r _ .,,_ • ",' I • - -...... ' I~l"'.,rr:.----- p" ". ,'" ...... - A B C D
2 I tlr ~ _l " lus 3 4 1 N 5 • 7 8 9 10 II 12 13 14 15 I. 17 18 19 20 21 22 23 24 25 2. 27 28 29 30 31 32 )) 34 35 36 37 38 39 40 41 42 43 . 4 45
HAMMERFAST A Owarve n Outpost Adventure Site Mike Mearl s
CREDITS
Design D&O Devcloprncm and Edit in g MMike Mearls Andy'Collins AngeUka l o kotz Editiog Art Di rector Preprcss Manager Tora h Co llrill Kate Irwin Jefferson Dunla p Managing Editing Cover JIIus lfiltion Imaglog lechnician Bill Siavicsek Mdean Kendree Carme n Cheung 0&0 Creative Manager Cr.lphic DeSigner Production Manager Chris Perkins l e()n Cortez, Keven Smith, Em; Tanj; Cy nda CallilwiI )' 0&0 Senior Art Director Interior ill ustrations Jon Sc hindehette Jim Nelson. William O'Connor 0&0 Design Manager Cartographer James Wy il U Sean Macdonald
OUNGlO NS & ORACONS . 0&0. d}O. d20 Sys~c"'. W'1AHOS 0' rHt CI)A~l. PlAYER'S HANDBOUIC. OUNG.(/)N 300·255 19000001 EN MASTE R'S CUlDE, MON~nH MA~UAl . all olher Wlldrd ~ ohhe Co..SI product names. and ~heir rcsp'ective 9876 5 4 )21 logos are trademark. ofWizalll$ of th ~ (oasl Iolehe. U.s,A. and othe, COUIl1r1es. All Wilarcts ch;" aners .uHlthe di\llnctlv" likcne~se~ thercof arc properly uf Wi1a,ds of Ihe Co.:ul Ue. This FirSI PrinU"g: March 2010 material is prole""d under Ihe cupyrlg hll"w ~ ullhe Unic,.,ct SldU~S uf America, Any reproduction Or ISBN 978-0-7 869 -5534-3 unauthorized use of the ",aterl.,j or artwork comained herein I, prohibhcd widlUUl Ihe e..press wrhecn Visit our website ;,t WWw.wll~rds.(om /d nd permission of Wltorcs WllO d icd inillis place d(' ~ig n('cI tt) a('('lllll modate a broad range of advelltures lII orc I ha n a cenl u ry ago. They a rc now ghosls COIl and ~('n' e s a~ 11 jumping·oO· point fo r your imagination. slg lled 10 wn nder Ilall1l 11erfas t's streets lIntillhe (' nd (If I[ also indlltlc!> rl'!ooLlrce!o YOLI can L1 SC 10 fill in details as dilyS. Il nl\llllC l' fa~1 II'n" once n necropol i<; , a ("ollec[ ion you m:ed Ihcm during a game session. of tombs where the dwa rf lords inte rred [hei I' people. A Safety Net: Mosl of this book focuscs on giving i\ ~ I ht' dW'1rve~ ' \\'eal1 h grew. [hei I' b Li ria I C/W m uer!> yO ll a rallgc Of oplion .. ralher lllan in-dcptll dctails. changed from Ioi mplc ~t onc !>epll1chers to lal'ish tl'ea VI/he n you 1"1111 "dl'('lIturc..; in HarnmcrlasL usc this sLire "au lis fill ed with the rnalerialll'ca lth garnered lIook 10 II II in [hc bin II ks I hat fO IllC Lip i 11 play. a lIow over a Ii feli lIIe. illg yO U to focus 01 1 pint :llld story. Lay out [he lIlilpof IlilllltHerfilst translOflned from a graveyard illto a 11 11 111 merf il!> 1 wile n [he ildvelll!1 rl' rs Cllier [he town. a nd storehouse [or treasure. alld tllllS it bcc but gained little from it. The wise have;1II advcllturc lot'atioll Ihey need [0 vi<; it . place orcs killed Ihe pril'!o[!> and warriors tasked with guard· il Oil Ihc nUldoor map in whiltC\'er place fits best. ing Ilamlllcr/a .. [ and ... tarted 10 loo[ Ihe place. bllt the A Campaign Arc: The SlO ries this book sets in pJOIce d warves' burial c hambers yielded Iheir tn.wmres only can serve 3.'> I he fr,lIlIellork of a campaign thaI takes grudgingly. The 1H.'cropo lis held Slreel a fter street [hc "d\·enilifer.. frolll 1.. 110 10l h le\'(~ l . The three I'i"ain of Ullma rkeu IOmbs. ~O ll1 e riddleu wit h t r.a p ... many groups prc~entcd at Ihe cnd of this hook pro\'ide plelll)' empt y, .mel oil ly a few ~o l1 ti.li n ing great treasure. The of opportllnit k .. for ,,(hoenture, such as thwarting I he o rc~ suffe red great 10losc5 10 t he defense..; of Ha rn nlerr:lq rCllegade pric .. t .. of" Ihe Circle of Stone or slaying the leg· a nd. a ft cr hlllc heril1g its guards and capturing a il'w of e nd" ry dragon C:11:lslryx. its IreaslIrc..;.lhey turned thei r mlel1[ioll to easier Iilr A ll J de .. M inc: 1\ lall), of the deseript iOlls of the gcts in other l oct lin· the dead. The buildings are tombs and sepulchers, gel'''; 011. Tilt, n.' m;1 i lIillg ~ealed lOmbs !o[ and ull[OlIl'Il{'d cleared of rubble and refurbished to serve as homes 011 1)"1 il1 of death by decree of" lhc '1'011'11 Council. Ghosts and businesses. S[ ill walk the SI reelS. SOIlIC of t hCI11 ore Wit rriors slain in .. Some of the tombs remain sealed. Their treasures are a the Hloodspea rs' attack, olhers prie!ols of":Vl oradin or thc powerful lure for adventurers, but raiding such a tomb necrolw lis's doomt'd gUOIrdia ns. a nd even a few of I hcm is punishable by death. In some of the inhabited tombs, dwarn' .. laid 10 re,,1 herl' long ago. Such creatLires e njoy secret doors to forgotte n passages and chambers await fu II cfl i'lell,hip in 11 ;1 1I ll1lcrfasl. as long liS Ihey obscrve discovery. il s laws. In ;l sacrcd compllc t struck with Moradin and .. The dwarves must endure the presence of orcs. As part Crlllllll!o h. the IOII'II'S l o u n d er~ agreed to respect the of the divine compact that created the town. Gruumsh dead and defend t hei r resting pl olcd> in return forthe demanded that his dead be honored, too. by a temple right to !oc tile herc. dcvoted to hIs power. \VclCO lllC [0 Ilarnmcrli.lst! - 0 __0_
The f'imll rule ~pllr" 11l11 ch "p,·clrialion. The exact ~~~)fM8ERF~~T:S LEG:S:CY;;frt~· nature of the divine intervention was never set forth. lUll most residcnh belicve thalthc gods would send a Tht: LOlllpact forged between the folk ofJ-lalll l1l cr· catacJy<;m to {ko st roy the 1011'11 if t his rule is broken. fa st. Moradin. Hild Gru Ll Ill"h created the foundation upon which lhl" (Own rests. It shapes cveryday life and HOllSES OF THE D EAD ill nuclJ(:cs I he town's developmeTlt. Of cou rsc, as wit h All hough some of the lombs in Ha III mcrfast lI'ere anything il1volvillg dwarn's ami on::s. i( also creates ,1 reduced to rubble by the allacking orcs. most were SO lln:e of CO llS1iI lit tension. simply picked dean of their contcnts. Thc orcs smashed open coffins. pounded s1il y The punishment for viulat ing the compact varies. If a rout ines they followed in lile. Other ghosts linger on lor pricst of G rllll msh is injured or £leta i ncd. tile d\\'3T\'CS specific reasons. Tc1g and Kralick in Location 21 arc nHl~lturn over a priest ofMor,rdin for torture and eX[I mp[es of tile lattcr type of ghost. executiOn at GrlltlJllsh's temple. Any priest ofGruulllsh Ghosts som etimes have a lask or another responsibil· that viulates the compact is struck bl ind ami exiled it y t hat they seek to complete. A n ore III ight bat ler at tu certain death in the wi lderness. The t01l'11 guurd the door Or.l scaled tomb. howling as the door rem:lins enforces Ihe law regarding Ihc ghosts: Any allack on the stand i ng. A dwarf 111 ight stand atop I he \1'>111 5. deter· undc,ld is treated as an ussuult on it living citizcn. mined to Illil i nta i n her position ill tll(' r:1CC of Ull ena less Wpirit ofa .. mith might iustrllct young apprentices. or DRAGON'S DAY In the m idd le orsulll mer. when days are at tJ u~ i r hoi· Ihe ghost of iI \\arrior might keep watch over the gatl' al night while the re:.t of lhe ga rrison sleeps. te .. t. t he people or Ilitlll mcrfasl celebra te [he defeat of the dritgol1 Calilslryx by the wizard Starris in a battle that look place nearly 300 years ago. The Trade Guild THE GUILDS COlIstr ll cT~ illl elilborate puppel of the d ragon that The town" I h rt' t' guild .. - t he Trade Guild. the Lo re ~Irctc h ('s ncarly -10 reet in length. The puppcl lead e; a Guild. alld Ihe Crali Guild- govern Hmnmcrfast. Each parade through [0\\ n, while the «11k on 'umJl1 eriitSl guild elt'CIS three mcmbers to Ihe Tow n Council. The gaT her .. long the streets to throw rocks at it. Punching Cuuncil then dC{'lo;" I ligh Master. The High i\ \astcr a hole in the JlI.ppet is sa id to bring good luck ror the serws a ~ the town's l':\('clIti\'e, on:rset'ing daily fUllC' coming yea r. I iOlls ,mt! l11 i1 n:1g i IIg 11 fl: l ir~ wit h 01 her settlemt'nts in Ti le pal':lde wi nd ... up a[ the le il lple of Moradin, Ihe NCl1Iir Va le, where t he puppet is cast into a pool offire. The CO llse nt of a major it y of [he Council is rcqu ired 10 PilS:." Iilw. alld so the guilds cOllStantly forge il ml SI[GE DAY bre prillg. the re"idents on I;:lI nmerfa~1 S('. e<;ts. The gu il d with Ihe 1110St illnucnee O\'er the Iligh aside a day [0 remember the il Hack that devastated til(' 1\ laslcr gain" a f'lIrtlll' r udviHlIagc in (hese manf:lII·ers. 10WII, The citizens return indoors by sum!: !. sine(' wal k· :.ll1c{' (he I ligh Milsler casts the deciding vote in ca<;e ing ab,'oud ill night is sa id to bring terrible luck on this of tic~, fltu rsi ndil Golds-pinner. Lhe leader of the Tmdc partic ular day, At midnighl , a spectral horde of orcs Guild . ha... been Il igh 1\ laS ler for fo ur years and sho \\'~ I'lIshe~ thl'Oligh the streets, ree nilt:ling its attack. no incii naliol110 ~tt']l dow n. The Ol her guilds are COIl lelll wit h Ih i.. "ilU llliull as long as the lo\\' n continues FOUNDER'S DAY to pro~ p cr. \V hell ra ll llpproacht's, l limunerr:lst celebrates the li ..... t or the wa rm days with it grcill festiv;ti. Re\'eler:. don TRADE GUILD elabora te cost UIllC!> itml pilfade through the strCl·b. ilild The other guild .. rely on lhe Trade Guild to move Iheir evcry family intowil oners cakes. cookies. and other produCb br it llel wide, \Vith its COlltrol over COl1ll1lerc<,. treats to passersby, Within their coslumes. the rich imel the Tr .. de Guild is tl.e most powe rfu l group in Hal1l' powcrflllillix anonY lIlously with the common ullk. Jl1Crfiht. Thl' Trilde Guild 111:1 i nta i liS ~ I ro ng CO IlTl eCI iO lls The otlcrings offood betwecn neighbors represent the with other settlements, incl uding Nenlast. FallCl'esl, lhl' l own'~ unity, SC\,('II ·P ill llfl,d 1),. 11, il lul Winlerhaven. FESTIVAL OF TH E EYE LORE GLJlLD Although ihe tension betwccn the priests ofGrulitlIsh The Lore Gu il el consists ofp .. ofC:.~o r s, researchers. Ulld 1h ose ofMormji n alwilYs sim mcrs. it nc"{'r boils and sag('~. I\~ the cenler of'leil rning ill tlte Nenlir Va le, O\'er, The Festival orthe Eye provides an outiCt for that Hallllllerlb"t atlrilr.t~ :.tUUt'llts from (;,r and wide. [e ll ~ i o n , Each Yl'H r, in the dead of wintn. Ihe priests of The <'(:onomlc and polil ical advallwges that accruc Lo Grllumsh creel a mllssiV(' tent outside Hamlllerlilsi. Il illllnlcrfaq ilS I he in ll'llect lIill ('('nter of t hc region con· C hampioll:' of'G rUIIIll" h come rrom across the Nelltir td hute to the prestige of the Lore Gui ld . Va le 10 do battle ill ritll1lli"ecl ('Om hal lo eSlablish their ra nking", Alt hough SOllll' Ill:ltches are to the de,nll. CRAFT GUILD 1Il 0!>1 end with one c()lHl). Mnit h~. and other artisans in Hit mmerfas l roughnecks. ami anyone else looking ror a fight1lrc negol ialcd i nd i\'idlllt I conI rac le; wilh I he Trade Guild. welcome 10 tilke part. l\latchl's ra nge from one-on·one The Crall Guild was fo rmed Iwch'c years ago itS it way ducl~ 10 chaotic hrawls. of prcs<.-nt i ng a un ified bargaining rrollt. Since theil , The festi vu l lilsts ror a wc(·k. T he p r ie~ l s orCrul11nsh I he era t I Guild has !'njoyed a steady rise in power it nd cO II "idel' their challlPions' victories as important omens wea lt h. and H"111t.'IHI)('rship continuC's to increasc as til(" lor. he comi Ill;: year. The pri c~ts of Moradin enco1ll'i1gc town pro~pl'r~. hot headed pa larlills a nd clerics 10 pan icipilte in hopcs Orc lll bil r rit~slng tl tcir riva l priests, I he sky. a wa 11 of rock and stone bOlltld i IIg 1he Neill ir · SURROUNDlNG TERRA1N .J Vale's eastern border. Most of t hc mOll nta i I1S arc CO\' ered wit It cvergreen forests. a lt hough I he I h rec 1110st rhe town of IllIllInwriaSI j .. located ill the I)awnforgc notablc lK'ilks in Ihis r{'gion. the Sentind 1\1011111 Starri~ 1\,loul1win .. , A host oflroll5. hill giants, ogres. and other (nallled fi) r the wizard), ilnd Forgcpcak. risc abovc til(' crCnlurcs lurk among the pCilks. In the aftermath of Iree linc. 2 the ntood"IJCar!>' ilH'ilsioll.lhcs(' monsters have grown Foothills: To Ihe cast ofl he mountilin!> ri!>e wooded bolder and morc aggressive. Ap.. ,r t frolll the dangers foot hills. Advcnturers II IOVC at thrce·quartt'rs of their 2 orb" nclits and monsters. the rough terrain. peri lOlls speed ill Ihi'> terrain. II b hOUle to goblins ilml orcs. slopes. and biller cold oCthe mountains surrounding illthough t he mo nsters tend to Slay dear of the '('rade I l allllll('rr.l~t prco;cllt equally deadly threats. Ho;ul. Away frolllthe road. travelers must take carl'. The humanoid Iribes in this area arc in a con~tan l WILDERNESS ADVENTURING stale of war with one (II101hcr. and grisly l11arke rs (such as severed hCild,> o r pilc!> ofbollcs) layout c;:lch tribe's Na\'igitlillg the regions around I-lamlllcrfasl is an bOll nchl rlcs. adl'(~ I1Il1rC in it~('IC The I1Mp 011 the inside back cover Forgcpca k: Th is ma!>sivc pcak (Q·21) to\,I'(:~ r s over I he L1~csa hex overlay to nlilkc 11wtlilging travel in the wil stlrrullnding mountains. Visible from acro~~ the e ntire dcrnc!>!o c .. !oicr. NOll' the ICllers ulong the lOp oflhe Illap 23 aliow YOIl to refer 10 a specinc hex by a letter alld and 30). seeks 10 ilWilkt"1l and bind Ihe dragon. nunlbcrcombimllioll. Forcxal1lplc, Harnmerfast is in Lake ))ullmere: This body O/"W,I(('r has:l 1ll1mber he-x K·2 I. of slllilll n~hing villagcs a 10llg its shores. A la rgC' manor Eilch hex is 2111ile'> aero:os. (Hcfer to page 261 of house illld \·illage once stood besidc Lake DUllll1ere. Ihe Pillycr's I/ollClllOol' filr in/ormation on tran'ling but bo.h were dcs.royeu by Ihe Bloodspear orcs durillg O\'erbnd.) The entries below desnibe the geography of their inv",>ioll. Th!' nl in'> or I he manor and village s. ill this region and il!. e/Teets 011 advcllturers exploring the ~t:lIld. as do the cellar~ heneath them. \\'il d ~ arollnd I lal1ll11crl(lst. Rus hing Hive r: Few travelers lI !>e Ihe major water \Vhcn adventurers tra\'e! ouc.. ide IOwn. )'ou can Wily in t he region. because Illa ny monstcrs III rk along 1111 in the time they sp('nd traveling with narration of its bil nks and the difficult lerrain makes patro l ~ impo!>' their trip. the occa!>iw l(11 comhat encounter (s uch as a ~i bl e. 1l : lI\dil~ :Irc the only heings who risk .rm'eling by ballCiit amhtt'>h), o r a d i!>covcry of sollll'thing inlportant rh'cr, ~i nee it allows them to escape \\, i.h boot)' while to the cillllpaign (~\Jc h as ancient ruins or all N PC thai ilvoid ing guard pal rols. needs help). Trade Hond and J ron It. oad : Two TOads cro~ s the mOLHlt;lin~ illlhi-; region. Both afC kept in good repair GEOGRAPHY hy .he dwarves. 1I1though illlhc winter the conSlilnl The hlnd around Ilamlller/itst is al best rugged. ,lim· snows make th<"l11 nearly imra .~.~able. Adv('llturc r ~ Gin ("\l lt (crrain ami ot worst IlCllrly impenctrable mountain tmvel alollg (he road a( rull speed. Although lIot fre, slopes. Hiller winds sweep across the peaks during the qU('nted by the monsters Ihillli\'e among the hills. ti,e winter. Although snow is rr-Iatively rare in (he Nentir roads (Ire still a magnel for bandils and olher thre(L1s. Vak'!> lowlal1d~. it piles lip al1long the peaks. The !OWI1 TrelicherOllS Slopes: SOllie ilreil'> of the Dawnforge dosc~ dowl1l1s WilllN ~CIS in. with the elw;Irves COlllcnt Mountains arc particularly foruidding. The map oflhe 10 (oil ill their worhhop!> ilnd other towm.fo[k hunker· bnd around 1IIIIlllllerfast inc1t1d('~ a few hazard line!> ing down for a [ong winter. het \\'e('n Ilt'xes. [f IId"(,IItll rer!> 1110\'C across One of IllesI.' [n COlllril,>t,thc SllllHncr months arc hot ilnd dr)'. lines in thc direction opposite the arrows. each ;Idven· vVildl'ircs are il risk olllhc InoLlntain's wooded slopes. lurer IUII'>t liltlkca I)C 17 Athlc.icschcck todimh and travelers without knowledge oflocill springs a nd I hc~e treacherous slopes. This check is in addition to st rCilms ~ h o lii d Glrry plenty of waler whcII I he)' \'Cll!ure any checks mad" to mon- at a f'ilste r pace. out ofl he lown. Ludily.thc he;lt keeps muSI danger ous creatures in their [air!>duriltg the dilY. hut travel by LOCATIONS night carrie!> a Sig nificantly greater risk of encountering Although the nawnforgc i\ l olll1tai u ~ a re largely an monsters or ba lldit ~. untamed wildertless. herl' and I herc sland bast ions of Dawnforge Mountains: Lege nd holds thm the (jvili.(a'ion. In ilddition to I l amm('rfil~t. t here arc tl uc{' Dawn forge MOUlltaill~ urust" whcn Torog nearly other settlements in Ihc arCi! ,mel two ad\ 'emllrin~ 10("il' erupted fronllhc Undcrdark through to the surface liolls of nOle. The d e'>c riplion or e"eh place includc~ ils urthe worieL und Ihe pCllk ~' stt"ep slopes ,md rocky. he.'( location. filrbidding IllCade support Ihe talc. They sta nd against DUNGEON OF THE FIRE O PAL (G-19J Two ROADS 0-22J The ruin)' of:, monastery stand OIl IIJ(' l1C)rt hern slope This sm,,1 1OU lpOst gua rds the intersection of the Trade
o I orlhe mountain ill this hex. The l1Ionks oflhe Enlight Road and tile Irol1 Road. The sillali. \\'alled fort set on ened Flame once dwelled here. bll111wy WCfe Shlill by a peak overlooking the crns~road~ features illlilrro\\, 1l1araudillg gnolls more thun finy YC(lrs ago. The gnolls path th.1I winds il s way from the roads 10 the f(lTI\ ca me ill sl'ilrch oL. g reat firc.' up.. r. (I gem said 10 contain gate. A sllla ll !lumber of d"'.. rf "'il rriors led by Gru 11\' the bound spirit ora powerful ern.'eli lord. The gnolb. ba ld Oleson dwell here. The d\\,:l f\'CS ~el y on bailisIrl5 nevcr did find the gem. hut r umor~ persist of secret and cal<1pu lls to t'fllsh i lit ruders on the ro.'ld . If sorely passages (lnd tUllneis wit hin the dungeons bene.lIh the pressed . the), dispatch a clay ~cout wilh 11 mcssage 10 ru ins of ,Il(' 1110IJa ~tl'ry. A gang of band il s led hy St'rlek the maill garrison in Hal1ll1lerfasl. Untlcrlow (page 27) currellt ly occupy I 11 (' dungeon's Crumbald i~ legendary for his strict adhcrem:c to entry chamOcrs. orders. Ilc refuses to allow tr fullclito trolls or weTC.'\\·olves. someti mcs pose as innoccnt tra,'cJe rs before a!lacking. Weeping Skull Tribe: Th" OI'C" orthc Wceping GLIMMER PEAK (N-36J Skull tribe are cle"c:r. vicious marillidcrs. Their symbol This slllall set tl ement is the cenler for mining ill the is a skull weeping tears ol'blood .•md it comes from t1 area sout h of Ilalllll1l·rlilst. GIll llmer Peak sits a 101ig I lie strOlIIctimes report "agu{' images ()r a grand. reJi!,,>ion collapsed. ruined fo r t rel>~ deep within the "'ateI'. The storics 'lre Spider Goblins: These goblin dans occupy small . true, ,md the ruins hkk kuo·toas. undead cladrin. and hidden Olltposts across the J)awnforge Mountains. filbulous treaSlll'es. Their leaders ;Ire masters of pri111:1 I magic. and the clans Ira in spide rs as pack animals and Wilr ilellsb. The STRAVALLA'S TOWER (N-8J spider goblillS are 11I0S1 notcwort h)' for the helms they Just SOIIl h of MOllnt Starris. a va lley ClilS il scarlike lashiOIl rrollIlhe eyes and skin or sla in spiders. line through the lJ'l\\nforge I\lUlIllt:l iIlS. l)cspilC the Golial hs: Several bands of goli"t hs range Ih rough· ~11 Illmer 11<';11 or t he bit ter winter cold . •1 forest fo re\'er OUI the Dawnforgc Mounlllin ~. Mo!>t oft he Iimc.lhese thick and Ilish nils this valley. Tral't:.lers ~rncll SU Ill ' goliath5 wander abo\'(' the tree lille 10 keep dellr of 11lcrdoWll Valley long before they see it. as (he blooming 1II0nsters and tr""clcrs. Once it ye:tr.l hough. they !lowcrs C;lst a P(,l'flll111: 011 the wind. cngage in a gre'll race across tile mountains. A lion· Despitc it s appearilllce, the v"lIey is a place of gravc goliath tllat completes the race becomes an honorary danger. A IXJ\\'Nful hag. Queen Str,lvalla of\Vinter's melnbcr orthe clan. Mourn ing. dwells wi! hin this plOlce. I n her l'r}'Sta l Minions of Queen Stra\',,)),,: The trolls .md were· tower. ~hc "ul'\'cy' the vcnl('i1rch offreslt vic tims and trca~ un: for their queen. and ca ll, and withill the ev(,[·vcrdant forest shamble Other Monsters: III additloll to the groups lI\e l1· t h(.· ilil i IlJated corpses of thosc who da rcd ellier Ill'r tioned alloye. Olher monsters COlllillon to the [('giol1 realm. Clad in rusted "1'11101' ami covered with Sickl), include ankhegs. blood h:'lwks. dire boars, c.:lve bctlrs, swcet o r ch id ~ t hat grow from their dccuying n csh. t hesc hippogrirfs. harpieS. m folk who li.lll somewhere in between. :> "I HIGH MASTER Z MARSINDA GOLDSPINNER ...Vl The H igh l'vlaster of l-! alllmerfast and the leader of the 0: Trade Guild is a tough. clderlydwarfwho refuses to ::J. ~ urfer rools. She spe;:lks in a rapid-fire. direct manner". ~ and she believes in action over words. In Marsinda's eyes. a good plan executed today is rar better th,m a pt:r f Z ICcl piLORD COMMANDER MASTER ARTISAN Tr:NKAR STONESHIELD FRELDA BLACKSHIELD The leader of J-l amml'rfast's tOWI\ guard has e:lrned The head ()fUle Craft Guild was it cOlllpro mi se candi rl'spcc.:1. but! he extl'mkd period or peace has proven date, ilnd it shows in her actions. FreJda halc~ politics toxic to his competence. Tenka!" led sC\'eral success- and accepted the position on I)' when it became a{Jpar· ful f'xpeditions aga inst goblins eilfly in his career and enl that the factions within the guild could agree on earned his position based on his skill as a battlefield no Olle clsc. Her tendency 10 spend more time in her c.:Olllilla ndcf. Dud IIg t i Illes of peace, howc\'er. he grows workshop forging weapOnS and arlllor than jn her office bored with his dulks. Disc.:ipline is lax among the negotiating with the Trade Guild has not helped the guanJs. and criminals and agents of the Circle of Stone standing of the Crafl Guild in 1[an1merfa sfs politics. havt: infiltrated its ranks. Tc nkar has the potential to whip the town guard back into shape. but until he sees a clear threat. he is ISSUES FAClNG 1-!AMMERFAST unlikely to liike any action. By then. it lllil)' be too late. Hammerfast, due to its location and history, is plagued by two chronic issues. LOREMASTER GELD SHKINGSTONE Food and other supplies can sometimes run short. Any The hcad oft Ill' Lore Guild long ago gave up on threat to the town's food supply and stores presents a seri research and sludy in favor of politics. Geld is l'I'la rsin" ous blow to the town's stability. Since Hammerfast was da's greatest rh'a1. and he (-o nstantly seeks ways to bu il t as a necropolis, it lacks arable land to grow its own undermine the High Master's authority. Geld. an food. Particularly in winter, foo d panics can rock the town op{Jortunist. takes a gre 30 feel tall. with three ~tories ,md a cellar. Tile rowdiest and Illos1 chaotic orthc wards. the:: Gate a ml each h,ls a squad of six gUL WEST GATE 4. EMPTY TOWJ:RS Two massive towers flanh'd by steel doors reinforced Ila IllITH'rfasl was once llluch IIlOrt: heavi I)' defended. by a portcull is control the ebh and now of traffi" as the long·ago dwarr ha lis or distant lands supplied through the \Vest Gate. A squad of fotlr gun rds watches warriors, \\'eapon~. m.lleri,,1. ,I lid mone), 10 dclcml the t his gate al a II times. Visi(Ors !O I'[a 1lllllerl:lst ,Ire burial grounds. Today. Ihe lown lacks !he resollfCcs directed (0 Ihe Revenuc Hall. where thc)' Illust regisler 10 slilll" e:teh lower. The emply \()lI'cr~ a Iso each h1lve t heir goods and pay a ny appropriate recs for conduct i IIg eilher ,t C qu iel. Merchants from arro .~.~ I he Neill i r Va Ie. d Wil rvcs warehouses for SlOr.lge, A squad or al lcast flvc gU:lrt!-; from H al11tllcrfasl . and vis itors to lhe lown crowd this watches this place day and night. Loca l Ir.l{k'rs or Irad lucal ion. seekins CXU! ic goods and Ul1l11alc hcd bargains. crs staying ror:1Il eXlended period orlime h'cp their Jfi(s produced anywhere inlhc region. i(s for sale here' goods in the Trade \Vard 10 the north, in the markcl. Ferclrin Fellhallll1ler Cf) ll lll1ar l d~ t he gllard~ \\ ho Old GaIT, an deledy dwarr. IOlic rs through the watch m'er the warehouses. lie b a hcavy d ri n!.:er, li nd rntlrkct on a wooden crutch. Ilis len leg is withered ami the thieves ill town know that a few cups or wine or a useless.tlie rc~tl l t. he claims, oran Cllcounter with a rull ,deskin is enough to blur Ferdrin's watchful eye.,. I11U m my. In Irullt. he hun hi1ll~('Jr lr yi llg toroba burn ing warehouse in Falltrcst. c .. rr o;cc ks oul neophyte 7. STABL[S adventurers i II I he hope uf plying I hem wit h his collec- 'rhis long, low building holds the horses and he(l~( !>o r t iOIl of lrcasu rc lIlilpS. A few lead 10 small caches in I he burdenlhat belong to nlt'rdmnts v i ~ i ting HammerfilSI. mou ntains. Ollllh(' big score he has in lHind is the I1rc One orlhe s tall~ houses a white marc len here illlllO~t a opal hidden beneath tht' ruins orthe Ivlunastery orlhe decade ago by an e1ad rin p:dad in. The cladrinlws IOllg Enlighte ned Flame (Sl'l: "Uungcoll orthc Fire Opal: ' since disapp<'n red, bUI he len hehind enough cash (0 pnge G). Galfhooks his lllilrks with a Ie\\' useful maps keep his mount in rood ,lIld WilleI' for another (1l'l'nty and then asks thelll to accompany him to the mono years. The horse is in ract a polyllloJ'phed el"drin prill' a!>tcry's ruins. Using advcmllfcrs as muscle. he reliC'" cess named Elda re:l. Her tendcnC) to kie !.: al illI)'Ol1e on them to slay 1110nsters a nd ov('rCOllle traps bcf(lrc who drawsdoSt' to her is a sign orhcr rrustrat iun at stealing the opal from oc'ncath their noses, He keeps II her predica m('11 t. Iler chailipion, I he c1adrill pa latl ill wc1J.craftcd. l ~lke fire opal (UC 26 Perception check to BaldyI'. died seeking a cllT e lor her cond it ion from detcct) hidden in il pOlich for jll st such an occasion, Queen $tf/lv,llia (see "SI rava ll a'<; Towe r, " page 6), Advcn' turers wh() rccoI'er Ihe cure ,mel <;;lV(' the princess ran 6. WAREIIOUSE look rorward to a ha ndsome rcwllrd rrom her 1:l1l1er, a Tll is warehOllSC holds the goods orlncrchants who powerru l lord i1 11h(' Feywild . prOV ided thalthe}'ean ~tay in town for a shortlimC', J\1crchallls park their escorlthe petulan!. dcmanding. and ~poilcd young COl rts or stac !': t Itci r (· r;l t e~. ba rrels, ilnd silcks in these woman bilc!.: to his Feywil d estate. 8. BARR ACKS Neillda keeps a :.mil ll libra ry in Ihe bascment. She Town guards not assigned to a specific tower are gar gl;ICl ly allows guest.s 10 browse it. Among her books is I rboncd here. The barrack .. is a two-slory buildillg. The Ihe journal ora d ragolloorn paliluin who once livcd in OrSI noor fealUres a lIle .. s hall. ch;lInhcrs for officers. G .. rdmore Abbey (OuII8(,01l ,'Iaslcrs Guide. pagc 106). and a kitchen. The second noor consists of a large dor llidden in lhe journal"" cover (DC 18 Perceplion check) mitory. The cellar is nllcd with weapons. armor. and is a map that shows the dungeons beneath lh(' now 01 her suppl ies. ruined abbey. a long wilh hints about thc d.mgerous "Sleepy" Fe ll nik is it gnome qua n errnaSlef for I he (trtiEtet said to be hi(ldclll herc. garri"oll. I Ie d ist ribulCS food il llel cqllipmcllt as l1eeded 10 the gUi! rds. He's ;:tlso lazy_ a~ h is WitHe suggests, 11. BOLTAC'S GOODS (SHOPI and an inveterate gamblct. lie's all excellent source of Thc d warf Bohac Glodreddi. brOther orlh€' tax col· t il mots about the IOwn guard. 5i nce e\'c ry equipment lector Tal hik Glod rcddi. sel ls advcnturi ng gear ')lrch rC(]UC'i"t passes his eyes. Irthe ;:I(k cntutcr<; need to know :r prod igy. a young.'>IN who ers balk at such 11 charge, Ire drops il but makes ~Urt: to n1 of'dwarvCIl kill' al a you ng age. let his brother know orlhe lI'eallh tllt.:y·vc accunrulaled. l le {'llforccs thc la w upOn grieving widows. crippled gll.lrd I'Cter;lIlS. oml prosperolls nll'rchanls a like. In t hi s 12. RONDAL'S INN cap:rcity. 11(' has ,narraged 10 ililger Ilea rly every ract ion Thi'i austcre building house" a chc iSIS of' .. pOi lit orkceping hi!. no,e out or his gut'')t,,' hU!> iness. a dO.f.en cdls.each JO fee t by 10 rCI·I.lociltcd in the caters to merchants. t ravcler".• 1 n d 0 1h ers who SlOp in h""(,lIIellt. A .'>lO li t stcI__ 1door ~ca l .. oO"t he prison wing Ilanmlcriast ror a shorllime. lie offers 18 slllall rooms. (I)C 23 Thiel'cry check to \J nlock). and the celL.. have cnch with twO hunk bcds. ro r ;1 ralC of5 sp per nigh!. excdlent locks ( DC 2 1 Thievery I:heck). The locks Tarras. an cladrin bard. per/orms nightly at ROlldal"s arc deSigned to break nomnagiGl1 thieves' tools Oil an 11111 ••-I S wcll as in the Gate Nlarket and al the FOlllltla· unsuccessful Thi('very check. 11 nd glyphs or waru illg lion SlOnc (page 2 1). Tunas al .. o works wilh lite bandit trigger ilfl alarm bell ifanyoflhe doors alT opened lortl C:lrlhain. Ill' kee ps 11 pet raven tlt'lt ht" uses to selld without tire correct key. IIICi>sages 10 C.lrthain, noti(ying him when C;lrUV1lnS I c;tI'C.~ town and which orlhern arc loaded wit h cxpen· 10. TH[ A RCANE STAR IlNNI sil'e goods. Tlri~ woodell. ont'"·story hui Idillg is painted a brighl blue. Tire glowing symhol ofa .'> Iar hangs abO\·c the 13. THE FOUNDATION STON!: (TAVERNI dO(lr. The Arcane Sta r has eight la r~e rooms. six The center of social Ii Ie in lire Gate ' oVard. lhe Founda· up~ip Ill;tde as part orthe rituals). Merchants who expect to spent! tillle ill 10\\,11. or rolk .. They ollcl· traded in magic item.'>. res iduum. and similar who WiIllt .1 cheap room to call hOllle. carr p.1.)' 1 gp per good.'>. bUI decided 10 "ell Ie down. They relll room" al week ro r a cra mped slecping chamher. There are rort)' Ila Ir prite 10 any arcane caster. provided I hal Iheir gut'st "uch rooms available il1t irh IWO Slnry bll ild ing. wilh i<; 1\ illi ng 10 sit and talk area rIC tlleor}, OI'Cr a bOIl Ie or each room basically:r cdl wich a ~Illa ll bed. wi ne in the i nn's sill ing room evcry ollce ina wh ill'. Urgal Ihe half·ore manages Ihis place for the Tharn Swiftrivcr. a scow a nd explorer. resides here dwa r\'cs of Ha rnmcrfils\. He I ivcs in" sr nall ap.rrt mCl1t wheat he is ill town. Nothing h;LPPCIIS within fivc mil(,s in the tenement's ha~crncnt and relics orr a spiked club witholtt Tham's knowledge. A skilled tracker, he e' LL I 10 keep the pCllec when dnrnkerl or rowdy tenants Het gll ide :.rlwnr LLrf'r <; through [he LllOUlilili LI S and know!> out of hand. Urgllk is employed by the Swillrh'er Clan the location of dll ngeon "~. ruins, and whatever 01 hcr (Location 15). A -.cercI chamher ilIt'lched to his 'Ipart· sites the), nced to uncover. Tharn know!> the loe'LIiol1 mCIll serves 11!> a hidillg place for the ha1l1ings' stolen orCartltain's camp (page 26). btll he believes the cover goods. t\ secrel paSSilge froTlllhat room opens henealh story thai Chalflings GLII pilot a sma ll boat along the Ru<;hing Hiver warcJlOuse LI CX! door s toalmost all)' in Ihe de,I(J of nigh I. oflload the goods in Ihe secret pa~ ' goods t hat come III rough tOWIl. The), cover their IracJ..~ sage that runs from the East Bridge to the tenement. by stealil lg only in small amOIl LIt ... pilfering a few itl'ln" and deliver them as Instructed. here iwd there 10 sel / (0 the Swilirivcr Clan. Dara Swift river is Ihe clan's matriarch. She spends her day:o.l.uuldllg and looking t1ftcr the }"Ollllg 19. EAST GATE est halflings.l\ shrewd biHgainer and'l keen judge or Trame head i ng inlo and out of I he Nelli i r Va Ie passc~ cha racter. she is ell rrellt I)' plagued by dark moods and a through I h is gale. Tras. a human WII rrior. comma ltd~ short tempe r. The Ci rcle ofSI01Ie (page 28) has re.centl), the guards here. lie dispatches 11 scribe 10 e!.Cort cont racted her to transport scvera Ilwlf'orcs into town. merchants a nd an)"olle e! .. e with !tllmble goods to the Doing some research. Dara has ICilrned that the Ci rcle Revenue llall (Location 2). plot<; LO assassi nat e ~e\'e r i l l import.lllt people. Any accu, J\'losl folk who ha\'e the oplion avoid thl' East Gate, sations slu." lIlake~ againsl the Circle's ICilder. Grond. .~ince Tra .. has a well·deserved reputation as a bully. I Ie place her in a bnd posit iOLl , since his prestige and power hates d ragollbol"l1 a LId qllt~SI iollS I hem on tlrei r bll .. i ness a 11011' him 10 d ism iss such la Ik wit hOllt hard evidence. in lown. altholtgh he is carefilJ IU pick Oil ollly tllo .. e Worse. in going to the aulhorities shc lllU!>t reveal her who arc obviously poor. He is a member of the Cirde of clan's operation ami risk banishment. She call1lot bear Stone, mainly because Grond ha~ offered hi m d <'cries to lose Ill'r people's ncw home. particularly since she of hefty bribes. Of course, he doesll't dare to accllse thl" was the one who made the deillthat allowed the hair seco l1d · high e~t ranking prie<;t of J"\oradi n of trea ~OIl. lings to became residents ofHarnmerfast. Exile or imprisonment is not enongh toshake him from his a IIcgilllIee to Grond. 16. SWIFlRI VER MANOR ;\s all agent oflhe Circle, 'I ras ensures drat the Thc Swiflrh'Cr Clan 'lcquired a .second propert), in conspiracy'!> agents ami good .. I).ISS through the gate Il allllllerfast. The youllger. un:l tt achcd lIl e/llber~ of the without diflkulties.lnthe past. he has also plalltcd cl:mli\'e here. They welcome halnfng~ and gnomes in contraband on those who mightlllak(' trouble for the. for drinks and gOSSip. hut lend to rclmffothcr folk. Circle. earning them prison sentences or exile. THE TRADE WARD ;llong the trade bou1cv;trel will wi lher and die on ly 011 I he e\'e of II [\ rnme r fll .~ t· s dest ruCI iOll. The Trade Ward is the ecollomie he"r! ofl-iarlltl1t:r I The dwarCTeig. a ghost, tend~ to the trec ... Ill' fast. Mcrchantsgather he re to buy .1 lid <;el l gooo<; from " ppears;lt midnight and wil lk:. I"rom tree 10 Irel'. "cross the Nelll;r Vale. Compllrcd In the rowdy. chaotic speaking to them as though they were old rricmb . Niosl Gale Ward, the Trade Ward is rdanvcly (]uie! alld fi llk assullle Ihal Telg rades ilway during Ih(' day. but scdnlt". l1y lIight.lhe streelS arc all but (\('scrtcd as the in trulh he simply goc" abollt illvisibly u nder the S UIl. trader.. he.. d home. their good s safely locked away in Thus, he uvc rhears many n)nvcrs:ttions while he \\'illks warchotlscs. A Illirnocr of !> hops and a few high·end among the I rei's. Telg call conjure a small rain cloud 10 inns dominate the neighborhood . appear abovc Ihe [rees, ami dmi ng long. hoI. dry s pelI ~. " solitary gray cloud hovers O\'cr t he Trade BOil Ie\'a rd. 20. TRADE GAIT Kralick, ,III orl.: who died trying to cut dO\\ n the Similar in construction 10 Ihe \\le,,! Gate in the Gat e tree ... is 'If- Ig's ncmesis. The orc appenrs eadlnighl Ward, lhis gale is manned at all hours by eight gll:lrd ~. and attempts to Ill'w the trecs with a ghostly Hxe. Tdg The clfTha r fa Sil verlea f cOllunands the guards here. ~ uccec d !> ill d riving hinl off"cac h time. The orc hilS Bccau!>c she requires link- sleep. Tharra is liahle to bc- "wornlo cithcr fel l a Iree or find :!Ild shatle r Iii!> axe in 011 duty al almost :lI1y li me of the day or night. revenge for il s betrilya l.A cackling. hall:mad fknd. hi' An elfin the ranks ufllallllllcrfast"s lown gU irrrl taunts alld howls Hllnwelcrs e.leh night. draws much nnClllioli. ami Tha rra ha ~ learned to reply Te1g is a kindly old clwarr who speak.. to [h'in/{ 10 it with a Glustic, biller 'iC llse ofhulllor. Once 1\ 1\ creat ures in a gentle. g randf ~llhC"rl y IOlle.Alt hough he adventurcr, she was c u rsed hy a hn g to have a crippl ing loves the Irees, he is tcrrir'ied thtlt Kralick lllighll'lI\ lea r of the deep 101'(:sls. Tllwi, I-Ianlillerf(lst hns becollw one down. J Ie longs lor a night offfrOtll hi ~ duties to her lIew hOIlIt'. Tharm longs to return to the wilderlless. :.('arl.:h the to\\ n rar the orc's asc. and ad\'entllrl'r~ that hut (,"V(,"11 the trees thatlil1e the Ixmle\'ard nOrth ol"the orfer to guard the trec" in h is place (H tricky t:I~k. since gatl' make her uneasy. Slle is friend I)' towa nl olher elvcs li vi ng crealures arc fOJ"i>iddcll to a!lack Ihe lI11d c;ld alld cladrin. a l1(llllighl {;onf"id e 10 a friend thai hcrCllrsc. unless a ghost alle Tclg secs e\'(~ r }'o ll c who passes f('rs GuiJe, page 206). TI111 rra's posit iun a nd popu laril y through Ihe Trade HOldcvard. he makes iln excel lent with the !OWl1 guard 1llnke her a powerful ally. informanl for Ihose to whom he owes a r~ l vor. Kmlick's 'IX(, is buried Ilear the Iron Tom b ( I. ocation 1.7). and 21. BARRACKS I he gu'lrd!> t here arc u nt ikcly 10 allow "dvC"llturl'rs 10 A 'ieCOlld guard bll rrll cks ~ 1 'l nd~ here. Unlike t he one eXl'i1vate rredy. at Loc.llion 8, this barracks is halfempty, sinCl' it was built 10 aCl.:ol1l111odate Ih e o\'ernow of warriors I"romlhc 23. SOLIHI WAREHOllSE first barracks ' I ~ II al11111erl":15t g rew. The Circle OfSIOllC This massive wa re h ou ~ e was buill upon Ihe ruin" of has managed to a... sign all the guards ..ym pathetic 10 its !>evcralIOlllb'). 'Hld:.s sllch il i" regarded a ~ a pl:)('e of Cilll 1>e 10 lhis place. A se('ret chamber inlhe bnSl:IlWnl ill omen. Hu Illors abou 11(1 of car.lv:tm, be'l ring goods ~e r ves as Ihe Circlc's meeting plate, ' stored here meeting w it h gruesome ends. Careful The bar r . lt.: k~ is t,,"o storics tall, wlti llhe fi rst noor research 01 the Trade Gllild's rccords re\·eal .. lh:ll cara· fealuring a kitchen, a me:.!> hall. ilnd CjlJ:lrtcrs. and the va ns bearing v.:ti u:t bli' goods once Slored here do M:<':1l1 secolld noor consist i ng of ,evcml Iii rge dorm itories 10 disappear or come under a tt ack lilore oft en 111.111 ror rank-and,nle soldiers and private residences If) r nnl . Tit i ~ repulation Cilll~e ... the glli Itl to store goods ofnccrs. The IXI'iemel1l has;1lI armory and storilge belonging 10 outsiders or low-mnking guild 11leillbers ('h ;II11('<'.rs. in additioll to the Ci rcle's mceting placc. here. No one with an)' clotll or illlprcssi\'c \\'eHIt II illld Supposedly. the basemenl is heavily I rapped to prevcnl who is aware of the rumors allows their goods to be the I heft ol"lh(' weapons ami goods stored there for use 'Iorl'd here. in elllergcllcie:.. The Circle uses that story as a cove r to In truth. represelltati ves of the Circle orStone h:l"e deler the euri()I\'i, although se\'crnl deadly tmps do, ill hrihed the derk. a hu man nanwd Frcnis Tallgood. (.1C I. guard Ihe Sf'c rct chall\ber. whose job it i~ to log goods Ihal ('nter this IVa rehollse.. Frc il is pa~se, re po rt ~ .. long to Tarra, (II ROllda l's Inn. 22. TRAD[ BOULEVARD Frl'njs is greedy bUI cowardly. If confronted, he rcadily A Illlilibe r ol'lree .. li11£ the ~ t reet here. \Vhcn the urcs I)(.: t rilys Tarra~. but kllOws nothing ('Ise ofC.. n h"in's alll'mpled 10 Ic lliheill with their axes. their \\'e apon ~ p!;lIIS, the location ol'his camp. or other ([ewib urlhe rebuunded frolll Ihe t r ec~ and scored fmal injuries on bandit's activities. the would-he- denters. Al.:cord ing to legend . thc Irees '"Z o ~ u o ,..~ '"c:: c: ::;:'" ::;: < r
24. NORTHWAREHOllSE year. ilnd broker mcetings between llamlllerfas!'s artisans ilml buyers from outside tOWIl. The Illore pres· The personal storage space for high - r~lI1kil1g guild members iHld fiworcd outsiders. the nOl'th warehuuse t igious gUilds hilYC la rge suites of omces on the th i rd resembles a sma II fon ress. Bui It of slone and r al rolled floor. and the second floor is givcll over to the less glam· day and nig!l! by shihs of six mercenary warriors. gain· orous trades. ingaccc~s 10 Ihis pl~l(:e i .~ 110 casy kat. Ollce inside. The fourth floor holds the guild's pri va tc !\lccting a pack offlvc iron defenders provides an additional halls ami ofnccs. Here, the guild's elite mcmhcrs chart surprise fOl' intruders. Those with the means and the HallllTlerfas(s eC(lllomic coursc. COllnect ions 1ll,Ike SUfe (0 secure storage space in this Tile fifth floor serves as the exclusive domain of f:1c ilit)' and not in the warehouse 10 the south. Marsillda Goldspinner. her personal assistants. and her staff of ha lid picked advisers. 1\ squad orfh'c gllard~ keeps an cye 011 the Trade TRADE SPIRE 25. Spire's entra llce. No olle is allowed Olccess 10 1hl .. place This majestic slolle structure is the financial, social. unless they art;' accompanied by a guild 1l1ernl;cr who and political heart on lamlllcrlitsL The first floor of the will vouch for their good u)!1ducl. Trade Spire ff"uilircs a large. openlradc market. Guild GraHn Surespikc, il dwarfghost who d ied tn Ihc rnclnbcrs conduct business here with representiltives Trade Spirt back whell i1 served as living quarters fiJI' of every OIlier set tl ement. Iller,a Illile organ ization. il nd Ilallllllerfas t's priests. appears elderly and frail. I Ie is it noble f;llnilyin the Nentir Vale, Entire fortnnes have rabidly conservative ghost who gladly voices opiniolls been mane ;:mnlost on it s noor in the space of hours, as on the in fi.:riuri1Y of !1Ol1dwarve~ ami the gOl)US t 11CY one tmder nuns a market hungry for goods and another produce. A staunch belicver in dwar\'en superiurity. fimls one tllat II'Quldll't lake his olTerings for free. he serveS ilsa spy during trade negotiations. [fan),ol1(' The second alld third floms hold OinCl'S for all the II'ere to discovcr Ilis role. they would possess useful major guilds that ope rail' IInder the greater umbrella inf()fmation to usc as blackmail ngninst thl' gUild. c)i"the Tr"de Guild. J lere. traders lIegotiate priccs for thl' tOWI1's goods. meet with c.raftcrs to discuss terms of pellCli I1g sales or 10 plan prodllt:! iOI1 lor t he corning few orcs foolish enough to trollble their sleep. vVhcn lhe dwarvcs ret II rncd 10 1-lallll1lcrf:l.'>!.lhe Iwenty paladins I buried Il ere appeared belore the scttlers, Tileir leilder. Lord Gilthrak. swore that hl' ilntl the other p,t!ildins would arise from their graves on lwo cond itions: If their tomb wilsdislurbetl or if Halnnlerfilst faced invasion. they would arise to wreak vengcilnce upon the enemies or the town, Since thell, thl' town guard has maintained a con, stant walch over the entrance to this tomb, Humors abou lid that u powerfu I an if,1ct of Morad i 1\ is biddcn within thc tomb. but ifanyollc has cntcrcd the 10mb tu find it. they havc 1l0tc(JJcl'ged 10 speak of it.
28. THE CoACH AND PONY !INN) This sl1Ia!1 inn offers the nileS! aCCO I1ll1l 0da!iOIlS in 1-lallll11crf;lst for vi~jjillg merchants and travciers, as 11'('11 ,IS adl'ClIllirCrs who will the Goldspinller chlll's favor. Its OWllcr, the (lwarfVarda Goldspinner, is Marsi llda's youngest sistcr, Shc uscd hcr filllli Iy 's wcalth t::; to reduce til(' inevitable pushing illllocelll Kavik as a ~ca pegoat ife\'er the need arises. and shuving. This tOIllU appears undisturbed. bul II 11k 110\\'11 10 lhl' 29. TH[ STORES f~)lk of J-ialllillcrfilst. \11e priest Erdclla SII n ha III mer This building is one ofscveral in Hilmmcrf;ISI scI asidc is trapped within. Erdella was a high pri(,1>1 of Morad in to store suppljes in the ewttt of an :!llnc k, dangcroll~ when 1he Bloods]wars OI'crr'll1 1-laIllJ1lerf;lsL The orcs wcat her. or Ot her cll1crgcn<,y. It extcmls eighl levels en pIll red hef. ig n of pro:.pcril), ami \\·e .. hh HI serve fresh fis h ill reach the goods he stores in these \'ilUltS. town . .. nd Ihe folk of the markct find more th,lI1 cllough In trulh,the k obo l d~ arc bllsy d igging tunnel:. to Ihe customcrs despite their high rates. inlact tomb.. in lown. Hanklo plans 10 loot those tombs Now a lld again. the fishCl'lllcn snag ;III inlert'l>tillg ill secret. sl11lring some oflhe treasure with [he kobolds • item in their nets alld on their hooks. In the past, they bU I keepi 11 ,1; 1hc rc.sl fu r hi msel r Of <'O urse. once I he " have fou nd sll lll11 sileks of coins. it glillcring hel m. and a kobold .. arc 110 100.gl'r u ~('fu l. he pl1l1 iS on staging all skull era fled from silver. These items are t he remain .. of e~cil pe all('111pl I hal re:. uh:. in t heir death ... a sllwll skifftlwl belonged to 11 bum] Orsl11 ugglers. The Han k lu is smooll1. dlari:-.r llat ic. ,]lld ta I kat il·e. bUI I his r Skiff was sma .. hed on Ihe rocks Up<;trC,lllI. l!S \Vredw g l~ ('xterior hides 11 cold-blooded. calcLi lat ing schemer. He i.. wngled in the brush. but now ':lnd ugain p .. r[ of ,I.e wi<; h e~ 10 l.x:coll1c the ri('he .. 1 perSOIl in Ihe Nenli r Valc. c .. rgo comc .. loose a no tumbles downrivcr. The crl'W. ;lIlIl dream~ 01 leH':ragi ng hi .. wea lt h 10 .. Ilow him to now aninl i!> l('r i\1;\n;inda rrom power. Already, he hilS ghoul m ight vC llhlre downriver in scarch ofa part it'u· om'red faromhlc Imlll':> ill ~ecrel 10 some oj'M.1r"inda's larly pril.cclloSI bauble, Thc Ihhenn CII sOlnetimes work l> tallllchl'!.1 ri\'als. Mo!>t ... cc this as an allempt 10 mend after dmk. leaving I hem \'IJ fll crable to Mtch attacks, political dim:rcnces to the fn rnily'!> advanlage. bu t Hanklo is interest('d oll ly ill keeping liS lllan)' orllis sis- 31. TRADE BANK ler's encmies in hi .. bnck po(,ket as possible. This imposing struclure is " long. low Slont" ed ifice CO\'· cred with bas relief C;l rvings or dwarr warriors sl:Inding 32. TilE HIDDJ:N COIN al lI\lCntioli. The doors al'e casl in iron. wilh sevcrnl Thbgil!llblillg hall hO l> ls some ofth(, l11os1 import:lIlt prominent locks running III' a nd down Ihem. Tht! Tmdc :lIld I\·eillthic ... llolk in 11 : lI nlll(' rI ~ISt. Th(' sturdy dwarves Bank is perhaps t he most secure building in tOWlI, wilh who walch I Ill' fronl door expect il 50 gp enlry fl'e, il nd six iron dcJellders roam ing ils halls .. t nighl and a troop \'I<;i lors ill tllrll recei \'e 1)0 gp worl It or gambli ng chips. of guards assigned to watch it. The high 1)l IY ill reqUired lur ell[ry keeps a ll bul Ille Almost every IIINchnnt of importance <; tores hi ~ or most s(.'rl OIl" gamblers a WilY, her 11I0S1 p recious gIXXls, lilln il)' lu::irIOO lll", a nd 0\ her D Ul' 10 ,111 error in this place's comtruct.ion, the rrOnt va luables here. This tomb became a b,llIk bccam,e it rca· ellt rance In the 10mb was placed 0 11 t he north \\,(111, III rc !> fOil r le\'cls of small. i ndillidunltOlllbs bcne;t1 Ii it. ratller Ihall faci ng south toward [Ile ~ t re(' I , Many lolk or The ba nk's OW l\er, Ranklo Goldspinncr, placed iron lIammerfasl do not el'("n know of the 11idden Coin, sill(,c door( with tomplcx locks (DC 24 Thievery check:!. 10 they lack Ihe funds to evell comider a vbit to Ihe place. unlock) on each one. Thus, the ro lk ofl l:llnmerlilSI arc Tables for dice ilnd card gamel>, along wilh Ol her confldenl thatlheir treas ures :Ire safe here. g:tml's orchanct', fill the place. A small bnr provides Hanklo re\HS an individ ua l vaul t for 5 gp per week, liquid rctrC'"hrncnl. .\IId three priv:ue roollls inlhc back orsp quile ~ I f(whine, since several "ell 'C II ' because :. he finds it (:{I1I\'cnicntlo Iwve powcrful rolk in llIfers Ih;1I I("fl Ir(':!:.urc trovt'S w ith him subsequenlly Iler debl. She la rge\:. ad\'l'nlurer:. in p1 or lorcillg il deadhcnt to pay on '" loa n. lion. l{anklo b\l)':' and sells mugic: ilem s. The cOS I of the pieces ill his cnlleclion depends on the vagaries of wi wI THE LORE WARD rolk IIrc will ing 10 offer hill\, bUI he sees magiC items itS II i ~ l nry \Valk~ I he street ~ or II a m mer! ;lst. so it( sl lIdy is iI sound. useful illl'C!>\ lllenl. \'ilallo Ih(' lown's continued succc"". Thl' Lore C;ui ld's The Deep Burrow Gang consists orkobotds loyal fi rst members wen,: the "ages who struck Ihe covenanl 10 Hanklo. A It hongh I he han k hel peel Illa ke Ha tiki" ont' wllh the god~ Ihilt allows tIll: dwan 'e~ 10 li ve ill 11:1111- of I he richest people ill town. hi s end lel>!> gre('d pU ... lll'S lIIe r ra ~t. T his hi ~l or)' remind:. r c ~ide lll s or I heir debt him ever o nward, l{ccently, he brought in a team orko· If) thc guild ,md 10 the gC)(b . The gU ild'... ongo ing 1V0rk bold .. to dig O\ltllew vaults bel1ea\h till' bank. ;"'\ost folk produces t he knowledgt, Ihill nl10ws the living rcsidents of! lallllll('rfil~r 10 coexist wilh its gho~ t s. 5rmlellrs from of books alld III ,tIl)' scriptoriurns entrances. the crypt ha ~ it repulation lor ill fortulle. com.'r~ ill return for aeee!.;, 10 ib libraries and lulOrs. l {c~ide ll b iIIoid the :.trt'ct .. around il.ll'ilving the (:rypt The I.ort' Spire b a fl\,c·lc\'eI towt'r dOl11inated by in iI slrang"')' empty .. ecliurr oflU\\'lJ e\'cn ill tht' bU5ic!.t a grcallibwry oC;lIIcicl1t dwarvcn lore. The first and limes of day, MUH' thal1 one I1r:.H imc I'i!.itor to llam second noor~ . merf;l!.t has Iwd n pall icked. supt'rslilious dwarf grasp ilnd common rooms for ~ Itld y imd discussion. his sleevc and drag him b'lek from the crypt. The third am] I()urth f100rs house the guild's pri· The trlllh I)("himllilc rUll1or~ about Rlack Crypt vate libr:lry. Only gUild member~ are a1lowed acees .. to is both 11101'(' ~inister nnd morc tmgic thiln 111(' IC:Jlk of Ihis library. Although the Grand Libr:lry is ope l1 to :Iny Il ilmml'rln~t s u ~pcCI. A dwarrlidl IHlIllt·d Barrlhak rit i le(1 of I [illll Ilwrfil~t a rId to Q(1I~iders who rcceivc dwells within tIl(' tomb, [ntern:d here long ago ns permissiol1 fro11l the librarians. lhe Lore Spire's ca1lec· punishrnclll for s(,cking IIlllifc. the lich i ~ trapped by a tion is closely glli1l'Cled. HIl mars persist of dark tomes of seriesofward~ 1II:I I IIIe orcs could nOI hreak. 51ill. cacll bl""phc11Iou,, knowledge kept here. day rhe lI' t collet· lion of boob in the 1'entir Vale Black Cit hm. a rCplII:ltiolllor attr>lCling odd folk . Sages series .. , .1 pO\wrful rnagnel lilr "llges. adl'ClJlIIr('rs, lind 1Ind resean:hers with il henl fi:Jr Ihe macabrc gather \ anyone clse inlerested ill aneil' lll lorc. Howcvcr.lhc here to argll(' Mer thcir pet Iheories about Illilgic, the ghost liI)rilri;1I1 Chc'rudoll thc ,\\ad plays hil\'oc' with any 1I'ltllr(' of tilt' gods. ,mel olher hOIIOpics. allcrnpl 10 sorl tht, library'!. tOlne~. The silges of the Lore The Hlack Cat'!> OWllt'r. Morgath Gravesend. has Guild mukc all cnurt 10 ciltalog and organil:e the books. made nu enort 10 disgui.'>t·the Bhlck Car'sorigi nal pur bUl rUlI10rs pt' r ~h t of tomes Illi1t rl'maillllntollchcd puse. Stont' !klreoplwgi serve as tables. ilnd the original :.ill((' Ilall\l1l l'rfa~!,~ 1:111. undiH'O\'cred amollg Ihe decorations remain illlilet. The HI'JCk Cat is poplllar libr'lrY'5 sprawlillg sll('I\'('5. with adventurers who wish to stccr de.rr orl lallllller· The library i:. 11 single Mory allon: wound. with 1\\'0 bst's COI11 I\\OII folk. Ticllings. hal/:orcs. genasi. and bascment 1c\'c.1s. lIs top level conlains iI Ii.:w chambers ulller olllca!'lts ha\'(' II1iJdc Ihe Black Cal their chosen '"Z o ~ u o ~
walering hole. Steppi ng into this plact.' is like e llle ring a particulnr seck to light 11 torch ht'f{, before beginning an me nagerie of humanoids from across the plane..... unde rworld eX lx'd il ion. carefu Ily Ir,lnslcrring I he name Morgat h is the tin'crn's pale-skinned . gtruCtur('. [l'el1 ill t!1(' depths of"wintcr, Pdor's might 38. TEMPLE or MORAD IN keeps tIle temple's interior pleaSi.lllIly warm alIt! brighl. Tile tcmple of Morad in i.., a ll cfaborate. marble struc· \-\'ithill the temp[e grow gardens ornowers and fresh lUre. \-\lltl1i11 il a rc Illalty workshops dedicated to fruit. ,I sign of Pdor's abu ndn lit favor. The priests rega rei ,\ioradin in which pricsts toil o\"cr elaborate project .. I he garden's progress as a 11 omen of I he coming )'CiI ... " in his hOI lor. The priests ufMoradin keep the Forge stunled gardell l11('a 11 S loug h limes: a I'erdant one is iI ofUfe. a sacred workshop locnte{1 pen ker Dcldaran is all c1adrin devOtl'e or relo r. metal objecls und keep the forge burning.lflhe fires of A wise ,md charitable soul. he makes it his persollal th" fo rge cver go out. or if a Illi lIute. passcs wit hout the l11ission to ofTer free meal .. to the destitute ofl lalll' dank of ha 111 I1Icr hilling meta1.lhe priest" would be ll1('rfast. If a nyl 11 i ng lImlSUa I llCCU rs i 11 t be town's rC([lIired to spend mOlllhs reconsecrating the temple. Ic nement ... he is Ihe firstio knllw ofi\. The mO~tIlOle\\'orlhy feat ure of the temple is the gre:n pool offhe tlwt burns before it. This fhe nows 40. TEMPLE OF JOliN like wulel' stirred bY;l gelltle eurrenL Although a lorch It is fining 11mt til(' god ofknowlcdgc, .. kill. and proph. or a candle I hrust inlo it leaps ill10 name. Ille fire poses ecy maintains a temple inthc Lore \V"rd. Gil'Cll till' 110 dn nger to livi ng c realures. I)warves uelicl'e t bat any Humbe r of schol:lfs that t ral'eI herr from across the home fire or forge lit wit h such a name brings Mora NClllir Vale. there .. re tW with que~liolls. On been rully ilcceplClI by it:. leaders. They at fi rst believed the Drhl'r hallc!. those who Will his bvor Cilll expect to lilatilic birds would bring reports on bandilS:Jn cl other be able to purchase rihwls. particularly Hilise Dead. monsters. Allhough Ihey sOllletimes provide useful at a 20 percelll discoullt. Kcnd reo has been known 10 information. Idara will nOllise Ihes(' crcatllTl'!", as a rili<;(' SOln(, folk ror free ifthcy can ofTe r a particularly spy network. They are her friends, ilnd asking them to fa~dllat !llg ilccount of their denlise. I'or illStance. he run errand'> ror her takes aw'l), rrom time the)' IllUSt d c~pe r ; l ldy "';1111.. 10 question <;Qnlcone 011 whal it is like spend g:l1 hering rood and readying for rhe tmn or to he :.wallowed bY;1 purple worm to settle a bet on Ihe the !",casons. ocast':. imernal allatomy and \\orkings. Thus. mallY folk in I la mlllerra'>! view Idara with some suspicion, as if she holds back some of' Ihe 41. OAKHALL TH[AHR assi~[allce she could oITer, Despite Ihis vicw, Jdara The Oak hall Theater is a wooden bUilding wilh a gellu i IleI), W ar11~1~ 11 :'(' as Ihl' basis of 1Il0st cases. she dcJi\'crs vague proclamations that her l1 ew special effects or swrras props. For a delOur into CIl $lOll1erS Cilll eilsi Iy i Iller]>rel 10 matCh Ilowe\'cr 1h i Ilg~ eOllledy or I he rid 1cu luIIS, Xerre.'( provides the per/ect work 0111. For such readings. she charges a few silver option. J le's flamboyant. O\'l'r the lOp, O are tl1(> IlCrrrt:t ta rgets of his attention. Xerrex might IIl Os t CuStomers contact rclat ives. allies, a lid other!"' they dClIlllnd to (lc('ompany thcm 1111 an ndv('nlurc in order [I'm!. llelka charges 100 gp for Ihis service. She call 10 discover how Ihey work illihe field. [rrebunt'd. he perrorm this task ollce pcrday, although at ber age ~he i!on'l nbo\'{; sneaking after tlie ndl'cnlurcrs alld ohserv ral'ely illlempts it more than once per week. ing thelll from ;Jr.1r. AI'tt-r ,Ill. Xerrcx believe,> thai any llclka appear~ h;lrmle<;'i. but shc WilS 1101 illwil)'S a hat'(I~hip i~ worth enduring li)r hi'- art. rortune·teller. In truth, she b an outcasl shad;:lr·kai. unci her SOilS arc cleverly cOJlstnKlcd homullculi lhat obcy 42. IOARA·S TOWER her commands. She stole her talenl from the Haven Idilra is mil' uflhl:' fore mo~t u<;er .. oflllilgic in Hammer Queen a ud li \'cs illieilr of the god's \·cngeance. fast, A drll id by Imdl', she i... a haIr-elf who has rmlnd 1I <;arc ha\'clI in th(' dwarven town. Idara spends much THE CRAfT WARD 41. CRAFT SPIRE '"Z The five stories ofllle Cmft Spire are where the masters 0 The emf! \Vanl is a mixture of hard work and youth of the major arts hold court . Although these maslers ful cxuber;uiC(', ccntcn.. d around the Craft Spire and '< arc \lsuallyskil led crafiers. the), arc by no Ill Cil llS the tilt" many wor k shop .~ th .. 1 surround it. The crafter" that U be"" Rather. Ihey arc adepi politicians who eOlllbinc a C Jive and do businesfi in I lallll1u::rl'ilst arc based here. In knowledge of t hei r chosen spccla II ies with 11 t;llent for the sanll' W,l)' tlwt tht, Lore \Vurd M.: rn.'s as il center for melding Ill{' olic li fractious (I rlisn II~ of I he gui 1£1 i 11 10 a seho].lf;;. the Craft Ward is hUlIlp 10 IlHlI1)' expercs in Single. coher{'111 group. weaving. &l11ilhing. and othe r cran~. Where the Guildha ll (I.ocation 44) is the saci;ol1s. illciLlding weaving. m CI:ll<;milhing. a lid members reprcseillilig gClll -culting. The Gil ildhnll "':IS l)IIilt to fos ter coopcra- Olh('r "peci;:i1lics wHhililhe Craft Guild. The IHih noor I ion alld unit)' anlollg <;llch dilo p.. ralc it rI ;"anS who make lip the gUi ld struggle . lie Gu ild, and conslil, with the Lore GUild on research inl 0 handles requests fronl Craft Guild mClllbers for slrangc lI ew rnelllOds of' production. The debale that IC them u!.{' rituals and mOlgkal inclmtaliollS to produce prices or the brewIllOl!> t er~' req uest {{If more fllnds to \\'olldrous good!>. Currcntiy. l\uri'II needs feather!> rrom rcse:lreh new ales. a cockatrice. hair Ctil from a living ccnlilur. and iI gublin ('apablc of playing the IIdd le. Aunlll hires adven!llrcrs (0 48. GlIILD DORMITORY f{'cuvcr ~lIch it em ... usually paying from 15 gp to 100 gp TIle g.l lild dorms are hOl11e 10 Sl lltiCIlIS sent 10 HaiTl' (u~e a Ire;l';urc parcel ilppruprl~If(' filr the party's levcl). merrast to k:nrn from mastcr arli .. :lns. The dorms ~llso provide housing ror allY artis;l n WILO needs a place to stay. 45. ApPRENTICE SQUARE An artis.1n com live here for one month freeofcharge. This largc pa\'ilion cOllsi !>1!. ofa \\'o()( len roofsllpporlcd After thaI. the guild renl!. rOOIll ' for 5 gp per mOil! h. by four lIlas!>i\'e slone COIUntll !>. 'rI,e "pprenlicc1> or 1he Craft Cuild gat her here to practice Iheir trades between periods ofinslrllclion. Ma ~ t cr art hans visillhe pa\'ilion THE STREETS OF HAMMER FAST to in!>pcci I he apprelll ices' work a nd to fi nd students Hammerfast is a busy place, as merchants and travelers with ull t'lJ)ped pO(cntia1. from the Nentir Vale and beyond congregate here. In the Ad\'('l1turtTS cOllle here in search of dea Is Oil erafted early spring after the snows melt and in the fall after the goods. Anyol1e with rt'5iduum and a ,il'sirc!O cOllvert it harvest, the streets are choked with caravan wagons, pack into 11 magiC item Gill nlld Ihe right pc r~ on for Ihe job mules, and travelers. A band of a hundred mercenary war· here. AdvcnHlrers can buy items here al a 5 percent dis· riors en route to a paymaster might clog the streets one COU ll\. but there is 11 chance Ih", the elld rcsult will be day, and a winding caravan of priceless treasures from the garish or ugly. unknown east could bring traffic to a halt the next. Although it's easy to focus on the action that takes place 46. GUILD WAREHOUSE within the buildings and notable locations of Hammerfast. This la rge wooden stnlClllrc hold .. the various reagents. don't overl ook the potential for the urban eqoivalent of a i Ilgrediellts. a lId other rare good" liwi the guild gat I,er ~ random encounter. Adventurers might bump into an old for its mcmhers. Tht" iteill" fetch quite a price on Ihe frIend who bears dire news, a clumsy adventurer might open market. so the warehouse is heavily guarded. aCCidentally knock over a crate of porcelain goods precari Eldrin Palwyn is a hunwII mercenary hired 10 ously balanced atop a cart, or a cleric of Bahamut might guard Ihe wilrehouse. Ilc lead!> iI troop of six guardS find a crIppled old adventurer begging for help. that kcep WillC h (l\'('r the place day and night. Eldrirl is Small scenes that occur on the streets help bring Ham· in contact with Ihe Swift river Cla n (p"ge II). and uses merfast to li fe . Ir your group has an actor. an explorer, or 1h em 10 sllluggle expensin:. highly taxed reagents into a storyteller, these scenes give you the chance to demon· town.lflhe ach-enturers havc a run in wilh tht" 11<111: strate daily life in town. Even if the scenes have little or no ling!>. lhey might inadvert{'nll), ex pos(' Ih is lax (' \'asiOIl ti e to the current adventure or to the adventurers' prImary ~c h c mc and ignite 11 major ~c;mdaJ in llammcrf:lsl. goals, they add texture and flavor to any game session. 49. CRAFT WAY Ha ldrcg Skullbrcaker, the high priest ofCrulIlllsh. This 51 (eet is I he centcr of! he era Ii Guild's dOl ily opera isa lough old 11alf.ore. I le's botb a fanattc worshIper of tions. Shops ,md workshops linc this street along both Gruumsh and a thorough realist. l ie understands that sides. alTering a bewildering variety ofw'Jrcs. Ifadvcll the compact prevcnts him frolll taking direcl action !LIrers need 10 buy something. Ihcyciln find it here. against the dwarves ofllarnmerfast. but he delights in The shops arc located aJong both sides arCran Way Ihe mixture orlc-ar ,md d isgust that his tl'l11pk Ciitlses and on one si de of the next street enst. Each building in the lown's citi'./:cns. includes a workshop und living quarters lor the oWller Raldreg ;llso kl10WS I hal I here is an important renSOll and any apprentices. why GrulIJl1sh demanded a presence in Ilallllllerfils\. A great dwarf champion of Gruutllsh. Ja har I I ammcrf1st, was among I he on:s who stormed t his place. Jaltar:.. 50. TH E BLACK SPIRE great martial prowess- he slew thirt), orcs [0 earn a The Black Spire. like the gU ild spires. rises fI vc storics placc inthcir horde- was dl1e in part to his possession above the fcst of Hnlnrncrrast. As parI of the compile! of Ihe Spcur of !lit' SWlilered EI'C, all art ifilct of Gnll1msh that established the town, this spire serves as 11 temple (hat has sinc~ been lost. Hal~ l r eg's divinations show Ihat ofCruulllsh. The spire ilsdfis hollo\\', with rings orbal the spear is h iddcn somewhere in town. Jaltar (I icd conics along the inner w! for advcnlur h{)rrid · ~ m elli n g wiltcr. Onc(' a 1l1onth. i\ mage i:. hired crs and other ne'er-do-wells. the Foundation StOIlC to scour the pil with fl rc. The slench dears r~Jr a eI"y or plays host 10 mcrcenaries. explorers. c used as a Ih r01l'1l rncrlit s"s guards. vVit h the rIse of the town aSi! tra(1e \\,e.lpOl1to makc an an'a burs! 1 attack with a rangl' of C(, l1ter. Jlall\!llcrf.1st had a growing need for elll('rlail!" r; SC]1lares. This i~ a S1rcnglh allack "gains! Hdkx thai men! to distract visitors. M erce naries hired to gUilrd de,lIs lriG damage and knoek ~ a 1,lrgel prOne Oil a hi t. Cilr:tV;lIIS had a disHlrhing it' mit-ncy \0 drink lhemscl\'D Kitehcu: t\ s mall kitchen ('lIables lhe StOllC 10 '>cn'e stupid und pick flghts with one anOlhcr ami with tOWI1 a lew si mple meals. sllch as rO;J !> ted l'llickell. frc :. hly residents. To 1110s1 fol k of I-la m merf"SI. I he Fou nel 'l lion made bread .•lI1d thick l>liccs of dleese. Slone is a holding J>C-n for the undesirable elements nct> I' rivate Uooms: Thc:.c rooms arc set aside lor lul k CSSitry to grease the wh('(:ls OfCU lII lIlcrcc. whu come 10 the Stone 10 du busilless. Each room rea The ta\'crn is built frolll dull. brown bricks. Its flrst lures .1 lock (OC 16 Thievery chcck io unlock). The noor i~ a wide. opell. common rOOIll mlcd Wilh tables. owner has a sel of keys. The )'c'colld noor C011 Sil> ts of a balcony overlooking the Stairs: Stairs lead dowl1to il small cellar ('ullwilling nlain bar. 11l 0rc rabies. ami n lew priv;lIe 1'00ms I()r rda· sp"re k(.'gs ufale. A broad sci ofslllil's leads up to thl' liI·e ly quiel disc\I:'.siuns. sc(;O nd 1100r. The !>lairs arc dillkult terrain. TIlt' Stone's reputation lor rowdiness is well carned. Knife-throwing contests. wrel>tling matches. and other competi tions 11 1111 become 1I10rc illteresling with buck FUN AND GAMES ets of cheap a le keep its customers busy until dawn. Drink is not enough for the caravan gua rds and adl'ell Ua r: The long bar l>CC11lS to be crafted rrom a Single. ttlrcrs who freq uent the Foundation StOll€'. To help pass mas)ivc piece of slOlle. Most nOle worthy is the graffili Ihe lime llnti l lhe next job.lhe SIOIlC'S palronsengage that cover!> it. Tilt: owner encourages vis-ilars to 0 1 rvi.' ill various contests a nd sames. small maps of their tra\,els into the bar. II is covered G iant's Feet: The 1110!>1 popular game in the StollC wit h a !lllmber of such d rawi ngs. ra ngi ng from the pils t \\'() (likely dl'u Ilk) cO l11bata nt s ag,linst {'urc. behind their backs. They thell lilCl' on·upol1lhe pl:ll1 k_ Tables and C hairs: Th c~c 1I1lrernarkahie tables and Slarl i ng al opposi te cnd:.. chairs are the prererred I\·e'lpons orbrawling guesls. A The go..l of the gOlIlI(: is Simple. 'J'he rtrsl one il llo the table C;1Il be nipped over with a DC 16 Strength check Pil lo sc~. or course_lI' il hout hands the contesl bl'CO ll1 ('~ that knocks prone one (remure adjaccllI to il. The a mi ller cO lllical exchange of" ickl>. body clu·cks. chai rs. whellused ilS weilpolls. deal IdS damage and and rOOt stomps. \Vith a rcll' lankards orale ill ('ilr b l> haller on il sllccessful auack. COln pct ilor. flgllls 1110rC OneIl th:111 n(!tl'I](1 wilh b0111 Balcony: The balcony overlooking llle b<1r is 10 lect COl11batanls plummeting illlo the Pit. Ill' and. like tbe resl oflhe Foundation Stone. is carved If iln advenlurer is bmve. fooli sh, or drunk CI10ll gh 10 I'rOlll rock. play Giant's Fcct. run Ihc gallic as follows. Each round. Chandelier: A huge iron ch of success or l'ilil · DC 16 Acrobatics check a~ a 1110ve aCliOlI. a characler tl r('. if l'it her check result is less !han 10. that combalillit can leap Oli tO the eha IIdelier f"oln Ill{' balcony a nd f the ll jUlllP ilIIo a ny squa re onlhe nr~l n oor \\ il 11 0ll t at bolh checks wins .•md the k>e plu mmets inlO Ihe provuking nppnrlllllit}· ill1acks. 0 11 a fa iled check. the Pit. 1fbo th competitor:. sllceeed at the s.:lllle 1ll1111her of d mracter falls into the [l il (sec he low) amI a ny brawlers ehecks.lhe fight is a draw and the compelitors milke spend their lI ex t turns poillling and laughing. 11 nOl her I'Ullnd of chech. Gi.lIl(s Feet i<; a popllhr ga me with Ihe StOIlC'S NOTABLE N PCs ' lI stOtllers. a net lOll rna111el1l S a re a popular diversion. As a rough.and-Illmble place. lhe SlOlle has altracted Spectators bCl orll1wtchcs. halfling waters down the alc and to [OU r na l1l l' nt ~. whiskey. dcmamls a cut or any bets placed in tht' tavern. Knife Throwing: Surprh,il1gly. no onc has (' ver and rifles tIll' pockets of any 1I11(,OII"cious drunk that been seriou !>ly injured b) a throwlI knife in the Slolle. his bouncers toss oll tthe front door. Yet for all his flaws. Co mpetilOr ~ S1U1I<\ \0 feci frollllhc wrgel dummies and h~ is beloved by the 10\Jgh .~ .111d rowdies he "ervcs. pre· let fly. Thl' klliws arc nm111.11 daggers. and the t'lrget clsely bCC:HI SC they respect someone halrtheir size who dUlllm ies haw AC 10. Each competitor takes a turn is ready. willing. and able to brawl with anyone who m a k.in~ a ra nged basic ,mack again .. t a target dummy. crosses him. t\ Ill1S'> I'> \\'orth -5 points. and II Ilatll nillO is worth 10 The Ixlflen BACKGROUND hydra's blood l"ilfricd among the goods. while others There are three individuals who Illcnaee I-hulItllerfast: altempt to kidnilp Galwik. the handit Carth'lin. tbe rcbellious priest Grond, ilnd Campaign I'looks: Gil lw ik's n1f;l\'all carries <;el'('ral the champion ofGruumsh Thar. jars ofhyu ra blood. a key ingredienl ill healing potions Grond is a misguided filnatic who. undcr the sway as \Yell as all impOl"lallt pi1l'1 f)I'Thar'<; rirual to heal and of a <;uccuhus. secks to destroy the town's temple of awaken Calastryx. Calwik brags aO(lul til(' profit he')) G rUl l111 sh. Doi ng so invites divine rctribut ion llpOl1 make from the blood. and thc bandits seem If) kl10w the IOlI'n. but Grond has been tricked by the succubus the blood i~ aboard the wagons. They specifkally try 10 Pythrana into beliel'ing he acts on "-"oradin's behalr. grab it Iw fore lleeing. Thar wants 10 awaken lite dragon Ca lQUESTS This section prescnts a number of qucsts you can usc to shape a I lmnmerfast arc. Each quest includes sugges liol1'>ott how 10 lise it in 11 larger CillTlpaign nilrrative. lfyo!l decide to I!!'ie Ihis series of quests as part o/" a campaigl1wlakc ),our advenlurers from l!'it 10 10th I,~\'CI. kcep in mind that it lakes ilrOt1l1d t'ight encoull ters for a group to gu in a level. You Glll TIll1 oIlIer ndvclHurcs whilp inserting rhe quest described here for each level. in order to mainWin the I lammerfast plot arc. For SO!llC stretches of the campaign. the story might be tlte most imporwnl 'Ispecr of the g~1 1l1 e. In ot hers. ir could be a sideline to stories tllllt focus on specific player cha racters or other parts of t he campaign. \Vhell I he advenlurers arri\'(' ill 10\\ II. Ille), h,l\'e Major Quest: The advcnlurcr~ rccl"ive 175 XP their Or... ' enCQ Ulller wilh Ihe Circk of Slone in Ihe for eilch spy Ihey uncO\'cr .l ntl cilpture. AI this poill\. C;at~ J\li1rkcl ( LOt'at ion S). where GromJ is ticli"Crillg a 1\ larsimla hilS enough ('l'Id('llce (o btai ned rrom Tilrw ... spelxh railing againsl nondwarn's in town. Thc adven· or Frenis) 10SUSJX'clthal Grone! i~ hehind the c;:lrav.m HIrers sec Ihal Grond h"s SOIllC support in 10WIl. bllilhe attacks. S]w w., illS tile 1.1d\·ellt urC'rs 10 nnd and deWil' town gU ilnl arril'l,"s in [ime to t'''cort Grund "way and C~Il' l hilill in hupl:~ that he can ]1l"Ovide evidence ,'gainst prevent a rioL The :ldvc[l\lll'ers should "Iso hear storil'S Grond. oftite bilndils Ihat pbguc Ilallllllcrfasl amJ Ihl' lerrible e O'('(:llhey've had on lI·ae e! ragonborn Ilide their:l I lcgiancc at all co<,;(". monastery. where Ihe nrc npal rc.'ol~ . He docsn'l know The adVl'llturcrs ('1,eOL[ nlt'r Th,lr on Ihe \\" he rCI UI"llS from delivering hi~ warriors a lair. to Carthain. The dragollborll SlOpS nne! talks with 111C I f I he adl't~nt urers defcal 1he band it.;; they encounler "dvcllwTers. secretly sil'ing up thei r abi Iit ies. I Ie ha~ no here, they find several importanl clues. Striek has a inlention offigbting Ihc-Ill al thi ~ point. and Ih" advcn· c'Hrier pigeon with 11 slll.l ll scroll cas(~ wi red to lis leg turers hal"{: 110 reason to il!lac k him. Only latcr. afi"r colllaining a Ic.ucr that includes a del'lilcd schedu le of "adi ng the band it ra mp, could I hey bq~in 10 s uspect earav" [I S and the goods Ihey carry. A II of I he Cil raWlns the mle ThaI' play~ inlhc story. Iflhey an: u~c ThaT I,ad goods stored in the SOUl II \Vnrehousc (Location of'lIl;1cking the earaVilll mcntioned abovc. hc llIerely 13). A partially burned notc thrcatclIs Serlek wilh I.mghs .Jlthem. \Vh.1I proordo thl'Y h.I\'c? 1)0 they pro· dire pLL ni"hment fo r railing to sleal lhc hydra bloorl pose arrl'sling e"ery dragonhorn in I Ill' rq~ion? E\'e ll ir from Gillwik's caravan. The IWO notes display different I he ad\'('nlurtT~ grab rhar. the ull k of Ililmmerfast do handwri1 i ng. The lisl or car:lV:l1I goods is fi-o m Frenis. nol d:.rc arrest a champion orGruumsh withoul a clcar. The Ihreulelling leiter is from Cnrlhain. relaying compelling rC em:h and .Ire treated as heroes in town. Mnrsinda or Galwik. They al~o receive a commission 10 uncovcr the bandits' spies in II 'Hnrnerfast. A BLADE IN Tl I[ N IGHT (LEVEL 6) SClising thill ihe ' 1(1\'el1tLLrcr ~ arc dn~ing in on him. THE ENEMY WITHIN (LEVEL 4) Grond "Iep" up his rlll'lOric. I Ie lab<.'ls Carthain a This part of the GI mpaign is rairly free rorm. T he ad\'cn lollower ofGruumloh. Thc Circk lIa" infiltrated Ihe I u rcr" IllLlst d iseovcr the ~pies in lown. such as Tarras !Own guard and poisons C .. rlllilin in prison. plant· (page 10) and Frenis (page 12). TI,e adventurers mILs t ing a symbol ofGruum~h on hl.'. body. Marsinda '1!o,k" LIse SI('1.1 II h. trickery. and good pill Jl !ling 10 track down the advenlurers 10 ullcowr Ihe cunspif rcceivc 350 XP ei!ch J area In I c~ t himscJfagai u"llhe lIlon <; tcr.'> lhat lurk in ror finding lI'yrlllspikc, the' mountains. I Ie delighl" in sli rring up a ngry crowds. " C"O nfi dcnllhalllammcrlilsl's laws will protect him. This Wynnspike Level 13 pari uflhe campaign is a greal WHy logel lhe ild\'Cnlur· I"hi5 "'ooclen slaffi> ndS/£"t! umllltUlrled. II is bluckl'll us !fir wa.> crs 10 really. rC With Gerrck dead or captured. the \OWl) g uard arre s l ~ against the dragon Ca lastry)(. (;rollli . 1\ riOI breaks 011 1 among I ht' members of I he Power ( Da il y~ Immediate In terrupt. rri88er: You ilre the tar get of an area or a close attack. Effect; You and your allies Ci rcle ufStone. Some altempllO S\OI"I1I Ihe BhlCk gain resist 20 agilinst the triggering attack. Spi re. a lId otllcrs smasl l windows and 1001 shops. The adve nlure rs mmt help bring peace back to the IOlI'n. Sped neally. t he)' arc asked 10 preW l11 I he mob To fORGEPEAK (LEVEL 9) from stormjng thc tt-mple ofC,ruumsh ami causing a '111e adventurers Illllsl climb Forgcpeak sncak into bloodbalh. I It e d ungeons there. a nd defcat Thar a nd hi .. fo llower.. . Ca mpa ign H ooks: T he ud\,C lllurers now havc Ihe Thar has completed I he ritual 10 :twa ken CalaSI ryx. hUI cha nce to meet Ral(lreg. the priest ofGruumsh in Ilal11 ' h ~ musl be stopped bcfore his fina l ritual allows him to lnerf:l~ t . Irtlle advcnturers help prote(" tthe temple, ("oilirollhe d ragon. This is a classic dungeon crawl that Haldreg COlI tides ill them hi .. s ll ~p icion 11131 Thar poses il lso fe.Hures a racc againsllime alld a climactic bUll Ie il thrt:alto Ihe town. Thar ha ~ gained inlormalion .tboLit against Thar. Cnlnslryx from hb re.'>l'arch at tIlt' lemple and from sev· Cillllpil ign H ooks: WIWll I he ilCll-l.'ll lu r c r ~ d cfi~ ill eral of the lesser prksl ~. Thal", lhe mountain rumhles around Ihcl11 . 111 killing dl"ilgunborn.thc), h:l\·c freed Cil];lslry.-.: ["rolll Major Q u est: Iflhe ,uk enlurers prevcnt it riot Ihe his and protcctlhc lemple ofGru ll ll1sh w ithout spilling conlrol. The dragon ri.~es from the dungeol1 and swO()P~ any blood. Ihey rl.'cdve 300 X P cach and the ht'lp of ove r Ihe mounla ins. G rulllllsh ·.. priests in the neX I portion of the campaign. Maj or Q uest: Thc .. d\'(~nlure r s recd\'c 4-00 X P earh ror slaying Thilr. but now must dcleill thc d ragon. The QUEST FOR WYRMSPIKE (LEVEL 8 ) dragon spends a fcw days hllnlil1g in the wilds oefore IL1 t:tcking Ilammerfast. The l11ilili .. is helpless s a nd undead gua rdi.ms found in th(· I1III SI fig ht the dragon Ihrough t he strct'IS ortowl1 ilmid , Black Tomb. The SIlCCIIOIlS 1>)' 1hmlla also shows lip crowds of panicked rcsidelll~. wilh sewral de"ils and attcmpts 10 grab lI'y rm s pj~ e from Major Q uest: If the ar1\,('lllurerS slil)' Calilslryx.lhcy thc adventurers. save I-Iarnmerfast. Everywhcre Ihey lravel. thq al"e Call1paign H ooks: A tlh i~ point. YOli ca ll complele Inilcd as heroes. They recch'e 500 XP eilch, Grond·s ~1nry with II cJlllrlCC tor redemption. lie is horrifkd 10 (I iscove r I hal 1I ~uccubus 1 ri cked him . .. no further devastated to learn thai he llC:trly div('rted the lolk of l-l a mmerfa<;, fTOmthe true threat oflhe dragon. I-Ie repellls. causing the collapse ofl he Circle of Stone, a nd gh'es the ad"ellturers a llIilp that rcveals u secret route into the till Ilgeoll HtOp Forgepeak where CaJa slryx dwells. --.------.------.------.-----.~ ': BANri1TSOF ~. THE £DA\tiNFORGE'; MouNTAINst /::d ...... '.. . ,"""-'" .'
A tn.::ac hcfOus bandi1 who lurks ill the wilds al'OlIlld SERLEK'S GANG llallllnel'fasl. Car!haill is a thug ltlilekS. Carlhain leads one gang of robbers. and Scr!ck + gnome ;lrCiinist (1e"el3 contl'Olier [leacJer[. AilHl5fer Undertow kads the other. t\laI!lHl! page 134) + gll.lrd drake (!c,'el2 bruit.:. Momler Aiclr1ual p'lgC 90) SPIES IN HAMMER FAST + halning slinger (level I artillery. Monster j\lal!lw/ Carthain employs a few folk to help him gather in for page 152) mUlion he uses for pkll1l1ing his raids.] lisspics include + halfling 1h ier (Ie,·cll skirm i~hcr. MOllSfer Manual Tarras (page 10), K ~lvik Torl in (an unwilling dupe: pagf' 152) p who ~ Z take the fight to him. lIe lurks ill the edge ofa flght. :0 using "i s lr(lj~ linil blade to o\'erwhel III his enemies. lie o surrendcr\ ifhis hi! poillls drop to single digits and he :; has no allies remaining.
CARTHAIN A would·be petty noble. Cilt,thain indulges him'>clfwil h fine dothes ilJld an elegllmly waxed 111ustache, lie is a ctlnning opponenl who prefers hit-a nd-run lact ics,
~ Carthaln Level 8 Skirmisher (Leader) I Medium natural humanoid, human XP 3S0 ) Menacing Bl ade; aural; enemies within the ali ra grant comllat ~ ami to lend Close burst 1: targets enemies; +13 vs. AC; IdS + S damage. truth to their em'l'r story. Effect! Until the end of Carthaln's next turn, each enemy who ends 115 turn adjacent 10 him takes 5 damage. Nim ble Footwork (move: at·will) SERLEK UNDERTOW Carthaill shifts 2 squares. Carthain's li('utCn:llll handles l1lany of the Taid" on Villainous Escape (minor; encoullter) caravans tWilT Ila mmerrast. Cilnhaill accompanies him Carthaln ends 1111 marks cha t apply to him. on ly when victory is assured. Combat Advantage (arthain's allacks dealId6 eXi ra damage agaInst any ta'8et g.anting combat advantage to him. Serlek Undertow Level 4 Skirmisher (Leader) Al ignment hI! languages Common, Dwa.vell, Small natural humanotd . halflmg XP 175 Goblin InltlathlC +8 5~n s e s Perception +3 Skills Athletics +12. Ac r ob~lk.s +13. Bluff ""3. Diplomacy +13. HP 5S; Bloodie d 27 Perception +10. Thievery +13 AC 1S (20 against ollponunlty attacks); Fortitude 1 S, Reflel! 16, W ill 5tr I6 (+7) Del! 18(-+8) W lsI3 (+ 5) 16 Con 15 (+6) Int 13 (+5) Cha 18 (+8) Speed 6 nting combat advamage to him. Alignment EVIl l anguages Commoll. Goblin Skills Athletics +8, Acrobatics +13. Blun +10, Ste~l t h +9. ThievHy+13 St r 12 (. .-] ) Du 18 (+ 6) Wis 13l+J) Con 15 (+4) In t 13 (+3) e ha 15 (+4) . ._-_._---_._----_._._-- ~ . THE C1RCLE. OF STONE -J GROND SILVERSTAR Grond was not always such a fanat ic. In hi s you nge r A conspi racy of I'll ndarncnlaJist pries t.s of Jvlorad i n. days, he was all car[1est devolel' ol"M oradin. and he the Circle ufStonc poses the greatest currenlthreat to and his f;lIHily wen' prospectors scouring the Dawn· HamHlcrfilSI. Lcu by Grund Silvcrstar,lhe second most forgc MOllnta! ll S for gold. Alt 110ug il they found scveral small vc ins.the Silverstar clan (:o llli nucd to press its powcrfitl prit-sl in the ran ks ofMora din '~ church, the Circle unwitlingly works to bring nboLlI tilt' df"SI Tllc!ion luc k. venturing j~lrther and fart her in lO the wilds lor orJ-Iamrm:rbsl. The priests in its ranks a nd their fol higger strike>:. OtiC hrllt.llnighl. a mob ofur(:s 'lttiKked lowcrs belie ve Ihat !Llrning the necropolis inTO a ce!ll er Grond's lilillily. He was the ollly Sll!"vi\·or. Thc priests ofi\'\urad in look in Grond, and hc dis· ror trade is 11 grave insult to Moradin. Even worse. thcy believe. wa s allowing worshipers ofCruulllsh into the playcd ani III rm::d i.ltc ,Ipt it ude for the prie~1 hood. Grond had the pote rH ia l to become;l powcrrul for cc IOwn. Thus, the Circle lI'orh to drive the orcs Olll of lor good. han he [l ot been ta rgeted by Ihe suc(:u]'us J-iammcrfus\ and (0 destroy the Black Spire. or CO UTse. dcs! roy i ng C,r ll Ulllsh 's tenlple would vio Pyt h rana. Rat ller t han phYS ically scdut.:e Grond. late the compilcl on whic h Ila mrnerfilst is founded. II Pylilrana lu red 11i m ir llo a far deadlier d()wnr.111. She would inv ite divine retribution not onl y from Gruumsh appeared to him inthC' guiSl, of lkrronarTruesilver. an but also frolll J\'ioradin. whose pledge to the god of C)(flr(: iJ of",l'\'lorad ill . She luld Grund that Moradin saw destruction would be broken. The members of the Ihe pact Ihal erl'ated HaIII Illl'.rfasl as'l temporary mea· Circle of Stone are unconcerned with th is possibility. su re. one I hat \\"0 11 III gin.: the dwarves t i mc !O rebu i Id howcver. having been nuped into Gelicving that the their strenglh while luring Gruulllsh's «)!lowers into a compact is a sh thcy ~rc uhiquitolls in Ililnlllll'1'bst ilnd ;ll't as it spy AC 22; Fortitude 20. Reflex 19. Will 19 ~ network for Grond ill cvery ward ill town. The initiatcs Speed S" o know to report In order to c reHle morc dwarf cnemies for the adwiltur ers 10 fight. take the humans listed above. give them ~{wuJ Jour wound from the dwarf slat blocks. and then describe Ilwm as dlwlrf warriors.
GERREK Gcrrck is ltion >IS a quiel dWllIpion ofJVlorariin. but in truth he Icllds Ihe h,tllllllcr.... He also carries Ollt assas sinatiOlls on Grolld·... bella II: 1\ II hOllgll he >Ippca rs to be devoted 10 Moradin, ill trulh he s("trctly worships 13<111C. Ilc has two iron cooras (Monsler ,.\-lillIlWJ. page 157) ;t nd a pat:k o f fall r i rOll delcllders (J\fo nSII'f Mallual. page ISo) that he uses OJI l11issiOllS for Grolld. Gerrek cnjoys causing paill. and is Grond's p rcfcred tool whclI it comes to dcaling wilh troubkmakcrs. Gcrrck fights to the death. lie nc\·er makes 11 noise. J nstcild. he slHigh mop Forgcpcak. tl'Ollgcr. Soon. the (Iragon will once ilgain ro.... m the Nt'l.tir V;ile, burning and dC~lroy ing all it encounters. Calaslryx's risc is by no Illeam a sure thing. The stalf lI'yrmsl'ike Gill he usnl to defeat the dra~OII. I-Iowe\'er. it is hidden wili1lnthe lrol. '1'0(111) in 11 "lllmcr!i\st. pro· tected (howen-r ullwitnngly) lIy the paladins thai haunt the a ncient tomb.
RESOLlRCES ThaI' leads il SII.all band of dragonhnrl. ilnd ugn::~. II i~ hand has illso ca ptll red ilnd tilllled " IHI mber of gI'l f fon .~. Dm:c mercenaries thilt rangell across the lands 10 Ihe cast, these killers now 10110w 'l har in hopes of casy pickings. \Vhen I larnmerf:lst herOines a huminA wreck. they Cilll pick a 1I.0ng t he r u ill~ for the choicest pieces or tr(' : I~t1rc. I !ere are sOlne ~uggc,tcd creatll res to usc when dCl>igning adve nt ures InvolVing Thar and hi~ followers:
+ dragonborn glad iator (level 10 ~ol idl'r . MOll5wr A/(lIlunl page H6) Thar's warriors keep 10 Forgcpcak. where the)' have + dragonhorn soldier (Ie\'el 1) soldicr, l\lolIslC' ,\/wwnl fortifled the el1lrance to C dastryx's lair. \·Vhell the) page R6) grow bored. they venlure dOIl'I. the slopes to It'st their + gri fTon (It-nol 7 bruce, AlOl1s/rr M1'1111/<11 page 147) fighting ski lIs. They are 11 nder 5t riet Cl rders frOIl. Tha I' ... IWl11a 11 cava I in (level 7 sold ler IIeH(lcrl. Mot/su', never 10 attack fo l k from Ilaml •• erfast. but tilt, dimwit· ,\lullunl 2 pnge 144) ted. greedy ogres sometimes forgtl I hal I hey should be + human dire hCilSt hunter (Ie\'el C) artillery, :\1 01l5Ier seeking drakes, owl bear". and similar cremures. rather Alarum! 2 page 1+5) than car:I\'il n" laden with food and treasure. + ogre savage (levelS hrule. MOl15t('n \I,Buwl page 199) + ogre skirl11 i~her (level 8 skirmbher. )\\01151('r i\I nmwl THAR page! 99) Thar killed hi~ fa ther in his sleep and claimcd hi s • ogre warhlJlk (Jewl II elile bru,,', Mrll!S[('r Al(11wal weapons ilnd :1rmor. lie then t TilI'eled I he la nd, "teklng page 199) weapon milsters to teach him and then killing them 10 • oni mage (1('\'('1 [0 d ite lu rker, 1\lol1 5lrr 1\lnlllllll cnsure their secrel:s spread no further. This b rlltal war page 201 ) rior dreams of becoming an exarch ofGruumsh before slayi ng Ihe god offury ilnd taking his plilCe. Thar Level 11 Elite Brute CALASTRYX z Medium natural humanoid. dragonborn XP 1.200 " Scorn for lhe Weak; aura I. when an enemy within the au • ., spends Calaslryx IVas o n ce I he scourge of the l1awnforgc a healing surge. Thar can make an opportunity anilck ~g; , inS! that Moull"'in~. All hough rclm ively you ng by dragon sIan· enemy. dan ls since il has bee11 held in stili>is by Stanis's [UfSt·. Initi .. tlve +-S S~nses Perceptinn +11 Calasu yx is pe rha p~ the tllOSl lx)\\'crfu! heillg within HP 274; Bloodied 131: see into bloody pulp while Ihey recharge actions separately. Ea(h he.. d hilS a lull array of the desperately ntlcmpllo rnarshalt heir strength. He Sil\'CS listed powers. lVil1l1ed ax.'. a trick that incorporates a 1>111;111 amount of Blondied Birth arCallc magiC he learned from a warlock. 10 take out The first time Calastryx is bloodied. il sprOUlS a fourth head. That spdlcaslcr... head has ilS Own separate set of encounter and recharge powe.s. Thar's biggesl flaw is his :Jrrogalll:C. l ie gladly wades Its initiative count is 40. Languages Common. DraconiC. Giant. IrllO tht· midst of the battle. i>wi uging his a~e in a dC:ld!y Alignment Evil Goblin arc. As he takc .. darnage. hi.. arrogance turns into panie. "kills Arcana +11. Diplomacy +11. History +11. InSight -+-19. Before he dies. he shriek". "You were .. upposed to die. In timidate +11. Perception +19 ;--.Jor me! This is !lOI where Ill)' epic ends!" When he does Str 24 (+14) 01.'. 15 (+9) Wis 24 (+14) lal1. ad\'enturcr~ w ilh keen senses jll.'>1 might hellr Ihe Con 21 (+12) Int 10 (+12) (hOI 21 (+12) di<;l1lnl. crucllaughter ofGruumsh as he weighs judg· menl on Thar'" deeds. Although the campaign arc de!>c ri bed in the prcvious seeks to t1I1COl'Cr a I0l1g.hiddel11rcasure withilllhe section s highl ight !. H :HnJ1lcrfa ~ t's p a~1 c rol] tu mbles from his hand.'> .. nd rolls pilCt with Vecna. The tomb is;l grand library orror 10 the adventurers' feet. The scroll is spectral il t fin.t. gOll el1 lore. bw it hecome" a physical object a to ust.' the Il oriday as Ihe ot her k tlown figu res to throw t he authorities 0/1' tllc cover for a raid on one of the warehouses in toWII. As trail. The pickings in Ilatltl1lerfa sl IUI\'c hcen good. the ghostly or!:!> ovcrrun Ihe lown , the bandits sneak bUI the dopp('lgonger.~ arc no\\' preparing to mo, 'C 011 over thc walls. creep through the street ... and make to a new tOWII. If the advcnturers talk and a ppeilr. !>ma ll shop in the Craft \Vanl. r k hin's the advcntur· • A fire breil ks out in tOll'll. s\\"et:pi llg Ih rough !t('veral ers to look after his place while he journeys to visi l bll ilding~. The ildvenlurer.) arc Ill'nrby. a nd [itey hi !> sick brother. Unknown to Belli ~, an iron COrTl'l' he can clearly SCt.' thai sc\,entl people me trapped in purchasclI fro t11 il n adventurer was ac tually S 'oll~ n the burtling structures and require restllt!. A few rrom tI ll' Iron TOt11b. That night. the ghost ly pala days later. another nrc erupls. I f the ildventurer.'> dins appear amI demand Ihm ,he udw nlurers ha nd im't.'stigate. they find that someone is unleashing o\'er t he item or I:ICe judgment . I r t he ild\,t.·lltu rer.. nrt.' elcm('ntal!> in LOwn- posscssed of elcmcntal nrc convince the paladins ofthcir innocence. thcy believe I hill I h(' ghosts an.' mcrely '[('part i IIg fOf I he 10 sical lhe painting. The brass dragon wi.bhcs 10 "ftedife. but 01 hers whisper tlt .. t the ~pi rit s .'>ee k to make the artist a s];l\·e. to produce ma!>lerpicce.\o ill escil pc some terrihle fa te thilt hal1g!lo o\"cr Ihe low n. the d ragon's command whencver I he dragon dcsire.'>. In trulh, a ("[e ric ofVecna naJlled t he forgotten One EXPLORE A HAUNTED TOWN RIDDLED WITH S ECR ETS
lfyou'rc a Dungeon Master looking for an intrigue-laden adventure location that fits easily into your DUNG£ONS & DItAGONS® campaign, this book is for YOll. The dwarven town of l lall1l11erfasl holds e nough mystery and peril to keep your players entertained for sessions on e nd.
IlammerfaSI presents a fully detailed, readY-ID-use d warven town built mop the ruins ofan ancient necropolis, along wi th adventure hooks, encounters, and a full-color, double-sided bailie map,
GET MORE AT
ISBN 078.().7869-S5l<1-3 III llWlllllil1l ~
255190000