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New Media , Postmedia Art Andrey Kuznetsov Freiburg i.Br. 2018 Content

The World is changing Transition to active media From Duchamp to Turing From nonliving to living matter New - New worries Arthur Clarke & Isaac Asimov art No aesthetics found vs. Postmedia perspective Postmedia Collect, remix, contribute Simon Wachsmuth, Rain, Miniaturization & Embedded Art 2000, fragment DIY Art & Open Source Art Conclusion The World is changing

Three phases of digitalization 1) Mathematisation of Physics • Isaac Newton: Philosophiae Naturalis Principia Mathematica, 1686 • Joseph-Louis de Lagrange: Mécanique analytique, 1788 2) Mathematisation of Logic • Gottfried Wilhelm Leibniz: De progressione Dyadica, 1679 • George Boole: An Investigation of the Laws of Thought, 1854 • Bertrand Russell, Alfred North Whitehead: Principia Mathematica, 1910-13 • Alan Turing: On Computable Numbers, INNOVATION in Culture, 1936 a smartplaces conference, 3) Implementation of Electronics ZKM Karlsruhe, Germany, • Claude Shannon: A Symbolic Analysis of Relay and Switching Circulus, 1937 1-2 March 2018 From Duchamp to Turing

Duchamp Land Turing Land 's readymades art Alan Turing's computational theory idea algorithm the Postmodern the New Media Art World content-oriented oriented complex simple ironic lacking in irony From nonliving to living matter

Eduardo Kac, Alba, 1999

Michelangelo, David, 1501-4 New aesthetics

The New Aesthetics is a term, coined by James Bridle, used to refer to the increasing appearance of the visual language of digital technology and the in the physical world, and the blending of virtual and physical

Google Maps image of a plane flying over Hyde Park, Chicago, 2010 New worries

• The New Aesthetics is a product of the collective intelligence. It was born digital, on the Internet. It’s diffuse, distributed, and made of many small pieces freely joined • There is no separation between real and digital life • We still suffer from complexity of and our lack of metaphorical language to describe it. The code is usually bigger than a single human being can understand • The unrepresentability of computation is a significant worry. This is incidental to undecidable problems in the theoretical computer science and with uncomputable functions • The AI supplant the human, replacing him with digital automation, effectively removing living labor from the production process Arthur Clarke & Isaac Asimov

Arthur Charles Clarke‘s three laws of Isaac Asimov‘s three laws of robotics science 1. A robot may not injure a human 1. When a distinguished but elderly being or, through inaction, allow a scientist states that something is human being to come to harm possible, he is almost certainly right. 2. A robot must obey orders given it When he states that something is by human beings except where such impossible, he is very probably orders would conflict with the First wrong Law 2. The only way of discovering the 3. A robot must protect its own limits of the possible is venture a existence as long as such protection little way past them into the does not conflict with the First or impossible Second Law 3. Any sufficiently advanced technology is indistinguishable from magic New Media Art

New media art refers to artworks created with new media , including , , , , , , video games, computer robotics, 3D printing, and art as biotechnology The New Media Art is an incubator for the other art worlds, creating the ideal conditions for the development of advanced, risky, financially unsustainable or aesthetically challenging works No aesthetics found

The New Aesthetics Meme lives online, which means that any physical thing or event it holds is a digital representation of that thing or event At the core of New Media Art is the question of how culture is accepting digital technology? Representing digital artefacts in the physical world is a common artistic strategy to address this question New Media could never be understood from a strictly art-historical perspective: the history of technology plays an important role in this art’s formation and reception

Aram Bartholl, Dead Drops, 2010-12 New Media Art vs. Postmodern Art • technique vs. idea • science vs. business • free vs. rich

• ephemerality vs. permanence Andy Warhol, Marilyn Monroe, 1967 • blogpost vs. exhibition • sharing vs. owning • open source vs. property rights • hacking vs. ivory tower • algorithmic agents vs. • practice vs. politics

Amy Karle, Regenerative Reliquary, 2016 Art + Experiment

“Make art that is smelly, engaging, alive, hypnotic, ironic, ephemeral, thought-provoking, not boring, post-human, unconventional, relaxing, growing, challenging, dark, unfinished, investigative, observing, and experimental.” - Theresa Schubert Postmedia Art Manifesto

1. New media art that cannot create any more an aesthetically meaningful or artistically inspirational works beyond a mere presentation of technological advancement 2. The end of art took the art to run out of its authoritarian regime of intelligentsias, and toward the convergence of various cultural modalities and media. What we call the art today refers to not the object in a white cube, but the cultural practice encompassing various cultural phenomenon of the society 3. Postmedia art incorporates contemporary cultural trends, tastes, and various cultural forms (game, movie, web, graphic design, etc.) and remediate them. Media and art are the mixture of different facets of our culture 4. We throw away the authoritarian, pedantic and intellectual practices of the past in the scene, while promoting artistic indefiniteness, uncertainty, and open semantic approach Postmedia Art Manifesto

5. We pursue perceptual, emotional, conceptual and empirical interactions. 'Communication' can only be achieved through the interaction 6. We admit the co-existence between human and machinery 7. We are against 'spectacle'-obsessed modern culture, 'popular list entertainment' and totalitarian mass communication 8. Our job is to find an answer to the question: What should be the art for in the present era? 9. Technologies unleash our imagination 10. We are in the pursuit of spiritual experience in the new media place Collect, remix, contribute

• Every new idea is just a remix of one or more previous ideas • “We don’t know where we get our ideas from. What we do know is that we do not get them from our laptops.” - John Cleese Here is a trick: draw two parallel lines on a piece of :

How many lines are there? There are the first line and the second line, but there is a line of negative space that runs between them: 1 + 1 = 3. Amazing! Art

• Art is about exploration, pushing boundaries and discovering who you are • Mixed Media are the green artists. Reuse and recycle everything you can! • Be influenced by scientific concepts and the nature of materials • Put both realistic and expressionistic elements into the same • See the potential in a piece with fresh eyes that can lead in a new direction Sandra Duran Wilson, LAND OF OZ, 2012 Miniaturization

• Miniaturization is the trend to manufacture ever smaller mechanical, optical and electronic devices • In electronics, Moore's Law predicted that the number of transistors on an integrated circuit doubles every 18 months. This enables processors to be built in smaller sizes Embedded Art

Embedded Art is based on the miniaturization of electronic devices as well as on nanotechnology and biotechnology in global perspective. The idiom "embedded art" is formed from the terms such as embedded electronics and visual art. The aim of this concept and art direction is to bring the aesthetics and spirituality of art into everyday objects. Historical roots could be traced to the Russian and the German . Embedded art can also be considered as a further development of and . This kind of contemporary art actively makes use of generative design and algorithms Embedded Art, VHS Freiburg

Andrey Kuznetsov, Embedded Art, VHS Freiburg, Germany, 8.1-2.2.2018 https://youtu.be/T41L2KJi58k DIY Art

• Do it yourself (DIY) is the method of building, modifying, or repairing things without the direct help of experts • DIY is related to the and movement, in that it offers an alternative to modern consumer culture Open Source Art

• The open-source encourages the open . A main principle here is the peer production with the documentation freely available to public • The open-source movement began as a response to limitations of Leanne L, Cat and Bird, 2013, acrylic painting on canvas, property rights silhouette painting, YouTube Conclusion

1. The New Media Art does not produce art, but tests the new mediums for the future 2. The major achievements happened outside the art, involving individuals who do not see themselves as artists, but as researchers 3. Technology is not good or bad, it depends on the use case 4. Technology may provide new ways to art 5. Making art can be like finding the right puzzle pieces to put together 6. Sometimes the results are unstable and far from archival 7. The ideas are endless. We want to create and have fun 8. “Aesthetics is to artists what ornithology is to birds” - Barnett Newman Reading

• David M. Berry, Michel van Dartel, Michael Dieter, Michelle Kasprzak, Nat Muller, Rachel O'Reilly, José Luis de Vicente, New Aesthetic New Anxieties. Michelle. Book Sprint, 2012, P. 72 • Domenico Quaranta, Beyond New Media Art. LINK Editions, 2013, P. 290 • Austin Kleon, Steal Like An Artist. Adams Media, 2014, P. 160 • Darlene Olivia Mcelroy, Sandra Duran Wilson, Mixed Media Revolution: Creative Ideas For Reusing Your Art. North Light Books, 2012, P. 144 • Andrew Kuznetsov, Microcomputing for art. Automation and Instrumentation: Problems and Solutions, Sevastopol, Russia, 11-15 September 2017, P. 157-158 Future development

INNOVATION in Culture, a smartplaces conference, ZKM Karlsruhe, Germany, 1-2 March 2018