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Sample file ACKNOWLEDGEMENTS Designer/Author: Bob Carnicom Editor: Emma Carnicom, Ken Proctor, Keith Norberg Template: Simple Microsoft Word Template by Laura Hirsbrunner Cover Illustrator: Bjørnar Øvstedal. You may find more of their work on Tumblr. Interior Illustrator: Magnetor illustrations by TheArtofSilent. Check out more of their work on Artstation and follow them on Instagram for more content. RPG Writer’s Workshop logo designed by Paoloa’s Pixels. All other interior art owned by Wizards of the Coast and used from DMSGuild Creator Resource. Cartography: Regional map by Bob Carnicom, created using Inkarnate. Mushroom forest path map by Eran Arbel. Find more of their work on DMSGuild and follow them on Twitter. Marketplace map generated using watabou. The Copper Goat battle map by James Taylor. Follow them on Twitter for more battle maps. Nimrod’s Scrapping map by Dyson Logos. Find more of their work here. Playtesters: Thank you to Ken Proctor, Nick Wesell, and Slim for testing the adventure with me. The late nights and laughs made this adventure possible! Special thanks to: The RPG Writer’s Workshop, their instructors, and the community for creating a supportive space for me to create my first adventure. Thank you to my beautiful wife Emma Carnicom for the love and support throughout the process and editing all the drafts (there were a lot of them). Thank you to the workshop Discord community for helping brainstorm ideas and answering the many questions a new creator has. References for other official books are denoted with a superscript as follows: Monster Manualmm Volo’s Guide to Monstersvgm ON THE COVER In this illustration by Bjørnar Øvstedal, a Warforged shields their eyes from rays of light as they scan the unseen landscape. The Warforged is wearing a green cloak and their goggles rest on their forehead. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. Sample file All other original material in this work is copyright 2020 by Bob Carnicom and published under the Community Content Agreement for Dungeon Masters Guild. 1 TABLE OF CONTENTS Acknowledgements ................................................................ 1 Table of Contents .................................................................. 2 Introduction .......................................................................... 3 Story Overview ................................................................................ 3 Adventure Hook.............................................................................. 3 Adventure prep for the DM .......................................................... 3 The Warforged Player Character ........................................... 3 Background roll tables: .............................................................. 3 Characteristics guidelines: ........................................................ 4 Major NPCs ............................................................................... 5 Magnetor (Mind Flayer, CE) .................................................... 5 Mechanical hound (Valenar Hound, LN)................................ 5 Yebis Toybar (Gnome, Expert, NG, he/him) ........................... 5 Regional Map ................................................................................. 6 M1. The Imistil Forest ............................................................. 6 M2. Marketplace ...................................................................... 6 M3. Nimrod’s Scrapping Factory ......................................... 6 Chapter 1: You Remember When... ....................................... 7 Waking up ....................................................................................... 7 The Mushrooms ............................................................................ 7 Chapter 2 — Marketplace “The Village” ............................. 8 Marketplace map .......................................................................... 8 M1. Welcome to Marketplace ................................................ 8 M2. The Copper Goat .............................................................. 8 M3. The Marketplace Keep .................................................... 8 Marketplace NPCs ......................................................................... 9 A Quality of Mercy ......................................................................... 9 The Minions ................................................................................... 9 Chapter 3 — A Warforged for Your Thoughts .................... 10 Travelling to Nimrod’s Scrapping ............................................ 10 Nimrod’s Scrapping Factory ...................................................... 11 1A. Entrance ............................................................................. 11 1B. Guardhouse ....................................................................... 12 2A. Breakroom ........................................................................ 12 2B. Collapsed Shelves ............................................................ 12 2C. Storage ............................................................................... 12 3A. Core Disassembly ............................................................. 12 3B. Core Storage ...................................................................... 12 4A. Engine Room .................................................................... 12 4B. Circuits Room ................................................................... 12 4C. Maintenance Room ......................................................... 12 5. Rear Entrance ...................................................................... 12 6A. Main Assembly/Magnetor Lair ..................................... 13 6B. Magnetor Treasure Hoard ............................................. 13 6C. Memory Cells Pantry ....................................................... 13 6D. Warforged Prisoner ........................................................ 13 Conclusion ............................................................................ 14 Concluding the adventure .......................................................... 14 Magnetor is defeated ............................................................. 14 Magnetor plane shifts to safety ........................................... 14 The character is defeated ...................................................... 14 Continuing the story ................................................................... 14 Yebis Toybar ............................................................................ 14 TheSample Nut’n’Bolters .................................................................. 14 file Warforged Soldier .................................................................. 14 Memory Cells .......................................................................... 14 Appendix A: NPC Stat Blocks ............................................... 15 2 Though the character’s memory cell is missing, this INTRODUCTION doesn’t mean they have to continuously forget where they are and what they are doing. It is intended that the character has a temporary memory bank integrated and allows for STORY OVERVIEW roughly a week's worth of memory before resetting again to Our adventure begins when the character is awoken by a a blank memory. This will be expanded on in the Conclusion friendly mechanical hound in the middle of the Imistil section of the adventure. Forest with no memory. The compartment that holds their The DM may choose to build the character’s history as the memory cell is empty and the character doesn’t even adventure progresses, create the history with the player remember their name. Clues lead through the forest to the during a session 0, rolling on the tables provided, or even a village of Marketplace. The villagers of Marketplace combination of these! Regardless, the character background recognize the character and mention that they were seen should be dramatically revealed at the conclusion of the with a gnome, who is staying at The Copper Goat. The adventure with a “life flash before your eyes” moment character confronts the gnome and discovers they were the when the memory cell is plugged back into the character. one who stole the memory cell and gave it to Magnetor, the An example of building character history during the mind flayer. The gnome did this out of fear for his creations, session could be while travelling in the Imistil Forest the as Magnetor threatened to destroy them if the gnome did DM may describe a troop of mushrooms to the player and not comply. During the confrontation, Magnetor’s minions ask if this reminds them of anything in their character’s can be heard outside trying to kidnap a local Warforged. history. The player could describe a memory the character After the minions are dealt with, the character determines may have using such a prompt to begin constructing a the location of Magnetor to be Nimrod’s Scrapping, an backstory. abandoned factory near The Eldritch Grove. Magnetor’s To build a background with the player during a session 0, minions patrol the factory and