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Confrontation: by Miniatures to Owned Dangerous RACKHAM® Pictu- Is Them
CFAC04U NP 1 CREDITSCREDITS 2 3 INTRODUCTION EDITORIAL DIRECTOR MINIATURES PAINTERS Jean Bey Valentin Boucher, Vincent Fontaine, Xavier Giacomin, Arnaud Gironne and Martin Grandbarbe. STUDIO DIRECTOR Philippe Chartier TERRAIN AND SCENERY Vincent Fontaine EDITORIAL MANAGER Sébastien Célerin PHOTOGRAPHER Jean-Baptiste Guiton DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien, TRANSLATOR Franck Plasse and Nicolas Raoult Collin Kelly EDITION SECRETARY SPECIAL THANKS Hélène Henry Jez Fairclough, Jon Finn, Grant Hill and Kenton Sheppard GRAPHIC ARTISTS Matthias Haddad and Mathieu Harlaut Th e miniatures have been created by RACKHAM®. Th ey are issued from the universe of ICONOGRAPHERS Confrontation: Th e Age of the Rag’narok®, a game published by RACKHAM®. Confrontation: Th e Age of the Rag’narok®, CRY HAVOC® and RACKHAM® are RACKHAM® trademarks. Gwendal Geoff roy and Pascal Petit Copyright © 1996-2007 RACKHAM®. All rights reserved. All the illustrations, pictu- res, miniatures and miniatures names are exclusive creations owned by RACKHAM®. ILLUSTRATORS RACKHAM® miniatures are not toys. It is dangerous to put them in your mouth or to swallow them. RACKHAM® miniatures are not suitable for children under 3 years old. Paul Bonner, Édouard Guiton, John Howe, Confrontation: Th e Age of the Rag’narok® miniatures are made in China. Florent Maudoux and Paolo Parente. RACKHAM 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. Front cover by Paul Bonner. Tel : + 33. (0) 1.55 86 89 20. Fax : + 33. (0) 1.55 86 89 25 www.rackham.fr SCULPTORS www.confrontation.com www.rackham-store.com Benoît Cosse, Yannick Fusier, Sébastien Labro, Nicolas © Copyright RACKHAM®, 1996-2007. All rights reserved. -
ARMY BOOK • WOLFEN Sure the Law of the Strongest Is Enforced
he Wolf rules the wilderness and haunts the imagination of men since the dawn Tof time.The wolfen are the fi ercest predators on Aarklash. Guided by their instincts and proud of their ancient traditions, they are the guardians of nature and they make ARMY BOOK • WOLFEN sure the law of the strongest is enforced. Answering Yllia’s call, the sedentary packs have mustered their warriors and are leaping into the ultimate battle. The order of nature must be preserved and the enemies of the Wolf ought to be taught their true place: that of the prey. Thus is the law of nature, the law of the strongest! « LET THE HUNT BEGIN! » Th e Army Book: Wolfen is a supplement for Confrontation: the Age of the Rag’narok. It contains everything you need to play with or battle against the sedentary packs (Wolf) : • Exclusive information about the history and culture of the children of Yllia; • Th e army rules for the four most famous sedentary packs living on Aarklash; • Th e story and rules of many Incarnates, ® including exclusive characters; • Th e game rules for every category of troops available to the wolfen, as well as generic artifacts, miracles and howls; • New distinctive features and trades for WOLFEN the tactical role playing game Cadwallon. ARMY BOOK Confrontation: the Age of the Rag’narok is Editor price: 15 € / $ 15 necessary to use the rules found in this book. ISBN : 978-2-915556-82-7 Miniatures, terrain elements, dice, tape measure and template sold separately. www.rackham.fr www.confrontation.fr AAB_WolfenC4_Couv_US.inddB_WolfenC4_Couv_US.indd 1 55/02/08/02/08 117:27:157:27:15 EDITORIAL AND ARTISTIC DIRECTOR Jean Bey STUDIO DIRECTOR Philippe Chartier EDITORIAL MANAGER Sébastien Célerin DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien and Nicolas Raoult EDITION SECRETARY Hélène Henry GRAPHIC ARTISTS Matthias Haddad and Mathieu Harlaut TABLE OF CONTENT ICONOGRAPHERS INTRODUCTION . -
Free City of Cadwallon Th November 17 2016 V:1.1
Confrontation EVO Free city of Cadwallon th November 17 2016 v:1.1 he free city of Cadwallon is the haven for any escapist and the starting place of all adventures. The city is T neutral in any conflict and it hosts embassies of all peoples besides its famous and powerful guilds. Cadwallon is also known as the city of thieves, and there is only one certainty in it: no one is what he seems nor says what he thinks. A Cadwallon united army also gains one General Coin for each Character in the list and Affiliations can spend one token before a friendly MILITIAMEN: Fighters with the men- Guild: The guild of Architects fighter die roll to increase or decrease the tion Militia in their rank or in their name, Alliance:: Cynwäll Elves, Griffins natural results of the die by 1. they are considered Militiamen. of Akkylannie, Lions of Alahan and Dwarfs of Tir-Na-Bor OGRE: Khauriks, of any kind, are Ogres. Primary element: Light Forbidden element: Darkness THE GUILDS OF CADWALLON: A Cult: Destiny and Happiness Cadwallon army can chose to be affili- Guild/Military Engineers (0 a.p:): You ated to one and only Guild and, in that can insert in the army following War Ma- case, the only fighters allowed in the chines: army are the one affiliated to such Guild • Griffin Culverin; on the card, unaffiliated fighters (on the • Griffin Veuglaire; card) and Militiamen. Moreover in a • Balliste of Alahan. Guild cannot be played: A Coin is gained for each War Machine • Magicians that dominate an ele- in the army. -
Memory and Diegesis in Fantasy Literature
In Better Worlds Than These: Memory and Diegesis in Fantasy Literature by Daniel Creed A Dissertation Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy Florida Atlantic University Boca Raton, FL May 2019 Copyright 2019 by Daniel Creed ii In Better Worlds Than These: Memory and Diegesis in Fantasy Literature by Daniel Creed This dissertation was prepared under the direction of the candidate's dissertation advisor, Dr. Thomas Martin, Depa11ment of English, and has been approved by all members of the supervisory committee. It was submitted to the faculty of the Dorothy F. Schmidt College of Arts and Letters and was accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy. SUPERVISORY COMMITTEE: Thomas Martin, Ph.D. Dissertation Advisor ----=~-- rd, Ph. Chair, Comparative Studi s Department ~4' Dean, Dorothy F. Schmidt College of Arts and Letters :;tZ4.,./__$~ A pri \ s, 'loiOf Khaled Sob han, Ph.D. Dat Interim Dean, Graduate College lll Acknowledgements The author would like to thank the staff at the Wimberly library at FAU for all of their assistance in locating resources both in the campus holdings and through ILL, the Comparative Studies program for their enduring support, the special collections archive at the University of Arizona for their wonderful web resources and scanning department, Dr. Aidan-Paul Canavan for hours of talks as I worked through these ideas, the membership of the International Association for the Fantastic in the Arts who provided excellent feedback on these ideas when presented as conference presentations, and his dissertation committee who have offered advice and expertise when needed. -
Confrontation Tournament Rules of the Conf’Federation Du Dragon Rouge
CONFRONTATION TOURNAMENT RULES OF THE CONF’FEDERATION DU DRAGON ROUGE announcing the tournament. Anything is possible as long as all tables are of identical size and that the scenery doesn’t disadvantage the The Systems used by the Conf’federation du Dragon Rouge for opponents. tournaments is the Swiss System. At the end of the first Swiss Round an intermediary ranking is established. It is based on Scenario Points (S.P.) 2.2 Positioning and amount of scenery elements gained by the players during the first Round, with a Goal-Average (G.A.) used to decide between players in case of a tie. The organisation of the At least three scenery elements are placed on the tables exclusively by second Round is made using this intermediary ranking, and this is the referees. The players must not move them in any way unless repeated until the fourth Round, which ends with the Final Ranking of instructed to do so by the referees or the scenario. These elements the tournament. cannot measure more than 20 cm in their longest dimension. We will consecutively cover two aspects: - The Principles of Play, which explain the rules used in Tournaments of the Conf’federation du Dragon Rouge. 3. FORMAT - The Organisation of Tournaments, which mainly concerns future organisers. Players must use the Player’s Sheet (APPENDIX 5) to set up his Army List. This Army List is called the Main List. Before each game the player makes a new List from the Main List: this new List is called the Round A. The Principles of Play List. -
Creatures of Dirz Serve the Syharhalna, Helping the Technomancers Impose Their Vision of the World on Creation
t the heart of the Syharhalna, a people has dedicated its existence to studying ADarkness, according to the precepts of Maldegen Dirz. These scientists use technomancy, a path that combines magic and alchemy, in order to create monsters. The creatures of Dirz serve the Syharhalna, helping the technomancers impose their vision of the world on Creation. Thanks to these creatures the Scorpion keeps its deadly sting of Darkness pointed ARMY BOOK • CREATURES OF DIRZ at its enemies. Burning in fi re and drowning in blood, Aarklash will soon witness the dawning of a new era: the alchemical age. “BREAK THE CODE TO MAKE THE POWER OF CREATION YOURS.” – Maldegen Dirz Th e Army Book: Creatures of Dirz is a supplement for Confrontation: the Age of the Rag’narok. It contains everything you need to play with or battle against the alchemical laboratories (Scorpion): • Exclusive information about the history of Maldegen Dirz and his most ingenious disciples; • Th e army rules for the four most famous laboratories on Aarklash; • Th e story and rules of many Incarnates, CREATURES OF including exclusive characters; • Th e game rules for the creatures grown in the alchemical laboratories and the clones of Dirz themselves, as well as generic artifacts, miracles and spells; • New distinctive features and trades for the tactical role playing game Cadwallon. DIRZ ARMY BOOK Confrontation: the Age of the Rag’narok is Editor price: 15 € / $ 15 necessary to use the rules found in this book. ISBN : 978-2-915556-84-1 Miniatures, terrain elements, dice, tape measure and template sold separately. www.rackham.fr www.confrontation.fr DDirz_Couv_UK.inddirz_Couv_UK.indd 1 114/03/084/03/08 113:57:203:57:20 EDITORIAL AND ARTISTIC DIRECTOR Jean Bey STUDIO DIRECTOR Philippe Chartier EDITORIAL MANAGER Sébastien Célerin DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien TABLE OF CONTENT and Nicolas Raoult INTRODUCTION .