Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5Th Edition Version 1.8 Sample File
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A Conversion Guide for Waterdeep: Dragon Heist™ to the Eberron Campaign Setting for DUNGEON & DRAGONS 5th edition Version 1.8 Sample file i Table of Contents Introduction 1 App. A. Districts of Sharn……24 Main Adversaries…………………..…….2 App. B. Organizations and Factions in Sharn………………………27 Organizations and Factions...3 App. C. Character Conversion Introduction and Chapter One Examples…………………………………………28 Characters and NPCs………………………………………4 App. D. Non-Player Locations……………………………………………………….5 Characters………………………….………38 Chapter Two App. E. DM Tips for the Characters and NPCs………………………………………6 Alexandrian Remix……………….…… Locations……………………………………………………….8 40 Version 1.8 Chapter Three Created by Characters and NPCs………………………………………9 Collin D. Freeman Locations……………………………………………………..10 Special thanks to Justin Alexander Chapter Four Interior Art Characters and NPCs……………………………………11 All artwork presented in this conversion guide is provided by Location Spring…………………………………………...13 Wizards of the Coast from the DMs Guild Creator Resource. Most illustrations are from the Eberron Guild Creation Location Summer………………………………………...13 Resources. Location Autumn…………………………………………14 Location Winter…………………………………………..14 Chapters Five, Six, Seven, and Eight Characters and NPCs……………………………………15 Locations…………………………………………………….16 Characters, Monsters, and Races by Alphabetical Order, First Name…………………………………….17 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express writtenSample permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Ruefile Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. All other original content material in this work is copyright (2021) by Collin D. Freeman and published under the community Content Agreement for Dungeon Masters Guild ii INTRODUCTION One Final Note This guide is intended for players of the DUNGEON & DRAGONS In many instances within this conversion guide, more than one Roleplaying Game who want to play the Waterdeep: Dragon Heist™ option is provided for transposing a WDH character into a character adventure published by Wizards of the Coast® in the Eberron® associated with Sharn and the Eberron world. As is often the case campaign setting. This guide is not all encompassing, but in many within the resource material, only the most basic information about a instances will offer more than one option for the Dungeon Master character is provided in the Eberron ‒ Sharn option (e.g., Lord Mayor (DM) to choose in transposing the settings, characters, and overall Cathan ir’Demell [LN], Human, Noble). It is not the intent of this guide flavor of Waterdeep: Dragon Heist (WDH) to the Eberron setting. Only to change all of the previously established game statistics or the elements of the WDH adventure up through Chapter 8 have mechanics for any characters, whether official, or part of “homebrew” possible alternatives in this guide — the Waterdeep city setting player-created material. However, some conversions are offered as material in the Volo’s Waterdeep Enchiridion™ is not addressed in this possible Eberron ‒ Sharn 5th edition alternatives in Appendix C. In conversion guide, owing to the nature of the two settings and addition, Appendix D offers up a few new possible alternative rule previously published material for Sharn: City of Towers™. Due to the NPCs to use in your Eberron adventures. Any other character detail of the two distinct settings, conversion from the Forgotten conversions from a previous edition of DUNGEON & DRAGONS to 5th Realms to Eberron will likely require a fair amount of extra time for edition rules, including changes in class, levels, etc. is at the sole the DM in making whatever choices he or she decides in order to discretion and responsibility of the DM. Appendix E gives a personal implement the adventure in Eberron. account of the author’s experience with converting WDH to the This conversion guide sets the WDH adventure in the Breland Eberron setting, using an additional conversion of the adventure city of Sharn. From the beginning, the DM may choose a different city, posted on-line by The Alexandrian. and even a different country, such as Karrlakton in Karrnath or Also, be careful not to get confused with sound-similar names Fairhaven in Aundair. These choices may make relocation of (e.g., Force Grey in the Forgotten Realms is not the same as The Gray Waterdeep and the Dragon Heist adventure in the Forgotten Realms Tide in Eberron). Oh, and in case you were wondering about the title to an Eberron setting easier or more difficult for the DM; as with of this document, in Waterdeep, gold coins are referred to as everything else in this guide, it is completely up to the DM to make “dragons”; in Eberron, they are called “galifars". Dragons in Eberron the choice. are platinum coins, which you are welcome to use as the heisted loot, The city of Sharn was chosen for this conversion for two but of course you will have increased the value of such a treasure by reasons: 10-fold (i.e., instead of 500,000 gold pieces you will have increased 1) Amount of resource material available the value to 5,000,000 gp). All material presented in this conversion guide, including 2) Anticipated familiarity from DMs and players based on previously published material, books, names, races, locations, and materials published by Wizards of the Coast for the Eberron organizations, are subject to any and all rights of Wizards of the campaign setting Coast, and if used, are at the sole discretion of the DM and players. Also, the statistics for any characters converted to Eberron may To begin, you will need a copy of the Waterdeep: Dragon Heist simply be used from their original counterparts in the WDH book adventure published by Wizards of the Coast. The DM will also need rather than creating or re-creating statistics for an alternative all of the core rulebooks associated with DUNGEON & DRAGONS 5th character in Sharn or some other Eberron resource. edition, including the Player’s Handbook, Monster Manual, and Bottom line: It is entirely up to you. Use as much or as little of Dungeon Master’s Guide. It will also be immensely helpful for this this guide as you like. conversion guide if the DM has a copy of the Eberron resource book: If you choose to use any of the conversions in this guide, I hope Sharn: City of Intrigue, published for DUNGEON & DRAGONS 3.5 you find them helpful, but most importantly, I hope you have fun! edition by Wizards of the Coast or any similar resource from Wizards May the dragon above be with you! of the Coast or the Dungeon Master’s Guild that offers a map of Sharn (see Appendix A for a listing of the districts of Sharn and Appendix B for a general list of organizations and factions in Sharn). Other resource materials, such as The Wayfarer’s Guide to Eberron, Eberron: Rise from the Last War, and previously printed materials concerning the world of Eberron published by Wizards of the Coast (e.g., The Player’s Guide to Eberron, Unearthed Arcana pertaining to Eberron, The Explorer’s Guide to Eberron, etc.) will also be helpful to the DM in order to become more familiar with the Eberron setting and the options provided, as several of these resources were used in creating the suggestions for this guide. Due to copyright and ownership of such materials, items such as a map of Sharn are not available for use in this conversion guide. If the DM does not already have these resources or chooses not to purchase them, the information provided here may still be useful, but could require further work on the part of the DM to “fill in the gaps” in terms of playing the adventure. Many of the characters, monsters, non-player characters, and locations are given possible Eberron substitutes, starting at their first mention in the WDH book by chapter/section, and not repeated later in this guide (i.e., the initial conversions should serve to carry on throughout the rest of the adventure). In addition, an alphabetical listing of possible organizations/factions of Sharn are also provided in Appendix B. Not all characters and locations from WDH will have a conversionSample to a suggested Eberron substitute in this guide. If you do file not find a conversion alternative in this guide, it was considered unnecessary or unimportant by this guide’s author and assumed the information provided in WDH would be sufficient. 1 Waterdeep Dragon Heist: Name of character in the Waterdeep: Dragon Heist adventure. Eberron: Name of characters in Eberron AL: Alignment of the alternative character Race: Race of the alternative character Class: For single class characters, their class is listed with their class level. Multi-classed characters are listed according to each separate class and level, separated by a /. The DM is free to use whatever player character or NPC classes seem suitable. Affiliation: Organizations or individuals to which the character has a connection. When clear-cut, these have been listed in priority order (most important allegiance first). Book Page: The primary listing for a character or location is in bold if there is more than one reference page for a resource. Location: Place in Sharn where a location is found or the most likely place(s) a location would be found.