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Philosophy in the Artworld: Some Recent Theories of Contemporary Art
philosophies Article Philosophy in the Artworld: Some Recent Theories of Contemporary Art Terry Smith Department of the History of Art and Architecture, the University of Pittsburgh, Pittsburgh, PA 15213, USA; [email protected] Received: 17 June 2019; Accepted: 8 July 2019; Published: 12 July 2019 Abstract: “The contemporary” is a phrase in frequent use in artworld discourse as a placeholder term for broader, world-picturing concepts such as “the contemporary condition” or “contemporaneity”. Brief references to key texts by philosophers such as Giorgio Agamben, Jacques Rancière, and Peter Osborne often tend to suffice as indicating the outer limits of theoretical discussion. In an attempt to add some depth to the discourse, this paper outlines my approach to these questions, then explores in some detail what these three theorists have had to say in recent years about contemporaneity in general and contemporary art in particular, and about the links between both. It also examines key essays by Jean-Luc Nancy, Néstor García Canclini, as well as the artist-theorist Jean-Phillipe Antoine, each of whom have contributed significantly to these debates. The analysis moves from Agamben’s poetic evocation of “contemporariness” as a Nietzschean experience of “untimeliness” in relation to one’s times, through Nancy’s emphasis on art’s constant recursion to its origins, Rancière’s attribution of dissensus to the current regime of art, Osborne’s insistence on contemporary art’s “post-conceptual” character, to Canclini’s preference for a “post-autonomous” art, which captures the world at the point of its coming into being. I conclude by echoing Antoine’s call for artists and others to think historically, to “knit together a specific variety of times”, a task that is especially pressing when presentist immanence strives to encompasses everything. -
PUBLIC SCULPTURE LOCATIONS Introduction to the PHOTOGRAPHY: 17 Daniel Portnoy PUBLIC Public Sculpture Collection Sid Hoeltzell SCULPTURE 18
1 2 3 4 5 6 7 VIRGINIO FERRARI RAFAEL CONSUEGRA UNKNOWN ARTIST DALE CHIHULY THERMAN STATOM WILLIAM DICKEY KING JEAN CLAUDE RIGAUD b. 1937, Verona, Italy b. 1941, Havana, Cuba Bust of José Martí, not dated b. 1941, Tacoma, Washington b. 1953, United States b. 1925, Jacksonville, Florida b. 1945, Haiti Lives and works in Chicago, Illinois Lives and works in Miami, Florida bronze Persian and Horn Chandelier, 2005 Creation Ladder, 1992 Lives and works in East Hampton, New York Lives and works in Miami, Florida Unity, not dated Quito, not dated Collection of the University of Miami glass glass on metal base Up There, ca. 1971 Composition in Circumference, ca. 1981 bronze steel and paint Location: Casa Bacardi Collection of the University of Miami Gift of Carol and Richard S. Fine aluminum steel and paint Collection of the University of Miami Collection of the University of Miami Gift of Mr. and Mrs. Alfred Camner Location: Gumenick Lobby, Newman Alumni Center Collection of the Lowe Art Museum, Collection of the Lowe Art Museum, Location: Casa Bacardi Location: Casa Bacardi Location: Gumenick Lobby, Newman Alumni Center University of Miami University of Miami Gift of Mr. and Mrs. Blake King, 2004.20 Gift of Dr. Maurice Rich, 2003.14 Location: Wellness Center Location: Pentland Tower 8 9 10 11 12 13 14 JANE WASHBURN LEONARDO NIERMAN RALPH HURST LEONARDO NIERMAN LEOPOLDO RICHTER LINDA HOWARD JOEL PERLMAN b. United States b. 1932, Mexico City, Mexico b. 1918, Decatur, Indiana b. 1932, Mexico City, Mexico b. 1896, Großauheim, Germany b. 1934, Evanston, Illinois b. -
Preserving New Media Art: Re-Presenting Experience
Preserving New Media Art: Re-presenting Experience Jean Bridge Sarah Pruyn Visual Arts & Interactive Arts and Science, Theatre Studies, University of Guelph, Brock University Guelph, Canada St. Catharines, Canada [email protected] [email protected] ABSTRACT Keywords There has been considerable effort over the past 10 years to define methods for preservation, documentation and archive of new Art, performance art, relational art, interactive art, new media, art media artworks that are characterized variously as ephemeral, preservation, archive, art documentation, videogame, simulation, performative, immersive, participatory, relational, unstable or representation, experience, interaction, aliveness, virtual, technically obsolete. Much new media cultural heritage, authorship, instrumentality consisting of diverse and hybrid art forms such as installation, performance, intervention, activities and events, are accessible to 1. INTRODUCTION us as information, visual records and other relatively static This investigation has evolved from our interest in finding documents designed to meet the needs of collecting institutions documentation of artwork by artists who produce technologically and archives rather than those of artists, students and researchers mediated installations, performances, interventions, activities and who want a more affectively vital way of experiencing the artist’s events - the nature of which may be variously limited in time or creative intentions. It is therefore imperative to evolve existing duration, performance based, -
Sabbatical Leave Report 2019 – 2020
Sabbatical Leave Report 2019 – 2020 James MacDevitt, M.A. Associate Professor of Art History and Visual & Cultural Studies Director, Cerritos College Art Gallery Department of Art and Design Fine Arts and Communications Division Cerritos College January 2021 Table of Contents Title Page i Table of Contents ii Sabbatical Leave Application iii Statement of Purpose 35 Objectives and Outcomes 36 OER Textbook: Disciplinary Entanglements 36 Getty PST Art x Science x LA Research Grant Application 37 Conference Presentation: Just Futures 38 Academic Publication: Algorithmic Culture 38 Service and Practical Application 39 Concluding Statement 40 Appendix List (A-E) 41 A. Disciplinary Entanglements | Table of Contents 42 B. Disciplinary Entanglements | Screenshots 70 C. Getty PST Art x Science x LA | Research Grant Application 78 D. Algorithmic Culture | Book and Chapter Details 101 E. Just Futures | Conference and Presentation Details 103 2 SABBATICAL LEAVE APPLICATION TO: Dr. Rick Miranda, Jr., Vice President of Academic Affairs FROM: James MacDevitt, Associate Professor of Visual & Cultural Studies DATE: October 30, 2018 SUBJECT: Request for Sabbatical Leave for the 2019-20 School Year I. REQUEST FOR SABBATICAL LEAVE. I am requesting a 100% sabbatical leave for the 2019-2020 academic year. Employed as a fulltime faculty member at Cerritos College since August 2005, I have never requested sabbatical leave during the past thirteen years of service. II. PURPOSE OF LEAVE Scientific advancements and technological capabilities, most notably within the last few decades, have evolved at ever-accelerating rates. Artists, like everyone else, now live in a contemporary world completely restructured by recent phenomena such as satellite imagery, augmented reality, digital surveillance, mass extinctions, artificial intelligence, prosthetic limbs, climate change, big data, genetic modification, drone warfare, biometrics, computer viruses, and social media (and that’s by no means meant to be an all-inclusive list). -
Contemporary Art in Indian Context
Artistic Narration, Vol. IX, 2018, No. 2: ISSN (P) : 0976-7444 (e) : 2395-7247Impact Factor 6.133 (SJIF) Contemporary Art in Indian Context Dr. Hemant Kumar Rai Richa Singh Asso. Prof., Research Scholar Deptt. of Drawing & Painting M.F.A. M.M.H. College B.Ed. Ghaziabad, U.P. Reference to this paper should be made as follows: Abstract: This article has a focus on Contemporary Art in Indian context. Dr. Hemant Kumar Rai Through this article emphasizesupon understanding the changes in Richa Singh, Contemporary Art over a period of time in India right from its evolution to the economic liberalization period than in 1990’s and finally in the Contemporary Art in current 21st century. The article also gives an insight into the various Indian Context, techniques and methods adopted by Indian Contemporary Artists over a period of time and how the different generations of artists adopted different techniques in different genres. Finally the article also gives an insight Artistic Narration 2018, into the current scenario of Indian Contemporary Art and the Vol. IX, No.2, pp.35-39 Contemporary Artists reach to the world economy over a period of time. key words: Contemporary Art, Contemporary Artists, Indian Art, 21st http://anubooks.com/ Century Art, Modern Day Art ?page_id=485 35 Contemporary Art in Indian Context Dr. Hemant Kumar Rai, Richa Singh Contemporary Art Contemporary Art refers to art – namely, painting, sculpture, photography, installation, performance and video art- produced today. Though seemingly simple, the details surrounding this definition are often a bit fuzzy, as different individuals’ interpretations of “today” may widely vary. -
Hans Rottenhammer's Use of Networks in the Copper
arts Article Intermediaries and the Market: Hans Rottenhammer’s Use of Networks in the Copper Painting Market Sophia Quach McCabe Department of History of Art and Architecture, University of California, Santa Barbara, Santa Barbara, CA 93106, USA; [email protected] Received: 1 February 2019; Accepted: 16 June 2019; Published: 24 June 2019 Abstract: In Willem van Haecht’s Gallery of Cornelis van der Geest, The Last Judgment by the German artist Hans Rottenhammer stands prominently in the foreground. Signed and dated 1598, it is one of many copper panel paintings Rottenhammer produced and sent north of the Alps during his decade-long sojourn in Venice. That the work was valued alongside those of Renaissance masters raises questions about Rottenhammer’s artistic status and how the painting reached Antwerp. This essay examines Rottenhammer’s international market as a function of his relationships with artist-friends and agents, especially those in Venice’s German merchant community. By employing digital visualization tools alongside the study of archival documents, the essay attends to the intermediary connections within a social network, and their effects on the art market. It argues for Rottenhammer’s use of—and negotiation with—intermediaries to establish an international career. Through digital platforms, such as ArcGIS and Palladio, the artist’s patronage group is shown to have shifted geographically, from multiple countries around 1600 to Germany and Antwerp after 1606, when he relocated to Augsburg. Yet, the same trusted friends and associates he had established in Italy continued to participate in Rottenhammer’s business of art. Keywords: Hans Rottenhammer; social network; intermediaries; mediation; digital humanities; digital art history; merchants; art market; copper painting; Jan Brueghel the Elder 1. -
A System of Formal Notation for Scoring Works of Digital and Variable Media Art Richard Rinehart University of California, Berke
A System of Formal Notation for Scoring Works of Digital and Variable Media Art Richard Rinehart University of California, Berkeley Abstract This paper proposes a new approach to conceptualizing digital and media art forms. This theoretical approach will be explored through issues raised in the process of creating a formal declarative model for digital and media art. This methodology of implementing theory as a way of exploring and testing it is intended to mirror the practices of both art making and computer processing. In these practices, higher-level meanings are manifested at lower levels of argument, symbolization, or concretization so that they can be manipulated and engaged, resulting in a new understanding of a theory or the formulation of new higher-level meaning. This practice is inherently interactive and cyclical. Similarly, this paper is informed by previous work and ideas in this area, and is intended to inform and serve as a vehicle for ongoing exchange around media art. The approach presented and explored here is intended to inform a better understanding of media art forms and to provide the lower level 'hooks' that support the creation, use and preservation of media art. In order to accomplish both of those goals, media art works will not be treated here as isolated and idealized entities, but rather as entities in the complex environment of the real world where they encounter various agents, life-cycle events, and practical concerns. This paper defines the Media Art Notation System and provides implementation examples in the appendices. 1 Digital / Media Art and the Need for a Formal Notation System Digital and media art forms include Internet art, software art, computer-mediated installations, as well as other non-traditional art forms such as conceptual art, installation art, performance art, and video. -
Art Museum Digital Impact Evaluation Toolkit
Art Museum Digital Impact Evaluation Toolkit Developed by the Cleveland Museum of Art’s Office of Research & Evaluation in collaboration with Rockman et al thanks to a generous grant from the National Endowment for the Arts. 2018 Content INTRODUCTION ..........................................................2 01 VISITOR CONTEXT .....................................................3 Demographics ............................................................4 Motivations ..............................................................5 Visitation Frequency .......................................................6 02 CONTEXT OF THE DIGITAL EXPERIENCE ...................................7 Prior Digital Engagement ................................................... 8 Timing of Interactive Experience ..........................................9 03 VISITORS’ RELATIONSHIP WITH ART .....................................10 04 ATTITUDES AND IDEAS ABOUT ART MUSEUMS .............................12 Perceptions of the Art Museum ..............................................13 Perceptions of Digital Interactives ............................................14 05 OVERALL EXPERIENCE AND IMPACT ....................................15 06 AREAS FOR FURTHER EXPLORATION .....................................17 ABOUT THE CLEVELAND MUSEUM OF ART ...................................19 Introduction The Art Museum Digital Impact Evaluation Toolkit in which the experience was studied. The final (AMDIET) is intended to provide artmuseums and version of data collection instruments -
Chapter 12. the Avant-Garde in the Late 20Th Century 1
Chapter 12. The Avant-Garde in the Late 20th Century 1 The Avant-Garde in the Late 20th Century: Modernism becomes Postmodernism A college student walks across campus in 1960. She has just left her room in the sorority house and is on her way to the art building. She is dressed for class, in carefully coordinated clothes that were all purchased from the same company: a crisp white shirt embroidered with her initials, a cardigan sweater in Kelly green wool, and a pleated skirt, also Kelly green, that reaches right to her knees. On her feet, she wears brown loafers and white socks. She carries a neatly packed bag, filled with freshly washed clothes: pants and a big work shirt for her painting class this morning; and shorts, a T-shirt and tennis shoes for her gym class later in the day. She’s walking rather rapidly, because she’s dying for a cigarette and knows that proper sorority girls don’t ever smoke unless they have a roof over their heads. She can’t wait to get into her painting class and light up. Following all the rules of the sorority is sometimes a drag, but it’s a lot better than living in the dormitory, where girls have ten o’clock curfews on weekdays and have to be in by midnight on weekends. (Of course, the guys don’t have curfews, but that’s just the way it is.) Anyway, it’s well known that most of the girls in her sorority marry well, and she can’t imagine anything she’d rather do after college. -
Interactive Media Program
Interactive Media Production Students enrolled in Interactive Media Production will discover the fundamental elements of effective visual communication including sound, video and motion graphics. Media literacy and ethics relating to design are emphasized while creating media appropriate for the client and target audience. Parameters relating to color, resolution, and composition will determine the design process. Students develop problem solving skills, working independently as well as in teams, aligning the workflow of a typical commercial operation, based on the three pathway areas. 1. Graphic Design: Plan and project ideas and experiences with visual and textual content, and illustrate art concepts and skills, including composition, lighting, color theory, drawing, and painting, basic photography, and typography. 2. Digital Media: Encode or digitally compress audio, video, and photo content into a digital media file, and manipulate, distribute, and play media files over computer networks. 3. Interactive Media: Integrate digital media, including combinations of electronic text, graphics, moving images, and sound, into a structured digital computerized environment that allows people to interact with the data for appropriate purposes. The program is outfitted with an industry-standard Macintosh computer lab, with Adobe products, enabling the students to create exceptional results in print, web, interactive and mobile design. Students will learn basic camera operations with state of the art equipment. The course also introduces students to document construction for publishing on the World Wide Web using authoring software. Hands-on activities are used as students develop skills, master techniques, and prepare products for a client-based environment. Required Courses: All three (3) of these courses are required to achieve Completer Status. -
Children and Interactive Media
Children and Interactive Media Research Compendium Update Ellen A. Wartella, June H. Lee, and Allison G. Caplovitz University of Texas at Austin November 2002 Acknowledgements Funding for this research was provided by National Science Foundation Grant #BCS-0125731. This research was conducted under the auspices of the Children’s Digital Media Center at the University of Texas at Austin. The authors would like to thank Barbara O’Keefe for her support and guidance. Correspondence concerning this article should be addressed to Ellen A. Wartella, University of Texas at Austin, College of Communication, 1 University Station A0900, Austin, TX 78712 (e-mail: [email protected]) 2 1.0 Introduction This is an update of the Children and Interactive Media: A Compendium of Current Research and Directions for the Future report to the Markle Foundation from October 2000. In this update, we examine the literature that has been published on the topic between June 2000 and May 2002, focusing on children’s in-home use of interactive technologies (see Wartella, O’Keefe, & Scantlin, 2000, for details on our search strategy). In addition, we have organized our review of this literature according to the categories of the original research compendium, including children’s use and access to interactive media; cognitive and social outcomes of such interactive media use, health and safety issues, and policy concerns. In developing the bibliography for this review, we noted that since publication of our original compendium, there have been four books or special issues of journals devoted to this topic (Calvert, Jordan, & Cocking, 2002; The Future of Children: Children and Computer Technology; Singer & Singer, 2001; Zero to Three: Babies, Toddlers, and the Media, 2001) and an additional set of six research reviews of the literature (Buckingham, 2002; Cordes & Miller, 2000; Subrahmanyam, Greenfield, Kraut, & Gross, 2001; Subrahmanyam, Kraut, Greenfield, & Gross, 2001; Tarpley, 2001; Villani, 2001). -
Text of Interview with Jon Ippolito
Smithsonian Institution Time-Based and Digital Art Working Group: Interview Project Interview with Jon Ippolito Jon Ippolito is the co-founder of the Still Water Lab and Digital Curation program at the University of Maine and an Associate Professor of New Media at the University of Maine. He was formerly Associate Curator of Media Arts at the Guggenheim Museum in New York City. June 25, 2013 Interviewers: Crystal Sanchez and Claire Eckert I was a curator at the Guggenheim in the 1990s and 2000s, starting in 1991. At the same time I was an artist. As an artist, I had become interested in the internet, largely because of its egalitarian structure, compared to the mainstream art world. I was trying to conceive of works that would avoid technical obsolescence by being variable from the get-go. At the same time that my collaborators and I were imagining ways that a work could skip from one medium to another, like a stone skips across the surface of a lake, I started to see warning flags about all the works—especially media works—that were about to expire. Films would be exploding in canisters. Video formats from the 1980s were becoming obsolete. Conceptual artists from the 1970s were dying. Newer formats like internet protocols from only a few months before were falling apart. It was like the statute of limitations ran out on everything at the same time, around the late 1990s or 2000. In thinking through some of the problems associated with the death of prominent websites, I began to ask whether we could apply the pro-active solution of variable media retroactively to the problem of rescuing these near-dead art works.