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New media art
Preserving New Media Art: Re-Presenting Experience
Sabbatical Leave Report 2019 – 2020
Digital Suprematism Overview
A Strong Couple New Media and Socially Engaged
New Media Art and Institutional Critique: Networks Vs
Resource What Is New Media Art
New Media and the White Cube
Subjective Media: a Historic Context for New Media in Art
Bubbly: the Utopian Impulse in New Media Art Discourse Richard Rinehart
Contemporary Art and New Media: Hybrid Discourse Or Digital Divide?
New Media Art, Participation, Social Engagement and Public Funding
New Media Installation Art and the Interfere and Influ- Ence of Community Public Space
Living Art and the Art of Living
Contemporary Art and New Media: Digital Divide Or Hybrid Discourse
The Existence Or Non-Existence of a Contemporary Avant-Garde
Preservation Practices of New Media Artists: Challenges, Strategies, and Attitudes in the Personal Management of Artworks
New Media from Borges to HTML Lev Manovich
228 Conclusion: Toward an Art History of New Media
Top View
Variant Analyses Interro Gations of New Media Art and Culture
“Being There” in New Media Art: Evaluating the Feeling of Presence During Mediated Art Experiences
2009-2010 Newsletter
On Artistic Aesthetics of Contemporary New Media Art Works
2019 IFA Alunmi Newsletter
Borderlessness: Teamlab, Immersive Experience, and New Media Installation Art
Cyberfeminist Literary Space: Performing the Electronic Manifesto." Electronic Literature As Digital Humanities: Contexts, Forms, & Practices
SM1701. Contemporary and New Media Art
New Media Art As Online Community
Conceptual Artwork: in Terms of New Media and Technology
New Media and Digital Art at the Stedelijk
Perspectives on Video Games As Art
Analogue Angels and Digital Diamonds: Tracing the Origins of New Media Art
On New Media Art, Its Development and Achievements in China
Download Issue 50
Museums & New Media
New Media Art, Postmedia Art Andrey Kuznetsov Freiburg I.Br
This Course Offers a Survey of the History of Contemporary Art, 1948-Present
New Media Art - Introduction
Psychasthenia Studio and the Gamification of Contemporary Culture