The Gold Standard
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Arca Publisherspublishers
arcapublishers.ruarcapublishers.ru arca publishersarca publishers #booksabouthermitage #booksforchildrenandadults #matisse #vangogh каталог#arcapublishers #visitingmuseumcatalogue #museumforeveryone #kidsinmuseum #deluxeditions #journeythroughart #a n i m a l wo r l d #butterflieschrysanthemum #rubens #howtotalktochildren #playtogether #formuseumsnotaboo #petersburginwatercolours #museumcomicstrip #collect4 2015 2018– 2019 DIRECTOR’S CHOICE Grand and Private Rooms Hermitage of the Winter Palace SOON Text by Tatyana Sonina SOON Text by Mikhail Piotrovsky Designed by Vladimir Yakovlev Designed by Vladimir Yakovlev Joint edition of ARCA Publishers and Scala Arts &Heritage Publishers Ltd. Director’s Choice series is an international project of Scala Arts &Heritage Publishers (UK) in which directors of major A stunning volume presents the thrilling history of the world museums make their own choice of exhibits that Winter Palace, connected with the life of Russia and Saint occupy, in their opinion, a special place in museum’s Petersburg for more than 250 years. collection, and tell about them. Externally the Palace has not changed much, however its Books based on the collections of the Albertina Gallery, the interior, as a living organism, has been constantly updated Alte Pinakothek and many others have already found their for the royal family members’ needs, status, and artistic readership. The choice of the Hermitage director is the tastes. These numerous changes are reflected in splendid first edition in Russia within the framework of this highly illustrations, mostly from the State Hermitage collection. successful international project. Sometimes paradoxical but Colourful album will let you both walk along the halls invariably interesting choice of Mikhail Piotrovsky, who has of bygone epochs and get acquainted with the Palace’s been the Hermitage’s director for 25 years, will take you to modern life, enjoying magnificent masterpieces of painting. -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Illusionists: Illusionists Are a Special Class of Magic Light
WARLOCK Rules for the Universe of 1999-2000 Credits Original Rules Robert Cowan; Basic Combat System Dave Clark; Basic Magic System Kenneth M. Dahl; Basic Clerical System Mike Lowry and Pat Shea; Thievish Rules Nick Smith; Other Systems and Rules Previous Version Bart Hibbs Current Version Mike Riley; Editor who actually do things in the world of your referee, but the Introduction players control them. We suggest you have only a small Several years ago, the first copies of a new game called number of player characters per player. In our games we Dungeons and Dragons appeared on the market. Fantasy allow any player to involve any 2 of his characters in any fans and gamers in general were enthralled at the one adventure or expedition. Whether these player possibilities. Most of them became hooked on the game, due characters are Fighters or Elves, Clerics or Dwarves, to its unusual and imaginative nature. You could actually do remember that in their own world, they are people, and treat unusual things: slay dragons, rescue the downtrodden, and them accordingly. just grab loot. Characteristics: There are eight things that are When our group first started playing the game, our determined for each character at his or her creation: overall reaction was that it had great ideas, "but“but maybe Strength, Intelligence, Wisdom, Constitution, Dexterity, we should change the combat system, clarify the Magic, and Agility, Charisma, and Size. These are called redo the monsters".monsters”. Warlock is not intended to ‘characteristics’. See the rules on ‘Creating Player replace D&D, and, indeed would not exist without that Characters’ for more. -
Nicholas Victor Sekunda the SARISSA
ACTA UNI VERSITATIS LODZIENSIS FOLIA ARCHAEOLOGICA 23, 2001 Nicholas Victor Sekunda THE SARISSA INTRODUCTION Recent years have seen renewed interest in Philip and Alexander, not least in the sphere of military affairs. The most complete discussion of the sarissa, or pike, the standard weapon of Macedonian footsoldiers from the reign of Philip onwards, is that of Lammert. Lammert collects the ancient literary evidence and there is little one can disagree with in his discussion of the nature and use of the sarissa. The ancient texts, however, concentrate on the most remarkable feature of the weapon - its great length. Unfor- tunately several details of the weapon remain unclear. More recent discussions o f the weapon have tried to resolve these problems, but I find myself unable to agree with many of the solutions proposed. The purpose of this article is to suggest some alternative possibilities using further ancient literary evidence and also comparisons with pikes used in other periods of history. 1 do not intend to cover those aspects of the sarissa already dealt with satisfactorily by Lammert and his predecessors'. THE PIKE-HEAD Although the length of the pike is the most striking feature of the weapon, it is not the sole distinguishing characteristic. What also distinguishes a pike from a common spear is the nature of the head. Most spears have a relatively broad head designed to open a wide flesh wound and to sever blood vessels. 1 hey are usually used to strike at the unprotected parts of an opponent’s body. The pike, on the other hand, is designed to penetrate body defences such as shields or armour. -
Pikeman-Fact-Sheet.Pdf
Pikeman Pikemen were foot soldiers (infantry) armed with a pike (a long wooden pole with a metal spear on the end). They were used to defend musketeers against the cavalry. They were also useful to push against the enemy when victory was in sight. They were often placed in the middle of the infantry, with musketeers on either side of them. Pikemen were trained to use a number of ‘postures’ or ways of handling the pike for different kinds of fighting. For instance, to defend against cavalry attack a pikeman would crouch down, brace the bottom of the pike shaft against his foot and point the head of the pike at the horse’s breast. When attacking another infantry regiment pikes would be held horizontally at shoulder height while the soldiers advanced towards the enemy. When contact was made each side would push until one gave way. Pikemen would have to practice these ‘postures’ in what was known as a ‘drill’ so that they could fight in a disciplined manner on the battlefield. A simple pike drill would be: 1. Shoulder your pike 2. Port your pike (hold your pike upright) 3. Advance your pike (pike dropped half way down) 4. Charge your pike ( pike facing your enemy, ready to charge) Pikemen could play a decisive role on the battlefield. For example, in June 1643, at the Battle of Adwalton Moor, the Royalist pikemen fought well, pushing their enemy back and creating gaps for the Royalist cavalry and cannons to destroy the left wing of the Parliamentarian army, and forcing them to retreat. -
Hungarian Archaeology E-Journal • 2018 Spring
HUNGARIAN ARCHAEOLOGY E-JOURNAL • 2018 SPRING www.hungarianarchaeology.hu PLUMBATA, THE ROMAN-STYLE DARTS. A Late Antique Weapon from Annamatia TAMÁS KESZI1 It is possible to view an unusual object in the display showing Roman military equipment at the permanent exhibit of the Intecisa Museum, a special weapon of the army in Late Antiquity, the plumbata.2 The meaning of the Latin word is ‘leaden’, but if the construction and use of the implement is taken into account it could be called a dart in English. With this ca. 50 cm long, hand-thrown weapon the heavy infantry could have begun to disrupt the diployment of the enemy from a distance. WRITTEN SOURCES The name and description of the projectile weapon called a plumbata in Latin is known from numerous sources from Antiquity and the Early Middle Ages. (VERMAAT 2015) (Fig. 1) Fig. 1: Depiction of a plumbata tribolata and mamillata. The lead weight is missing from the latter (Source: http:// rekostwargames.blogspot.hu/2016/11/roman-unit-menapii-seniores.html, date of download: 19 April 2018) According to Flavius Vegetius Renatus, who lived in the Late Imperial period, the expert soldiers of two legions in Illyricum used the plumbata, and so they were called Mattiobarbuli (I 17. II 15. 16. 23. III 14. IV 21. 44.). The emperors Diocletian (284–305) and Maximian (286–305) honored the two units with the title Jovian and Herculean for their prowess. From Vegetius’s description it seems that the two units used the plumbata prior to Diocletian coming to power, but it is perhaps only after this, in the last decades of the 3rd century, that its use spread to the other units of the empire as well. -
L'armement Entre Orient Et Occident Au Vie/Xiie Siècle
MINISTÈRE DE L'ÉDUCATION NATIONALE, DE L'ENSEIGNEMENT SUPÉRIEUR ET DE LA RECHERCHE ANNALES ISLAMOLOGIQUES en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne en ligne AnIsl 41 (2007), p. 277-326 Abbès Zouache L’armement entre Orient et Occident au VIe/XIIe siècle : casques, masses d’armes et armures Conditions d’utilisation L’utilisation du contenu de ce site est limitée à un usage personnel et non commercial. Toute autre utilisation du site et de son contenu est soumise à une autorisation préalable de l’éditeur (contact AT ifao.egnet.net). Le copyright est conservé par l’éditeur (Ifao). Conditions of Use You may use content in this website only for your personal, noncommercial use. Any further use of this website and its content is forbidden, unless you have obtained prior permission from the publisher (contact AT ifao.egnet.net). The copyright is retained by the publisher (Ifao). Dernières publications 9782724708288 BIFAO 121 9782724708424 Bulletin archéologique des Écoles françaises à l'étranger (BAEFE) 9782724707878 Questionner le sphinx Philippe Collombert (éd.), Laurent Coulon (éd.), Ivan Guermeur (éd.), Christophe Thiers (éd.) 9782724708295 Bulletin de liaison de la céramique égyptienne 30 Sylvie Marchand (éd.) 9782724708356 Dendara. La Porte d'Horus Sylvie Cauville 9782724707953 Dendara. La Porte d’Horus Sylvie Cauville 9782724708394 Dendara. La Porte d'Hathor Sylvie Cauville 9782724708011 MIDEO 36 Emmanuel Pisani (éd.), Dennis Halft (éd.) © Institut français d’archéologie orientale - Le Caire Powered by TCPDF (www.tcpdf.org) 1 / 1 Abbès ZouAche L’armement entre Orient et Occident au vie/xiie siècle Casques, masses d’armes et armures ans aucunement préjuger du rapport dialectique que la guerre entretient avec la tech- nique, on admet généralement que cette « institution sociale » peut être féconde en Sterme d’échanges et de progrès 1. -
Protective Armor Engineering Design
PROTECTIVE ARMOR ENGINEERING DESIGN PROTECTIVE ARMOR ENGINEERING DESIGN Magdi El Messiry Apple Academic Press Inc. Apple Academic Press Inc. 3333 Mistwell Crescent 1265 Goldenrod Circle NE Oakville, ON L6L 0A2 Palm Bay, Florida 32905 Canada USA USA © 2020 by Apple Academic Press, Inc. Exclusive worldwide distribution by CRC Press, a member of Taylor & Francis Group No claim to original U.S. Government works International Standard Book Number-13: 978-1-77188-787-8 (Hardcover) International Standard Book Number-13: 978-0-42905-723-6 (eBook) All rights reserved. No part of this work may be reprinted or reproduced or utilized in any form or by any electric, mechanical or other means, now known or hereafter invented, including photocopying and re- cording, or in any information storage or retrieval system, without permission in writing from the publish- er or its distributor, except in the case of brief excerpts or quotations for use in reviews or critical articles. This book contains information obtained from authentic and highly regarded sources. Reprinted material is quoted with permission and sources are indicated. Copyright for individual articles remains with the authors as indicated. A wide variety of references are listed. Reasonable efforts have been made to publish reliable data and information, but the authors, editors, and the publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors, editors, and the publisher have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Xvi Cent. Italian Partisan and Spetum
XVI CENT. ITALIAN PARTISAN AND SPETUM SOURCES ACHILLE MAROZZO, Opera Nova, book IV, 1536 ANTONIO MANCIOLINO, Opera Nova, book VI, 1531 FRANCESCO ALTONI, Monomachia, book II, XVI cent RELATORS Andrea Morini & Devis Carli – SALA D'ARME ACHILLE MAROZZO Polearms are metal weapons put on a very long wooden shaft (which can be reinforced by metal strips) in order to increase their offensive and defensive distance. Their shapes heavily depend on the type of polearm, place and date of fabrication. Dimensions vary depending on the type of weapon. Since the shafts were made of wood, which is a very perishable material, we don’t have many original weapons. Most of them are blades put on a new shaft, or blades alone. The peculiarity of these weapons is their length, which influences offensive, defensive potential and wielding. Agriculture tools were used in war even without modification, but were only slightly improved to reach their full performance as weapons. In the treatises is fairly common the use of: poleaxe, halberd, bill, spetum, partesan, big partesan, spear and pike. ANDREA MORINI & DEVIS CARLI XVI CENT. ITALIAN PARTISAN AND SPETUM PARTISAN Pietro Monte (Book I, Chap. 1) tells us the partisan is a roughly two meters long weapon, that is to say the distance from ground level to the raised hand of a man. The partisan had a simple triangular blade, put on a square or octagonal (says Francesco Altoni) shaft. Both its edges were sharp. Two prongs (curved little wings) were later added in the blade’s base. The first kind of partisans (without prongs) disappeared during the XVII century, while a lot of the second kind (with prongs), with maybe a better finish and slightly more decorative, managed to survive. -
1450315437640.Pdf
SAMURAI BUSHI Rings Air 2 Earth 2 Fire 2 Water 2 Void 2 Traits Reflexes 3 Stamina 2 Agility 3 Strength 3 Awareness 2 Willpower 2 Intelligence 2 Perception 2 Kharma Light Neutral Dark Skills Defense 3 Athletics 3 Kenjutsu 3 Kenjutsu 3 Kenjutsu 3 Kyujutsu 3 Athletics 2 Defense 2 Athletics 2 Iaijutsu 2 Jiujutsu 2 Defense 2 Kyujutsu 2 Sincerity 2 Stealth 2 Battle 1 Horsemanship 1 Hunting 1 Horsemanship 1 Iaijutsu 1 Iaijutsu 1 Hunting 1 Kyujutsu 1 Intimidation 1 Jiujutsu 1 Medicine 1 Jiujutsu 1 Sincerity 1 Stealth 1 Sincerity 1 Advantages Irreproachable Bland Perceived Honor (Mental, 2) (Physical, 2) (Social, 2) Disadvantages Idealistic Dependent Insensitive (Mental, 2) (Social, 2) (Mental, 2) Honor 6.5 5.0 3.0 (4.0) Initiative 4k3 Attack 6k3 (Katana) Damage 6k2 (Katana) Armor TN 25 (Light Armor), Reduction 3 OR 30 (Heavy Armor), Reduction 5 Wounds 10: +0, 14: +3, 18: +5, 22: +10, 26: +15, 30: +20, 34: Down (+40), 38: Out Rank 2 Trait Advancements: Stamina +1, Willpower +1 DUELIST TEMPLATE All: Void +1, Iaijutsu +2, Honor Rank +1 Light Karma: Etiquette 1 Neutral Karma: Sincerity (Honesty), Battle 1 Dark Karma: Intimidation +1, Sleight of Hand 1 Trait Advancement: Awareness +1 VETERAN TEMPLATE All: Kenjutsu +2 Light Kharma: Athletics +1, Battle +1, Sincerity +1, Etiquette 1 Neutral Kharma: Defense +1, Medicine +1, Stealth +1, Investigation 1 Dark Kharma: Stealth +1, Jiujutsu +1, Sincerity +1, Sleight of Hand 1 Trait Advancement: Agility +1 YOJIMBO TEMPLATE All: Perception +1, Defense +2, Investigation (Notice) 2 Light Kharma: Jiujutsu +1, Sincerity