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Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5Th Edition Version 1.8 Sample File

Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5Th Edition Version 1.8 Sample File

A Conversion Guide for : Dragon Heist™ to the for DUNGEON & DRAGONS 5th edition Version 1.8 Sample file

i Table of Contents

Introduction 1 App. A. Districts of Sharn……24

Main Adversaries…………………..…….2 App. B. Organizations and Factions in Sharn………………………27 Organizations and Factions...3 App. C. Character Conversion Introduction and Chapter One Examples…………………………………………28 Characters and NPCs………………………………………4 App. D. Non-Player Locations……………………………………………………….5 Characters………………………….………38 Chapter Two App. E. DM Tips for the Characters and NPCs………………………………………6 Alexandrian Remix……………….…… Locations……………………………………………………….8 40 Version 1.8 Chapter Three Created by Characters and NPCs………………………………………9 Collin D. Freeman Locations……………………………………………………..10 Special thanks to Justin Alexander Chapter Four Interior Art Characters and NPCs……………………………………11 All artwork presented in this conversion guide is provided by Location Spring…………………………………………...13 from the DMs Guild Creator Resource. Most illustrations are from the Eberron Guild Creation Location Summer………………………………………...13 Resources. Location Autumn…………………………………………14 Location Winter…………………………………………..14 Chapters Five, Six, Seven, and Eight Characters and NPCs……………………………………15 Locations…………………………………………………….16 Characters, Monsters, and Races by Alphabetical Order, First Name…………………………………….17

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, , the dragon ampersand, Player’s Handbook, , ’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express writtenSample permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Ruefile Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. All other original content material in this work is copyright (2021) by Collin D. Freeman and published under the community Content Agreement for Dungeon Masters Guild

ii INTRODUCTION One Final Note This guide is intended for players of the DUNGEON & DRAGONS In many instances within this conversion guide, more than one Roleplaying Game who want to play the Waterdeep: Dragon Heist™ option is provided for transposing a WDH character into a character adventure published by Wizards of the Coast® in the Eberron® associated with Sharn and the Eberron world. As is often the case campaign setting. This guide is not all encompassing, but in many within the resource material, only the most basic information about a instances will offer more than one option for the Dungeon Master character is provided in the Eberron ‒ Sharn option (e.g., Lord Mayor (DM) to choose in transposing the settings, characters, and overall Cathan ir’Demell [LN], Human, Noble). It is not the intent of this guide flavor of Waterdeep: Dragon Heist (WDH) to the Eberron setting. Only to change all of the previously established game statistics or the elements of the WDH adventure up through Chapter 8 have mechanics for any characters, whether official, or part of “homebrew” possible alternatives in this guide — the Waterdeep city setting player-created material. However, some conversions are offered as material in the Volo’s Waterdeep Enchiridion™ is not addressed in this possible Eberron ‒ Sharn 5th edition alternatives in Appendix C. In conversion guide, owing to the nature of the two settings and addition, Appendix D offers up a few new possible alternative rule previously published material for Sharn: City of Towers™. Due to the NPCs to use in your Eberron adventures. Any other character detail of the two distinct settings, conversion from the Forgotten conversions from a previous edition of DUNGEON & DRAGONS to 5th Realms to Eberron will likely require a fair amount of extra time for edition rules, including changes in class, levels, etc. is at the sole the DM in making whatever choices he or she decides in order to discretion and responsibility of the DM. Appendix E gives a personal implement the adventure in Eberron. account of the author’s experience with converting WDH to the This conversion guide sets the WDH adventure in the Breland Eberron setting, using an additional conversion of the adventure city of Sharn. From the beginning, the DM may choose a different city, posted on-line by The Alexandrian. and even a different country, such as Karrlakton in Karrnath or Also, be careful not to get confused with sound-similar names Fairhaven in Aundair. These choices may make relocation of (e.g., Force Grey in the Forgotten Realms is not the same as The Gray Waterdeep and the Dragon Heist adventure in the Forgotten Realms Tide in Eberron). Oh, and in case you were wondering about the title to an Eberron setting easier or more difficult for the DM; as with of this document, in Waterdeep, gold coins are referred to as everything else in this guide, it is completely up to the DM to make “dragons”; in Eberron, they are called “galifars". Dragons in Eberron the choice. are platinum coins, which you are welcome to use as the heisted loot, The city of Sharn was chosen for this conversion for two but of course you will have increased the value of such a treasure by reasons: 10-fold (i.e., instead of 500,000 gold pieces you will have increased 1) Amount of resource material available the value to 5,000,000 gp). All material presented in this conversion guide, including 2) Anticipated familiarity from DMs and players based on previously published material, books, names, races, locations, and materials published by Wizards of the Coast for the Eberron organizations, are subject to any and all rights of Wizards of the campaign setting Coast, and if used, are at the sole discretion of the DM and players. Also, the statistics for any characters converted to Eberron may To begin, you will need a copy of the Waterdeep: Dragon Heist simply be used from their original counterparts in the WDH book adventure published by Wizards of the Coast. The DM will also need rather than creating or re-creating statistics for an alternative all of the core rulebooks associated with DUNGEON & DRAGONS 5th character in Sharn or some other Eberron resource. edition, including the Player’s Handbook, Monster Manual, and Bottom line: It is entirely up to you. Use as much or as little of Dungeon Master’s Guide. It will also be immensely helpful for this this guide as you like. conversion guide if the DM has a copy of the Eberron resource book: If you choose to use any of the conversions in this guide, I hope Sharn: City of Intrigue, published for DUNGEON & DRAGONS 3.5 you find them helpful, but most importantly, I hope you have fun! edition by Wizards of the Coast or any similar resource from Wizards May the dragon above be with you! of the Coast or the Dungeon Master’s Guild that offers a map of Sharn (see Appendix A for a listing of the districts of Sharn and Appendix B for a general list of organizations and factions in Sharn). Other resource materials, such as The Wayfarer’s Guide to Eberron, Eberron: Rise from the Last , and previously printed materials concerning the world of Eberron published by Wizards of the Coast (e.g., The Player’s Guide to Eberron, pertaining to Eberron, The Explorer’s Guide to Eberron, etc.) will also be helpful to the DM in order to become more familiar with the Eberron setting and the options provided, as several of these resources were used in creating the suggestions for this guide. Due to copyright and ownership of such materials, items such as a map of Sharn are not available for use in this conversion guide. If the DM does not already have these resources or chooses not to purchase them, the information provided here may still be useful, but could require further work on the part of the DM to “fill in the gaps” in terms of playing the adventure. Many of the characters, monsters, non-player characters, and locations are given possible Eberron substitutes, starting at their first mention in the WDH book by chapter/section, and not repeated later in this guide (i.e., the initial conversions should serve to carry on throughout the rest of the adventure). In addition, an alphabetical listing of possible organizations/factions of Sharn are also provided in Appendix B. Not all characters and locations from WDH will have a conversionSample to a suggested Eberron substitute in this guide. If you do file not find a conversion alternative in this guide, it was considered unnecessary or unimportant by this guide’s author and assumed the information provided in WDH would be sufficient.

1 Waterdeep Dragon Heist: Name of character in the Waterdeep: Dragon Heist adventure. Eberron: Name of characters in Eberron AL: Alignment of the alternative character Race: Race of the alternative character Class: For single class characters, their class is listed with their class level. Multi-classed characters are listed according to each separate class and level, separated by a /. The DM is free to use whatever player character or NPC classes seem suitable. Affiliation: Organizations or individuals to which the character has a connection. When clear-cut, these have been listed in priority order (most important allegiance first). Book Page: The primary listing for a character or location is in bold if there is more than one reference page for a resource. Location: Place in Sharn where a location is found or the most likely place(s) a location would be found. Key: 5 Nat=Five Nations; Art=artificer; Asn=assassin; Brd=bard; CE=chaotic evil; CG=chaotic good; Chmp=champion; Cmn=commoner; CN=chaotic neutral; CR=challenge rating; Dgmk=dragonmark(ed); DWM=The Darkwood Mask by Jeff LaSala; ECS=Eberron Campaign Setting 3.5; Enc=enchanter; ERL=Eberron: Rising from the Last War; ExGE=Explorer’s Guide to Eberron; Ftr=fighter; LG=lawful good; LE=lawful evil; LN=lawful neutral; MM=Monster Manuel; N=neutral; NG=neutral good; NE=neutral evil; Nec=necromancer; PGE=Player’s Guide to Eberron 3.5; SoS=Secrets of Sarlona; Sharn=Sharn: City of Intrigue; Swb=swashbuckler; VGM=Volo’s Guide to Monsters; Vtn=veteran; WDH=Waterdeep: Dragon Heist; WGE=Wayfinder’s Guide to Eberron.

Main Adversaries Waterdeep: Eberron Eberron Dragon Heist Option 1 Option 2 Comments/ Name/AL Race Class Affiliation Book Name/AL Race Class Affiliation Book Recommendations Page(s) Page(s) WDH 220; Quoribred An aberrant dragonmark SOS 151; New leader of ExGE 123; beholder Dreaming leader of House Xanathar Xaejil (LE) Beholder — Xendrun — ECS 240; Daask Sharn 151; (see Dark Tarkanan is another Sharn 175 MM 26 Appendix C) possibility. WDH 193, The Dreaming Dark 218; would also make a good Lord Victoro Kielsten WDH 193, Victoro (LE) Cult of the Sharn 92, choice. See the and Lady Marquan (NE) Dwarf and 218; and Ammalia Nobles Radiant Cult Human Nobles Dragon Below 98, 101, d’Deneith family in and Ammalia Human Sharn 47, (LE) Ammalia (Khyber) 102, 175; Sharn 114. Marquan (NE) 176 ir’Cassalanter Cassalanter ECS 70, 172, 230 Prince Kel would allow Syrina for not needing a Hat of see Gray Tide WDH 206; Master Deathsgate ExGE 74; Jarlaxle Baenre Prince Kel (N) Changeling d’Lyrander Half- Disguise as Jarlaxle uses Appendix C Principality PGE 98 thief Guild VGM 216 (CN) in WDH. Syrina is a female alternative. WDH 208; Use the character stats ERL 145, 225; for Manshoon in WDH WDH 208; WGE 18, 50, 209 but possibly change Order of the Manshoon ERL 68, 246; Manshoon Manshoon (LE) Human Nec 168; Archmage Boromar Clan his affiliation, name, and Emerald Claw (NE) Sharn 150; Sharn 176; race. MM 342 ECS 245; VGM 217

Sample2 file Organizations and Factions (see Appendix B for more information about Organizations and Factions in Sharn)

Waterdeep: Eberron Eberron Comments/ Dragon Heist Option 1 Option 2 Recommendations Name Name Race(s) Book/Pages Name Race(s) Book/Pages Sharn 14, 92, 145; Another option would be Any (mostly Bregan D’aerthe Sailors/soldiers of the Gray Tide PGE 98 Deathsgate Adventuring Guild Any ERL 65, 158; House Tarkanan Changelings) WGE 138, 150 Sharn 130, 134; ERL City Watch Sharn Watch Any — — — 256; WGE 134, 138 ECS 64; Sharn 20; Mostly and Corellon’s Crown Healers Guild and Handlers Guild ERL 42, 43; — — — humans WGE 98, 99 Sharn 92, 98, 101, Other choices would be the Cult of Asmodeus Radiant Idol cult Any Sharn 47, 176, 180 Cult of the Dragon Below Any 102, 175; ERL 145; Blood of Vol or the ECS 70, 172,230 Dreaming Dark. ECS 198, 241; ECS 172, 246; Emerald Enclave The Gatekeepers Any Sharn 42, 85; ERL 149, Wardens of the Wood Any ERL 149; 202; WGE 29 WGE 29 ECS 145; ERL 76, 181; Sharn 118, 139; Force Gray/ Citadel Agents Any Sharn 112, 130, 138, Dark Lanterns Any ERL 76, 181; Gray Hands 163 5 Nat 69; ECS 145 ECS 239; WRL 42; Griffon Calvary House Vadalis Handler’s Guild Any (mostly humans) — — — WGE 98 Guild of Chandlers ERL 45; WGE 42; ECS Magewrights would be House Cannith Tinkerers Guild Any — — — and Lamplighters 232 prevalent in this guild. ECS 232; Sharn 87,88, ECS 235; Another option would be Harpers House Deneith, Blademarks Any 114, 148; House Medani Warning Guild Any (mostly half-elves) ERL 40; the Shadow Network run by ERL 173; WGE 138 WGE 96 House Thuranni. ERL 187; WGE 18; Might also consider the ERL 37, 45, 74, 102; ECS 192, 212, 227; Wayfinder Foundation Lord’s Alliance The Twelve WGE 93, 97, 101, 111 The Aurum Any (mostly dwarves) Sharn 40, 109, 118, ECS 179, 245 175 ECS 209, 229; Knights of Thrane, Order of the Sharn 22, 24, 31, 46, Cathedral of the Cleansing Flame Any (mostly human) — — — Gauntlet 63, 82, 84, 105, 130; (Silver Flame) ERL 96, 166 Sharn 45 Steam and Steel Fabricator’s Guild Any — — — ECS 232 ECS 64; ERL 41; Tiger’s Eye Finder’s Guild Any — — — WGE 97 Waterdeep Wazoo Sharn Inquisitive Any Sharn 17, 22, 69 — — — Sharn 14, 33, 57, 59, ECS 195, 222, 240; You could consider House 61, 63, 97, 101, 102, Sharn 109, 114, 121, Tarkanan and making the Xanathar Guild Daask Monsters 119, 151; Dreaming Dark Inspired, Quori 175; “guild” aberrant ERL 71, 179, 249; WGE ERL 138, 196; dragonmarked persons 24, 145, 167 WGE 18, 56, 63 Sharn 14, 57, 59, 61‒ Sharn 72, 73, 88, 90, Another possibility would be 66, 97, 108, 111, 125, 93, 176; the Deathsgate Adventurer’s Zhentarim Boromar Clan Mostly Halflings 150; ERL 179; 249; Order of the Emerald Claw Any (mostly human) ECS 244; guild (ERL 65; WGE 150; WGE 24, 79, 144, 146, ERL 145, 225; Sharn 14, 92, 145) 149, 167 WGE 18, 50, 168

Sample3 file