Jester's 4E Ravenloft Player's Guide

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Jester's 4E Ravenloft Player's Guide Jester’sJester’s 4E4E RavenloftRavenloft Player’sPlayer’s GuideGuide For use with the RAVENLOFT Campaign Setting 1 IntroductionIntroduction Welcome to Jester’s 4E Ravenloft LEGAL Player’s Guide for the RAVENLOFT CAMPAIGN DUNGEONS & DRAGONS, the SETTING. DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, WHAT THIS DOCUMENT IS DUNGEON MASTER’S GUIDE, and Updated Rules: This booklet contains MONSTER MANUAL are trademarks of optional rules for PC using 4e D&D Wizards of the Coast, Inc. in the USA game in the world of Ravenloft. and other countries and are used Modular: Much of this document is without permission. Certain materials, designed to be flexible. GMs should including 4E References in this allow what they want and ignore publication, D&D core rules mechanics, what they don’t. and all D&D characters and their WHAT IT IS NOT distinctive likenesses, are property of Replacement: This is in no way a Wizards of the Coast, Inc., and are used replacement for any of the previous without permission under the Dungeons Ravenloft products. At least one & Dragons 4th Edition Fansite Policy. All version of the Campaign Setting is 4E References are listed in the 4E required, and strongly encouraged. System Reference Document, available Mandatory: If you want to run the at www.wizards.com/d20. game with just the official books or DUNGEONS & DRAGONS 4th Edition 3e rules feel free. PLAYER’S HANDBOOK, written by Rob Excuse not to buy: Support the game, Heinsoo, Andy Collins, and James WotC, and your FLGS. Keep D&D Wyatt; DUNGEON MASTER’S GUIDE, alive for the next generation. Piracy written by James Wyatt; and MONSTER is wrong and illegal folks! MANUAL, written by Mike Mearls, Stephen Schubert and James Wyatt CREDITS © 2008 Wizards of the Coast, Inc. All WRITTEN AND EDITED BY: rights reserved. David “the Jester” Gibson RAVENLOFT and all related terms and with help from Ric “The Grizz” Martens materials are © 2008 Wizards of the on the Mist pact. Coast, Inc BASED ON IDEAS BY: Nikolas of the Mists Jester's Ravenloft 4E Player's Guide: Aug DocBeard 26th, 2009 COVER BY: [email protected] David “the Jester” Gibson Fraternity of Shadows® With an image stolen from: Steven In no event is the Fraternity of Shadows liable for damages caused by the misuse of “ScS” Sutton its product. FEEDBACK FROM: Nathan of the Fraternity Rotipher of the Fraternity Joël of the Fraternity 2 ContentsContents TABLE OF CONTENTS RACES PAGE 4 Caliban PAGE 4 Giomorgo PAGE 5 Other Races PAGE 6 CLASSES PAGE 10 Mist Pact PAGE 13 Paragon Paths PAGE 19 FEATS PAGE 26 Heroic Tier PAGE 27 Paragon Tier PAGE 29 EQUIPMENT PAGE 30 Melee PAGE 30 Improvised PAGE 30 Ranged PAGE 31 Other Materials PAGE 31 Adventuring Gear PAGE 32 Magic Items PAGE 33 LIFESTYLE PAGE 38 Culture Level PAGE 38 Backgrounds PAGE 40 Language PAGE 45 Magic Level PAGE 46 Mistways PAGE 47 Recent Events PAGE 48 RITUALS PAGE 50 3 RRACES CALIBAN The caliban are individuals fouled by magic, tainted by dark energies and Cursed in the womb to possess great cursed before they were born. They strength and resilience have an inhuman appearance and RACIAL TRAITS resilience. While they are the children of Average Height: 5’5’’-6-6’’ humanity they are not accepted and live Average Weight: 160-280 lb. at the fringes of society. Ability Scores: +2 Strength, +2 PHYSICAL QUALITIES Constitution Caliban are deformed humans that Size: Medium possess great physical strength. No two caliban look alike so there is much Speed: 6 Squares diversity. Vision: Low-light Caliban in the Core tend to be Languages: Domain, choice of one deformed, with gangling limbs, other pronounced hunchbacks, or distorted and asymmetrical features. Their faces Skill Bonuses: +2 Endurance, +2 and expressions are often almost Intimidate inhuman. Cursed Lineage: You gain a +5 The calibans from other lands can racial bonus to saving throws against look quite different. Those from the death. Verdurous Lands cluster often have Man or Monster: When using animalistic features while those from the second wind, you choose to gain the Shadowlands look diseased: leprous or standard defence bonus or gain covered in tumours. Regeneration 1 + your Constitution PLAYING A CALIBAN modifier until the end of your next The caliban are not a race but an turn. offshoot of humanity. Most “normal” Relentless Rage: You can use humans find them disturbing or relentless rage as an encounter unsettling, and many view them as powers. monsters. Caliban are outsiders, often lacking a Relentless Rage Racial Power family or community. They often live in Your injuries only serve to focus your will the wild, avoiding human settlements, and rage. or make their home in the streets, Encounter sewers, or hidden cellars. Minor action Personal With harsh upbringings and Special: You must be bloodied to use this rejection, many caliban are raised to be power. the monsters they are assumed to be. Effect: Until the end of the encounter or rendered unconscious, you gain a +1 Their reputation as savages drives few bonus to damage rolls and a +1 bonus to caliban to aspire to be more than petty AC and Reflex defence. brutes. However, calibans have the Increase damage to +2 at 11th level and same potential for kindness and +3 at 21st level. intelligence as other humans. 4 GIOMORGO (HALF-VISTANI) Curse of the Blood: You can use The fiery blood of Vistani mixed with curse of the blood as an encounter the watery blood of the giorgio. powers. RACIAL TRAITS Curse of the Blood Racial Power This indignity shall not stand! Average Height: 5’5’’-6’1’’ Encounter Average Weight: 130-215 lb. Immediate reaction Range 10 Ability Scores: +2 Intelligence, +2 Trigger: An enemy deals damage to you Target: The enemy who dealt damage Wisdom Effect: The target takes a -1 penalty to all Size: Medium defences against your attacks until the Speed: 6 Squares end of your next turn. If your deal damage to the target, add your Wisdom Vision: Normal modifier as extra damage. Languages: Domain, choice of one Giomorgo are the offspring of nomadic other including Patterna Vistani and non-Vistani or giorgio. These Skill Bonuses: +2 Insight half-Vistani are essentially human but Human Blooded: You can take are possess some of the magical powers feats that have either the giomorgo or inherent to their blood. human prerequisites. PHYSICAL QUALITIES Group Intuition: You grant non- Giomorgo look human albeit with dusky giomorgo allies within 5 squares a +1 skin, dark hair, and exotic features that racial bonus to Insight checks. reveal Vistani blood. The Sight: You gain the fortune Some half-Vistani attempt to appear telling ritual for free and are able to human, dressing in local fashions and use it without the Ritual Casting feat. rejecting Vistani garb. Others proudly clad themselves in the bright Vistani Lunatio: You suffer from the colours. Vistani moon madness, which makes you restless and anxious during the PLAYING A HALF-VISTANI nights of the full moon. Because of Those with the blood of the Vistani will this, you are resistant to other insanity never be accepted. Most human and gain a +5 racial bonus to saving settlements fear and mistrust the throws against madness or Sanity loss. Vistani, although they never risk turning them away or assaulting them. Tribal Heritage: You gain an Likewise, the Vistani loathe and additional skill bonus based on your reject those of mixed heritage, as they parent’s tribe. never trust those not of “the blood”. A ♦ Canjar: +2 Arcana half-Vistani raised among the Vardos ♦ Corvara: +2 Thievery finds themselves treated as an outsider, and unable to experience much of what ♦ Equaar: +2 Nature it is to be Vistani. ♦ Kamii: +2 Bluff There are no giomorgo communities, ♦ Naiat: +2 Acrobatics but half-Vistani often find ♦ Vatraska: +2 Heal companionship with others of mixed blood. ♦ Zarovan: +2 Perception 5 DOPPELGANGER occasionally with caliban and tieflings who accept them for their deeds. From the streets of Paridon or another urban center, you move invisibly amongst humanity. DWARF The blood and bone of heroic ancestors DOPPELGANGERS IN THE MISTS and heirs of greatness, but now grown The doppelganers of Ravenloft are old and weak. secretive and often murderous, operating in clans and gangs in major DWARVES IN THE MISTS population centres. They are drawn to The dwarves of Ravenloft are a dying crime and wealth, with few morals race living in the shadow of past glory restraining their actions. and achievements. Most dwarves are A few doppelgangers are born labourers who throw themselves into without the race's prevalent sociopathic their work for lack of a greater cause, tendencies, roughly understanding right passionlessly performing mundane and wrong. They are considered tasks. aberrant by common doppelgangers but They tell tales of greatness now little still considered inhuman by other folk. more than myth, unable to craft the Most aberrant doppelgangers have a wonders of their legends or engage in preference for a single gender or race, the glorious battles of yore. Their god is often developing a strong personality silent, their prayers now go (for a doppelganger, although still unanswered. Their ancient enemies are flexible by human standards). unknown in the land. Their ancestral heroes are being forgotten as their past DROW becomes stories. Creatures of darkness, feared by all, they are true outcasts. FEY (ELADRIN) The Fair Folk: magical immortals that DROW IN THE MISTS live in the forests between worlds. Humans mystically corrupted in utero become the sympathetic caliban, ELADRIN IN THE MISTS physically deformed into hideous The eladrin are the inhabitants of monstrosities.
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