Dread Metrol
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CREDITS CONTENTS Lead Designer: Keith Baker Introduction ............................... 1 Adventure Designer: Andrew Bishkinskyi The Domain of Metrol ...................... 3 Additional Designer: Imogen Gingell The Tragedy of Dannel, Queen of Cyre .......4 Editor: Laura Hirsbrunner The Horrors of War .........................6 Sensitivity Reader: Gabriel Hicks The Shape of Metrol .......................11 The Vermishards ........................12 Art Director: Wayne Chang Crown Point. 14 Layout & Graphic Designer: Laura Hirsbrunner The Lycaeum ............................15 Northshore .............................16 Cover Illustrator: GAOZ Southshore .............................17 Interior Illustrators: Benjamin Hubel, Carolina Cesario, Cheto The Undercity ...........................18 See, GAOZ, Kristóf Köteles, Laura Hirsbrunner, Olie Boldador Venturing Beyond the Walls ..............18 Additional Illustrators: Adam Gillespie, Alex Colville, Artbreeder/ Queen Dannel: Darklord of Metrol ..........20 Laura Hirsbrunner, Artistan, Aotsuki Bluemoon, Ben Wootten, Forces in Metrol ...........................24 Breaker Maximus, Camille Kuo, Christopher Burdett, Eric The Army ...............................24 Deschamps, Fred/Adobe Stock, Fred Hooper, Fotokostic, Dragonmarked Houses ..................25 Iswenyi, Joe Prachatree, Liu Zishan, Maynard Case, The Fifth Column ........................30 Mikesilent, Newsteach, Refluo, Roman3dArt, Scott Roller, The Queen’s Watch ......................30 T Studio, Okalinichenko, Unholy Vault Designs The Unbroken ...........................31 Adventure Battlemaps: Inkarnate/Andrew Bishkinskyi Adventures in Dread Metrol ................32 Producer: Wayne Chang Night Terrors: The Siege .................34 Saving Metrol ...........................37 Playtesters: Alex D’Amico, Alexander Forsyth, A.S. Villarreal, The Reconstructed ......................38 Colin Marriott, Derek Myers, Greg Hanbuch, Jarrod Taylor, Adventurers from Metrol ...................40 Jorge Gonzalez, Joseph Meehan, Kevin Macku, Luke Volker, Patrick Dunning, Rebecca Gray, Ryan Doherty, Tony Wray, Patron: Unbroken or Queen? .............40 and a very determined ferret Backgrounds ............................41 The Twist ...............................42 This book refers to spells and items from several sources, What Do You Have to Lose? ..............44 denoted with the following abbreviations. If a source is Artificer Specialist: Mastermaker .........45 not specified, it comes from the Player’s Handbook or the The Mourning After ....................... 47 Dungeon Master’s Guide. Part 1: Into Metrol .........................49 y Eberron: Rising from the Last War: RLW Path A: Denizens of Darkness ............49 y Exploring Eberron: EXE Path B: Into the Mists ....................51 y Tasha’s Cauldron of Everything: TCE Part 2: Herded .............................56 y Xanathar’s Guide to Everything: XGE Volunteers ..............................56 Unbroken Attack ........................60 Disclaimer: No puppies were harmed in the making of this book. Not a one. We don’t know what’s in the Ghallanda ragout, but Part 3: State of War ........................62 we know one thing that’s definitely not in it, and that’s puppies. Release the Hounds .....................62 We promise. Encounters in Northshore ................63 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Bridge of the Dead .......................68 Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica Part 4: Unbroken ...........................72 and all other Wizards of the Coast product names, and their Signs of Resistance ......................72 respective logos are trademarks of Wizards of the Coast in the USA and other countries. This work contains material that Delivering Crane ........................76 is copyright Wizards of the Coast and/or other authors. Such Part 5: The End Is the Beginning Is the End ..79 material is used with permission under the Community Content Research Building: Level A ...............81 Agreement for Dungeon Masters Guild. Research Building: Level B ...............82 All other original material in this work is copyright 2021 by Getting Out .............................89 KB Presents and published under the Community Content Conclusion. .90 Agreement for Dungeon Masters Guild. Appendix A: Friends and Foes ............. 92 SampleAppendix B: Adventure Mapsfile ............ 101 VERSION 1.1 KBPresents.com INTRODUCTION BANDON ALL HOPE? THAT’S THE LAST Appendix A: Friends and Foes includes creature thing we want these mortals to do. If statistics for all encounters in “The Mourning After.” In this section, you’ll discover monsters every creature consumed by our mists unique to Metrol, including one of House A abandoned all hope, we’d be denied the Vadalis’s latest breakthroughs: the spider-horse. pleasure of slowly stripping it from them. Let the Appendix B: Adventure Maps provides copies people of Metrol struggle against their fate, and we of the maps referred to throughout “The Mourning After.” Your supplement download shall make wine from their tears. also includes high-resolution versions of these —The Empress of Shadows, maps in a zipped folder. Dark Power of Mabar Dread Metrol: Player Edition is a standalone PDF, included in your supplement download, Dread Metrol: Into the Mists presents a new domain with “player-safe” information from chapter 1. that serves as a bridge between the settings of Be aware that this companion PDF does contain Eberron and Ravenloft. If you wish, Dread Metrol some information that might be considered can be used in conjunction with Van Richten’s spoilers, depending on how much meta- Guide to Ravenloft, Eberron: Rising from the Last knowledge you expect in your campaigns. War, and Exploring Eberron (available on the Dungeon Masters Guild). DREAD METROL Domain of Mourning and War Darklord: Queen Dannel ir’Wynarn What’s Inside Genres: Body horror, dark fantasy Metrol is one of the largest cities of the Five Hallmarks: Arcane science, brutal siege, limited Nations, so a detailed description of the city could resources, tyranny born of desperation fill a lengthy sourcebook. This supplement instead Mist Talismans: Construct fragment, propaganda presents an overview, providing the flavor of poster, ration chit Metrol and describing a few of its most important Dread Metrol is a city enduring an endless siege. locations and NPCs. As a DM, whether you’re The undead legions of Karrnath have maintained running a single adventure or a full campaign, this their assault for years, and every night, new supplement is intended to serve as a foundation forces emerge from the Mists. Within the city, for you to add your own districts, buildings, and Queen Dannel ir’Wynarn tightens her grip, deter- NPCs, fleshing out what’s described here. mined to find a way to turn the tide of battle. As resources dwindle, the war machine is consuming Chapter 1: The Domain of Metrol opens with the people of Metrol. The bodies of the dead are an overview of Dread Metrol, discussing the fused to constructs to create tireless soldiers, powers and themes at work in the city, as well while citizens who don’t contribute to the war as Metrol’s physical structure. This chapter also effort are sent to the Vadalis Kennels and sub- includes player inspiration and character options jected to horrific experiments. As terrifying as the undead forces are, the queen’s relentless pursuit for creating adventurers from Dread Metrol. of victory is the source of the greatest horrors. Chapter 2: The Mourning After contains an adventure set in Dread Metrol. This 8- to 12-hour starter adventure is designed for a party of four to six 1st-level characters, who advance Campaign Options to 4th level by the adventure’s conclusion. The This book provides guidance on how to use Dread chapter includes guidance on how you can either Metrol in any campaign, whether the adventurers work “The Mourning After” into an ongoing stumble into it through the Mists or are citizens Samplecampaign or use it as a starting point for a new living in Metrol themselves. file campaign in Dread Metrol. 1 CONTENTS INTRODUCTION Dread Metrol can be integrated into a Ravenloft and they savor the slow extinction of the fragments. campaign, serving as a traditional Domain of Dread. Mabar and its hinterlands are described in more The adventurers—who could be from Eberron or detail in Exploring Eberron. an entirely different realm—stumble into Metrol Regardless of whether Dread Metrol is in after passing through the Mists. In such a scenario, Ravenloft or Mabar, things aren’t truly as they the party may be more concerned with escaping appear to be. The citizens of Metrol believe they’re than finding a way to save this doomed city. locked in an existential struggle with the forces of Dread Metrol also provides an interesting foun- Karrnath, one of the nations Cyre fought during dation for an ongoing Eberron campaign. In this the Last War. And while Karrnath was infamous case, the adventurers are people who were in Metrol for its use of necromancy and undead on the on the Day of Mourning and who have endured battlefield, they aren’t responsible here. In fact, the four years of horror. While the characters might undead forces the citizens of Metrol are facing are initially be solely concerned with survival, as they manifestations of the Dark Powers. They wear the gain power, they may fight to find a way to save the trappings of Karrnath and carry the wolf banner, city itself—whether