Warforged Heads Have Simple Humanlike Features
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Prusaprinters
Warlock Collection 3D MODEL ONLY MZ4250 VIEW IN BROWSER updated 12. 4. 2021 | published 16. 3. 2021 Summary Warlocks I've made since 2015! Toys & Games > Board games warlock Want to access even more models not found here? Interested in supporting my efforts making free models for the world to enjoy? Check out my patreon page here: https://www.patreon.com/mz4250 Patrons have access to all my files in one place, a request board, as well as commercial options! Come check it out :-) F3 Model Files (.stl, .3mf, .obj, .amf) 3D DOWNLOAD ALL FILES Dragonborn Warlock Male.blend 1.6 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock.blend 1.6 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock.stl 2.9 MB F3 3D updated 16. 3. 2021 Dwarf Warlock.stl 2.5 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock Male.stl 3.0 MB F3 3D updated 16. 3. 2021 Dwarf Warlock.blend 1.6 MB F3 3D updated 16. 3. 2021 Dwarf Warlock presupported.stl 17.7 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock Male presupported.stl17.7 MB F3 3D updated 16. 3. 2021 Dragonborn Warlock presupported.stl 17.3 MB F3 3D updated 16. 3. 2021 Elf Male Warlock.stl 2.6 MB F3 3D updated 16. 3. 2021 Elf Male Warlock.blend 1.8 MB F3 3D updated 16. 3. 2021 Half Elf Warlock 2.stl 2.2 MB F3 3D updated 16. 3. 2021 Half Elf Warlock.blend 1.8 MB F3 3D updated 16. 3. -
The Grand History of Eberron
The Grand History of Eberron Edited by Christopher J. Monte Based on the bestselling campaign world of Eberron created by Keith Baker and Wizards of the Coast The longer you look back, the farther you can see forward. —Sir Winston Churchill The world is a fine place and worth the fighting for… —Ernest Hemingway, For Whom the Bell Tolls There is a tide in the affairs of men, Which, taken at the flood, leads on to fortune; Omitted, all the voyage of their life Is bound in shallows and in miseries. On such a full sea are we now afloat, And we must take the current when serves, Or lose our ventures. —William Shakespeare, Julius Caesar , Act IV, scene iii 2 Acknowledgements and Works Cited All ideas and storylines below are trademark/copyright their respective publishers and/or creators. This is a non-profit publication for use as a supplement to Eberron reading and the Dungeons and Dragons game and is NOT in any way affiliated with Wizards of the Coast or any other licensed distributor of Dungeons and Dragons merchandise. Any items or rights that are the property of these sources are not claimed by this writer. All rights are reserved to their original creators. The world of Eberron was created by Keith Baker. This work represents only a compilation of information and ideas first published in the following sources by him and other authors and game designers employed by Wizards of the Coast and is in no way an original work of this author. City of Stormreach by Keith Baker, Nicolas Logue, James Desborough and C.A. -
1X1 Humanoid 14R 20C 1
1x1_Humanoid_14r_20c_1 Tile Set 1 Tile Set 2 Tile Set 3 Tile Set 4 Tile Set 5 Tile Set 6 Tile Set 7 Tile Set 8 Tile Set 9 Tile Set 10 Dragonborn Eladrin Twilight Halfling Slinger Human (Martial Warforged Shadar-Kai Kalador Pell - Row 1 Soldier Drow Priest (F) Incanter (F) (F) - F) Zhent Soldier Captain Warrior (F) (blank) Human Cleric Eladrin Bralant Dragonborn of Autumn Halfling Stout Human (Martial Zhent Black Shadar-Kai Irina Nadal - Row 2 Gladiator Jarlaxle Baenre Winds (M) (M) - M) Sun Adept Warforged Witch (F) (blank) Human Ranger Dragonborn Eladrin Ghaele Halfling Thief Zhent War Zindel Kurita - Row 3 Radier (blank) of Winter (F) (M) Human Rogue Mage Warforged (blank) (blank) Genasi Wizard Dragonborn Halfling Prowler Minotaur Pesmerga Villar - Row 4 Champion Dwarf Bolter (M) (blank) (M) Human (F) (blank) (blank) Warrior (blank) Tiefling Warlock Dragonborn Dwarf Hammerer Tiefling Heretic Githyanki Minotaur Row 5 Sellsword (F) Elf Archer (M) (blank) Townie (M) (M) Warrior (M) Cabalist (blank) (blank) Minotaur Dragonborn Gnome Skulk Tiefling Githyanki Howling Blade Row 6 Exemplar Dwarf (F) Elf Scout (F) (M) Fzoul Chembryl Darkblade (F) Mindcaller (F) of Baphomet (blank) (blank) Dragonborn Fire Gnome Captain Shil Githyanki Gish Quinn Dagonet - Row 7 Adept Dwarf (M) Elf (Martial - M) Arcanist (M) Yargo Tiefling (M) (M) Minotaur (F) (blank) Human Warlord Dragonborn Jordaini Heath Bale - Row 8 Bloodreaver Dwarf (M) Elf (Caster - F) (blank) Enforcer Tiefling (F) (blank) (blank) (blank) Human Fighter Dragonborn Human Rabble Githzerai Orcus -
309810-Sample.Pdf
Sample file Slaad Timing An adventure for 4-6 5th level adventurers Special Thanks Jeff Borders Bradley Barger ProDnD Rosemary Callahan-Gray Editing Cartography Writer Layout Saga Mackenzie Jeff Ellis Insta - @sagamackenzie Robert Tarr Olobosk Contents Adventure Background 2 Chapter 2: Capital Building17 Overview 2 Stationary Rooms 18 Personalizing the Adventure 2 6a. Waiting Room 18 Factions3 6b. Guided Tour Starting Room 18 Cultists3 6c. Gallery of Great Slaadi 19 Fey Merchant3 6d. Smoking Room 19 Holy Warriors 4 6f. Kitchen 20 Heretics 4 6e. Mail Room 20 Slaadi 5 6g. Prison 21 Limbo Puddles 6 Random Rooms 21 Prologue 7 6h. Trapped Treasure Room 22 Chapter 1: City Square 8 6j. False Boss Room Entrance 23 1. Park 9 6i. Body Double Room 23 2. Church 10 6k. The Ritual Chamber 24 3. Library 11 AppendixA:Monsters 25 4. Crystal Mines 13 Appendix B: Magic Items 28 5. Curiositys Shack 15 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of the Coast and/or other authors. Such material is usedfile with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Robert Tarr and published under the Community Content Agreement for Dungeon Masters Guild. 1 Adventure Background A local toad-worshipping cult recently learned of the slaadi and how these toad-like aliens can transform them into something similar to the creature they deify.Mortem Muerte,adeath slaad from the Ever- Changing Chaos of Limbo, sees the cult’s obsession with the slaadi as an opportunity to invade the Material Plane. -
The Xorforged 1
Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. The Xorforged 1 The Xorforged Notes on the Primogenitors of the Khorvaire Warforged by Griffin Fredette and Cameron Day DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Daylight Publications and Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,Sample 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Not for resale. Permission granted to print or photocopy this document for personal use only. The Xorforged 2 Credits Writing: Griffin Fredette have ever returned. We have lost many brave Editing and Layout: Cameron Day and intrepid fighters – Doc grows more and Warforged Logo: LordSinclair more frustrated as we get further and Internal Icons: Cameron Day further from the truth. But hopefully this Page Background Art and Cover Art: small treatise can be an aid to future Eden Sanders generations. -
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten
Ancient Wurm Patron DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All othSampleer original material in this work is copyright [2019 ] by fileTyler Hayes and published under the Community Content Agreement for Dungeon Masters Guild. Dragons are jealous creatures, guarding their hoards and knowledge from all comers. Some few among the metallics are benevolent enough to aid those in need, but never at the expense of their own wealth. Scions of ancient wisdom and powers that near godhood in some worlds, dragons have been the centerpiece of any tale of glory or magic. Yet, there comes a time, even for dragons, when it is beneficial to split their power. Perhaps to empower a minion to act on their behalf, sowing discord among their enemies. Perhaps to protect their own lineage among the mortals, when a line fails to produce a sorcerer. Maybe they are willing to give a fraction of themselves for reasons beyond mortal ken, as they approach their twilight years and begun to understand the motivations of gods. None can truly know the motivations of a dragon, but there are a few individuals out there that benefit from their power, forming binding pacts with their scaled patrons. -
Session Zero 8: on the Conversion and Creation of Adventures for Dungeon World
Session Zero 8: On the conversion and creation of adventures for Dungeon World Sample file Brian Holland – January 2019 Everything in Session Zero is designed to be used with Dungeon World by Sage LaTorra and Adam Koebel. Session Zero by Brian Holland Session Zero is possible thanks to my patrons, and especially my contributing patrons: Marius Salsbury, Bryen Alperin, David LaFreniere and Stefan Albrecht Art Credits: Cover Template: Dean Spencer Interior and Cover Art: From OldBookIllustrations.com Session Zero inspired by: The Discern Realities Podcast by Jason Cordova and David LaFreniere Plundergrounds zine by Ray Otus Sword Breaker zine by Logan Howard This issue inspired by: 20 Dungeon Starters & The Perilous Wilds: Lampblack and Brimstone Logan Howard, when using the words “Essential Elements” which started me down this rabbit hole “Because 2 Method” by Johnn Four of Role Playing Tips 7-3-1 Technique by Jason Cordova On the Cover: Arrival at Sharn Originally painted by Harry Clark and titled The Prince Inquires, I like this piece for a version of Sharn from the Eberron Setting. As you'll see mentioned throughout, the method I use doesn't care about the fine details of a published setting or adventure, only the broadSample strokes, allowing you to make them your own! file NOTE: Wizards of the Coast owns the Copyright on Eberron, Greyhawk and Ravenloft and all aspects of them, and Disney owns the Copyright on Star Wars. They are used herein only as examples of my conversion method. I claim no ownership of them! Introduction: 4 Essential Elements: 6 Eberron Essential Elements: 7 Adventure Backstory: 8 The Secret Forge Backstory: 9 Establishing Questions: 10 The Secret Forge Establishing Questions: 11 Sprites: 12 The Secret Forge Sprites: 14 Thoughts on the SZ8 Method: 16 Adventures The Slaughterings: 18 The Mad Plan: 22 SampleA Plea For Help: 26 file Links: 30 Summary: 32 (Back) Introduction How much information do you need to run an adventure in Dungeon World? I have all 15 of the D&D 3.5 Eberron Books. -
Advanced Dungeons & Dragons 5Th Edition (AD&D5E) the Warforged
Advanced Dungeons & Dragons 5th edition (AD&D5E) The Warforged This product contains optional variant rules for the Warforged race and subraces in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game. Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace. -
Dungeons and Dragons Setting Better Than Golarion Jeff Simpson
1 Dungeons and Dragons Setting Better than Golarion Jeff Simpson Instructions: 1. Skim over the new races and race limitations. If there’s any questions, or if you want to play something that isn’t there, just ask. 2. Review changes to Paladins, Rangers, and Clerics outlined on pages 10-11. 3. Read ‘Skills’ page 16-19. 4. Read “Feats’ page 20. 5. Read ‘Other Rules’ page 23. 6. Read the history of the world page 26-31. There is a helpful timeline on page 25. 7. Skim cultural overviews page 27-52. I would recommend reading the culture that your character belongs to, the rest are just if you want. 8. Ignore everything that comes after; it’s still under construction. 9. Don’t read the monster section. Or I’ll make them all more difficult. 2 Contents Races 2 Classes 10 Skills 16 Feats 20 Equipment 21 Other Rules 23 Mythology of Terra 26 History of Mankind 29 Elements, the Stars, and Magic 32 Map 36 Cultures of Terra 37 Nations of Terra 53 Sample Names 71 Folklore of the Various Peoples 75 Bestiary 77 Character Sheet 90 To Do: Any new rules (check homebrew/3.5 converts) Mapwork Nation summaries folklore fix table of contents rewrite race section 3 Races Many of the standard Pathfinder races are not available, or available under certain circumstances. Please see the chart below for more information. Limitation refers to geographic regions where the race may be taken. Other races, or races in an area contrary to their limitation, may be allowed with DM approval. -
Available for Download at Dungeonsanddragons.Com
BASIC RULES D&D Basic Rules, Version 1.0, Released November 2018 Credits Lead Designers: Jeremy Crawford, Mike Mearls, Based on the original D&D game created by Christopher Perkins E. Gary Gygax and Dave Arneson, Design Team: James Wyatt, Rodney Thompson, Robert J. with Brian Blume, Rob Kuntz, James Ward, and Don Kaye Schwalb, Peter Lee, Steve Townshend, Bruce R. Cordell Drawing from further development by J. Eric Holmes, Tom Moldvay, Frank Mentzer, Aaron Allston, Managing Editor: Jeremy Crawford Harold Johnson, David “Zeb” Cook, Ed Greenwood, Keith Editing Team: Chris Sims, Michele Carter, Scott Fitzgerald Gray, Baker, Tracy Hickman, Margaret Weis, Douglas Niles, Jeff Kim Mohan Grubb, Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, Peter Adkison, Bill Slavicsek, Andy Collins, and Rob Graphic Designers: Bree Heiss, Emi Tanji Heinsoo Interior Illustrator: Jaime Jones, Richard Whitters Playtesting provided by Additional Contributors: Matt Sernett, Chris Dupuis, Tom over 175,000 fans of D&D. Thank you! LaPille, Chris Tulach, Miranda Horner, Jennifer Clarke Wilkes, Steve Winter, Chris Youngs, Ben Petrisor, Tom Olsen Producer: Greg Bilsland Project Management: Neil Shinkle, Kim Graham, John Hay Brand and Marketing: Nathan Stewart, Liz Schuh, Chris Lindsay, Shelly Mazzanoble, Hilary Ross, Laura Tommervik, Kim Lundstrom, Trevor Kidd DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. -
Iss U E 2 1 3 | a P R IL 2 0
ISSUE 213 | APRIL 2013 A Dungeons & Dragons® Roleplaying Game Supplement CONTENTS 1 TEH TOMB OF 29 TE H DREAD PIRATE OWLBEAR PIRATES! BraXIS By Christopher Perkins By Jeffrey Ludwig I hope you like owlbears, pirates, and Avast, ye hearties! Storm the island deathtraps, ’cause this issue’s full of them! stronghold of the dread pirate Braxis and the sunken caves of his sea devil allies. A D&D adventure for characters of levels 4–6. 2 OWL BEAR RUN By Christopher Perkins and Steve Townshend 68 TOMB OF HORRORS Every year, two wizards in neighboring By Gary Gygax towns host a competition. This year, it’s an Welcome to the dungeon that has killed owlbear race over the mountain. Will your more adventurers than all other dungeons owlbear be the first to cross the finish line? combined. Let’s see if your D&D Next An off-the-beaten-path D&D® adventure characters fare any better! This adventure for characters of levels 4–6. is designed for D&D Next characters of levels 10–14 and includes 4th Edition conversion guidelines for characters of levels 14–16. ABOUT THE COVER: Map? Check. Wagon? Check. Supplies? Check. Owlbear? Check. LET THE RACE BEGIN! Jason Juta depicts intrepid heroes racing over the mountain in true medieval fashion in this month’s feature illustration for “Owlbear Run.” EDITORIAL 213 DUNGEON April 2013 The Tomb of Senior Producer Christopher Perkins Producers Greg Bilsland, Steve Winter Managing Editors Miranda Horner, Kim Mohan Owlbear Pirates! Development and Editing Lead Jeremy Crawford By Christopher Perkins Developer Chris Sims Senior Creative Director Jon Schindehette This issue was a lot of fun to cobble together, mostly Last but not least, we have something special for because I’m a sucker for owlbears, pirates, and killer D&D® Insider subscribers this month: a faithful adap- Art Director Kate Irwin dungeons, and this month we have all three. -
Exploring Eberron
Sample file CREDITS Lead Designer: Keith Baker Producer: Wayne Chang Additional Designers: Will Brolley, Laura Hirsbrunner, Wayne Chang Playtesters: Alex D’Amico, Andrew Bishkinskyi, Anne Goblin Language Consultants: Don Bassingthwaite, Gregersen, Colin Marriott, Dorius Alyre ir’Korran, Jarrod Taylor Imogen Gingell, Jarrod Taylor, Joseph Meehan, Kristian Serrano, Patrick Dunning, Sadie Lowry, Steve Fidler, Editor: Laura Hirsbrunner Tim Hirsbrunner Sensitivity Readers: Gabriel Hicks, Anne Gregersen, Special Thanks from Keith: Thanks to Jennifer Ellis for her Imogen Gingell endless inspiration, and to Jeremy Crawford, Christopher Perkins, Bill Slavicsek, James Wyatt, and the many others Art Director: Wayne Chang who made Eberron the world it is today. Layout Designer: Laura Hirsbrunner Graphic Designers: Cody Faulk, Darrin Scott Special Thanks from Wayne: Thanks to all the friends and fans, your enthusiasm along this journey was Cover Illustrator: Thomas Bourdon scintillating! Thank you, most of all, to Abigail, Gabriel, Cartographer: Marco “MA4PS” Bernardini and Joanne, patiently waiting for their father and Interior Illustrators: Benjamin Hubel, Carolina Cesario, husband to return from the depths of Eberron. Dante Ezio Cifaldi, David Auden Nash, Ekaterina Yastrubetskaya, James Austin, Juho Huttunen, Júlio Disclaimer: Linear time is an illusion. This book, published in the Unseen Azevedo, Katerina Poliakova, Kelly Brown, Kristóf Citadel of Xoriat, contains secrets that weren’t meant to be revealed for centuries. By reading it now, you are