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he Wolf rules the wilderness and haunts the imagination of men since the dawn Tof time. are the fi ercest predators on Aarklash. Guided by their instincts and proud of their ancient traditions, they are the guardians of nature and they make ARMY BOOK • WOLFEN sure the law of the strongest is enforced. Answering Yllia’s call, the sedentary packs have mustered their warriors and are leaping into the ultimate battle. The order of nature must be preserved and the enemies of the Wolf ought to be taught their true place: that of the prey. Thus is the law of nature, the law of the strongest!

« LET THE HUNT BEGIN! »

Th e Army Book: Wolfen is a supplement for Confrontation: the Age of the Rag’narok. It contains everything you need to play with or battle against the sedentary packs (Wolf) : • Exclusive information about the history and culture of the children of Yllia; • Th e army rules for the four most famous sedentary packs living on Aarklash; • Th e story and rules of many Incarnates, ® including exclusive characters; • Th e game rules for every category of troops available to the wolfen, as well as generic artifacts, miracles and howls; • New distinctive features and trades for WOLFEN the tactical role playing game Cadwallon. ARMY BOOK

Confrontation: the Age of the Rag’narok is Editor price: 15 € / $ 15 necessary to use the rules found in this book. ISBN : 978-2-915556-82-7 Miniatures, terrain elements, dice, tape measure and template sold separately.

www.rackham.fr www.confrontation.fr

AAB_WolfenC4_Couv_US.inddB_WolfenC4_Couv_US.indd 1 55/02/08/02/08 117:27:157:27:15 EDITORIAL AND ARTISTIC DIRECTOR Jean Bey STUDIO DIRECTOR Philippe Chartier EDITORIAL MANAGER Sébastien Célerin DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien and Nicolas Raoult EDITION SECRETARY Hélène Henry GRAPHIC ARTISTS Matthias Haddad and Mathieu Harlaut TABLE OF CONTENT ICONOGRAPHERS INTRODUCTION ...... 2

Gwendal Geoff roy and Pascal Petit TABLE OF CONTENT ILLUSTRATORS PART I: UNIVERSE ...... 3 1 Paul Bonner, Nicolas Fructus, Édouard Th e sedentary wolfen ...... 4 Guiton, Florent Maudoux, Paolo Pa- History of the wolfen ...... 10 rente, Didier Poli et Kevin Walker. SCULPTORS PART II: THE SEDENTARY PACKS ...... 21 Benoît Cosse, Yannick Fusier, Sébastien Labro, Nicolas N’Guyen, Stéphane Raising an army ...... 22 N’Guyen Van Gioi, Elfried Perochon, Serethis ...... 24 Stéphane Simon and Rafal Zelazo. Th e Th rone of Stars ...... 36 MINIATURES PAINTERS Th e Twilight Hills ...... 30 Valentin Boucher, Vincent Fontaine, Th e Red Oak ...... 36 Xavier Giacomin, Arnaud Gironne and Th e Path of Opal...... 42 Martin Grandbarbe. Hunter ...... 47 PHOTOGRAPHER Fang ...... 48 Jean-Baptiste Guiton Vestal ...... 49 TRANSLATOR Great Fang ...... 50 Collin Kelly Tracker ...... 51 SPECIAL THANKS TO Jez Fairclough, Jon Finn, Grant Hill Shadow Tracker ...... 52 and Kenton Sheppard Sacred Vestal ...... 53 Bloodthirsty predator ...... 54 Worg ...... 55 Sylvan Animæ...... 56 PART III: APPENDIXES ...... 57 Travel journal ...... 58 Cadwallon ...... 62 Wolfen company sheet ...... www.confrontation.fr

Th e miniatures have been created by RACKHAM®. Th ey are issued from the universe of Confrontation: Th e Age of the Rag’narok®, a game published by RACKHAM®. Confrontation: Th e Age of the Rag’narok®, CRY HAVOC® and RACKHAM® are RACKHAM® trademarks. Copyright © 1996-2008 RACKHAM®. All rights reserved. All the illustrations, pictures, miniatures and miniatures names are exclusive creations owned by RACKHAM®. RACKHAM® miniatures are not toys. It is dangerous to put them in your mouth or to swallow them. RACKHAM® miniatures are not suitable for children under 3 years old. Confrontation: Th e Age of the Rag’narok® miniatures are made in China.

RACKHAM 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. Tel. + 33. (0) 1.55 86 89 20. Fax : + 33. (0) 1.55 86 89 25 www.rackham.fr - www.confrontation.com - www.rackham-store.com © Copyright RACKHAM®, 1996-2008. All right reserved. COPYRIGHT REGISTRATION: February 2008 ISBN : 978-2-915556-82-7 Confrontation: Th e Age of the Rag’narok® is published by Rackham S.A. with a capital of 321 589,20 € RCS Bobigny B 414 947 887 Legal representative: Jean Bey Printed in China

AAB_WolfenC4_ppB_WolfenC4_pp 01-0201-02 US.inddUS.indd 1 77/02/08/02/08 15:04:4915:04:49 AAB_WolfenC4_pp 01-02 US.indd 2 B _ W 2 o

l INTRODUCTION f e n C 4 Thus is the law of nature, the law law the the of strongest! is of the nature, Thus prey. of the that place: true Wolf their taught tobe ought enemies of the the and preserved be order must of nature The battle. ultimate the into leaping are and warriors their have packs mustered sedentary the Yllia’s call, Answering of wilderness. regions remaining the and quer Aarklash tocon- banners enemies Wolf ofThe the their have raised of war. considered adeclaration is passing tres- wolfen. of Any the ire the approach triggering without to allowed those dead. Few are their where bury and they secrets wolfen their where rites, celebrate share they their where places are these the of Wolf at heart the are culture: observatories, celestial as of moon the goddess used and apparition tothe testimony standing sanctuaries, These stand. stone circles mysterious of which middle the in tories huge terri- share packs, sedentary the packs, ofthese Some law enforced. of is strongest the the sure it makes and of nature WolfThe guardian the is ruption Darkness. and of Light brought by civilizations the cor- the wolfen the have against stood always traditions, ancient their of proud and instincts bytheir Guided dence. confi- great with of Destiny Paths travel the and grounds hunting vast wolves, their roam they of all majestic most the moon goddess, and the of Yllia, union the from Born of dawn time. of the tion men since _ p The hour of the Rag’narok, the war of the gods, has come. has gods, of the Rag’narok, of the hour war The the Much like their wolf cousins, the wolfen live in packs. Aarklash. on predators fiercest the are wolfen The imagina- the haunts and wilderness the Wolf rules The huntbegin! the Let p

0 1 - 0 2

U S . i n d d

2 INTRODUCTION army as well as apresentation territory. as of well its as army fi rok. You also of this history of will the summary nd ashort packs. sedentary of the army toplayneed an Cadwallon. fi game role playing on for so tactical and the newles, trades pro- new cultural features, Wolf: of the ture new distinctive howls. wolfen mysterious carnates as well as artifacts famous across Creation and the artifacts. their and abilities special story, their their characteristics, their packs: sedentary of the Th troops. special and leaders their forces, weaknesses, their their packs, sedentary fi special the the fang warriors to the almighty worgs, without forgetting Cult of the faithful: ofthe Cult element: primary Magicians’ onceled more. by fi tests Strength ranged Wolf: ofthe Gift Companies Creation. in species humanoid of other any language the to learn Language: country: Original Origins enemies: Mortal of Opal. Path Factions: Alliance or alignment: Totem: leader. single a of mand Leader: Headquarters: Th Universe element every you publication will this in find You will Finally, the the Finally, journal Travel Rag’narok ofthe Armies e Troops Wolf. Th ghters and creatures used in support. in used creatures and ghters explains how the wolfen understand the Rag’na- how the wolfen the understand explains

Th e sedentary packs are rarely under the com- the under rarely are packs esedentary Cadwallon Wolfen. In addition the wolfen are well able able well are wolfen the addition Wolfen. In chapter presents all the fi the chapter presents all rone of Stars, Twilight Hills, Red Oak and and Red Oak Twilight Hills, rone of Stars, Môrn, stone circle. stone Môrn, is a collection communions shared by In- Th Failures obtained on hand to hand and and hand to hand on obtained Failures is section also describes the Incarnates Incarnates the describes also section is Diisha, island of Vargn. island Diisha, THE WOLFENTHE e peoples of Light and Darkness. and of Light epeoples Yllia, the Moon the goddess. Yllia, section the describes cul- detail in Path ofDestiny. Path ghters with this are gift re-rol- presents the factions of the Water. ghters available, from from available, ghters 77/02/08 15:05:02 / 0 2 / 0 8

1 5 : 0 5 : 0 2 SEDENTARY WOLFEN SEDENTARY

3

FIRST PART UNIVERSE

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 3 55/02/08/02/08 17:39:2717:39:27 SEDENTARY WOLFEN

4 UNIVERSE

Th e largest groups of wolfen are the sedentary packs. United bark of trees with their claws or tie small fetishes to the lower by an orally transmitted culture and a territory they believe to branches. Th ey are designed to mark out borders, but also serve be sacred, they raise stone circles and protect locations blessed as a warning to any intruders who would dare to set foot in wol- by Yllia, the moon goddess. Th ese known sanctuaries hold great fen territory without their consent. powers. Some of these places have long been abandoned, but some are still inhabited, living testimony to the evolution and Having to deal with the technological advance of the other history of the wolfen. peoples of the continent, the wolfen have no choice but to aug- Sedentary packs consider themselves the guardians of these ment what nature gave them with tools and weapons. Howe- sacred territories, but also the keepers of the wildlife thriving ver, though some of these artifacts may contain metal, they are there. Th ey are also in charge of making sure magical beings mostly composed of natural elements. Indeed, the wolfen loathe fi nd shelter in their territory. any sign of the Craftsman and anything they are forced to make Due to their similar ways and traditions, they also harbor in from metal is rudimentary and used as little as possible. Th is their ranks some fi ghters from the forest sprite communities. craft and these weapons are considered primitive or coarse by Th ese creatures may be frail sylvan animæs or fayrees, but they the most advanced nations, yet such tools have taken the lives of share the will of the wolfen to preserve their habitat and to coo- many confi dent enemies. perate to fi ght the forces threatening Creation. < CHRONOLOGY Th e wolfen assemble large stone circles in the middle of which Age of the gods: Yllia gives birth to the worgs, ancestors they gather to make their most important decisions and to of the wolfen. commune with the moon goddess. Th e stones are often carved 2: Th e worgs found the stone circle of Môrn in the great with ancient runes meant to reinforce the pack’s bond with the forest of Diisha. moon or to dictate the founding principals of wolfen culture. 435: Battle of beast of Dracynrän On the ribbons of whispers, the shamans and the faithful 990: Killyox becomes a pack leader sew runes telling long mysterious stories or containing power- 999: Return of Vile-Tis on Aarklash, fall of the Th rone ful spells. Th ese ribbons are revered symbols that also reinforce of Stars the word of Yllia. 1001: Battle of the Red Oak At the limits of their territories the wolfen leave marks on the

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 4 55/02/08/02/08 17:39:3917:39:39 WHAT MY FATHER USED TO SAY

Who are we? Wild Star Air Serpent We descend from Yllia and the First-Born. We were given life to rule over nature and prevent the Craftsman, the spirit of civilization, from breaking it. Aarklash is our hunting ground. Every living thing is our prey and any other predator is our inferior. Nature Oblivion Fire Creature What are our qualities? From the wolf we were given instincts and fangs. From man we have taken hands and the stance that allows us to scruti- nize the horizon. A predator instinct runs in our veins. Birth Divine Earth Elf What is important in life? Day WOLFEN SEDENTARY Th e pack among which we live holds a crucial place in our Sun existence. It is our family, our fangs and our fur. 5 Our territory is also of great importance. Th e animals and the earth provide what we need to eat, dress and make what is necessary. Nature is also the garden of Yllia, created in her Death Astral bridge Water Devourer likeness: cyclical and yet unpredictable, both mind-blowingly Night beautiful and deadly dangerous. Moon

THE CHILDREN OF YLLIA

Totem: Wolf Country: Diisha and the island of Vargn People: Th e Wolfen Army: Th e Children of Yllia Language: Wolfen Capital: Môrn, stone circle Alliance: Paths of Destiny Allies: Eagle, Rat, Scarab and Tree-Spirit Cult: Yllia, the moon goddess Magicians’ primary element: Water

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 5 55/02/08/02/08 17:39:4817:39:48 6 UNIVERSE

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 6 55/02/08/02/08 17:40:0817:40:08 We honor the traditions of Yllia, she who has made us a people with a history and a culture to share. Without the god- dess and her mysterious ways we would be nothing more than a bunch of stray dogs. Finally, being able to survive by our own means is essen- tial. Better dead than a burden for our brothers.

What makes us better? Instinct, since it guides us. Its raging voice is that of nature. It also tells us that evolution is a natural process and that only the fi ttest should prevail.

What is good? A wolfen should always know his place in the pack. Th is way we form a whole and everyone knows what they have to do.

A wolfen must also know his position in the great balance WOLFEN SEDENTARY of nature. Th us he will instinctively know what is right. He knows that life is a struggle and not a birthright. 7 Killing is second nature to us. Instinct is a powerful wea- pon and one ought to know when to use it. We never kill more prey than necessary when we hunt to feed. However, when we are at war our rage is boundless. Tradition demands that we eliminate the weak without mercy, for it is the law of Yllia and nature. A healthy herd thri- ves and grows stronger. Our laws also tell us to protect the stone circles. Our he- roes are buried there and they are where ceremonies take place. Many stone circles have been lost; fi nding one is a blessing.

What is wrong? Killing a wolf is one of the worst crimes we know. However, Th e prolonged or excessive use of tools is blasphemy it is not forbidden to hunt a wolf pack away from its territory against the laws of nature. Th e balance is broken, Darkness when there is not enough prey to share. and corruption then start creeping in. We are beings of fury, but our rage is guided by Yllia’s tra- ditions and tempered by the spirit of the pack. Letting our THE FOUR AGES OF A WOLFEN anger blind us leads to unnecessary violence, selfi shness and A newborn wolfen is called a cub or pup. He is sometimes certain doom. aff ectionately called a small fang. At the age of fi ve, he rea- ches the status of “young fang”. He then enters the second Where does Creation come from? age of his existence, a time of learning during which his An instant before there was nothing. Th e instant after Crea- strength and dexterity are developed. tion was born. Th e nature of this instant we cannot unders- Around the age of seventeen, A wolfen enters the third tand, just like we cannot understand the mystery of life that age and is considered adult after he has passed a series females hold. We know that there are gods other than Yllia of trials imposed by his pack. A few years later, when he but we do not honor them. Creation was probably the fruit of reaches the peak of his physical power, he enters the age the union between two of them. of challenges when he will either become a fang warrior and why not even a pack leader; or fall to become a pariah. Where do we come from? However, the fate of a wolfen who has reached this age is We are the children of Yllia and of the most powerful of wol- violent death, preferably in combat. Very few wolfen reach ves. Th e goddess gave birth to us in Môrn, in the forest of Diisha. the age of fi fty. We have multiplied; Diisha became too small to feed us all, the Th ose who do often become mystics. Th ey serve the less strong migrated to establish themselves in other places where pack or are tasked with the defense of isolated territories. Yllia appeared. Th ey are allowed to live the life promised by Yllia. Th ey usually die around the age of one hundred and thirty. Why do we die? We die because it is the way nature works. Trees, insects and stars die. Is there any reason we should fear to share their destiny?

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 7 55/02/08/02/08 17:40:1517:40:15 What lies beyond death? Th e gods? Yes there are After we die, Yllia reincar- other gods, but there is only nates us as wolves. We are left room for Yllia in our hearts. with no memories of our past She is our mother. existences but we are granted the honor to lead the life of Elemental lords? Th ey the most beautiful animal of are the proof that nature is Creation. alive. Some remember what Th e goddess reserves a par- they are and where they come ticular fate to her greatest from, those are our allies. warriors. Th eir spirit becomes Others have been corrupt by a star. the of conquest and destruction of the Craftsman. What is the meaning When possible we try to bring of life? back those who have strayed Yllia gave birth to us to de- from the path, otherwise we 8 fend nature against the off s- destroy them. pring of the Craftsman. It is Dragons? Dragons seem the reason our people exists. to have found a balance between conscience and ins- Why can we use magic? tincts. We are diff erent and Yllia bestowed upon Tyre- avoid each other. UNIVERSE siax, the fi rst shaman of our Atrocities? Some stories people, her great powers over tell of creatures of Darkness Water. Th is knowledge is passed on from generation to genera- with terrifying powers. If they ever dare to harm us, then they tion through the ribbons of whispers; the items of power of our will get a taste of our fury. shamans. Th e Moon has also opened bridges between Aarklash Immortals? Th ose who do not die were given missions by and other worlds. We have understood the mysteries on some their mysterious gods. We protect the Immortals of Destiny other Elements by traveling into their Realms and allying our- since we consider them to be children of nature. We couldn’t selves with the spirits living there. care less about the others. Elemental Realms? Some of us like to travel to these Why can we use divination? countries where mana is found and where laws are diff erent. Yllia is like nature: sometimes loving, sometimes pitiless, but But they never stay long as our only true den is on Aarklash always mysterious. She gave us the gift of her favors to help us and it is in danger! overcome struggles. By doing so she goes against her own rules, Unfi nished Realms? A few shamans have discovered se- therefore she often requires a sacrifi ce on our behalf. Pain is the cret Realms where one only needs his mind to create a world. best teacher there is. He who endures will survive to become We take animals, plants and trees there. stronger. What is the Rag’Narok? What are out legends? Th e Rag’narok is a cataclysm, the end of a cycle of nature. We transmit our beliefs and legends orally during ritual ga- Only the strong shall survive. therings in the great stone circles. Th ese places, which are so important to us, bear the marks and symbols of our stories. THE STONE CIRCLES I have heard of other powers, what about… Light? Light is a moral principal and moral has nothing to The wolfen are a savage and intimidating race who rule do with nature. Light inspired men to build their cities and territories the “civilized” peoples never managed to cor- make tools. Th at is enough to make it a nuisance from our rupt. Wild forests and mountain ranges are regions where point of view. one is most likely to find wolfen packs. Among these fo- Destiny? Destiny is the way of each and every thing, the rests, there is one place that bears their mark right to its way of the whole. roots: Diisha. Darkness? Just like Light, Darkness is nothing natural. It destroys blindly. No transformation or creation. It must be • Everything seems to indicate that Diisha, the eternal fought or else it will devour us all. forest, was once covered under a thick ice cap similar to Th e four Elements? Th e Elements are the four essences that found in the barony of Allmoon in the Kingdom of of the forces of nature. Some awakened minds have learned to Alahan in the southern parts of the continent. However, manipulate them. the glaciers have melted, revealing wide stretches of woo-

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 8 55/02/08/02/08 17:40:2417:40:24 dlands, where the prey is as diverse as the herds are tough. best way to lose observers and a further opportunity to de- As it retreated, the ice left entire rivers of polished stones monstrate their predatory skills. whose sizes range from a pebble to a hill. A few light colored packs are also known to live on the The cycle of seasons is more obvious in these parts of the frozen valleys of the Behemoth and the Ægis. continent because of the proximity to the pole. The tempe- rature drops dramatically during the cold season, turning • Th e woods of Avagddu also provide favorable shelter to lakes into thick ice mirrors and dropping a thick coat of the wolfen who have not been afraid to raise more stone cir- snow on Diisha, as if to protect it from the blasting blizzard. cles in honor of Yllia. Th ese woods are less dense and dark; but The warm season lets the pine trees glisten in bright green they still seem to off er comfortable security to the wolfen who but the permafrost still makes the ground rock-hard. excel at moving quickly in silence. Regularly marked by traces This forest resembles its guardians; everlasting, huge and or trophies left on the bark of trees to determine the territo- wild. It is the greatest of the wolfen’s hunting grounds, and ries of each pack, these lands are the stage of confrontations its trees, taller than anywhere else on Aarklash, mark the between human tribes – otherwise known as the Kelt tribes border of a forbidden realm. – and the wolfen since both tend to compete for the same re- On these snow covered lands, the local wolfen have rela- sources. Th e milder weather of these woods has thinned the tively light colored fur. It ranges from dark grey to creamy fur of the packs, making it more airy. In this vegetation, the

grey and can sometimes be entirely white. The very few children of Yllia have evolved to camoufl age themselves in this WOLFEN SEDENTARY strangers who have survived their intrusion into the forest environment, growing darker furs, a mix of greys and browns. of Diisha are the smarter ones who realized the importance On some occasions some pups have been born entirely black. 9 a wolfen’s hide can have in these unwelcoming parts of the Besides, the culture of the Kelt tribes has not left the wolfen world. Their coat allows them to vanish from sight on the unchanged, and bones are only a further warning to keep men snowy plains as well as on the mountain slopes. It is the away from their stone circles.

• Over time even the vast plains of Avagddu were not wide enough to hold the wolfen packs, whose steps brought them inexorably to the forest of Quithayran, the stronghold of elven civiliza- tion. Th ere too the wolfen were forced to adapt to their environ- ment and fi nd a way to hide in this luxurious vegetation. Th eir respect for nature allowed them to be accepted on the land of the elves and even today the wol- fen will not hesitate to aid their allies in honor of their old pact. However, the mystic energies and the fayrees inhabiting this forest make the wolfen uneasy: though they are unable to pinpoint the reason why, they feel they will never be able to make this forest their domain. Yet they respect this jungle just as much as their ances- tral mother forest and are prepa- red to make the same sacrifi ces as any other pack. Th is philosophy has always earned them the sup- port and recognition of the Daïki- nee elves. Over time, the coat of these wol- fen living in the humidity of the jungle lost its thickness. Th ey also bear a grey or brown tone, but the hair is a lot shorter and thinner.

AAB_WolfenC4_ppB_WolfenC4_pp 03-0903-09 US.inddUS.indd 9 55/02/08/02/08 17:40:2817:40:28 HISTORY OF THE WOLFEN

10 UNIVERSE

Long before they became powerful warriors, the wolfen Th e scientifi c and technological expertise the Craftsman were only wolves whose pack ruled over a territory at the off ered allowed the Ishim’Re to become the most power- heart of the great forest of Diisha. ful nation on Aarklash. Within a few years what was yet to As for the events preceding their transformation, only those become the Utopia of the Sphinx had defeated a large part fi rst worgs still alive can remember well. of its enemies and united under its banner the peoples that were attracted by the Principle of Light. Th e knowledge of the Craftsman also helped the empire IN ANCIENT TIMES build sumptuous cities whose graceful towers reached to- wards the heavens. Combined with the knowledge of the Th ousands of years ago, Instinct gave birth to trees, plants Craftsman, the mystical awareness of the Ishim’Re allowed and animals. Little by little, under her impulse, whom mor- their scientists to assemble automatons capable of defeating tals know as Yllia, Aarklash was gifted with wildlife unique the enemies of Light on the battlefi eld and enforce the su- in the whole Creation. And among this wildlife, no other spe- premacy of the empire’s allies over Aarklash. cies benefi ted more from her love than the wolf. Th e moon Th e empire developed so quickly that no army was able goddess admired these courageous, untiring and untameable to oppose itself to the Craftsman eff ectively. Humiliated animals, which lived in communities and developed tight bro- by this seemingly endless string of defeats, the gods, whose therly bonds. peoples were in diffi culty, decided to breathe fragments of While the other gods watched the dwarven, , elven their godly essence into some of their fi ghters, making these and human communities grow, Instinct was watching every selected few their champions. Th ey were soon imitated by other living creature. their enemies. Every army on Aarklash now had Incarnates Yllia did not take part in the contests the other gods of in its ranks. Aarklash competed in. She had no interest in those peoples Th is marked the threshold of a new age. Pushed on by the enslaved to powers that they worshipped blindly. She pre- gods, the Incarnates resorted to some of the most destruc- ferred to encourage the animals and creatures living across tive powers in Creation: they unleashed energies that could Aarklash to terrorize the gods’ favorites. turn mountains to dust. Magic and faith were opposed to Th is could have gone on for centuries if a particular event science and technology. Despite their eff orts, the gods were had not disturbed the peace of the gods. One of them secretly forced to admit in horror that this confrontation was taking requested the assistance of a being known as the Crafts- Creation down the path of destruction as the confl ict began man, and invited him into Creation from another Realm to to spread to the other Realms. defeat his opponents. Th e Craftsman appeared to the young Th e gods then turned to Yllia, since she was the only one Ishim’Re nation. Soon he became the nation’s spiritual leader, of them to have not entered the confl ict. Th ey begged her to in exchange for his knowledge. intervene to balance the struggle opposing their believers.

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1010 66/02/08/02/08 10:33:0010:33:00 Yllia’s choice CHRONOLOGY OF THE SEDENTARY PACKS

Yllia listened but was not willing to answer their Around - 1500 before the Winter of Battles: Th e Craftsman im- request as it meant jeopardizing the existence of an poses himself as the guide of the Sphinx Empire. entire species to end their war. Torn between her duty to the gods and the love for her children, Yllia Around - 1000 before the Winter of Battles: Th e Sphinx Empire went into isolation to meditate. She chose the shores becomes the most powerful nation on Aarklash. of a lake near an imposing rock at the heart of Diisha. Around - 500 before the Winter of Battles: Vile-Tis impregna- She observed her refl ection in the pool, looking for a tes Instinct, birth of the worgs. sign to direct her choice. Her presence did not go unnoticed. A wolf was Around - 200 before the Winter of Battles: Assailed by the wol- gazing upon her. He was the leader of a great pack fen, the Sphinx Empire disappears along with the Craftsman. Vile- living in these woods. But Yllia ignored him. So he Tis hunts down his enemy across the whole of Creation. sat there, unable to take his eyes off her, while a voice wormed inside his head trying to make itself heard. 0: Th e Winter of Battles Th e strong and fi rm voice closed upon his mind and 2: Th e worgs raise the stone circle of Môrn in the great forest of

held the wolf under its powers. Disoriented, the ani- Diisha. HISTORY OF THE WOLFEN mal heard many alluring promises. He eventually 435: Battle of the Beast of Dracynrän gave in to the voice and was rewarded with the ri- 11 ght to know the name of the voice, Vile-Tis. Vile-Tis 617: Y’Anrylh and his pack massacre a Kelt village and terrorize the was a powerful being from a distant Realm. He could plains of Avagddu. not take a tangible form on Aarklash for reasons he 990: Killyox becomes pack leader. could not understand. He had therefore been forced 999: Return of Vile-Tis to Aarklash, fall of the Th rone of Stars. to possess the creature he knew was dearest to Yllia’s heart in order to pursue his plans. 1000: Th e sacred weapons of Yllia are gathered and presented to Th is is when the other members of the wolfpack three pack leaders: Asgarh, Elhyr and Karnyrax. awoke, sensing something unusual was going on. 1001: Battle of the Red Oak Realizing the absence of their leader, they sought 1008: Call of the First Born him for several long minutes before reaching the banks of the lake in time to witness, powerless, an uncanny scene. Facing Yllia, their leader stood erect on his hind legs. His body transformed, taking on a more hu- she transformed them to give them the same features as her manoid shape. Under the features of this man, Vile-Tis walked descendants. When she returned to the other gods, she off e- over to the moon goddess and sweet-talked her into letting red them what they had been waiting for: an army that would him approach. Seduced by the handsome stranger, Yllia sur- obey the orders of Vile-Tis and overthrow the Craftsman, who render herself to him in a passionate embrace. Mesmerized, would become forever her army’s number one enemy. the wolves assisted in this union, without understanding their She called her progeny and the wolves she had transfor- leader had become Vile-Tis’ puppet. med worgs. Instilled with part of her essence, she promised Yllia was still deep asleep when Vile-Tis released his host. the gods that they would be victorious. In her heart she still Th e moon goddess never got to see the light of day on her wished to see them die in war and thus end her torment. lovers face and neither did she see him revert to his animal Having remained in the background, Vile-Tis was issued form. She did not see the disorientated wolf make it back to orders by the gods to train the worgs. So he gathered them his pack. and undertook their martial education. Seeking to break the chains of their passion and instinct, Vile-Tis gave command The children of Yllia to the former pack leader whom he had possessed that fateful night, and called him Ekynox. Th e latter played his role per- Knowing she was pregnant, the moon goddess remained fectly. hidden in the forest for a time to conceal her pregnancy from the other gods. She gave birth to a litter of humanoids with When wolves dare wolf-like features. Frightened by her off spring, the goddess rea- lized she had been cursed. In the absence of the vile seducer, Forged by the martial skills of Vile-Tis, the worgs had be- her anger was directed at the only beings present: her pups. come killers, combining the art of combat with the thirst for However, she could not fi nd the strength to kill them and, blood dictated by instincts unrivalled in the Realm of mor- tormented by her destiny, she condemned them to be cons- tals. Under the guidance of Vile-Tis, they learned to manu- tantly torn between the instincts she had given them and the facture and manipulate metal weapons. Th ey covered them- greed and arrogance of humanity. She then set out to fi nd the selves in plate armor and trophies. Th eir natural qualities as wolves which she had seen that night. When she found them well as their godly ascendants made them the best warriors

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1111 66/02/08/02/08 10:33:0610:33:06 on Aarklash. Only a handful at fi rst, the worgs created by Yllia reproduced and gave birth to further litters. Over the gene- rations the power of Yllia’s blood thinned. Th e direct conse- quence was the appearance of smaller worgs, whose parents called them wolfen. Fortunately, the wolfen had not lost the predatory instincts of their forefathers and were not rejected by their parents. So worgs and wolfen followed the teachings of Vile-Tis who ensured their cooperation. Th e latter set his bloodthirsty beasts loose on Aarklash. Th e fi rst wolfen packs, led by the worgs, massacred anybody showing even the slightest sign of the Craftsman’s infl uence or having anything to do with the Ishim’Re Empire. Like starving wolves they stormed the bor- ders of the empire, attacking it on all sides with thousands of assaults followed immediately by strategic retreats. With the wolfen snapping at its neck, the Ishim’Re Em- 12 pire sent into battle experimental weapons and unfi nished automatons whose strength was ten times that of its regular soldiers. Battle was raging everywhere. Forests were burned to the ground while the earth shook in pain. Th e confl ict op- UNIVERSE THE BATTLE OF AUREUS

Around - 200 before the Winter of Battles posing the wolfen and the Ishim’Re Empire was so When Yllia appeared in the skies of Aarklash, Vile-Tis spoke to the violent that many peoples tried to leave Aarklash. worgs. By Ekynox’s side, he called upon their rage and hunger for car- Some were attempting to escape the massacre, the nage in order to unleash their anger on the enemy. others were trying to take the fi ghting into the other For this battle, he had gathered several hordes, each led by a powerful Realms. worg. As the moon was at its highest in the sky, Vile-Tis sounded the Th e gods were taken aback by the way things had assault. Th e wolfen leaped towards the walls of the capital of the Em- turned out. Th e Incarnates were not just bearing pire: Aureus. Th e worgs obeyed Ekynox, whom Vile-Tis had invested their message anymore; they were improvising their with his authority. Th e Ishim’Re soldiers were caught off guard by own solutions. Th e gods tried to re-establish some such a sudden assault, but they quickly reorganized the defense of form of order and told their troops to calm down, the city. but the wolfen advance was far too great; the wolf Despite the amount of enemy fi re, the adamant wolfen advanced un- people, led by Ekynox, besieged the Ishim’Re capital. til they were right under the walls of Aureus. Unleashing their fury, Vile-Tis was by their side and he was determined to they knocked down the heavy doors and set foot inside the citadel. crush his personal enemy. But Vile-Tis was already Môrn, one of Ekynox’s brothers, led a handful of wolfen towards an dreaming of his victory when the Craftsman revea- artillery piece from where the Ishim’Re were bombarding his wolfen led his last trump card. With a terrifying rumble, brothers. the Craftsman and the Ishim’Re Empire disappea- Th e commander of the Ishim’Re army, witnessing the crumbling of red from the face of Aarklash. his defenses, realized there was no time to waste. He set out to meet the worgs weapon in hand, ready to defend Aureus at the cost of his The Winter of Battles life. Môrn charged up the stone stairs leading to his enemy and leapt onto the guns. But the enemy commander intercepted him and they Determined to get rid of his enemies once and engaged in combat. Both showed great dexterity and prowess. Silence for all. Vile-Tis left Aarklash, along with the wolfen, fell over the crowd of fi ghters down below them as both armies froze in pursuit of the Craftsman. Th e worgs and their to watch the duel taking place on the ramparts. descendants, freed from his infl uence, went back to When dawn fi nally arrived, the citadel was ablaze and its defenders doing what they did best: hunting. It did not take had fl ed. In the fi nal hours of the Ishim’Re Empire, Môrn’s soul peace- long before they made the other nations of Aarklash fully rose to the heavens while he body slowly went cold in the arms their prey. of Ekynox. Th e enemy commander had also died from the wounds Th e gods observed in fear the wolfen hunt down infl icted by Môrn’s powerful claws. every living creature they came across, washing the land with the blood of their victims. Over time, the nations of Aarklash stopped making a distinction

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1212 66/02/08/02/08 10:33:1210:33:12 between the worgs and the wolfen. In their eyes both formed YLLIA AND THE WHISPER OF WATER a single people, that of the Wolfen, who had become the most numerous representatives. Th e sacred ribbons holding the fi rst words of power While the war did not seem to end and the wolfen gave in were called “ribbons of whispers” since they referred to more and more to predation, a scourge slowly stretched its the elemental path of Water that the wolfen had learned white curtain over Aarklash. Freezing winds and everlasting to channel. snow fell over the nations still standing, forcing the herds to At the time of the Rag’narok, these ribbons of whispers migrate and the mortals to follow them. Th is phenomenon are now more than ever sacred to the children of Yllia. was a manifestation of the father of all gods as he wished to Every wolfen wears them: tied around his ankles or his end the games of his children and the consequences these ga- wrists. Th e meaning of the runes written on them may mes had on the wolfen. Th e nations deserted the battlefi elds to vary from one individual to another. However, they all re- fi ght for survival instead. Only the wolfen seemed unaff ected fer to the bearer’s personal qualities and are a testimony by this mystical winter. Th eir enemies had fl ed the fi ght, or of his faith in Yllia. had died from the biting cold, so the wolfen travelled back to Diisha. Winter came and should have gone but the snow covering Caught between her motherly love and the anger of having

the land did not seem to melt for years. Th e wolfen believed been deceived, Instinct imposed itself as a stern and deman- HISTORY OF THE WOLFEN time had been frozen. Th e rigor of such a long winter even- ding goddess who would only reward the strongest. She re- tually took its toll, even the tough wolfen started having pro- quested that they abandon all their artefacts and all the marks 13 blems providing for themselves. Worried, Ekynox turned to of prestige Vile-Tis had given them, forcing them to forget Yllia, begging for answers. their knowledge and to rely on their instinct and on the forces of nature. Seeping into their dreams, she told them of the gods’ quarrels and the curse to which she had been the victim. She had decided to make them the guardians of Creation, she off ered them the possibility to channel their savagery and make the most of their human conscience. By making them her guardians, she was giving them a purpose, a reason to be. One night Yllia went to meet Tyre- siax. She made this worg the fi rst wol- fen scribe. Untying ribbons from her hair, she handed them to him so that he could write down the fi rst wolfen runes. Th at night Tyresiax learned to draw each one of them. Yllia also re- vealed that some of them held great mystical powers that could be un- leashed by uttering words of power. He also learned how to share the secret of magic and litanies with future genera- tions. Returning with this gift, he told his kind of the goddess’ present. Keeping the ribbons safe, he told his compa- nions how to reproduce the runes of power onto pieces of cloth. In time, runic writing spread to every pack and the wolfen learned to make ribbons and how to write the signs of Yllia on them. Since those ancient times this sacred heritage has been a medium used to commune with their goddess and to benefi t from her favors.

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1313 66/02/08/02/08 10:33:1710:33:17 Grateful to their goddess, the wolfen, still guided by Ekynox, raised a stone circle around the lake in the forest of Diisha. Th ey called it Môrn in memory of the intense emotion his fi ght had cau- sed during the Battle of Aureus.

THE DAWN OF A NEW WORLD

Not only had the Winter of Battles struck Aarklash with never-ending winter, it had also 14 forced the gods away. Th ey were to lose their immortality if they were ever to set foot on Aarklash again. Yllia could not take such a risk. So she trained the worgs to manipulate elemental energies. UNIVERSE She also requested of Ekynox that he should fi ght the Winter of Battles since he was the strongest among the worgs. Th us the worgs gathered and called upon their new knowledge to support Ekynox. Standing in a circle, they whispered the words of power, making the freezing energies waver before gathering then. After some incredible phemers and pariahs. Th eir presence would only bring Yllia’s eff orts, they managed to channel the divine cold and locked anger upon the pack. Finally these individuals went into exile it inside Ekynox’ body. Seized by lethargy, the pack leader col- and gathered in wandering packs. Th ese nomads are conside- lapsed in the middle of the stone circle. And while Ekynox red lost by the sedentary wolfen. Th ey have become wolfen was deeply asleep, the eff ects of the Winter of Battles only whose savagery has taken over their ability to reason. began to fade after several more years of freezing cold and snowstorms. During these uncertain years, Ekinox remained fast asleep THE AGE OF REBIRTH under the vigilant guard of some of his closest companions. But as time went by, the worgs grew tired of waiting for him During this age of great confl icts, the diff erent nations re- to wake up. Th ey scattered. Some formed new packs. Others discovered ancient artefacts. sought deep forests to lie down and get the rest they believed Ekynox set out to fi nd the various packs and became the they deserved. prophet of Yllia, making sure the wolfen had not forgotten Th en one day Ekynox awoke. It took some time before he their mother and the task she had entrusted to them. He re- became accustomed to the divine scourge now freezing his commended that every pack living on a set territory should fl esh. Yllia whispered sweet and comforting words into his erect a stone circle to honor the moon goddess, since she was ears. the only one who could support them and guarantee their As the Winter of Battles was coming to an end, the wol- species would thrive. In order to commune with the goddess, fen who remained distrustful of Yllia encouraged their bro- Ekynox further encouraged the sedentary packs to have at thers to distance themselves from the gods, all of them. Th ey least one faithful in their ranks capable of interpreting the agreed that the existence of the wolfen was necessary to pro- words of Yllia and transmitting the foundations of their cul- tect nature; Yllia had told the truth then. However, they were ture to the other wolfen. doubtful of her intentions and they did not hesitate to remind So the faithful grew more and more important in these every wolfen who would listen that there had been a time packs. Some became true warlords. Ekynox convinced the when the goddess had not been all that kind. sedentary packs that they were the only ones that could gua- Savage and primitive, these wolfen were considered as blas- rantee the security of Creation. Th anks to his close bond with

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1414 66/02/08/02/08 10:33:2010:33:20 the moon goddess, he learned to raise carved stones into mys- circles. Th ey would then be able to unleash this power whenever tic patterns, making them nexuses capable of protecting the they needed it. Many packs still hold nexuses similar to that of pack and its territory. Dracynrän and they make sure they are well kept. Th e Age of Rebirth was indeed the time of wolfen territo- rial expansion. New packs were founded. Within a few years, there was no place on Aarklash a wolfen had never trod. THE AGE OF STEEL

Th is age corresponds to the time of the alliances and prepa- THE GOLDEN AGE rations for the Rag’narok. During this period, Darkness reap- peared, threatening to destroy the Ways of Light. Some wolfen From 50 to 600 years after the Winter of Battles, a number packs that had more foresight than others formed bonds of of peoples experienced unprecedented developments. Cities friendship with the Daïkinee elves. Both peoples shared the were multiplying and new territories were conquered. Na- same adoration of nature and watched over its protection. tions organized and prospered. Th e civilized nations began to Th e early ties that were established convinced the Daïkinee reach wolfen territories and started pushing them away. Th is to send an emissary to the stone circle of Môrn in order to period was marked by the beginning of some major struggles seal a durable alliance with the wolfen. For many weeks the

between the wolfen and the other peoples of Aarklash. children of Yllia maintained communications between Qui- HISTORY OF THE WOLFEN When the people of Kel began to spread across the lands of thayran and the forest of Diisha. Avagddu, its path was bound to cross that of the wol- 15 fen at some point. Hunting the same prey and seeking the same resources, Kelt barbarians and wolfen packs THE BEAST OF DRACYNRÄN ended up fi ghting for them. Th ough violent, the strug- gle between the two peoples was rarely fatal. With 435 (barony of Dracynrän) these encounters the wolfen grew to respect the wild character of these men and the fury they displayed Th e lord of the barony of Dracynrän in the Kingdom of Alahan when they fought. sent troops to patrol the Behemoth hoping to chase away the wol- During one of these battles, a wolfen pack leader fen pack living there. Unfortunately, some sudden awful weather conditions forced his men to stop and camp where they stood. At who had struck down a powerful barbarian champion dusk, the wolfen attacked the disoriented guards. Kelrys, the pack observed the war paints covering his opponent’s ina- leader, defeated more than twenty men on his own. Th e moon nimate body. Impressed by the ardor his challenger was redder than it ever had been when a crimson ray came to hit had shown, the wolfen reproduced these paints on Kelrys’ Reaper and enchanted it with great powers. himself. When his brothers asked him why he had But the Baron of Dracynrän was not fi nished with the wolfen. Rea- done it, he claimed that by doing so he had taken his lizing his men were not coming back, he mustered a hundred sol- enemy’s strength and had thus become even stronger. diers under the command of his captain, Daeran Silienne, and gave It wasn’t long before more wolfen imitated him. Th is him orders to eradicate the beasts infesting his land. practise spread from pack to pack, becoming a battle Th e soldiers of the crown of Alahan found the wolfen pack’s den. rite during which each wolfen would cover himself in Th ey fought them in the twilight of dawn in a quick and brutal tribal paints before any fi ght. Th e more warlike took battle. Th e humans had the advantage of surprise. Th ey counted it even further, making these markings permanent, only a dozen wounded after the confrontation. Most wolfen were since for them life was a battle. dead or dying, but a handful managed to fl ee. Daeran Silienne gave And it is because life was a battle that the wolfen do the order to pursue them and make sure every last one of those not see this period as a Golden Age. beasts had been eliminated. Th e surviving wolfen were heading The Beast of Dracynrän towards the fortress at Kaïber Pass before they turned and made for the mountains. After four days of relentless pursuit, the enemies fi nally met ten to South of Aarklash in the Behemoth Mountain range one on one of the snowy heights of the Behemoth. Daeran Silien- stood a stone monument in which slumbered some ter- ne’s troops were convinced victory was theirs. rible powers. A worg named Kelrys discovered it and It was only too late they realized the wolfen had led them there on recognized a sign of Yllia. Shaped like a wolf’s head, the purpose! Kelrys and his kind had lured them to a nexus of incredi- place oozed with supernatural forces and the worg chose ble power. Gathered around the stele, they awaited their pursuers. to become its keeper. In time it drew more wolfen, who When Daeran Silienne ordered the attack, a column of red light settled in the area and raise a stone circle. Humans soon shot from the monument. Giving in to their instinct heightened by came to call this nexus the Beast of Dracynrän. Th e dis- the bloody aura surrounding them, the wolfen delighted themsel- covery of this stele by a young nation called the Kingdom ves in savagery. With foam drooling from their chops and bloods- of Alahan was to have terrible consequences. hot eyes, it took only seconds for them to deal with the human Th is event did not go unheard and it encouraged more soldiers. packs to lock destructive power stones inside their stone

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1515 66/02/08/02/08 10:33:3210:33:32 After having thought it out thoroughly, Ekynox sent out both peoples. Th is alliance is still relevant today. a message agreeing to receive a Daïkinee delegation. Only Around the same time, several packs went to war against Vargn, a worg from the Path of Opal, remained doubtful. In the Meanders of Darkness, reacting violently against any ag- his eyes the wolfen were to rule Aarklash alone and no other gression or intrusion on their territories. people was worthy of sharing their glory. Agreeing to ally with another people ought to be a sign of weakness. Vargn sha- The tragedy of the Throne of Stars red his views with other packs and rallied several partisans. However, Ekynox had made his decision and was not about Established south of the forest of Caer Mnà, the Th rone of to go back on it. Stars was always led by warlike and fi erce warlords who never When the Daïkinee ambassador and his entourage set foot showed any pity for their enemies. Th is sedentary pack ear- in the forest of Diisha, they were attacked by Vargn and his ned its reputation for savagery when in 617, led by Y’Anrylh, it partisans. Fortunately for the envoy, Ekynox had been warned encircled a Kelt village built close to their territory and massa- and fl ew to the elves’ rescue. Refusing to shed the blood of his cred every inhabitant. kind, he bound the rebels in chains and ordered them to be Fuelled by this victory, Y’Anrilh sowed terror wherever his marched to the great island north of Diisha. gaze looked. Guided by a predatory instinct like no other before Th ere, the culprits were condemned to bear their chains fo- him, he and his pack showed no mercy under any circumstan- 16 rever and forbidden to leave the island at any time. Th e island ces. Th e ribbons of whispers claim that his crimes have barred became known as the Isle of Vargn and wolfen were forbidden him from ever resting in peace and that his blood-smeared to visit it. Everyone had to be aware that it was now the prison hands were now those of an Immortal. Yet when he disappea- for traitors. red, his descendants kept terrorizing the other peoples. After this incident Ekynox escorted the Daïkinee elves back In 990, a new leader made people speak of the pack again. to the Emerald forest where an alliance was sealed between Killyox imposed himself as a ferocious and stern alpha. In or- UNIVERSE der to rid himself of his most dangerous rival, he ac- cepted into his pack a young female named Irix, in exchange for Kassar’s departure. Irix was the sole survivor of her previous pack. When Vile-Tis returned to Aarklash in 999, Ma- nagarn, a powerful she-wolfen and descendant of Y’Anrylh, went to meet the Beast and fell for his re- velations. Th e best warriors of the Th rone of Stars challenged her to end the shame she had brought on the pack. Unfortunately, it was with great viciousness resulting from the revelations of Vile-Tis that Manar- garm brought each one of them to their knees before fi n i s h i n g t h e m o ff . So, having lost its best defenders, the stone circle found itself unable to stand against the assaults of Darkness. As far as any wolfen can remember, no one could have predicted the extreme violence of the Battle of the Th rone of Stars. Even the power of the children of Yllia failed to resist the alliance of the minions of Acheron and the chthonian creatures haunting the entrails of Aarklash. Th e necromancer Azaël the Unfaithful, accompanied by Melmoth the skull warrior and Azahir the Demented (a dwarf possessed by demonic powers), led an unbelievably gruesome hunt through the forest of the Th rone of Stars. Th ough stronger than each of these cursed souls, Killyox failed against their combined forces. He barely managed to escape the grasp of the necro- mancer and fl ed as far as possible from the stone cir- cle, already craving revenge. At least he had not been turned into a puppet in the hands of the Meanders of Darkness. Azaël marched out of the stone circle leading a pack of wolfen zombies, but their leader had escaped her. Killyox, Onyx and Irix, the only survivors, scattered,

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1616 66/02/08/02/08 10:33:3610:33:36 but not before swearing to gain revenge someday. After such a humiliating defeat, Onyx set out to gather more wolfen to raise the stone circle again. As for Killyox, some wolfen claim to have seen him join other pariahs and found a nomadic pack after discovering a passage leading to an Unfi nished Realm guarded by a sihir of Water.

THE RAG’NAROK

The goblin vermin

To the west, the wolfen were also forced to contain the ex- pansionist dreams of the of No-Dan-Kar who kept plundering the resources of the forest. Th is selfi sh people made

constant intrusion attempts, trying to establish colonies further HISTORY OF THE WOLFEN and further inside wolfen territory. Anywhere they went, groves of proud and strong trees were turned into foul soggy swamps 17 which only made the goblin expansion easier. Th e wolfen packs still present in the region decided that fe- rocious protection had to be established and that each time the enemy crossed the line he had to pay a high cost for his boldness. Th e goblins had to be taught their limits. However, the density

of the terrain and the lack of visibility THE BLOOD OF THE IMMORTALS forced the packs to increase the num- When the fi rst signs announcing the Rag’narok were witnessed, the wolfen began to ber of sentinels. By doing this these fi - see ancient worgs step out of their isolation and gather in numbers. ghters learned to move faster than the During the winter solstice of 1000, Yllia spoke to the wolfen through one of her vestals rest of the pack and they soon develo- and presented her sacred weapons to the pack leaders present that night. Th ese items ped strategies to lead the enemy into were three powerful artifacts that the wolfen had discovered over the ages and which ambushes where certain death was all provided extraordinary strength to whoever held all three of them. Yllia also blessed he could expect. Very recently, a worg all the worgs present. made a name for himself during one of Th e moon bathed the assembly in her rays and a halo of white light glowed around the these battles. Leaping out of nowhere, weapons of every worg. In a whisper, the goddess announced that a great threat was he dashed right at the heart the goblin encircling the forest of Diisha and that the Craftsman was back. So the worgs marched forces, tearing them to shreds with his out in battle order and went to support the packs wherever they were threatened. And claws. His fury was so impressive that it is with enjoyment that they showed their enemies their newly acquired divine cha- the sons of Rat immediately sounded racter and the sacred razor-sharpness of their blades. an early retreat. South-east of the forest of Diisha, the pack of the Red Oak led by Syriak was dealing When his wits came back to him, with the assault of deformed dwarves who were been spewed out from the under- the worg presented himself as one of ground of the continent. In 1001, the repeated attacks of the chthonian powers forced the fi rst sons from Yllia’s litter. He told the wolfen to multiply their patrols and organize hunts to repel the corrupt vermin them that back then the wolfen had soiling their ancestral forest. fought the Craftsman and that they In order to contain the endless waves of the ever-growing forces of Darkness, Syriak were there to remind the other peo- made a pact with the immortal spirits of the forests of Aarklash, more commonly ples that their strength was their ins- known as sylvan animaes. Worried by the corrupting infl uence of these dwarves tinct and their wild nature. Th e worg’s working for demonic powers, the magical creatures had decided to react. Wolfen and intentions were clear and none of the animaes sealed a pact that gave birth to the bloodthirsty predators, a new cast of legen- pack leaders around him contested dary warriors who could feed on the mystical powers of these Immortals of Destiny. his authority. Th e packs living west of Serving as an example for most of the sedentary packs, this pact is still alive to- Diisha were gathered into one great day whenever the forest of the Red Oak needs to be protected. In the meantime, army. Th eir leader’s name was Ellyox, the wolfen have achieved a significant number of victories and seem ready to the scourge of No-Dan-Kar! lead the counter attack right into the depths of the Abyss, at the heart of corrupt The wolfen are on their way, and dwarven kingdom. no one can tell what their future will be!

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1717 66/02/08/02/08 10:33:3810:33:38 The spawn of devastation

With the beginning of the Rag’na- rok, many packs saw a number of their members go into exile and form bands of pariahs. Th ese wolfen, mostly the youn- ger generation, showed a great deal of cruelty and savagery to their enemies. From the pack’s point of view these wolfen have forgotten the share of conscience that is in them and they obey only their primal instincts; they have no goal and no faith in Yllia. Th e savagery they are capable of has reached such levels that these rogue bands do not hesitate to clash with other 18 packs. Th ey have no respect for bounda- ries or for the traditions of their people anymore. Th e leaders and the faithful are wor- ried having to let so many of this young generation go. Th ey fear the consequen- UNIVERSE ces it will have now that the Rag’narok is gaining momentum and that the wolfen need all their warriors more than ever. The new hunt

Th e return of Vile-Tis in 999 also had repercussions on the wolfen and their in- volvement in the Rag’narok. While Ellis and his followers had fallen for the reve-

lations of the Beast, Valkaris, a prowler always THE CALL OF THE FIRSTBORN. on the move, met Asgarh and the pack of the Path of Opal, north of Diisha. Th ere they dis- 1007 cussed the Rag’narok and the concerns they had. “Companions, it is time for us to honor the promise we made to Yllia so Ever vigilant, Ekynox had convinced his many moons ago. Th e hour has come to seize our weapons and end the son Asgarh, a powerful pack leader with worg threat looming on the horizon. Creation has suff ered far too long! blood running through his veins, to gather the Th e continent is drowning in chaos, and its peoples are in danger. sacred weapons of Yllia and lead the wolfen No Realm has been spared. For many years, Light and Darkness have been people into battle. tearing each other apart, dragging in their wake other factions and diver- After having spoken to the various faithful ting the destiny of others! of the pack, Asgarh joined the leaders Elhyr Even we have not been spared by such a storm. Our former sons and dau- and Karnyrax. Together they united their ghters who now fi ght for the Beast have joined Darkness. packs under a single banner. Th ey exhorted Th e time has come to cleanse the stain infl icted by the devourers on us. their kind to never give up the fi ght against It is high time we show that the Wolf has not disappeared! We are back the Craftsman and reminded them that they and we are determined to rule the lands as we once did long ago. had the powers of nature on their side: they Darkness can spread but we shall drive it back into the Abyss! had instinct! Light can shine, but we shall blow it out! During the winter solstice of 1007 Ekynox, Finally, for those who have strayed from Destiny, no mercy is to be expec- who had not spoken for a long time, addressed ted from us! his brothers and children. More than fi fteen Let’s hunt one more time! Let’s follow our instinct! May the night hear us packs had gathered that night, and everyone in as we howl to the moon!” the meeting listened with care to what the First Born had to say.

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1818 66/02/08/02/08 10:33:4110:33:41 HISTORY OF THE WOLFEN

19

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 1919 66/02/08/02/08 10:33:4410:33:44 After this great gathering, the pack split into three combat groups, each one led by a powerful warlord. Th e fi rst group set out to the west. Its mission was to end the goblins’ expansion. It was then to wheel southwards to the Emerald forest. Th ere it would support the wolfen’s elven allies against the threat of the Forest of Webs. Th e second group travelled east. Its objective was simple: eradicate the chthonian army and then the Syhar army. Once the preparations had been made, the chil- dren of Yllia walked out of the forest in battle order. As far back as humanity could remember, never had such a gathering of wolfen been witnessed before. Th e children of Yllia were going to war and Aarklash was going to live the bloodiest hours of its history. 20 Th e fi rst group led by Asgarh and Irix soon chan- ged objective. Irix convinced Asgarh to rescue de goblins who were surrounded by the Meanders of Darkness. After having bravely defended the Em- pire of No-Dan-Kar, the group headed south to ex- terminate the Devourers of Caer-Laern, the Temple UNIVERSE of the North and why not the Kingdom of Alahan if they had the momentum. Th eir travels have already led them to fi ght the devourers, as well as the soldiers of Akkylannie. Th e more they fi ght, the greater the aura of Asgarh grows. Confi dence shines in his eyes and he no lon- ger hesitates when he needs to become the guide of his brothers. Bearing the three precious artefacts off ered by Yllia, he is now convinced that his destiny and that of his people is in motion and that the only possible outcome is victory.

AAB_WolfenC4_ppB_WolfenC4_pp 10-2010-20 US.inddUS.indd 2020 66/02/08/02/08 10:33:5210:33:52 THE WOLFEN THE

21

SECOND PART THE SEDENTARY PACKS Th e sedentary wolfen are probably the most savage army on Aarklash. Powerful and fast, they fi ercely defend their territory and use vio- lence to terrorize their enemies. Th ey compen- sate for their low numbers with great striking power and unyielding faith in Yllia, their god- dess. Th eir faithful call upon her to fortify the pack’s warriors and increase their already ex- ceptional skills.

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l THE WOLFEN f e n C fantry fantry (in- Category unit’s the slot indicates Each slot. acompulsory is chooses the Commander among them. among Commander the chooses player the Incarnates, eligible company.the several there are If 4 have completed. been However, ones previous the created be if only can anew banner fi be only can once banner. per lled of banners. the Authority highest the with Incarnate Incarnate. one fi of number sheet (see Appendixes). Th people. sen cho- of the strategies tothe conform that banners tobuild units each player phase, his chooses preparatory this During units. into again divided then are Banners banners. called groups, medieval army this company is composed of several smaller special fi special ghters, from standard to maximum, as well as the number of needed toplay unit. needed the information deployment technical the and story, tactical its its present then Afew paragraphs designation. its under described except a“ for one optional, with the marked slot is Each tions and its potential special fi special potential its and tions A.P.) of fi number on the depending UNITS BANNERS OF THE ORDER _ • p • • • A banner is complete when all fi all when complete is banner A • of banners. number unlimited include an A company can Th is unit Each reviewed. Wolfen the are section units this In ! Th order the structure: toaprecise according built is army Each tolead Th it. one include Incarnate atA company must least their he determines Once player units, the chosen his has During a game each player controls a company. Like a true Th p Creature unit/Titan unit/Titan Creature Infantry unit unit Infantry unit Infantry Infantry unit unit Infantry :

), along with their Rank in parenthesis where applicable. parenthesis in Rank their with ), along Infantry unit unit Infantry e composition of a unit gives its potential number of fi number potential its gives ecomposition of aunit of fi alist presented is as eorder banners of the e “Cost of a unit” table gives its value (in army points or points (in army value its gives table e“Cost of aunit” 2 Priority slot. Th slot. Priority 1 - 2 5

U ghters available. S , cavalry , cavalry . i n d ghters and composition. A unit can include only include only can composition. Aunit and ghters d RAISING AN ARMY AN RAISING

ese choices are written down company on the choices written ese are

2 2 is needs to be fi be to needs is ( ( ( ( , creatures / / ) ! ( / ghters. /

) ) ve slots are fi ve are slots slot Each lled. , war machines machines , war lled lled fi op- equipment its ghters, / ) is the Commander of Commander the is rst. )/ ! or titan or ”, which which ”, ve slots. slots. ve e -

each fi fi ber of fi of number fi standard the ding A.P. the gives inclu- atable of aunit value of unit, each kind table ofaunit” “Cost Unit composition THE WOLFEN ARMY THE table. of “Cost aunit” the in cated table. Th fi one standard of unit’s the fi may include. unit the special ghters that Each manner. this in fi unit’s of the all exception of Incarnates, of fi number order the banner. of the torespect used formation is over the natural balance of Creation. balance over natural the there towatch wolfen found, the are are instinct bynated their body. Wherever celestial domi- species honorin of divine the have where ancestors raised them stoneries circles their left Th fears. knows and Aarklash Wolf.the Th ghters allowed. xr fi • Extra • offi number maximum and Standard • Category: Th fi • Special • Equipment: • Numbers: roll failures on Courage tests once more. tests on Courage failures roll rule: Special fi experienced these pack leader mustering never without goes towar tofi determined are guardians Th brother, or afather friend. wolfen of of the a barrow sanctity the topreserve sworn have individuals these packs sedentary the In guardians. have grave forced the wolfen the tocreate anew caste: Th e wolfen are mustered in companies under the totem of the under companies in mustered ewolfen are e profaners of wolfen ferocious e profaners tombs these know of by Aarklash peoples the committed esacrileges ghter that may be added to the standard unit. unit. may that ghter added standard be tothe ghters. ghters. Th e number of special fi of enumber special ey serve Yllia, the moon the goddess everyone that on Yllia, eyserve ghters. ghter: ghters: Indicates the unit’s nature (and Rank). Th (and Rank). nature unit’s the Indicates Indicates the unit’s standard and maximum maximum and standard unit’s the Indicates ghters. is table also indicates the number of special of special number the indicates also table is Units including a grave guardian can re- can agrave guardian including Units Th GRAVE GUARDIANS is is included in the unit’s cost. With the Th is value indicates the cost in A.P. in cost the indicates for value is Indicates the nature of the special fi of special the nature the Indicates ghters at the cost indicated in the the in indicated at cost ghters the ey have established their territo- their eyhave established ghters and the maximum num- maximum the and ghters ghters allowed per unit is indi- is unit per allowed ghters ght to the death. A wise Awise death. tothe ght ghters are equipped ghter ghter replaces ghters: is in- For For - 88/02/08 15:39:56 / 0 2 / 0 8

1 5 : 3 9 : 5 6 AAB_WolfenC4_pp 21-25 US.indd 23 B _ W o l f e n C 4 _ p their stone circles to strike the enemy. the tostrike stone circles their do not hesitate to leave and mission of their sight lost already becomewill more and more commonplace. Many packs have force tobrute where hours resorting some dark rok heralds But age the Rag’na- of the on Aarklash. nations conquering most force use when unlike only believe necessary, it they is and nature devoted toprotecting are of Yllia children the Th it. revenge seek toharm anyone if tries itthat will other nations of Th consent. their Aarklash that enter without who dare wolfen tothose territory naturea warning is watching honor goddess. Th in of their stone circles them and maintain and were they able toraise tered across Aarklash, enemies. Scat- its of creation against rampart present last the Organization p

ey believe it is a necessity in aworld in ravaged by anecessity eybelieve it war. is Usually, 2 Resorting to brute force is seen as a quality by wolfen. many aquality force as tobrute seen is Resorting re- of Yllia Wolf, totem of the the under United children the 1 racle costs 3 faith points. 3faith racle costs Th table. resolution the on left the to column one holder the read is against taken tests for Strength quired Th end the on of activation. going the until guardian’s unit benefi of Yllia” miracle during rule: Special any activation phase: Th no longer tothem. is death and athreat the wolfen feel the gaze of the moon goddess upon them side, Bytheir toshow way tovictory. the them Yllia upon call energies, they mystical Unleashing comfort. and battlefi On the or grim. of awolfen, glorious future immediate foresee the can guardian arune ture, of na- asign with rune this Associating pack. ofber the representsover amem- runes wolfen. the of Each their watch guardians rune the of Yllia, name the in Speaking - 2 5

U S . i n d d

2 3 rough their presence wolfen their the the rough remind eld the rune guardians bring confi bring guardians rune eld the RUNE GUARDIANS RUNE Th e rune guardian can call a “Cuirass ts from the “Sacred armor” eff armor” “Sacred the from ts ese stones are also also stones ese are e result re- result e e rune is mi- dence dence ect ect respect this order of banners. the this respect here. indicated sadvantage here. indicated advantage faction. tothis reserved rules tips: gaming constitutes also which of Aarklash, universe the profi any use can faction any they are either part of this faction or part of no specifi or part faction of this either part are they fi fi each for ability faction He of pays the then cost presented the hereafter. packs sedentary The tests by fi tests of their noble ancestors and the benevolent of the Yllia. and noble gaze ancestors of their vigilance tothe whenof Creation thanks atime preserved was to barricade themselves inside their fortifi when were peoples other the atime forced packs; in Aarklash when wolfen, worgs,of fathers the the the times patrolled the tomove ought they fi refer they To to rst. claims their support Th your path. crossed shadow the has of war until waiting no point there is that claim of nations other panies ghters (troops and Incarnates) whose description indicates that that indicates whose description Incarnates) (troopsghters and Order of the banners: Order ofthe Disadvantage: Advantage: Each description also includes an insert indicating the Common allies: Pack leader: Th not affi is acompany that mentioned otherwise, Unless Th damage point from each Strength test they suff they test each from Strength point damage rule: Special face. their why tohide aleather of most wear them mask Th back. toprevent growing mystics from mane their of herbs by pack’s prepared the amix with rubbed and shaved by wolfen, other the are Scorned they pentants. feats.insane When they succeed, they are then re- called pack by the torejoin accomplishing right the toearn try defeated the wolfen generally spent wandering, ter atime Af- him. of opponent executing instead his banish he will merciful, is victor the place. If his totake combat totry gle pack sin- leader in his tochallenge Every wolfen allowed is Failures obtained Wolf ofthe Gift on hand to hand and range Strength Th e description of each faction includes information describing describing information includes faction each of description e eplayer affi can e pack leaders who march their warriors against the com- the against epack warriors leaders their who march ghters with this gift are re-rolled once are more. gift this with ghters ghter in his company. his Th in ghter A company of this faction benefits from the the from benefits faction Acompany of this Leader of the faction. Units including a repentant can cancel one cancel can arepentant including Units liate his company to one of the four factions company toone factions four of the his liate A company of this faction suffers the di- the suffers faction Acompany of this Th REPENTANTS e armies this company can ally with. ally company can this earmies le. A company of this faction must must faction Acompany of this e company can include only include only ecompany can cations. Th er. c faction. ey believe ey speak liated to is is 88/02/08 15:40:10 / 0 2 / 0 8

1 23 5 : 4 RAISING AN ARMY 0

: 1 0 AAB_WolfenC4_pp 21-25 US.indd 24 B 24 _ W o

l THE WOLFEN f e n C 4 join the pack. the join it over, were they even to thinking allowed After Diisha. of what they must have gone through to reach the forest of aware normal, than more leader the conciliatory was male, fe- exhausted wolfen young the and three the Seeing pack. the tojoin allowed tobe requested They pack. alocal find to the safety of the forest of Diisha. on them order amarket. in them tosell tocapture tate It didn’t look-out on take the and slavers, for who goblin not would hesi- long to worried that their aggressors would catch up with them weeks, for several this like lived They heels. out on their set who had Drune the tolose traveled north they could, they as fast as her. awayyet with tofight Running old enough wolfen were young other that not two and Serethis took pack’s warriors. the all tokill managed they despite losses, morewere and some heavy numerous; far Drune The pack’s route of of that Drune. aband crossed the next. one herds from the waterhole pack,pup of following the to other any like just life nomadic this to adjusted He tective. gddu less self-pro- packs the and where abundant prey was of Ava- plains the across Under he tutelage, journeyed their forest the of Diisha. through traveling wolfendic was that Incarnation Th SERETHIS _ e time for the kill has come…” has forthekill etime p Making only brief stops, the wolfen eventually made it it made eventually wolfen the stops, brief only Making One of pack’s the females, who behind, had remained when one day the turn of travel atragic took life This noma- of pack a by fostered was He orphan. an is Serethis uponaprey. gives never “You ahunter that know should p

2 1 - 2 5

U S . i n d d

2 4 guardian took him under his wing and decided to finish decided to join Deliox. Glad company, of Deliox. the tojoin decided grave the again. foot territory on its of pack the or name ever the ever from setting using him Very disappointed, the leader banished failure. him, his forbidding of pack his told bitterly Serethis himself. killed for back trophies prey he not had bring notsides, he could kar’s intervention he would have dead. Be- good as as been Without Isa- quest. his in He pack. had failed tohis return Deliox to left reluctantly fang young toleave the time came, his When farewell. companions his and bid Isakar both wolfen scribe. first of the who story told the them Tyresiax’ grave. met There Deliox, grave guardian, they the to conversation, Serethis aquick toescort he offered After wolfenthe rescue. who had come tohis toassist battle the he leapt into situation the realizing After been. had he how foolish understood and head his raised Serethis cries, wolfen Warned attacked. by war the his and prey, the young hunter the becoming Isakar Seeing trail. ticed: another wolfen not maneuvers go did these unno- for Serethis, Fortunately called Isakar was him. eliminate also and him tosurround silence outin spread following the wolfen, the they spotted sentinels the When tracks. nions’ tocover compa- behind their had remained raiders of the Some him. following not humans he notice the did prints, the he trailed As gone foot prints. coldhe and found afire where toacampsite him led search His trail. humans’ the bravery. and worth his toprove for Serethis opportunity agood was raiders those back head the of one of Bringing area. the in wandering it closely. humans ding had spotted But pack’s scouts the he that now grave and guar- had found his it aguardian that toTyresiaxleader sent him Scribe’s the barrow. Rumor had prey. how how them from and tohunt toambush learnt ters and survivors. As other the than faster pack and before, adapted more easily an young fang he joined the group of hun- Serethis, who now had a certain experience of solitude, of solitude, experience who now had acertain Serethis, afew tostay They Deliox. days invited with was Serethis Serethis. away, men greeted had run Once last the Isakar topickup hoping outtoTyresiax’ set tumulus, Serethis pack the toprove adult, came an he was time the When anew into tointegrate needed who had already Serethis, S 20 ERETHIS 277 --- 3 5 5 1 88/02/08 15:40:26 / 0 2 / 0 8

1 5 : 4 0 : 2 6 AAB_WolfenC4_pp 21-25 US.indd 25 B _ W o l f e n C 4 _ p others what he was taught. Just as Deliox had as done Just for taught. whatothers he was be the wolfen hunters’ considered to is togo. Serethis champion, him wants wherever Yllia and he is glad to teachpack for the duration of the battle and then leaves. He goes the He joins next. tothe one totravel group from him packs. The fact that he is tied to no specific group toother talents tolend his and kind allows his able tosupport occasions. several on side pack of the leaders he fought as recognition bythe their Diisha. of forest the in hunter pack spread living the among visible in- of the rumor the enough Soon wolfen unseen. hunters him. holder surrounding the those concealed and water, with that contact it in created acloudit of mist was of spear. Whenever the properties magical discovered the and art his There he perfected forest the ofinto Diisha. haven tomove peaceful deeper to leave his Deliox and nowwas Incarnate. an He elixirs. one of his artifact she had made and this him locked on was her gaze toSerethis, unknown some reason For Yllia. from concluded agift they it, be it that must about talking spear. After the told showed Deliox and him air, he contemplated he hands. now spear held his the in water. the for from Gasping coming agroan hear He could shot out pool. of the was Serethis and flash he believed to be the creature’s There arm. a was blinding at he slashed what desperate assault, alast In something. over closed hand his of on death him, grip feel the could he While pool. of the at bottom the sand feel the could hands eyes His felt closing. his Serethis About todrown, downwards. him dragging felt something he immediately but air some togasp He tried shoved pool. the into was this creature’s the body. into watery powerless The sunk Sere- fist his blows as were his Unfortunately, useless mental. dead. him wereintentions it wanted clear: but its not understand could Serethis alanguage speaking It was on say him. aword, was could water elemental the man-like face appeared in the column of water. Before he ahu- and shape. Translucent take arms aggressor saw his head, he his Shaking backwards. blasted wolfenThe was waterhole, of water afountain. shot out column in agreat edge of the the he neared As from. where coming it was out not make but could mist the scrutinized Serethis alouder into water grew gurgling. that of boiling noise the He water covering heard the pool. of mist wisps strange the worg’s barrow. on runes the from learned knowledge he had himself him of Tyresiax worgs. story the He the taught and narrated old the guardian night, after Night education. Serethis’ p

2 Now that the Rag’narok is raging, Serethis is glad to be tobe glad is Serethis Now Rag’narok raging, the that is gained and presence his revealed eventually Serethis of groups get past helped him spear the times, Several one day went, he felt and need until the came years The and ran Serethis Glad he had dodged once death again, by fountain. the rocks on young hunter the The landed ele- the toattack chose Serethis instinct, by his Guided water, sawOne day, fetching Serethis off he was as 1 - 2 5

U S . i n d d

2 5 perfect their training and make brave warriors of them. brave make and warriors training their perfect to him with wolfen young take to hesitate not does he him, nished deploying his marksmen units. marksmen his deploying nished move. Th possibleas to prevent your opponent from anticipating your added to that of the unit. added of the tothat ghter, fi added tothe but is formation Unit mally mally allowed. added one player tothe the is nor- reserve is This serve. allows the card of the Incarnate’s sequence. tion unit to be placed activa- his in swapped are units two tothe incorresponding re- cards The side instead. on his player unit another activates the points, For 2Elixir activated. be should unit carnate’s instinct Predatory Feat: lefi deployed be batt- on the can anywhere Scout ability the with fi of entirely composed units zone, deployment a in game the when company begins the ability: “Scout” the gain Attributes of 3cm him. within those and with contact Incarnate the Recruiting It is recommended to deploy Serethis and his unit as late as unit his and recommendedIt todeploy is Serethis Serethis can join any hunter unit. He doesn’t hunter replace unit. any afi join can Serethis The use of this feat is different in “Marauder” mode. It It mode. “Marauder” in different is feat this of use The when In- the declared is instinct of Predatory use The (1): of Mist Spear tospend on 1point artifacts. has Serethis Spear: Resurrection/Duel: Serethis: eld as long as they are not in contact with the enemy. the with contact not in are they long as eld as e best time would be after your opponent your fi has after be would time ebest A fi 225 A.P. 225 ghter with a spear can attack enemies he is in in enemies he is attack can aspear with ghter Th e holder of this artifact and his unit unit his and artifact eholder of this 5 Elixir points. 5Elixir ghters already there. His cost is is cost His there. already ghters units. enemy marksmen gerously close to take his unit dan- can he unit, his to “Scout” gives that served artifact re- his and skills goodhis combat his high movement, With unit. hunter champion forfect a Tactics Serethis is a per- ghters 88/02/08 15:40:32 - - / 0 2 / 0 8

1 25 5 : 4 RAISING AN ARMY 0

: 3 2 THE THRONE OF STARS

Territory: South of the forest of Caer Mnà. Having lost its most experienced members, the pack per- Pack leader: Onyx. ished under the blows of the allied forces of Darkness. Th eir Common allies: Th e guardians of Quithayran. enemies spewed from the chthonian entrails of Aarklash or appeared from the Realms of Darkness in great numbers. Th e Some packs were destroyed by fi ercer or more powerful sinister creatures were magical puppets controlled by the enemies… others because they were oblivious to danger. Th e masters of Acheron. Th rone of Stars was one of the latter. Its members claimed to Th e only survivors were Killyox, who be the paragons of their race, the incarnation of wolfen was stripped of his leadership, Onyx and qualities, even more so than the Red Oak or the Irix. Craving revenge, Onyx gathered a Path of Opal. Guided by powerful lead- handful of wolfen who all swore to ex- 26 ers such as Y’Anrylh, the members of terminate the enemy. Th e youngest and this pack knew glory for generation oldest volunteers were not allowed to after generation. However, the join them. departure of Managarm, a par- Th e moon-goddess called back Y’Anrylh, ticularly promising she-wolfen, whom she had once cursed, and made him almost ended the history of the convince Onyx to rebuild the pack’s stone circle. To- Th rone of Stars. When she left gether they mustered those wolfen ready to stand the pack to join the ranks of the in the way of the alliance of chthonian and demonic Devourers, Killyox, then leader forces. Without the intervention of Yllia, the Th rone of of the pack, sent his best warriors Stars would have disappeared for ever. to “convince” her to return. Unfor- tunately, they all perished. THE SEDENTARY PACKS

PLAYING THE THRONE OF STARS

Th e player can choose any Wolf order of the banners to build his company, but he can only use one at a time. Only the order of the banners of the Th rone of Stars benefi t from the advantage and disadvantage below. Tain Kel-An-Tiraidh Th rone of Stars advantage: Th e player controlling a company belonging to the Th rone of Stars gains an extra Drun-Amaith reserve during his activation phase. Dun Scaith Th rone of Stars disadvantage: In order to demonstrate their courage in battle, units belonging to the Th rone of Lost territory Stars cannot disengage voluntarily.

Order of the banners : • Infantry unit ( ) ! Tar-Haez • Infantry unit ( / ) Cadwallon • Infantry unit ( / ) Loth Laverne • Infantry unit ( / ) • Infantry unit or creature unit / ( / )

! Priority slot. It must always be picked fi rst. Aneirin

AAB_WolfenC4_ppB_WolfenC4_pp 26-4626-46 US.inddUS.indd 2626 88/02/08/02/08 15:44:0115:44:01 ONYX of reach with supernatural agility. Th e disgusting fl uids run- ning through the veins of the creature had to have something “It is time to put our prey back in its place!” to do with it. Onyx, whose body was covered in bleeding cuts, was forced to think like a hunter. His prey was monstrously Incarnation powerful but it was at least partially made of fl esh. And des- pite the combat drugs, fl esh is bound to tire. So Onyx took a Onyx was born into the Th rone of Stars, the most feared more defensive stance. Th e fi ght between the Syhar abomina- and famous pack on Aarklsh. He grew up with Killyox, Kas- tion and the wolfen went on and on. Onyx did what he could sar and Managarm in the forest of Caer Mnà. His childhood to save his energy, dodging and feinting. Th e Keratis became education was full of legends telling the stories of the old pack angrier and angrier. Suddenly taking the off ensive, the wolfen heroes; great tales of honor and pride. leapt forth. Th e Keratis reacted with surprising speed but the Naturally authoritarian, Onyx soon grew distant from Kas- drugs were obviously wearing out. Onyx got under his guard sar and Killyox, exasperated by their rivalry. He preferred to and ripped out his prey’s throat. Th e clone collapsed with a spend hours with Managarm perfecting his tracking and fi - death rattle. ghting skills. Exhausted and disgusted by the smell of the fallen enemy, Th e pair often hunted together. Onyx liked to track his prey the child of Yllia looked slowly around him. His compa-

and ambush it. Managarm had a preference for the fi ghting nions had cornered the last Syhar and the young hunter STARS OF THRONE THE and the killing. Each respected the skills of the other. was safe and sound. Relieved, Onyx turned his attention Th en came the time to become adults. Th e elders were con- back to the Keratis. 27 vinced that the bond between the two could only be benefi - His eyes locked onto the Syhar’s weapon. An imperious cial to the pack. To reinforce it they allowed them to be tested instinct caught him. Unable to resist, he stepped closer and together. Relying on one another, the two wolfen easily over- picked up the blade. came the trials. Th ey were now full members of the Th rone of A few years later, Killyox became the leader of the pack of the Stars. Killyox and Kassar, who had already been admitted into Th rone of Stars. Uncompromising with strangers, he ordered adulthood by their peers, were there to congratulate them. many attacks against intruders and raided the encampments Onyx and his companions developed their skills over the surrounding the pack’s territory, Naturally, Onyx, Kassar and seasons and became a tight-knit brotherhood in arms. But Managarm were on the frontline. it was against the Syhar that Onyx won his fi rst real battle. However, their brotherhood was shaken the day Kassar was Th e Scorpions, led by a Keratis champion, had launched a raid forced to leave the pack after a dispute with Killyox. Mana- against the Th rone of Stars. Th eir mission was to retrieve a garm and Onyx did not take part in the quarrel and, naturally, wolfen specimen in order to exploit its genetic code. While sided with the pack’s alpha. a group of clones was creating a diversion to lure the pack’s Th e supremacy of the Th rone of Stars was brutally termi- warriors away, the Keratis, accompanied by a few soldiers, had nated in 999 with the return of Vile-Tis. Managarm fell for managed to capture a wolfen hunter. When the pack returned the Beast’s revelations and left the pack to join the Devourers. to the stone circle, the warriors found out about the youngs- Hoping to reason with her, Onyx went after her. Killyox even ter’s abduction. With a few fang warriors, Onyx set out after ordered the best warriors of the pack to accompany him. the captors. He easily tracked the Despite all his eff orts, Onyx could Syhar and ambushed them. not convince the renegade. Power- Hiding in the bushes, the wolfen less, he watched his old friend mas- leapt onto their enemies. But the sacre the wolfen sent by Killyox. sight of these men made of fl esh When he witnessed the pleasure and metal, a perversion of nature, with which she killed them, he un- broke their momentum. Th e Keratis derstood that there was no hope for champion acted swiftly. Stepping her. To the Th rone of Stars Mana- between the disoriented assailants garm became known as “the Trai- and the captive, he cut down the tor”. fi rst two wolfen. Th e savagery of the Th e pack’s forces were drained af- warriors could do nothing against ter losing so many good warriors in the artifi cial speed and power of the vain. It did not take long for Azaël, Syhar. Realizing they had lost the a necromancer who dreamt of rai- upper hand, Onyx charged the Ke- sing a guard of wolfen zombies for ratis himself and ordered his com- herself, to seize the opportunity. panions to free the young hunter. Accompanied by her demonic crea- Th e spawn of Darkness had no pro- tures, she attacked the defenceless blem repelling the fi rst assaults of pack and mercilessly massacred the the brave wolfen. Onyx tried to claw once fearsome pack. Only Killyox, or bite, but his prey kept slipping out Irix and Onyx survived.

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l THE SEDENTARY PACKS f e n C 4 enemy unit, especially if they have they for bonus if the charging. especially enemy unit, you sure make the eradicate added will of Onyx, tothose tacks, Th the fi per losses two than more cause can opponents, Onyx many with contact Placed in enemy among losses many ranks. tocause certain he is right, tothe one column tests Strength blade Keratis shifts to the that and tests Strength on his tore-roll failures Wolf him allows that Tactics claws. own his with Azaël disembowels he until no for peace be him wolfen ever gathered, there will of savage group most and determined most the he leads that fi its in grip iron an packthe with again. once stone circle the toraise him encouraged and anger Th Y’Anrylh. wolfen, called immortal an him by sending frenzy She ended self-destructive Onyx’ deserted. permanently Stars Th of the stone circle the seeing with discontent grew eventually But Yllia onwarpath. the he kept pack the running wolfen of volunteers, selected by Accompanied ahandful ned. bent on confi revenge.tirely pride and His Th the toreturn ned Killyox wandered off of hate for the servantsback some day. offorget Darkness. to remind him that Irix this favour left purer. wouldfelt… to have fi to be paid felt spine. Onyx moreshiver of he aware, power uphis nd ran Yllia. extraordinary vigor. An replaced by invisible was and peared disap- immediately fatigue His battle. the survive and wounds Th of met Yllia. that spirit his of realm, death’s threshold On the _ e unit will make sure he cannot be targeted directly. Th directly. targeted be cannot he sure make will unit e e knowledge the latter had to share helped channel Onyx’ Onyx’ helped channel had eknowledge latter toshare the toovercome strength his necessary egoddess the gave him p Accompanied by a unit of fangs, Onyx is a dreaded opponent. adreaded is Onyx of fangs, by aunit Accompanied 1fi Rank perfect the is Onyx now Onyx leads of Y’Anrylh, advice wise tothe Listening en- defeat was pack, Onyx of his by shameful the Obsessed full scattered, survivors defeat, three terrible the this After However, not did incarnation. had experienced Onyx Yllia suff However, Onyx p

2 Predatory instinct. Predatory 6 - 4 6

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2 8 rone of Stars tolife. rone of Stars and became a pariah. Only Onyx remai- Onyx Only apariah. became and ght, especially if he can manage to trigger ered many wounds during this battle. O 15 NYX ghter.Th 277 --- ght against Darkness. Now Darkness. against ght 3 anks to the gift of the dence had rui- been 8 5 rone rone of eir eir at- 1 to hand Attributes Incarnate the Recruiting unit. of the that fi added tothe but is formation Unit reserve is added to the one the player is normally allowed. added one player tothe is the normally reserve is the card of the Incarnate’s unit toquence. be placed in reserve. se- activation his in swapped are units two tothe sponding Th Th side instead. on his unit another activates player the points, For 2Elixir activated. be nate’s should unit instinct Predatory Feat: table. resolution 3 to Onyx when he bears it. when3 toOnyx he bears Th it. purchase must Onyx case this of company. the part In are Y’Anrylh and Onyx when both rage tests. Cou- successful at have rolling chance abetter will him nying Keratis blade blade Keratis (1): one tospend on point has artifacts. Onyx Resurrection/Duel: Onyx: He doesn’t replace unit. afi Fang any join can Onyx Th Th Amulet of the Wolf (1): Finally, his Fear value guarantees that the unit accompa- unit the that guarantees value Fear his Finally, e use of this feat is diff when Incar- the declared is instinct of Predatory euse

Strength tests is read one column to the right on the on the right tothe read one is column tests Strength 185 A.P. 185 ghters already there. His cost is added to is cost there. His already ghters Th 4 Elixir points. 4Elixir e result required for Onyx’s required eresult Hand erent in “Marauder” mode. It allows allows It mode. “Marauder” in erent Th is artifact can only can be is played artifact is is artifact gives Authority e cards corre- ghter, is 88/02/08 15:44:41 / 0 2 / 0 8

1 5 : 4 4 : 4 1 Y’ANRYLH god. Th e violence of the duel was such that the surrounding sol- diers stopped to watch the fi ght. “From death I’ve returned, to death I’m sending you!” Despite his colossal strength, Y’Anrylh could not manage to reach his opponent who surrounded himself with impassable Incarnation protective fl ames. He was keeping the wolfen at bay with the power of faith that also burned the beast’s fl esh. Y’Anrylh could Y’Anrylh was born in 582 in the forest of Caer Mnà. Th e night feel victory slipping from his hands and his energy began to of his birth Yllia shone blood red; a highly sinister omen. Howe- drop. Th rowing into the fi ght every last bit of strength left in ver, Y’Anrylh’s father, pack leader at the time, refused to listen him, he voluntarily dropped his guard to the enemy. By doing to the elders’ warning: the blood of the worgs was too strong in so Y’Anrylh was able to grab the scepter that the faithful used this new born for it to be wasted. to focus his powers. By breaking the scepter of leadership, the Very young, Y’Anrylh was already strong, vigorous, impe- wolfen dispelled his opponent’s litanies and dispatched the ser- tuous and easily angered. Th e other young fangs learned to fear vant of Merin. his fi ts of blind rage. His predatory instinct burning deep inside, Th is victory became a symbol for the wolfen; a sign of their he constantly fought to enforce his dominance. superiority over the slaves of Light. Th e will of those who Having barely passed the rites of adulthood, he was allowed wanted to impose their narrow views onto the other peoples

to fi ght with his pack to defend its territory against the Kelts. had been shaken. However, with Y’Anrylh wounded and the STARS OF THRONE THE Having been victims of droughts three years in a row, the bar- losses suff ered by the pack, the Th rone of Stars was forced to barians were plundering the wolfen’s hunting grounds to feed. retreat. Th is gave the Akkylannian survivors the opportunity 29 After a victorious battle, a quarrel to fall back behind the thick walls of burst out between Y’Anrylh and his the Temple. Yllia saw in Y’Anrylh a father. Both of them desired the same champion worthy of incarnating the trophy, a precious gem looted from ideals of Instinct. She incarnated him a Kelt’s body. Infuriated because so- and taught him the arts of divina- meone dared stand up to him, Y’An- tion. Reinforced by these new powers, rylh leaped onto his parent. He was Y’Anrylh had only two things in mind: young and inexperienced but his further carnage and further battles to strength was simply colossal. Th e fi ght fulfi ll his destiny. was soon over. When Y’Anryhl got In retaliation, the Temple of the up, a carnivorous grin ran across his North led a punitive expedition into face. He was standing above the body the forest of Caer Mnà. Th e templars of his murdered father. Y’Anrylh had used cunning to eliminate Y’Anrylh: snapped the pack leader’s neck. After after crossing the limits of the terri- a discussion, the wolfen faithful chose tory of the Th rone of Stars, they star- Y’Anrylh as their new pack leader. ted several forest fi res to scatter the With his predator size and his aggres- wolfen, thus allowing the templars to sive temperament, no one dared chal- single out the pack leader. Y’Anrylh lenge his right. charged straight ahead, hoping to break the ranks of his ene- In 608, half of the pack perished following another major mies, but the humans fell back in good order. Mad with anger, battle against the humans. Th e fi rst great decision Y’Anrylh he went after them. When his instinct tried to warn him, the took, as pack leader, was to eliminate the threat and extermi- trap had already closed upon him. Heavy nets were dropped nate all the Kelts the pack could fi nd. over him; Y’Anrylh tugged and swung in all directions, but all For the following nine years the Th rone of Stars terrorized he achieved was to tighten the ropes. Th e fusiliers who had the region. Children, women, elders: no one was spared by remained behind, stepped forth and fi red at the defenseless Y’Anrylh’s fury. pack leader. Soon there were no more Kelt villages south-east of Avagddu. Dozens of bullets were shot through his body. Y’Anrylh felt Running out of prey to hunt, Y’Anrylh and his pack traveled his vital energy fl owing from his wounds. Shivering under the further, to take on the goblin settlers and the few Akkylannian chill caress of death, he summoned Yllia’s help. But the god- companies sent their way. Th e entire region was soon burning dess refused to answer him. Abandoned and bitter, the broken in the fl ames of war. Th e savagery of the Th rone of Stars had wolfen leader drew his fi nal breath. become legendary. It was famous beyond its borders and its vic- Y’Anrylh was condemned to wander the continent as a ghost: tories even caught the attention of Yllia. Yllia had tolerated his fi ts of anger and the carnage as long as it She made Y’Anrylh an Incarnate the day he marched towards meant victory to her. Th is defeat was the opportunity for her the Temple of the North in 618. Locked in battle with a contin- to show what she expected of her heroes. Unable to communi- gent of Akkylannians led by a faithful of Merin, he almost lost cate with his kind, the wolfen was soon driven mad with misery. his life. Guided by his instinct, Y’Anrylh charged the devout. Centuries went by and Y’Anrylh became the powerless specta- Th e fury of the brute challenged the purifying fi re of the igneous tor of his pack’s history, following them everywhere they went.

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l THE SEDENTARY PACKS f e n C 4 cost is added unit. of the tothat is cost replace afi formation Unit case. second the ademi-god in 3 Incarnate power fi the the of company in your increase will that communions moon” “Ekynox’s call” and “Full access tothe he has 3faithful aRank as Finally, victory. the him cost what will is that And objectives. the to rush units other your for apath opening be ces on champion, opponent your your will for- his Byfocusing predators objectives. awayhis mission from tend to. It will sometimes you enemy as in- the hard company as cover tostrike available be more useful to of send most the the make and careful tobe You need attention. will Y’Anrylh and opponent’s the toattract guaranteed almost are predator unit his and overcome combat. Y’Anrylh tohand hand enemy in any unit it to allow Rage” or “Law of hunter” “Blind the will while span, improve life unit’s the will she-wolf” of the or “Kiss of Destiny” port to predator bloodthirsty Communions units. such “Army as upper hand. the gain to help you asset extra an is value Fear high eye His keep on. an Tactics again. once pack the leader idea the goddess. of Yet becoming nurses he still more cautious than before; he does not want However, over rage accumulated centuries. the to the loose disappoint he is the tolet and courage his todemonstrate opportunity the for him Th Meanders of Darkness. the against war his in him counsels and Onyx knowledge with his goddess. He shares task. his in him toassist was Y’Anrylh faithful, Th the torebuild Onyx convince exchange, he have would In to once again. living of the land the totread him allowing vessel, carnal back gave his and him curse the her. to lifted She back faithful former her summoned Yllia Th of the fall the and of Managarm departure the _ p Y’Anrylh can join any bloodthirsty predator unit. He doesn’t predator unit. bloodthirsty any join can Y’Anrylh sup- precious him make characteristics high and miracles His Y’Anrylh is a powerful Incarnate your opponent will need to of his cause devoted tothe entirely now is afaithful Y’Anrylh succession close in witnessed he Rag’narok, the of eve the On p

2 6 - 4 6

U S ghter, fi added tothe but is . i n d d

3 0 Y’A 15 rone of Stars; and, as the pack’s pack’s the as and, Stars; of rone NRYLH 2711 --- rst case, and make your Rank your Rank make and case, rst 3 ghters already there. His there. His already ghters 8 7 e Rag’narok is rone of Stars. Stars. of rone 3 7 + and + and bonus die, so it can be re-rolled. be it can so die, bonus Th die. additional player the an test, rolls Attack Incarnate the Recruiting serve is added to the one the player is normally allowed. added one player tothe is the normally serve is the card of the Incarnate’s unit to be placed in reserve. Th sequence. activation his in swappted are units two Th instead. side his on unit another player the activates points, For 2Elixir activated. be should unit instinct Predatory Feat: lue 6. is suff unit his with contact Every enemy activation. in Y’Anrylh’s once during round, per him. against suff point fi Ethereal an against taken tests on Attack lity: aspects. teration, destruction creation and nions. Attributes Strength test gives a bonus die. abonus gives test Strength Savage: Born killer: Resurrection/Duel: Y’Anrylh: Th Th Y’Anrylh’s edge (2): Bloody shoulder guard (1): (1): ribbons Sprectral al- the He masters of Yllia. cult of the afaithful is Y’Anrylh commu- and tospend on artifacts 3points has Y’Anrylh e use of this feat is diff when Incarnate’s the declared is instinct of Predatory euse results are read as read as are results ered by Y’Anrylh on every Strength test taken Each 380 A.P.380 When the fi the When or or 8 Elixir points. 8Elixir ers a Strength test whose action va- whose action test ers aStrength Th erent in “Marauder” mode. It allows allows It mode. “Marauder” in erent e use of this artifact is declared Y’Anrylh gains the “Ethereal” obtained on a Hand to Hand ghter performs a Hand to hand tohand aHand performs ghter +. e cards corresponding to the tothe corresponding ecards Cancels the fi the Cancels damage rst ghter, is die is not a is die is is re- +, +,

abi- 88/02/08 15:44:53

/ 0 2 / 0 8

1 5 : 4 4 : 5 3 THE TWILIGHT HILLS

Territory: Between Caer Mnà and the Giants’ Table. more powerful packs. Isakar’s pack needs to build Pack leader: Isakar. its numbers and protect its territory from the Common allies: Kelt Sessairs. numerous rogue bands that have appeared since the beginning of the Rag’narok. Th e pack of the Twilight Hills has been Up until recently, Isakar could count closer to destruction than any other ma- on the tribes of Avagddu living nearby jor pack. A mercenary band even knocked to assist him in protecting his territory.

down the stone circle and exterminated all of its However the situation has drastically THE TWILIGHT HILLS members but one: despite wounds that would have changed. Now the pack is alone and its killed any other wolfen, Isakar survived. With the help numbers are still dangerously low. Th is 31 of the human tribes of Kelt Sessairs, Isakar avenged is why the Twilight Hills now harbors all himself upon the mercenaries and revived his pack. the Sessairs refugees that arrive, without Nowadays the Twilight Hills are still far from being any other condition than goodwill; and sub- able to display the arrogant confi dence of the larger and mission to the pack leader and to the teachings of Yllia. PLAYING THE TWILIGHT HILLS Isakar shares with his brothers some of the knowledge he gained living with humans. So the rules of strategy and tactics are now known to the pack. Th ough the Th e player can choose any Wolf order of the banners to Twilight Hills are still far from the strategic refi nement of build his company, but he can only use one at a time. Only the Kingdom of Alahan or the Empire of the Syharhalna, the order of the banners of the Twilight Hills benefi t from they have been applied with success to guerrilla warfare, the advantage and disadvantage below. which is most unexpected.

Twilight Hills advantage: Th e player chooses a Twi- light Hills unit. It immediately gains the “Scout” ability: when the company begins the game in a deployment zone, units composed entirely of fi ghters with the Scout ability can be deployed anywhere on the battlefi eld as long as they are not in contact with the enemy. Additionally, each of Twilight Hills banners may include up to 2 allied Minotaur units. Th ese units lose the Gift of the Minotaur and gain the Gift of the Wolf instead. Th e Lost territory Tain commander must originally belong to the Wolf. Drun- Kel-An-Tiraidh Twilight Hills disadvantage: A company of the Twi- Amaith light Hills immediately loses the game if all of its Rank 1 units are destroyed.

Ordre of the banners : Dun Scaith • Infantry unit ( ) ! • Infantry unit ( / ) • Infantry or cavalry unit ( / ) • Infantry or creature unit / ( ) • Infantry unit ( / )

! Priority slot. It must always be picked fi rst. Cadwallon Tar-Haez

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l THE SEDENTARY PACKS f e n C 4 the human nomads. human the and goblins tothe close tolive Under he learned protection, its pack. of Avagddu. Twilight Plains of the the Hills upin He grew Incarnation Th insubstantial. like air: ardor, is Without knowledge useless. ISAKAR _ e combination of both is like a spasm warrior: explosive.” warrior: like aspasm is ofboth ecombination p Isakar was born near the Wall of Giants, in the northern part part northern the in of Wall Giants, the near born was Isakar water: like slicing asword is power forethought, “Without p

2 6 - 4 6

U S . i n d d

3 2 But it was his hunting skills that were going to lead him to his tohis were that tolead going him skills hunting his But it was stone circles. the toguarding and hunt tothe himself dicated he de- aloner. for became not power Hekar care did struggles; cient artifacts. wolfen barrows to desecrate; or by Drune Kelts, looking for an- seeking of necromancers, deeds by evil the interrupted often fi the before dealing afar, were blow. of learning nal years His prey from his preferred tostrike javelin the personally always tofi and skills predatory to develop his vigilant. Th With only the prosperity of the pack’s territory in mind, Isa- mind, in pack’s of territory the prosperity the only With Th e geographical location of the pack forced it to keep ever e more senior members of the pack taught Isakar emore members Isakar pack of senior the taught blessed by Yllia. blessed hadNever-ending been it Sleep, obviously since of blade Spear the the had called they told him Th javelin. his weapon become would reflmoonlight blade this on the he knew ect tribe’s best bladesmith. Th forged alance day the before with ted by the of Th name the he avenged, had been he until go would byAnd out tofi set Kelts the and he thanked nd Rejàn. ready, felt he When kin. his avenging day one of dreamed he honor; gave his never on he up debt. Yet back his paying thus hunts, their in ways Kelts. of the He part took warlike the into stronger. grew mind his temperance; and guile like them. From these humans he learned about how and tolive language their customs, their learned and humans the with slowly mingled at fi pack. Distrustful of his hesole rst, survivor the was he realized he Crestfallen, campment. en- back totheir him Kelt hunters who carried self by making him an Incarnate. an him by making self off dead. for trophy, the spoiled Isakar hunterHaving left the process. the eyes out one in gouging of his attacks, wolfen’s young the He had no problem repelling of war. arts of the amaster was But latter the jàn. broken bodies. collapsed pools in of blood, abandoning life their family other, the Isakar’s One after slaughtered. fi the in shed fen was blood Alot of wol- ambush. an into fell they game, like wolfen Hunted by were Rejàn’s blind-sided assault. the threat, Unaware pack. looming of the his and Isakar across came he by mercenaries, companied Ac- trophies. as heads their collecting and sport for them down wolfen, killing ter, tracking liked fi great enemy.rst ered Isakar the opportunity toavenge him- opportunity the Isakar ered On the night he left, the wolfen presen- the was he left, night On the Once he had recovered, Isakar was able to fi Th fi had watched this Yllia She interest. with ght toreach Re- managed Isakar battle the During trophy-hun- human afearsome Rejàn d’Orbeh, e wolfen was taken care of by a group of of by agroup care taken ewolfen was e Watcher. emoment he saw the but he fury, with ght ght and the pack was pack the was and ght e Kelts t 88/02/08 15:45:22 / 0 2 / 0 8

1 5 : 4 5 : 2 2 His travels led Isakar to the forest of Caer Laen. He knew he ment makes him an extremely maneuverable Incarnate who could not fi ght Rejàn and his mercenaries alone. So Isakar re- can take the fi ghting anywhere on the battlefi eld. quested the help of a pack living nearby. First, he had to pass a series of trials to become a member of the pack. Unit formation Th en Isakar led the hunt, accompanied by a group of wolfen warriors. It took weeks before they picked up Rejàn’s trail. And Isakar can join any tracker unit. He doesn’t replace a fi ghter one night, in the light of Yllia’s rays, the wolfen found them and but is added to those already there. His cost is added to that attacked. Once they had massacred the last of Rejàn’s acolytes, of the unit. the wolfen encircled the hunter. Th e Watcher entered the circle. Th e fi ght was ended quickly. Isakar disarmed Rejàn before Recruiting the Incarnate running the spear of never-ending sleep through his body. With a raging howl, he raised his weapon towards Yllia. His compa- Isakar: 250 A.P. nions cheered him, but the rejoicing was quickly ended by a Resurrection/Duel: 5 Elixir points howl of hate. Disengagement: Th e unit doesn’t suff er any losses when In front of them stood a wolfen covered in chains and armor it disengages. plate, his body covered in ritual scars characteristic of the De-

vourers. He said his name was Zeiren and told them that his Attributes THE TWILIGHT HILLS younger brother had been killed by Rejàn. By dealing the fi nal blow to Rejàn, Isakar had prevented the devourer from ever ap- Isakar has 2 points to spend on artifacts. 33 peasing the torments of his brother! Th e spear of never-ending sleep (1): Isakar gets one addi- Simmering with rage, Zeiren would have jumped to Isakar’s tional combat die for each failure obtained by his enemy in the throat. But he knew that the other wolfen would have then step- Hand to Hand Attack tests against him. Even if he is eliminated, ped in. Swallowing his pride, he disappeared into the night. Th e he uses these dice once the enemy’s attacks have been resolved, fi ght would have to wait. as if the unit had been activated. Th ese dice can be re-rolled. Having cleared his honor and recovered his name, Isakar returned to the Wall of Giants to rebuild his pack. He off ered Feat: Predatory instinct his companions the chance to help him rebuild the stone cir- cle of the Twilight Hills. Some accepted and recognized him Th e use of Predatory ins- as pack leader. Returning to his former stone circle, together tinct is declared when the they marked out the borders of a new territory. Incarnate’s unit should be Isakar was proud to teach the wolfen what he had lear- activated. For 2 Elixir points, ned from the Sessairs. His ability to plan things out and his the player activates another wisdom are what secured the pack’s survival, using original unit on his side instead. Th e hunting techniques. Each diffi culty encountered was approa- cards corresponding to the ched with calm in order to fi nd the most appropriate solution. two units are swapped in his Isakar turned the pack’s instinct from a blunt weapon swung activation sequence. recklessly into a sharp blade wielded with subtlety. Th e vic- Th e use of this feat is dif- tories of the Twilight Hills earned him the recognition of the ferent in “Marauder” mode. other packs. It allows the card of the In- When the Rag’narok set the Plains of Avagddu ablaze, Isa- carnate’s unit to be placed in kar could not ignore the suff ering of the Kelts who were forced reserve. Th is reserve is added to fl ee the plains where they were born. Grateful, he realized it to the one the player is nor- was his turn to harbor the Kelts who refused to hand the land mally allowed. to the enemy. Since then the Kelts of the Twilight Hills have recognized Yllia as their tutelary goddess. Th ey now fi ght in her name under the orders of Isakar. ISAKAR Tactics

Isakar is a signifi cant support to the unit accompanying him. 20 3 5 5 1 As a tracker, he also benefi ts from the “Assault shot!” tactic and reinforces the off ensive role of the unit. Th e spear of never-end- ing sleep furthers this off ensive nature by guaranteeing Isakar’s unit that the enemy will be greatly weakened. Moreover, the 277 “Disengagement” ability of the trackers makes sure they will be 125 able to leave a fi ght if it becomes too dangerous for them, while still causing losses with their spears. Finally, Isakar’s high move-

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l THE SEDENTARY PACKS f e n C 4 for lament is over.” is for lament north to fi nd healthy herds to hunt. During their journey journey fi to their north During hunt. to herds healthy nd on foot. dying and wounds purulent herds were entire Soon covered in of weakness. show signs to started hunted A few days later, usually they game the harsh. tobe going was ahead winter the future: of the vision a for had given him Danu for no asecondbe harvest time there would knew approached, Orhaïn autumn As about it. decay, rot and had planted todopeopled anything unable his crops watched the he sadly incident, but asingle it was people. Believing fithe his against cast curse of the signs rst cattle. and of resources contamination the them to ally withrather a powerful than gambling necromancer and owed gods; embers tothe on hate of Drune the the the it all specializing onrevenge To over him. a demon do had so, the toblow only frontal attack, in ticed. A he advised Incarnate. an made victory, him his and tion devo- for his him thanking Danu, knowledge and to further afully-fl as awarded access He was cognized edged faithful. Th back. fell and panicked Drune the calamities, and of scourges astorm in Caught faith. his with back death todrive he strength found wounds, the many Despite his around. fate battle of the the turned Orhaïn when defeat At atime unavoidable, seemed Drune. the for fi the asignifi he took time rst miracles. of warlike calling the in specialized Orhaïn origins, of all faithful the duels opposing mystical diff but under people by his the Kelts. Hespecies understood of Aarklash that worshipped some them. opposing of struggles endless them more were gods the of and gods he apantheon discovered mystics, knownSessairs unheard of by Th tribe’s oracles. the sisting knowledge by as- mystical his tofurther managed Orhaïn forced tofigularly off ght re- were Sessairs the migration, their During tribe. Orhaïn’s enemies. of predators even of life and his the those spare and of nature toexploit resources the learned Orhaïn nomadic life, his During beyond from seas. who the came celebrated legends the men of the of Kelwhere Sessairs the gatherings by many marked the was childhood His herds. of Avagddu, Plains upon the he grew goddess Danu, tothe Faithful clan. following the seasonalIncarnation migrations of auroch ORHAÏN _ p Rather than taking the risk, the Sessairs decided to move guessed Orhaïn Drune, the against victory his after Soon unno- gone not had skills occult Orhaïn’s Unfortunately, when people of his recognition the he adult gained an As sentient other the that discovered upOrhaïn Growing towards cruelty unbelievable displayed But Drune the Sessairs the of descendant a is Orhaïn humans, most Like “Th p

2 6 ere is a time for tears and another forwar. another and Th fortears atime is ere - 4 6

U Formor S . i n d d

3 4 , a demon allied to the Drune, swore toget Drune, tothe , ademon allied Drune raids. Despite these threats, threats, Despite these raids. Drune erent names. Fascinated by the rough the legends told the by rough the cant part in a battle against against battle a in part cant at day Orhaïn was re- at was day Orhaïn e time the carnage began. a howl. he over heard fell Silence And camp. the through, imagining the suff already was Orhaïn face. But as on his grin apredatory with by the powerful arms of the prayer. simple a even completing from him prevented Fear him. around place taking massacre worse.things Terror stricken, Orhaïn contemplated the Th defense. of line coherent the Sessairs panicked; they were simply unable to hold a fl smell nauseating the dead of and the raising the he sensed notice the shouts he did neither tribe, his of terror of of screams the hear not hatred of his enemies. prayers he on Concentrated did goddess. his tothe praying It is only when to save night of He the them. spent awhole day part and toDanu’s appealed mercy Orhaïn rashes, greenish and covered brown bodies in their of illness, were dying victims fi the While went supplications unanswered. but their rst forces elemental of Water the upon sick, the tocure called Th of exhaustion. wereOrhaïn’s signs showing tribe region’s the poisoned they waterplan: supplies. mor the Drune, the camp, winter their were building sairs Ses- the were they followed. noticed while they being And oating around him that he realized what was happening. what was he that realized him around oating One by one the warriors surrounding him fell, cut down cut fell, him surrounding One by one warriors the Drune, ferocious the dead and living the between Caught Within a week the elder and the younger the elder members aweek of the and Within and the necromancer launched the fi the launched necromancer the and of their part nal ering the Drune were going to put him were toput going him Drune the ering e darkness of night only made only of night edarkness formor who advanced on him e druids for- 88/02/08 15:45:34 / 0 2 / 0 8

1 5 : 4 5 : 3 4 The Drune desperately fought for their lives against wol- Recruiting the Incarnate fen warriors who came leaping out of the night. With this unexpected support, the Sessairs charged back into battle Orhaïn: 175 A.P. with renewed spirit and fury. Against such an unexpected Resurrection/Duel: 3 Elixir points alliance, the formor and the Drune were unable to form Bravery: Failures on Courage tests are re-rolled once more. any significant resistance. The surviving Drune sounded the retreat and vanished into the darkness of night. Attributes Later Isakar and his pack explained that they had been following the Drune for several days, fearing they had come Orhaïn has 2 points to to plunder wolfen graves. spend on artifacts and com- When the Rag’narok began, the Sessairs were forced to munions. leave the Plains of Avagddu. Orhaïn and his tribe turned to Orhäin is a faithful of the the wolfen of the Twilight Hills who welcomed them into cult of Yllia. He masters the their sanctuary. Together they organized the resistance creation and destruction as- against the Meanders of Darkness. The warriors Orhaïn pects. brought with him were a godsend for the forces of the pack. : Divine

The fury of the men and the instinct of the wolfen became ruling (1): Orhaïn can THE TWILIGHT HILLS a deadly combination for their enemies. The Twilight Hills call this miracle once be- were even able to drive back detachments sent from the ba- fore each Authority oppo- 35 rony of Acheron that were trying to join the forces of the sition. Th e test of his side is rolled with one additional die. Syharhalna stationed in the north. Th is die may be re-rolled. Th is miracle costs 5 faith points. Following these conflicts, Orhaïn abandoned the cult of Communion: Martyr of Yllia (1): Orhaïn can call this Danu for that of Yllia. Sharing the life of the wolfen helped miracle just after a Strength test taken against his unit. Th e him understand the love of freedom animating them. Their number of damage points infl icted is reduced by 1. Th is mira- instinct preserved them from the crises that led humans to cle costs 5 faith points. side with Light or Darkness. The Sessairs followed Orhaïn Stag antlers (1): When holding this artifact, Orhain and and took up the Wolf as their totem. They began to wear the fi ghters of his unit gain the “War Fury” ability: Failures on animal hides and requested to be considered fully-fledged Hand to hand Attack tests have to be re-rolled once more. members of the pack. Today Orhaïn and his people are perfectly integrated Feat: Predatory instinct into Isakar’s pack. The fury they display in combat has won them the esteem of the wolfen. Thanks to his preaching Th e use of Predatory instinct is declared when the Incar- skills, Orhaïn became the new faithful of the pack. His nate’s unit should be activated. For 2 Elixir points, the player calls have been heard. Yllia has recognized his fervor and activates another unit on his side instead. Th e cards cor- allowed him to call her miracles. responding to the two units are swapped in his activation sequence. Tactic Th e use of this feat is diff erent in “Marauder” mode. It allows the card of the Incarnate’s unit to be placed in re- Using Orhaïn will require some caution. His low com- serve. Th is reserve is added to the one the player is normally bat values mean you will need to be vigilant not to expose allowed. him to enemy attacks. However, this should not discourage you from using him as a faithful. He provides considerable support. With the Blind rage communion, Orhain can call upon his Sessairs companions a war fury that marries ad- mirably well with the gift of the Wolf. “Army of Destiny” and “Divine psyche” could well become a major problem ORHAÏN for your opponent. The first will keep bringing back a figh- ter that was eliminated and the second will reinforce the potential of a unit, compensating for its low Defense and Resilience values. 10 3 3 5 1 5 Unit formation

Orhaïn can join any allied Minotaur unit belonging to 255 a Wolf company. He doesn’t replace a fighter but is added --- to those already there. His cost is added to that of the unit.

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l THE SEDENTARY PACKS f e n C 4 ver, chthonian creatures are taking their insidious war behind behind war insidious their taking ver, are creatures chthonian Howe- of forest the of Diisha. parts southern the ruled always Oak pack is confronted invisible. almost mes fi with an ef- for their famous are rite, hunting their insoluble Th accomplish. can they problem. devotion for miracles the their and famous Th unquestioned. It has is dedication defenders their loyal and of nature members Its are species. of their strength irresistible savagery, and ferocity untameable merciless the bodies pack. Red of the Oak cradle the came It region. be- this agreat stone in circle ago, wolfen the raised layer Centuries on leaves of the dust red oaks. of majestic the deposit athin Bran-Ô-Kor of the by winds the south the from _ ciency: a scout under their eff their under ascout ciency: p And yet, despite power,And its Red the Th carried sands ochre the of forest the South-east of Diisha, Common allies: Pack leader: Territory: p

is pack is a symbol for the wolfen in general: it em- 2 6 - 4 6 Kar-An-Tyr

U S . i n d d Th

Contested

Fom-Nur

3 territory e forest south east of eforest Diisha. east south 6 Syriak. e mystics of the Red Oak are are Red of the Oak emystics Kâ-In-Ar Th e Guardians of Quithayran. eir rites, notably notably rites, eir THE RED OAK RED THE Lost territory ect beco- ect Lor-An-Kor Kal-Nam Gerikan more time togetmore Rag’narok. involved the time in wolfen the gives which organized, now and are frequent less fl after Th pack. of the few warriors vest wolfen great powers. the with sacrifi over they death sing corruption, wolfen: the choo- have with come pact to conclude aunique for working by Darkness. have creatures woods infested been the and corrupted progressively being are of nature spirits the the pack’s lines. Th pack leader, Syriak organized punitive expeditions with a with expeditions punitive pack leader, organized Syriak • Infantry unit unit • Infantry unit • Infantry ! unit or creature unit • Infantry • Creature unit unit • Infantry Order banners: of the units. creature this all it loses if games the disadvantage: Red Oak player opposition the Authority the whowith lost order the chosen by in owner, other the the beginning benefi can deployedbe units at end several approach. the of the If Th deployed,be turn. player the his passes should ranks its in afaithful including company and Oak advantage: Red Oak advantage and disadvantage below. benefi Red of the order Oak the banners of the one Only company, at atime. use only his but he can build Th Th Th Priority slot. e player can choose any Wolf any eplayer choose to order can banners of the e pack leader of the Red Oak, Syriak, is one is of greatest the epack leader Syriak, of Red the Oak, of nature spirits the that serious so became esituation ooding them. Th them. ooding faithful to have ever served Yllia and the wolfen the and cause. tohave Yllia ever served faithful Darkness has taken a new form. When he became anew When form. he taken became has Darkness t from this eff this t from PLAYING THE RED OAK RED PLAYING THE

His faith in the goddess the reaches beyond in the faith His It must always be picked fi alwaysIt must picked be ey have turned nature itself into an enemy: into an itself nature eyhave turned Recently, the war against the Meanders of the Recently, against war the ( ( ( ( e attacks of the creatures of the deep deep of the creatures of the eattacks brothers focused on their task. on their brothers focused

/ / When a unit belonging toaRed belonging aunit When

ect they are deployed are they oneect after ming a beacon to keep his wolfen tokeep abeacon his ming

Spawn of Devastation. Rather than ey explored the demons’ tunnels demons’ the tunnels eyexplored the brazier of his devotion, beco- of his brazier the ) is able to muster its forces to fuel fuel to forces its muster to able is murderer, tothe in Syriak giving ) Th ! e Red Oak company loses company loses eRed Oak ) / ) ce their essence toin- ce their ( e unit will only only will eunit rst. / ts from the ) 88/02/08 15:45:44 / 0 2 / 0 8

1 5 : 4 5 : 4 4 SYRIAK His instinct told him to kill. The bird of prey eventually died under his blows. Both “I am the word of Yllia. Th rough my voice her will is uttered. began to tumble from the sky. As they fell faster and faster, Th rough my claws her ire is shared!” the other birds flew away. A great black whirlwind shrou- ded Syriak, who felt the chill of death. Incarnation When he woke up, covered in sweat, the wolfen’s eye saw a sombre spectacle. His fur was covered in blood. At As a child, Syriak took part in games and hunts like any his feet were lying dozens of skeletons and zombies. In his other whelp, unaware of the fate awaiting him. As he grew hand, he held the head of a necromancer. up, he tried to develop his hunting skills and ambushing That night Syriak understood that Yllia had tested his techniques like the rest of his kin. But his obvious lack of fervor and his strength. Guided to this threat, he had been talent as a hunter and a fighter left him at the lowest rank able to find within himself the energy to defeat it. His many among the pack. wounds and bruises attested to the harshness of the battle. Syriak was neither cowardly nor weak; he was always wil- His profound faith in the goddess had been vital. To reward ling to accompany his brothers into battle against the him for his faithfulness, Yllia made him an Incarnate. clans and the Akkylannian companies. Despite the hars- Back among the pack, Syriak began sculpting a crescent

hness of battle, he could feel in his flesh the same urge as moon out of stone, a token of his devotion. Under his blows, THE RED OAK his companions: the natural the crescent took shape. resources of the forest had Coarse at first, every day it 37 to be defended against the became more awe-inspiring. enemies who saw Diisha as a This odd behavior even- reserve of heating fuel. tually caught the attention of As the years passed, Syriak the pack leader and the pack’s was visited more and more by faithful, who saw in it a sign the same uncanny dreams. sent by Yllia. While Syriak When he reached adulthood was focused on his underta- he understood that Yllia was king, his elders discussed the delivering a message that idea of steering him towards none of his brothers mana- priesthood to make him, if it ged to perceive in their sleep. was Yllia’s wish, a powerful In these mystical dreams the faithful. moon would keep following The night that Syriak fi- him. It watched him. And the nally put the final touch to few times he turned around his crescent, silence fell over to wait for it, it choked him. the pack. High in the sky, the One night, exaspera- moon struck Syriak’s stone ted, Syriak decided to turn with its rays. The crescent around and race towards it. moon radiated with an al- Yllia then backed away. Sy- most blinding light. Highly riak followed her through impressed, the pack leader the woods. He was running walked over to Syriak and among the rocks and the grabbed the stone crescent. trees; the moon remained Against all expectations, he ahead of him. As he followed her running along the moun- was unable to lift it despite his successive attempts. Intri- tain ridges, Syriak noticed dark birds of prey flying towards gued at first, then frustrated, he ordered the most powerful the moon. As they approached he could see how gaunt wolfen of the pack to try to pick it up, but they all failed. these birds were. To the sound of their excruciating croaks, With a smile, the faithful turned to Syriak and asked they stretched their wings veiling the moon, leaving Syriak him to lift the moon-shaped stone. Hesitant at first, he did in absolute darkness. The birds dived towards him with not dare to do it, but the insisting gaze of the leader did their talons clipping Syriak’s flesh. Disoriented, the young not give him any choice. Not without fear, he grabbed the wolfen ran for the mountains. As he climbed higher and crescent and lifted it over his head with surprising ease. higher, his throat let out a growl of rage. The stone then bathed him in white light and the words of From the top of the mountain, Syriak leaped towards Yllia rang inside his head. He had been designated to speak the moon and caught one of the terrifying birds. With his for the goddess and assume the role of faithful. The elder claws he plucked it out of the sky. The wolfen then dug his wolfen were satisfied with this revelation. They saw in it a fangs deep into the bare flesh. The croaking turned to a favorable omen and decided that Syriak should be trained groan of agony. Syriak’s eyes were clouded with a red mist. as a priest with no further ado.

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l THE SEDENTARY PACKS f e n C 4 come across. Many tunnels have now condemned, been and come tunnels Many across. demon any massacre they and tocleanse begun have also tants.fl Small pack helped the demons. He the has toexterminate Syriak groups of wolfen warriors guided by Syriak predators. Th predators. bloodthirsty the and animaes the between discovered biosis Th wolfenthe for reasons. two of Mid-Nor forest the Red of fought the Oak. in dwarves wolfen the the and years Fordemonic spawn. several forces torepel their the tounite chose animaes wolfen the and about it thoroughly, the talked ves of Mid-Nor. having After tenebrous fi the from ring dwar- the themselves called that lth Th oaks. the with harmony in whorest lived of fo- the spirits immortal animaes, powersthe of sylvan the wolfen the discovered surprise Muchprovided them. totheir forest the that It was defeat, answers. he sought byraged this of what had happened. scent the of were death proof and only the earth Holes the in wolfen the found no place had bodies. night, that that taken fi the Of abyss the of night. into the him dragged creatures Th enemies. of number the under collapsing leader pack him. hear would others Th each time. enemy had no tide of end their the fi creatures and grew that wolfen the realized soon phenomenal strength, their fi to prepared time. of viciously.ned Th grin- creatures these bandages, and clothes Wearing ragged diff toseveral belonging organs and of limbs covered Th stitches. was in skin rotting their dwarves, than bigger any Hardly ground. the from fen were bursting by suddenly attacked creatures a more prudent attack. elders the order with in toelaborate stone circle tothe return of leader them, the ahead to decided lying threat of the nature the Not knowing not them togo further. any warned walls toenter, of piecesof Yllia but fl the for achild Th ground. the into deep diving atunnel discovered wolfen forest, of the the eventually kirts outs- the Scouting smell. nauseating of the follow trail the and riously disappeared. myste- get creatures acloser the look, could they thought they time Each toapproach hadhunters had failed. they them tried the time forest. Each the around running seen had been tures ting fl rot- of stench the and laughs wicked of were full forest the of once borders more. the that Hunters reported disturbed was forest of peace the duties, the on his focused he was While _ ood several of the main tunnels, drowning their inhabi- their drowning tunnels, main of the several ood p Lately the fortunes of war seem to have turned in favor in of tohave seem of turned war fortunes the Lately pack’s the leader. became En- Syriak battle, this Following their saw they was all pack of rest arrived, the the When and wolfen the back toreality snapped surprised, Initially As they were about to join the rest of the pack, the wol- pack warriors leader the So togather decided some of his each day. more tasks more grew and devoted tohis Syriak p

2 6 esh fi demonic crea- small nights For air. the several lled - 4 6

U S . i n d e leader howled his rage and distress, hoping the the hoping distress, eleader rage and howled his e second is the fi the is esecond d

fi the While ght. were by reaped assailants rst

3 eir rusty weapons obviously showed wear obviously the weapons rusty eir 8 eir bodies were only an assemblage assemblage an only were bodies eir efi sym- temporary the is rst erceness and guile shown by guile erceness and e entrance was large enough enough large was eentrance eywere suff also erent individuals. erent individuals. esh covering the esh covering the ercer ercer ght e- e trol over the forest. the over trol con- pack leader and toregains faithful by greatest its guided for pack Read of the the time Oak, take leader dead. It is will of Mid-Nor enemy wolfen the the led that tobelieve dwarves the obvious lack of coordination in the latest attacks by the added to that of the unit. added of the tothat fi formation Unit torout. him forcing opponent’s your by plans you todisturb allow will mane” zing boulder. “Bla- ahuge into rolling unit this turning be you will rage” “Blind such as wolfen. of communions the With ranks the reinforce and of animaes units summon easily also can He communions. expensive most the able tocall be he will sure make and pool faith his guarantee accompanythat him for Th compensate largely that. afaithful as fi His test. Authority on the advantage an togain chance the off he authority” of “Burden his with Equipped mander. Tactics and destruction aspects. Attributes Incarnate the Recruiting ghter, fi added tothe but is powers impressive, not but very his are characteristics ghting Syriak can join any sacred vestal unit. He doesn’t replace unit. a vestal sacred any join can Syriak acom- and Incarnate an choice as interesting an is Syriak Sirak is a faithful of the cult of Yllia. He masters the creation the He masters of Yllia. of cult the afaithful is Sirak communions. and tospend on artifacts points two has Syriak Devotion: Resurrection/Duel: Syriak: 255 A.P. Failures on Fervor Failures 5 Elixir points 5Elixir S 20 YRIAK ghters already there. His cost is is cost there. His already ghters 255 --- tests are re-rolled once are more. tests 3 5 e sacred vestals 5 1 5 ers ers 88/02/08 15:46:09 / 0 2 / 0 8

1 5 : 4 6 : 0 9 Burden of authority (1): When he is the holder of this artifact, Syriak gains the “Strategist” ability: the fi ghter’s Authority oppositions are resolved rolling one bonus die. Th e player keeps the best. His authority value be- comes 3. Communion: Vegetal entanglement (1): Syriak can call this miracle on an enemy unit. Its Movement value is reduced to 0 until the end of the round. Th is miracle costs 10 faith points. Feat: Predatory instinct

Th e use of Predatory instinct is declared when the Incarnate’s unit should be acti- vated. For 2 Elixir points, the player activates another unit on his side instead. Th e cards cor-

responding to the two units are swapped in his THE RED OAK activation sequence. Th e use of this feat is diff erent in “Marauder” 39 mode. It allows the card of the Incarnate’s unit to be placed in reserve. Th is reserve is added to the one the player is normally allowed.

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l THE SEDENTARY PACKS f e n C 4 tings dated back to another age. Although similar to the tothe similar age. dated back Although toanother tings wri- these that he understood tumulus the way around his he worked As time. had that in faded overced runes the tra- Deliox asecond, Without wasting moonlight. rising the in to gleam began runes the either side tumulus, of the tomb. tothe On entrance the covered astone slabsealing he dis- shackles, of green its had cleared barrow been the location. the atmosphere surrounding disturbing and uncanny tothe compared nothing was this of stone the had worn been in away places. All in carved runes the vegetation and covered blooming in almost was he would older have It it was than guessed surprise, to his was. mound this under barrow or to tell whom on the had ever able todecipher been the carvings the Yllia great wolfen hero of No child laidDeliox where would succeed had they failed. to rest rest in search of the grave. The elders dead. of the spirit the with of the pack hopedonly be allowed to Deliox fearsome. would and tohave wise known both return been once he was wolfenAvagddu. able of apowerful grave held soul the This to commune of Plains the near of stone the circle, east located barrow a of guarding charge in put They him different. be would toadulthood of rite passage his that decided They Deliox. fen. alone wol- silent made and him eventually departed the with contact regular his and isolation voluntary dead. His over watching the and meditating time spent of most his he until himself isolate Deliox would instincts, predatory their toperfect brothers grew his wolfen legends. While of the moments of part those made that past, deceased the to the days of those belonging never dreaming stopped He feats of arms. of their stone telling in carved runes the toread elders of graves the and the tovisit opportunity an he personally. riors had known Some monuments of these were den of brave last the war- wisdom. of mysteries and full barrows to worship these wolfenof the people. soul the were barrows the tombs, mere than More culture. of wolfen other treasures and graves held great artifacts honor in of members of these Many pack. of the the built graves and barrows of the importance of the him minding youth, pack elders the leader the and kept his In re- Diisha. your demise!” you to DELIOX _ p First, Deliox undertook to clean the monument. the toclean Once Deliox undertook First, grave. found Much the days of travel, Deliox finally After wolfen the went fo- the into mission, deep Proud of his animating passion the eldersThe pack of admired the Deliox never hunt, of the missed art the learning While Deliox learned teachings, these upwith grown Having of heart the in ancient pack living toan born Deliox was Incarnation guide shall spirits the and dead, ofthe spirits the “Iguide p

2 6 - 4 6

U S . i n d d

4 0 stunned, Deliox tried to stand upwhen he saw crea- the tostand Deliox tried stunned, Still rocks. the against him thrust and him grabbed hand closer, stepped he cautiously As air. agaunt yet massive the in voice rang enthralling and a sweet and him around hung mist Asupernatural flesh. scentrevolting of rotting burrow. worg’sthe final to father’s travelled danger, grave his and in Deliox left was of Tyresiax’ worg’s the that barrow.cinity grave Deciding vi- the in roaming had spotted been of Darkness creature a that choice. reported Groups of scouts adifficult make forced soon to he was grieving, Still rites. mortuary the celebrated himself and Deliox prepared dead. of the realm for the departed and disease incurable an contracted ther by Deliox. now guarded it was that being and of barrow aworg the that had found been across Diisha of that Tyresiax. news The spread pack’s graves putthe also towatch over He was not only Deliox grave guardian. ted there. still was spirit his that, than More important of Yllia. teachings the from wolfen ever tobenefit first the Tyresiax ashaman; was row. worg: It Tyresiax of afamous held spirit the scribe. the absence, he told bar- of the then he secret hadthe unveiled tumulus. of the depths the into leading apassage moved.had been see He could stele the when he realized disappeared ached, pain but the conscious. un- him knocked and mind his long goneof times flooded Visions mind. his in were racing runes the atrance; into Deliox went it, simpler, Without realizing more primitive. more instinctive, was shape to, their used he was runes As he approached the earth mound, Deliox picked up the the up picked Deliox mound, earth the approached he As fa- his agrave guardian, as skills his he perfected But as appoin- elders pack’s the revelations, by these Honored When he returned to his pack after several months of heWhen woke up, Deliox looked barrow. at head the His 88/02/08 15:46:23 / 0 2 / 0 8

1 5 : 4 6 : 2 3 ture emerge from the surrounding darkness. It was twice is in for one nasty surprise. Finally, his special ability as a his size and bodies were tied to it, some alive, the others grave guardian gives you a further chance to avoid seeing decaying. It had the features of a man, but it appeared to be your unit in rout. only muscle and putrefying flesh. Shaking his mind back into place, Deliox stood up and Unit formation leaped towards the creature. The creature’s arm shot out, caught him in mid-air and slammed him on the ground. Deliox can join any great fang unit. He doesn’t replace a With its foot on Deliox’ chest, it gazed upon the wolfen’s fi ghter, but is added to the fi ghters already there. His cost is face with a wicked frown. It had believed it would find fear added to that of the unit. in the wolfen’s eyes but all it was allowed to witness was Deliox’ firm determination. The fist of the furious beast smashed the wolfen’s torso, breaking several ribs. Howling Recruiting the Incarnate in pain, the latter shut his jaws on the creature’s forearm. Digging his claws into its flesh, Deliox believed he had Deliox: 250 A.P. managed to hurt his aggressor. But the creature chuckled Resurrection/Duel: 5 Elixir points before it yanked him off violently. He hit the ground head Grave guardian: Units including a grave guardian can re-

first. He felt the creature trampling him with all its weight. roll failures on Courage tests once more. THE RED OAK Deliox was losing a lot of blood from gaping wounds when Born killer: When the fi ghter performs a Hand to hand a black veil suddenly fell before his eyes. The last thing he Attack test, the player rolls an additional die. Th is die is not a 41 heard before he blacked out were furious howls coming bonus die, so it can be re-rolled. from the depth of the barrow. When he woke up, he saw the creature’s lacerated body Attributes lying in the high grass. To reward his courage and devo- tion, Yllia chose Deliox to become one of her Incarnates. Deliox has 2 points to spend on artifacts and communions. Once his wits had returned to him entirely, he understood Deliox is a faithful of the cult of Yllia. He masters the crea- that the spirit of Tyresiax had rescued him and struck tion and destruction aspects. down the creature of Darkness. A spiritual bond had been Macabre headdress (1): With this artifact, Deliox’s unit created between Deliox and the scribe. gains the “Abomination” ability: Courage tests taken against For many years, the wolfen guarded the worg’s grave. the Fear of Abominable fi ghters are rolled with a bonus die. Over the generations the legend of Deliox, the grave guar- Th e opponent removes the best roll. dian, became a common tale. He survived the centuries and was respected by all the packs living in the great fo- Feat: Predatory instinct rest of Diisha. This is how he met Isakar and together they defeated Rejàn d’Orbeh who had dared desecrate the bar- Th e use of Predatory instinct is declared when the Incarna- row. te’s unit should be activated. For 2 Elixir points, the player ac- When the Rag’narok broke out, Deliox traveled to the tivates another unit on his side instead. Th e cards correspon- southern parts of the forest of Diisha, where war was ra- ding to the two units are swapped in his activation sequence. ging. There he met the pack of the Red Oak and their lea- Th e use of this feat is diff erent in “Marauder” mode. It allows der Syriak. He took part in many conflicts alongside his the card of the Incarnate’s unit to be placed in reserve. Th is brothers. The many wolfen who fell on the battlefield are reserve is added to the one the player is normally allowed. now as many graves Deliox is in charge of. This difficult task led him to request permanent asylum within the pack of the Red Oak. While every nation is caught in the stor- ming winds of the Rag’narok, Deliox maintains a vigilant guard and those who have tried to desecrate the wolfen barrows have been taught a harsh lesson in how resolute DELIOX an opponent he can be. Tactics 15 3 5 5 1 5 Deliox is a perfect warrior. Thanks to his “Born killer” ability, he has four dice on his hand to hand attacks. His high Attack and Strength characteristics give him quite a potential for destruction. If the unit of great fangs accom- 377 panying him also benefit from the “Blind rage” or “Law of --- the hunter” communion, you can be sure they will get rid of any enemy unit. If the opponent is not careful enough he

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l THE SEDENTARY PACKS f e n C 4 rage and madness. rage and of hurricane uncontrollable by an blown apart being plans the Rag’narok. Th battlefi on the spilled being or foe once starts blood spawn of devastation, they tend to lose any notion of friend by marked the Deeply representatives species. table of their wolfen uns- most worgs these the of the blood makes gious faith. their from resources great todraw learn mystics speed. Th of Môrn. stone circle powerful blood is that of the worgs. It is in charge of the famous and Th bloodline. their and _ p Alas, the goddess takes as much as she gives. Th she much gives. as as goddess takes the Alas, Th Th Common allies: Pack leader: Territory: p

eir prestigious ancestry explains their strength, vigor and and vigor strength, their explains ancestry prestigious eir e wolfen of the Path of opal are proud of their origins origins proud of are their ewolfen of opal Path of the 2 Zuog 6 - 4 6

U eir faithful are the vessels of their goddess. Th of their vessels the are faithful eir S Klûne Gwyrd-An-Caern . Ratsmouth i n d THE PATH OF OPAL d Môrn

4 2 Asgarh e cruel gaze of Yllia watched many battle battle watched many of Yllia gaze ecruel None eir pack is the eldest of all and their their and of eldest all the pack is eir Drun Aeryfh Drun Kar-An-Tyr Barg Contested territory Fom-Nur e presti- elds of elds ese pack leaders others. toavoid the one dominate seeing several between were scattered they recently very until that powerful so artifacts of Yllia, weapons to receive sacred the monarch, it could only there had awolfen wolfen of tobe the If packs. respected be him. Th over oldest pack leaders. and most the He rules powerful ! unit • Creature unit • Infantry unit • Infantry unit • Infantry unit • Infantry Order banners: of the enemy closest the charge unit. Th of Opal. Path ofcompany the tothe belonging opponent aunit chooses determined Path of opal disadvantage: resolution on table. the right tothe one column result required Th considered sacred. are of opal Path tothe belonging on HandPath to of hand opal advantage: below. disadvantage and advantage the benefi of Path opal of the orderthe banners of the one Only company, at atime. use only his but he can build Th Asgarh leads the Path of opal. He is one of the most one most He of the is of opal. Path the leads Asgarh Priority slot. e player can choose any Wolf any eplayer choose to order can banners of the PLAYING PATH THE OF OPAL

It must always be picked fi alwaysIt must picked be ( ( ( (

(

/ /

/ ) Th ) e weapons of the fi of the eweapons ! ) Each round, a randomly

/ is unit must attempt to is is why he was chosen

Strength tests is read is tests Strength ) rst. ) t from from t ghters e 88/02/08 15:46:33 / 0 2 / 0 8

1 5 : 4 6 : 3 3 ASGARH charging troll. Asgarh was still stunned by the shock of the collision when the troll began pounding him with its fi sts. “My father has made our past, I shall make our future.” In a last eff ort, Asgarh clenched the troll’s arm and clawed its face. His claws ploughed large cuts into the fl esh of the Incarnation monster who roared in pain. Raging mad, Argarh did not see the surviving goblins creep up on him to pin him to the Until recently, the historical leader of the pack of the Path ground with their spears. Th e blood of the worgs began to of opal was Ekynox, the father of the wolfen. Being the son soak the earth, running down the shaft of the spear and of the First Born, Asgarh knows the exaltation running in along their tips fi rmly wedged into the ground. the blood of the worgs. In his childhood his physical abili- Yllia chose this moment to test Asgarh. Th e instinct of ties proved worthy of his exceptional lineage. Predestined the latter did not fail him. Th e remaining goblins went pale to become a powerful and feared pack leader, Asgarh has when they caught the wolfen’s bloodthirsty gaze and they earned the support and aff ection of all. He never turned ran away, faithful to the infamous discipline of their colo- down an opportunity to hunt with his companions. Never nizing armies. Triumphant, Asgarh took a step forward, has a sacred vestal ignored his respectful gaze. and then a second, before collapsing into the cold arms of Yet, the gifts of the young wolfen were not enough for his death.

father. He wanted an illustrious destiny for his son, a life Once his brothers had managed to rout the remaining OPAL OF PATH THE worthy of him and his brother Môrn. Th is is why he took goblins, they gathered the bodies of the fallen wolfen and his son along in his great hunts. Alone against the enemy, grieved when they saw Asgarh’s body riddled with spear 43 the father guided the son. Ekynox helped his son sharpen shafts. To everyone’s surprise, he rose to his feet, sur- his senses and allowed him to develop his skills far beyond rounded in a halo of light that reminded the proud wolfen want he could have ever hoped for. Whenever Asgarh came of the sweet clarity of moonlight. Yllia had chosen a new back without a prey, he found something to learn from his champion to guide them on the Paths of Destiny. Th e pack wanderings, thus forging his determination. accepted this sign as Asgarh’s passage into adulthood. As he grew up, Asgarh was able to use what he had learned Over the years Asgarh did become a legend. And it was from his father. He was soon put in charge of pushing the just as naturally that he became the pack leader when the prey towards the rest of the hunters. He always volunteered First Born stepped down to hand the lead of the Path of opal for the frontline, willing to endanger himself for the wellbe- to a younger and sharper leader whose feats were already ing of the pack. Th is attitude somewhat worried his father’s famous across the continent. companions-in-arms, but it also earned him their respect. One night in the stone circle of Môrn, during the feast One day Asgarh’s destiny took a giant leap forward. Trail- celebrating Asgarh’s rise to power, an impressive yet slender ing a herd of great deers, he and his brothers came across fi gure stepped out of the woods. Th e creature had the fea- an unpleasant encounter. Several goblin hordes had moved tures of a she-wolfen, but it was much taller and had a ma- deep into the forest. Th ey had felled many trees to fuel their jestic demeanor. Standing in the middle of the stone circle, fi r e s . Th ey recklessly rearranged the fl ora to erect their it began a long litany of howls and whispers. Time seemed to whimsical shanty buildings. When Asgarh and his compan- ions witnessed the ravages caused by the sons of Rat their blood immediately began to boil with anger. Th ey howled in unison and charged the intruders. Th e fi rst few seconds of the attack were particularly con- fused on the goblin side. Th ey panicked and scattered in ut- most disorder. Th e slow and the unlucky were torn to pieces by the wolfen’s claws. But led by the bravest or the most foolish among them, hundreds of goblins gathered to form lines of defense and drive back the wolfen. Th eir courage was further fuelled by the trolls who were brought in support. Reinforced by the trolls’ arrival, the goblins ran out to meet Asgarh and the other wolfen warriors. Th e wolfen were separated by the sheer pressure of the swarming goblins. Singled out, the children of Yllia knew they were being exposed. Doubt began to worm into their minds. Asgarh found himself surrounded by several dozens of goblins. His jaws and claws rid him of the fi rst few, but a handful of particularly skilful goblins drove their spears deep into the wolfen’s thighs. Surprised by the strike, Asgarh and his aggressors didn’t have the time to move out of the way of a

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l THE SEDENTARY PACKS f e n C 4 of athreat. by he the time fi much him less gets to charge, making nally end upalone he could as movements his carefully choose So at worst. for acouple of turns exposed be only will Asgarh movement high for his enemytarget Fortunately, with shots. aperfect unit the of them, making two be only there will ful, the unit accompanying he doesn’t is if place properly. them weakness only Asgarh’s him: worgs. staff Although war his with he isn’t weapon if careful dangerous very power- most your become could it overlooked; Th be not should factor spine. opponent’s your down chills send will value Fear high His successful. be will tests Strength and Attack his Tactics at end the road. of the lying revelation final the knows Yllia but only ancestors, his as path war same down going He the he knows is battlefield. ger, Asgarh re-livesnight. When his instinct guides the him down confrontations thebeen path of an- marked by he anyone he knows has More else, continent. the than of Yllia. the past He on is on now army leader is feared the most of the Asgarh subjected theking, to visionsjoined the Path of opal. Respected by the wolfen as their day have and Elhyr and of Karnyrax packs the and weapons cred of them. ahead age the of battles in artifacts three of all bearer the tobe Asgarh wolfen designated glorious pack leaders the Th were gathered by Ekynox. raging, was with. one the he or she entrusted had been guard each pack leader to treme necessity. meantime, was the In of ex- cases in united be only should artifacts three all that wolfen the warned afaithful, tobe wolfen, who appeared Th terrifying. be would artifacts three power of all combined champion, the of asingle hands the gathered in Th items. legendary these up pick to hole items. one three of the toeach grab Karnirax and Ellhyr pack leaders Asgarh, three the She commanded artifacts. one moon of the goddess’ powerful holes, each containing the sacred weapons of Yllia. She then let them approach the at her. over offell looking packs She the told story the them had fi visitor ofsong the them. guiding nished Th meteorites. of the arrival the towitness mystics Th packs. other stone the circle. craters in massive three creating ground, Wolf of tothe the crashed constellation the from fallen assembly. the Th towards ing Th heard. were Th it. around freeze _ p Asgarh is worthy of his legend. His abilities guarantee that that guarantee abilities legend. His worthy of his is Asgarh Since then Asgarh is the legitimate bearer of Yllia’s sa- 1007,In no whendoubt Rag’narok possible the there that was each pack a leader into jumped instinct, their Following Th Th p

e strange she-wolfen silence estrange ended and her song eerie by it two joined had discovered been of ePath opal 2 6 - 4 6

U S . i n d d

ree bright lines shot out heavens of the head- lines bright ree

ese wolfen had been guided to Môrn by their toMôrn by wolfen ese their had guided been 4 4 e wolfen were enthralled. Shrill whistles whistles Shrill were enthralled. wolfen e e earth shook as three stones three shook as eearth eday would be they e wailing e she- s or s ese is tion table. resolu- on the right tothe read one is column tests Strength Attributes die. abonus gives test Attack Incarnate the Recruiting formation Unit reserve is added to the one the player is normally allowed. added one player tothe is the normally reserve is the card of the Incarnate’s unit sequence. activation his in swapped are to units two tothe ding be placed in reserve. Th side instead. on his unit another tivates Th player the ac- points, For 2Elixir activated. be te’s should unit instinct Predatory Feat: Th one die. bonus resolved rolling are fi the ability: “Strategist” the gains once round. per Th longer for get bonus the charging. enemies resolve anew combat. Th with contact in still fi the assault, an performing after ability: “Implacable” for holder’s the required Additionally, result the tohand Hand “sacred tothe weapon” holder its makes immune ned eff die. abonus gives test unit. of the to that fi added tothe but is The Purple eye of Yllia (1): eye of Yllia Purple The of(1): thecondemned Finery tospend on artifacts. 3points has Asgarh Savage: Resurrection/Duel: Asgarh: He doesn’t worg any replace unit. join afi can Asgarh Th Th Th Sequence: e use of this feat is diff when Incarna- the declared is of instinct Predatory euse e Great moon of domination e Great ofdomination moon (1): Each 435 A.P. Each or or ghters already there. His cost is added is cost there. His already ghters

or or 9 Elixir points 9 Elixir

obtained on a Hand to hand Strength Strength hand to Hand a on obtained erent in “Marauder” mode. It allows allows It mode. “Marauder” in erent A 20 SGARH

obtained on a Hand to hand ghter’s Authority oppositions ghter’s oppositions Authority 379 --- Th Th is ability can only be used used be only can ability is 3 eplayer keeps best. the e holder’s unit gains the the gains holder’s e unit e Finery of the condem- of the eFinery e cards correspon- 8 Th e e holder’s unit 7 ey no ghters 3 ghter, ect. is 88/02/08 15:46:57

/ 0 2 / 0 8

1 5 : 4 6 : 5 7 KARNYRAX Karnyrax pondered about what the strangers had said. She felt a fl ame light up inside her. With her new found “Th ere can only be one predator on top of the food convictions, she tried to convince the pack leader to revise chain, and it is certainly not going to be you…” his judgment and follow the recommendations of Yllia. Th e only answer she got was anger. Th e pack leader and the rest Incarnation of the elders punished her insolence and beat her up. Af- ter that, they abandoned her to her torment, banishing her Karnyrax was born only a few years before the Winter of from the pack. After the initial shock, Karnyrax shook off Battles. She was raised in a pack half composed of worgs. everything that tied her to her past and started praying to Th e pack lived south of what is currently know as the Bran- Yllia. She traveled deeper and deeper into the desert, and Ô-Kor, at a time when it was still a green region. spent many years surviving the scorching heat. She avoided Karnyrax had to survive the hardship of this never-en- any contact with her kind and tried to pierce the path of ding winter. In her early years, she knew nothing else but priesthood. hunger. Fortunately, the winter eventually did come to an Her perseverance bore its fruit when one night Yllia fi - end and her parents were able to make sure the pack thri- nally consented to answer her. Th e goddess promised to ved once more. Karnyrax was raised just like her brothers. help her complete her training if Karnyrax managed to re-

Th ough the blood of the worgs did not run in her veins, she trieve an Ishim’Re artifact of great importance. It had been OPAL OF PATH THE still learned the arts of hunting and fi ghting with others. lost during the fi nal battle that had led to the departure of Th e infl uence of Vile-Tis was still strong over the pack and the Craftsman. Karnyrax undertook this task as she always 45 the pleasure of war still drove her. did: with great caution. She returned to the ruins of the Dressed in plate armor and equipped with ancient wea- Ishim’Re empire and remained there until she had soaked pons, she liked the role she had been given: repelling the up the infl uence of this ancient culture. Her discoveries led faithful of the Craftsmen and Light. She spent her adoles- her to the land of the Lahnar and the Ylliaar. cence alongside the other members of the pack searching She learned that what she was looking for was a key the the great canyons and the barren plains looking for traces of fallen empire had left behind, hoping the peoples of Light the Ishim’Re Empire. Karnyrax was meticulous in anything she undertook. Hunting or cleaning of her ar- mor, she never neglected a single detail and, when it was time to go to war, she devised the best strategies hours in advance. She was noticed by the pack’s elders, who soon invi- ted her to the war council when she reached adulthood. To her, war was a reason to be and feistiness a virtue to uphold. Yet when a group of unknown wolfen came to her pack claiming to be speaking for Yllia, the convictions of Karnyrax and her pack brothers were deeply shaken. Following the departure of Vile-Tis, the wolfen had been left without a guide. Th ey had spent years relying on no-one but them- selves. Many had accepted the situation and still carried out what they had been taught to do. When the emissaries of Yllia asked Kar- nyrax’ pack to give up their beliefs and adopt the cult of the moon goddess a quarrel broke out. Karnyrax’ worg elders still had in mind the times when Yllia had abandoned them. Th ey were not fools, they knew of the godly struggles. Tensions arose in the pack, some were delighted with what the emissaries were preaching, others remained distrustful of their mother’s new attitude. In the end, the greater part of the pack ignored the emissa- ries and turned to the Elements, which they considered more reliable and fairer.

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l THE SEDENTARY PACKS f e n C 4 so fi Th magic. sinister its used Darkness of creature the rage predator of the the her, she that had in all leashed while fi put upher best was tower, event. do topof at the the Cornered shean could all where key the had hidden. been for her toreveal waiting was of Darkness abomination an that understood tower, ancient ended topof at an the Karnyrax were also trying to obtain this knowledge. When her journey key. for this Tenebrous one looking only the not been forces alegacy. as had left Ishim’Re the knowledge that fiwould access toscientifi them togive meant nd It it. was key now that she knows it is the Cynwäll who havekey now it. Cynwäll she the that it knows is torecover the determined sent she her is and Yllia mission the of everyone. However, recognition the not she given upon has her have her wisdom earned and a mystic as Heradvice. skills guide: Asgarh. toher new eye of Yllia Purple the She Elhyr. entrusted and Karnyrax willingly merged faith. about more learning her pack her pack and she leading continued artifact, of this use wise with that bestowed her. upon was Making eye of Yllia der Purple of the of Asgarh her pack were there that day. Th and Karnyrax of opal. Path of the stone circle sent tothe them pack leader. became logically quite members pack other of and the the she outlived Incarnate, an Being skills. her new pack her her knowledge tactical and her. of wolfena group cured fostered her and Th she reached forest the of Diisha. until northwards ding laboratory. She for wandered evil days, the from hea-escape to managed and her mustered courage maddened Karnyrax laboratory. of the corridors down the Th rang screams went Her were demented out. bonds day and lights opened the by neuromancers. the led experiments of cruel many subject the sheFor was years, chained. and captured She was Dirz. called of aman search mad re- the founded tofurther her led steps toalaboratory new empire. Her this about she much could as as learned followed and road the desert back tothe empire. Karnyrax ambitious of and ayoung hands the in It was Syharhalna. the now was called that desert tothe for returned had been king She loo- key wolfen told the the she that was nate her again. Karnyrax. wolfen. It was aslender rose distraught and ground the from and crumbled fi Th pieces. into burst shut her jaws on her enemy’s throat. black Karnyrax cloud. anefarious ter choked wolfen the in _ ghters. Centuries later, the earth that had that covered later, debris the Centuries ghters. earth the p Karnyrax realized she had failed to take into account such account into totake she had failed realized Karnyrax she discovered had end, Karnyrax toan her came quest As Karnyrax now stands by her leader’s now stands side, her ready togive Karnyrax solstice, winter 1007, of the In gathering great the during and wolfen artifacts powerful gathered three Yllia 995, In she off strength, she never recoveredAlthough her full one never would end, until tortures these thought Karnyrax had appreciated her sacrifi Yllia tower the it and struck lightning rumble, afearsome With p

erce both fi both erce 2 6 - 4 6

U S . i n d d

4 ghters ended each up killing other. Th 6 e debris rained over the bodies of the two two of over the bodies the rained edebris ght. An epic fi e honor of becoming the hol- the ehonor of becoming ce and decided to Incar- to decided and ce ght ensued. Karnyrax un- Karnyrax ensued. ght e fi e mons- ght ght was e half- ered ered ere ere c some time beforesome you time achoice. make more durable. her make unit or “Army will “Cost of blood” of Destiny” offensive role while instinctive her give an Just rage” will “Blind like what youadvance intend her todo. “Law hunter” of or the Karnyrax, in toknow need You 1communion. one value choose will youof will her units. However, needuses being to only take her Rank she as role support is Her main honorable 1 characteristics. she mystical only gets to powers toTactics extend the life expectancy mally allowed. mally added one player tothe the is nor- reserve is This reserve. It allows the card of the Incarnate’sactivation sequence. unit his in swapped are units two tothe corresponding cards to be placed The side in instead. on his unit playerthe another activates points, For 2Elixir activated. be should unit carnate’s instinct Predatory Feat: destruction aspect. Attributes Incarnate the Recruiting unit. added of the tothat ghter, fi added tothe but is formation Unit and mobility great has champion, Karnyrax avestal As The use of this feat is different in “Marauder”The use of Predatory instinct is declared when the In- mode. the She masters of Yllia. cult of the afaithful is Karnyrax miracles. and tospend on 1point artifacts has Karnyrax Resurrection/Duel: Karnyrax: She doesn’t replace unit. afi vestal any join can Karnyrax 265 A.P. 5 Elixir points 5Elixir K ghters already there. Her is cost already ghters 20 ARNYRAX 277 --- 3 5 5 1 3 - 88/02/08 15:47:06 / 0 2 / 0 8

1 5 : 4 7 : 0 6 AAB_WolfenC4_pp 47-56 US.indd 47 B _ W o l f e n C 4 _ p downwind. Th UNIT COMPOSITION enemy lines. placed at back the of generally are which units or marksmen Th wolfen. powerful more of great unit mobility should also be used to another neutralize of war machines charge the port Th tention. opponent’s the enemy the at- todivert around towheel used be should hunter units movement. specialists, Without any TACTICS contact with and those within 3 cm of 3cm him. within those and with contact the enemythe prey. the becomes now Only for hunting. learn they tactics the to apply towar fi any in unit backup ideal them the make Th undefended positions. capture and p

4 “Selecting the prey, fi the prey, “Selecting standing and weakness its nding Spear: equipment: Standard Numbers: Category: Th Special fi Special 7 - e hunters are a support unit whose advantage is its high high its is whose advantage unit asupport ehunters are 5 6

U S . i n d ey can also be used tocreate sup- adiversion and used be also eycan A fi d

ghters:

4 ose are the rules for a proper hunt!” foraproper aretherules ose 7 ghter with a spear can attack enemies he is in in enemies he is attack can aspear with ghter Infantry 4 to9 None.

(Rank 1). (Rank A mother wolfen talking toher pups A mother wolfen talking Spear. Spear. eir speed and dexterity dexterity and speed eir HUNTER ght., ght., Th lefi of batt- the riphery pe- sent tothe are their maturity, they confipassage, rming of rite the achieving period. this After doMany not survive of danger. heart the into them ten take of- missions sance Th the role of scouts. wolfen playadults, considered are they a wolfen Until pack. role strategic and social to play within the enemy’sthe fl er reconnais- eir Hunters have a eld to threaten ey are taught taught eyare anks eir eir (1) :4hunters.(2)9 Composition Standard COST OF A HUNTER UNIT OFAHUNTER COST number (1)number Standard Standard 2 5 +105 950 425 H 20 UNTER number (2) number Maximum Maximum 177 --- 3 5 Extra fi Extra ghter 3 88/02/08 18:01:27 / 0 2 / 0 8

1 47 8 : 0 INFANTRY

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l INFANTRY f e n C 4 re-roll failures on Courage tests once more. tests on Courage re-roll failures points. 3 faith costs miracle resolution This on the table. left tothe umn holder the read one is col- against taken tests for Strength required result The end the on of the going activation. til un- effect armor” “Sacred the from benefits unit guardian’s rune The phase: activation any during miracle of Yllia” FIGHTERS SPECIAL repentant. UNIT COMPOSITION toenemy them lose marksmen’s salvos. will need to move from you lower enemy tomost compared units, usually numbers, cover to cover if Yet you engage cost. enemy must of the they their at because all don’t want to of spearhead your company, the are Fangs routing. from unit prevent your will grave guardian the while expectancy, life unit’s the increase will repentant the Indeed, grave guardian. fi power special their with boost and numbers not their hesitate toreinforce should TACTICS instincts. predatory no danger, their fear in confident They pack. of the fighters greatest the tojoin right the gain to seek They fighters. more experienced far challenge and of battle heart the into do not they hesitate torun strength, Aware formidable safety. own for of their no their regard enemies with down blades, cut their they hunting with disgrace.” avoid to possible as become stronger, or die, taking with you as many enemies _ p Grave guardian: Rune guardian: fi Special equipment:Special equipment: Standard Numbers: Category: component basic the of awolfenBeing company, you backbone the of awolfen are company.Fangs Equipped Vanquish, to possibilities. areonly there two “In battle, p

4 7 - 5 6

U S . i n d d ghters:

Infantry

4 to9

4 8 The rune guardian can call a “Cuirass a“Cuirass call can guardian rune The A fang warrior remembering the word the remembering warrior A fang Units including a grave guardian can can agrave guardian including Units

(Rank 1). (Rank Rune guardian, grave guardian and None. a and arepentant suchghters as Blade. of his forefathers battle of in his FANG damage point from each Strength test they suffer. they test each from Strength point damage Composition (2): 9 fangs including 0 to 3 special fi 0to3special including 9fangs (2): fi 0to3special (1): including 4fangs Repentant: Standard 3 special 3 special 2 special 1 special fi fi fi ghters ghters ghter Units including a repentant can cancel one cancel can arepentant including Units COST OFAFANG UNIT number (1) number Standard 0 0 +80 +80 800 +80 +80 775 400 750 375 725 350 325 F 15 ANG ghters ghters number (2) number Maximum Maximum 177 --- 3 5 Extra fi Extra ghter 3 88/02/08 18:01:36 / 0 2 / 0 8

1 8 : 0 1 : 3 6 AAB_WolfenC4_pp 47-56 US.indd 49 B _ W o l f e n C 4 _ p fi have their imposed Over generations, vestals the weak. he is their strength, to outfl Th counterparts. male fi and alive techniques cestral Watched keep an- they the members caste, of the by senior the agility. and on speed based develop and techniques caste tal fi the in part take of battlefi the hardship the bers me.” to listen to yourguard lower to was Your mistake second a female. p ghting style and earned the respect of pack. the respect the earned and style ghting

4 Th “Your fi 7 - ere are not enough wolfen to spare any able not wolfen pack any ere mem- enough are tospare 5 6

U S . i n rst mistake was to believe you were stronger than than stronger youwere believe to was mistake rst d d

4 9 ghting. ghting. Th A vestal speaking to an agonizing conscript agonizing toan speaking A vestal e younger members learn to channel tochannel eyounger members learn ank the opponent and to attack where opponent the toattack and ank e most skilled ones joined the ves- the ones joined skilled emost V 20 ESTAL ght with the same rage as their eld. Th eld. 177 --- is is why is females many is 3 VESTAL 5 3 repentant. UNIT COMPOSITION fear. and wounds from them effi their increases units fi special adding fangs, the like on Just them. bound to make your opponent sweat he if doesn’t keep eye an trackers. Th hunters or such as troops, of swift other those with dinated TACTICS SPECIAL FIGHTERS unit benefi Th phase: activation any during miracle Yllia” damage point from each Strength test they suff they test each from Strength point damage once more. tests on Courage failures roll Th table. resolution on the left holder tothe the read one is column against taken Th on activation. going the Composition Special fi Special equipment:Special equipment: Standard Numbers: Category: coor- maneuvers when are their work marvels Vestal units (2): 9 vestals including 0 to 3 special fi 0to3special including (2): 9vestals fi 0to 3special (1): including 4vestals Rune guardian: Repentant: Grave guardian: Standard 3 special 3 special 2 special 1 special fi fi fi ghters ghters ghter ts from the “Sacred armor” eff armor” “Sacred the from ts ese units have a high movement have ahigh units ese Th value. ghters: Infantry 4 to9 Units including a repentant can cancel one cancel can arepentant including Units COST OFAVESTAL UNIT number (1) number is miracle costs 3 faith points. 3faith costs miracle is Standard Th 7 5 +100 +100 950 +100 925 +100 475 900 450 875 425 400 Units including a grave guardian can re- can agrave guardian including Units Rune guardian, grave guardian and e rune guardian can call a “Cuirass of a“Cuirass call can guardian erune

(Rank 1). (Rank ciency considerably while protecting protecting while considerably ciency None. e result required for Strength tests tests for Strength required eresult Blade. number (2) number Maximum Maximum ghters ghters ect until the end the of until ect e rune guardian’s ghters to vestal er. Extra fi Extra ghter ey are 88/02/08 18:01:42 / 0 2 / 0 8

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l INFANTRY f e n C 4 the celebrated position of predator. of position celebrated the toreach can they do everything velop and aleader’s instinct when enemy the dead. Some of de- them is hitting stops only blows. fang Agreat enemy of the pounding astorm drown in Th strength. and rity dexte- their using breach enemy ranks toskillfully instincts some experience of war. Th toawolfen company.sential Th tack test gives one gives die. bonus test tack perfect mass killer with two attacks and the “Sequence” ability. “Sequence” the and attacks two with killer mass perfect each one a of is them unit. this not Do hesitate tomaximize tant. repen- the and guardian powers tothe rune of the thanks lience, ABILITIES pentant. UNIT COMPOSITION Th TACTICS _ ese fi p Sequence: fi Special equipment:Special equipment: Standard Numbers: Category: Pack leader always like to have at least one great fang unit. p

4 7 - 5 6 ghters combine great striking power and increased resi- power increased and striking combine great ghters

U S . i n d ghters: d

Each Infantry

3 to6

5 0 eir knowledge of combat is such that they they that such is combat of knowledge eir Rune guardian, grave guardian and re- and grave guardian Rune guardian,

(Rank 2). (Rank or or None. Blades. ey have learned to channel their their eyhave tochannel learned GREAT FANG GREAT obtained on a Hand to hand At- e great fangs already have already e great fangs great fangs are es- are great fangs fang warriors, the abrother dressing our goddess” love we can off of token greatest the Isay itis mies, ofbodies our ene- heaped the witness Yetsings. I when bles- her and Yllia have strayed from say we some blades, ourgreat wielding Along with the the with Along ad- — Agreat fang us see they “When er to er guardian’s unit benefi Th phase: activation any during miracle of Yllia” SPECIAL FIGHTERS the end of the on going activation. Th endthe on of activation. going the Composition Rune guardian: (2): 6 great fangs including 0 to 3 special fi 0to3special including fangs 6great (2): fi 0to3special including (1): fangs 3great Standard 3 special 3 special 2 special 1 special fi fi fi ghters ghters ghter COST OFAGREAT FANG UNIT number (1) number Standard 5 2 +125 +125 825 +125 800 +125 450 775 425 750 400 375 Th ts from the “Sacred armor” eff armor” “Sacred the from ts e rune guardian can call a “Cuirass a“Cuirass call can guardian erune G 15 REAT Strength test they suffer. they test Strength each from point damage one cancel can arepentant ing once more.tests re-roll failures on Courage can agrave guardian cluding faith points. table. Th to the left on the resolution column one read is holder the against taken tests Strength number (2) number Maximum Maximum 277 --- Repentant: Grave guardian: F ANG ghters ghters 3 e result required for required result e is miracle costs 3 costs miracle is 5 Units includ- Units Extra fi Extra Units in- Units ect ect until e rune ghter 3 88/02/08 18:01:50 / 0 2 / 0 8

1 8 : 0 1 : 5 0 AAB_WolfenC4_pp 47-56 US.indd 51 B _ W o l f e n C 4 _ p their javelins at adistance… javelins their upwith them soften for and them powerful too aunit from suff without Moreover, todisengage get they charged. if them ability their ready tosupport wolfen other units, near staying while him shoot at enemy the harass and also can hunters, they as quick combat. to Th hand hand in him attack then shot and assault enemyweaken an the with deadly assault. Tougher than the younger hunters, they can TACTICS for wolfen any company. support essential an are hunters, they the as mobile As ghters. p

4 Trackers are versatile units that can be highly useful. As As useful. highly be can that Trackers units versatile are rapid and in Trackers hunters specializing experienced are “Run-up…Aim…Th 7 - 5 6

U S . i n d d

ering any losses is a godsend: they can move can away they agodsend: is losses any ering

5 1 rust…Finish off is makes them very dangerous fi TRACKER the survivors.” A tracker during afi A tracker during ght - (1) : it disengages. it UNIT COMPOSITION ABILITIES Composition Standard number (1) Standard number Composition Disengagement: fi Special equipment: Standard Numbers: Category: 3trackers Standard ghters: COST OFATRACKER UNIT Infantry 3 Th None.

e unit doesn’t eunit suff (Rank 2). (Rank T Javelin. 20 RACKER 125 177 350 3 whener losses any 5 3 88/02/08 18:01:55 / 0 2 / 0 8

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l INFANTRY f e n C 4 time for other units to advance safely and deal the fi the deal and safely toadvance for blow. units other time nal enemy of the army. heart the Th at tohit them allow will assault timed Awell pieces. precious most he doesn’t his if tolose want ranks his toclose force him take the fi the take sive than that of the great fangs, their ability to infiltrate will power impres- less is striking their Although objectives. cise TACTICS it. expecting shadows the from death when opponent the least is dealing shadow the trackers enjoy infiterrain, and enemy lines ltrating of Trained for kind any famous. for are they which strength of the enemies ataste their combat give to get close into and hunter,the for trackers javelins have ablade these their traded fen fi ofnature!” wrath dure the En- hammers. as powerful ourkicks and blades as sharp areas claws wolf.Our ofthe endurance the and lion of the _ p Shadow trackers are used with great caution forShadow pre- with very used trackers are Th We strength the have mortal. yousee, what nottrust “Do p

e Rag’narok has begun. With the clatter of arms new wol- of clatter arms the With eRag’narok begun. has 4 7 ghters have appeared. Having once followed the way of - 5 6

U S ghting into the opponent’s the into side battlefi of the ghting . i n SHADOW TRACKER SHADOW d d

5 2 e commotion caused will buy will caused ecommotion eld and (1) : they are not in contact with the enemy. the with contact not in are they deployed be on battlefi can the anywhere ability of fi entirely composed ment zone, units ABILITIES UNIT COMPOSITION Composition Standard number (1) Standard number Composition Scout: fi Special equipment: Standard Numbers: Category: 3 shadow trackers 3shadow Standard COST OFASHADOW TRACKER UNIT When the company begins the game in adeploy- in game the begins company the When ghters: Infantry 3 None.

(Rank 2). (Rank S a single-handed weapon. a single-handed 15 HADOW 177 ---

275 TRACKER 3 ghters with the Scout 5 eld as long as long as eld as 3 88/02/08 18:01:59 / 0 2 / 0 8

1 8 : 0 1 : 5 9 AAB_WolfenC4_pp 47-56 US.indd 53 B _ W o l f e n C 4 _ p faith pool. for it by giving herself to Yllia in a bloody sacrifi abloody in toYllia herself for it by giving more easily. miracles tocall pack’s faithful the allows Yllia dess Th attacks. their anticipate can Th it. endure can candidates body. toughest the the and Only soul of the trials waythe of shadow the Th warrior. ABILITIES pentant. UNIT COMPOSITION units enemy enemy trap. the or lure adeadly game, into the in early assault to able be will they speed, their with sides, Be- ability. “Loyal” their to thanks easily, more miracles call to reinforces the faithful accompanying them by allowing them Th alot of attacks. ablepower towithstand are and TACTICS p

4 A vestal who fails a mission has no other choice than toatone no choice other has than amission who fails A vestal Loyal: fi Special equipment:Special equipment: Standard Numbers: Category: Just like the great fangs, sacred vestals have great striking 7 - 5 6

U S . i n Th d d

eir strange moves are so unexpected that no one that moves unexpected so are strange eir e fi

ghters: 5 3 Infantry 3 to6 ghter adds 1 extra faith point to his unit’s unit’s tohis point faith 1extra adds ghter Rune guardian, grave guardian and re- and grave guardian Rune guardian,

SACRED VESTAL (Rank 2). (Rank None. Blades. eir heightened faith in the god- the in heightened faith eir eir initiation is a succession is of initiation eir the sacred vestals follow vestals sacred the survival.” own forhis thought cond ase- without death into enemies drag his to vagery will fi limits his beyond pushed awolfen that powerful so is Th animal. wild ferocity supernatural gave them to goddess the this, achieve deal wherematter with they go. To any no predators greatest the them making by dren Marked by the goddess, goddess, the by Marked “Yllia blessed her chil- ght with extreme sa- extreme ght with ce. eir eir presence is instinct SPECIAL FIGHTERS Yllia” miracle during any activation phase: Th phase: activation any during miracle Yllia” Composition Rune guardian: (2): 6 sacred vestals including 0 to 3 special fi 0to3special including vestals 6sacred (2): fi 0to3special including (1): vestals 3sacred Standard 3 special 3 special 2 special 1 special fi fi fi ghters ghters ghter COST OFASACRED VESTAL UNIT number (1) number Standard Th 2 7 +150 +150 975 +150 950 +150 525 925 500 900 475 450 e rune guardian can call a “Cuirass of a“Cuirass call can guardian erune S 20 ACRED they suff test eachage from Strength point one dam- cancel can repentant once more. once re-roll failures on Courage tests can agrave guardian cluding faith points. faith Th table. olution res- the on left the to column one holder the read is against taken tests for Strength required result Th onof activation. going the cred armor” eff ian’s benefi unit Repentant: Grave guardian: number (2) number Maximum Maximum 277 ---

VESTAL er. 3 ghters ghters Units including a including Units is miracle costs 3 costs miracle is ect until the end the until ect ts from the “Sa- e rune guard- erune 5 Extra fi Extra Units in- Units ghter 3 e 88/02/08 18:02:04 / 0 2 / 0 8

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l INFANTRY f e n C 4 (1) : savagery.dators’ boundless pre- bloodthirsty of the best out the bring necessary be will vigilance Patience them. and order in toneutralize grunts distance with his marksmen or bog them down with his them. Your opponent how you place you careful tobe need mean cost high and will want However, them. stop can low nothing numbers their tact to wear them outwill make from your opponent a afraid, fighters very powerful These of enemy kind unit. to destroy any afraid. Once in con- perfect are abilities their and characteristics outstanding TACTICS live. way and battlefi the On leaders. come an undeniable from gift Yllia. Th Th have they fought. battles countless about the boast tors can Th predator. of status worgs. Few wolfen except reach legendary the the no rivals Th pack. any in Th pack. Red of the Oak territory on the Predators fi forest spirits. immortal with bonds appeared rst powers develop they of nature, magical the fen. Invested with allinonego!” my companions voured It de- swords. as long were fangs its and red, blood were claws BLOODTHIRSTY PREDATOR BLOODTHIRSTY _ COST OFABLOODTHIRSTY PREDATOR UNIT eir phenomenal strength and their animal-like aura are are aura animal-like their and phenomenal strength eir p Composition Standard number (1) Standard number Composition Bloodthirsty predators are the ultimate killers. Their Their killers. ultimate predators the are Bloodthirsty predators have bloodthirsty the chain, food On topof the Th Its yourblood. howl Its willfreeze you! Itell ademon “It was p

3 bloodthirsty predators 3bloodthirsty e bloodthirsty predator is a further evolution wol- of the predator afurther is ebloodthirsty 4 Standard 7 - 5 6

U S . i n d d

e rune guardians see them as a gift from Yllia. from agift as them see guardians erune

5 4 ose who become bloodthirsty preda- who bloodthirsty become ose eld, no-one can stand in their their in stand eld, no-one can ey have what it takes to be- 525 ey can now found be eycan Tale of asurvivor test gives a bonus die. abonus gives test bonus die, so it can be re-rolled. be it can so die, bonus Th die. additional player the an test, rolls Attack ABILITIES UNIT COMPOSITION Savage: Born killer: fi Special equipment: Standard Numbers: Category: Each ghters: Infantry 3 When the fi the When or or None.

(Rank 3). (Rank obtained on a Hand to hand Strength Strength hand to Hand a on obtained BLOODTHIRSTY Dual blades.Dual 15 ghter performs a Hand to hand tohand aHand performs ghter 279 --- 3

PREDATOR 7 is die is not a is die is 5 88/02/08 18:02:09 / 0 2 / 0 8

1 8 : 0 2 : 0 9 AAB_WolfenC4_pp 47-56 US.indd 55 B _ W o l f e n C 4 _ p Th youfools! Flee, areback. they here, is Now theRag’narok that carefully. us watching were they disappeared, had they ved tives or tear his key units tobits. key units his ortives tear objec- rush units other opponent’s the on attention while them, Th it. Th make it into contact, as it is there they willTACTICS be most effi the Incarnates of Yllia. Th enemies. of its hearts sow the terror into and defeat worg of units Destiny. entire can paths the Asingle clear standing byRag’narok. Th the most powerful pack leaders, they are here to p

eWolves theIre ofYllia.” withthem and areback, eir high Fear value could make a unit fl aunit make could value Fear high eir 4 Th Th “Th 7 - e return of the worgs of the confi ereturn e worgs are few eworgs fi on are the 5 e more subtle pack leaders will also use them to focus the the tofocus them use also emore pack subtle leaders will ey have always been there, always! Even when webelie- Even always! when there, always have ey been 6

U S . i n d d

e worgs remind their brothers of their role. brothers of Now, their their eworgs remind 5 5 A wolfen faithful exhorting the crowd the exhorting A wolfen faithful eld. Th eld. rms the coming of a new era: the the of anew era: coming the rms on the streets of Cadwallon streets on the e key is to make sure they they sure ekey tomake is ee before engaging ey are equals of equals eyare WORG cient. resolution table. resolution UNIT COMPOSITION to hand Special fi Special Sacred weapon: equipment: Standard Numbers: Category:

Strength tests is read one column to the right on the ghters: Infantry 1 Th None. e result required for holder’s the required eresult Hand

(1) : one die. bonus gives test Attack hand to Hand a on ABILITIES aff bonus die. a gives test Strength tohand a Hand (Rank 3). (Rank Composition Standard number (1) Standardnumber Composition ected by particular game eff game by particular ected Savage: Immortal: Sequence: 1worg Standard COST OFAWORG UNIT Dual sacred weapons. sacred Dual W 20 ORG 279 --- Each Each 3 Immortal creatures are are creatures Immortal or or or or 8 225 obtained on obtained obtained obtained ects. 5 88/02/08 18:02:14 / 0 2 / 0 8

1 55 8 : 0 INFANTRY

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l INFANTRY f e n C 4 forest sprites.” forest Th Fools! harmless. danger looming overhead. Th (1) : fuse to become a bloodthirsty predator. abloodthirsty tobecome fuse wolfen’s the they tenfold and powerImmortal, increased is powers the of with the Invested wolfen predators animæs. and forest. Th of the spirits immortal other the and animæs sylvan of the support on the count can awooded area in wolfen pack settles that trees. Th Together the cleanse and were they able torepel Darkness the the immortal spirits of the forest have allied with the wolfen. fithe order back demons In the of abyss, todrive time. the rst these woods… It People venerable demons say haunt on the that trees. posited is here that de- and the by winds the carried are that Bran-Ô-Kor of the sands bloody pact was sealed for _ p Composition Standard number (1) Standard number Composition “Many are those who dare enter our forests, unaware ofthe ourforests, “Many enter whodare arethose Th p

6 sylvan animae 6sylvan e forest of the Red Oak owes its name to the red ochre ochre red owes tothe eforest Red name of the Oak its 4 Standard 7 - 5 6 is alliance has grown with the seasons. Today seasons. the with grown every has alliance is

U COST OFASYLVAN ANIMAEUNIT S . i n d d

5 is alliance sometimes leads to the fusion of fusion tothe leads sometimes alliance is 6 ey have yet to learn about the anger ofthe theanger about learn to yet have ey SYLVAN ANIMAE A wolfen faithful teaching his apprentices his teaching A wolfen faithful ey believe trees to be quiet and and quiet be to trees believe ey 300 resolution table. resolution on the right tothe read one is column tests Strength to hand UNIT COMPOSITION force. attack prising sur- a quite form can they hunters, shadow with enemy. Along have they tothe close toget very ability the and mobility their Th mistake. a make to likely more to enemy units should upsetver toenemy themselves toavoid fi exposing yourre. Th opponent’s plans, deployedbe enemy, tothe co- close very behind keeping while he is then as bait. Th TACTICS miniatures. Units with Flight are always in scattered formation. scattered in always are Flight with Units miniatures. ABILITIES not in contact with the enemy. the with contact not in becan deployed anywhere on the battlefi of entirely fi composed zone, units eff game Special fi Special Sacred weapon: equipment: Standard Numbers: Category: Sylvan animaes are fi Immortal: Flight: Scout: ects. anks to their “Flight” and “Scout” abilities, they can can they abilities, “Scout” and “Flight” totheir anks When the company begins the game in adeployment in game the begins company the When When he moves, the fi ghters: Creature (Rank 2). (Rank Creature 6 Immortal creatures are aff are creatures Immortal Th None. e result required for holder’s the required eresult Hand ghters meant to support be in used or Sacred sword. S 15 YLVAN 135 --- ghters with the Scout ability ese creatures’ advantage is advantage is creatures’ ese and obstacles ignores ghter

ANIMAE 3 eld as long as theyare ected by particular by particular ected 3 is proximity 3 88/02/08 18:02:19 / 0 2 / 0 8

1 8 : 0 2 : 1 9 ANNEXES

57

THIRD PART APPENDIXES

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 5757 66/02/08/02/08 10:37:5910:37:59 TRAVEL JOURNAL

to coordinate the warriors’ assaults, warn others or inspire them great cour- ARTIFACTS age. Without the howls of these heroes, the Wolf would have never managed “No sword is required to vanquish, Na- to coordinate an army worthy of the ture is enough.” Rag’narok! – Inscription found on a ribbon of whispers Th e howls of the Wolf are tactics. Each Wolf Incarnate can be given howls dur- Wolfen artifacts are carefully guarded ing company building. Th e fi rst howl is by the pack. Traditionally only the stron- 58 free: each additional howl costs 1 attribute gest and the wisest are allowed to use point. Each Wolf Incarnate may use one them. Th is is why their use is reserved to howl per round, during his activation. Th e Incarnates. When the time comes, these player must announce it loud and clear. heroes vanish into the meanders of His- tory, only to return bearing legendary Th e hunter is here! Until the end of artifacts. Th ese items are then entrusted the round, the Incarnate’s unit cannot be to the grave guardians who make sure APPENDIXES targeted by ennemy shots. these powerful items remain within the pack. Artifacts are rarely passed on di- Red moon! Until the end of the round, rectly to another champion when their the Incarnate’s unit cannot be targeted by owners die. rituals. Astrolabe of destiny (1): Once per Come if you dare! Th e player desig- round the Incarnate can gain one addi- nates an enemy unit that the Incarnate’s tional die on one test. Th is die is not a When the wolfen went to war against unit can see. It must resolve a Charge or bonus die and therefore, can be re-rol- the Ishim’Re Empire, Vile-Tis armed Run during its next activation. Engaged led. them with a great amount of mystical units cannot be targeted by this tactic. knowledge. When he left, large parts of Horn of the pack (1): Th e Incarnate this knowledge were lost. When Yllia Full moon! Until the end of the round, gains two extra howls. presented herself to the wolfen she tau- the Incarnate’s unit will succeed all its ght them to draw on hidden mystical for- Courage tests. Mark of the predator (1): When it ces from nature and their instinct. From performs an assault the Incarnate’s unit her they learned how to control these Your time will come! Th e Incarnate’s is always considered as having a greater raw forces and make them a powerful unit is not activated. It is reserved. Th is re- Power than the assaulted unit. weapon. Today the wolfen are the guar- serve is added to the one the company is dians of these gifts passed on from one already allowed. Sacred charm (1): If it includes a generation to the next. faithful the Incarnate’s unit gains fi ve You’re my prey! Th e player designates extra faith points per round. an enemy unit that the Incarnate’s unit THE HOWLS can see. It rolls a Courage (5) test. Morale Elder runes (2): Th e Incarnate gains rules are applied. the “Insensitive” ability: when a unit OF THE WOLF containing an Insensitive is targeted by You won’t get far! Until the end of the a miracle, a spell, a communion or a ri- Wolfen are accomplished predators round, the Incarnate’s unit gains the Dis- tual, the player chooses if it is aff ected who, despite their primitive aspect, engagement ability: Th e unit doesn’t suff er or not. have developed elaborate war tactics. any losses when it disengages. Th e wolfen chiefs trust instinct more Fang of stars (2): When the Incar- that discipline. Th erefore, howls are Yllia! Until the end of the round, the nate rolls a Hand to hand Strength test crucial and need to be heard through Incarnate’s unit cannot be target by com- the diffi culty is considered to be 0. the clatter of arms. Th e howls are used munions.

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 5858 66/02/08/02/08 10:38:2510:38:25 Fetish of the new moon (2): The holder of this artifact may censure or counter a communion or a ritual per round even if he is not a faithful or a magician. No mana or faith points are spent.

Banner of Yllia (3): When the Incarnate’s unit performs an assault, the assaulted unit always needs to roll a Courage test. Abilities and effects that allow these tests to succeed auto- matically are ignored.

Talisman of the scribe (3): The Incarnate gains one Value 1 commu-

nion, one Value 2 communion and APPENDIXES one Value 3 communion. 59

LITANIES

“Only the wolfen can take pride in being both the faithful and the children of a goddess! It is a sign of our supre- Army of Destiny Blind rage macy in the food chain.” Y’Anrylh, faithful Cult: Yllia Cult: Yllia of the Throne of Stars Aspect: Creation Aspect: Destruction Value: 1 Value: 1 With much perseverance, the wol- Faith: 4 Faith: 5 fen have learned to communicate with Difficulty: 5 Diffi culty: 5 the goddess. Yllia urges them to give Target: Unit Target: Unit their best and never to deny their ins- Duration: Instantaneous Duration: Round tinct. The higher the fervor, the more One of the targeted unit’s elimina- Th e fi ghters of the targeted unit she listens; helping them whenever ted Immortals (except an Incarnate) gain the “War Fury” ability: failures on they need her. Yet the moon goddess is brought back into the game and in Hand to hand Attack tests have to be does not tolerate failure, and she will formation. If he cannot be brought re-rolled once more. never hesitate to take back what she back in to formation this communion has given. has no effect.

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 5959 66/02/08/02/08 10:38:2910:38:29 Cost of blood Divine psyche Kiss of the She-wolf

Cult: Yllia Cult: Yllia Cult: Yllia Aspect: Creation Aspect: Destruction Aspect: Creation Value: 1 Value: 1 Value: 1 Faith: 3 Faith: 5 Faith: 5 Diffi culty: 5 Diffi culty: 5 Diffi culty: 5 Target: Unit Target: Unit Target: Unit Duration: Instantaneous Duration: Round Duration: End of the game All the fi ghters in the targeted unit Th e player chooses a characteristic, Th e fi ghters of the targeted unit gain recover one health point. not including Fervor or Energy, from the “Regeneration” ability: the player the enemy unit’s standard fi ghters. Th e rolls one die per damage point infl icted faithful’s unit gets the same value as the on the fi ghters capable of regenerating, enemy unit in the chosen characteristic. just before removing the losses. Each or cancels one damage point. 60 Blazing mane

Cult: Yllia Aspect: Destruction Value: 2 Faith: 10 Diffi culty: 7 APPENDIXES Target: Unit Duration: Round When the targeted unit causes a Cou- rage test the test can only succeed on .

Law of the hunter

Cult: Yllia Aspect: Destruction Value: 2 Faith: 10 Diffi culty: 7 Target: All enemy companies Duration: Round Th e result needed on Strength tests taken against enemy units is read one column to the right in the universal ta- ble of resolution.

Summon Sylvan animæs

Cult: Yllia Aspect: Creation Value: 2 Faith: 15 Diffi culty: 7 Target: Special Duration: Round Th e faithful summons a unit of six sylvan animaes.

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Cult: Yllia Aspect: Creation Value: 3 Faith: 15 Diffi culty: 9 Target: Incarnate Duration: Round Th e targeted Incarnate becomes an avatar of Ekynox. He recovers all his health points. He also gets one additio- nal Hand to hand and Ranged Attack die. Th is die is not a bonus die and the- refore can be re-rolled. Th is ritual has no eff ect on a fi ghter who is already the

avatar of a god. APPENDIXES Full moon 61

Cult: Yllia Aspect: Destruction Value: 3 Faith: 15 Diffi culty: 9 Target: Company Duration: Round Th e result required on all the charac- teristic tests rolled by the targeted com- pany are read one column to the right in the universal table of resolution.

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 6161 66/02/08/02/08 10:38:3610:38:36 CADWALLON

Like the stone circles, Cadwallon has THE SEDENTARY Sentinel become the territory of many sedentary wolfen. Rejected by their kind or forced PACKS Th e character is permanently on his into exile after the destruction of their toes, ready to defend his territory. He packs, these rootless wolfen perpetuate Th e sedentary packs unite the elves can use Look out as a reaction. their traditions as best as possible in the and wolfen who grew up as part of the Preliminary action: A stealthy cha- urban environment of the Free City. packs. Conditioned to defend their ter- racter acts in the zone. Fortunately for them, when night comes ritory and their sacred sites, these exiles Obligation: Th e character must have Yllia shines everywhere, even in the gri- fi ght to uphold their culture! at least one level of knowledge in the fi ef 62 miest back-alleys of Cadwallon. corresponding to the gameboard to be able to use this distinctive feature. Distinctive feature CREATING Alpha/X Th e distinctive features presented A FREE LEAGUER here are closely connected to the cul- Th e character was or is the alpha of ture of the sedentary packs. Th ey are his pack. He gets X free gambles on his APPENDIXES Th is chapter presents new elements reserved to characters of this culture. interaction tests when he targets so- to create a character belonging to the Th ey can be gained during character meone belonging to the Wolf, sedentary sedentary packs. It doesn’t change the creation or through experience. packs or nomadic packs cultures. Th is rules presented in the Players hand- distinctive feature has no eff ect on cha- book for Cadwallon, unless it is men- racters who also have it. tioned otherwise. Gift of the Wolf Obligation: Th e character must have (passive) PUGnacity as favorable attitude.

Th e character has a formidable killer instinct. When he infl icts a Damage roll, the player may re-roll the die or the dice showing the lowest result. Th e fi nal result is then calculated from this roll. Gift of the Wolf can only be chosen during character creation, by wolfen sedentary packs culture characters. Territorial It is always a feat. Th e character has developed a parti- cular fondness for his territory; he really feels at home there. He is always consi- THE SEDENTARY PACKS dered as having the favorable attitude PUGnacity + 1 when he performs an Exploration move SLEight +1 in a fi ef in which he has at least one level STYle - of knowledge. Obligation: Th e player must be able OPPortunism - to say what the fi ef’s dominant attitude SUBtlety - is without looking it up. DIScipline - Look out/DIS Cultural abilities Slash/PUG Intimidate/PUG TRADES Knowledge Cult (Yllia) Th e trades presented here are repre- Distinctive feature Gift of the Wolf sentative of the culture of the sedentary Cultural contact AI, DK, GB, WF, OR packs. Th ey are reserved to characters

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 6262 66/02/08/02/08 10:38:4010:38:40 coming from that culture. Th ey can master, the Tamer is considered as ha- be gained during character creation or ving the favorable attitude for Look out/ through experience. DIS and Hunt/OPP. Some trades can be used to repre- Rank 6: Slither/SLE, Choose one sent professions or typical troops of the knowledge sedentary packs: Equipment: Rags, reinforced arm- band, water skin, rations (x5), rucksack, • Th e duelist (see Players handbook, satchel, 25 D and (3) healing ointment p.144) to create a sacred vestal; (x5). • Th e guide (see Players handbook, p.145) is ideal to create a shadow tracker. Confrontation trade: Tracker

Exploration trade: Tamer Trackers are warriors capable of trailing their enemies for several days. Tamers communicate with the spirits Th ey fi ght using everything nature has of nature, which off ers them valuable given them. In Cadwallon, they become

allies. So they often march into battle urban predators, invisible and deadly. APPENDIXES accompanied by an animal possessed by a spirit of nature. Tamers living in Cad- Rank 1: Shoot/SLE, Pierce/SLE, 63 wallon usually choose a rodent or some Hunt/OPP, Nature other small size animal as a companion Rank 2: Slither/SLE, Look out/DIS, and host for these spirits. Survive/OPP Rank 3: Dodge/OPP, Hide/OPP Rank 6: Strike back/STY, Lunge/STY Rank 1: Survive/OPP, Hunt/OPP, Rank 4: Charge/PUG, Endure/PUG, Equipment: Reaper, wolfen leather Creatures, Nature Climb/SLE armor, 25 D and (3) sacred mask (see Rank 2: Force/PUG, Look out/DIS, Rank 5: Track. For one AP die, the Equipment, further). Intimidate/PUG character can spot any opponent he has Rank 3: Hide/OPP, Heal/DIS wounded in the ongoing opposition. Interaction trade: Howler Rank 4: Climb/SLE, Slash/PUG Rank 6: Aim/SLE, Choose one Rank 5: Animal companion. Th e knowledge Wolfen language is a mix of wolf character is accompanied by a small Equipment: Rucksack, Wolfen jave- howls and human speech. Some wol- animal whose species is chosen by the lin, rations (x5), 25 D and (3) enchanted fen have furthered their mastery of this player. Th is animal is a SIZE 1 servant moon stone (see Players handbook instinctive language turning it into an with 2 health points per state, MO- p. 334). art form. Attracted by the stories con- Vement 4, Defense 4 and MAStery 3. cerning the creation of the Trophy, As long as it is within 1 square of its Confrontation trade: wolfen howlers often journey to the Pack warrior Free City.

War holds a signifi cant place in the Rank 1: Identify/SUB, Intimidate/ life of the sedentary packs. Most wolfen PUG, Culture (Wolf), Language (wol- earn their social status through military fen) victories. Th ey fi rst achieve the status Rank 2: Analyze/DIS, Feint/SLE, of fang (rank 1 of this trade), then great Climb/SLE fang (rank 3 of this trade) and fi nally Rank 3: Command/DIS, Choose one predator (rank 5 of this trade). Th ey are knowledge all pack warriors. Rank 4: Argue/SUB, Taunt/SUB Rank 5: Howl. For one AP die, the Rank 1: Charge/PUG, Endure/PUG, character can aff ect everyone in the Force/PUG, Slash/PUG same zone with his Command/DIS or Rank 2: Bash/PUG, Slither/SLE, Intimidate/PUG moves. Th is causes the Dodge/OPP TL to go up 2 points. Rank 3: Intimidate/PUG, Survive/OPP Rank 6: Seduce/STY, Choose one Rank 4: Command/DIS, Choose one knowledge knowledge Equipment: Rucksack, charms, rags, Rank 5: Killer. Th e character can Fi- 25 D and (3) sacred mask (see Equip- nish off the opponents he has incapaci- ment, below). tated for free.

AAB_WolfenC4_ppB_WolfenC4_pp 57-6457-64 US.inddUS.indd 6363 66/02/08/02/08 10:38:4410:38:44 INCANTATION DIVINATION

Th e following spells are part of the Th e following miracles are part of path of Whispers. Th ey are usually only the litanies of Destiny, they are among taught to wolfen of Yllia. But in Cad- those that still work in Cadwallon (see wallon one will always fi nd someone Players handbook p.306). Th ey are cal- to teach them for the right number of led by wolfen who have settled in Cad- ducats. wallon, but any other representative of Destiny may learn them. Crimson rage Blind rage Cost: 2 Diffi culty: 5 Fervor: 5 Target: Character Diffi culty: 5 (A) Range: 8 squares Target: Character Duration: 2 rounds Range: 0 64 When he performs a Confrontation Duration: 2 rounds move, the targeted character does not Th e targeted character gains the “War suff er the penalties due to his health fury” ability. state. Instead, they become as many free gambles. Blazing mane

Call of blood Fervor: 5 APPENDIXES Diffi culty: 7 (A) EQUIPMENT Cost: 5 Target: 5 squares Diffi culty: 7 Range: 10 squares Sacred mask: Th is bone mask was Target: 5 squares Duration: 5 rounds made from the remains of enemies of Range: 10 squares Characters and creatures in the area the wolfen people. Blessed by the rune Duration: 5 rounds of eff ect double their FEAR. guardians, it makes its bearer look ter- Th e characters and creatures in the rifying, a monstrosity from out of the area of eff ect double their POWer. Kiss of the She-Wolf past. Th e bearer gains one Fear point as long as he wears the mask. Deceptive illusion Fervor: 5 Diffi culty: 7 (A) Raised stone: Th is roughly carved Cost: 5 Target: Character stone can be added to any wolfen stone Diffi culty: 9 Range: 0 circle. It is covered in runes of Yllia and Target: 3 cases Duration: 5 rounds gives one T.F. point to Destiny faithful Range: 0 At the end of each round the player on the same gameboard. Th is item is sa- Duration: 5 rounds recovers as many HP as the penalty due cred to the wolfen. Shots targeting the characters and to his health state. creatures aff ected are considered as being shot from one range further. ARTICLE ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Sacred mask WF Yes 8 1 kg 25 D Raised stone WF Yes 10 500 kg 100 D

ARTICLE DAM. MOD TYP REA SIZE CONC ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Reaper + 4 T 0 4 -5 WF No 8 3 kg 25 D Wolfen javelin +3 P 3 3 -5 WF Yes 8 3 kg 25 D

ARTICLE POW FRE TYP REL SIZE CONC ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE SIZE/ Wolfen javelin SIZE+2 1 2SIZE/ - 4 na WF Yes 6 2 kg 12 D 3SIZE

ARTICLE PRO MOD SIZE ORIGIN LEGALITY AVAILABILITY WEIGHT PRICE Wolfen leather army 3 0 4 WF Oui 8 10 kg 30 D

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