimedia and video. 9 Credits (9) Prerequisite(s): FDMA 1535. An introduction to the film industry. This class teaches film production Learning Outcomes processes, film crew hierarchy, film production set-safety and etiquette 1. Be able to correctly an animation scene and provides hands-on training in industry standard film production 2. Define and demonstrate basic animation terminology and principles. equipment. Students complete the semester by participating as a below- the-line crew member on a short film. Restricted to: Community Colleges 3. Produce a complete hand drawn animation using industry standard only. software and processes. Learning Outcomes 1. Explain film production processes; Interpret call sheets and deal FDMA 1715. 2-D COMPOSING & FX memos, model basic on-set protocols and professional behavior 3 Credits (3) The purpose of this course is to familiarize students with the powerful 2. Assist producers and directors in completing a professional film compositing and special effects tools of for 2D, project . Students will learn how to assemble an existing un- 3. Work effectively in production crew positions in a group environment. rendered animation into a final piece with advanced 3D lighting, spacing, 4. Recognize and articulate specific film production structure, from and digital effects so that it can achieve a dynamic, professionally original concept to final release rendered look. Restricted to Las Cruces campus only. Learning Outcomes FDMA 2125. Film Crew II 1. The goal of this class is for students to learn how to use advanced 9 Credits (9) compositing and effects tools in order to achieve a more dynamic and The second course designed to train students to become working professional visual look for their animations or graphics. members of film crews. It will be taught by working film professionals. 2. By the end of the class, you should be proficient animation Content will be lecture and hands-on. Students complete the semester by compositors that can assemble and working as part of an actual film crew as below-the-line and above-the- 3. synthesize a basic animation into a rendered, visually sophisticated line crew members. Restricted to: Community Colleges only. piece. Prerequisite(s): FDMA 2120. Learning Outcomes 4. Students who pass this class will have a basic to intermediate 1. Understand film production processes used to produce a film knowledge of Adobe After Effects 2. Manage area job functions 3. Model on-set protocols and professional behaviors 4. Assist producers and directors in completing a professional film project FDMA-FILM & DIGITAL MEDIA ARTS 5

FDMA 2150. Desktop Publishing II FDMA 2241. Advanced Camera Techniques 3 Credits (2+2P) 3 Credits (2+2P) This class will enhance and build upon student layout/design skills Professional camera techniques and training for electronic news developed in the Introduction to Desktop Publishing course, incorporating gathering and studio filmmaking. Utilizes high-end handheld shooting intermediate to advanced concepts in typography and layout design. techniques, cranes, dollies, and training. May be repeated for a Upon completion of this course, students will be able to use page maximum of 6 credits. layout software to prepare a variety of documents for presentation and Prerequisite(s): FDMA 1210. critique, including newsletters, instructional flyers, and other complex Learning Outcomes design/typographic pieces May be repeated up to 6 credits. Restricted to 1. Students knowledge of high-end video camera operation and Community Colleges campuses only. features. Prerequisite(s): FDMA 1120. 2. Students must know all the working features of the video production Learning Outcomes equipment being used during the course in order to achieve the 1. Build upon knowledge of design and design terminology. desired as required by the instructor. 2. Exhibit intermediate to advanced design principles using type, layout, 3. Demonstrate proficiency in producing quality digital video footage. and color. 4. Individuals must acquire the knowledge of different shooting styles 3. Demonstrate skill in intermediate to advanced concepts and features in different productions situations and use those acquired skills to of software. produce the appropriate video footage. 4. Exhibit knowledge of styles, tables, images and clipping paths 5. Using the proper lighting in different on styles. and interactive documents as well as printing preparations and 6. Skill of each individual utilizing the usage of high-end camera procedures. equipment such as dollies, cranes and Steadicam. 5. Create layouts for print, web, and other media that demonstrate 7. Each individual must work as a team player to create professional an intermediate to advanced knowledge in typography and layout style video footage. design. 6. Format and produce newsletters and instructional flyers, as well as FDMA 2285. Digital Video Production and Editing II larger, complex projects such as packaging mechanicals, multiple 3 Credits (2+2P) master page documents, and books. Advanced features of digital video, audio/, and titling production 7. Assess works of for quality and effectiveness. software. Included are color correction, vector scopes, motion effects, 8. Utilize produced material to create or add to a design portfolio for and advanced editing techniques used by filmmakers. Restricted to future use. Community Colleges campuses only. May be repeated up to 6 credits. Restricted to Community Colleges campuses only. FDMA 2210. Digital Video Production II Prerequisite(s): FDMA 1220. 3 Credits (2+2P) Learning Outcomes Advanced techniques of the tools and application of professional film 1. intermediate to advanced video editing create short films and training making. May be repeated for a maximum of 6 credits. , create TV quality commercials, direct a news broadcast, and Prerequisite: FDMA 1210. work as a mentor to students on digital media equipment Learning Outcomes 1. Demonstrate the ability to produce and manage a video project: FDMA 2287. Digital Design Studio Produce a script, storyboard, and for a video 1-3 Credits project designed for a specific audience. A design studio environment in which students obtain real-world experience while providing service to college and non-profit associations 2. Demonstrate proficiency in producing quality digital video footage with faculty supervision using a variety of media. Can be used with and audio tracks: Shoot to the script and storyboard using a variety permission to fulfill cooperative requirement. May be repeated for a of camera and lighting techniques; Produce a finished complex sound maximum of 6 credits. track including narration, music, and sound effect. Prerequisite(s): FDMA 1630 or ARTS 1712. 3. Demonstrate ability to produce and edit a professional quality video Learning Outcomes project: Integrate all production aspects of the project including 1. Demonstrate competency in the use of InDesign software. video, audio, graphics, titles, transitions, and effects. Guide the 2. Create appropriate visual solutions based on target marketing project through the final production stages. information. 4. Develop competency in digital video distribution using various 3. Demonstrate competency in the design and production of advertising formats and techniques: Distribute project in various formats which and promotional materials. could include DVD and web posting. 4. Present ideas and concepts effectively and competently. 5. Visually demonstrate design solutions to be used in a portfolio. 6 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 2310. History of Cinema I FDMA 2325. Advanced Photoshop 3 Credits (3) 3 Credits (2+2P) This course surveys the history of cinema - investigating the process This course expands on the Photoshop skill set to develop proficiency by which the original “cinema of attractions” evolved into a globally with selections, masking, channels, filters, color correction, tools, dominant form of visual storytelling. We will explore the development vector integration, video, special effects, and compositing techniques. of cinema both as an art form and as an industry, and consider The focus is on the core image-editing tools of Photoshop that can be the technological, economic, cultural factors, as well as many key universally applied to photography, print, film or the web. The material international movements that helped shape it. Restricted to: G-CMI, DFM, is covered in production-oriented projects and students develop work ANVE majors. suitable for portfolios. May be repeated up to 6 credits. Restricted to Learning Outcomes Community Colleges campuses only. 1. Gain a greater appreciation for the history of cinema Prerequisite(s): FDMA 1515. 2. Develop knowledge of the key eras in the history of U.S. cinema Learning Outcomes 3. Learn the characteristics of major movements in international cinema 1. Create effects using advanced blending techniques 4. Understand the various elements that go into telling a story in 2. Effectively utilize advanced masking techniques cinema: , narrative devices, director, producer, talent, 3. Refine Selections with advanced techniques production design, , editing, sound design 4. Assess Adjust color in an image 5. Learn how major in U.S. cinema have evolved in the past 100+ 5. Utilizeadvanced photo enhancement techniques years 6. Alter images using Photoshop painting techniques 6. Gain a basic understanding of the operations and organization of the 7. Create brush presets Hollywood film industry, from the until today 8. Create vector elements with paths 7. Gain an awareness of the shifts inthe film industry that present new 9. 1Add manipulate type on a path opportunities for independent filmmakers 10. 1Create advanced special effects 8. Understand the importance of learning about the history of cinema to 11. 1Apply vanishing point warping the process of becoming a filmmaker 12. 1Create a video clip 9. Strengthen public speaking skills 13. 1Apply color adjustments to video FDMA 2311. History of Animation 3 Credits (3) FDMA 2326. Digital Photography and Imaging II Explores the history of Animation as an art form and industry through 3 Credits (2+2P) readings, screenings, lecture and periodic guest speakers. Restricted to: Provide understanding and skills needed for advanced digital capture, G-CMI, ANVE, DFM majors. Restricted to Las Cruces campus only. editing, optimizing and manipulating photographic images for print, web Learning Outcomes and multimedia applications. The course will prepare students to make 1. To expand your knowledge of the history of animation and its more advanced technical and more refined aesthetic decisions relative to evolution to the modern day. specific photographic applications. Restricted to: Alamogordo campus, 2. To expand your ability to view animation critically and to understand Carlsbad campus, Dona Ana campus. its early connections to cartooning as well as its ongoing cultural Prerequisite(s): FDMA 1545. presence and relevance. Learning Outcomes 1. Apply proper exposure techniques. 3. To expand your comfort with accessing information and completing 2. Practice effective composition techniques. assignments both online and independently. Canvas will be utilized for many of our readings and for some response assignments. 3. Demonstrate knowledge of working with Camera RAW files. 4. Demonstrate proper image adjustment and correction techniques. FDMA 2312. History of Media Design 5. Successfully apply the basics of HDR digital photography. 3 Credits (3) 6. Apply techniques for modifying light. An introduction to the principles of and theory within a chronological framework of historical and emerging media. Learning Outcomes 1. Introduction to visual communication: Defines design media; Discuss principles and strengthen student basic design skills. 2. Historical technological development and design: Prehistoric communication; Beginnings of alphabet and written language; Movable type and the printing press; Industrial revolution; Digital Age; and Trends; Personalities and their influence and contributions 3. Identify design styles and discuss the relevance of how design influences: Idea generation; Trend sources; Influences or appropriation; Propaganda and advertising. FDMA-FILM & DIGITAL MEDIA ARTS 7

FDMA 2360. Web Design II FDMA 2381. Storyboarding 3 Credits (2+2P) 3 Credits (3) In this course, students will refine their skills in coding and web graphic Examines effective writing principles to create that design as well as be introduced to methods in constructing sites that communicate the overall picture of a project, timing, scene complexity, adhere to the standards of . Students will expand emotion and resource requirements. Further, the purpose of this course their knowledge of HTML and CSS using a code editor, and they will both is to introduce students to the principles of visual storytelling—in analyze existing websites and also construct an interactive website. May film--through the use of the storyboard. In other words, to show how be repeated up to 6 credits. Restricted to Community Colleges campuses storyboards are critical "architectural component" of the filmmaking only. process, used as a blueprint (or guide) to communicate the complex Prerequisite(s): FDMA 1360. elemnts of a film story. Crosslisted with: ENGL 2381. Restricted to: Learning Outcomes DFM,ANVE, G-CMI majors. Restricted to Las Cruces campus only. 1. Plan and produce web design . Learning Outcomes 2. Demonstrate a proficiency in HTML/CSS coding. 1. Learn to conceive and draw original images. 3. Utilize basic web scripts. 2. Learn to use images to tell a story. 4. Integrate animation into web design. 3. Design, develop, and order images (shots) into storyboarded scenes. 5. Create fully functional websites using one or more web editors. 4. Understand how storyboarded sequences are a tool in the process of 6. Make a website “live.” filmmaking. 7. Evaluate web designs for aesthetics and functionality. 5. Understand how the storyboard image is translated from the written page. 8. Demonstrate the utilization of responsive design. 6. Build scenes from the scripted sequences into a storyboard. FDMA 2365. Web Design for Small Business 3 Credits (2+2P) FDMA 2382. Principles of Story Across the Media Technology and techniques for designing and building a web presence 3 Credits (3) for small business. May be repeated up to 6 credits. Restricted to The purpose of this course is to help students understand the basic Community Colleges campuses only. elements of narrative structure (e.g. character, dramatic conflict, Prerequisite(s): FDMA 1360. theme, etc.) and how these elements may be used effectively in media Learning Outcomes expression. Crosslisted with: ENGL 2382. Restricted to: G-CMI, DFM, 1. Learning advanced tools and techniques for creating and maintaining ANVE majors. Restricted to Las Cruces campus only. complex Business web sites. We will be using CSS, PHP, HTML, Learning Outcomes Photoshop, and Wordpress. 1. Identify the elements of storytelling in scripted text or improvised performance 2. design a complete and fully functional online web business. 2. Understand how these elements work together across different media 3. understand and develop a plan to better manage a web store/ business. 3. Apply these elements of storytelling in original work 4. review basic design guidelines in preparing a variety of web 4. Appreciate and master these elements for independent or applications for business. collaborative work

5. develop technical skills in using various web based solutions. FDMA 2410. Audio Production II 6. reinforce your knowledge of web design software. 3 Credits (2+2P) 7. introduce alternate sources of data, communication and financial Students will use skills developed in the Audio Production I course to solutions. produce audio projects utilizing a variety of analog and digital audio hardware and software, including continued use of multi-track, computer- FDMA 2370. Advanced Web Techniques based recording and editing systems, as well as exploring more advanced 3 Credits (2+2P) audio techniques and concepts. Restricted to: Community Colleges only. Creating and managing complex web sites using advanced techniques Learning Outcomes and tools. May be repeated for a maximum of 6 credits. Restricted to: 1. Apply analog and digital audio hardware and software in audio Community Colleges only. recording. Prerequisite(s): FDMA 1515 and FDMA 2360. 2. Apply common professional set-up practices of audio production Learning Outcomes facilities. 1. Create webpages using Hypertext Markup Language (HTML) 3. Produce audio projects, recordings, and audio dialogue elements and tags replacement (ADR) demonstrating technical expertise. 2. Format webpages using Cascading Style Sheets (CSS) 4. Perform an audio mix and master for a final professional product. 3. Validate webpage code 5. Analyze and compare existing audio productions for quality. 4. Apply industry-standard webpage design and organization principles 5. Publish a website 8 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 2510. Introduction to Sound Design for Film FDMA 2535. Digital Illustration 3 Credits (3) 3 Credits (3) This couse is an introduction to the principles, techniques and Introductory course examining traditional artistic expressions and applications of sound design and film scoring. Students learn how sound translating visual art experiences into a medium to enhance affects storytelling in a film, examine the role of sound from the script to visual storytelling. Students acquire basic principles of drawing and screen, and the professional process of creating a soundtrack. Students painting through hands-on experience manipulating tonal value, learn how to use sound equipment in a production environment and composition, form development, light and shadow, color theory, rendering execute basic techniques used to develop a soundtrack. Crosslisted with: realism, and graphic design. Restricted to: DFM,ANVE majors. Restricted FDMA 1415. to Las Cruces campus only. Prerequisite(s)/Corequisite(s): FDMA 2382. Restricted to: DFM,ANVE Learning Outcomes majors. Restricted to Las Cruces campus only. 1. Be familiar with the CMI computer system, facilities, equipment and Learning Outcomes policies. 1. Compare the properties and propagation of sound and importance of 2. Appropriately utilize the various media technologies available at CMI sound to the storytelling aspect of for digital illustration. 2. filmmaking 3. Understand the different roles and areas of digital illustration. 3. Learn the process of designing a soundtrack for film and recording 4. Understand and apply some basic techniques of digital illustration. live audio dialogue for use in post-production editing. 5. Understand and apply some basic processes of creating pleasing 4. Learn methods of capturing sound including live audio recording, images based on knowledge of traditional art principles. dialogue recording, , orchestration and audio dialogue 6. Begin to apply some basic strategies for developing and creating replacement aesthetically pleasing images. 5. Design a soundtrack for motion media project. FDMA 2570. Creative Media Studio FDMA 2520. Introduction to Cinematography 3 Credits (2+2P) 3 Credits (3) A studio environment where students specialize in creating film-festival The Director of Photography (or ), in close collaboration quality and portfolio-ready projects under the supervision of faculty. May with the Director and Production , helps determine the look of a be repeated for a maximum of 6 credits. film. This course is designed to intorduce students to the technical and Prerequisite(s): FDMA 1210 and FDMA 1220 or FDMA 2530. aesthetic fundamentals of creating, developing, and collaborating on Learning Outcomes the visual elements of storytelling, using camera framing, lensing, and 1. Students will work together to create portfolio-quality work in a studio lighting fundamentals such as shadows, light and color. May be repeated environment. up to 6 credits. only. Prerequisite(s)/Corequisite(s): FDMA 2382 (Las 2. Through classroom discussion and reporting the students will Cruces Campus) or FDMA 1210 (Community College Campus(es) collaborate to produce a professional quality “vertical slice” game Learning Outcomes concept within a defined timeline and financial budget 1. Define and explain the fundamental concepts of cinematography, such as exposure, lighting solutions, and . FDMA 2710. Beginning 2-D Animation 2. Understand how cinematography brings the Director’s vision to 3 Credits (3) reality. Students will learn the basics of digital 2D animation by working through 3. Demonstrate proficiency in plotting and executing interior and a variety of exercises, creating an original storyboard, and animating exterior lighting solutions. five or more shots utilizing industry standard software. Restricted to: DFM,ANVE majors. Restricted to Las Cruces campus only. FDMA 2530. Introduction to 3D Modeling Learning Outcomes 3 Credits (3) 1. The student will demonstrate an overall knowledge of as a This course will introduce 3D modeling methods and current practices. tool of the animation and be able to produce simple animations Students will learn preliminary and detailed modeling techniques using the techniques learned in class. using industry standard software. Methods will emphasize formal and 2. Use major software tools with ease functional aspects of modeling as they apply to mechanical, organic, and 3. Manage time lines through key frames sculpted topology for application in animation, games, and information 4. Build storyboards media. May be repeated for a maximum of 6 credits. Learning Outcomes 5. Demonstrate knowledge of 2-D and animation terminology 1. Identify the role of a 3D modeler in a production pipeline within 6. Produce actions, set environments and constraints for 2-D animation various fields of digital animation. 7. Render full animation. 2. Apply techniques in modeling mechanical and organic objects. 3. Utilize tools available in professional 3D modeling software. FDMA 2715. Special Effects 3 Credits (2+4P) 4. Create simple animations and renders. Creating advanced virtual special effects for both rigid and soft bodies. 5. Present original animations to instructor and classmates for critique. Using MEL, dynamic principles, mixing nodes, and advanced particle 6. Create a demo reel of work completed during the course. systems. How to drive particles over surfaces, add texture to flow, create surface tensions, and use collision events to drive texture. Study of integrating computer-generated images with real-life video and audio. Prerequisite(s): FDMA 2530 or FDMA 2765. FDMA-FILM & DIGITAL MEDIA ARTS 9

FDMA 2720. 3-D Animation FDMA 2735. Advanced 3D Animation Workshop A 3 Credits (3) 3 Credits (2+4P) Overview of the essentials and principles of 3D animation; creative Program capstone. Students will utilize the skills learned in the program methods for using industry standard tools to produce the illusion to produce their final animation. Group integrated projects are strongly of movement for storytelling. Topics include, keyframe and curve recommended to emulate a real-work animation studio environment. May animation, kinematics, cycle animation, camera animation, deformers, be repeated for a maximum of 9 credits. Consent of instructor required. and constraints. Corequisite(s): FDMA 2740. Prerequisite(s): FDMA 1510, FDMA 2710 or consent of instructor. Learning Outcomes Learning Outcomes 1. Define the duties and skills sets required for a career in 3D Modeling. 1. Clearly describe the role of an in cinema, gaming and related 2. Understand the Maya interface, the uses for all of the major modes fields. and menus of the interface and be able to describe how to access the 2. Recognize leading and their methods. tools, actions and the options of those tools and actions. 3. Demonstrate knowledge of advances in contemporary animation. 3. Complete and compile a multi animated short. 4. Utilize current industry standard animation tools. FDMA 2740. Advanced 3D Animation Workshop B 5. Apply fundamental animation processes and techniques 3 Credits (2+4P) FDMA 2725. Rigging for 3D Animation Program capstone. Students will utilize the skills learned in the program 3 Credits (3) to produce their final animation. Group integrated projects are strongly This course will introduce principles and practices of current 3D recommended to emulate a real-work animation studio environment. May animation rigging. Students will develop fundamental methods necessary be repeated for a maximum of 9 credits. Consent of instructor is required. to create character rigs. Students will learn aesthetic, technical, and Corequisite(s): FDMA 2735. optimization concepts as they apply to organic and mechanical designs. Learning Outcomes 1. Define the duties and skills sets required for a career in 3D Modeling. Topics will include: hierarchies, constraints, deformation rigging, skeleton creation, skinning, forward and inverse kinematics, controls, body and 2. Understand the Maya interface, the uses for all of the major modes facial rigging. Restricted to: DFM, ANVE majors. and menus of the interface and be able to describe how to access the Prerequisite(s): FDMA 1510. tools, actions and the options of those tools and actions. Learning Outcomes 3. Complete and compile a multi shot animated short. 1. Understand what Rigging is and the role it plays in the world of cinema and video games. FDMA 2745. Light, Shade, Render 2. Be familiar with industry professionals and their techniques and 3 Credits (3) approaches to rigging. This course will explore the theory and practice of 3D lighting and rendering methodologies. Techniques covered will implement cameras, 3. Understand and be able to apply the fundamentals of rigging to lighting sources, textures, surface-mapping and algorithmic rendering to industry standard applications. produce stylized and photo realistic images. Topics covered will include 4. Demonstrate ability to rig basic to intermediate machines, bipeds and direct and indirect lighting, that simulate physical substances quadrapeds and effects, rendering multiple passes and simulating physical lens effects. Restricted to: DFM,ANVE majors. Restricted to Las Cruces FDMA 2730. Advanced Character Animation campus only. 3 Credits (2+2P) Prerequisite(s): FDMA 1510, FDMA 2530, or Consent of Instructor. Focus on complex rigging techniques as well as utilizing advanced Learning Outcomes animation functions to blend multiple animations into complex 1. Understand the role of lighting and surfacing to tell a story. animations. May be repeated for a maximum of 6 credits. Restricted to: 2. Be familiar with leading lighting artist and their approaches. Community Colleges only. Prerequisite(s): FDMA 2530. 3. Utilize the software implemented in the entertainment industry. Learning Outcomes 4. Understand and apply fundamental lighting and rendering 1. Create skeletal riggings for use with a 3D model techniques. 2. Attach riggings to a 3D model using Smooth and rigid binding and 5. Demonstrate ability to create successfully rendered scenes from refine the bindings so that they are properly weighted concept through production. 3. Animate a 3D model using skeletal and vertex animation techniques 10 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 2750. Digital Sculpting FDMA 2785. Design Concepts 3 Credits (3) 3 Credits (2+2P) Introduce students to the 3D Sculpting programs which are the industry Focus on the design and creation of levels. Dealing with the standard sculpting programs. Students will learn how to create complex challenges and pitfalls of different video game genres. May be repeated high polygon sculpts and normal maps and transfer the models into for a maximum of 6 credits. Prerequisite(s): FDMA 2770 3D studio Max and . May be repeated up to 6 credits. Learning Outcomes Restricted to: Community Colleges only. 1. Students will develop level design skills. Prerequisite(s): FDMA 2530. 2. Through classroom exercises the students will gain a comfortable Learning Outcomes competency with designing levels both on paper and digitally. 1. Demonstrate communication skills through written critiques and 3. This includes creating first person shooter levels, third person levels, explanations multiplayer level design, and more. 2. Students will demonstrate visual communication skills through critiques, written explanations, and storyboarding FDMA 2993. Workshops (Advanced Photography) 3. Demonstrate a working knowledge of Zbrush’s interface 1 Credit (1) 4. Demonstrate a working knowledge of Zpheres and how they are best This is a series of 1-credit workshops offering specialized and intense used to create sculpts advanced skill training and upgrading applications of photography for commercial purposes and training in photographic skills and styles 5. Demonstrate a working knowledge of painting a mesh using Spotlight presented by a variety of professional lecturers. May be repeated up to 7 6. Demonstrate a working knowledge of retopologizing and exporting credits. Restricted to Community Colleges only. the mesh Prerequisite(s): FDMA 1545. 7. Demonstrate a working knowledge of integrating the full Zbrush Learning Outcomes pipeline into Unity and Unreal 1. Varies

FDMA 2755. Drawing for Animation FDMA 2994. Portfolio Design & Development 3 Credits (3) 1-3 Credits Introductory study of the human and animal form in relation to animation. Personalized design and creation of the student's professional portfolio Students learn fundamentals and exaggeration of the figure, as related including hard-copy, demo reel, and online. May be repeated up to 6 to proportion, rhythm, mechanics, and motion. Areas of focus are: credits. Consent of Instructor required. Restricted to Community Colleges basic form, proportion, shape, contour, gesture, anatomy, portraiture, campuses only. perspective, clothing effects and drawing from observation. Restricted to: Learning Outcomes CMT,DFM,ANVE majors. 1. Varies Learning Outcomes 1. Students will have an opportunity to gain hands on experience using FDMA 2995. Film Crew Cooperative Experience industry standard state of the art animation software. 3-6 Credits (3-6) 2. Understand what the basics of drawing the human form. Industry production experience in specific craft areas for film crew 3. Have a general understanding of human anatomy as needed for the technicians who have successfully completed two semesters of FTTP. artist. Restricted to: Dona Ana campus, Carlsbad campus. Prerequisite(s): FDMA 2125. 4. Be able to design the human form from imagination. Learning Outcomes 1. Varies FDMA 2770. Critical Game Studies 3 Credits (2+2P) FDMA 2996. Special Topics Focus on creating a complete design document utilizing techniques and 1-4 Credits standards used in the industry today. May be repeated for up to 6 credits. Specific topics to be announced in the Schedule of Classes. May be Restricted to: Community Colleges only. repeated for a maximum of 18 credits. FDMA 2775. Game Tools and Techniques Learning Outcomes 3 Credits (2+2P) 1. Varies Focus on the different engines and gaming technologies that power the games of today. May be repeated for a maximum of 6 credits. FDMA 2997. Independent Study Prerequisite(s): FDMA 2770. 1-3 Credits Learning Outcomes Individual studies directed by consenting faculty with prior approval 1. Students will develop rapid prototyping techniques. of department head. May be repeated up to 6 credits. Restricted to 2. Through classroom exercises the students will gain competency in Community Colleges campuses only. industry-standard game creation engines and tools, and learn to work Prerequisite(s): Minimum GPA of 3.0 and sophomore standing. together in groups to create rapid prototypes. Learning Outcomes 1. Varies 3. This includes creating art, sound and music, and creating basic scripts within an engine. FDMA-FILM & DIGITAL MEDIA ARTS 11

FDMA 2998. Internship FDMA 310. Cinematography II 1-3 Credits 3 Credits (3) Work experience that directly relates to a student's major field of study Advanced tools of the cinematographer, lighting and composition that provides the student an opportunity to explore career paths and techniques. Artistic and technological elements of cinematography. apply knowledge and theory learned in the classroom. Internships may be Restricted to: DFM,ANVE majors. paid or unpaid. Students are supervised/evaluated by both the employer Prerequisite(s): FDMA 2520. and the instructor. May be repeated up to 9 credits. Consent of Instructor FDMA 311. Editing II required. Graded: S/U Grading (S/U, Audit). Restricted to Community 3 Credits (3) Colleges campuses only. Consent of instructor required. Advanced techniques in digital films using professional non-linear editing Learning Outcomes systems. Restricted to: DFM,ANVE majors. 1. Varies Prerequisite(s): FDMA 1220. FDMA 300. History of Cinema II FDMA 312. Post Production 3 Credits (3) 3 Credits (3) An advanced, in-depth analysis of cinema's history. Course may focus on Color grading is an important part of the overall look of a film. It used to one specific area of cinema history depending on instructor. be a craft that only a small number of people knew how to do. However, Prerequisite(s)/Corequisite(s): FDMA 2382, FDMA 2310. Restricted to: due to advances in technology and business models, more and more DFM, ANVE, G-CMI majors. Restricted to Las Cruces campus only. people are diving into color grading. This class is an introductory look into the art and techniques of color grading. Restricted to: DFM, ANVE FDMA 301. Sound Design II majors. 3 Credits (3) Prerequisite(s): FDMA 1220. Mixing and balancing dialogue, sound effects and music in postproduction. Study the role of sound effects, foley, soundtrack FDMA 314. Acting for Film choices, and music supervision. Restricted to: DFM, ANVE majors. 3 Credits (3) Prerequisite(s): FDMA 2510. Techniques for film and acting. In-depth analysis of film performance creation among , director, , cinematographer, and FDMA 303. Cinema Review and Critique editor. Restricted to: THTR,DFM majors. 3 Credits (3) Prerequisite(s): FDMA 2382. This course is for the student who wants to learn to be a more active, intelligent film viewer. It encourages critical thinking about films and FDMA 315. Adventures in educates students on how to write a film review. Students will meet in 3 Credits (3) the to watch essential films that serious movie watchers Students learn storytelling strategies for the screen by studying various should see from classic motion pictures, to current release major motion structural genres and components of screenplays and films. Utilizing pictures, independent films and world cinema features. The course will these strategies, students develop a number of their own original serve as a guide to the illuminating process of evaluating, analyzing, and screenplay ideas. Additionally, workshops are held and students reviewing movies. Restricted to: DFM, ANVE majors. learn to present their ideas in various, practical situations. Prerequisite(s): FDMA 2382. Prerequisite(s): FDMA 2382 and FDMA 309. FDMA 305. Business of Filmmaking/Animation FDMA 316. Border Cinema Around the World 3 Credits (3) 3 Credits (3) Explores the roles of unions, basic contracts, legal arrangements, and What is the relationship between borders, identity, and vulnerability - and the economics of the production process, distribution, and financing. how is this relationship explored in cinema? How are borderlands also Consent of Instructor required. testing grounds - the sites of serious ethical dilemmas? By examining Prerequisite(s): FDMA 2382. powerful feature films from such regions as the Middle East, the Balkans, and the US/Mexico border, we will explore ways in which personal, FDMA 308. Writing for Animation familial, communal, and national identities are defined through the 3 Credits (3) complex process of bordering. We will investigate the role of cinema in This class explores methods for, and approaches to, writing for reflecting and/or facilitating this process. animation. Students study and produce scripts for a range of animation outlets while engaging in writing exercises based on character and story FDMA 318. Documentary Production development. 3 Credits (3) Prerequisite(s): FDMA 2382 or consent of instructor. Survey of theory and history of documentary film making including viewings and discussions of notable films and directors. Class works with FDMA 309. I actual documentary project. May be repeated up to 6 credits. Restricted 3 Credits (3) to: ANVE, DFM majors. Writing intensive. Students learn the craft of screenwriting, honing skills Prerequisite(s): FDMA 1220, FDMA 2520. in writing dialogue and visual narrative, crafting dynamic characters and dramatic action. Original student scripts will be performed and discussed FDMA 320. Race and Gender in Film in class. Crosslisted with: ENGL 309 and THEA 306. 3 Credits (3) Prerequisite(s): ENGL 2382/FDMA 2382 or consent of instructor. In this course students will analyze film as an art form as well as be exposed to Race and Gender Feminist Film Theory. We will consider the role of ilm in our understandings of sex, gender and sexuality. Through discussions and writing we will work to discern relevant social, political, ideological, and aesthetic concepts in the media we examine. Crosslisted with: ENGL 399, GNDR 450 and GNDR 550. 12 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 325. Production FDMA 362. Motion Graphics 3 Credits (3) 3 Credits (3) A course for students interested in learning about the processes of Students will learn the basics of Motion Graphics by working through orchestrating an independent film festival. Students will engage in a a variety of exercises and a final project that will combine animation, professional environment with other film students and filmmakers, as text, , and sound using Adobe After Effects, Photoshop, and well as learn about film event administration and organization. May be Illustrator. Restricted to: ANVE, DFM majors. repeated up to 6 credits. Restricted to: DFM, ANVE majors. FDMA 365. Character Design and Development FDMA 328. Producing 3 Credits (3) 3 Credits (3) Digital character design for the entertainment industry. Provides Examines the role of the Producer, essential to every film production. The insight into the process of creating iconic characters. Traditional and course will revolve around the best practices in organizational design, the contemporary character designers are explored. Industry workflow is production process, the budgeting process, financial controls, scheduling, introduced and necessary skills are developed to design detailed 3D and distribution. characters from concept through production. Restricted to ANVE, DFM Prerequisite(s)/Corequisite(s): FDMA 2510, FDMA 1220, FDMA 2382. majors. Restricted to: ANVE,DFM majors. Prerequisite(s): FDMA 2710, FDMA 1510 and FDMA 2530, or consent of FDMA 332. 3-D Character Animation instructor. 3 Credits (3) FDMA 377. Workshop Essentials and principles of 3D character animation. Techniques and 3 Credits (3) craft of breathing life into characters through movement, including In this course we will learn to design, develop, and playtest games. This dynamic poses, action, run and walk cycles, lip synching approach will be exercise driven and involve nontechnical approaches and realism. THEA 1221, Acting and FDMA 2510, Sound Design are as well as digital production techniques. This playcentric approach will recommended. Restricted to: DFM,ANVE majors. involve player participation from conception through production. We will Prerequisite(s): THEA 1210 (or FDMA 314 or FDMA 348), FDMA 1510 and explore the iterative processes of prototyping, playtesting, and revising FDMA 2720 or consent of instructor. based based on feedback. Consent of Instructor required. Restricted to: FDMA 341. Visual Effects I ANVE, DFM majors. 3 Credits (3) FDMA 395. Directing I Fundamentals and principles of footage and computer 3 Credits (3) generated imagery integration, including 3D animation, matchmoving, Study and application through short scene work of the basic tools of a green screen setup, keying and compositing. Restricted to: ANVE,DFM director and relationships with , designers, playwright, and majors. managers. Interpreting as well as organizing. May be repeated up to 3 Prerequisite(s): FDMA 2520, FDMA 1510, FDMA 2530 (or consent of credits. Restricted to: DFM,ANVE majors. instructor). Prerequisite(s): FDMA 2510, AND FDMA 2520, AND FDMA 1220. FDMA 348. Acting for Animation FDMA 396. Directing II 3 Credits (3) 3 Credits (3) This course explores performance techniques relevant to animators Addresses pre-production concerns including , casting including 2D and 3D animation and . Students learn ground plans and coverage. The criteria employed when selecting the to create dynamic, dramatic performances and believable character creative team including a director of photography, , light, sound interactions. Students learn to analyze scripts, sound, acting, action and and wardrobe designers. Introduction to budgeting, scheduling, and script performance for production. Topics include: acting theory, emotional/ breakdowns. Prerequisite: FDMA 395 mental states, character movement and style, dynamic facial expression, FDMA 397. Practicum scene construction, posing, layering and rhythm, simplification and 1-3 Credits (1-3) exaggeration, and voice-over. May be repeated up to 3 credits. Restricted Practical application of the student's field of study in a project to: DFM,ANVE majors. environment. May be repeated up to 9 credits. Consent of Instructor FDMA 350. Intermediate 2-D Animation required. 3 Credits (3) FDMA 398. Special Topics Learn the more refined aspects of motion for character animation 3 Credits (3) by focusing on Disney's 12 Principles of Animation, practicing these This course addresses specific subjects and issues as identified by advanced drawing techniques in exercises and incorporating them into a the department. Topics and credits to be announced in the Schedule of brief final short. classes. May be repeated up to 12 credits. Prerequisite(s): FDMA 2710. FDMA 400. Directed Studies FDMA 360. 1-6 Credits (1-6) 3 Credits (3) Directed study course in CMI under the supervision of a CMI faculty Implements 3D animation tools in preproduction shot and sequence member. May be repeated up to 9 credits. design for motion picture and broadcast industries; including 3D storyboarding, technical planning and editing basics. LC Campus Only. Restricted to ANVE, DFM majors. Prerequisite(s): FDMA 1510, FDMA 2530, and FDMA 2720 or consent of instructor. FDMA-FILM & DIGITAL MEDIA ARTS 13

FDMA 401. Motion Capture Techniques FDMA 450. Advanced 2-D Animation 3 Credits (3) 3 Credits (3) Implement industry standard motion capture techniques to capture Advanced techniques in two dimensional animation including motion and integrate performance for movie making, 3D animation and game graphics and integration of live action. Restricted to: ANVE,DFM majors. production. Restricted to: ANVE,DFM majors. Prerequisite(s): FDMA 350. Prerequisite(s): FDMA 1510, FDMA 2720 and FDMA 2725 (or consent of FDMA 477. Digital Game Design instructor). 3 Credits (3) FDMA 410. Cinematography III This course covers the theory and practice of digital game production 3 Credits (3) using industry standard media and game engine applications. Students This class is geared towards those who want to learn more about apply animation and game development approaches toward gameengine cinematography, color grading, and digital technology as it pertains constraints and requirements to create gameplay experiences. Design to cinematography. Shooting high-end codecs (ProRes/DNxHD) or and production methods are implemented to create game levels and RAW are becoming more and more popular in filmmaking as camera populate them with original assets. Team based game prototyping will manufactures and computer processing get better. This class will be require multiple disciplines to devise unique digital game experiences. a mix of production and post-production as learning how to shoot Consent of Instructor required. Restricted to: ANVE, DFM majors. these higher end codecs do not end with the camera. Focus will be on Prerequisite(s): FDMA 377. techniques of shooting raw, understanding how to operate a camera FDMA 480. Screenwriting II capable of high end image acquisition, properly building up the camera 3 Credits (3) rig and accessories, managing data and the post-production workflow. Students will write 2 short scripts, 10-15 pages each throughout the Consent of Instructor required. Restricted to: DFM, ANVE majors. semester. Focus will be on learning how to take notes and rewrite. Script Prerequisite(s): FDMA 310. analysis will be in a workshop format. Scripts will be read and discussed, FDMA 412. Advanced Equipment Training scenes performed and reactions analyzed to consider effect of dialogue, 3 Credits (3) character development, etc. Restricted to ENGL, DFM, ANVE majors. This class is designed for students who want to dive deep into building Crosslisted with: ENGL 480 and operating much of our advanced camera and G&E equipment. Prerequisite(s): ENGL 309 or FDMA 309 or THEA 306 or consent of Though these on-set tasks are performed by below-the-line crew instructor. members, having the knowledge of and ability to use this equipment will FDMA 490. Advanced Screenwriting serve you greatly as a DP. We will go over a wide variety of devices in 3 Credits (3) this class, ranging from car mounts and our GlideCam to our large , 3- Students will prepare a 30-60 page screenplay. Script analysis will be axis gimbal, 500-amp generator, and 6K HMI lights. We will also do some in an advanced workshop format. Scripts will be read and discussed, advanced lighting scenarios. The goal of this class is to get you “certified” scenes performed and reactions analyzed to consider effect of dialogue, on all the above items, resulting in your being able to build this equipment character development, etc. This course is aimed at preparing for other CMI sets, such as the Mixed Class Productions, Senior Projects, for the professional market. Consent of instructor required. Restricted to etc. Restricted to: DFM, ANVE majors. ENGL, DFM, ANVE majors. Crosslisted with: ENGL 491 Prerequisite(s): FDMA 310. FDMA 491. 3D Production Studio I FDMA 425. Film Festival Production 6 Credits (6) 3 Credits (3) The course is the first semester of a year-long effort to complete a Senior This course is designed to enhance student knowledge about film Project. The project will be narrative-driven short form, 3D animation festivals and, specifically, the Las Cruces International Film Festival. or visual effects movie. Emphasis will be on pre-production and some From soup to nuts, students will build upon what they learned in CMI production depending on ongoing CMI productions. You will produce a 325 Film Festival Preparation regarding how to manage and execute professional quality product with the aim to assist you in gaining entry a major film festival, including film solicitation and submissions, into professional employment or graduate school. The course may be festival event marketing, appearances, industry workshops, adapted toward a specific concentration in animation, visual effects, or filmmaker coordination and brand management. Students will gain an digital film making, for group and individual productions. Each project appreciation of the value of a film festival to the community and for must be approved by the Instructor and work within departmental policies visiting filmmakers. Students will apply this knowledge in their written and procedures. assignments, film evaluations, and departmental responsibilities. May be Prerequisite(s)/Corequisite(s): FDMA 332, FDMA 360, FDMA 365, repeated up to 6 credits. Restricted to: DFM, ANVE majors. FDMA 433. Prerequisite(s): FDMA 308. Restricted to: ANVE majors. Prerequisite(s): FDMA 325. FDMA 492. 2D Production Studio I FDMA 433. Sets and Environments 6 Credits (6) 3 Credits (3) In CMI 498, Pre-Production, students will write a script, create a Digital environment design and creation for movies and games from storyboard, record voice over and/or dialogue and time these storyboards concept to production; including illustration, modeling, painting, to this dialogue/voice over creating an Animatic. For those doing demo texturing, lighting, rendering, integration, and camera projection. May be reels, students will start to compile exercises from all of all their prior repeated up to 3 credits. Restricted to: DFM,ANVE majors. classes. Additional exercises will then be assigned to augment the skill Prerequisite(s): FDMA 1510, FDMA 2530, and FDMA 2745 or consent of set of the student according to the needs of each student. Restricted to: instructor. ANVE majors. Prerequisite(s): FDMA 350, FDMA 361. 14 FDMA-FILM & DIGITAL MEDIA ARTS

FDMA 493. 3D Production Studio II 6 Credits (6) The course is the final semester of a year-long concentration on your Senior Project. Emphasis will be on the production, post-production, and distribution of the work created in the first semester. You will produce a professional quality product that will help you gain entry into professional employment or graduate school. The overall objective is that you will demonstrate mastery of craft through synthesis of concept and technique, resulting in an original cinematic experience. Restricted to: ANVE majors. Prerequisite(s): FDMA 491. FDMA 494. 2D Production Studio II 6 Credits (6) Students will complete an entire animated short, , or demo reel for their portfolios by the end of Senior Project II. In FDMA 494, Production and Post-Production, students will animate their stories according to the layout set in the animatic from Senior Project I. Lastly, they will composite and edit their shorts into a final piece that will be viewable in time for the Senior Showcase. For demo reels, students will continue to hone their reel into a finished piece that can be presented at the Senior showcase. Restricted to: ANVE majors. Prerequisite(s): FDMA 492. FDMA 495. Internship 1-12 Credits (1-12) Placement in a production facility and supervised experience required. With CMI advisor approval only. May be repeated up to 18 credits. Consent of Instructor required. Restricted to: DFM,ANVE majors. FDMA 497. Portfolio Design and Development 3 Credits (3) Advanced graphic design projects with an emphasis on conceptual development, portfolio preparation, and professional practices. Refine general marketing strategies, personal portfolio, and resumes. Define, target, and penetrate personal target markets. Students develop individual promotional/demo packages. Restricted to: DFM,ANVE majors.