t the heart of the Syharhalna, a people has dedicated its existence to studying ADarkness, according to the precepts of Maldegen Dirz. These scientists use technomancy, a path that combines magic and alchemy, in order to create monsters. The creatures of Dirz serve the Syharhalna, helping the technomancers impose their vision of the world on Creation. Thanks to these creatures the Scorpion keeps its deadly sting of Darkness pointed ARMY BOOK • CREATURES OF DIRZ at its enemies. Burning in fi re and drowning in blood, Aarklash will soon witness the dawning of a new era: the alchemical age.

“BREAK THE CODE TO MAKE THE POWER OF CREATION YOURS.”

– Maldegen Dirz Th e Army Book: Creatures of Dirz is a supplement for Confrontation: the Age of the Rag’narok. It contains everything you need to play with or battle against the alchemical laboratories (Scorpion): • Exclusive information about the history of Maldegen Dirz and his most ingenious disciples; • Th e army rules for the four most famous laboratories on Aarklash; • Th e story and rules of many Incarnates, CREATURES OF including exclusive characters; • Th e game rules for the creatures grown in the alchemical laboratories and the clones of Dirz themselves, as well as generic artifacts, miracles and spells; • New distinctive features and trades for the tactical role playing game Cadwallon. DIRZ ARMY BOOK Confrontation: the Age of the Rag’narok is Editor price: 15 € / $ 15 necessary to use the rules found in this book. ISBN : 978-2-915556-84-1 Miniatures, terrain elements, dice, tape measure and template sold separately.

www.rackham.fr www.confrontation.fr

DDirz_Couv_UK.inddirz_Couv_UK.indd 1 114/03/084/03/08 13:57:2013:57:20 EDITORIAL AND ARTISTIC DIRECTOR Jean Bey STUDIO DIRECTOR Philippe Chartier EDITORIAL MANAGER Sébastien Célerin DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien TABLE OF CONTENT and Nicolas Raoult INTRODUCTION ...... 2 EDITION SECRETARY PART I: UNIVERSE ...... 3 Collin Kelly Th e Alchemical laboratories...... 4 GRAPHIC ARTISTS Th e Fate of Maldegen Dirz ...... 10 TABLE OF CONTENT Mathieu Harlaut PART II: TECHNOMANCERS ...... 21 ILLUSTRATORS Raising an army ...... 22 1 Paul Bonner, Nicolas Fructus, Kheris – clone 66U184 ...... 24 SO 150: Shamir...... 26 Édouard Guiton, Florent Maudoux, SO 38: Th eben...... 30 Paolo Parente, Didier Poli. SO 78: Eclipse ...... 34 SCULPTORS SO 58: Cadwallon ...... 38 Yannick Fusier, Sébastien Labro, Clones ...... 42 Stéphane N’Guyen Van Gioi, Crossbowmen ...... 43 Elfried Perochon, Stéphane Simon Hybrids alpha ...... 44 and Rafal Zelazo. Sentinels ...... 45 Skorizes ...... 46 MINIATURES PAINTERS Phemera alpha ...... 47 Vincent Fontaine Phemera omega ...... 48 PHOTOGRAPHER Syhar sighthounds ...... 49 Jean-Baptiste Guiton Dasyatis evolution ...... 50 Nemesis evolution ...... 51 TRANSLATOR Aberration prime ...... 52 Collin Kelly Dasyatis prime ...... 53 Nefarius prime ...... 54 SPECIAL THANKS TO Scorpio ...... 55 Jez Fairclough, Jon Finn Cloning tank ...... 56 and Grant Hill. PARTIE III: APPENDIXES...... 57 Travel Journal ...... 58 Cadwallon ...... 61 Laboratories of Dirz company sheet ...... www.confrontation.fr

Th e miniatures have been created by RACKHAM®. Th ey are issued from the universe of Confrontation: Th e Age of the Rag’narok®, a game published by RACKHAM®. Confrontation: Th e Age of the Rag’narok®, CRY HAVOC® and RACKHAM® are RACKHAM® trademarks. Copyright © 1996-2008 RACKHAM®. All rights reserved. All the illustrations, pictures, miniatures and miniatures names are exclusive creations owned by RACKHAM®. RACKHAM® miniatures are not toys. It is dangerous to put them in your mouth or to swallow them. RACKHAM® miniatures are not suitable for children under 3 years old. Confrontation: Th e Age of the Rag’narok® miniatures are made in China. RACKHAM 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. Tel. + 33. (0) 1.55 86 89 20. Fax : + 33. (0) 1.55 86 89 25 www.rackham.fr - www.confrontation.com - www.rackham-store.com © Copyright RACKHAM®, 1996-2008. All right reserved. COPYRIGHT REGISTRATION: March 2008 ISBN : 978-2-915556-84-1 Confrontation: Th e Age of the Rag’narok® is published by Rackham S.A. with a capital of 321 589,20 € RCS Bobigny B 414 947 887 Legal representative: Jean Bey Printed in China

AAB_DIRZ_ppB_DIRZ_pp 01-0201-02 UK.inddUK.indd 1 114/03/084/03/08 14:03:0214:03:02 AAB_DIRZ_pp 01-02 UK.indd 2 B _ D 2 I R INTRODUCTION Z _ p p

soon witness the dawning of a new era: the alchemical age. alchemical the of anew era: dawning the witness soon fi will with clones. Aarklash Burning blood, in drenched re and seeking glory even are them of some and warriors exceptional some are technomancers, genius some are gods: pions of the in Arh-Tolth. Th pable. Th unstop- seems advance their and of Aarklash parts eastern laboratory. absolute power has over of death Dirz, Maldegen the since his who, Omnimancer by one Each an managed ite is creatures. favor- its and specialty its one Each has project. research tic Each laboratory of Dirz. Maldegen lead return tothe will that being perfect is in possession process of the evolution conquering goal: tocreatesecret the of a fragment of the alchemy. gigan- enemy. at its called sting omous Asting ven- deadly its pointing desert, the crouched in Scorpion, the of Creation. vision Th their impose masters their tohelp Empire of Syharhalna the the serve of Dirz creatures Th toconquer them Aarklash. commanding knowledge, is creatures. monstrous alchemy, and magic tospawn combining discipline a mystical of technomancy, secrets the use scientists these conscience, devoid of enemies and by Encircled their of kind any kin. by his outcast who was Akkylannie from originally a genius Th ness. of Dark- Principle the tostudying existence their dedicated yours.” ofcreation power the make to code the Break code. the collect to stem the Investigate stems. the reveal to branches Cut the branches. the shoot stems, From the 0 1 - Th Th Th who have alchemists the live Syharhalna of the At heart the “Th 0 2 e creatures of Dirz are currently sowing terror across the terror the across sowing currently are of Dirz ecreatures a pursuing are Syharhalna of laboratories the main efour Arh-Tolth, and e Rag’narok raging is and god of pain

e source is the code. Th code. the is esource U K . ey live according to the precepts of Maldegen Dirz, Dirz, of Maldegen precepts tothe according eylive i n ey are supported by technomancy and by their faith faith by their and by technomancy supported eyare d d

2 ey are led into combat by Incarnates, cham- combat into led by eyare Incarnates, INTRODUCTION e code generates the stems. stems. the generates ecode – Maldegen Dirz eir emblem is is emblem eir e of creatures. of terms in apresentation as well of specialties as its army of this fiRag’narok. You also will history of the summary nd ashort of Dirz. of creatures the play army an game game profi role playing on for so tactical and the newles, trades new cultural features, new distinctive Scorpion: of the ture ation. shared by Incarnates as well as artifacts famous across Cre- artifacts. their and abilities story, special their their the Incarnates of the laboratories of Dirz: their characteristics, favorite their clones. and mancers Th omni- their weaknesses, forces, their their ratories of Dirz, titans. and machines war the ever forgetting created, without creatures monstrous most clone tothe modest the trooper Spirit. Tree- of the Clans the ofRepublic Tir-Nâ-Bor, the Empire of Akkylannie, enemies: Mortal laboratory. Eclipse and ben of Th laboratory Shamir, of laboratory Cadwallon, Factions: ness. Th Alliance or alignment: Totem: laboratory. his inside sole master is dead. omnimancer Each Leader: own. its works on laboratory Each Headquarters: Th Universe Th Finally, the the Finally, journal Travel Rag’narok ofthe Armies eMeanders of Dark- e is publication contains every element you will need to need element every you will contains publication is Cadwallon. Troops Scorpion. Th THE LABORATORIES OF DIRZ LABORATORIES THE explains how the laboratories understand the the how understand laboratories the explains eEmperor is Laboratory of Laboratory Cadwallon chapter presents all the fi the chapter presents all

None. is a collection of rituals and communions communions and of rituals acollection is Th e e- section the describes cul- detail in

presents the factions of labo- the presents factions the Arh-Tolth. faithful: ofthe Cult magicians: element ofthe Primary re-rolled. be can they so not dice, bonus are Th Rank. unit’s the many additional dice as as rolling resolved is test Th test. teristic beforeround, charac- any once Scorpion of the per gift the use can unit Each Scorpion: ofthe Gift COMPANIES Language: of). (Empire Syharhalna oforigin: Country ORIGINS is section also describes section is also ghters available, from from available, ghters Syhar. Darkness. e chosen ese ese dice

114/03/08 14:03:15 4 / 0 3 / 0 8

1 4 : 0 3 : 1 5 FIRST PART UNIVERSE THE LABORATORIES THE

3

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 3 114/03/084/03/08 14:11:5814:11:58 THE LABORATORIES

4 UNIVERSE

Th ousands of individuals are born every day in the cities of Th e vast desert of the Syharhalna is certainly not poor the Syharhalna. Th e overwhelming majority is composed of and barren. Th e experimental farms of the new Shamir and clones created by technomancers; the others are true-born, the cutting-edge agricultural industries of Tenseth eff ort- children born through the biological reproduction process lessly produce food to feed the entire empire. Th e mines of destined to form a caste of Scorpion leaders. Kraken Mountains extract ores of a great variety of metals. Immediately after they are born the fully grown clones are Th e technomancers turn them into complex alloys that allow sent to large crèches, where they receive the elementary les- the clones to wield the most ingenious weapons available on sons that will make them worthwhile members of the most Aarklash, such as the dreaded sword-axe. sophisticated civilization of Aarklash. Th ey are taught to read All these resources fuel the laboratories and their armies of and write. Th ey are given an understanding of science and a creatures. Born from the brilliant minds of the technomanc- sense of duty. Th ey learn to respect their masters and more ers, these creatures are designed to join the Scorpion’s unstop- importantly to revere the true-born. pable army. Th ey are the latest achievements of the Syhars’ Th e true-born themselves go through a similar training, ever increasing degree of mastery over life itself. Soon they though not as intense. While the loss of a clone is barely a will be able to create the perfect being, the stem that will take book-keeping problem, the loss of one of their rare masters is a over that of humanity and lead the servants of Arh-Tolth into tragedy that can only be excused by the iron law of evolution. an era of perfection. Randomness sometimes has its place in the upbringing of Th e true-born and the clones are only the imperfect tools the clones. Some of them develop higher intelligence com- leading to this future. Some are more precious than others, pared to others among their kind. Th ese rare exceptions are but they can all be gladly sacrifi ced to further the great project trained in leadership. A minority of them, the most brilliant, which Dirz himself laid out in his Treatise of Alchemy. Syhar are selected to assist the technomancers working for the labo- society, organized according to the teachings of the master, is ratories. designed to provide its alchemists with the means of achiev- Th e true-born, off spring of the intellectual elite of the em- ing the great goal. Steering the laboratories, the most gifted pire, are destined by birthright to a mystical career. Th ose who technomancers and mystics, almost all true-born, manage don’t have what it takes are trained in leadership or in admin- huge research teams for the most part composed of clones. istration: no matter their weakness, they are destined to lead From their work countless creatures and new generations of an army of clones. clones are brought to life. Th ese creatures are the power of the empire and the clones the guarantee of its prosperity.

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 4 114/03/084/03/08 14:12:0714:12:07 Dethnes Danakil Theben Kashem Tenseth

Ruins of Dawn Inuka

Ishmir Shamir THE EMPIRE OF THE SYHARHALNA

Totem: Scorpion. LABORATORIES THE Country: Syharhalna. People: Th e Syhar. 5 Nation: Th e Empire of the Syharhalna. Language: Syhar. Tarsith Capital: Shamir. Alliance: Th e Meanders of Darkness. Allies: Spider, Ram, Hyena, Serpent. Cult: Arh-Tolth. Magicians’ primary element: Darkness.

Th e role of the laboratories of Dirz is to seize control of the evolution of species by creating the genetic stem that will give birth to the perfect being. Th e fi rst step on this road is to perfect the stem of humanity to create man’s successor. So the laboratories work at design- ing creatures ever more dangerous, creating more autono- mous and more intelligent clones.

CHRONOLOGY

676 Dirz’s exile to the Syharhalna. Foundation of the Empire of the Syharhalna. 679 Battle of Dawn, the Akkylannians are repelled. 852 Creation of the . Th e other role of the laboratories is to test their creations by 855 revolt. sending them to fi ght the enemy, in order to demonstrate their Destruction of the fi rst Shamir. superiority. Aarklash must become a great experimental fi eld, 1 000 Ritual of Dawn, Arh-Tolth is summoned to where the achievements of the laboratories will prove they are Aarklash. leading the way toward the perfect being by triumphing over 1 004 Th e dance of the Scorpion. the human being, now rendered obsolete.

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 5 114/03/084/03/08 14:12:1414:12:14 WHAT MY CREATOR Why do we die? USED TO SAY We die because of cellular degeneration, which is the manifestation of the infl uence of Darkness on the beings Who are we? of Creation. We are the architects of the future. As the masters of al- chemy, we are persecuted because we know Truth will be What lies beyond death? found in Darkness. When we die our mind freezes. We are still seeking to extract the souls of the true-born in order to allow them What are our qualities? to carry on their activities. As for clones, they don’t have a We master the animate and the inanimate. We are able soul. Th eir disposal is of no consequence. to transmute life, to create revolutionary alloys and to merge fl esh with metal. Our perseverance and our knowl- What is the meaning of life? edge allow us to perfect the beings of Creation. Life itself shows us where we are heading: adapt, evolve and conquer competing species. What is important in life? Our goal is perfection. We work relentlessly at enhancing Why can we use magic?

our knowledge to pierce the secrets of Creation. Mana is one of the forces of Creation. As such it can be LABORATORIES THE measured. Technomancy is a mystical discipline. Darkness What makes us better? is the most powerful energy source in Creation. We channel 7 Th e regular use of mutagenic substances allows each and it to alter Creation inside our alchemical laboratories. every one of us to work beyond our limits. We also practice a rigorous selection of the best specimens for the conception Why can we use divination? and enhancement of our clones. We infl uence and acceler- Arh-Tolth is an omniscient spirit. His powerful faithful can ate the development of the species of Creation. bless clones during their conception to make them the mes- sengers of his divine will. Th e fervor of these beings is such What is good? that they can perform miracles in the name of Arh-Tolth. Working for the greatness of the empire by all the means at our disposal. For the alchemist there is no rest before he What are our founding scriptures? has explored and mastered all the aspects of his craft. Th e Over the many years of his reign, Dirz made notes con- warrior ought to be prepared to hand over his life to defend cerning his work. Before he fell into a coma, he compiled his civilization. Th e others ought to assist their superiors. them into a single volume, Th e Treatise of Alchemy. Some- times technical, sometimes moral, the book describes in What is evil? plain Syhar Dirz’ vision for Aarklash. Not sharing one’s discoveries with a superior. Our supe- Some faithful of Arh-Tolth also study the enigmatic Tab- riors have the right to hide their work and goals from us. lets of Zahar, which were allegedly written by the alchemi- Th ey are wiser and know what is good for us. cal god. Not to show competitiveness. Com- petition is the key to evolution. It helps us stick to the route leading to perfec- tion.

Where does Creation come from? We are well aware of the phenom- enon of evolution taking place within species. Th e concept can be applied in reverse until the origin of life, and by extension, until the origin of Creation. However, we know we are still looking at hypotheses, not certainties.

Where do we come from? Th e race of men descends from the people of Kel that sailed to Aarklash from over the seas. Is there really any- thing we have left in common with those barbarians?

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 7 114/03/084/03/08 14:15:2814:15:28 I have heard of other powers, what about… Light? Light is an immovable and stagnant principle that blinds its believers. Th e vision of its followers is ar- chaic. Th e rule of Light is bound to end. Destiny? Th is power once steered the fate of Aarklash. With the rise of alchemy, the future is in the hands of those who study the shadows of Creation. Darkness? Darkness is the formidable mainspring of change; the energy that triggers the evolutions of Creation and the cycles of History. Th e four elements? Magical, mysterious and highly un- stable forces. Th ough we need them today, it won’t be the case for long. Th e gods? We have long wept over the loss of our faith. Th e mourning is over. Now we have alchemy. Th e elementary sihirs? As soon as the elemental gates 8 are locked, they will no longer be a nuisance and we will be able to forget about them. Dragons? Evolution has tamed the capricious nature of magic and instilled it into these creatures’ stem. We need to master their code to improve our own creations. UNIVERSE

Atrocities? Legends we will have to investigate some day… Immortals? Condemned to stagnation by nature, they are, at best, interesting subjects to study. Elemental realms? Th ey off er interesting opportunities for exploitation. Unfi nished realms? Th e mere concept is absurd! Any Syhar ought to share such rumors with his superiors.

What is the Rag’narok? Th e prophets of those reactionary peoples have instinc- tively understood that one day they would be superseded. Th ey are bound to disappear. What they claim to be an age of Darkness will in fact be the rise of alchemical mysticism.

THE NUMBERS OF THE LABORATORIES

Th e laboratories of the Scorpion have all been numbered in order to simplify their administrative management and to confuse any enemies seeking to destroy them. SO simply stands for “Scorpio Ordo”; the number follow- ing it is random: if the enemy were to fi nd a list of the laboratories’ numbers, he still would not be able to deter- mine which installations are the most important.

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 8 114/03/084/03/08 14:15:3914:15:39 THE LABORATORIES THE

9

THE RESEARCH • Th e laboratory of Cadwallon (SO-58)/Code Noctis is hidden under the free city of Cadwallon. Its task is to col- OF THE LABORATORIES lect the stems of all the living creatures of Aarklash in order to create the perfect gene library. Code Noctis was still a no- In their quest for the perfect being, each of the laboratories madic organization until recently, but now it believes its task is exploring its own path to reach the ultimate stem. Planned is almost complete. by Dirz himself, the way the work is shared remains nebulous: Settled in Cadwallon, the biopsists and the technomancers the master has deemed it necessary to speak in riddles to keep working for Noctis are organizing the fi nal expeditions across the Conquering Scorpion in the dark. Dirz had foreseen that it Aarklash to collect the missing stems. would not understand his great design. From the splicing of the most promising stems, beings will Little by little, each laboratory has found its place within the be elaborated. Beings never before seen on Aarklash! master plan. Each one of them has established its own struc- tures to carry out its share of the research. When the laborato- • Th e laboratory of Th eben (SO-37) is the largest and ries are ready, which should not take long, Dirz will return to most active research center in the whole empire. In the “city unify the work of the laboratories and to celebrate the rise of a of the fi nal breath”, the Scorpion trains the empire’s sharpest world of alchemy crafted by the master’s disciples. technomancers and leads highly infl uential projects. Except for a few selected guests, no stranger has ever walked away • Th e laboratory of Shamir (SO-150) speaks to the Basi- from the largest and richest laboratory of the Syharhalna alive. leus, the Steward of Syharhalna, in the name of all the labo- To them, the city is true to its name! ratories. Th e importance of its political functions certainly doesn’t diminish its scientifi c achievements: this laboratory • Th e Eclipse laboratory (SO-78) is the most secret of all. produces a crucial part of the empire’s resources, agricultural It is the keeper of the terrible Hybrid code secret, a technology as well as industrial. In addition, the technomancers of Shamir the Syhar themselves fear. Th e clones it produces are gifted have designed some of the most famous clones of the empire, with a dangerously independent mind. Nevertheless, this lab- such as the crimson servants. oratory has provided some of the greatest Scorpion warriors; you don’t mess with the Scorpion without getting stabbed by its lethal sting!

AAB_DIRZ_ppB_DIRZ_pp 03-0903-09 UK.inddUK.indd 9 114/03/084/03/08 14:15:4314:15:43 THE FATE OF MALDEGEN DIRZ

10 UNIVERSE

MALDEGEN DIRZ THE SYHARHALNA

Maldegen Dirz was born in Carthag Fero, in Akkylannie, Th e Syhar nomads worshipped a being of knowledge and to the rich house of engineer Balfeden Dirz, in 643. Th e child reason: Arh-Tolth. Scattered in many tribes, they traveled soon revealed extraordinary intelligence and obviously pos- the desert stopping at oases and antique ruins. Th e history sessed a gift for magic. Trained from a very young age in all of these locations made them sacred to the Syhar nomads. scientifi c fi elds, he was able to correct his father’s plans be- Th eir cultural heritage was incredibly rich despite their fore he was ten. Indiff erent to any possible development of his apparent wretchedness: some lineages excelled in disci- mystic abilities, Maldegen Dirz favored his passion for science. plines such as astronomy, astrology or mathematics. Th ey He quickly specialized in biology, a rather unexplored fi eld at were also famous for their storytellers and drew great the time. pride in their knowledge of the history of Aarklash. Some At eleven, Maldegen Dirz discovered parasites in the water of them were great travelers who risked their lives beyond recycling systems of Carthag Fero. He off ered to coat the city the borders of the desert to accomplish quests into the reservoirs with copper and to treat drinking water with se- mysterious origins of their people: the Ishim’Re. lected bacteria. Within a few months these corrections had cleansed the city of a great number of major diseases. At the heart of what once was a luxuriant country, this Being a voracious reader, Maldegen Dirz used his newfound people had built a civilization whose accomplishments glory to gain access to the best libraries of the city and to cor- in terms of science were unmatched. Th eir enemies, respond with some of the brightest minds on Aarklash. Th us, guided by their belief in primitive gods, had sought to he entertained some serious correspondence with mystics and destroy them. Unable to do so with the strength of its scientists of the Kingdom of Alahan, including Rhea de Brisis. weapons, their enemy cast an apocalyptic ritual that It is she who told Maldegen that missionaries sent to the Sy- engulfed the Ishim’Re in fi re, turning fertile land into harhalna, on the other side of the Migol Sea, had discovered scorching desert. the ruins of an ancient and powerful civilization.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1010 114/03/084/03/08 14:17:4914:17:49 Rhea de Brisis CHRONOLOGY

Year Event 643 Birth of Maldegen Dirz in Carthag Fero (Akkylannie). 652 Dirz improves the water distribution network of Car- thag Fero. 659 Dirz leads an expedition into the Syharhalna. 660 Dirz discovers an Ishim’Re artifact, a cloning tank, and achieves his fi rst cloning. It is the fi rst time the word “Technomancy” is used. 665 Dirz becomes a member of the Alchemists of Merin. 667 Dirz becomes Prime Alchemist of the Empire, Head of the Alchemists of Merin. Dirz extracts his fi rst stem and deciphers the code. 668 Th e fi rst “tigers of Dirz” are created. Dirz converts to the cult of Arh-Tolth.

Shamir and Arkeon Sanath are discovered. THE OF MALDEGEN FATE DIRZ 670 Th e disciples of Dirz create the kraken arhteths. 671 Dirz designs a vaccine against a cattle plague, saving 11 the Empire of Akkylannie from famine. 673 Dirz creates the fi rst combat clone. He is accused of he- resy. He is acquitted after trial. 675 Th e Battle of Kaïber reveals the presence of Black Togas on Dirz’ side. 676 Dirz is once again accused of heresy and imprisoned by the Inquisition. He is rescued by Arkeon Sanath. 677 Dirz escapes from Carthag Fero on a stolen ship while the city burns. Dirz appoints the fi rst Basileus, leader of the cult of The Brisis expedition Arh-Tolth. Dirz is crowned Emperor of the Syharhalna by the Basileus. With the fi nancial support of Rhea de Brisis, Djaran falls under Akkylannian control. Maldegen Dirz, then aged sixteen, managed to Th e clones of Dirz offi cially become the basis of the ar- convince his father and several scholars from many mies of the Syharhalna. countries of the interest of an archaeological expe- 679 Danakil creates his sentinels. Based on them, Dirz ela- dition to the Syharhalna. borates the Genariah stem, prototype of the commodo- He who went by the name of “Dirz” left with an res of the armies of Syharhalna. expedition and entered the desert with a map he 707 Th e tarascus arhteths are released in the desert. had been able to draw by cross-referencing ancient 719 Dirz creates the isatephs to neutralize the tarascus arh- tales and charts. It took him only a few months to teths. unearth the ruins of a city. 725 Dirz engineers the stasis tank. In 660, a research team discovered a building 744 Karnyrax, the wolfen, is captured and the cornerstone miraculously preserved under the desert sand. It of an artifi cial incarnation project is laid by Dirz. also found dozens of artifacts. A few months were Creation of the laboratories as they are known today. enough for Maldegen Dirz and his men to under- 746 Dirz launches Project Hybrid. stand how these items worked and to list their 747 Dirz achieves the cloning of the human mind and crea- fi elds of application. However, one particular item tes the neuromancers. proved to be a challenge to Dirz’ genius. After hun- 808 Based on the stem, Technomancer Khorda deve- dreds of tests, Maldegen Dirz realized the machine lops the Khorda clone, ancestor of the orc race. could heal any living thing placed inside it, no mat- 869 Revolt of the Khorda clones who take the isatephs with ter the severity of the wound or illness. Th e young them. Th ey vanish into the canyons of the Bran-Ô- genius discovered what was to become his lifelong Kor and found the orc clans; the isatephs are renamed vocation: his science and this technology were go- “brontops”. ing to allow him to unveil the secrets of life. What 853 Destruction of Shamir. Dirz is seriously wounded. the population of this fallen empire had achieved Basileus Antykaïn is appointed head of the Empire. was barely the beginning. Maldegen Dirz would 1000 Death of Dirz, sacrifi ced take their knowledge to the limit.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1111 114/03/084/03/08 14:18:0014:18:00 Dirz and his men investigated the dunes of the Syharhalna for fi ve years, unearthing many wonders. At the end of this epic journey, the artifacts discovered had made Maldegen Dirz so famous that the order of the Alchemists of Merin off ered him membership. Th at this fel- lowship of illustrious scientists had asked him to join was a fi rst in the history of the order. Th e Alchemists of Merin, who dedicated their lives to improving the everyday life of the Akkylan- nians through science, had never accepted such a young member. Maldegen Dirz hesitated for a long time be- fore returning to Akkylannie to accept the in- vitation. He was convinced that he didn’t need to be in Akkylannie to accomplish great deeds; 12 he could do it just as well from the Syharhalna. It was Rhea de Brisis who persuaded him to ac- cept on the day they fi nally met. Rhea de Brisis had already demonstrated her superior intel- ligence and the sincere interest she showed in Maldegen Dirz’ work, notably when she told UNIVERSE him that the black gemstone he had found was a gem of Darkness. Th e pair of scholars soon be- came lovers. Leaving Rhea in charge of the expedition, Maldegen Dirz returned to Akkylannie with the certainty that the excavation sites were in good hands. His discoveries earned him the ad- miration of the Alchemists of Merin and fur- ther supporters. The Alchemist THE FIRST CLONING TANK

Year 660, Syharhalna Dirz the Alchemist soon prospered thanks to his genius and the knowledge brought back from the Sy- Maldegen Dirz’ discovery consisted of a glass cylinder topped harhalna. He reached a peak in his reputation when he with a deep black gem, whose exact nature was undetermined. demonstrated that animals, and men, were immune to Th e top of the tank could be unscrewed to admit a man-sized diseases they had already survived. Using a Syhar arti- subject in a standing position. fact, he managed to create a treatment against the most Th e machine was both magical and technological; Maldegen common disease of the time. Dirz used his dormant mystic abilities to activate this artifact. In 667, as a reward for his immense contribution to Th e tank would then fi ll with a dark liquid, which one could brea- science, Maldegen Dirz was appointed Prime Alche- the. Persuading his fi rst human experimental subject, an old ex- mist, Head of the Order of the Alchemists of Merin, by cavation worker who had been gravely wounded, Maldegen Dirz the Emperor. His was so popular that the population discovered the healing potential of the machine. After adjusting was soon speaking of the “Alchemists of Dirz”. the machine, he pushed the experiment further. He tried with a Th e same year, Rhea de Brisis was forced to return fragment of a scorpion. From the fragment, he was able to recons- to her homeland, the barony of Acheron in Alahan. titute a complete specimen. Th is was his very fi rst cloning. She presented Maldegen Dirz with the assistance of Proud of the improvements he had made to the machine, Mal- the Black Togas, a community of mystics who off ered degen Dirz kept the discovery to himself, convinced he could do to send scientists to the Syharhalna. Maldegen Dirz much better. He also coined the word “technomancy”. He was accepted even more gladly because the Black Togas naming the alchemy that allows alteration of the living by means clearly had the means to dig out entire cities from un- of instruments powered by Elemental energy. He had fi nally tied der the sand. his magical potential to his passion for science. A page of History Th e cities of Djaran and Tasith were brought back to had been turned. life. Th e excavation workers and the scientists, as well as their families, all worked to free the cities. Th ey were

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1212 114/03/084/03/08 14:18:0414:18:04 TECHNOMANCY Confronted with the immortality of Incarnation, Maldegen Dirz understood that Death could be de- Technomancy is a path of magic practiced by the magicians of the feated and that Man was imperfect by nature. From Syharhalna: the technomancers. Th e fundamental principle of this this realization, he elaborated the idea of creating a form of magic consists of modifying the living using tools fueled by being freed from time and death. Th is goal would Elemental energy. haunt him for the rest of his existence. In the mean- While most magicians believe they are the heirs of ancestral occult time, Arkeon Sanath (see Army Book: Clones of traditions, technomancers see themselves as esoteric technicians. Dirz) had stepped into the unique position of favorite Th ey convert magic spells into theorems, rituals into protocols, experimental subject and fi rst lieutenant of Malde- and replace incantations with synthetic substances. In order to fuse gen Dirz. metal and fl esh, they have achieved the impossible: rationalizing Th e settlers had built prosperous cities and had magic. their own cult. All they were missing to claim their Technomancy is a young path whose practitioners seek to formal- independence and form a nation was a leader. ize it as a science. Anyone can learn its rules, yet its use still requires Maldegen Dirz added the resources of the Alche- mana. Th e use of Darkness is highly recommended in technomancy mists of Merin to those of the disciples he already for it is the Principle of disorder, entropy and change: accurately had. He made some major breakthroughs in the un-

channeled, its power allows the technomancers to alter fl esh and derstanding and applications of more Ishim’Re arti- THE OF MALDEGEN FATE DIRZ metal without destroying the subject. facts. For the fi rst time he got a glimpse of how to defeat death. Th ere was a possibility he could even 13 reach the level of Arh-Tolth by giving life to a being the fi rst inhabitants. Th ey were slowly joined by the nomads liberated of all “natural defects”. who were attracted by the sweeter life of the cities. Th e scien- Th ese resources also allowed him to rebuild Shamir and tists off ered their knowledge and technology. In contact with fi nd out more about the mysterious civilization that had left the nomads’ beliefs, their faith was gradually diverted from such treasures behind. (See insert p. 10). Merin in favor of Arh-Tolth. Within a few years, Merin was no longer worshipped. He was but a former tutelary fi gure given The Heretic only lip service for the sake of appearances in front of some Akkylannian fanatics. Maldegen Dirz was twenty-four when he set himself to fur- thering the discoveries of the Black Togas by combining their Meeting Incarnation knowledge of mana with the science of the alchemists.

In 668, an enigmatic nomad going by the name of Djabril the Voyager traveled to Akkylannie to speak with Maldegen Dirz. Th is faithful of Arh-Tolth was a sage who knew the many secrets of the desert. He converted Dirz after demonstrating that both their gods were diff erent faces of a same deity. Mal- degen Dirz off ered his friendship to Djabril. Once the Alche- mist converted, Djabril taught him his secrets, including the location of a lost city in the eastern parts of the Syharhalna: Shamir. Maldegen Dirz and his disciples returned to the Syhar- halna. Th ey discovered a ravaged city at the location known as Shamir. As excavation workers removed the rubble, they made an astonishing discovery: a wild eyed man dressed in rags who seemed to have been living there “forever”. He spoke none of the known languages of the time. It is only after much eff ort that they managed to get his name: Arkeon Sanath. His saviors shrugged their shoulders and ignored his eccentri- city. What could you expect of a man who spent years “living” alone among these ruins? While Arkeon Sanath made his return to human society and learned to speak Akkylannian, his knowledge of the city rocked the comfortable certainties of the explorers. He was brought before Maldegen Dirz, who discovered the truth af- ter a long conversation: Arkeon Sanath had survived the cata- clysm that had annihilated the Ishim’Re civilization hundreds of years before. He had survived alone all this time.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1313 114/03/084/03/08 14:18:0614:18:06 attracted all the free thinkers of Akkylannie. Th e name of the Alchemists of Dirz no longer designated a soci- ety of scholars but all the pioneers who followed the doctrine of the young visionary or those who left to live in the desert. Th e population of Djaran, Shamir and Tarsith soon grew beyond the ten-thousand residents mark. In ad- dition, the reputation of the scientist soon challenged that of Pope Demetrius. Some people whispered that if the pope were to die, Maldegen Dirz ought to be next in line! Th e pope’s offi cial successor, Cardinal Lazarus, took these rumors very seriously. He commanded the Seat of Internal Aff airs, the ecclesiastic court of justice, to fi nd evidence to convict Dirz of heresy. In 673, Maldegen Dirz and his closest disciples were arrested. Th e Black Togas quickly reacted and to defend 14 Maldegen Dirz they sent Iandorias Lazarian, who was very much in the Akkylannian public eye. Renowned Th e work of Maldegen Dirz and his disciples went on for theologian and scholar, Iandorias Lazarian was a jurist fi ve years, traveling back and forth from Akkylannie to the specialized in canon law. He was also the adopted son of Car- Syharhalna. dinal Lazarus himself. By the end of the trial, the verdict was In Akkylannie, the aura of the Prime Alchemist continued straight forward acquittal, which forced the Seat of Internal UNIVERSE to grow. His collaborators and the population itself considered aff airs to present apologies to the Prime Alchemist. him a genius capable of feats that greatly sur- passed the abilities of any normal scientist. His reputation reached another peak in 671 when THE FIRST CREATURES Dirz stopped a cattle plague epidemic that 667-670 threatened not only to destroy the livestock of Akkylannie, which would have caused a famine Legends claims that Maldegen Dirz used the stem of his own dog to across the country, but also to spred to human create the fi rst “tigers of Dirz”. At the time he was seeking to explain the populations. But this feat was a trifl ing com- growth of scales, fur or feathers on animals. pared to the real work of Maldegen Dirz. One night in 667, after pondering this mystery for days and nights in a Very early in his research, the Prime Alche- mist had been forced to admit that his con- row, Maldegen Dirz eventually collapsed from exhaustion at his work ta- temporaries were not prepared to comprehend ble. While his brains were boiling, the Prime Alchemist discovered the the extent of his research. Maldegen Dirz took concept of code and stem, the keys to the characteristics and develop- the decision to build secret research laborato- ment of each individual: Arh-Tolth showed him the seed, then the tree; ries under the excavation sites. At the height of and Maldegen Dirz understood that the tree had always been inside the his glory, supported by the Black Togas and fi - seed. Struck by this revelation, he immediately woke up: all the informa- nanced by many Akkylannians, he had no prob- tion necessary for creating life exists in each and every one of its pieces. lem getting hold of the necessary supplies and Knowing where to look, he quickly got hold of the stem. After that, it transferring them to the desert. He made sure took him very little time to extract the code, decipher it and modify it to none of his interlocutors could ever understand create a fi rst hairless dog from the stem of his loyal companion. the greater picture of the project, not even Rhea In 668 he managed to control the size of these creatures and created de Brisis; his disciples were given orders to keep beasts weighing over three hundred kilos whose deformed bodies no their discoveries secret. While Maldegen Dirz longer had anything to do with a canine. Th e process was slow and the shared his most orthodox inventions with creatures emerging from the tank didn’t survive more than a few days. Akkylannie, his closest assistants kept explor- By the end of 668, after studying necromancy spells provided by the Black ing the stems and codes their master had en- Togas, Maldegen Dirz built a machine capable of replicating intelligence trusted them. Th eir work was focused on size into these creatures. From then on, bloodhounds would be born with and several colossal creatures were engineered limited but suffi cient intelligence to guarantee their survival. in tanks. As early as 670, the Alchemists managed to replicate the feat with all Th e Prime Alchemist was ruling a state sorts of animals and Maldegen Dirz issued orders to pursue the path of within the state, built in the heart of the Syhar- gigantism. Th ese oversized creatures are collectively called arhteths in halna. With its own cult, separated by weeks of honor of Arh-Tolth. Th e kraken was an early marine arhteth; while the seafaring from Imperial administrative centers, land arhteth tarascus would only be achieved years later. the Syharhalna was almost independent and

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1414 114/03/084/03/08 14:18:0914:18:09 Th e city of Djaran, colonised by the Empire of Akkylannie Having prepared for such events, the Heresiarch hurried to Carthag Fero, a city he knew well and whose population he knew was behind him. He “stole” several ships from their consenting owners and left for the Syharhalna with several thousand people. The Emperor and his faithful

When the Heresiarch landed in Djaran, he knew he was being pursued. He turned the whole

of his laboratories’ resources THE OF MALDEGEN FATE DIRZ toward building a resistance force. Th e coordination of the 15 armed force required strong DIRZ THE HERESIARCH central power and the support of the whole population. In 677, the Heresiarch took a certain number of decisions that irre- Th e Emperor and the Pope grew worried of such excessive vocably cut him off from Akkylannie. First he chose the most infl uence. Th eir worries came true in 675, when the Battle of infl uential priest of Arh-Tolth, Ikbaal Kazzaz, to become the Kaïber demonstrated that Light was under threat of being supreme leader of the cult, Basileus of the Syharhalna. Ikbaal extinguished by Darkness. Following the Black Togas, Iando- Kazzaz took the name of Antykaïn I and crowned Dirz as Em- ras Lazarian betrayed his family and sided with the barony peror, thus federating the tribes of the desert and the popula- of Acheron. He fought alongside the forces of the Meanders tion of the Syhar cities around the imperial power. of Darkness. Cardinal Lazarus’ suspicions became certainties. Th e Akkylannian expedition in charge of capturing the As an answer to these terrible events, the Church of Merin Heresiarch and regaining control of the Syharhalna had pre- created the Inquisition and gave it a wide range of discretion- pared to meet some resistance. And it wasn’t disappointed. ary powers. Cardinal Lazarus was appointed to lead it. His Th e kraken the Heresiarch had let loose decimated the fl eet fi r s t o ffi cial decision was to arrest Dirz and his collaborators that had already been weakened by diseases called by the to try them in secret. faithful of Arh-Tolth. Th e troops that landed ran into several However, the Black Togas had warned their protégé. Dirz bloodhound packs and an army of the fi rst combat clones. Th e had clandestinely transferred Arkeon Sanath to Akkylannie, elite templars fought a long and deadly battle. Still, the clones along with a pack of his famous “tigers”. On the day of the were not perfectly fi nished yet and the bloodhounds, no mat- trial, supporters of the Black Togas caused uproar in the city, ter how fi erce they were, they were not enough to be called a allowing the Incarnate to reach the tribunal. Arkeon Sanath real army. Quite predictably, Djaran fell. unleashed his beasts and used the commotion to free the captives. No THE FIRST COMBAT CLONES one was able to stop them. Chaos spread across Akkylannie. Civil war 673-677, Shamir was setting the country ablaze. Th e partisans of the Black Togas were Animals were interesting creatures, but Man was a far more interesting subject. Th e fi ghting openly with the Inquisi- Heresiarch declared right from the start of his very fi rst research project that all ex- tion. periments made on Man would be done using his own stem in order to keep a single Answering the rebellion, the in- point of reference. Th us, it would be possible to recognize the deviations that diff eren- quisitors fell upon all those who had tiated a clone from the original. More than a thousand clones of Dirz were created to been in contact with the man who be experimented on. Th ough their bodies were perfect and their growth entirely under was now being called the Heresiarch. control, their minds were the source of some problems: the clones were aggressive, Th e Order of the Alchemists of Merin cruel and violent. was destroyed and many persecuted Th ree years later, when the Heresiarch returned to the Syharhalna with the inqui- alchemists joined the fugitives, who sitors on his heels, he armed his clones and sent them to fi ght. Th ough they lacked had been traveling to the country to proper command, the clones still fought with fearsome effi ciency. warn their partisans or to save them Th e clones of Dirz would constitute the base of the Heresiarch’s army! from the stakes of the Inquisition.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1515 114/03/084/03/08 14:18:1614:18:16 Th e Heresiarch wished to test these fi rst proto- A NEW GENERATION OF CLONES types of fi ghters. He had foreseen and accepted the loss of the city, relying on the desert rather than brute 679, Shamir force to defend his laboratories. Th e Akkylannians wandered in the Syharhalna Th e orders of the Heresiarch are still scrupulously followed today: for months, misled by local guides loyal to Dirz, by only the stem of Dirz is to be used to create clones. However, there mirages summoned by the fi rst technomancers, by were two exceptions to this rule. Th e sentinels are based on the rumors concerning mysterious fortresses… stem of their creator, Danakil, and all the commodores use that Th e Heresiarch used the time won to send Danakil, of Mezarian Genariah, whose origin was never established by the his most talented disciple, to rebuild an ancient technomancers. Ishim’Re fortress in the northern parts of the Syhar- Th e truth is rather ironic. When the Heresiarch received Danakil halna. Th e disciple was given an important mission: to observe his creations, Dirz was extremely upset by the arrogance improving his mentor’s clones in order to create a of his disciple but also very impressed by the results presented. Th is new generation of fi ghters capable of leading troops explains why he authorized the creation of the sentinels. Th e He- and providing worthy generals. resiarch also wished to check if the student had bested the master, Danakil sought to shine and saw this mission as so he took the sentinels’ stem and improved it. Th us he created the 16 the opportunity to surpass his master. He used his fi rst commodore: Mezaian Generiah. own stem rather than those provided by Dirz to cre- ate combat clones superior in every way possible to those of the Heresiarch. Th ese new fi ghters were complex and Once it was done, Genariah took command of the leaderless required great quantities of resources but the result was suf- fortress as it had been ordered. Th e Battle of Dawn that was fi ciently brilliant to justify the production of a limited number fought there against the Akkylannians later demonstrated UNIVERSE of them. However, the loyalty of Danakil was in doubt. Th e Generiah’s qualities as commander (see Army Book: Clones Heresiarch himself started working on the improvement of of Dirz): the clones and sent his unique result, Commodore Mezaian Th is victory eliminated the threat of an attack on Shamir, Genariah, to execute his disciple. Genariah slashed its way where the Heresiarch had retreated. Dirz had every right to be through the clones of Danakil to take care of their creator. satisfi ed with his work. The quest of the Heresiarch

His status as Emperor did not quell the ar- dor the Heresiarch put into his research. In 707, he put the fi nal touches to the land arhteths, the Tarascus. He was able to test these new creations when more templars tried to capture him, in Shamir this time. Th e creatures, assisted by a handful of combat clone units, quickly drove the Akkylannians back. Pleased with his success, the Emperor soon ordered the release of the Tarascus ar- hteths into the wild, in order to fi ght the peri- odic incursions of Akkylannian crusaders. In the meantime, the genius of the Here- siarch kept producing amazing results. In 719, the Tarascus had become a nui- sance to the Syhar as much as to the Akkylan- nians. Th e famished creatures attacked both sides indiscriminately. It did indeed prevent sporadic movements of crusade troops sent into the desert, but it also paralyzed Syhar commerce. Th e Emperor decided to design creatures meant to neutralize the Tarascus. Th us the isatephs were born from the tanks of Shamir. Th ese fast and gregarious crea- tures travel in great herds, making them an irresistible prey to the arhteths. Designed to

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17

develop an extremely peevish character, the reaction of an isateph herd faced with an arhteth is not fl ight: quite the con- NEUROMANCY AND PSYCHIC IMPRINT trary, they stand up as a group to their aggressors. Th eir natu- 747, Shamir ral arsenal, long tusks and sharp teeth, takes care of the rest. A few carefully released isateph herds worked marvels: within Th e mental imprint process designed by the Heresiarch months, the land arhteths were only a bad memory. allowed him to burn the knowledge necessary to be auto- In 725, the Heresiarch, age 82, was reaching the end of his nomous into the mind of a clone from the very fi rst hours long existence and his projects were not complete. He modi- of its existence. However, the process is imperfect. Th e fi ed a cloning tank to make it a statis tank that could slow clones created this way are cruel and prone to violence. down forever the vital functions of a living being. Techno- Th ey only have vague notions of individuality and barely mancers engaged in long-running enterprises would have a the trace of a personality. Abilities and knowledge are refuge to wait until an emergency called for their attention or only crudely transmitted so it is faster to use traditional until their project was completed. methods of education rather than to correct the countless Dirz the Heresiarch took refuge inside it and spent nineteen errors due to the imprint. Th e simpler creatures of the la- years in artifi cial slumber. boratories don’t have these diffi culties but human clones In 744 a clone patrol found a female wolfen named Karnyrax are barely usable. lost in the desert. Th e deprivation of water and food should In 747, the Heresiarch fi nally managed to correct these have killed her long ago and yet she was still alive; alive enough defects. He cloned several servants whose memories are to tear half of the patrol to pieces before being captured. Car- precise and knowledge perfect. Even better these clones ried to Shamir to be experimented on, the wolfen proved in- are able to infl uence the minds of others! capable of dying. Arkeon Sanath took the decision to wake the However, the Empire was not ready to deal with this Heresiarch. innovation. Too many individuals would be tempted to Th e capture of a new Incarnate allowed the Emperor to implant themselves multiple times without realizing the further his research to understand the nature of these beings. consequences. Worse, they could try to use it against him. Th e previous work of the Heresiarch on Arkeon Sanath an- Th e Heresiarch decided to withhold these results and eli- swered many questions that had in turn brought even more minated the fruit of his experiments. He simply burned unanswerable queries. Th e capture of Karnyrax off ered fur- his imprint into a tank hidden at the heart of a distant ther elements that the father of technomancy could work on. laboratory that he knew would not be used for centuries: Late 744, the fi rst conclusions drawn by the Heresiarch al- laboratory SO 58. lowed him to prepare the future cloning of Incarnates. Even Th e only thing the Heresiarch revealed of his experiments better, there was reasonable hope that he could extract the was how to create neuromancers, clones specialized in code of Incarnation and therefore inject it in order to cause mental conditioning. artifi cial Incarnation. Eternal life was within reach.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1717 114/03/084/03/08 14:18:2514:18:25 clones by injecting fragments of isateph code into this new stem. Th is time, he chose Khorda, his most obe- dient disciple to lead the project. Th e Khorda clones proved as strong and enduring as foreseen but their character seriously deviated from the parameters expected of the experiment. Th eir stubborn temper made them diffi cult to dominate, but the use of drugs could largely compensate for this defect. Khorda was more worried by their lack of the cruelty that made clones of Dirz such fi erce fi ghters. Yet their strength and dexterity was precious. So they were produced in limited numbers to become elite cavalry fi ghters. A variation of the isateph clones was engineered for the occasion. Th ree generations of Khorda clones ensued, improved each time, until 869. 18 Khorda discovered that these creations had devel- oped a language and an embryo of civilization outside of any parameter of the experiment. Fearing the reac- tion to the Emperor if he was to wake him to tell him of his failure, Khorda told Basileus Antykaïn III of the situation. Th e latter ordered the execution of all the UNIVERSE Khorda clones. Th e clones proved far more intelligent and far more independent than feared. Instead of pas- sively waiting for death, the clones threw themselves at the Syhar, massacred their masters and fl ed. Th e Khorda clones vanished into the canyons of the Bran- Ô-Kor before renaming themselves “Orcs”. Eventually Dirz was woken to inform him of the situation. In- However, the project was prickly. Immortality was not for furiated, the Heresiarch banned the use of new stems in the everyone and its discovery could throw Aarklash into chaos. creation of sentient creatures. Dirz elaborated a secret research plan supposed to unfold over several centuries and no one else was to know its goal. Only the Emperor knew its objective. BRONTOPS AND ORCS Th e Heresiarch organized the laboratories and gave them 719-869, Bran-Ô-Kor the orders they are working on today. Some research centers were to provide clones ever more powerful and cheaper to cre- In 707, Dirz received from Rhea de Brisis the stem of the ate. Others were to refi ne the cloning techniques in order to ulunkor, a creature endemic in the Behemoth Mountains create the perfect human, called “clone alpha”, for Dirz’s re- at the time. He used it to elaborate the code of the fi rst isa- turn into a younger and improved body. teph, a large herbivore that included fragments of highly Another section bearing the seal of absolute secrecy was en- aggressive predator code. Th e isateph is a powerful mount trusted with exploring the fi rst discoveries of the Heresiarch that can survive even on the most barren lands and in the concerning Incarnates. So Project Hybrid was born and its most extreme temperatures. Th e Heresiarch immediately countless secret laboratories scattered across Aarklash. Th e ordered large quantities to be cloned and had them re- fi rst Code Hybrid laboratories were built in 746. Th eir work leased into the desert. Th e stupid and starving tarascus soon showed great potential with the creation of the aberra- invariably attacked the herds and, unfortunately, discove- tions and later of the nemesis. red that strength is found in numbers. In 719, the last feral After two years, the satisfi ed Emperor returned to his artifi - tarascus died, killed by a herd of isatephs. cial slumber until some more signifi cant progress was made. More than a hundred years later, when Khorda completed The clone uprising his project, he was given the approval to make riders of his Khorda clones. Th ey were designed to counter redemp- tion riders’ lightning raids. Th e technomancers dissected the emissaries of No-Dan- In their fl ight, the orcs took many isatephs with them and Kar who showed up in 808 to establish an embassy in Shamir. bred them in the canyons of the Bran-Ô-Kor. Th ey soon Th e Heresiarch was woken for the occasion. It would be the called their faithful mounts “brontops”, meaning “compa- last time he authorized the use of a stem other than his own nion” in the orc tongue. in order to create stronger, more obedient and more resilient

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1818 114/03/084/03/08 14:18:2914:18:29 THE OF MALDEGEN FATE DIRZ

19

The dawn of the Rag’narok own people. Th e last of the surviving loyalists who had fallen back into the deepest levels of the alchemical tower of Shamir Th e Emperor’s sleep lasted more than two centuries. He would call upon Arh-Tolth to help them. Th e god would then was woken again on a clear night in 853 when fi ve hundred give them a machine designed to send them into the past to invaders appeared out of nowhere to attack Shamir. Th ey prevent the fall of the alchemical empire. wielded unknown weapons, made from technologies far After the questioning, the Emperor felt his fi nal hour ap- more advanced than that of the Syhar, and they used an ex- proaching. However, his mind was still working with the tremely powerful form of magic. After only a few hours of genius that had always characterized him. He ordered that fi erce fi ghting, the aggressors unleashed such fi repower that Shamir should be abandoned and that a new city be built even the Ishim’Re fortifi cation, which had resisted the de- where the true-born would live at the top of the alchemical struction of their country and millennia of oblivion , were tower and not underground. Th us the circumstances in which swept away. Nevertheless, the masses of clones of Shamir, the revolt was supposed to take places would be altered in fa- supported by the Heresiarch himself, eventually defeated vor of the true-born. He decreed that all male clones would be the invader. Unfortunately, the Emperor made sterile so that the goals of the revolt was seriously wounded in the fi ght. could not be achieved. He then trans- Th e fi nal hours of lucidity of the Em- ferred the regency of the Empire to the peror were dedicated to interrogating Baliseus who would be in charge of pre- the only surviving aggressor. A handful paring the fi nal assault of the Rag’narok. of carefully selected biopsists, assisted by Finally, he gathered years of annota- the Basileus himself, ripped the truth out tions, re-wrote some of them and reor- of the prisoner; revelations that were im- ganized the rest, creating within a few mediately concealed. hours one of the founding texts of the A century and a half into the future, a empire: the Traitise of Alchemy, half- total war between the peoples of Aark- way between religious scriptures and lash, called “Rag’narok”, would break out. scientifi c reference book. Seizing the opportunity of this confl ict, Th e Heresiarch then sunk into a coma the hundreds of clones produced for and was returned to the stasis tank, until battle would revolt against their mas- the day Syhar science would be able to ters and massacre them to found their heal the terrible wounds of time.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 1919 114/03/084/03/08 14:18:3214:18:32 THE RETURN OF THE HERESIARCH

Th e epilogue of the life of the Heresiarch hap- pened in 1000 during the Dawn ritual. Basileus Villa, head of the church of Arh-Tolth, and the Magon, grand priest of the cult, received from Djabril the Voyager the means of summon- ing Arh-Tolth to Aarklash for good. Th e ritual required infl icting unspeakable spiritual and physical suff ering to the most fervent worship- pers of Arh-Tolth. Physical suff ering would not be a problem. Th e proper injection would provide a satisfying re- sult. 20 Th e real challenge was the moral part. No drug could help here. In an ordinary nation, they could have sacrifi ced the women and children of their faithful. Unfortunately, the Syhar felt no attachment for those they reproduced with, or their own progeny. UNIVERSE Once again, Djabril had the solution. Th e only being they all adored and loved was their guide, their spiritual father: Emperor Dirz. Th e Basileus himself stabbed the sacrifi cial dagger into the heart of the founder of the Em- pire while the Magon began the ritual of Dawn… and Arh-Tolth appeared. Th e army of the Syhar- halna marched out to sweep away the old world and sow the seeds of a new one. Victory would herald the dawn of a new alchemical era.

AAB_DIRZ_ppB_DIRZ_pp 10-2010-20 UK.inddUK.indd 2020 114/03/084/03/08 14:18:3914:18:39 TECHNOMANCERS

21

SECOND PART TECHNOMANCERS Technomancers often perceive the battlefi elds of the Rag’narok as training grounds used to test the viability of their creatures. Th eir legions are then reduced to the role of agents, or even tools, that can gladly be sacrifi ced in the name of alchemical mysticism and that are bound to die if they are ever deemed imperfect. Th e Scorpion sees glory in the conquest of new scientifi c horizons, not in honor!

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gory (infantry (infantry gory Cate- unit’s the slot Each indicates slot. acompulsory is which them. among player Commander the chooses the Incarnates, eligible company.of the several there are If ones have completed. been However, previous the created be if only can anew banner fi be only can once banner. per lled applicable. Each slot is optional, except a“ for one optional, with the marked slot is Each der of banners. the BANNERS OF THE ORDER Authority highest the with Incarnate Incarnate. one fi of number pany sheet (see Appendixes). chosen Th people. of the strategies tothe conform that banners tobuild units each player phase, his chooses preparatory this During units. into again divided then are Banners banners. called groups, medieval army this company is composed of several smaller 2 1 - • Infantry orTitan• Infantry unit • Creature unit • Creature unit • Infantry and War machine unit War unit and machine • Infantry • Creature unit of banners. number unlimited include an A company can fi all when complete is banner A ! • Creature unit Th or- the structure: toaprecise according built is army Each tolead Th it. one include Incarnate atA company must least their he determines Once player units, the chosen his has each player agame acompany. controls During atrue Like 2 :

5 e order of the banners is presented as a list of fi alist presented is as eorder banners of the

or titan or Priority slot. Th slot. Priority

U K . i n d d

2

ghters and composition. A unit can include only include only can composition. Aunit and ghters 2 RAISING AN ARMY AN RAISING ), along with their Rank in parenthesis where parenthesis in Rank their with ), along ese choices are written down com- on the choices written ese are , cavalry , cavalry is needs to be fi be to needs is

( ( (

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ve slots. slots. ve ) ) e ! ”, ”, Unit composition toplay unit. needed the information technical the deployment and present then story, its tactical its paragraphs Afew designation. its under described is unit Each viewed. UNITS each fi fi ber of fi of fi number standard the ing A.P. the gives includ- atable of aunit value of unit, each kind table ofaunit” “Cost table. of “Cost aunit” the Th fi standard of unit’s the fi may include. unit ers the that special Each manner. this in fi unit’s of the all exception of Incarnates, of fi number order the banner. of the torespect used formation is fi special fi tions and its potential special fi special potential its and tions A.P.) of fi number on the depending ghters allowed. of number the as well as maximum, to standard from ghters, e number of special fi of enumber special • Category: Th re- are laboratories Scorpion of the units the section this In xr fi • Extra • offi number maximum and Standard fi • Special • Equipment: • Numbers: Th e composition of a unit gives its potential number of number potential its gives e composition of aunit e “Cost of a unit” table gives its value (in army points or points (in army value its gives table e“Cost of aunit” ghter that may be added to the standard unit. unit. may that ghter added standard be tothe ghters. ghters. Th ghters available. ghters. ghter: ghters: Indicates the unit’s nature (and Rank). Th (and Rank). nature unit’s the Indicates Indicates the unit’s standard and maximum maximum and standard unit’s the Indicates is table also indicates the number of special of special number the indicates also table is Th is is included in the unit’s cost. With the Th is value indicates the cost in A.P. in cost the indicates for value is Indicates the nature of the special fi of special the nature the Indicates ghters at the cost indicated in the table. table. the in indicated at cost ghters the ghters allowed per unit is indicated in in indicated is unit per allowed ghters ghters and the maximum num- maximum the and ghters ghters. ghters, its equipment op- its ghters, ghters are equipped ghter replacesghter one ghters: is in- ght- For For 114/03/08 14:22:32 4 / 0 3 / 0 8

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2 1 - tion. sacrifi be can that escort Th totest. werethat given implants latest or creations prototypes their are units Generally, these central. particularly as see technomancers the which units, objectives: pion is often designed according to experimental or security pigs. guinea the tobe destined are they which in experiments are laboratories out of the marching companies the that do not understand of sorcery Th the Darkness. is it in see they All cloning. of that so, more even of comprehend science and, hardly subtlety the lords could Th respawned at be will. can and death by their thirst for blood rather than instinct. Th Th against. stand no-one can that plagues implacable as legions alchemical the Th of Dirz. creatures legends the of the fashioned have commanders rienced already Syhar scientists prefer to play war rather than fi prefer than rather toplay scientists war Syhar that believe weren’t almost one stakes the could If high, so ing. train- tactical rudimentary some than other preparation any Rag’narok the without join Th ors of discipline and military maneuvers. toaccept rig- the bodies perfect and minds do not toforce blank need personality, their of deprived kind of soldiers, any its to go: creators. Th of their desires the tosatisfy die and born are Dirz orders. Th their ing to fi and masters their toobey embryo the from selected gene pool. Th cloned acarefully from individuals and tures crea- by leaders. are its soldiers Its built tirely age! Alchemical an of dawn ofRag’narok aworld dusk not the is but the Th of science everywhere. rule the pose im- knowledge proven,their will Syhar the of supremacy conquered the been and has Once Aarklash of future. the creatures the havears overtaken evolution spawned and schol- desert the research, and persecution of centuries After totem Scorpion. of the the under companies gathered in are halna The Alchemical army Alchemical The RAG’NAROK THE 2 5 is advantage allows the technomancers to technomancers the allows advantage is • Th Th Th Th

U ght to the death without ever without death question- tothe ght e operational organization of the laboratories of the Scor- the of laboratories the of organization operational e e gruesome slaughters caused by these cruel and inexpe- e Scorpion army is unique as it is en- of Syhar-e clones the creatures and Experimental companies K . i n d d

2 3 e irony and the horror are only magnifi only horror the eirony are and eir twisted creatures, they say, they creatures, are twisted eir governed e clones and creatures of eclones creatures and e Scorpion army is ready ready is army Scorpion e e commanders of the other peoples see see peoples other of the e commanders ey are conditioned conditioned are ey ced in the name of scientifi name the in ced are built around creature creature around built are e other units then form an form an then units eother ese brave and ignorant brave ese ignorant and e ght it. eydon’t fear c observa- ed: they they ed: for the true-born. for true-born. the of entertainment asource and aformality more than hardly is infl offi tothe icted benefi that analyses by followed of routs is Even humiliating most the again. tested improved and analyzed, scrutinized, are successes and failures of awarrior: passion the than rather of ascientist mind ing calculat- the with “defeat” and of concepts “victory” the stand security in the alchemical legions. Technomancers under- into themselves. livered, without ever saying Th substances. what the clones will of mutagenic company’s stocks the be unit’s or their managing injecting Th of rest clones. the the than better treated are subordinates leaders combat or toveteran clones. Th grammed pro- leadership togenetically down the hand technomancers regard with the aff they which creatures, toamenagerie of bloodthirsty task this ofnumber clones. Th imperatives. Th strategic balanced Th there. working nomancers ey receive the heaviest responsibility of their existence: existence: of their ey receive responsibility heaviest the • Reaching the rank of offi of rank the Reaching Whenever they do not take part in combat themselves, the Security companies e scientists just make sure the product de- the is sure make just escientists cers responsible for such strategic failures failures forcers responsible such strategic ection the originator has for his progeny. for has his originator the ection ough some technomancers will entrust entrust will some technomancers ough t the Scorpion: the cruel punishment punishment cruel the Scorpion: t the guard the laboratories and the tech- the and laboratories the guard cer is certainly not a guarantee of not aguarantee certainly cer is eir compositions refl compositions eir ey generally include alarger eygenerally e most able emost ect more ect 114/03/08 14:22:46 4 / 0 3 / 0 8

1 23 4 : 2 RAISING AN ARMY

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respect this order of banners. the this respect here. indicated advantage here. indicated advantage reserved to faction. this tips: ing gam- constitutes also which of Aarklash, universe the scribing profi any use can faction ated toany le. faction. that they are either partfi of this faction or part presented Th hereafter. tions of no specifi Companies 2 indicates whose description Incarnates) (troopsghters and 1 - Order of the banners: Order ofthe Disadvantage: Advantage: Each description also includes an insert indicating the rules Favorite allies: Omnimancer: Th not affi is acompany that mentioned otherwise, Unless Th 2 5 e description of each faction includes information de- information includes faction each of description e eplayer affi can

U K . i n d d

2 4 A company of this faction benefi faction Acompany of this Leader of the faction. of Leader the A company of this faction suff faction Acompany of this Th liate his company toone fac- four of the his liate e armies this company can ally with. ally company can this earmies A company of this faction must must faction Acompany of this e company can include only include only e company can ts from the the from ts ers the dis- the ers li- c the means to bestow immortality upon the heroes of his heroes of the upon his immortality tobestow means the knowledge god of of the secret science, of he the sought Full enemies. their of champions immortal not the stop could legions fantastic and metal to fi of fl army an of raised dawn people science, the its Using hegemony. their knowledge, were their threatening through who, on those war declared and jealous grew gods other the prospered. Alas, they and disciples knowledge tohis his taught Th of dawn. men country tothe of the heart Rag’narok. the keys in Scorpion’s tothe victory divine nature of the hero and they know that of Arh-Tolth. he faithful of the is Th onerefusal of the order tofi have fi met the always explanation nd arational Th battle. other of an- days aftermath the later or weeks toreappear in fray tists, a myth to the clones. He disappears inIncarnation the fury of the KHERIS– 66U184 Shekara was a craftsman and a soldier of the people of dawn. of people dawn. of the asoldier and acraftsman was Shekara abenevolent generous Once atime, upon his god opened Th scien- the to anomaly inexplicable an mystery: a is Kheris “Th e story of Kheris begins in the era of era legends. the in begins of Kheris estory e future is ours!” is efuture ght the ultimate battle. Unfortunately even its Unfortunately battle. ultimate the ght ose technomancers seeking to dissect him in in him todissect seeking technomancers ose K 10 HERIS 255 --- over of era legends… the of oblivion veil the casting god. his brothers and his with blade of his secret the share beforestorm he ever got to the in lost was Shekara ert. ades- of into dawn country the turned and him upon fell essence. But war his ing sword of capable captur- of abyss, a the a labyrinth through quest painstaking a Hepeople. forged, after 5 elatter have the guessed Ages came, agesAges went, came, 4 e celestial being being ecelestial 5 – 66U184 3 erce erce esh 114/03/08 14:22:52 4 / 0 3 / 0 8

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2 1 - spares no-one, making Kheris’ quest anever-ending quest mission. Kheris’ no-one, making spares journey. However, clone his tocontinue blank Rag’narok the another He then needs Blade the of Shekara. essence joins his began. quest place of the where name his the Kheris, himself 66U184 aname. named with starting a personality, But fi toaccomplish. mission himself tobuild he needed rst, he had a feeling the and byhaunted past memories of battles was toconquer. mind His will by apowerful driven and vigor before unconscious. he fell incarnated he was Shekara, of Arh-Tolth of essence the with artifacts lost the fusing and, force. 66U184 overwhelming had found one and of invisible of an waver assault mind the under he felt hand, sword in his refl of ablade was that shine sand. the from recently freed had only winds scorching the outpost aruined of Kheris, ruins the in for before hours fi refuge nding ilization soon. He wandered didn’t find his way back to civ- he if desert the wind in candle a out blown like be would ity new found personal- his that autonomy. realized He soon discovered and initiatives ual fi his he took time, individ- rst for own fi the Onhis desert. rst fl and wounds his updespite himself dead, pulled 66U184, for who had left been Clone dead the behind. and wounded the leaving back Temple (See South the Temple the against of assault fi sacri- mancer Sasia Samaris Rag’narok.the Th on’s a more given hero! side. Scorpion the loyal Never was indefi luck Scorpi- on long the is as as for resuscitate free, nitely to ability the He gains then artifact. reserved his of Shekara, benefi be far from outstanding, he is still an Incarnate and therefore Scorpion company. Th any in along totag him allows 1unit) (any Rank join he can (135 value low strategic A.P.)His choice large of the units and Tactics 2 ced several clone units in an an in clone units several ced 5 Kheris is not a normal Incarnate: when his worldly body dies dies worldly body when his Incarnate: not anormal is Kheris renewed of full was 66U184 again, eyes his opened he When woken clone the was by metallic night, the awful an After 1001, of hours early the in Kheris reaches his full potential when Blade given the he is potential full reaches his Kheris Kheris is one of the most reliable fi

U K . i ts from their amazing advantages. amazing their from ts n d d ). Th ).

2 5 fell e survivors Army Book: Book: Army ed into the e techno- e ough his combat characteristics might might combat characteristics his ough ecting the light of dawn. Once of the dawn. light the ecting ghters of the Scorpion. Scorpion. the of ghters complish this feat once round. per this complish Th end the round. of the until unit of his conqueror ofthe Momentum Feat: eff game the toall subjected also He is Blade the of Shekara. and no eff has Blade the of Shekara impossible, is tion substitu- the If of that Kheris. with miniature replacesand his player the (even afi Incarnate), chooses by an Attributes Incarnate the Recruiting company. Scorpion any join added unit. of the tothat is cost place afi formation Unit ects ects aff For 1 Elixir point, the Incarnate adds 5 points to the Power tothe 5points adds Incarnate the point, For 1Elixir Th points health his all with game comes the back into Kheris Th tospend on 1point artifacts. has Kheris Resurrection/Duel: Kheris: he may Scorpion faction, any with not associated is Kheris He doesn’t re- unit. 1Scorpion Rank any join can Kheris e Blade of Shekara is reserved to Kheris. toKheris. reserved is eBlade of Shekara e Blade of Shekara (1): ofShekara eBlade ghter, fi added tothe but is ecting his unit upon his return. his upon unit his ecting 135 A.P. 3 Elixir points. 3Elixir Each time Kheris is eliminated ghters already there. His there. His already ghters e Incarnate can ac- can eIncarnate ghter in his unit unit his in ghter ect. 114/03/08 14:23:05 4 / 0 3 / 0 8

1 25 4 : 2 RAISING AN ARMY

3 : 0 5 SO 150 : SHAMIR

Headquarters: Shamir Th e production is of excellent quality: for generations, the Omnimancer: Omnimancer Lady Claudia Nessalith omnimancers who lead SO 150 have been tasked with main- Favorite allies: Spider, Ram, Serpent. taining the constant fl ow of resources and recruiting the best technomancers. Th is situation has always helped Th e riches of Shamir stir the envy of all the other the laboratory of Shamir maintain its reputation. laboratories, but its infl uence over the Basileus is Th e technomancers of Shamir have a claim to its best protection. SO 150 is the only labo- perfection. Failure is not an option and the ratory that believes it has nothing left to laboratory is prone to extreme action: prove and that its sole objective is to straightforward elimination for clones, maintain its position. downgrading for the true-born. 26 Th e laboratory of Shamir Should a unit from the laboratory was the fi rst producer of “civil” show the slightest weakness its clones in the Empire. Dirz him- leader is immediately executed self made it the heart of his state, to create an example. the place where his most loyal ser- Mutagenic treatments are one vants were designed, including those of the specialities of the laboratory of who served a master other than the Here- Shamir. Engaged in fundamental research siarch! Th e tradition has been kept alive: the on the subject, the rate of its discoveries has personnel working for every major true-born been increased since Lady Claudia Nessalith house are born from the tanks of SO 150, keeping took charge. Th e breakthroughs achieved in this TECHNOMANCERS the laboratory’s eyes and ears on the notables of the fi eld have opened the way for a second generation of Syharhalna. Th is activity generates considerable revenue even more effi cient treatments. and also allows the laboratory to produce large quantities of combat clones.

PLAYING THE LABORATORY OF SHAMIR

Th e player can choose any Scorpion order of the ban- ners to build his company, but he can only use one at Jackal’s Den Kal-Nam a time. Only the order of the banners of the laboratory of Shamir benefi ts from the advantage and disadvantage Temple below. of the East

Advantage of the laboratory of Shamir: With abun- Temple dant supplies of the best mutagenic treatments available, of the South the units of the laboratory of Shamir gain an additional Danakil Th eben die when they use the Gift of the Scorpion. Kashem Tenseth Carthag Ruins Djaran Disadvantage of the laboratory of Shamir: Th e lea- Fero of Dawn der of a unit that fails a Morale test is immediately elimi- Inuka nated, to serve as an example. Ishmir

Shamir Order of the banners: • Creature unit ( / / ) ! • Creature unit ( / / ) • Infantry or Creature unit / ( / ) • Infantry or Titan unit / ( / ) • Infantry or War machine unit / ( / )

! Priority slot. It must always be picked fi rst.

AAB_DIRZ_ppB_DIRZ_pp 26-4126-41 UK.inddUK.indd 2626 114/03/084/03/08 14:25:5214:25:52 CLAUDIA NESSALITH create a harem worthy of her aspirations. Wielding the most exquisite pains and the most unbearable pleasures with equal “It feels good, doesn’t it? Now it’s time to suffer.” virtuosity, she set SO 150 to work on the subject without reveal- ing her goals. She personally undertook the collection of stems Incarnation from individuals whose Incarnation was most probable. Th us, Claudia Nessalith suspected Arkhos, Commander of From a very young age, Lady Claudia Nessalith, born to an the Temple of the East (see Army Book: Temple) of being an illustrious family, cultivated a peculiar taste for pain and plea- Incarnate. She fi nally challenged him after a six-month long sure that she dealt to the people around her. Her family saw hunt through the Bran-Ô-Kor. Her forces caught the tem- in this the blessing of Arh-Tolth and allowed her to perfect plars in a surprise attack. Her cloning tanks allowed the Om- her education with the greatest masters, so that she could cul- nimancer to raise the clones as quickly as they fell. Her army tivate her religious feelings. Th e young girl became a young eventually forced the Akkylannians to fl ee. Unfortunately, lady. She was educated by the most famous teachers, including Lady Claudia Nessalith only managed to wound Arkhos, but the most infl uential omnimancer alive: Omnimancer Jerrak it was more than enough to collect his stem. Th oep. At the time his health was already beginning to wane She then turned her attention to the Barhans. If there was but he was still the Omnimancer in charge of the laboratory any country where there had to be Incarnates, it was the

of Shamir. He was a gifted scientist and technomancer, deeply Kingdom of Alahan! With the help of the pirates sailing in SO 150 : SHAMIR religious but deprived of any power to communicate with the the Fangs of Fire, she landed in Algerande leading a party of gods. Desperate to become a faithful, he had dedicated his raiders. 27 existence to understanding the nature of the link connecting During a skirmish with a small troop of valkyries, Lady men to the gods. Nonetheless, his correspondence with Athan Claudia Nesalith found what she was looking for. Her forces, Zakhil, from the laboratory of Th eben, had allowed him to superior in number, easily crushed the Lion warriors. While lift a corner of the veil cast over the nature of Incarnates, the the biopsists were collecting the stems, one of the victims champions of the gods. suddenly pulled herself up, killed the technomancers and fl ed. As soon as he began teaching Lady Claudia Nessalith, the old Lady Claudia Nessalith, who had seen it all, knew she had just man isolated himself more and more often. Soon all he lived for witnessed the Incarnation of Edeline d’Algerande. Th e data were the private lessons he gave to his young student. Around obtained held many promises. Th e Omnimancer returned to 1004, Jerrak Th oep died during a session with Lady Claudia her laboratory to explore them. A few months later, the muta- Nessalith. Th e instant the tired heart of the old man stopped, genic treatment produced by SO 150 had made another leap the young women felt a deep change. Th e light of Arh-Tolth had forward in effi ciency. found her and was now showing Th is treatment still needs her the way. She was to become to be tested on the battle- the incarnation of the Syhar fi eld, but Lady Claudia Nes- woman, a creature made of the salith is ready to take the brightest darkness; fascinat- matter into her own hands. ing and inaccessible. All would She will lead the troops and dream of conquering her but no- she will demonstrate its one could ever possess her. power. Lady Claudia Nessalith im- mediately seized control of Tactics the laboratory of Shamir. She concealed the death of Jerrak Lady Claudia Nessalith Th oep, seduced all of the ad- is obviously fragile, but as ministrators of the laboratory a faithful of Arh-Tolth she and brought them to heel. Once has access to a wide range the situation was under control, of communions. She can the young woman announced also reinforce the off en- the demise of her mentor and sive skills of her unit with claimed the lead of SO 150. communions such as Dark Supported by the main fi gures blades or Embrace of Arh- of the laboratory, she easily Tolth. Finally, Lady Claudia achieved this goal. Nessalith is a decent fi ghter Her incarnation and the notes who can strike from the of her mentor had opened a new second row thanks to her and promising fi eld of experi- reach weapon. She can be mentation: cloning Incarnates. used to fi nish off a wounded However, she would do it to Incarnate, for instance.

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cancels a damage point. adamage cancels complish this feat once round. per this complish Th end the round. of the until unit of his conqueror ofthe Momentum Feat: Each losses. the removing before just regenerating, infl points damage there are onfi the icted “Regeneration”the Th ability: inflwhom just she has one.icted infl can Nessalith enemy toan point to damage one ict extra aspects. Destruction and Alteration the She masters communions. and Attributes Incarnate the Recruiting added unit. there. of the Her tothat is cost doesn’t replace afi formation Unit 2 6 - For 1 Elixir point, the Incarnate adds 5 points to the Power tothe 5points adds Incarnate the point, For 1Elixir Treatment M65 (1): Neuro-sting of pain (1): of Arh-Tolth. cult of the afaithful is Nessalith Claudia Dame tospend on artifacts 2points has Nessalith Claudia Lady She unit. Scorpion any join can Nessalith Claudia Lady 4 1

U K . i n d d

2 8 ghter, fi added tothe but is Lady Claudia Nessalith’s unit gains gains unit Nessalith’s Claudia Lady L faith point to his unit’s faith pool. faith unit’s tohis point faith of him. 3cm within he is in reach contact has that with and those points. 10 ADY e player rolls as many dice as as dice eplayer many as rolls Once per round, Lady Claudia Loyal: Resurrection/Duel: Claudia Nessalith: Reach: C 257 --- 3 LAUDIA Th Afi e fi 4 e Incarnate can ac- can eIncarnate N ghter with aweapon with ghter

can attack enemies attack can ghter adds 1 extra 1extra adds ghter ESSALITH of capable ghters 5 ghtersalready 35 175 A.P. 4 Elixir 4Elixir or or

Incarnation HHHH!” VOLESTERUSSYKHO had found the means to manifest himself. tomanifest had means found the Volesterus’ of agony. screams Th to shriek hideous add would his Zilash Every now again and dead by god’s the powers whenever patient the ordered it. Sykho’s were bandages changing gentle struck while enough of Arh-Tolth. tobe clones who of had Anumber clumsy failed Volesterus Sykho power the allowed tosummon supplications fido was pain-inspired horrible hand, other Onthe nd them. he had to All him. in were slumbering only abilities his that longer in him, even though he personally felt it was a test and Volesterus. pig. new guinea of his organs and thorax the construct the considerable resources used and team his into Sykho took Omnimancer the So tion. of the laboratory of Shamirconclusion to re- that what they were phenomenon, of the inspired nature tothe came lookingpernatural into was an Incarna- Th Jerrak why he had survived. tounderstand looking of by technomancers agroup amined page). following on the insert (see the of tortures acompanion Zilash, protégé: new towatch his servants supernatural god sentthe one of his incarnated, shrouded in pain and failure. To he was not Volesterus todie: going Sykho markTolth was himself. this union intense that the suff todie. him Volesterus’ Sykho left smashed and chest fi commander. Arider their reaching from cavalry n heavy the Griffi by overwhelmed wereclones escort quickly the composing “HHHHHHH ! H He had lost the ability to use Technomancy. touse no was He Magic ability had the lost Th ex- was Sykho adesperate state, in back toShamir Carried Th e Incarnation had produced some changes in Sykho Sykho had produced in some changes e Incarnation so was organs broken of the collapsing and bones epain n warriors. Th warriors. n ering of the technomancer reached Arh- reached technomancer the of ering hhhhh ! ey were unable to prevent the Grif- prevent the to were unable ey HHHHHHH ! H HHHHHHH ! eop, su- the who understood rough these cries, Arh-Tolth cries, these rough aimed cannon salvo. Th salvo. cannon aimed by awell topieces torn powerful creatures were whenwrong Sykho’s most son. Th aGriffi against creatures experimental company of asmall ing lead- experiment: fateful ers. rid- redemption charging bysuddenly shattered fate was whenmancer his techno- come abrilliant seemed destined to be- It all happened during a a during happened It all VolesterusSykho e experiment went went experiment e – Sykho Volesterus– Sykho hhhh ! HHH- hhhh ! garri- n e 114/03/08 14:26:25 4 / 0 3 / 0 8

1 4 : 2 6 : 2 5 Supported by his faith, Sykho He may also choose close combat Volesterus volunteered to lead any by joining a smaller but more solid live experiment required by his col- unit. In this case his artifact allows leagues. His knowledge made him him to be sure to call a miracle that an able judge and his incapacity to reduces the amount of damage suf- practice technomancy made him fered by his unit; a precious guaran- unable to steal the results of his col- tee of survival. His low strategic value leagues. He was simply relieved to makes him an acceptable loss that be allowed to keep up to date with can be resuscitated at a low cost. the latest achievements until the day his powers would be restored Unit formation to him! Th e arrangement was made with Sykho Volesterus can join any Lady Claudia Nessalith herself. Scorpion unit. He doesn’t replace a Consumed by pain and his hatred fi ghter, but is added to the fi ghters of the Akkylannians, Sykho Voles- already there. His cost is added to

terus was soon enthralled by the that of the unit. SO 150 : SHAMIR young woman. Th ough she did nothing to lessen his suff ering, the Recruiting the 29 pain felt so nice in her presence! Incarnate Sykho travelled to the four cor- ners of Aarklash leading improb- Sykho Volesterus: 130 A.P. able menageries of experimental Resurrection/Duel: 3 Elixir creatures and clones. Since he was points. the only one in charge of the exper- imental conditions, he took the op- Attributes portunity to visit any location the Scorpion may some day be inter- Sykho Volesterus has 1 point to ested in conquering. So he visited spend on artifacts and commu- the Code Hybrid laboratories, but nions. also travelled to the canyons of the Bran-Ô-Kor, the moun- Sykho Volesterus is a faithful of the cult of Arh-Tolth. He tains of the Ægis and even went as far as Cadwallon and the masters the Alteration aspect. cursed barony of Acheron. His quest continues today. Zilash (1): Each time Sykho Volesterus eliminates a fi ghter, Tactics this artifact allows him to successfully call the “Exquisite pain” communion. No faith points are spent. Th e communion Sykho Volesterus is an excellent leader for any unit includ- cannot be censured. ing a signifi cant number of fi ghters: the fi ghters provide the resources necessary for his communions. He provides a large Feat: Momentum of the conqueror variety of eff ects. He can choose to make his unit more durable with communions such as Exquisite pain or Talon of Arh-Tolth. For 1 Elixir point, the Incarnate adds 5 points to the Power He may also increase its off ensive skills by repeatedly using of his unit until the end of the round. Th e Incarnate can ac- communions such as Th reat of Arh-Tolth. complish this feat once per round.

COMPANIONS OF TORTURE SYKHO VOLESTERUS Companions of torture follow the faithful of Arh-Tolth onto the battlefi eld to feed on the suff ering of the dying. Many scholars belonging to a variety of peoples have been observing these strange creatures. No-one has ever ma- 10 3 4 5 33 naged to unveil the secret of their origins and the mystery surrounding them is complete. Companions of torture are in fact manifestations of the will of Arh-Tolth on Aarklash. Th ey gather for him all the 255 pain and despair they can on the battlefi eld, but also the --- suff ering they fi nd inside the ziggurats of the Syharhalna.

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ers sometimes report disturbing rumors of echoes heard of heard echoes rumors disturbing report ers sometimes explor- Spies and more threatening? far seem Shamir and Inuka when Danakil, endat other desert, the of the remote at place, foot mountains lost of the the this for cares Who cities. Syhar main the cerning conversationsor the even con- in ignored, Zakhil. of Athan have long allies the been houses these Indeed, Mantis. and ronian Houses of Brisis, Lazarian Ache- the from dignitaries lustrious il- the besides few visitors very accepts Th of science. Syhar domain every tofurther posal dis- at have resources their scientists colossal many 2 6 eben is a mysterious and secretive city. secretive It and amysterious is eben - ! • • • • Th Th Favorite ally: Omnimancer: Headquarters: • banners: Order ofthe fi extra an as purchased ofTh tory fi of number dard Th of laboratory the of Disadvantage this advantage. benefi value number amaximum with units Only ofTh tory of fi number mum Advantage of the laboratory of Th benefi of Th laboratory of order the the banners of the Only one at company, atime. use only his but he can to build Th 4 Infantry or Creature unit or unit Creature Infantry Creature or war machine unit unit machine or Creature war Infantry or titan unit unit or titan Infantry Creature Creature Creature unit Creature unit Priority slot. 1 e name of Th ename excellence. Its par of academics city the is eben e player can choose any Scorpion order ofthe banners banners order Scorpion any eplayer choose ofthe can

U PLAYING THE LABORATORYPLAYING OF THE THEBEN

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Ram eben is often omitted, omitted, often is eben It must always be picked fi alwaysIt must picked be Omnimancer Athan Zakhil Athan Omnimancer Th ghters in all creature units of labora- the units creature all ghters in ghters in creature units of labora- the units creature ghters in eben / (

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) the work pupils. the of their of conformity the totest by masters reinforced the are pairs in fi extra with packed are maximum tothe units their creatures; many so Th Breath. Last of the City of the entrails the awoken tobe in waiting of creatures myriads there are dents, with the projects of the masters and the “exercises” of the stu- made it back out of Th of who people never stories and mountains the throughout Carthag with several armies of bloodthirsty nightmares. All in all, all, in All nightmares. of bloodthirsty armies several with of the South of the City of the Last Breath is defi Breath is yet And Last of the City distant. too far nitely Fero Temple Temple fool who would dare to attack Th fool toattack who would dare Kashem Aarklash doesn’t seem to realize the unbelievable threat threat unbelievable the doesn’t torealize seem Aarklash and recorded with a form of wicked detachment. Any Any detachment. aform of wicked recorded with and of the East of the Kal-Nam Th Temple Temple eben represents. Shamir and Tenseth and incar- might eben represents. Shamir taining daily injections of mutagenics, is observed observed of is mutagenics, injections daily taining ghters. Even creatures usually deployed or alone Evenghters. usually creatures nate Syhar vitality and ideals, but Th ideals, and nate vitality Syhar destructive weapon of or capable sus- amonster destructive the true face of the Scorpion: science without science without Scorpion: of face the true the Each experiment, be it the invention it the be of anew experiment, Each a conscience. amounts of resources in massive projects. projects. massive in of resources amounts Djaran eben. Lying at end world, the of Lying the eben. the not not unbelievable spend to hesitate Th the largest and richest scientifi richest and largest the e city itself is a great laboratory: laboratory: agreat is itself e city Danakil army of promising pupils and do and pupils of promising army Th Syharhalna. the in cilities ter technomancers teach a small teach asmall ter technomancers Ishmir Inuka Jackal’s Den Jackal’s Tenseth eben would be dealing dealing be would eben of Dawn Ruins eben eben produces Shamir eben eben refl Th eben e mas- c fa- c ects ects 114/03/08 14:26:58 4 / 0 3 / 0 8

1 4 : 2 6 : 5 8 One night of 800, the god ordered Athan Zakhil to mur- der his father and showed him how to proceed. Th e next day Athan Zakhil entered the laboratory of his father who was adding the fi nal touches to a Dasyatis prime. Without a word, Zakhil pulled the lever his god had shown him. Th e creature leapt from tank and the massacre began in the room. Athan Zakhil was fervently praying to Arh-Tolth when the puzzled Dasyatis stopped right in front of him. Th e faithful reached out with his hand to touch the creature’s chest. Th e power of Arh-Tolth was in him and his arm plunged into the fl esh as if it had been water. Although unable to use techno- mancy, the young man had conquered the fl esh and he was now able to bend it to his will through his perfect fervor. Zakhil literally dived into the body of the Dasyatis to form the improbable fusion of man and beast: Zakhil Prime. Moments later the transformation was complete and the young faithful

was human once again. Th ere was nothing left of the Dasyatis THEBEN : 38 SO other than Zakhil’s ability to turn into “Zakhil Prime” at will. Satisfi ed, Arh-Tolth incarnated his servant. 31 Athan Zakhil succeeded his father and could fi nally un- leash his urge for experimentation. Guided by Arh-Tolth, he embarked upon a great project: replicating the gift for magic. Using his position and power Zakhil indulged in debauchery: all the -clone prototypes were made female. Even- tually, it was the stem of Rhea de Brisis that allowed Athan Zakhil to purposely produce the fi rst magician clone that sat- isfi ed his standards. So was born Sasia Samaris.

As she grew in the tank, so did the omnimancer’s love for her, which enraged Arh-Tolth. Th e heart of the faithful he be- lieved he owned was being stolen by this wretched tank-born female. Th e god decided to make the most of it while punish- ing the fi ckle worshipper: he had plans to incarnate Sasia Sa- maris so that she would rebel against her lover before she left him. And the god’s will was made true. It took some time for Athan Zakhil to admit that he could not bring her back. He turned his attention to a new fi eld of ATHAN ZAKHIL experimentation: exploiting Code Hybrid. Athan Zakhil is now preparing to face the test of the Rag’narok. Th e world “Master! Master! Are you feeling w… *CRUNCH*” changed quite a lot while he was being “distracted”. Arh-Tolth Clone 156NE208AZ, 156th assistant has new missions for his faithful! of Athan Zakhil for the year 1008 Tactics Incarnation Athan Zakhil is the best faithful available to the Scorpion Athan Zakhil is the son of Yzan Zakhil, the omnimancer in army. He has a wide range of abilities at his disposal to call charge of the laboratory of Th eben from 701 to 800. Th ough the most powerful communions there are. His place is inside he lacked any kind of gift for magic, Athan Zakhil was still a large unit of clones that will provide the faith necessary for trained in technomancy since his intelligence allowed him to the execution of devastating communions. keep up with the theory even though he could not perform in Th ese are not his only qualities. He can also turn into practice. His research work began with the backing of a clone Zakhil Prime, a hybrid form of Dasyatis prime and that could use mana. Athan Zakhil could never feel content Athan Zakhil. In the shape of the beast, he can lead a because his incapacity forbade him from practicing on the unit of one Dasyatis prime (or even two if you are using most interesting and dangerous clones. He grew awfully frus- the advantage of the laboratory of Th eben). If we were trated and turned to religion, hoping to fi nd some sort of relief to describe the potential devastation caused by a unit in it. Th e mortifi cations imposed upon him by the cult of Arh- of two of these creatures led by Zakhil Prime we would Tolth allowed the god to talk to Zakhil. probably be banned from selling this book to minors.

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nus die. Th die. nus are read as read as are Prime. versa. vice and Prime Zakhil Th versions. one two of the recruit only Acompany can Incarnate. Incarnate the Recruiting offi Th laboratory of the disadvantage the lling he may optionally be considered as an extra fi unit. added of the tothat a fi formation Unit 2 6 e attributes reserved to Athan Zakhil can be purchased can by e attributes reserved to Zakhil Athan - Piety: Special: gods: byLoved the Resurrection/Duel: Prime:Zakhil Resurrection/Duel: Zakhil: Athan profi two are Prime Zakhil and les for asame Zakhil Athan case, this In unit. prime Dasyatis any join can Prime Zakhil He doesn’t replace unit. Scorpion any join can Zakhil Athan ghter, fi added tothe but is 4 1

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3 Only Athan Zakhil has this ability, not Zakhil not ability, Zakhil this has Zakhil Athan Only 2 . ghter’s Fervor tests are resolved rolling one bo- ghter’s resolved rolling are Fervor tests 305 A.P. 305 A.P. OnFervor 6 Elixir points. 6Elixir points. 6Elixir Z A 10 10 AKHIL THAN ghters already there. His cost is is cost there. His already ghters 277 379 ------Z

P 3 5 tests, tests, AKHIL RIME 12 3 , 9 7 eben. ghter, thus ful- and 57 57 results results complish this feat once round. per this complish Th end the round. of the until unit of his conqueror ofthe Momentum Feat: struction aspects. Tolth. Creation De- the the Alteration, the and He masters communions. and facts Attributes eff game the all and points health keeps same the Zakhil shape, no eff has miracle the or miniature), (terrain element game of another manipulation the sible or requires (or replacement vice-versa). Prime impos- is this If of Zakhil activation. Th their during at time any miracle this call can Prime Zakhil one gives die. bonus test tack Incarnation YSIS -2P193AZ points. Zakhil. Code Hybrid information she had withheld from him. In the the In him. from she had withheld Hybrid information Code of amount the had and been betrayal how Samaris’ Sasia great realized Viper, Zakhil his Athan assassin, personal of his ports Th exterminators. Akkylannian fought their and prey, she demented faced locked away creatures for centuries years. Roaming from one laboratory justifi that mission of the to the next seeking orders the toobey, Designed Ysisaccomplish. not discuss did her fi she able had Sasia’s tolocate been if a hideaway, neutralizing hunt her Even down. and Samaris of Sasia to pick trail upthe ghter of such quality was a feat only the greatest heroes could heroes greatest could afeat the only was ofghter such quality ects that applied to him before transformation. the tohim applied that ects For 1 Elixir point, the Incarnate adds 5 points to the Power tothe 5points adds Incarnate the point, For 1Elixir of Arh- ofcult the afaithful is Prime Zakhil/Zakhil Athan tospend on arti- 3points has Prime Zakhil/Zakhil Athan Th Fusion/transformation: (Miracle) Special: Sequence: “Silence is my sharpest weapon.” my sharpest is “Silence Ysis overcame a thousand perils over the two following over following two the perils Ysis overcame athousand is miracle is reserved to Athan Zakhil. It costs 5 faith 5faith It costs Zakhil. toAthan reserved is miracle is Only Zakhil Prime has this ability, not Athan not ability, Athan this has Prime Zakhil Only e miniature of Athan Zakhil is replaced is by that Zakhil of Athan eminiature Each or or explore the Code Hybrid laboratories laboratories Hybrid Code explore the Ysisnamed by creator. its her back drag and runaway downto hunt the produced soon anew clone destined dead he todeath, teams Working his fury. or deep into Zakhil sent Athan alive:Samaris 2P193AZ, ed her existence. existence. her ed Ysis’s mission seemed impossible: impossible: seemed Ysis’s mission Th e escape and treason of Sasia of Sasia treason and e escape obtained on a Hand to hand At- e Incarnate can ac- can eIncarnate Athan Zakhil and and Zakhil Athan ect. No matter his his matter No ect. rough the re- the rough 114/03/08 14:27:24 4 / 0 3 / 0 8

1 4 : 2 7 : 2 4 meanwhile, Ysis got a taste of independence. When her cre- ator fi nally decided the hunt had lasted far too long and that YSIS it was time to head back to Th eben, the Viper was confronted with the same dilemma as Sasia Samaris: to answer either the call of duty or that of freedom. What Ysis wanted more than anything else was to take part 10 3 7 5 3 in the victory of the Syharhalna in the Rag’narok. Th e des- tiny of Sasia Samaris, alone against the world in her archaic laboratory, inspired in Ysis nothing but scorn. So she chose the path of loyalty and returned to Th eben, where her master 255 welcomed her with the honors owed to a princess. Arh-Tolth 136 was satisfi ed and rewarded Ysis, who had become his favorite “daughter”. From then on, she would incarnate the venomous sting of the scorpion. Ysis became the right arm of Athan Zakhil and did every- Unit formation thing she could to become the indispensable tool of her mas-

ter. When the latter ordered her to eliminate Technomancer Ysis can join any Scorpion unit. She doesn’t replace a fi ghter, THEBEN : 38 SO Nefarius, once again she left without asking a single question but is added to the fi ghters already there. Her cost is added to about her mission. However, this time she had her own mind that of the unit. 33 and the power of an Incarnate. She attacked the technomancer and struck him down before his pair of Nefarius prime body- Recruiting guards could react. Th e female assassin immediately became the Incarnate the terror of the enemies of Athan Zakhil. She was the bearer of his message and sentence. Ysis: 185 A.P. Resurrection/Duel: 4 Elixir points. Ysis the Viper has since joined the armies of the Syhar- halna with the title of second in command of the laboratory Assassin: , and results are read as for Hand of Th eben. Exasperated by her lightning-fast promotion and to hand Strength tests. caught in the political games of their Toxic: For each success on a caste, some technomancers working Hand to hand or Range Strength for the City of the Last Breath have test the fi ghter rolls an additional been spreading the rumor that her Strength test for which the result betrayal is only a question of time. required is always . Successes ob- Doubting the unblemished loy- tained in this way are added to the alty of Ysis, the fools are preparing initial ones. her assassination. But she has been watching them and she will be the Attributes fi rst to strike. Ysis has 1 point to spend on arti- Tactics facts. Hexalid crossbow(1): Ysis gains Ysis is a tough fi ghter. She can lead a bonus die on ranged attacks per- any unit from crossbowmen to dawn formed with her crossbow. warriors. Her armor guarantees her survival and very few enemies can Feat: Momentum rival her. of the conqueror Her crossbow (or even better her hexalid crossbow) makes her the For 1 Elixir point, the Incarnate deadly sting that will pierce the soft adds 5 points to the Power of his fl anks of her enemies. She is just unit until the end of the round. Th e as dangerous in contact: no mat- Incarnate can accomplish this feat ter how thick the enemy armor is, once per round. if the blade alone is not enough the poison will fi nish what Ysis began. Her enemies, no matter the number, are always quickly returned to their miserable makers.

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port of Sîn Assyris, another rebel hero, another improved she has the Assyris, of Sîn port her independence. sup- the With toclaim technology and resources gathered enough has technomancer the perils, (see adventures Samaris’ Sasia of Hybrid, after Code Th former by feared their masters. greatly and by clones the admired secretly are halna, fi greatest two the rebel off the Assyris, Sîn and Samaris Sasia uprisings: eral sev- fuelled also has leaders of pair interests. Th Syhar against for and both boldness, able of unbeliev- campaign have led araiding 2 6 e Eclipse laboratory was born from the ashes ashes the from born was laboratory eEclipse - ! • • • • • banners: Order ofthe number. reach original the However, player fi the may extra pay of an cost the values. reduced strategic byis tothe no 1, change with of number fi maximum and dard laboratory: Eclipse ofthe Disadvantage Th enemy. the with tact on battlefi the anywhere tirely of fi en- composed adeployment in zone, units game the gins when company be- the ability: “Scout” the gains banner Advantage of the Eclipse laboratory: benefi laboratory Eclipse of order the the ofbanners Only the LABORATORY ECLIPSE PLAYING THE one at company, atime. use only his but he can to build Th Th Favorite allies: Omnimancer: Headquarters: 4

Creature or War machine unit or Creature War unit machine Infantry unit unit Infantry Creature unit Infantry or Titan unit unit or Titan Infantry unit Creature Priority slot. It must always be picked fi always It must picked be slot. Priority 1 e player can choose any Scorpion order of the banners order Scorpion any eplayer banners choose of the can laboratory Eclipse of the eelusive warriors is ability is reserved to Scorpion units. toScorpion reserved is ability is

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gures of Syhar- the gures

Omnimancer Sasia Samaris Sasia Omnimancer Th Spider, Ram, Immobilis, Serpent Spider, Immobilis, Ram,

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) e stan- ghter ghter to ) time! time! quest follow of Aarklash will naturally. It is only a question of con- the areality, already genetic members of is supremacy its arevolutionspark government. Syhar overthrow the and Th to it needs have everything by SO78 laboratories, other will numbers. laboratory’s the toincreasing enemy the dedicated from are looted added to those lent resources by the Shamir ratories: labo- other the it from distinguishes that inferiority numerical have for compensated the will laboratory the Soon it. expects enemy the where tostrike he least Syharhalna of the armies of front the in scouts of sent SO78 as are raiders rauders and Th of laboratories of Dirz. the armies tothe talents their Today, authorities ofthe Shamir. lend of Eclipse warriors the renegades. Th the and authorities the have between tosome negotiations led delicate Carthag of the South of the If it triumphs in the Rag’narok and avoids the traps laid Rag’narok the avoids laid and in traps the it triumphs If stem of many creatures and gathered armies of clones ready ready clones of armies gathered and creatures many of stem Yet the Rag’narok is raging: the requirements of total war war of total Yet requirements the Rag’narok raging: the is Fero has sowed terror across the Syharhalna for years. sowedhas terror Syharhalna across the Temple Temple to pay the price of freedom. Th to pay of price freedom. the Kashem of the East of the Code Hybrid laboratory referenced as SO 78 and lo- Immediately declared outlaw, the Eclipse laboratory outlaw, laboratory declared Eclipse the Immediately Temple Temple the wordthe obsolete! become “clone” will cated nearby the ruins of Dawn. of Dawn. ruins the nearby cated only asset: they able are also to reproduce. Soon pectancy is also prolonged. And it is not their not prolonged. it their is And also is pectancy Th jealously guarded secret. SO 78 surpasses all all SO78 surpasses secret. guarded jealously e location of the Eclipse laboratory is a is laboratory Eclipse of elocation the ondary eff ondary Djaran e Eclipse laboratory is now is tolerated by laboratory eEclipse the other laboratories in terms of Hybrid terms in laboratories other the suff technology. Th technology. Danakil Th sec- or dependency the from er synthesize mutagenic substances. substances. mutagenic synthesize naturally tanks these from born Ishmir Inuka is means these creatures do not creatures these means is Tenseth ects ofects mutagenic. Th eir secret base is aformer is base secret eir e clones and creatures eclones creatures and of Dawn Ruins Th eben Shamir eir life ex- life eir e ma- e 114/03/08 14:27:43 4 / 0 3 / 0 8

1 4 : 2 7 : 4 3 SASIA SAMARIS – 29P195 after having stolen several of Athan Zakhil’s precious projects. Immediately declared renegade, she was hunted down by the “I don’t negotiate with endangered species.” authorities. Leading the Eclipse laboratory, the Desert Rose soon 29P195 entered enter the legend as she attacked both technomancers and enemies of the Scorpion without distinction. Incarnation With the beginning of the Rag’narok the Empire of the Sy- harhalna has set out to conquer Aarklash. Sasia Samaris has Th e perversity of the faithful of Arh-Tolth knows no limits chosen to put her loyalty to the Empire before her personal and Athan Zakhil is no exception. Stung by the dart of tenebrous grudges. Her rebel army has allied with those of the other lust, he decided to make all his creations female; dolls he could laboratories, for better and for worse: her thirst for freedom, abuse and discard. After several unsatisfying attempts, he pro- heightened by the extreme feelings she has for Athan Zakhil duced 29P195 using the genes of Rhea de Brisis, the necroman- and Sered, can only be quenched with blood. cer whose legendary beauty had seduced Dirz during the time of the Black Togas. Tactics Yet something unusual happened during the growth of the clone: just like Dirz before him, Zakhil felt his heart pounding Sasia Samaris is an unrivalled fi ghter and magician. She eas-

as he gradually fell in love with his creation. Th is shiver of hu- ily fi nds her place on the frontline as well as in support: she SO 78 : ECLIPSE manity did not go unnoticed by Arh-Tolth whose interest in the assists her troops and destroys her enemies using rituals such young woman slumbering in the tank grew. Th e incarnation of as Matter control or Sandstorm. Her magic also turns her into 35 29P195 happened the day she was born, when Athan Zhakil a fury in hand to hand combat, especially when using Bloody gave her the name of Sasia Samaris. bitterness, Genetic reconstitution and Symbiotic attack. Th e faithful undertook the task of educating her personally Such an exceptional woman is bound to attract the atten- and did so with great severity. Sasia Samaris even received a bet- tion of your opponent who will seek to eliminate her by all ter education than most of the true-born. In accordance with means possible. Th is weakness becomes an advantage in the Athan’s plans, the infl uence of her genetic heritage helped her hands of an experienced strategist: while the enemy insists on develop a gift for magic. Within less than seven years she had beating the Desert Rose, your other units can concentrate on become a renowned technomancer and a formidable warrior. the objectives. Take care of Sasia Samaris and she will take Her education forged her personality and gave her higher aspi- care of your enemies! rations than simply remaining the muse of her creator. She per- sonally created her most terrible and closest bodyguard: a living Unit formation cape, a vicious predator capable of connecting its vital systems to that of its mistress and able to share her emotions. Sasia Samaris can join any Scorpion unit. She doesn’t re- Th e young prodigy soon earned for herself the title of Des- place a fi ghter, but is added to the fi ghters already there. Her ert Rose. In the eyes of some, her beauty was only enhanced by cost is added to that of the unit. her prickly allure; to the others she was simply dangerous and unstable. Assigned to the fortress of Danakil to support the of- fensive against the Akkylannians, she was soon caught in an am- Recruiting the Incarnate biguous love-hate relationship with Templar Commander Sered, with Sasia Samaris and the Desert whom she shared mutual admira- Rose are two profi les for the same tion (see Army Book: Temple). On Incarnate. A company can only several occasions they came close recruit one of the two versions. to killing each other but neither one Th e attributes, abilities and spells ever found the strength to deal the reserved to Sasia Samaris can be fi nal blow. purchased by the Desert Rose and Th en came the discovery of the vice versa. antique Code Hybrid laboratories. Th e technomancers waged secret Sasia Samaris: 280 A.P. wars among themselves to obtain Resurrection/Duel: 6 Elixir the technology. Jealous of Sered, points Athan Zakhil seized the opportunity and sent his champion to fi ght in Desert Rose: 435 A.P. his name inside those laboratories, Resurrection/Duel: 9 Elixir which had since become slaughter- points houses. Sasia Samaris undertook to win her freedom: she kept to herself Bravery: Failures on Courage major Code Hybrid secrets and fl ed tests are re-rolled once more.

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2 6 - 4 1

U K . i n d d

3 6 T S 10 15 HE ASIA D S 277 477 ------ESERT 5 5 AMARIS

5 5 ROSE 7 7 57 57 ciously easily revealed everything Sîn Assyris needed to Sînciously know. Assyris revealed easily everything of Vile-Tis who had made been A faithful suspi- prisoner devourers. Itthe wasn’t company found them. long before his of trail on let the loose soon He state. embryo was the from right neuromancers best the by administered conditioning alchemy, soul. and incarnated body being biomechanical His energies. tomystic insensitive it renderedthat Assyris Sîn Th him. blessing was Basileus the it while scattering and essence out his tearing Arh-Tolth concern; any without needles of probes and was Th eyes toopen. forced that his lungs his in air or the not light the by Arh-Tolthspired Assyris. of Sîn birth tothe led himself, off counter the leading tocreate afi of resources amount alarge lized devourers of the Vile-Tis. mobi- disciples, Villa his with along new rival this toexterminate Villa ordered Basileus mediately Vile-Tis god He named im- known showed upon Aarklash. Incarnation ASSYRIS SÎN e technomancers were inserting and pulling on thousand on thousand pulling and were inserting etechnomancers Sîn Assyris was operational within a few days thanks to the tothe afew days thanks within operational was Assyris Sîn and for pain, it was trial, ahorrible was birth Assyris’ Sîn Arh-Tolth when, 999, un- in apreviously infuriated was truth.” is “Science e brutality of this incarnation was such was incarnation of this ebrutality ensive. Th ensive. 5 mana points. 5 mana may re-rolled. be Th It die. additional one with rolled to hand Strength test. Th before aHand just spell attack” “Symbiotic the cast can maris tests. Attack hand to Hand on his dice bonus any this feat once round. per this Th end the round. of the until unit Power tothe 5points adds of his ments. Ele- Fire and Earth, Darkness, ofpath Technomancy the and rituals. and spend on artifacts of the conqueror of the Momentum Feat: Attributes e Incarnate can accomplish accomplish can eIncarnate Symbiotic attack: Symbiotic For 1 Elixir point, the Incarnate Incarnate the point, For 1Elixir the masters Samaris Sasia to 3points has Samaris Sasia Feint: ese design instructions, in- instructions, design ese Th eenemy never gets ghter ghter capable of is spell costs Sasia Sa- e test is 114/03/08 14:28:09 4 / 0 3 / 0 8

1 4 : 2 8 : 0 9 Th e devourer also gave the location of Unit formation a cave in the forest of Diisha, which, he said, held the secrets of the true When Sîn Assyris is present in a nature of their respective gods. After company, it may include any kind executing the captive, the Basileus’ of hybrid unit. Hybrids omega are a champion and his men moved north. Fighting Scorpion troop (see Army Th e cave was the entrance of a Code Book: Clones of Dirz). Hybrid laboratory. Sîn was not pre- Sîn Assyris can join any hybrid pared to face the creatures haunting it (alpha or omega) unit. He doesn’t and, one after the other, he lost every replace a fi ghter, but is added to the single fi ghter he had. His higher intel- fi ghters already there. His cost is lect and his certainties were shaken added to that of the unit. by the striking resemblance he shared with the hybrids found there. Until Recruiting then he had believed and perceived the Incarnate himself as one of a kind, a unique

model. Sîn Assyris: 210 A.P. SO 78 : ECLIPSE At the heart of the laboratory he Resurrection/Duel: 4 Elixir discovered the hybrids’ design plans points 37 and realized they were almost iden- tical to his. Th e words of the faith- Insensitive: When a unit con- ful of Vile-Tis took on a whole new taining an Insensitive is targeted by meaning: the gods were not superior a miracle, a spell, a communion or spiritual entities. Th ey were players a ritual, the player chooses if it is af- of a gruesome game; alien life-forms fected or not. whose advanced knowledge was be- yond the grasp of common mortals. Attributes Th e Rag’narok was nothing but a great experiment and Sîn Assyris merely Sîn Assyris has 2 points to spend Arh-Tolth’s development for Code on artifacts. Hybrid. Sîn Assyris took command of the hybrids and decided to make them his soldiers in the war Assyris treatment (2): Sîn Assyris’ unit gains the “Assas- for evolution. sin” ability: , and results are read as for Hand to Sîn Assyris has joined Sasia Samaris and considers the hand Strength tests. Eclipse as the matrix of a new biological rule. Th e research conducted in partnership with Sasia Samaris has already al- Feat: Momentum lowed them to produce a treatment that focuses the murder- of the conqueror ous temper of the hybrids in order to make them true assas- sins. Sîn Assyris is the guide who will lead his kind, the Code For 1 Elixir point, the Incarnate Hybrid creatures, to victory, until they become the dominant adds 5 points to the Power of his unit species. Th e reign of science comes forth! until the end of the round. Th e Incar- nate can accomplish this feat once Tactics per round.

With the “Insensitive” ability, Sîn Assyris makes his whole unit immune to the negative eff ects of faith and magic. He SÎN ASSYRIS can therefore fully dedicate himself to his specialty: hunting faithful and magicians! With three combat dice and good resilience, he excels against infantry. No opponent can stand against him in close combat when equipped with the Assyris 10 3 7 5 3 Treatment. His reserved artifact makes him and his men real assassins. Sîn Assyris has an impressive off ensive potential, but he is not invincible. In fact, he lacks any kind of defense against 355 enemy marksmen. It is best to play him as a cautious hunter, --- leaping from cover to cover, before pouncing on its prey. Ex- actly like the hybrids!

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actively working to design some terrifying creatures. some terrifying todesign working actively clones and are awhole of technomancers army troops; of his part alarge he recalled laboratory.Scorpion secrecy utmost In leadership latest of the the laboratory, taking this in settled he has So possession. his in be soon will gene library his from organization. this when he ordered creation the of himself by Dirz Noctis Code needed. Th before actually it was centuries three Cadwallon, future city, the antique of an ruins the in prepared laboratory had foundations of the the himself Dirz stallations. in- permanent needed Noctis Code mission, its Rag’narok. the survive stems the sure making on Aarklash, living of creatures variety abundant the Scorpion to keep traces allow also will gene of library perfect the Th stems. on best the based forms order in toexploit itlash, tocreate life on Aark- living species the genesthe of all referencing agene of creating library consists tis”. whose fi goal, Its complete, almost is part rst “Code Noc- called organization Syhar of asecret 2 6 - Salias Yesod estimates that the few stems still missing missing Yesod few still the that stems estimates Salias of order In tomove part second on tothe Th Favorite allies: Omnimancer: Headquarters: 4 Indatte 1 e laboratory of Cadwallon is the latest evolution the is of Cadwallon elaboratory

U K . i n d d Daëlith

e location was handed to the omnimancers of omnimancers tothe handed e location was SO 58 :CADWALLON

3 8 Loth Omnimancer Salias Yesod Salias Omnimancer Cadwallon Ram, Immobilis Immobilis Ram, Aneirin e Cadwallon Laverne Lanever what it needs to carry out its work. out its Th tocarry what it needs of SO 58 carry out more experiments than any other labora- other any than out more experiments of SO58carry • ! • • • • banners: Order the Of points. Elixir its all loses Cadwallon of laboratory company of destroyed, the the is unit this If tocollect. wants Noctis Code stem whose units one of his deployed, are opponentfore the companies designates the ofCadwallon: laboratory of the Disadvantage this round. enemy or fi an unit ability an use lon can Cadwal- of laboratory the of Incarnate an or unit a round, ofCadwallon: laboratory ofthe Advantage below. benefi Cadwallon of laboratory of order the the banners of the Only time. one at company, a use only his but he can ners tobuild Th Code Noctis uses the legendary greed of the Cadwë to obtain Cadwë of the toobtain greed legendary the uses Noctis Code PLAYING THE LABORATORYPLAYING OF THE CADWALLON genetic code of Dirz will be left to develop in it, and then… todevelop and it, left in be will genetic of code Dirz Infantry or War machine unit or War unit machine Infantry Creature unit Creature unit Creature unit Creature Priority slot. e player can choose any Scorpion order Scorpion any eplayer ban- choose of the can Infantry unit tory, creating all sorts of rare and precious creatures that that creatures precious and of rare sorts tory, all creating laboratory; but one day a clone sharing a fragment of the of the but afragment one daylaboratory; aclone sharing are then transferred on to the Syharhalna or integrated or integrated onSyharhalna tothe thentransferred are harbored creatures born from the experiments of the of the experiments the from born creatures harbored into the laboratory’s own army. own laboratory’s the into Th has been carved. Until now, the tank has only only now, Until has tank carved. the been has knowledge of life on Aarklash is legendary: these these legendary: is knowledge on of Aarklash life tanks, the spiritual imprint of the Heresiarch Heresiarch of the imprint spiritual the tanks, technomancers have mutagenic treatments at at treatments have mutagenic technomancers

It must always be picked fi alwaysIt must picked be

eling one of the laboratory’s experiment experiment one laboratory’s of the eling ts from the advantage and disadvantage disadvantage and advantage the from ts their disposal that make their benefi

cealed within the gem of Darkness fu- ( ( ( ( capable of copying any ability they they ability any ofcapable copying preparing Dirz to be re-born. Con-

/ come across. come across.

/ / / tis is also fulfi also is tis task: another lling

Without knowing it, Code Noc- Code it, Without knowing )

/ / / e resident technomancers technomancers resident e

/

( ghter has used used has ghter rst.

/ ) ) )

! eir complete complete eir Once per ) Be- ciary ciary 114/03/08 14:28:39 4 / 0 3 / 0 8

1 4 : 2 8 : 3 9 SALIAS YESOD

“I would rather you did not at- tempt to defend yourself for I am always saddened by the prospect of having to dissect a damaged speci- men. Nevertheless, I am no brute and I perfectly understand that you may not be willing to hand over your organs without a fi ght. However, I would be forever grateful if only you could do so without undue exer- tion…” Incarnation

Salias Yesod is an exceptional tech- SO 58 : CADWALLON nomancer whose curiosity and thirst for knowledge are so strong that he 39 does not hesitate to confront his spec- imens personally in order to evaluate their worth. Th e intended fate of his genetic code was to become one of the com- modores leading the armies of the Sy- harhalna. Gifted with an inhuman in- tellect, he was unfortunately affl icted with structural weaknesses that made him unfi t for leadership and destined him to be recycled. Indeed, he was capable of empathy and even compas- sion sometimes, two emotions forbid- den in combat clones. While the evaluation commission was about to draw its conclusions and send him to the recycling tanks, one of the commission members requested some complementary tests. Th ese fur- ther results revealed that Salias Yesod was able to perceive the fl uctuations of Darkness, as a magical energy. Being a fi ne observer, Salias Yesod was able to cast his fi rst spell with great ease, demonstrating his gifts and thus saving his existence. Further- more, he was incarnated the fi rst time he touched a gem of Darkness. He had no problem assimilat- In 825, the forth Omnimancer in charge of Code Noctis was ing and rendering knowledge: exploring and overcoming new assassinated. Salias Yesod understood that none of the true- technomagical research fi elds, defeating the unknown with born wished to replace him. He recognized the opportunity knowledge, reason and science. to present a record so impressive that the Basileus proclaimed Th is clone was on his way to becoming a gifted biopsist a special ordinance allowing a clone to lead a mission. When, and to joining Code Noctis. He was selected among the very seventy-fi ve years later, Sasia Samaris also demonstrated that fi rst recruits after an astonishingly short and brilliant train- a clone could run a laboratory, Salias Yesod took the opportu- ing period. He fi rst served among a group of Androctis clones nity to put the fi nal touches to Code Noctis. He took posses- specifi cally trained to collect stems particularly diffi cult to sion of SO 58 and founded his own faction. He brought glory obtain; then later as the leader of a team of biopsists. His team upon it by recreating many creatures, which the other labora- gathered some of the most precious stems in existence. tories now need to carry out their most ambitious projects.

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cost is added unit. of the tothat is cost once more. once fi against taken infl target. tothe point damage one extra icts complish this feat once round. per this complish Th end the round. of the until unit of his conqueror ofthe Momentum Feat: Elements. Earth and Darkness Attributes Incarnate the Recruiting replace afi formation Unit reach. out enemy’s of order the in toremain unit line asecond in fi the nothat enemy survives engagement.rst guarantee Tetany or blades will Ravenous bitterness, Bloody Th instinct. survival to his eff the limiting while since he is gifted He fi available. kind best of the units assault place in his nds enough to give any opponent a hardTactics time to be an sword-axe. Every Every sword-axe. an be to 2 6 - Survival instinct: Survival For 1 Elixir point, the Incarnate adds 5 points to the Power tothe 5points adds Incarnate the point, For 1Elixir Yesod of path Technomancy the the masters and Salias rituals. and Yesod tospend on artifacts 2points has Salias sword: Fleshfeasting Resurrection/Duel: Yesod:Salias Salias Yesod can join any Scorpion infantry unit. He doesn’t heIf the is Commander, Yesod Salias be deployed also can Yesod atechnomancer and acommander, is awarrior Salias 4 1

U K . i n d d ghter, fi added tothe but is

4 0 ghters with Survival instincts are re-rolled are instincts Survival with ghters 230 A.P. 230 ects of any possible backlash thanks Successes obtained on Strength tests 5 e addition of a few rituals such as such as eaddition of afew rituals Salias Yesod’s weapon is considered considered is weapon Yesod’s Salias S 10 on a Hand to hand Strength test test Strength hand to Hand a on 257 --- Y 3 ESOD ghters already there. His 3 e Incarnate can ac- can eIncarnate 5 46 Incarnation them lose them.” KAYL KARTAN the Syhar community of Cadwallon. community Syhar the He role now among holds aleading of souls. power Skull of the the using Noctis of Code place hierarchy of choice the among a der reference the MF-01. himself He worked then tocarve fi of Syharhalna. the glory greatest the onedo he the it, toconquer would be fi the to going was technomancer other no since power and, mental of technomancer. He incarnation had the become ordinary an no longer He was trial. adecisive he passed had just realized Kaylovercome force Kartan and submission. it into spirit the to reinforcement, he managed by alchemical the boosted mind of mutagenic. His adose himself toadminister able only power, was unknown Kayl the Kartan against Struggling cian. magi- the and technomancer the engagedduel between was power Amental him. topossess now was trying and survived had never encountered before. Th force by amental power the he of which suddenly assailed echo magician’s of the the powers. sensed He was Kayl Kartan mummifi the contemplated he While legends. of era back tothe dating tomb found of the amagician a team Algandie, spent searching years several After souls. their ing by enslav- victims its of capable controlling tenebrous being of a when existence alegend he the discovered mentioning fi Th practices life. of his cal period this in origin its nds knowledge of mysti- encyclopedic His toit. linked incantation of forms all and mind the into research further led mancer he techno- given, had the been resources the diverting lessly Shame- teams. Noctis Code tolead several designated he was conditioning, mental with experiments convincing several toobey? programmed cally when clones you mind creating the geneti- are understanding there in what was interest all, achievements. After nimancers’ om- the tofurther nothing did research for superiors, his his never He was appreciated by status. true-born by his tected ed creature and added it to the Code Noctis gene library un- gene library Noctis added Code it to the and creature ed “I like people who have wits: it is so entertaining to watch watch to entertaining so is it wits: have who people like “I Kayl Kartan personally collected the stem of the unidenti- of stem the the collected personally Kayl Kartan Th e fate of Kayl Kartan took a fortunate turn when, after when, after turn afortunate took efate of Kayl Kartan through several laboratories, pro- laboratories, several through went Kayl Kartan training, mancy them. destroy else or them master either to took psyche. of the He under- nisms sought to understand the mecha- Kayl Kartan consuming: it was as elusive as toapassion cate himself dedi- to him It allowed existence. aprivileged lived such heas has After a successful techno- asuccessful After and atrue-born is Kayl Kartan e spirit of the magician had of magician the espirit eld of the mind for eld mind of the ed corpse, ed is was 114/03/08 14:29:05 4 / 0 3 / 0 8

1 4 : 2 9 : 0 5 Skillfully using the resources of this artifact, Kayl Kartan has man- aged to hunt and kill some of the most vicious creatures Code Noctis sought. Once the mind of his enemy is locked into the Skull of souls, the body is defenseless and ready to be dissected! Tactics

Kayl Kartan is a fi eld techno- mancer. He brings to his unit his im- portant magical support and combat skills that no warrior could deny. Kayl Kartan is not very resilient,

but surrounded by clones or crea- SO 58 : CADWALLON tures ready to sacrifi ce themselves to save him this problem is largely 41 compensated for. Once in contact, he can unleash a storm of dorsal blade slashes that can cut down any oppo- nent. Finally he becomes a prodigy of sneakiness when equipped with the Skull of souls. He waits in the sec- ond rank for his servants to weaken enemy incarnates and then fi nishes them off without warning. He will often be the game winner thanks to the Elixir this kind of execution will earn you!

Unit formation

Kayl Kartan can join any Scorpion infantry unit. He doesn’t replace a fi ghter, but is added to the fi ghters already there. His cost is added to that of the unit. Feat: Momentum of the conqueror

Recruiting the Incarnate For 1 Elixir point, the Incarnate adds 5 points to the Power of his unit until the end of the round. Th e Incarnate can ac- Kayl Kartan: 220 A.P. complish this feat once per round. Resurrection/Duel: 4

Mastery of the arcana: For Energy tests, , et KAYL KARTAN results are read as . Attributes 10 3 3 5 35 Kayl Kartan has 2 points to spend on artifacts and rituals. Kayl Kartan masters the path of Technomancy and; the Darkness and Air elements. 355 Skull of souls (1): Th e Duel value of the Incarnates elimi- --- nated by Kayl Kartan is doubled. Th e Skull of souls is reserved to Kayl Kartan.

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(2): 16 clones including2biopsists (2): 16clones including1biopsist (1): 8clones quest. sacrifi to only Th of Arh-Tolth. faithful of the permission the with altered be only can and considered sacred are cells stem their origin, its of Because soldiers. universal and tended subjects test tobe genetic own patrimony. his Th using them rated Th genes.” their collect yourequested.” as samples. genetic of gathering charge in who are biopsists the protect 4 2 eir features are those of the Heresiarch himself, who gene- himself, Heresiarch of the those are features eir is doesn’t is prevent scores lords Syhar of creating from them, Composition - Clones constitute the escort of any fi of any escort the Clones constitute Th and specimens strongest the select to “Tell biopsists the “Th 4 6 e clones form the main body of the alchemical legions. Standard

e surviving indigenous population has been gathered gathered been has population indigenous esurviving U K . i n d d

4 COST OFAUNITCLONES 2 ce them in the name of military or scientifi or military of name the in them ce – Exchange between Sasia Samaris and aclone and Samaris Sasia between – Exchange number (1) number Standard 0 0 +40 600 300 number (2) number Maximum Maximum ghting emissary. Th emissary. ghting CLONES Extra fi Extra ey were in- ghter c con- ey UNIT COMPOSITION for magician. aSyhar escort even brighter.shine company to his in troops precious most the clones toallow his use enemy. the submerging will and commander Awise fulfiand objectives holding shocks, absorbing roles: l several deployed tobe them huge in units allows value low strategic Th consequences. dire has often that amistake is special Despising them under the assumption that they are nothing TACTICS Special fi Special Equipment: Numbers: Category: clones the perfect the makes ranks totheir biopsists Adding conquerors Syhar upon which stand. pedestal the Clones are ghters: Infantry (Rank 1). (Rank Infantry 8 to16. Shield, scimitar. Shield, Biopsist. C 10 LONE 155 --- FIGHTERS SPECIAL mana points. mana Th re-rolled. be it can so not die, abonus creased by one. Th in- is Scorpion the of gift unit gains thanks to the Th spell. injection” “Suspicious Th the of dice e number a cast can e biopsist Biopsist (Energy: 3): (Energy: Biopsist 5 is spell costs 5 costs spell is 4 is die is 3 eir eir 114/03/08 14:35:17

4 / 0 3 / 0 8

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4 2 - Th wave, right behind the hand to hand combat tohand clones. hand the wave, behind right combat. Th tohand represent that hand in adanger units protected poorly battlefi Onthe cities. around tokeep peace the and tercept intruders that of standard to superior slightly is intellect whose soldiers, ers gather these clones, onto command- Syhar them. crossbow grafted sophisticated into patrols. Th mandment: Th (2) :16crossbowmen (1) :8crossbowmen UNIT COMPOSITION TACTICS 4 6 ou shall conquer.” Composition Crossbowmen clones are have that had of claws aset a and “First commandment: Th Special fi Special Equipment: Numbers: Category:

U Standard K . i n d eld they are in charge of eliminating from a distance adistance from of eliminating charge in are eld they d

COST OFACROSSBOWMAN UNIT

4 e crossbowmen then charge as part of the second 3 ghters: Infantry (Rank 1). (Rank Infantry 8 to16. ou shall eliminate. Th eliminate. ou shall Crossbow, one weapon. handed number (1) number Standard 7 2 +50 725 375 CROSSBOWMEN None. ou shall obey. Second com- number (2) number Maximum Maximum sacrifi easily be can that units versatile form cheap and crossbowmen numbers, enemy atide of clones. in the todrowning tribute con- and enter fray the for they it, calls situation creatures. Whenever the precious most company’s cover and the infantry enemy the weaken clones, of regular the advance the tosecure meant are shootcrossbow they bolts Deployed in great ird commandment: eir mission is toin- is mission eir cd Th ced. Extra fi Extra – Kayl Kartan e volleys of ghter C 10 ROSSBOWMAN 136 155 3 4 3 114/03/08 14:35:26 4 / 0 3 / 0 8

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than theirs. fl and metal spawn of don’t presence the when of this in feel comfortable deployed. are they Evensow terror anywhere clones other Th arsenal. atechnomancers’ in available weapons reliable one most of the still are alpha Hybrids production. mass into have they sent them tweaking, alittle judgement after and, have initial their reviewed scientists Syhar unit. larger other that they could pull off weapon of many Syhar commanders. Th weapon commanders. of Syhar many secret the are combat, close alpha hybrids in as well as range TACTICS bility brought by the acolytes to order crucial surgical strikes strikes surgical toorder brought by acolytes crucial the bility 4 2 - Well armored and capable of striking down an enemy down an from Well capable of striking and armored 4 6

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esh, off 4 4 spring of a technology even more inhuman inhuman more even technology a of spring HYBRIDS ALPHA HYBRIDS feats of arms just as remarkable as any remarkable any as as just feats of arms H 10 YBRID 136 155

tomorrow.” better us thank to today suff our experiments Th future. the wemodel which from clay the is Flesh metal. accept hybrids have demonstrated then the Since Aarklash. for conquest of the useless interesting experiment, but as unstable and restive; an ceived by technomancers haveries, long per- been laborato- code Hybrid of technology the from oped fl inforcing morse ALPHA Hybrids alpha, devel- alpha, Hybrids “Th – Th 3 ere should be no re- e latter use the fl the use elatter e notebooks of Dirz 7 e subjects of esubjects esh to to esh 3 exi- ey er ABILITIES UNIT COMPOSITION ence of neuromancers. the pres- tothe thanks for magicians Syhar escort elite an also are alpha Hybrids it. hurting of accidentally fear mêlée without in engaged acreature tosupport them allows also ability shot” of Th mêlées. heart the into right (2): 9 hybrids alpha including 0 to 2 acolytes and0to alphaincluding0to(2): 9hybrids 1neuromancer 2acolytes and0to alphaincluding0to(1): 6hybrids 1neuromancer 2acolytes SPECIAL FIGHTERS Composition Instinctive shot: Instinctive fi Special Equipment: Numbers: Category: Standard 3 Special 3 Special 2 Special 1 Special fi fi fi ghters ghters ghter COST OFAHYBRIDALPHAUNIT ghters: Infantry (Rank 2) (Rank Infantry 6 to9. Crossbow, one weapon. handed number (1) number Standard 2 0 +60 +60 600 +60 +60 575 425 550 400 525 375 350 Th Acolyte, neuromancer.Acolyte, e fi ghter can target engaged enemies. target can ghter mana points mana the round. Th end the of interference until due to penalties ignores unit His eye” spell. third “Psychic Th rolled. re- be it can so not die, abonus Th present unit. the in by onecreased for each acolyte the of gift the Scorpion is in- to thanks gains unit the dice e Hybrids alpha’s “instinctive alpha’s eHybrids “instinctive number (2) number Maximum Maximum e neuromancer can cast a cast can e neuromancer Neuromancer (Energy: 3): (Energy: Neuromancer Acolyte: Th is spell costs 5 costs spell is of e number Extra fi Extra is die is is die is ghter 114/03/08 14:35:31

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4 2 - staunchest and most hard-wearing blade. of suchhave quality! warriors enough Th sentinel’s ire. Temple the fear Yet of South. the Akkylannian still many of the rivals eternal their against worth their demonstrated sentinels the after silenced were corps quickly army of this ditions. Th tra- martial of strong result the fact in induced, but it that was not genetically was loyalty asentinel’s that ers tounderstand lead- for Scorpion the It some time took complex personality. developing a today, for quickly known are they garrisoned still where are they of Danakil, fortress Created the shed. in puni- was instigator its after reinstated clone was that stem sentinels!” weareits and dawning ageis Anew rests. science and progress of civilization anentire which upon once more. fi against taken ABILITIES UNIT COMPOSITION TACTICS 4 6 eir only weakness is their lack of numbers. One can never One lack can of numbers. their is weakness only eir When deploying sentinels, you are unsheathing your your you unsheathing are sentinels, deploying When Th We pillars arethe desert. ofthe “We guardians arethe Survival instincts: fi Special Equipment: Numbers: Category:

U e sentinels are one of the rare illegal evolutions of the illegal one rare of the are esentinels K . i n d d

4 eprelates pre-emptive the who requested removal 5 ghters: Infantry (Rank 2). (Rank Infantry 6. Heavy armor, sword-axe. armor, Heavy ghters with Survival instincts are re-rolled are instincts Survival with ghters None. Successes obtained on Strength tests enemy Incarnates. and creatures as such ofenemies, toughest even the tomince designed ons sword-axes, weap- sophisticated with equipped are they addition In instinct. survival a powerful is guaranteed by solid armor and Th enemies. their of fear the and pride ofthe commanders Syhar aura whose elite reliable larly fuels eir longevity on battlefi the longevity eir Th e sentinels form aparticu- esentinels SENTINELS – Arkeon Sanath – Arkeon eld fl on one target. point the damage bonus icts (1): 6sentinels EQUIPMENT Sword-axe: Composition Standard number (1) Extra fi Extra (1) Standardnumber Composition Standard COST OFASENTINELUNIT Every Every

on a Hand to hand Strength tests in- tests Strength tohand on aHand 5 +55 350 S 10 ENTINEL 157 --- 3 7 ghter 3 114/03/08 14:35:38 4 / 0 3 / 0 8

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a frontal assault and keep them safe from enemy from keep fi safe them and assault a frontal re. of fi number for such asmall blows. and of stabs avalanche an with themselves free Th combat exceptional values. totheir ment thanks TACTICS Syharhalna. of the scorpions invincible the Skorize, legend the Such of is the enemy tospred among ranks. panic around as they decapitate the enemy command, thus causing of tide abattle the of enemies capable turning formidable Even are open, they the speed. in amazing down with targets move across battlefi the will they shell, protective heavy despite nation: their of their Th mancer’s armies. ofa Syhar.” eye inthe is beauty what understand never sunlightwill dawn inthe desert the over deployed Skorize 4 2 - On the other hand, the Skorize have a high strategic value value strategic have Skorize the hand, ahigh other On the Th ofa blades dorsal the witnessed never who“He has 4 6 e Skorize are the most feared army corps in atechno- in corps army feared most the are eSkorize

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4 6 ey are often compared to the emblem tothe compared often ey are eld unheard and unseen to strike their their tostrike unseen and eld unheard S 10 ghters. So avoid wasting them in in them avoid So ghters. wasting KORIZE nated, they survive encircle- survive nated, they elimi- been has target their Once around. enemies tected threat even for the best pro- aserious them make skills sin Th command. own their from far tooperate them kill. Th Th target. their get they topick troops, other the all after Deployed scouts as fi precious most nent’s over looms oppo- Skorize your Th 375 --- e vicious shadow of the e vicious eir solid courage allows allows courage solid eir – Lady Claudia Nessalith Claudia – Lady 7 SKORIZES ey only strike to 7 eir assas- eir ey then ghters. 5 hand (1) :4Skorizes enemy. the with contact not in are they deployed be on battlefi can the anywhere ability of fi entirely composed ment zone, units ABILITIES UNIT COMPOSITION Scout: Assassin: fi Special Equipment: Numbers: Category: Composition Standard unit (1) Extra fi Extra Standardunit(1) Composition Standard

Strength tests. tests. Strength When the company begins the game in adeploy- in game the begins company the When ghters:

COST OFASKORIZEUNIT Infantry (Rank 3). (Rank Infantry 4. One handed weapon, shield, dorsal blades. weapon, One handed dorsal shield, , and None. 0 +125 500 results are read are as results ghters with the Scout eld as long as long as eld as for to Hand ghter 114/03/08 14:35:48 4 / 0 3 / 0 8

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4 7 - cious units. of attention enemy more the from pre- marksmen diverting enemy draw they that fi is advantage Another tives. re, thus Phemera the tohold objec- alpha proach allows them, which targets. designated their tact with them. Elite fi con- in stay dares that unit upany of blowing consists portant closely! too them fi end upsetting usually they pressing means re toanything tend to char themselvesfrom dragons. Th whenever they fi the attempt touse an are alpha era collected geneticrst stems use it. However, Phem- the hooked fact, claws. In vicious their with him slash this bone when can’t tothe they him enemy the burn and swarm Th dreaded. most the among but are they laboratories, the (1) :8Phemera alpha(2):16Phemera alpha 8. is value action suff fi the All eliminated. mediately he is usually allowed. He is im- attacks the of making instead unit of his activation the ing be sacrifi ABILITIES UNIT COMPOSITION TACTICS 5 him with contact in ghters 4 Special fi Special Equipment: Numbers: Category: Th Th Th “KA-BAOOOOOOM !” Explosive:

U er a Strength test whose eir second role is deterrence. Few enemies will dare ap- dare role deterrence. second is eir Few will enemies ePhemera have fi alpha the roles: two im- most and rst created by creatures smallest the ePhemera are alpha K . i n d d

dur- at time ced any

4 Composition Standard number (1) Maximum number (2) Extra fi Extra (2) number Maximum (1) Standardnumber Composition 7 ghters: Standard Th Creature 8 to16. e fi None. ey do have the dragon’s fi re breath but they PHEMERA ALPHA PHEMERA ghter can can ghter None. ghters or,ghters legends are even better, living

(Rank 1). (Rank COST OFAPHEMERAALPHAUNIT 0 0 +40 600 300 ey P 15 HEMERA 131 ---

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(2) :16Phemera omega (1) :8Phemera omega of fi amount insane an with repower.targeted are they unless isn’t easy that really Phemeraing omega units he won’t be expecting: like most swarm creatures, eliminat- Th safe. keep units other your will which at them, attacks afew probablyranged target will and them terrent role to play: your opponent Th will targets. armored notweakly want to approach against them use to preferable therefore is it powerful; that However, of enemies. number a large not explosion all is this out take can placed, they Correctly areas. large very engulfs units! of entire that but also lives, their them costs explosion that Th for destruction. potential me sh..” achieved signifi we have isn’t alwaysperiment master. Nonetheless, to easy TACTICS 4 7 Composition - Phemera omega are walking time bombs. Th bombs. time Phemera walking omega are Phemera but do have they not omega dragons are adragon’s “KA-BOOOOOOM!” “Undersized?“Aren’t your“dragons” alittle…undersized?” Well obviously, this parameter of the ex- 5 4 Standard COST OFSYHARPHEMERAOMEGAUNIT

U K – Technomancer Phemera, presenting the preliminary – Technomancer Phemera, preliminary the presenting . i n d d

4 8 results of his exploitation for project stem D-175. of his results PHEMERA OMEGA PHEMERA cant progress in the fi inthe progress cant number (1) number Standard 0 0 +40 600 300 e Phemera omega also have ePhemera ade- omega also P eir most dreaded weapon is the the weapon dreaded most is eir 15 HEMERA number (2) number Maximum Maximum 131 ---

OMEGA 4 eld of fi eld ere is one last thing thing ere one is last 2 re breath. Let Let re breath. eir eir explosion Extra fi Extra ghter 1 ABILITIES UNIT COMPOSITION Category: Special fi Special Equipment: Numbers: ghters: Creature 8 to16. None. None.

(Rank 1).(Rank test whose action value is 4. is value whose action test suff of6 cm him fi the All nated. He is immediately elimi- allowed. usually he is attacks the of making instead unit of his activation the during becan sacrifi Immolation: ced at any time at time ced any ghters within er a Strength er aStrength Th e fi ghter 114/03/08 14:39:17 4 / 0 3 / 0 8

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4 7 - those brutes! We cannot escape them.” We escape cannot brutes! those sacre the surviving opponents. surviving sacre the Scorpion troops then have the time to join the fray and mas- Th creatures. tough toget of these rid it takes time relatively protected, fi nd themselves bogged down the with fi Even armored claws or heavily their fangs. fi from safe No-one is sighthounds. Syhar of the quality rst the is wherever Mobility speed enemy the torun. ning tries stinct. in- than rather by technomancy inspired for carnage a taste enemies with the of Syhar the tracking desert’s eyes, greedily tion. forma- scattered in always are Flight with Units miniatures. ABILITIES UNIT COMPOSITION TACTICS 5 4 – Last entry in Lord Marsapius’ logbook. Battle of Danakil. Battle logbook. Marsapius’ Lord in entry – Last Special fi Special Equipment: Numbers: Category: Th the are of sighthounds science, Syhar by wings the Carried “Th Flight:

SYHAR SIGHTHOUNDS SYHAR U e wings of the Syhar sighthounds carry them with light- with them carry sighthounds Syhar of the ewings K ey glide over the battlefi the over glide ey . i n d d

4 When he moves, the fi 9 ghters: Creature 3 to6. None. None.

(Rank 2). (Rank S 15 YHAR eld like death over men. Curse Curse men. over like death eld 255 --- and obstacles ignores ghter

SIGHTHOUND 4 ghters,though 4 e slower 3 (2) : 6 syhar sighthounds(2) :6syhar sighthounds(1) :3syhar Composition Standard COST OFSYHARSIGHTHOUNDUNIT number (1) number Standard 2 7 +115 675 325 number (2) number Maximum Maximum Extra fi Extra ghter 114/03/08 14:39:26 4 / 0 3 / 0 8

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4 7 - 5 4 DASYATIS EVOLUTION DASYATIS

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5 0 D 10 ASYATIS 179 ---

EVOLUTION 3 8 5 damage point. damage “Regeneration” even endure can they riposte! ability, the rowsecond fi down tostrike them allow which reach weapons, their with fi Th tactical of nesse. kind any with evolution dispense can Dasyatis the strength, TACTICS preview… sneak terrifying a still it is laboratories, the by sought all “perfect being” the be combat. Th goal: same the towards working men, of two both intelligence and strength the It has hand. its of aswipe toremove designed with expression, opposition any beauty.” its understand could (2) : 4 Dasyatis Evolution(2) :4Dasyatis Evolution(1) :2Dasyatis Each before losses. the just removing ing, infl points damage on fi the icted ABILITIES of 3cm him. within those and with UNIT COMPOSITION few fi very that ashock constitutes creatures of these charge the Receiving Composition With two health points, their thick armor and colossal colossal and armor thick their points, health two With Th of the sense truest the in beast evolution awar is A Dasyatis awonder. Only such aSyhar design “Only could aSyhar Regeneration: Halberd: fi Special Equipment: Numbers: Category: e Dasyatis evolution are the laboratories’ shock troops: evolution laboratories’ shock the troops: are eDasyatis Standard – Omnimancer Mezar Kahim addressing technomancer technomancer addressing Kahim Mezar – Omnimancer COST OFADASYATIS EVOLUTION UNIT ghters: Th ghters and ignore screening troops. With their their With troops. ignore screening and ghters Creature 2 to4. ghters can truly claim tohave survived. claim truly can ghters e fi Halberd. number (1) number Th Standard ghter ey charge their target and smash it tobits smash and target their eycharge 5 7 +120 475 250 e player rolls as many dice as there are there are as dice many eplayer as rolls None.

(Rank 2). (Rank

can attack enemies he is in contact contact in he enemies is attack can number (2) number Maximum Maximum ghters capable of regenerat- ough it might not or or Extra fi Extra

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4 7 - been decapitated! has of command keep enemies at bay chain once their will off resilience natural their does not only durable: highly are tures crea- these it may because seem than less hazardous is tactic Th of Nemesis. aunit from not safe is armor heavy nate in Incar- even tocomplete job: enough an the are attacks of their Th battle. of the beginning the from their advanced deployment allows them to engage units right of places. unexpected most the dis- to in tohide enough enough yet skillful and armor in strong embowel aknight is It brutality. more and cunning stealth, onwarhorses!” knights hide wecan more than UNIT COMPOSITION TACTICS 5 4 er a great chance of survival, but also the fear they inspire inspire they fear the but also of survival, er agreatchance Special fi Special Equipment: Numbers: Category: Th of brutality, improbable evolutionA Nemesis mix an is creatures such can’t hide Syhars nonsense! this “Stop

U e speed of a unit of evolution Nemesis of with aunit combined espeed K . i n NEMESIS EVOLUTION d d

5 1 ghters: Creature 2 to4. Sharp weapon, combat tail. Sharp None.

(Rank 2). (Rank eir strength and the speed speed the and strength eir – Sir Markan d’Estir Markan – Sir is they are not in contact with the enemy. the with contact not in are they deployed be on battlefi can the anywhere ability of fi entirely composed ment zone, units ABILITIES evolution (2) :4Nemesis evolution (1) :2Nemesis Composition Scout: Standard COST OFANEMESISEVOLUTION UNIT When the company begins the game in adeploy- in game the begins company the When number (1) number Standard 0 0 +205 800 400 N 20 EMESIS number (2) number Maximum Maximum 277 ---

EVOLUTION 3 ghters with the Scout 8 Extra fi Extra eld as long as long as eld as ghter 5 114/03/08 14:39:41 4 / 0 3 / 0 8

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(1) : 1 aberration prime (1) :1aberration this world. out of simply is resilience its prime: aberration to wound the fi the only is need fear the Overcoming still will step, they rst beast! the engaging toforce into troops Incarnate of an risma cha- the take it will enemy lines, Even within deeply burrowed amore weapon: fear. subtle at disposal its has It also victims. future intercept its it torapidly allows that asset additional an is speed Its on round, per abad roll. aunit half eliminating claws hunter, it make amerciless razor-sharp and capable of TACTICS for tohappen. that waiting still are Syhar the challenge, the for capable of surviving As those hand. single fi on the counted be it can ofcapable challenging ngers of a fi the in ments of technomancy forit.”have chosen 4 7 Composition Standard number (1) Extra fi Extra (1) Standardnumber Composition - Th Th we name the hence thing, same the “We exactly thought anaberration!” is dangerous so acreature “Creating 5 Transcription of an exchange between two technomancers, technomancers, two exchange between of an Transcription 4 e aberration prime has many weapons. Its powerful weapons. many Its powerful has e aberration prime achieve- latest the of embodiment an is prime aberration e Standard

U COST OFANABERRATION PRIMEUNIT K . i n recovered from an abandoned Code Hybrid laboratory. Code recovered abandoned an from d ABERRATION PRIME d

5 2 7 +275 275 creation. Fighters eld of life ghter UNIT COMPOSITION ABILITIES this way are added to the initial ones. added way initial tothe are this always is required result the which fi the test Strength battlefi not eliminated immediately. He is only removed from the Fierce: fi Special Equipment: Numbers: Category: Toxic: eld atend phase. the of the For each success on a Hand to hand or Ranged When the fi the When ghters: Creature 1. Claws. ghter rolls an additional Strength test for test Strength additional an rolls ghter None. ghter loses his last health point, he is he is point, health last his loses ghter

(Rank 3). (Rank A 20 BERRATION 279 --- 3 . Successes obtained in in obtained . Successes

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4 7 - tack test gives a bonus die. abonus gives test tack die. abonus gives test them more. enjoy only destroying It will creature. agodsend forers is this favorite target: so much power concentrated so in few fi prime’s Dasyatis the are Incarnates and machines war Cavalry, enemy of the spine the army. break blow the will that to deal is particularly effi the frontline: it is far too precious not place Its on is to strength. be overwhelming its enemies under exposed. However, it Hybrid. Code the more is dangerous mancy. Th achievement techno- of classic ultimate the considered tobe fi elite lution. Stronger, this faster, smarter, tougher; ABILITIES UNIT COMPOSITION TACTICS 5 4 Sequence: Special fi Special Equipment: Numbers: Category: resilient most the tocrush destined is prime A Dasyatis Th death.” defeated lifehas who“He creates Savage:

U e Dasyatis prime is the higher stage of the Dasyatis evo- of Dasyatis the stage higher the is prime eDasyatis K . i n d d

5 e only fi eonly 3 Each ghters: Each Creature 1. Two swords. cient when used to smash enemy or tosmash cient attacks when used eld of research able to produce anything able toproduce anything eld of research

or or DASYATIS PRIME DASYATIS None.

or or (Rank 3). (Rank

obtained on a Hand to hand Strength Strength hand to Hand a on obtained obtained on a Hand to hand At- ghter is is ghter ght- (1) : 1 Dasyatis prime (1) :1Dasyatis Composition Standard number (1) Extra fi Extra (1) Standardnumber Composition Standard COST OFADASYATIS PRIMEUNIT 5 +250 250 D 10 ASYATIS 279 ---

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obstacle standing between them and their target. their and them between standing obstacle to hand combat enemy Th and open. mystics Incarnates allows them to torip live literally they interest: strategic astrong presenting easily rid themselves of any TACTICS gifted or not. of opponent, supernaturally kind any toexterminate enough perfectly is creature this confi magic, to insensitive Completely this. of space. Th but awaste be will arts occult of the practitioners barbarous other and gicians 4 7 - Th ma- the age foreseen arrives, by Dirz Alchemical When the Burn!” creature! “Burn, 5 4 e Nefarius prime are programmed to home in on targets

gured to eliminate mystics. Regardless, it is ferocious ferocious it is Regardless, mystics. toeliminate gured U K . i n d d

5 4 NEFARIUS PRIME – Last incantation of Inquisitor Alsamon of Inquisitor incantation – Last e Nefarius prime demonstrates demonstrates prime eNefarius eir eir effi ciencyin hand ABILITIES UNIT COMPOSITION threats. supernatural and natural both from point. Th able Incarnate your opponent be forced will to attack at some (1) : 1 Nefarius prime (1) :1Nefarius line. for each targets ent order the chosenin by player. the Th they When fi card. reference their on lines combat hand to hand Th of weapons. one handed apair weapon and tests. Strength tohand on Hand Strength move during its activation, the fi aff it is if chooses player the or aritual, acommunion aspell, geted by amiracle, combat tail. ght in Hand to hand combat, they can use one after the other other the one after use can combat, they tohand Hand in ght Composition Standard number (1) Extra fi Extra (1) Standardnumber Composition Insensitive: Category: of avalu- bodyguard the them tomake is use alternative An Special: strike: Master fi Special Equipment: Numbers: Standard is tactic allows you to keep Scorpion Incarnates safe COST OFANEFARIUS PRIME UNIT Nefarius prime are equipped with a two-handed atwo-handed with equipped are prime Nefarius ghters: Creature 1 When Two-handed sword, one-handed two swords, ected or not. ected If at least one member of the unit does not None.

a (Rank 3). (Rank

unit containing an Insensitive is tar- 2 +325 325 N 10 EFARIUS ghter adds his Attack to his tohis Attack his adds ghter 297 199 ey can also choose also ey diff can

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5 5 - nies the enemy any good hiding places. enemy the nies good hiding any de- it still line, second the enemy’s In the units. precious most over poison areas. scatter wide ponents. of missiles. types two between choose (1) : 1 scorpio and2crewmen (1) :1scorpio TACTICS 5 6 Composition • Isateph and Arhteths bolts: • Incarnates: range. from pio toattack scor- the use can crewmen these Only Servants. is name use one type of bolts per salvo. per of bolts one type use eff corresponding the plies ammunition before used the Ranged attack test and ap- • Crew: by crew. ignored the are eff specifi scorpio the machine: war at the • Shooting red. igno- are unit tothe caused points Excess damage unit. eff its in acrewman still there is long as as geted at unit the mystical or attack ranged a from points damage • unit: at the Shooting not eliminated. it are from engaged fi be by Any them. it can • Engagement: Movement to.their them allows long as –as machine move the around still can unit of the • Movement: Deployed on the front line the scorpio will sow among death will scorpio the Deployed front line on the • • either way. die either! YourChoose enemies will Th “Th

U e scorpio shoots meter long “darts”. meter long shoots “darts”. e scorpio can servants Its Isatephs bolts bolts Arhteth Standard K ect. Excess damage points caused to the war machine at’s one nasty scorpion” onenasty at’s . i n d d – Abel, observing the ravages of a scorpio on his unit. ravages on of the his ascorpio observing – Abel,

5 5 Th escorpio’s fi are crewmen COST OFASCORPIOUNIT Th Incarnates cannot join a scorpio unit. unit. ascorpio join cannot Incarnates e scorpio cannot be moved. Th moved. be cannot scorpio e are meant to for massive and resilient op- resilient tofor and meant massive are Th are meant to explode upon impact and and impact upon toexplode meant are cally with a ranged attack or a mystical or amystical attack aranged with cally e scorpio cannot engage but enemies; cannot escorpio SPECIAL RULES SPECIAL numbers (1) numbers Standard 2 +225 225 ects. ects. Th Th e scorpio doesn’t escorpio suff Th e scorpio unit can only only can unit escorpio ghters who disengage disengage who ghters eplayer the chooses It is possible to target target to possible is It ghters whose profi le SCORPIO Extra fi Extra e fi ghter ect ect tar- er any any er ghters Strength test is always ditional Strength test is rolled. Th added to the initial ones. added initial tothe ABILITIES UNIT COMPOSITION tiplied by the number of crewmen. of crewmen. by number the tiplied mul- card “Scorpio” on the indicated value the as dice many as shooters. there are enemies than results are read as read as are results Isateph bolt: Isateph Perforating shot: Perforating Special Equipment: Numbers: Category: Arhteth bolt: Arhteth Fixed artillery: fi ghters: 2. War machine. Crossbow, one weapon. handed For each success on a Strength test, an ad- an For test, each success on aStrength On Ranged Strength tests, Strength OnRanged When the scorpio is shot, the player the shot, is rolls scorpio the When None. +. Perforating shots can eliminate more eliminate can shots Perforating . Successes obtained in this way are way are this in obtained . Successes S S 10 ERVANTS CORPIO 0 136 155 1710 --- e result required on this this on required result e 3 - a

SCORPIO SCORPIO 8 4 +, +, and 3 - a 114/03/08 14:41:51 4 / 0

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ABILITIES UNIT COMPOSITION TACTICS 5 5 e best thing to ebest doisto them keep safe aterrain behind element - • Engagement: • Engagement: unit. • Incarnates: the ters from fi However, three always are they given it servants is if • Crew: by crew. ignored the are machine eff mystical specifi tank get cloning the • machine: war at the Shooting ignored. are unit tothe caused points Excess damage unit. its in acrewman still there long is as as at unit the targeted fect any damage points unit: at• the Shooting from a ranged not eliminated. it are from disengage attack or mystical engaged fi be by Any them. but it can mies; ef- Instinctive shot: Instinctive tank: Cloning Special Equipment: Numbers: Category: to resuscitate usecloning tanks can theMagicians casualties Th 5 ered by their units. Nonetheless, the Scorpion player needs to player Nonetheless, the Scorpion needs bytheirered units. 6 e imperial craftsmen have engineered “campaign” have engineered craftsmen eimperial cloning

U K . i n d d

ghters: Th 5 6 e cloning tank can be used without acrew. without used be can tank ecloning War machine. 0to 3. ect. Excess damage points caused to the war Crossbow, weapon. onehanded Attachment Box: Hybrid Box: Attachment Th Incarnates cannot join a cloning tank’s tank’s acloning join cannot Incarnates euseofthis ability onceround per isdeclared Acolyte, neuromancer. ghter (except elim- been Incarnates) whohas Th CLONING TANK CLONING Th SPECIAL RULES SPECIAL e cloning tank cannot engage ene- engage cannot tank cloning e e fi ghter target enemies. can engaged Th cally with a ranged attack or a attack aranged with cally e cloning tank doesn’t suff tank ecloning It is possible to tar- . ect. ghters who ghters gh- er er until the endofthe round. Th chic third dueto Hisunitignores spell. penalties interference eye” Th unit. byonefor acolyte each present isincreased of the Scorpion inthe SPECIAL FIGHTERS (2): 2 cloning tanks including 0 to 2 acolytes and 0to including0to 1neuromancer 2acolytes (2): 2cloningtanks and0 to including0to 1neuromancer 2acolytes (1): 1cloningtank Composition Neuromancer (Energy: 3): (Energy: Neuromancer Acolyte: Standard 3 special 3 special 2 special 1 special fi fi fi ghters ghters ghter is die is not a bonus die, so it can be re-rolled. be die,soitcan isdienotabonus COST OFACLONINGTANK UNIT Th e number ofdice enumber the to unitgainsthanks the gift number (1) number Standard 2 0 +75 +75 300 +75 250 225 200 175 125 510+75 150 75 C H is spell costs 5manapoints costs isspell 10 10 LONING YBRID Th number (2) number Maximum Maximum e neuromancer can cast a“Psy- eneuromancer cast can 136 155 ------

TANK 3 - 7 8 Extra fi Extra ghter 3 - 114/03/08 14:42:08 4 / 0 3 / 0 8

1 4 : 4 2 : 0 8 APPENDIXES

57

THIRD PART APPENDIXES

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Th e Empire of the Syharhalna dis- Endocrinious treatment (1): Th e The Perfect Code (3): Th e Incarnate tinguishes itself from the other peoples failures obtained on the dice given to gains one bonus die when resolving all of Aarklash via its scientifi c rigor and the Incarnate’s unit by the gift of the of his characteristic tests. Th e worst re- its taste for material perfection. Th is Scorpion can be re-rolled once more. sult for each test is discarded. character is refl ected in its culture and Synaptic treatment (1): Th e In- The Treatise of Alchemy (3): Th e its creations; no-one can contest, when carnate is considered to be a standard Incarnate gains one value 1 ritual, one they look beyond the corrupting infl u- bearer. value 2 ritual and one value 3 ritual. ence of Darkness, that Syhar mystics display a revolutionary vision in every- thing they achieve. SPELLBOOK 58 Artifacts, rituals and communions can be purchased by Incarnates during Syhar magic is a science corrupted by company building. Each Incarnate has Darkness. Technomancers prefer me- a number of points indicated in his de- ticulous scientifi c protocols to moldy scription. Rank 3 artifacts, communions old spellbooks. Th ey cruelly mock tradi- and rituals are unique; they can only be tional magic. Nevertheless, the applica- ANNEXES given to one Incarnate in the company. tion of these protocols requires the cor- ruptive intervention of Darkness, the empirical severity of Syhar mystics can- not produce the desired results without ARTIFACTS the sinister mysticism of the obscure principle. And so they have gained the While most artifacts on Aarklash are reputation of depraved scientists devoid ancient items invested with powers as of any form of humanity. old as time itself, those of the Scorpion were entirely designed by the mystics Bloody bitterness and scientists of this young nation. In- spired by Arh-Tolth and the science Path: Technomancy of technomancy, these technologic Element: Darkness artifacts also enter the legend of the Value: 1 Rag’narok. Mana: 7 Diffi culty: 5 Th e value of each artifact is indicated Target: Unit in parentheses. Duration: Round Alchemical syringe (1): Th e use Th e result required for the targeted of this artifact is declared during the unit’s Hand to hand Strength test is read Incarnate’s unit’s activation. Th e player one column to the right on the resolu- spends 1 Elixir point; the Incarnate or Star stone (2): Th e Incarnate gains tion table. one member of his unit heals one dam- the “Insensitive” ability: when a unit age point. containing an Insensitive is targeted Genetic reconstitution Alchemical weapon (1): Th e Incar- by a miracle, a spell, a communion or a nate is considered to be equipped with a ritual, the player chooses if it is aff ected Path: Technomancy sword-axe. Every on a Hand to hand or not. Element: Darkness Strength test infl icts one extra damage Symbiotic armor (2): Th e Incarnate Value: 1 point to the target. Incarnates already gains two extra health points. Mana: 3 equipped with a sword-axe cannot take Technomagic routine (2): Th e In- Diffi culty: 5 this artifact. carnate gains one Value 1 technomancy Target: Unit Anthemis treatment (1): Th e In- ritual. He can cast it successfully for free Duration: Instantaneous carnate gains the “War fury” ability: fail- during each of his activations. No mana All the members of the targeted unit ures on Hand to hand Attack tests have points are spent. Th e ritual cannot be heal one health point. to be re-rolled once more. countered.

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Path: Technomancy Path: Technomancy Element: Darkness Element: Darkness Value: 1 Value: 2 Mana: 5 Mana: 7 Diffi culty: 5 Diffi culty: 7 Target: Unit Target: Unit Duration: Round Duration: Round Th e Syhar do not perceive Arh-Tolth Enemy abilities, rituals, spells, com- Th e targeted unit gains the “Insensi- as a remote god shrouded in mystery. munions and miracles cannot aff ect the tive” ability: when a unit containing Arh-Tolth is in the mind of each of his targeted unit’s dice rolls. an Insensitive is targeted by a miracle, chosen-ones, the true-born. He is a god a spell, a communion or a ritual, the of science, an ideal so perfect the human Ravenous blades player chooses if it is aff ected or not. mind can hardly comprehend it. Th e faithful of the desert god, in permanent Path: Technomancy Spiritual perversion communion with this superior being,

Element: Darkness lose their humanity little by little. Th e JOURNAL TRAVEL Value: 1 Path: Technomancy reasoning they follow is then perceived Mana: 5 Element: Darkness as the revelations of a new age by their 59 Diffi culty: 5 Value: 2 followers, and as demented gobbledy- Target: Unit Mana: 10 gook by their enemies. Duration: Round Diffi culty: 7 Th e targeted unit gains the “Se- Target: Incarnate Dawning of Arh-Tolth quence” ability: each or obtained Duration: Special on a Hand to hand Attack test gives one Th e Courage and Authority values of Cult: Arh-Tolth bonus die. the targeted Incarnate are reduced to 0 Aspect: Alteration for the next round. Value: 1 Faith: 5 Matter control Diffi culty: 5 Target: Unit Path: Technomancy Duration: Instantaneous Element: Darkness Th e targeted unit in rout is rallied. Value: 3 Mana: 15 Embrace of Arh-Tolth Tetany Diffi culty: 9 Target: Unit Cult: Arh-Tolth Path: Technomancy Duration: Round Aspect: Destruction Element: Darkness Th e number of successes obtained on Value: 1 Value: 1 each of the targeted unit’s characteristic Faith: 9 Mana: 7 tests is doubled. Diffi culty: 5 Diffi culty: 5 Target: Unit Target: Unit Sandstorm Duration: Instantaneous Duration: Round Th e targeted unit suff ers one damage Th e Defense value of the targeted Path: Technomancy point. Th e unit’s owner chooses which unit’s fi ghters is reduced to 0. Element: Darkness fi ghter is aff ected. Value: 3 Kiss of Darkness Mana: 15 Encephalic laceration Diffi culty: 9 Path: Technomancy Target: Unit Cult: Arh-Tolth Element: Darkness Duration: Round Aspect: Destruction Value: 2 Th e targeted unit is not activated Value: 1 Mana: 10 when its card is revealed. Faith: 7 Diffi culty: 7 Diffi culty: 5 Target: Friendly unit Target: Unit Duration: Round Duration: Instantaneous Th e targeted unit’s Courage becomes Th e targeted unit’s mystic pools are Fear. emptied.

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Cult: Arh-Tolth Cult: Arh-Tolth Aspect: Alteration Aspect: Alteration Value: 1 Value: 2 Faith: 7 Faith: 10 Diffi culty: 5 Diffi culty: 7 Target: Unit Target: Unit Duration: Round Duration: Round Th e targeted unit suff ers one less Th e unit adds its Defense to its Resil- damage point on the next Strength test ience. it suff ers. Alchemical age Talon of Arh-Tolth Cult: Arh-Tolth Cult: Arh-Tolth Aspect: Alteration 60 Aspect: Alteration Value: 3 Value: 1 Faith: 15 Faith: 5 Diffi culty: 9 Diffi culty: 5 Target: Company Target: Unit Duration: Round Duration: Round Th e units of the targeted company ANNEXES Th e targeted unit gains the “Fierce” gain the “Insensitive” ability: when a ability: when a fi ghter loses his last unit containing an Insensitive is tar- health point he is not eliminated im- geted by a miracle, a spell, a communion mediately. He is only removed from the or a ritual, the player chooses if it is af- battlefi eld at the end of the phase. fected or not. Threat of Arh-Tolth

Cult: Arh-Tolth Aspect: Alteration Value: 1 Dark blades Faith: 5 Diffi culty: 5 Cult: Arh-Tolth Target: Unit Aspect: Alteration Duration: Round Value: 2 Dawn ritual Th e unit reads the result it requires on Faith: 10 all its Courage tests as . Diffi culty: 7 Cult: Arh-Tolth Target: Unit Aspect: Alteration Caress of Arh-Tolth Duration: Round Value: 3 Th e fi ghters in the targeted unit Faith: 20 Cult: Arh-Tolth add the Fervor of the faithful to their Diffi culty: 9 Aspect: Creation Strength. Target: Incarnate Value: 2 Duration: Round Faith: 10 Herald of Arh-Tolth Th e targeted Incarnate becomes an Diffi culty: 7 incarnation of Arh-Tolth. He recovers Target: Unit Cult: Arh-Tolth all of his health points. He also gets one Duration: Instantaneous Aspect: Alteration additional Hand to hand and Ranged Up to three eliminated fi ghters from Value: 2 Attack die. Th is die is not a bonus die the targeted unit (except Incarnates) Faith: 10 and therefore can be re-rolled. In ad- come back into the game. Th ey are Diffi culty: 7 dition, the mystic pools of his unit im- placed in formation and out of contact Target: One fi ghter mediately gain 15 mana points and 15 with the enemy. Duration: Round faith points. Th is ritual has no eff ect on Th e targeted fi ghter can gain and a fi ghter who is already the incarnation spend Elixir points (but cannot be res- of a god. urrected) as if he was an Incarnate.

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Being the headquarters of one of the Gift of the Scorpion (active) laboratories of Dirz and a cosmopolitan Th e character still uses the muta- city where everything can be purchased genic drugs of the Scorpion and is per- and sold, Cadwallon was bound to at- manently under their eff ect. Once per tract numerous Syhars. Many of them round, before any test, the player may have fl ed their country’s justice or simply roll as many bonus dice as his POT. run from the oppression of the empire. Gift of the Scorpion can only be can Some came on a mission and never left, be chosen during character creation, by seduced by the sweet life in the Jewel of Alchemical Scorpion characters. Lanever. In the end, no matter the reason Obligation: Every week, the char-

of their presence: as long as mutagenic acter must purchase (21 ducats) or As- JOURNAL TRAVEL substances will be found in Cadwallon semble [Assemble (Mutagenic)/SLE (4) there will be Scorpions to live there. test] the substances he uses. 61

Code Hybrid (passive) FREE LEAGUER Th e character has an active fragment of Code Hybrid within him. His poten- Th is chapter presents new elements tial is increased by one. Th is distinctive to create a character belonging to the feature is reserved to clones of the Al- Alchemical Scorpion, meaning rela- chemical Scorpion. tive to the development of laboratories Obligation: Th e character is wanted specialized in the creatures of Dirz. It by all the laboratories of the Scorpion. doesn’t change the rules presented in Good luck. the Players handbook for Cadwallon, unless it is mentioned otherwise. Crimson code (active) Code SPEC (passive) Th e character was created for a pur- Th e character is a clone whose stem The Alchemical pose…Recreation. He naturally draws was engineered with a particular goal Scorpion the eye and his allure is almost irresist- in mind. When this distinctive feature ible. He benefi ts from POTential free is chosen, his free dice are considered as Th e creatures of Dirz are the ultimate gambles on his Interaction tests when bonus dice on actions favored by an atti- link in the chain of evolution before the he tries to seduce someone. Th is dis- tude. Th is distinctive feature is reserved perfect clone. Th eir fathers, the techno- tinctive feature is reserved to clones of to clones of the Alchemical Scorpion. mancers, seek to be the ones to person- the Alchemical Scorpion. Obligation: Th e character must ally take the next step towards the clone Obligation: Th e character must ac- choose as favorable attitude the one that alpha. How ironic would it be if it were cept all sexual solicitations. benefi ts from this distinctive feature. to be achieved in Cadwallon by an ex- iled technomancer! THE ALCHEMICAL SCORPION THE ALCHEMICAL SCORPION Th e following rules allow you to play (TRUE-BORN) (CLONE) clones or true-born of the Alchemical PUGnacity - PUGnacity - Scorpion. Th is choice is written on the SLEight +1 SLEight +1 character sheet. It infl uences character STYle +1 STYle +1 creation! OPPortunism - OPPortunism - Distinctive features SUBtlety - SUBtlety - DIScipline - DIScipline - Th e distinctive features presented Command/DIS Argue/SUB here are closely connected to the cul- Cultural ability Dodge/OPP Cultural ability Endure/PUG Identify/SUB Identify/SUB ture of the Alchemical Scorpion. Th ey Knowledge Expertise (Mutagenic) Knowledge Expertise (Mutagenic) are reserved to characters of this cul- ture. Th ey can be gained during charac- Distinctive feature Gift of the Scorpion Distinctive feature Gift of the Scorpion ter creation or through experience. Cultural contact AK, SC, MN, LD Cultural contact AK, SC, MN, LD

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Th e trades presented here are repre- A neuromancer is a magician sentative of the Alchemical Scorpion. with psychic powers, which are Th ey are reserved to characters belong- channeled using a gem of Dark- ing to this culture. Th ey can be gained ness. Yet his strengths are found in during character creation or through his mind and not in his gems; he is experience. also an able warrior. Th e combina- Some trades can be used to represent tion of all these qualities make him professions or typical troops of the labo- a dreaded opponent! ratories of Dirz: • Crossbowmen can choose the Rank 1: Slash/PUG (or Bash/ shooter trade (see Players handbook, PUG or Pierce/SLE), Incantate (El- p.145); ement)/special, Intimidate/PUG, • Clones are soldiers (see Players path of magic (technomancy) handbook, p. 145); Rank 2: Submit/PUG, Incantate 62 • Guards (see Players handbook, (Element)/special, Dodge/OPP p. 144) make great sentinels of Danakil; Rank 3: Command/DIS, Path • Magister (see Players handbook, of magic p. 148) allows the player to create a bi- Rank 4: Endure/PUG, Path of opsist; magic (technomancy) • Offi cer (see Players handbook, Rank 5: Mental attack. Once ANNEXES p. 144) is the ideal choice to create a per round, the character designates commodore. an opponent within sight. He rolls one die from his AP and the victim Androctis clone (Exploration) ticks as many health boxes as the result on the die. Androctis clones are stem hunters, Rank 6: Charge/PUG, Slash/ specialized in collecting the precious PUG (or Bash/PUG, or Pierce/ raw material essential to technomancy. SLE) Th ough they have a gift for disguise and Equipment: Weapon; hybrid stealth, they remain good with weap- armor (see below); purse; gem case; ons. However, in Cadwallon, their gift minor immortal gem of Darkness; for negotiation probably remains their satchel; 75 D and (3) technomantic strongest asset! helmet (see below).

Rank 1: Identify/SUB, Disguise/STY, Hide/OPP, Creature Rank 2: Crook/OPP, Slash/PUG (or NEW MUTAGENIC PROCESSES Bash/PUG or Pierce/SLE or Shoot/SLE), Anthemis treatment Endocrinious treatment Hunt/OPP Achievability: 10 Achievability: 8 Rank 3: Analyze/DIS, Steal/OPP Complexity: 5 Complexity: 5 Rank 4: Wrestle/OPP, Survive/OPP Instability: 3 Instability: 4 Rank 5: Cultural mimicry. Spending Kick in time: 0 Kick in time: 0 1 die from his AP, the Androctis clone Duration: 5 Duration: 5 designates a character within sight; and Weight: - Weight: - one ability or one knowledge he knows Origin: SC Origin: SC the target has. Until the end of the op- Legality: No Legality: No position, he gains the same level as Availability: 8 Availability: 8 the target in the designated ability or Price: 50D Price: 30D knowledge. Th is mutagenic process increases the Th is mutagenic process increases the Rank 6: Poison/SUB, choose one strength of its user tenfold while making plasticity of mutants. Th e characters knowledge him violent and ill-tempered. He gains potential is considered 1 point higher Equipment: Fine quality armor; +1 POWer, but must choose PUGnac- when he determines the eff ects of the weapon (20 ammo); satchel; two diff er- ity as favorable attitude as long as he is “Mutagenic” and the “Gift of the Scor- ent kinds of clothes; 75 D and (3) muta- under the eff ects of this process. pion” feats and distinctive features. genic process x 3.

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Caravanners are the kingpin on Sy- Technomancers are generally true- Cost: 5 har commerce. A caravanner is as born and rarely clones. Th ey are sci- Diffi culty: 9 much a smuggler as a merchant with a entists who are specialized in stem re- Target: Character strong taste for travels. He is also proud search. Th eir knowledge is crucial when Range: Board of his trade for he knows that without using use a cloning tank. Interested in Duration: 5 rounds him there is no circulation of goods everything that surrounds them, there Th e targeted character’s DIS and and wealth disappears. Obviously, the are very few things they do not know MAS bonuses are reduced to 0. wealth in question is his rather than how to do around a laboratory. that of his customers! Tetany Rank 1: Examine (Mutagenic)/STY, Rank 1: Identify/SUB, Barler/SUB, Incantate (Element)/special, Crook/ Cost: 3 Crook/OPP, Commerce (or Language) OPP, Path of magic (technomancy) Diffi culty: 7 Rank 2: Argue/SUB, Fool/SUB, Rank 2: Operate (Mutagenic)/STY, Target: Creature or character Ride/STY Submit/PUG, Expertise (Mutagenic) or Range: 10 squares

Rank 3: Conceal/OPP, Look out/DIS Expertise (Construct). Duration: Instantaneous JOURNAL TRAVEL Rank 4: Command/DIS, Wrestle/ Rank 3: Assemble (Mutagenic)/SLE, Th e targeted character loses one RP OPP (or Bash/PUG or Slash/PUG or Repair (Mutagenic)/SUB die, plus another for every extra gamble 63 Pierce/SLE), Feign/SLE Rank 4: Operate (Construct)/SLE, taken on the incantation of Tetany. Rank 5: Almost free! During a trans- Examine (Construct)/STY, Feel/SUB action, the player subtracts his OPP to Rank 5: Bodyguard clone. Th e char- the infl uence level. acter is escorted by a bodyguard of his DIVINATION Rank 6: Sail/ADR, Analyze/DIS own making genetically programmed Equipment: Attires; purse (x2); can- to be indefectibly loyal. Create a Poten- teen; bit and pieces; an accounting book; tial 2 Guard. He is immune to Interac- 150 D and (3) choose one mount. tion rules. Rank 6: Assemble (Construct)/SLE, Repair (Construct)/SUB Th e following miracles are part of the Equipment: Purse; canteen; gem litanies of Darkness, they are among case; minor immortal gem of Darkness; those that still work in Cadwallon (see mutagenic process (x3); satchel; 100 D Players handbook p.306). Th ey are and (3) stocking tank. called by faithful of Arh-Tolth who have settled in Cadwallon, but any other rep- resentative of the meanders of Darkness INCANTATION may learn them.

Th e following spells are part of the Exquisite pain path of Technomancy. Technomagic knowledge is supposed to be carefully Fervor: 2 kept secret. But in Cadwallon one will Diffi culty: 5 (A) always fi nd someone to teach them for Target: Character the right number of ducats. Range: Within sight Duration: 5 rounds Bloody bitterness Th e character ticks one health box fewer when he suff ers Damage. Cost: 2 Diffi culty: 5 Dark blade Target: Creature or character Range: 8 squares Fervor: 5 Duration: 2 rounds Diffi culty: 7 (A) When he rolls a Damage test, the Target: Faithful’s control zone character rolls an extra die separately. Range: Control zone Th e result of this die is added to the die Duration: 3 rounds normally kept. Friendly fi ghters in the area of eff ect add the POT of the faithful to their power.

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Fervor: 5 Diffi culty: 7 (A) Target: Character Range: Within sight Duration: 2 rounds Th e target gains as many withstanding dice as his POT divided by two.

EQUIPMENT

Hybrid armor: Th is per- fectly adjusted armor is remark- 64 ably solid and does not encum- ber its wearer. It has only one weakness: to put it on you need the Mutagenic or Gift of the Scorpion distinctive feature or feat. Th is armor is of fi ne qual- ANNEXES ity. Technomantic helmet: Th is slit-less helmet was en- chanted with technomancy to allow its wearer to see as if he was bare headed. It eliminates any weakness through which a blade could be stabbed. Be- sides, it is impossible to read the wearer’s eyes to anticipate his attacks! Th e character gains 1 armor point when he wears this hel- met on top of those given by the armor. He also splits his dice between AP and RP after all the characters in the same attitude as him.

ARTICLE ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Hybrid blade: Th ese blades are at- tached to a glove when worn can either Technomantic helmet SC Yes 8 1 kg 25 D Pierce/SLE, or Slash/HAR. Th is equip- Anthemis treatment SC No 8 - 50 D ment is often directly grafted onto hybrid Endocrinious treatment SC No 8 - 30 D clones. Th is is a fi ne quality weapon.

ARTICLE DAM.MOD.TYP REA SIZE CONC ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Hybrid blade + 3 P and S 0 T -1 SC No 8 1 kg 10 D

ARTICLE PRO MOD SIZE ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Hybrid armor 4 0 T SC No 10 5 kg 250 D

ARTICLE POW FRÉ RANGE REL SIZE CONC ORIGIN LEGALITY AVAILABILITY Weight PRICE Hybrid crossbow 5 1 4/8/12 1 3 0 SC Yes 8 1,5 kg 35 D

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