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Interactive art
Interaction, Participation and Networking Art Florian Weil Student at University of Art in Linz Hauptplatz 8 4010 Linz, Austria
[email protected]
Ubiquitous Interactive Art Displays: Are They Wanted, Are They Intuitive?
"How Does Gamified Interaction Allow Participants to Co-Create Digital Artworks?"
Theorising the Practice of Expressing a Fictional World Across Distinct Media and Environments
Immersive Interactive Virtual Reality in the Museum
Touching the Interface.Pdf
The Commercial Viability of Alternate Reality Games
Augmented Reality and Visual Arts
Ephemeral Art and Interactive Art: the Quest for Preservation and Dissemination
3 Two Decades of Interactive Art: Digital Technologies and Human Experience
Realidad Virtual Y Sus
Aesthetics of Immersion in Interactive Immersive Installation : Phenomenological Case Study
Projet Solastalgia : Le Design Des Émotions Pour La Conception D’Environnements De Réalité Virtuelle
Mixed Reality Entertainment and Art
Shift-Life Interactive Art: Mixed-Reality Artificial
A Model for Interactive Art
3Rd Dimension Veritas Et Visus November 2010 Vol 6 No 3
Augmented Reality Art: a Matter of (Non)Destination
Top View
Braun Credits Zorge for Getting WHS on Track
Interactive Technology in Art Museum Exhibitions
Designing and Creating a Game Installation
Download Download
Embodied by Design: the Presence of Creativity, Art-Making, and Self in Virtual Reality
Two Decades of Evolutionary Art Using Computational Ecosystems 1
Fostering a Community of Innovation at the Intersection of Art and Technology in the Pacific Northwest
Virtual Reality and Performance
Shift-Life Interactive Art: Mixed-Reality Artificial Ecosystem Simulation
Telepresence Art 19.08.11 02:15
Rethinking Space in Telepresence Art Through Merleau-Ponty's
Narrative Transportation and Virtual Reality: Exploring the Immersive Qualities of Social Justice in the Digital World
KIMA — a Holographic Telepresence Environment Based on Cymatic Principles
3D at Siggraph 2010
Aesthetics of Immersion in Interactive Immersive Environments: a Phenomenological Case Study of Light Strings
H Space: Interactive Augmented Reality Art
Telepresence & Bio Art : Networking Humans, Rabbits & Robots
Empowering Mobile Art Practice Public Spaces
Arts and Disability Interfaces New Technology, Disabled Artists and Audiences Part 2 of 4: Technology Report
Vol 19 No 2 Volume Editors Lanfranco Aceti and Richard Rinehart Editors Özden Şahin, Jonathan Munro and Catherine M
Mixed Reality and the Theatre of the Future Arts and New Technologies
Parks & Recreation
Ve Projection Mapping for Projection of Interactive Art Experiences
Strategies of Interactive Art Ryszard W
Preservation of Virtual Reality Artworks Diagnosis to Determine Viable Conservation Strategies MA Thesis
Virtual Media: a Participant Observation Study of Art Education in Second Life by Deborah Schlegel a Thesis Presented in Parti
FESTIVAL GUIDE CONTENTS GET to KNOW US! CALENDAR: FESTIVAL FIRE Is a Central Hearthfire, a Source of News and Inspiration Serving the Transformational JANUARY
The Healing Properties of Interactive Art: Creating a Proposal for Art Within a Hospital Environment
Interactive Drama, Art and Artificial Intelligence
Shift-Life Interactive
Approaches to Interactive Art Systems
Participart: Exploring Participation in Interactive Art Installations
TECH AS ART Supporting Artists Who Use Technology As a Creative Medium FRONT COVER
Building a VR Narrative Josephine Anstey, Dave Pape, Dan Sandin Electronic Visualization Laboratory University of Illinois at Chicago
Oliver Grau Virtual Art from Illusion to Immersion
Final Draft V Without Respondents Appendix.Pages
UPF Barcelona Summer School
Reflections and a Look to the Future March 2021
Cosign 2002 Proceedings
The Contil Case 1
Internet Hybrids and the New Aesthetic of Worldwide Interactive Eventa
The Key to the Future Development of Interactive Art – Virtual Reality Technology
Extended Abstract a Ubiquitous Computing Framework for Authoring Interactive Environments in the Arts