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Winning Races: Tieflings Secrets of Bael Turath by Mike Mearls Illustrations by Tyler Jacobsonr
Winning Races: Tieflings Secrets of Bael Turath By Mike Mearls Illustrations by Tyler Jacobsonr When the humans of Bael Turath struck their deal with the lords of Hell, they earned more than a dra- matic change to their appearance. As part of the pact, they learned new fighting techniques, mastered dia- bolic spells, and received a stockpile of weapons and armor forged in the depths of Hell. Although Bael Turath fell, many of the techniques used by its warriors remained. Bael Turath had many enemies, and to this day tieflings have a reputation for duplicity, wrath, and evil. Many of the specialized fighting schools faded from memory, stamped out by their enemies or lost in the chaos of the empire’s col- lapse. A few persist to this day, though, passed down from one generation to the next as a reminder of what was and, perhaps, what might be again. TM & © 2009 Wizards of the Coast LLC. All rights reserved. November 2009 | DRAGON 381 31 Winning Races: Tieflings THE CRIMSON LEGION Crimson Fire Paladin’s Wrath Tiefling Racial Power Prerequisite: Paladin, warlock, divine challenge You stand against your foes, unleashing a howling battle cry The warriors of the Crimson Legion were paladin/ power that seems to howl from the depths of Hell. Encounter ✦ Divine warlocks who worshiped Asmodeus and entered Benefit: Against a creature marked by your divine Minor Action Close burst 5 into diabolic pacts. Their combination of arcane and challenge and under your Warlock’s Curse, you use Target: Each enemy in burst divine magic made them formidable opponents. -
COVID Challenges Will Continue
THE NION DVOCA E ULocal 987 ProudA to make America work JJan.an . 221, 1, 22021021 Five webinars part COVID challenges will continue of AFGE January By HENRY BROWN providing dynamic represen- local has been challeng- Executive VP, AFGE Local 987 tation to our diverse mem- ing and breaking employ- [email protected] bership, which crisscrosses ment norms on behalf of the breath and width of the our members and it has not training opportunities et us not seek Robins community. been easy. We have lost too the Republican Inevitable, uniting and many members of our local From reports Representation: “Lanswer or the representing a broad mem- to this pandemic. Grievance handling Democratic answer, but the bership is challenging, but However, there is great AFGE has scheduled Jan. 23, 1-5 p.m. right answer. Let us not we are winning in the courts news on the horizon in the a number of webinars to Synopsis: This new and seek to fix the blame for as well as having great suc- form of a vaccination. Along close out January and popular four-hour webi- the past. Let us accept our cess in the grievance process. with the great news of a begin February. All are free nar teaches local stewards own responsibility for the There has been a unity of vaccine there is ambivalence to members. Visit afge.org specific skills and strate- future.” – John F. Kennedy purpose with so many of our and a skepticism with tak- to sign up. gies for filing and process- As we continue our matu- stewards; I will admit that ing the shot; there is a great The webinars are as fol- ing grievances effectively, ration both as a local and the many of us that will take Henry Brown there is room for growth in lows: including identifying leadership of the union, this the process but there is no the shot. -
Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Dragon #366.Pdf
ISSU E 366 | AU G U ST 2008 TM A D ungeons® R oleplaying & D ragons Game Supplement Contents FEATURES 5 MITHRENDAIN, CITADEL OF THE FEYWILD By Rodney Thompson 5 The eladrin are some of the least understood creatures in the world, yet their culture is as deep and storied as any. Get a glimpse into an eladrin city with Mithrendain. 17 WISH UPON A STAR By Bruce R. Cordell Warlocks are a mysterious bunch, but few are as misunderstood as those of the Star Pact. 26 RITUALLY SPEAKING 26 By Peter Schaefer What caster wouldn’t want more rituals? Dig into this feature and discover a number of new ritual options. 34 TRAPPED! By Matthew Sernett What dungeon doesn’t need a good trap or three? In addition to new traps, check out the advice and information on using traps in your game. 34 41 ROSE KEEP: A RED WIZARD ENCLAVE By Bruce R. Cordell The Red Wizards were once a highly coordinated group, but those days are gone. Look inside one of the new Red Wizard enclaves here. 50 GONTAL 41 By Bruce R. Cordell and Ed Greenwood COLUMNS The Realms of 4th Edition have new life this month. The region of Gontal, previously unexplored, is detailed here. 53 CHARACTERS OF WAR 4 EDITORIAL By David Noonan Looking to start up your Scales of War 78 DESIGN & DEVELOPMENT: THE 100 YEAR LEAP campaign? Consider offering these backgrounds By Phil Athens and Bruce R. Cordell to your players for their new characters. Phil and Bruce discuss the philosophy behind the 53 Forgotten Realms timeline shift, as well as other critical 63 THE BLOODGHOST SYNDICATE decisions regarding the new Realms. -
3 Dragon Ante Rules Pdf
1 / 6 3 Dragon Ante Rules Pdf Managerial economics lecture notes pdf ... 3.Bellum cum captivis et feminis gerere non soleo (Curt.). 4. Non magister ad discipulum, ... the second edition of Pax Pamir and as you can see, allows for all cards to be sleeved. ... Ante(перед) - предлог с Acc. Portas(воротами) - сущ, Acc, 1 скл, pl. ... Dragon bookmark origami .... It has 3 rounds, each with different restrictions on how you can give clues (like in ... The Basic Rules for Dungeons & Dragons is a PDF that covers the core of the .... Dec 28, 2020 — Three-Dragon Ante is a 39-page PDF that explains the rules for the stand-alone fantasy card game designed by renowned tabletop game .... Jun 15, 2016 — publications, Congress enacted Public Law 103–40, the Government ... on PDF documents on FDsys and govinfo signifies a guarantee that the ... 3 The form of any query carried should be such that an answer may ... ante bellum days ... dragon. -eyed (u.m.) fly. #piece drain cleaner pipe plug tile drainage.. Apr 23, 2021 — Rules complexity: Medium. Strategic ... Dragonfire. Three-Dragon Ante: Legendary Edition ... Dungeon Mayhem board game cards Dungeon .... For games like Three-Dragon Ante, this Gaming set 5e encompasses the wide ... The Sage Advice Compendium is the official D&D rules FAQ, gathering D&D rules ... In the PDF, search for “[NEW]” to see the latest additions and revisions in the .... Mar 28, 2019 — Download ☮ Three Dragon Ante pdf by Wizards Team ... you'll find rules for adding THREEDRAGON ANTE to your DD® campaign OBJECT .... sonic 1 secret levels, Secret Rings is a three-dimensional platform and action game whose plot .. -
D&D Player's Basic Rules V0.2
Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Battlefield & Game Scenario Booklet
™ AGES 8+ Battlefield & Game Scenario Booklet Contents: • 30 Painted Figures • 6 Grass Tiles (24 hex) The graph below shows the type and color of each hex. As you build your battlefield, • 5 Grass Tiles (7 hex) • 5 Grass Tiles (3 hex) • 5 Grass Tiles (2 hex) notice the center colors and border colors, so you’ll know which ones to use. • 16 Grass Tiles (1 hex) • 2 Rock Tiles (24 hex) • 3 Rock Tiles (7 hex) • 3 Rock Tiles (3 hex) • 3 Rock Tiles (2 hex) • 6 Rock Tiles (1 hex) ����������� ��� ������� ������ ��� ������ ������� • 2 Sand Tiles (7 hex) • 2 Sand Tiles (3 hex) • 2 Sand Tiles (2 hex) ����� ���� ���� ����� • 4 Sand Tiles (1 hex) • 21 Water Tiles (1 hex) • 2 Ruins ����� ������� ������ ������� ���� ������� ���� ������� • 16 Army Cards • 10 Glyphs • 24 Wound Markers • Round Marker • Grenade Marker • 16 Order Markers • 10 Red Dice • 10 Blue Dice �� ����� • 1 Sticker Sheet • 20-Sided Die ��� ������� THE FIRST TIME YOU PLAY Remove your game parts from their wrappings. Discard the extra materials. � ����� ������ ������� Assemble the Dragon: Snap the dragon’s wings into its side, as shown below. ������ ����� ����� ������� ������ ����� ������ ������� ������ ����� ��� �� ���� ������� Once the dragon’s wings are assembled, do not try to take them off. ���� ���� HOW TO USE THIS BOOKLET ����� ���� This booklet features five different battlefields you can create, with level-by-level building instructions. For each battlefield, you The Glyphs can choose from two Game Scenarios. We recommend that you Glyphs are special enchantments that are placed in most of the Game Scenarios. begin with the Basic Games, then move onto the more complex In the Basic Games they represent certain objects; in the Master Games, they grant Master Games. -
Dungeon Magazine #125.Pdf
#125 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE THREE FACES OF EVIL By Mike Mearls Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hid- den below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters. Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 125 Supplement Theldrick Ragnolin Eva Widermann Dourstone Eva Widermann Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 125 Supplement The Faceless One Grallak Kur Eva Widermann Steve Prescott Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 125 Supplement Steve Prescott Horshoe Area 17 Caverns 5 ft. Area 14 Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 125 Supplement Caves of Erythnul 12 N KKKK 13 A G 18 A 14 17 15 16 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Grimlock Cavern 19 up 18 20 down N 21 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
Home I'm from the Endless Nights in D.C. I'm from the Long Train Rides. I'm
Home I’m from the endless nights in D.C. I’m from the long train rides. I’m from the lonely bus rides. I’m from my sheltered room. I’m from the spray paint scarred on the walls. I’m from hiding out in the street. I’m from the hideouts with my friends. I’m from ducking and running. I’m from the crazy dramatic scenes. I’m from the family get together. I’m from the unnecessary jokes. I’m from ridiculous games. I’m from the love that we have for one another. I’m from R&B music. From the saying, “Never forget who you are.” I’m from the realest friends. I’m from the little white lies I tell. I’m from the step team. I’m loud, annoying at times and hard to understand. I’m from the smell of rain and the suffocating nights. I’m from D.C and there’s no place I’d rather be than my home. by Nadia Arce I am from… I am from the kitchen with clam I am from Germany chowder I am from Sweden And Great Pop’s spaghetti I am from a melting pot From watching “National Lampoon’s England to Switzerland Christmas Vacation” on Utah to Tennessee Christmas I am from family While eating Swedish pancakes in the morning I am from And crab legs in the evening supercalafragalisticexpialadoshus From candy canes to the smell of giant To “Lilo and Stitch” Christmas tree From Peggy Guggenheim’s collection To Grandpa Turkey’s I am from nutcrackers and whale trinkets I have artist affection Ladybugs and bumblebees Nauna’s clam chowder and mom’s I am from traveling cliché of pesto burgers South Carolina to Japan From “Buffalo Wild Wings” straight to From California to Virginia -
Seas of ZEITGEIST a Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX
ZEITGEIST Rules Supplement Seas of ZEITGEIST A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX From the Pen of Ryan Nock Evocative Cover Illustration by Edward Moran Stunning Cartographic Displays by James Hazelett Jonathan Roberts Masterful Interior Illustrations by Brian Lindahl ShenFei EN Publishing is and artists of history an imprint of with Layout and Graphic Design by Eric Life-Putnam EN World. Please visit Thoroughly Playtested for Maximum Enjoyment by www.enworld.org Jason Boss, David Braught, Josh Brzinski, Ted Brzinski, Sam Coman, Neil D’Cruze, Francis Dickinson, Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Michael Hart, Michael Iachini, Tom Jones, Laura Kertz, Gene McDonald, James Robert Parks IV, Cathy Perez, Romana Perez, Hamid Raoof, Bryan Rennekamp, Tyrone Shekelberg, Judson Stowe, and Eugene Zaretskiy Ably Produced and Facilitated by Russell Morrissey Sample file Dungeons & Dragons, the Dungeons & Dragons Compatibility Logo, D&D, Player’s Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Handbook, Player’S Handbook 2, Dungeon Master’S Guide, Monster Manual, Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information Monster Manual 2, and Adventurer’s VAult are trademarks of Wizards of the Coast on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, in the USA and other countries and are used with permission. Certain materials, including 4E and does not endorse this product. References in this publication, D&D core rules mechanics, and all D&D characters and their Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder distinctive likenesses, are property of Wizards of the Coast, and are used with permission Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks under the Dungeons & Dragons 4th Edition Game System License. -
Available for Download at Dungeonsanddragons.Com
Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Mustang Echoes “The Voice of MHS”
Mustang Echoes “The Voice of MHS” Dates to Remember: September 26th Homecoming parade (6:00) Homecoming game vs. Reading (7:30) September 27th Homecoming dance (9:00-12:00) October 15th PSAT Homecoming 2008: Cap & Gown assembly A Day at the Zoo October 22nd Johnny Carpenter Early Release (1:00) It’s that time of year again…Homecoming! The Madeira Mustangs are poised and ready to demolish the Reading Blue Devils on our home turf. Put aside all the October 31st hype and small talk, and our Mustangs are ready for anything. This year’s team has changed drastically…new coaching staff, new offense, tougher defense—all adding up Senior picture, memory to what many experts claim will be the formula for a winning team. page, quote, and baby The 2008 Mustangs were hit hard by graduation, losing some very talented picture due athletes, but this year’s senior class could prove to be even stronger. With starting halfback Will McClanahan coming back from a great season last year, the ‘Stang November 7th running game looks to tear up the turf once again. Also, starting quarterback Kyle Voisard looks to lead the team to a huge victory Homecoming night. Kyle will be No school looking to connect to his reliable and talented wide receivers Chris Ballweg, David Wood, and Patrick O’Leary. The big dogs who will provide Will and Kyle all the November 20th-22nd protection they need include Brian Wagers, Cole Hayes, Rob Braun, and Brad Rusk. Fall play, Anne Frank After interviewing several of the varsity players, they want nothing less than the best out of everyone on game night.