Board Game Expansion

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Board Game Expansion AGE 12+ TM BOARD GAME EXPANSION RULEBOOK TABLE OF CONTENTS CREDITS Introduction 3 Design Rodney Thompson, Tom LaPille, Matt Sernett Storage Diagram 3 Development Peter Lee, Chris Dupuis, New Rules Chris Tulach Expansion Game Boards 4 Editing Jennifer Clarke Wilkes Placing Resources on Action Spaces 4 Adventurer Caravans 5 D&D Senior Group Manager Mike Mearls Six-Player Games 5 Senior Creative Director Jon Schindehette Optional Rule: Long Game 5 Art Director Mari Kolkowsky Optional Rule: Using Two Modules 5 Graphic Design Emi Tanji, Trish Yochum Undermountain 6 Cover Illustration Ralph Horsley Setup 6 Game Board Illustration Mike Schley Skullport 7 Card Illustrations Scott Altmann, Alexey Aparin, Setup 7 Ralph Beisner, Noah Bradley, The Corruption Track 7 Zoltan Boros, Kai Carpenter, Taking Corruption 8 Milivoj Ceran, Stephen Crowe, Returning Corruption 8 Crut, Vincent Dutrait, Empty Removing Corruption 8 Room Studios, Wayne England, Jason A. Engle, Ending the Game 8 Gonzalo Flores, Tony Foti, Paul Appendix 1: New Buildings 9 Guzenko, Ralph Horsley, Aaron Hubrich, Tyler Jacobson, Appendix 2: New Faction (Gray Hands) 14 Jason Juta, Goran Josic, Mathias Kollros, Jorge Lacera, Appendix 3: Clarifications 14 Howard Lyon, Christine Rules Reference Back Cover MacTernan, Slawomir Maniak, Christopher Moeller, Scott Murphy, Jim Nelson, Adam Paquette, David Rapoza, Richard Sardinha, Chris Seaman, Dan Scott, Craig J Spearling, John Stanko, Sarah Stone, Matias Tapia, Peter Tikos, Brian Valenzuela, Eva Widermann, Mark Winters, Ben Wootten, Kieran Yanner Prepress Manager Jefferson Dunlap D&D® Brand Team Nathan Stewart, Liz Schuh, Laura Tommervik, Shelly Mazzanoble, Chris Lindsay, Hilary Ross, John Feil 2 Imaging Technician Carmen Cheung Production Manager Godot Gutierre Playtesting Tommy Barnes, Paul Bazakas, Jennifer Clarke Wilkes, Chris Dupuis, Megan Dupuis, ©2013 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707 USA. Manufactured Michael Faciane, Dan Gelon, by: Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ UK. Please retain company Genevieve Gorman, Joe Huber, details for future reference. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, their respective Mark Jindra, Mons Johnson, logos, Lords of Waterdeep, Scoundrels of Skullport, and FORGOTTEN REALMS are trademarks Erika Last, Tom LaPille, of Wizards of the Coast LLC in the USA and other countries. All Wizards characters, character Peter Lee, Chris Lindsay, names, and the distinctive likenesses thereof are property of Wizards of the Coast LLC. MADE IN CHINA. Tony Mayer, Christy Nicol, Tanis O’Connor, Lan Opheim, 300A3579000001 EN Ben Petrisor, Ritehandodoom, Matt Sernett, Chris Sims, Jennifer Skahen, Rich Taylor, Rodney Thompson, Chris Tulach, James Wyatt GAME COMPONENTS INTRODUCTION UNDERMOUNTAIN 3 game boards Welcome back to Waterdeep, Undermountain is a vast and multileveled the City of Splendors! dungeon beneath Mount Waterdeep that Rulebook once served the crazed wizard Halaster as ™ Storage tray Scoundrels of Skullport is the first a site for magical experiments. Now it is expansion set for the Lords of a labyrinthine maze with few refuges for 1 player mat (Gray Hands) ™ weary adventurers. Waterdeep board game. This 37 wooden pieces: expansion contains two new The Undermountain module focuses 1 score marker (gray) game modules, Undermountain on new quests with great demands and and Skullport, each of which greater rewards. 11 Agents (6 gray, 1 of each can be added to the base other player color) game to expand and alter the 25 Corruption tokens SKULLPORT experience. 116 cards: Each module includes new Skullport—also known as the Port of Shadow—is nestled in the heart of 6 Lord of Waterdeep cards Lord, Quest, and Intrigue cards, Undermountain, deep below the streets 50 Intrigue cards as well as new Buildings, related of Waterdeep. It is a haven for nefarious to the location represented by crimes, underhanded deals, and back-alley 60 Quest cards the module. Additionally, when murders. Those who visit Skullport do so at 50 die-cut pieces: using at least one module, you their own peril, for around every corner are new ways to make people disappear. 24 Building tiles can play with up to six players at a time! The Skullport module focuses on a 9 Building control markers new resource, Corruption, and the (gray) risks associated with being corrupt. 16 Adventurer Caravan tokens 1 100 VP Token (gray) Place rulebook on top STORAGE DIAGRAM Place advanced Building tiles of game boards on top of Lord cards Skullport Cards Stack game boards on top of components Player mat goes on top of all faction components 3 Undermountain Cards USING THIS EXPANSION PLACING RESOURCES ON Scoundrels of Skullport includes two game modules (Undermountain ACTION SPACES and Skullport) that you can add to Lords of Waterdeep for a new Some cards and Buildings instruct players to place resources, experience. These modules represent additional locations for your such as Adventurers or Gold, on action spaces. struggles to become the greatest Lord of Waterdeep. You can place resources on action spaces that already have Each of the Lord cards, Quest cards, Intrigue cards, and Building Agents assigned to them. You cannot place them on buildings in tiles related to a module has that module’s icon printed on its face. Builder’s Hall. The Undermountain module takes Agents of the Lords into the dangerous caverns below Mount Waterdeep. The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. Both the risks and the returns are greater for undertaking Quests that require more Gold and Adventurers. The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your Tavern penalizes you at the end of the game. However, the Buildings, Quests, and Intrigue cards that produce Corruption also offer more plentiful rewards. Thus you must strike a balance between your greed and the potential harm of Corruption at the end of the game. Mari places 1 Wizard next to the action space numbered “3” on Waterdeep Harbor. NEW RULES The Undermountain and Skullport modules both introduce new When you assign an Agent to an action space containing placed rules, as explained here. The Skullport module also introduces resources, you take those resources and place them in your the new Corruption mechanic, which is described on page 7. Tavern as the first part of that action. Thus, you can use the Except where otherwise noted, playing Lords of Waterdeep with newly collected resources in the same action (for example, using either module follows the same rules as playing the base game. collected Gold to purchase a Building). EXPANSION GAME BOARDS Both Scoundrels of Skullport modules include new game boards. Two of these boards (one for Undermountain and one for Skullport) contain new action spaces. These boards work just like those found on the main Lords of Waterdeep game board; on your turn, you can assign 4 an Agent to the action space of a Building on a module’s game board and gain the benefits of that action. The Skullport module also includes a second game board, the Corruption track. This board is explained in more detail in “The Corruption Track,” on page 7. OPTIONAL RULE: LONG GAME This optional rule for games with five or fewer players allows for more actions on each turn by adding extra Agents. You must include at least one expansion module to play a long game. A six-player game always counts as a long game. LONG GAME Number Of Players Agents per Player 2 5 3 4 4 3 5 3 Jennifer assigns an Agent to Builder’s Hall, which has 2 Gold on 6 2 its action space. She first collects the 2 Gold, then continues the Builder’s Hall action. This set includes an additional Agent for each faction, for use in the two-player long game. ADVENTURER CARAVANS OPTIONAL RULE: This set includes sixteen Adventurer Caravan tokens, four of USING TWO MODULES each kind, which can be used with either module. Each token represents 5 Adventurers of the same type. If the supply runs It’s possible to play with two expansion modules in a game. If low, you can exchange these tokens for excess Adventurers in you choose to do so, you must use the long game optional rule players’ Taverns. described above. Additionally, before setting up the game, randomly remove 25 Intrigue cards, 30 Quest cards, and 12 Building tiles from those included with the Lords of Waterdeep base game. Then shuffle the remaining cards with the corresponding types from both modules, and shuffle the remaining Buildings with those from both modules. 5 Wizards 5 Rogues Place all the game boards associated with those modules near the board within easy reach of all players. Then proceed with setup as normal. 5 Fighters 5 Clerics Adventurer Caravan tokens SIX-PLAYER GAMES This expansion includes a new faction, the Gray Hands, increasing the maximum number of players to six. However, to play with six players, you must include at least one expansion module. 5 In a six-player game, each player starts with 2 Agents. Score Marker Building Control Marker Agent 100 Victory Points Back The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers. SETUP Shuffle each type of card from the Undermountain module with those from the base Lords of Waterdeep game, and shuffle the Buildings from the Undermountain module with those from the base game. Place the Undermountain game board near the main Lords of Waterdeep game board, within easy reach of all players. Then proceed with setup as normal. Undermountain Game Setup Example (6 players) 6 The Skullport module includes a new resource: Corruption.
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