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Winning Races: Tieflings Secrets of Bael Turath by Mike Mearls Illustrations by Tyler Jacobsonr
Winning Races: Tieflings Secrets of Bael Turath By Mike Mearls Illustrations by Tyler Jacobsonr When the humans of Bael Turath struck their deal with the lords of Hell, they earned more than a dra- matic change to their appearance. As part of the pact, they learned new fighting techniques, mastered dia- bolic spells, and received a stockpile of weapons and armor forged in the depths of Hell. Although Bael Turath fell, many of the techniques used by its warriors remained. Bael Turath had many enemies, and to this day tieflings have a reputation for duplicity, wrath, and evil. Many of the specialized fighting schools faded from memory, stamped out by their enemies or lost in the chaos of the empire’s col- lapse. A few persist to this day, though, passed down from one generation to the next as a reminder of what was and, perhaps, what might be again. TM & © 2009 Wizards of the Coast LLC. All rights reserved. November 2009 | DRAGON 381 31 Winning Races: Tieflings THE CRIMSON LEGION Crimson Fire Paladin’s Wrath Tiefling Racial Power Prerequisite: Paladin, warlock, divine challenge You stand against your foes, unleashing a howling battle cry The warriors of the Crimson Legion were paladin/ power that seems to howl from the depths of Hell. Encounter ✦ Divine warlocks who worshiped Asmodeus and entered Benefit: Against a creature marked by your divine Minor Action Close burst 5 into diabolic pacts. Their combination of arcane and challenge and under your Warlock’s Curse, you use Target: Each enemy in burst divine magic made them formidable opponents. -
D&D Player's Basic Rules V0.2
Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Dungeon Magazine #125.Pdf
#125 MAP & HANDOUT SUPPLEMENT PRODUCED BY PAIZO PUBLISHING, LLC. WWW.PAIZO.COM Joachim Barrum THE THREE FACES OF EVIL By Mike Mearls Clues discovered in Diamond Lake lead to the Dark Cathedral, a forlorn chamber hid- den below a local mine. There the PCs battle the machinations of the Ebon Triad, a cult dedicated to three vile gods. What does the Ebon Triad know about the Age of Worms, and why are they so desperate to get it started? An Age of Worms Adventure Path scenario for 3rd-level characters. Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 1 DUNGEON 125 Supplement Theldrick Ragnolin Eva Widermann Dourstone Eva Widermann Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 2 DUNGEON 125 Supplement The Faceless One Grallak Kur Eva Widermann Steve Prescott Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 3 DUNGEON 125 Supplement Steve Prescott Horshoe Area 17 Caverns 5 ft. Area 14 Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. Permission to photocopy for personal use only. All rights reserved. 4 DUNGEON 125 Supplement Caves of Erythnul 12 N KKKK 13 A G 18 A 14 17 15 16 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Grimlock Cavern 19 up 18 20 down N 21 One square = 5 feet Robert Lazzaretti Robert Lazzaretti Dungeon #125 Map & Handout Supplement © 2005 Wizards of the Coast, Inc. -
Seas of ZEITGEIST a Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX
ZEITGEIST Rules Supplement Seas of ZEITGEIST A Fantasy Role-Playing Supplement by EN PUBLISHING 7 Rutland Court, Balaclava Road Southampton, Hampshire England SO18 6RX From the Pen of Ryan Nock Evocative Cover Illustration by Edward Moran Stunning Cartographic Displays by James Hazelett Jonathan Roberts Masterful Interior Illustrations by Brian Lindahl ShenFei EN Publishing is and artists of history an imprint of with Layout and Graphic Design by Eric Life-Putnam EN World. Please visit Thoroughly Playtested for Maximum Enjoyment by www.enworld.org Jason Boss, David Braught, Josh Brzinski, Ted Brzinski, Sam Coman, Neil D’Cruze, Francis Dickinson, Robert M. Everson, Michael Gallogly, Matthew J. Hanson, Michael Hart, Michael Iachini, Tom Jones, Laura Kertz, Gene McDonald, James Robert Parks IV, Cathy Perez, Romana Perez, Hamid Raoof, Bryan Rennekamp, Tyrone Shekelberg, Judson Stowe, and Eugene Zaretskiy Ably Produced and Facilitated by Russell Morrissey Sample file Dungeons & Dragons, the Dungeons & Dragons Compatibility Logo, D&D, Player’s Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Handbook, Player’S Handbook 2, Dungeon Master’S Guide, Monster Manual, Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information Monster Manual 2, and Adventurer’s VAult are trademarks of Wizards of the Coast on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, in the USA and other countries and are used with permission. Certain materials, including 4E and does not endorse this product. References in this publication, D&D core rules mechanics, and all D&D characters and their Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder distinctive likenesses, are property of Wizards of the Coast, and are used with permission Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks under the Dungeons & Dragons 4th Edition Game System License. -
Available for Download at Dungeonsanddragons.Com
Player’s Basic Rules Version 0.2 Credits D&D Lead Designers: Mike Mearls, Jeremy Crawford Based on the original D&D game created by E. Gary Gygax and Dave Arneson, with Brian Blume, Rob Design Team: Christopher Perkins, James Wyatt, Rodney Kuntz, James Ward, and Don Kaye Thompson, Robert J. Schwalb, Peter Lee, Steve Townshend, Drawing from further development by Bruce R. Cordell J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Producer: Greg Bilsland Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Art Directors: Kate Irwin, Dan Gelon, Jon Schindehette, Mari Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Kolkowsky, Melissa Rapier, Shauna Narciso Heinsoo Graphic Designers: Bree Heiss, Emi Tanji Interior Illustrator: Jaime Jones Playtesting provided by over 175,000 fans of D&D. Thank you! Additional Contributors: Kim Mohan, Matt Sernett, Chris Dupuis, Tom LaPille, Richard Baker, Chris Tulach, Miranda Additional consultation provided by Horner, Jennifer Clarke Wilkes, Steve Winter, Nina Hess Jeff Grubb, Kenneth Hite, Kevin Kulp, Robin Laws, S. John Ross, the RPGPundit, Vincent Venturella, and Zak S. Project Management: Neil Shinkle, Kim Graham, John Hay Production Services: Cynda Callaway, Brian Dumas, Jefferson Dunlap, Anita Williams Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom Release: August 12, 2014 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
Sample Fileyour Character Can Try to Do Anything You Can Imagine
CREDITS PLAYER’S HANDBOOK DESIGN GRAPHIC DESIGNERS Jonathan Tweet Sherry Floyd, Sean Glenn, Paul Hebron, Dawn Murin PLAYER’S HANDBOOK REVISION Andy Collins PUBLISHING PRODUCTION SPECIALISTS Carmen Cheung, Angelika Lokotz, D&D 3RD EDITION CORE DESIGN TEAM Nancy Walker Monte Cook, Jonathan Tweet, Skip Williams CARTOGRAPHER Todd Gamble D&D 3RD EDITION REVISION TEAM Richard Baker, Andy Collins, David PHOTOGRAPHER Noonan, Rich Redman, Skip Williams Craig Cudnohufsky ADDITIONAL DESIGN PREPRESS MANAGER Peter Adkison, Richard Baker Jefferson Dunlap DEVELOPMENT IMAGING TECHNICIAN Gwendolyn F.M. Kestrel, Chris Sims, Carmen Cheung Bill Slavicsek, Ed Stark PRODUCTION MANAGER EDITORS Cynda Callaway Julia Martin, John Rateliff R&D GROUP MANAGER EDITORIAL ASSISTANCE AND Mike Mearls PROOFREADING Bill McQuillan, David Noonan, D&D BRAND TEAM Jeff Quick, Penny Williams Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, MANAGING EDITOR Chris Lindsay, Hilary Ross Kim Mohan OTHER WIZARDS OF THE COAST VISUAL CREATIVE DIRECTOR R&D CONTRIBUTORS Jon Schindehette Paul Barclay, Jason Carl, Michele Carter, Jennifer Clarke Wilkes, Bruce ART DIRECTOR R. Cordell, Mike Donais, David Dawn Murin Sample Eckelberry,file Skaff Elias, Andrew Finch, Jeff Grubb, Rob Heinsoo, Duane ADDITIONAL ART DIRECTION Maxwell, Christopher Perkins, Jon Kate Irwin Pickens, Sean K Reynolds, Charles Ryan, Mike Selinker, Jonathan Tweet, D&D CONCEPTUAL ARTISTS Todd Lockwood, Sam Wood James Wyatt D&D LOGO DESIGN BASED ON THE DESIGN OF Matt Adelsperger, Sherry Floyd PREVIOUS EDITIONS -
Dungeons & Dragons®
01_292907 ffirs.qxp 6/9/08 2:49 PM Page iii Dungeons & Dragons® 4th Edition FOR DUMmIES‰ by Bill Slavicsek and Richard Baker Foreword by Mike Mearls Lead Game Developer for the DUNGEONS & DRAGONS game 01_292907 ffirs.qxp 6/9/08 2:49 PM Page iv Dungeons & Dragons® 4th Edition For Dummies® Published by Wiley Publishing, Inc. 111 River Street Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2008 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permis- sion of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www. wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. -
Halaster's Clone
2 Path to Conquest 18 Talking the Talk 32 Eye on Dark Sun: The Black Blade By Mike Mearls & Robert J. Schwalb By Alana Abbott of Raam Introducing the conquest domain for Rumors speak of a secret language among By Rodney Thompson warpriests, complete with new domain powers thieves that sounds like gibberish to the The Black Blade of Raam plans to kill you. and features. untrained ear. For many a sly merchant or fat As if life in Athas wasn’t lethal enough! noble, it’s the last thing they hear before silent 7 Waterdhavian Themes daggers prick their flesh. By Andrew G. Schneider 35 Eye on Eberron: The Chamber Play a Blackstaff apprentice, a clone of 24 Confessions of a Full-Time By Keith Baker Halaster the Mad Mage, or a Masked Lord of Wizard These young dragons believe they have a Waterdeep. By Shelly Mazzanoble destiny tied to the Draconic Prophecy... and R&D’s “Player-in-Chief” lets loose her inner that makes them dangerous. 14 Roll Dem Bones! geek. By Dave Chalker 39 D&D Outsider: Crossing the Three-Dragon Ante might be the game of 28 Eye on the Realms: The choice in your local tavern, but in the back Merendil Gold Grand Canyon alleys you’re more likely to hear the clatter By Ed Greenwood By Jared von Hindman of dice on cobbles and the howls of rogues Long after the Merendil family was exiled A Faerûnian cop drama at its finest as and rapscallions. Introducing three new dice from Cormyr for attempted regicide, thieves signal flare spells alerted players to the games for your D&D campaign. -
Sample File the Player’S Ing, Broken Relics of a Legendary Past
CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, KarinSample Powell file Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21858720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: Wizards of the Coast, Inc. -
Jester's 4E Rules Pamphlet
JJeesstteerr’’ss 44EE RRuulleess PPaammpphhlleett For use with the RAVENLOFT Campaign Setting P A LEGAL Introduction DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK 2, DUNGEON MASTER’S GUIDE, MONSTER Welcome to Jester’s 4E Rules Pamphlet MANUAL, MONSTER MANUAL 2, and for the RAVENLOFT CAMPAIGN SETTING. ADVENTURER’S VAULT are trademarks of Wizards of the Coast in the USA and other WHAT THIS DOCUMENT IS countries and are used with permission. Updated Rules: This booklet contains Certain materials, including 4E References in optional rules for playing a 4e D&D this publication, D&D core rules mechanics, game in the world of Ravenloft. and all D&D characters and their distinctive Advice: Included is advice on using and likenesses, are property of Wizards of the applying the rules, adjudicating when Coast, and are used with permission under the th and when not to use them. Dungeons & Dragons 4 Edition Game System Modular: Much of this document is License. All 4E References are listed in the 4E System Reference Document, available at designed to be flexible. GMs should www.wizards.com/d20. use what they want and ignore what they don’t. DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob Heinsoo, Andy WHAT IT IS NOT Collins, and James Wyatt; DUNGEON Replacement: This is in no way a MASTER’S GUIDE, written by James Wyatt; replacement for any of the previous and MONSTER MANUAL, written by Mike Ravenloft products. At least one Mearls, Stephen Schubert and James Wyatt; version of the Campaign Setting is PLAYER’S HANDBOOK 2, written by Jeremy required, and strongly encouraged. -
Sample File Adventure Takes the Heroes Into Urum-Shar’S Dark by James Wyatt Adventure
CONTENTS 4 BEYOND THE TROLLHAUNT 55 THE SAND KING’S DAUGHTER By Logan Bonner If you’re looking for more from King of the Trollhaunt Warrens, check out these extra encounters. Alternatively, use any of them to spice up any adventure of a similar level, or use them as presented as a ON THE COVER self-contained Side Trek. A Side Trek for 11th-level PCs. Illustration by William O’Connor By Ari Marmell 14 DEN OF THE The brown dragon Urum-Shar lurks in a strange 3 EDITORIAL DESTROYER tomb, plotting schemes only a wyrm of incredible By Rodney Thompson power could understand. Expanding on content from Draconomicon: Chromatic Dragons, this 98 DUNGEONCRAFT A Scales of War Adventure Path Sample file adventure takes the heroes into Urum-Shar’s dark By James Wyatt adventure. The PCs are the heroes and trap-filled lair, where they will eventually face of Overlook, but before they can the powerful dragon herself. An adventure for really enjoy the fruits of their labors, 101 SAVE MY GAME 25th-level PCs. they receive a strange summons from By Stephen Radney-MacFarland Brindol. This summons will send them on an adventure that will dramatically 91 SUMMER’S END shape the coming conflict in Elsir Vale . By Bill Slavicsek and possibly have even more significant repercussions in the near future. Get a first glimpse at the Dungeon Delve An adventure for 7th-level PCs. supplement, releasing in February, 2009, with this delve-style adventure. A delve for 18th-level PCs. DUNGEONS & DRAGONS, D&D, DUNGEON, DRAGON, d20, d20 System, Wizards of the Coast, all other Wizards of the Coast prod- uct names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.