Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Warforged

Total Page:16

File Type:pdf, Size:1020Kb

Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Warforged Advanced Dungeons & Dragons 5th edition (AD&D5E) The Warforged This product contains optional variant rules for the Warforged race and subraces in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game. Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace. Origin Ability Score Adjustment (OASA). The ability score adjustment your character receives for being a member of a certain origin, lineage, and/or variant options. Origin Ability Score Improvement (OASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Origin Ability Score Maximum (OASM). The maximum an ability score can be increased naturally beyond 20 as a result of your origin, lineage, and/or variant options. Customizing Your Origin You can use your OASI's to customize your ability scores outside of your origin's norm, but your OASM does not deviate from your OASA. Sample file Warforged The warforged were built to fight in the Last War. While the first warforged were mindless automatons, House Cannith Quirks devoted vast resources to improving these steel soldiers. An Warforged often display an odd personality trait or two, given unexpected breakthrough produced sapient soldiers, giving how new they are to the world. The Warforged Quirks table rise to what some have only grudgingly accepted as a new contains example quirks. species. Warforged are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now Warforged Quirks find a purpose beyond war. A warforged can be a steadfast 1d10 Quirk ally, a cold-hearted killer, or a visionary in search of meaning. 1 You analyze—out loud—the potential threat posed by every creature you meet. "Pierce was built by design, while you were built by accident," 2 You often misread emotional cues. Lakashtai said. "The soul is what matters, not the shape of the 3 You are fiercely protective of your friends. vessel." 4 You try to apply wartime discipline to every "What makes you think he has a soul?" Gerrion said situation. "What makes you think you do?" 5 You don't know how to filter your feelings and are — Keith Baker, The Shattered Land prone to dramatic emotional outbursts. 6 You don't understand clothing beyond its utility and Living Steel and Stone assume it denotes a person's function. Warforged are formed from a blend of organic and inorganic 7 You are obsessed with your appearance and materials. Root-like cords infused with alchemical fluids constantly polish and buff yourself. serve as their muscles, wrapped around a framework of steel, 8 War is the only thing that makes sense to you, and darkwood, or stone. Armored plates form a protective outer you're always looking for a fight. shell and reinforce joints. Warforged share a common facial design, with a hinged jaw and crystal eyes embedded beneath 9 You often say the things you are thinking aloud a reinforced brow ridge. Beyond these common elements of without realizing it. warforged design, the precise materials and build of a 10 You are deeply concerned with following proper warforged vary based on the purpose for which it was procedures and protocols. designed. Although they were manufactured, warforged are living Warforged Names humanoids. Resting, healing magic, and the Medicine skill all Most warforged were assigned numerical designations for provide the same benefits to warforged that they do to other use in military service. Many of them adopted nicknames, humanoids. often given to them by their comrades. As independent individuals, some have chosen new names as a way to Warforged Personality express their path in life. A few take on human names, often The warforged were built to serve and to fight. For most of the name of a fallen friend or mentor. their existence, warforged had a clearly defined function and Warforged Names: Anchor, Banner, Bastion, Blade, Blue, were encouraged to focus purely on that role. The Treaty of Bow, Cart, Church, Crunch, Crystal, Dagger, Dent, Five, Thronehold gave them freedom, but many still struggle both Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, to find a place in the post-war world and to relate to the Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, creatures who created them. Spike, Temple, Vault, Wall The typical warforged shows little emotion. Many warforged embrace a concrete purpose—such as protecting allies, completing a contract, or exploring a land—and embrace this task as they once did war. However, there are warforged who delight in exploring their feelings, their freedom, and their relationships with others. Most warforged have no interest in religion, but some embrace faith and mysticism, seeking higher purpose and deeper meaning. The typical warforged has a sexless body shape. Some warforged ignore the concept of gender entirely, while others adopt a gender identity. The more a warforged develops its individuality, the more likely it is to modify its body, seeking out an artificer to customSampleize the look of its face, limbs, and plating. file If you learn the two-weapon fighting style, you can add your Warforged Traits Strength or Dexterity modifier to the off-hand attack. Your warforged character has certain characteristics in Specialized Design. You gain one skill proficiency and one common with all other warforged. tool proficiency of your choice. Racial Ability Score Adjustment. Your Constitution score Languages. You can speak, read, and write Common and increases by 1. one other language of your choice. Age. A typical warforged is between two and thirty years old. The maximum warforged lifespan remains a mystery; so Subraces far, warforged have shown no signs of deterioration due to Three major subraces of warforged are found among the age. You are immune to magical aging effects. worlds of D&D. Choose one of these subraces. Alignment. Most warforged take comfort in order and discipline, tending toward law and neutrality. But some have Envoy Warforged absorbed the morality, or lack thereof, of the beings with Juggernaut Warforged which they served. Skirmisher Warforged. Size. Warforged are generally broader and heavier than humans. Most warforged stand between 5 and 7 feet tall. Build is affected by your subrace. Your size is Medium To determine your height and weight randomly, start with rolling a size modifier: Size Modifier: 2d6 Base Height: 5'10" + size modifier in inches Base Weight: 270 lb. + (4 x your size modifier in pounds) Speed. Your base walking speed is 30 feet. Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray. Constructed Resilience. Even though you were constructed, you are a living creature. You were created to have remarkable fortitude, represented by the following benefits: You are immune to poison damage and the poisoned condition. You are immune to disease. You don't need to eat, drink, or breathe. You don't need to sleep, and magic can't put you to sleep. Sentry's Rest. When you take a long rest, you must spend at least six hours of it in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn't render you unconscious, and you can see and hear as normal. Integrated Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to your Armor Class while wearing armor. While you are unarmored, you gain a +2 bonus to your Armor Class. You can don only armor with which you have proficiency. To don armor other than a shield, you must incorporate it into your body over the course of 1 hour, during which you remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way. While you live, the armor incorporated into your body can't be removed against your will. Solid Body. Your hit point maximum increases by 1 and increases by 1 again whenever you gain a level. Additionally, when you hit with an unarmed strike, you can deal bSampleludgeoning damage equal to 1d4 + your Strength or file Dexterity modifier with your main-hand and 1d4 bludgeoning damage with your off-hand.
Recommended publications
  • Prusaprinters
    Warlock Collection 3D MODEL ONLY MZ4250 VIEW IN BROWSER updated 12. 4. 2021 | published 16. 3. 2021 Summary Warlocks I've made since 2015! Toys & Games > Board games warlock Want to access even more models not found here? Interested in supporting my efforts making free models for the world to enjoy? Check out my patreon page here: https://www.patreon.com/mz4250 Patrons have access to all my files in one place, a request board, as well as commercial options! Come check it out :-) F3 Model Files (.stl, .3mf, .obj, .amf) 3D DOWNLOAD ALL FILES Dragonborn Warlock Male.blend 1.6 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock.blend 1.6 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock.stl 2.9 MB F3 3D updated 16. 3. 2021 Dwarf Warlock.stl 2.5 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock Male.stl 3.0 MB F3 3D updated 16. 3. 2021 Dwarf Warlock.blend 1.6 MB F3 3D updated 16. 3. 2021 Dwarf Warlock presupported.stl 17.7 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock Male presupported.stl17.7 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock presupported.stl 17.3 MB F3 3D updated 16. 3. 2021 Elf Male Warlock.stl 2.6 MB F3 3D updated 16. 3. 2021 Elf Male Warlock.blend 1.8 MB F3 3D updated 16. 3. 2021 Half Elf Warlock 2.stl 2.2 MB F3 3D updated 16. 3. 2021 Half Elf Warlock.blend 1.8 MB F3 3D updated 16. 3.
    [Show full text]
  • The Grand History of Eberron
    The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A.
    [Show full text]
  • 1X1 Humanoid 14R 20C 1
    1x1_Humanoid_14r_20c_1 Tile Set 1 Tile Set 2 Tile Set 3 Tile Set 4 Tile Set 5 Tile Set 6 Tile Set 7 Tile Set 8 Tile Set 9 Tile Set 10 Dragonborn Eladrin Twilight Halfling Slinger Human (Martial Warforged Shadar-Kai Kalador Pell - Row 1 Soldier Drow Priest (F) Incanter (F) (F) - F) Zhent Soldier Captain Warrior (F) (blank) Human Cleric Eladrin Bralant Dragonborn of Autumn Halfling Stout Human (Martial Zhent Black Shadar-Kai Irina Nadal - Row 2 Gladiator Jarlaxle Baenre Winds (M) (M) - M) Sun Adept Warforged Witch (F) (blank) Human Ranger Dragonborn Eladrin Ghaele Halfling Thief Zhent War Zindel Kurita - Row 3 Radier (blank) of Winter (F) (M) Human Rogue Mage Warforged (blank) (blank) Genasi Wizard Dragonborn Halfling Prowler Minotaur Pesmerga Villar - Row 4 Champion Dwarf Bolter (M) (blank) (M) Human (F) (blank) (blank) Warrior (blank) Tiefling Warlock Dragonborn Dwarf Hammerer Tiefling Heretic Githyanki Minotaur Row 5 Sellsword (F) Elf Archer (M) (blank) Townie (M) (M) Warrior (M) Cabalist (blank) (blank) Minotaur Dragonborn Gnome Skulk Tiefling Githyanki Howling Blade Row 6 Exemplar Dwarf (F) Elf Scout (F) (M) Fzoul Chembryl Darkblade (F) Mindcaller (F) of Baphomet (blank) (blank) Dragonborn Fire Gnome Captain Shil Githyanki Gish Quinn Dagonet - Row 7 Adept Dwarf (M) Elf (Martial - M) Arcanist (M) Yargo Tiefling (M) (M) Minotaur (F) (blank) Human Warlord Dragonborn Jordaini Heath Bale - Row 8 Bloodreaver Dwarf (M) Elf (Caster - F) (blank) Enforcer Tiefling (F) (blank) (blank) (blank) Human Fighter Dragonborn Human Rabble Githzerai Orcus
    [Show full text]
  • The Xorforged 1
    Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. The Xorforged 1 The Xorforged Notes on the Primogenitors of the Khorvaire Warforged by Griffin Fredette and Cameron Day DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Daylight Publications and Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,Sample 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Not for resale. Permission granted to print or photocopy this document for personal use only. The Xorforged 2 Credits Writing: Griffin Fredette have ever returned. We have lost many brave Editing and Layout: Cameron Day and intrepid fighters – Doc grows more and Warforged Logo: LordSinclair more frustrated as we get further and Internal Icons: Cameron Day further from the truth. But hopefully this Page Background Art and Cover Art: small treatise can be an aid to future Eden Sanders generations.
    [Show full text]
  • Dungeons and Dragons Setting Better Than Golarion Jeff Simpson
    1 Dungeons and Dragons Setting Better than Golarion Jeff Simpson Instructions: 1. Skim over the new races and race limitations. If there’s any questions, or if you want to play something that isn’t there, just ask. 2. Review changes to Paladins, Rangers, and Clerics outlined on pages 10-11. 3. Read ‘Skills’ page 16-19. 4. Read “Feats’ page 20. 5. Read ‘Other Rules’ page 23. 6. Read the history of the world page 26-31. There is a helpful timeline on page 25. 7. Skim cultural overviews page 27-52. I would recommend reading the culture that your character belongs to, the rest are just if you want. 8. Ignore everything that comes after; it’s still under construction. 9. Don’t read the monster section. Or I’ll make them all more difficult. 2 Contents Races 2 Classes 10 Skills 16 Feats 20 Equipment 21 Other Rules 23 Mythology of Terra 26 History of Mankind 29 Elements, the Stars, and Magic 32 Map 36 Cultures of Terra 37 Nations of Terra 53 Sample Names 71 Folklore of the Various Peoples 75 Bestiary 77 Character Sheet 90 To Do: Any new rules (check homebrew/3.5 converts) Mapwork Nation summaries folklore fix table of contents rewrite race section 3 Races Many of the standard Pathfinder races are not available, or available under certain circumstances. Please see the chart below for more information. Limitation refers to geographic regions where the race may be taken. Other races, or races in an area contrary to their limitation, may be allowed with DM approval.
    [Show full text]
  • Available for Download at Dungeonsanddragons.Com
    BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast.
    [Show full text]
  • Races of Eberron
    UNEARTHED ARCANA Races of Eberron This document presents versions of several races from the D&D world of Eberron: Hidden People changelings, kalashtar, shifters, and warforged. Changelings are spread across Khorvaire. For more information about that world, see Wherever humans can be found, there are Wayfinder’s Guide to Eberron, available on the changelings; the question is whether their Dungeon Masters Guild (dmsguild.com). presence is known. Changelings are born to one of three paths. A This Is Playtest Content few are born and raised in stable communities, The material here is presented for playtesting and to where changelings are true to their nature and spark your imagination. These game mechanics are in deal openly with the people around them. Some draft form, usable in your campaign but not refined by are orphans, raised by other races, who find final game design and editing. They aren’t officially part their way in the world without ever knowing of the game and aren’t permitted in D&D Adventurers another like themselves. Still others are part of League events. the nomadic changeling clans spread across the If we decide to make this material official, it will be Five Nations who keep their true nature hidden refined based on your feedback, and then it will appear from the single-skins. Some of these clans in a D&D book. maintain safe havens in major cities and communities, but most prefer to wander, Changelings following the unpredictable path of the Traveler. Long ago there was a woman named Jes, and she In creating a changeling adventurer, consider had one hundred children.
    [Show full text]
  • Warforged Are Tireless Physically, They Are Still Subject to Mental Fatigue, Just As Other Races Are
    IT IS IMPORTANT TO NOTE THAT although warforged are tireless physically, they are still subject to mental fatigue, just as other races are. Too much time spent concentrating on the same mental task is wearying to them, and this is one of the primary motivations behind their wish to change tasks every few hours — to keep their minds occupied. — Doctor, A Guide to Warforged Physiology Born to Fight The Warforged were made to ight in The War, and they continue to fulill their purpose with distinction. They ight iercely and usually without remorse, displaying adaptability impossible for mindless constructs. Now that the war has ended, the Warforged seek to adapt to life in this era of relative peace. Some have settled easily into new roles as artisans or laborers, while others wander as adventurers or even continue ighting in The War despite the return of peace. Built as mindless machines to ight in The War, the Warforged developed sentience as a side effect of the arcane Warforged experiments that sought to make them the ultimate weapons of destruction. With each successive model that emerged The technology used to create warforged began with the from the creation forges, the warforged evolved until they methods used to create mindless constructs. Although true became a new kind of creature — living constructs. sentience was a goal, there was little thought given to what Warforged are renowned for their combat prowess, their the effects of sentience would be or how to best prepare size, and their single-minded focus. They make steadfast those minds for their new existence.
    [Show full text]
  • Monster Manual III
    Greater Siege Crab . 157 Siege Crab . 156 Greater Ssvaklor . 166 Skindancer . 158 Contents Grimweird . .75 Slaughterstone Behemoth . 159 Introduction . .4 Grisgol . .76 Slaughterstone Eviscerator . 160 Reading the Entries . .4 Gulgar . .78 Snowfl ake Ooze . .161 Statistics Block . .4 Hangman Golem . .69 Spellwarped Creature . .162 Monsters A to Z . .8 Harpoon Spider . .80 Spellwarped Ettin . .162 Alchemical Golem . .66 Harssaf . .82 Splinterwaif . 164 Ambush Drake . .8 Horrifi c Vasuthant . 183 Ssvaklor . 166 Ancient Night Twist . .111 Infernal Confl agration Ooze . .31 Stonesinger . 168 Ironclad Mauler . .84 Summoning Ooze . .169 Arcane Ooze . .9 CONTENTS Armand . .10 Justicator . .85 Susurrus . 170 OF TABLE Astral Stalker . .12 Kenku . .86 Swamp Strider Swarm . 171 Avalancher . .13 Knell Beetle . .88 Ten-Headed Terror . 155 Battlebriar . .14 Lesser Bonedrinker . .19 Thorn . 172 Bearhound . .16 Lesser Knell Beetle . .89 Topiary Guardian . 173 Boar Topiary Guardian . .174 Lhosk . .90 Alternative Topiary Guardians . .175 Boneclaw . .17 Lion Topiary Guardian . .174 Triceratops Topiary Guardian . .174 Bonedrinker . .18 Living Blasphemy . .93 Trilloch . .176 Brood Keeper . .20 Living Spell . .91 Troll, Cave . 177 Brood Keeper Larva Swarm . .21 Lizardfolk, Blackscale . .95 Troll, Crystalline . 178 Cadaver Collector . .22 Lizardfolk, Poison Dusk . .96 Troll, Forest . 179 Changeling . .24 Lumi . .98 Troll, Mountain . 180 Charnel Hound . .26 Lurking Strangler . 100 Troll, War . 181 Chelicera . .27 Mastodon . 101 Vasuthant . 182 Chilling Fog . .92 Mindshredder . 102 Vermin Lord . 184 Chraal . .28 Mindshredder Larva . 102 Visilight . 186 Chrysalis . 122 Mindshredder Warrior . 103 Voidmind Creature . 187 Cinder Swarm . .29 Mindshredder Zenthal . 104 Voidmind Grimlock . 187 Confl agration Ooze . .30 Mivilorn . 106 Warbound Impaler (Lesser Battlebriar) . .15 Deathshrieker . .32 Mud Golem .
    [Show full text]
  • 323811-Sample.Pdf
    Sample file ACKNOWLEDGEMENTS Designer/Author: Bob Carnicom Editor: Emma Carnicom, Ken Proctor, Keith Norberg Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Bjørnar Øvstedal. You may find more of their work on Tumblr. Interior Illustrator: Magnetor illustrations by TheArtofSilent. Check out more of their work on Artstation and follow them on Instagram for more content. RPG Writer’s Workshop logo designed by Paoloa’s Pixels. All other interior art owned by Wizards of the Coast and used from DMSGuild Creator Resource. Cartography: Regional map by Bob Carnicom, created using Inkarnate. Mushroom forest path map by Eran Arbel. Find more of their work on DMSGuild and follow them on Twitter. Marketplace map generated using watabou. The Copper Goat battle map by James Taylor. Follow them on Twitter for more battle maps. Nimrod’s Scrapping map by Dyson Logos. Find more of their work here. Playtesters: Thank you to Ken Proctor, Nick Wesell, and Slim for testing the adventure with me. The late nights and laughs made this adventure possible! Special thanks to: The RPG Writer’s Workshop, their instructors, and the community for creating a supportive space for me to create my first adventure. Thank you to my beautiful wife Emma Carnicom for the love and support throughout the process and editing all the drafts (there were a lot of them). Thank you to the workshop Discord community for helping brainstorm ideas and answering the many questions a new creator has. References for other official books are denoted with a superscript as follows: Monster Manualmm Volo’s Guide to Monstersvgm ON THE COVER In this illustration by Bjørnar Øvstedal, a Warforged shields their eyes from rays of light as they scan the unseen landscape.
    [Show full text]
  • D&D Frequently Asked Questions
    D&D® Frequently Asked Questions Version 3.5: Date Updated 6/30/08 Table of Contents About the FAQ..................................................................1 Equipment ........................................................................ 48 Product Abbreviation Key ................................................1 Combat ............................................................................. 66 Player Character Races .....................................................2 Spells................................................................................ 76 Classes ..............................................................................9 Powers.............................................................................. 93 Prestige Classes.................................................................30 Monsters........................................................................... 95 Skills .................................................................................34 Miscellaneous................................................................... 109 Feats..................................................................................37 About the FAQ If you have a question about the D&D game rules, you might find them within this FAQ. Any new additions or major corrections in a version are provided in red text for your convenience. Red text changes to black text in the next version. This version of the D&D FAQ uses the 3.5 revision of the core rules and also contains questions covering material
    [Show full text]
  • Dungeon #151 Table of Contents
    Dungeon #151 Dungeon #151 features all-new D&D adventures by Ari Marmell, Edward Albert, and C.A. Suleiman ("Iggwilv's Legacy: The Lost Caverns of Tsojcanth") and Nicolas Logue ("Hell's Heart"). Plus, new installments of Dungeoncraft, Maps of Mystery, and Save My Game. Hell's Heart We Get By with a Little Help from Our Fans Dungeon Adventures Dungeon Editorial Check out the climactic finale of Nicolas Logue's Any period of transition has its rocky moments, three-part Eberron adventure series, which and launching magazines online is no exception. begain in with "Chimes at Midnight" and "Quoth by Chris Thomasson the Raven." by Nicolas Logue Iggwilv's Legacy: Welcome to Dungeon The Lost Caverns of Tsojcanth Dungeon Editorial Dungeon Adventures Check out what editors Bart Carroll and Chris A classic 1st Edition adventure returns, newly Thomasson have to say about the future of updated and expanded for 3rd Edition. Delve into Dungeon Magazine. Chapters 1-4 of the Lost Caverns here! by Bart Carroll and Chris Thomasson by Ari Marmell, Edward Albert, and C.A. Suleiman Issue #151 Preview Episode 1 Dungeon Features It's Never Too Early Starting in October, this is your destination for the Dungeoncraft best in D&D adventures. Coming soon, issue Sure, a new edition is coming out, and you #151! We’ll be wrapping up a three-part Eberron probably don't have the final rules for it yet (and if series, which began with “Chimes at Midnight” in you do, please let us know ASAP, because, well, issue #133, as well as returning to a classic 1st wow...), but does that mean you can't plan ahead Edition adventure, updated for D&D 3.5.
    [Show full text]