Into the Dragon's Lair

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Into the Dragon's Lair ® Adventure Into the Dragon’s Lair Steve Miller and Sean K Reynolds Credits Development and Editing: Dale Donovan Additional Development: Rob Heinsoo and James Wyatt Creative Director: Richard Baker Cover Illustration: Paul Bonner Interior Illustrations: Michael Collins Cartography: Dennis Kauth Typographer:Victoria L. Ausland Graphic Design: Dee Barnett Art Director: Paul Hanchette Project Manager: Joshua Fischer Production Manager: Chas DeLong Playtesters: Rich Baker, Michele Carter, Rob Heinsoo, Duane Maxwell, Skip Williams, and James Wyatt Based on the original DUNGEONS & DRAGONS® game created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. Campaign setting based on the original game world by Ed Greenwood. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 2031 P.O. Box 707 2600 Berchem Renton WA 98057-0707 ® Belgium (Questions?) 1-800-324-6496 + 32-70-23-32-77 620-T11634 DUNGEONS & DRAGONS, D&D, FORGOTTEN REALMS, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc. The d20 system logo is a trademark owned by Wizards of the Coast, Inc. All Wizards characters, character names, and the distinctive likenesses thereof are trademarks owned by Wizards of the Coast, Inc. Distributed to the hobby, toy, and comic trade in the United States and Canada by regional distributors. Distributed in the United States to the book trade by St. Martin’s Press. DistributedSample in Canada to the book trade by Fenn Ltd. Distributed worldwide by Wizards of the Coast, Inc. and regional distribut ors. file This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. ©2000 Wizards of the Coast, Inc. All rights reserved. Made in the U.S.A. Visit our website at www.wizards.com/forgottenrealms Table of Contents A New Era Begins...............................................3 The Outer Caves .................................................36 The King Is Dead. Long Live the King! ...............3 Gates...................................................................................36 Cormyr Today and Tomorrow..............................................3 Hall of the Dead.................................................................38 Running This Adventure ......................................4 The Grand Cavern ..............................................39 Adventure Summary ............................................................4 Terrain ................................................................................39 Starting the Adventure .........................................5 Air ......................................................................................39 The Freedom Warriors...........................................7 The City of Grodd...............................................39 Traveling in Cormyr..............................................9 Small Scale.........................................................................41 To Eveningstar.......................................................9 Water and Sewer Facilities.................................................41 Tax Collectors ......................................................................9 Darkness .............................................................................42 Talos’s Test..........................................................................10 Crop Districts .....................................................................42 Eveningstar ..........................................................11 Herd Districts .....................................................................43 About Eveningstar .............................................................11 Watchtowers.......................................................................43 Meeting Gurrand................................................................11 Barracks District.................................................................45 Other Encounters in Eveningstar ......................................13 Merchant Districts .............................................................47 On the Road Again.............................................15 Temples...............................................................................52 Refugees..............................................................................15 Residential Districts ...........................................................55 Battle Site...........................................................................16 Armory/Forge .....................................................................55 The Dead Walk ..................................................................18 Auditorium.........................................................................55 Tyrluk...................................................................18 Palaces ................................................................................55 About Tyrluk......................................................................19 Plaza....................................................................................57 Encounters in Tyrluk...........................................19 Grand Palace ......................................................................57 The Other Visitor ..............................................................19 Grodd Encounters................................................63 The Traitor.........................................................................20 Random encounters ...........................................................63 Meeting Valan of the Peaks...............................................20 Set Encounters ...................................................................68 Interacting with Valan.......................................................22 The Hoard Demiplane .......................................72 The Storm Horns.................................................22 History .................................................................72 Encounters in the Storm Horns ..........................22 Description ..........................................................72 Mountain Settlements .......................................................22 Connectivity ......................................................................73 Empty Settlements .............................................................23 Exiting the Demiplane.......................................................73 The Ambush ......................................................................23 Hoard Demiplane Encounters.............................73 The Freedom Warriors.........................................23 Random Encounters...........................................................74 Inside the Cave ..................................................................25 Lay of the Land ..................................................................74 The Mountain Gate...........................................................25 The Dragon’s Hoard...........................................................80 Mahrlee’s Raiders ...............................................................26 Concluding the Adventure .................................81 Beyond the Realms............................................30 The Hoard..........................................................................81 Background The Economics...................................................................81 Timeline...............................................................30 The Goblins .......................................................................82 Doxon’s Group.....................................................32 The Elves............................................................................82 Adventure Paths..................................................32 Appendix...........................................................86 Attack.................................................................................32 Goblin, Grodd .....................................................86 Disguise...............................................................................32 Goblin Groups.....................................................87 Parley..................................................................................33 Grodd Adept Spell List .......................................90 Stealth ................................................................................33 Doxon’s Company ...............................................91 Nalavara’s Demiplanar Prison .............................34 Magic Items .........................................................93 Entering the Demiplane.....................................................34 New Spells ...........................................................93 SampleMagical Effects ...................................................................34 Pantheon Conversion..........................................95 file Contents.............................................................................35
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