Rob Anybody Gonagale Oskar STR 16 +3 DEX 14 +2 CON 16 +3 INT 7
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Rob Anybody Gonagale Oskar Gorum None Chaotic Neutral CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT Barbarian (Invulnerable Rager) 1 Gnome Small / 5 ft. 3' 3" 44 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION 1 / 1/2 0 / 2000 66 Male Red Red, Wild 15 Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY EQUIPPED ABILITY ABILITY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY HP Walk 30 ft. STR hit points 16 Strength 16 +3 AC 17 : 15 : 13 = 10 + 4 + 0 + 2 + 1 + 0 + 0 + 0 + 0 20 -2 0 DEX armor class Dexterity 14 +2 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 16 +3 INITIATIVE +4 = +2 + +2 TOTAL SKILLPOINTS: 2 SKILLS MAX RANKS: 1/1 INT modifier KEY ABILITY SKILL ABILITY RANKS MISC 7 -2 SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence TOTAL DEX MISC MODIFIER MODIFIER ✓ WIS 7 -2 Acrobatics DEX 4 = 2 + 1 + 1 Wisdom BASE ATTACK ✓ bonus +1 Appraise INT -2 = -2 ✓ CHA Bluff = Charisma 9 -1 CHA -1 -1 ✓ Climb STR 1 = 3 + -2 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers ✓ SAVE +2 vs. illusion spells or Craft (Untrained) INT -2 = -2 effects ✓ FORTITUDE +5 = +2 + +3 + +0 + +0 + +0 + Diplomacy CHA -1 = -1 (constitution) ✓ Disguise CHA -1 = -1 REFLEX +2 = +0 + +2 + +0 + +0 + +0 + ✓ (dexterity) Escape Artist DEX 0 = 2 + -2 ✓ Fly WILL -2 = +0 + -2 + +0 + +0 + +0 + DEX 2 = 2 (wisdom) ✓ Heal WIS -2 = -2 ✓ TOTAL BASE ATTACK BONUS STAT SIZE MISC EPIC TEMP Intimidate CHA -1 = -1 ✓ MELEE +5 = +1 + +3 + +1 + +0 + +0 + Perception WIS 4 = -2 + 1 + 5 attack bonus ✓ Perform (Untrained) CHA -1 = -1 RANGED +4 = +1 + +2 + +1 + +0 + +0 + ✓ attack bonus Ride DEX 0 = 2 + -2 ✓ Sense Motive WIS -2 = -2 CMB +3 = +1 + +3 + +0 + -1 + + attack bonus ✓ Stealth BULL DEX 4 = 2 + 2 GRAPPLE TRIP DISARM SUNDER RUSHOVERRUN ✓ Survival WIS -2 = -2 Offense +3 +3 +3 +3 ✓ +3 +3 Swim STR 1 = 3 + -2 Defense 15 15 15 15 15 15 = + + = + + HAND TYPE SIZE CRITICAL REACH ✓ ✗ *Greatsword (Small) : can be used untrained. : exclusive skills. *: Skill Mastery. Both S S 19-20/x2 5 ft. TOTAL ATTACK BONUS DAMAGE Rage +5 1d10+4 Rounds per Day ❏❏❏❏❏ ❏❏ HAND TYPE SIZE CRITICAL REACH *Greatsword (Small) [Power Attack Rage (Ex):You can call upon inner reserves of strength and ferocity, granting you additional combat Both S S 19-20/x2 5 ft. prowess. You can rage for 7 rounds per day. You can enter rage as a free action. The total number of (Two-Handed)] rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to TOTAL ATTACK BONUS DAMAGE Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. +4 1d10+7 The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or HAND TYPE SIZE CRITICAL REACH Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience Dagger (Small) or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds Carried PS S 19-20/x2 5 ft. equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall To Hit Dam To Hit Dam unconscious, your rage immediately ends, placing you in peril of death. [Paizo Publishing, LLC - Core 1H-P +5 1d3+3 2W-P-(OH) -1 1d3+3 Rulebook, p.32] 1H-O +1 1d3+1 2W-P-(OL) +1 1d3+3 2H +5 1d3+3 2W-OH -3 1d3+1 10 ft. 20 ft. 30 ft. 40 ft. 50 ft. TH +4 +2 +0 -2 -4 Dam 1d3+3 1d3+3 1d3+3 1d3+3 1d3+3 *: weapon is equipped 1H-P: One handed, in primary hand. 1H-O: One handed, in off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH: 2 weapons, off hand. ARMOR TYPE AC MAXDEX CHECK SPELL FAILURE *Chain Shirt (Small) Light +4 +4 -2 20 BARBARIAN RAGE Rounds/day ❏❏❏❏❏ ❏❏ Character: Rob Anybody Gonagale PCGen Character Template by Frugal, based on work by ROG, Arcady, Barak, Dimrill, Dekker & Andrew Maitland (LegacyKing). Level:1 (CR:1/2) Player: Oskar Created using PCGen6.02.00 on 30.4.2014 at 2:44:28 Page 1 EQUIPMENT Special Qualities ITEM LOCATION QTY WT COST Defensive Training (Ex) [Paizo Publishing, LLC - Greatsword (Small) Equipped 1 4 50 Core Rulebook, p.23] Gnomes get a +4 dodge bonus to AC against monsters of the giant type. Greatsword (Small) Equipped 1 0 0 Fast Movement (Ex) [Paizo Publishing, LLC - Chain Shirt (Small) Equipped 1 NaN 100 Core Rulebook, p.31] Your land speed is faster than the norm for your race by +10 feet. This benefit Outfit (Traveler's) (Small) Equipped 1 NaN 1 applies only when you are wearing no armor, light armor, or medium armor, and not carrying a heavy load. Backpack (Small) Equipped 1 NaN 2 Gnome Magic (Sp) [Paizo Publishing, LLC - 25,5 lbs., 1 Whetstone, 1 Waterskin (Filled) (Small), 1 Small Tent, 5 Rations (Trail/Per Day) (Small), 1 Mug or Tankard (Clay), Core Rulebook, p.23] 1 Flint and Steel, 1 Bedroll (Small) Gnomes add +1 to the DC of any saving throws against illusion spells that they Whetstone Backpack 1 1 0 cast. Gnomes with a Charisma of 11 or higher also gain spell-like abilities. (Small) Hatred (Ex) [Paizo Publishing, LLC - Waterskin (Filled) (Small) Backpack 1 1 1 Core Rulebook, p.23] (Small) Gnomes receive a +1 bonus on attack rolls against humanoid creatures of the Small Tent Backpack 1 20 10 reptilian and goblinoid subtypes due to special training against these hated foes. (Small) Illusion Resistance (Ex) [Paizo Publishing, LLC - Rations (Trail/Per Day) (Small) Backpack 5 NaN 0.5 (2.5) Core Rulebook, p.23] ❏❏❏❏❏ (Small) (NaN) Gnomes get a +2 racial saving throw bonus against illusion spells or effects. Keen Senses (Ex) [Paizo Publishing, LLC - Backpack 1 1 0 Mug or Tankard (Clay) Core Rulebook, p.23] 0 lbs. (Small) Gnomes receive a +2 bonus on Perception skill checks. Flint and Steel Backpack 1 0 1 Low-Light Vision (Ex) [Bestiary] (Small) You can see x2 as far as humans in low illumination. Characters with low-light Bedroll (Small) Backpack 1 NaN 0.1 vision have eyes that are so sensitive to light that they can see twice as far as normal (Small) in dim light. Low-Light Vision is color vision. A spellcaster with low-light vision can Dagger (Small) Carried 1 NaN 2 read a scroll as long as even the tiniest candle flame is next to her as a source of TOTAL WEIGHT CARRIED/VALUE 44,25 / 169.6 light. Characters with low-light vision can see outdoors on a moonlit night as well as lbs. gp they can during the day. Obsessive (Ex) [Paizo Publishing, LLC - WEIGHT ALLOWANCE Core Rulebook, p.23] Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice. Light 57 Medium 115 Heavy 172 Rage (Ex) [Paizo Publishing, LLC - Lift over head 172 Lift off ground 345 Push / Drag 862 Core Rulebook, p.32] You can call upon inner reserves of strength and ferocity, granting you additional LANGUAGES combat prowess. You can rage for 7 rounds per day. You can enter rage as a free Common, Gnome, Sylvan action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a Archetypes +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as Invulnerable Rager [Paizo Publishing, LLC - a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. Advanced Player's Guide, The increase to Constitution grants you 2 hit points, but these disappear when the p.79] rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Some barbarians learn to take whatever comes their way, shrugging off mortal Intimidate, and Ride) or any ability that requires patience or concentration. You can wounds with ease. These barbarians invite their enemies to attack them, and use end your rage as a free action and are fatigued after rage for a number of rounds pain to fuel their rage. equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a Traits single encounter or combat. If you fall unconscious, your rage immediately ends, Reactionary [Paizo Publishing, LLC - placing you in peril of death. Advanced Player's Guide, Weapon and Armor Proficiency [Paizo Publishing, LLC - p.328] Core Rulebook] You were bullied often as a child, but never quite developed an offensive response.