Confrontation: by Miniatures to Owned Dangerous RACKHAM® Pictu- Is Them

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Confrontation: by Miniatures to Owned Dangerous RACKHAM® Pictu- Is Them CFAC04U NP 1 CREDITSCREDITS 2 3 INTRODUCTION EDITORIAL DIRECTOR MINIATURES PAINTERS Jean Bey Valentin Boucher, Vincent Fontaine, Xavier Giacomin, Arnaud Gironne and Martin Grandbarbe. STUDIO DIRECTOR Philippe Chartier TERRAIN AND SCENERY Vincent Fontaine EDITORIAL MANAGER Sébastien Célerin PHOTOGRAPHER Jean-Baptiste Guiton DESIGNERS-WRITERS Arnaud Cuidet, Collin Kelly, Jean-Baptiste Lullien, TRANSLATOR Franck Plasse and Nicolas Raoult Collin Kelly EDITION SECRETARY SPECIAL THANKS Hélène Henry Jez Fairclough, Jon Finn, Grant Hill and Kenton Sheppard GRAPHIC ARTISTS Matthias Haddad and Mathieu Harlaut Th e miniatures have been created by RACKHAM®. Th ey are issued from the universe of ICONOGRAPHERS Confrontation: Th e Age of the Rag’narok®, a game published by RACKHAM®. Confrontation: Th e Age of the Rag’narok®, CRY HAVOC® and RACKHAM® are RACKHAM® trademarks. Gwendal Geoff roy and Pascal Petit Copyright © 1996-2007 RACKHAM®. All rights reserved. All the illustrations, pictu- res, miniatures and miniatures names are exclusive creations owned by RACKHAM®. ILLUSTRATORS RACKHAM® miniatures are not toys. It is dangerous to put them in your mouth or to swallow them. RACKHAM® miniatures are not suitable for children under 3 years old. Paul Bonner, Édouard Guiton, John Howe, Confrontation: Th e Age of the Rag’narok® miniatures are made in China. Florent Maudoux and Paolo Parente. RACKHAM 44, rue de Lagny. 93100 MONTREUIL-SOUS-BOIS. Front cover by Paul Bonner. Tel : + 33. (0) 1.55 86 89 20. Fax : + 33. (0) 1.55 86 89 25 www.rackham.fr SCULPTORS www.confrontation.com www.rackham-store.com Benoît Cosse, Yannick Fusier, Sébastien Labro, Nicolas © Copyright RACKHAM®, 1996-2007. All rights reserved. N’Guyen, Stéphane NGuyen Van Gioi, Elfried Perochon, COPYRIGHT REGISTRATION: september 2007 – ISBN: 978-2-915556-76-6 Stéphane Simon and Rafa Zelazo. Confrontation: Th e Age of the Rag’narok® is published by Rackham S.A. with a capital of € 321 589,20 RCS Bobigny B 414 947 887 44, rue de Lagny – 93100 MONTREUIL-SOUS-BOIS Legal representative: Jean Bey Printed in China TABLETABLE OFOF CONTENTCONTENT PART I : UNIVERSE . 0606 PARTPART III:III: ADVANCEDADVANCED RULESRULES . 49 A WORLD AT WAR . 08 UNIT CATEGORIES . 50 CREATION . 12 Infantry . 50 THE GRIFFIN . 14 Cavalry . 50 THE WOLF. 18 Creatures. .51 War machines . .51 Titans. .51 MYSTICS . 52 2 Faithful . 52 TABLE OF CONTENT Magicians . 54 Special rules. 57 3 PART II: THE RULES . 22 INCARNATES . 58 GENERAL RULES . 24 A hero will never die . 58 Measuring a distance . 24 Incarnates and company building. 60 Units. 24 Advantages of Incarnates. .61 Moving miniatures . 26 Field of vision and line of sight . 27 THE BATTLEFIELD . 64 Cards . 28 Crossing an obstacle . 64 Universal table of resolution . 29 Opening and moving terrain elements . 64 Damage . 30 Destroying terrain . 64 Playing a game. .31 Battle: In the name of the gods. 65 Battle: Duel. .31 TACTICAL PHASE . 32 1/ Ordering the activation sequence . 32 2/ Authority opposition . 33 Battle: In the wolf trap . 34 PART IV: READY TO PLAY? . 66 ACTIVATION PHASE . 36 RAISING AN ARMY . 68 Drawing the cards . 37 Gathering the troops . 68 Activating a unit. 37 Order of the banners. 69 Moving a unit . 38 Units. 70 Unit ranged attack . 40 Th e Commander . 71 Combat . 42 Assault and reinforcement . 71 Battle: Th e beast is cornered! . 43 Troops review . 71 CONTROL PHASE. 44 LET’S PLAY! . 72 1/ Calculation of faith points and mana points . 44 1/ Selecting a battle . 72 2/ Maintenance of eff ects . 44 2/ Army building . 72 3/ Collection of Elixir . 44 3/ Setting up the game . 72 4/ Time out . 44 4/ Play! . 73 Battle: Th e seal of the dragon . 45 Battles . 73 1 – Pitched battle . 75 MORALE . 46 2 – King of the hill . 75 Courage and Fear. 46 3 – Invasion . 76 Courage test. 47 4 – Charge!. 76 War staff s . 47 5 – Skirmish. 77 Battle: Fear changes side . 48 6 – Breakthrough. 77 INTRODUCTIONINTRODUCTION Welcome to Confrontation: Th e Age of the Rag’narok. • 6 cards:cards: – Abel, Th is game allows you to play breathtaking medieval- – Spearman, fantasy battles against a friend. Lead your men on the – Serethis, battlefi eld and command fearsome armies in thrilling fast – Hunter, paced games. – Universal table of resolution (Griffi n), – Universal table of resolution (Wolf). Confrontation: Th e Age of the Rag’narok is played using miniatures representing your fi ghters. You will move them on the gaming table using the tape measure. Th e dice are 4 used to determine if their actions are successful or not. 5 A STARTER SET TO BEGIN Th eStarter Set is meant to help you get used to the rules of Confrontation: Th e Age of the Rag’narok. INTRODUCTION Th e Starter Set for Confrontation: Th e Age of the Rag’narok contains all you need to play your fi rst games of Confrontation: Th e Age of the Rag’narok: • Th is book contains the rules as well as a set of initia- tion battles. In the following pages, you will fi nd all the rules you will need to know before you play. Spread across the chapters, ready to play battles will allow you to progressively master the rules you have just read. • AccessoriesAccessories neededneeded toto play:play: • 14 miniatures each representing a fi ghter on the – 6 dice, to resolve the fi ghters’ actions; Akkylannian side (Griffi n) or wolfen side (Wolf). – a 2 m long tape measure, to measure movement distan- ces and range for shots. It is graded in cm and inches on one side. Th e other side, graded from 0 to 20, indicates the range. Th e.
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