Everyman Unchained: Fighters
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Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Hungarian Archaeology E-Journal • 2018 Spring
HUNGARIAN ARCHAEOLOGY E-JOURNAL • 2018 SPRING www.hungarianarchaeology.hu PLUMBATA, THE ROMAN-STYLE DARTS. A Late Antique Weapon from Annamatia TAMÁS KESZI1 It is possible to view an unusual object in the display showing Roman military equipment at the permanent exhibit of the Intecisa Museum, a special weapon of the army in Late Antiquity, the plumbata.2 The meaning of the Latin word is ‘leaden’, but if the construction and use of the implement is taken into account it could be called a dart in English. With this ca. 50 cm long, hand-thrown weapon the heavy infantry could have begun to disrupt the diployment of the enemy from a distance. WRITTEN SOURCES The name and description of the projectile weapon called a plumbata in Latin is known from numerous sources from Antiquity and the Early Middle Ages. (VERMAAT 2015) (Fig. 1) Fig. 1: Depiction of a plumbata tribolata and mamillata. The lead weight is missing from the latter (Source: http:// rekostwargames.blogspot.hu/2016/11/roman-unit-menapii-seniores.html, date of download: 19 April 2018) According to Flavius Vegetius Renatus, who lived in the Late Imperial period, the expert soldiers of two legions in Illyricum used the plumbata, and so they were called Mattiobarbuli (I 17. II 15. 16. 23. III 14. IV 21. 44.). The emperors Diocletian (284–305) and Maximian (286–305) honored the two units with the title Jovian and Herculean for their prowess. From Vegetius’s description it seems that the two units used the plumbata prior to Diocletian coming to power, but it is perhaps only after this, in the last decades of the 3rd century, that its use spread to the other units of the empire as well. -
Oswald Kaathe Seany HP 17 AC 10
Oswald Kaathe Seany Iomedae None Neutral Good Character Name Player Name Deity Region Alignment Medium / 5 ft. x Fighter 2 Human / Humanoid 5 ft. 6' 2" / 185 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION Dark Brown, 2 (1) 2000 / 5000 29 Male Grey Medium Cropped Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE SCORE MODIFIER DAMAGE HP 17 Walk 30 ft. STR 19 +4 hit points Strength AC 10 : 10 : 10 = 10 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 10 +0 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 14 +2 = + Constitution INITIATIVE +4 +0 +4 0 +0 0 modifier INT 10 +0 TOTAL DEX MISC MISS Arcane ARMOR SPELL Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST Failure PENALTY WIS 9 -1 Encumbrance TOTAL SKILLPOINTS: 6 (UNUSED: 2) MAX RANKS: 2/2 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 11 +0 ✓ = Charisma Acrobatics DEX 0 0 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 0 0 FORTITUDE +7 = +3 + +2 + +0 + +2 + +0 + ✓ Bluff CHA 0 = 0 (constitution) ✓ Climb STR 4 = 4 REFLEX +0 = +0 + +0 + +0 + +0 + +0 + ✓ Craft (Untrained) INT 0 = 0 (dexterity) ✓ Diplomacy CHA 0 = 0 = + + + + + WILL -1 +0 -1 +0 +0 +0 ✓ Disguise = (wisdom) CHA 0 0 ✓ Escape Artist DEX 0 = 0 Conditional Save Modifiers: ✓ Fly DEX 0 = 0 +1 Will vs. -
Michael Foran (Order #10809442) Everyman Unchained: Fighters
Michael Foran (Order #10809442) Everyman Unchained: Fighters Authors: Alexander Augunas Cover Artist: Jacob Blackmon Cover Design: Alexander Augunas Interior Art: Jacob Blackmon Editor: Luis Loza DESIGNATION OF PRODUCT IDENTITY All company names, logos, and artwork, images, graphics, illustrations, trade dress, and graphic design elements and proper names are designated as Product Identity. Any rules, mechanics, illustrations, or other items previously designated as Open Game Content elsewhere or which are in the public domain are not included in this declaration DECLARATION OF OPEN GAME CONTENT All content not designated as Product Identity is declared Open Game Content as de- scribed in Section 1(d) of the Open Game License Version 1.0a. Compatibility with the PATHFINDER ROLEPLAYING GAME requires the PATHFINDER ROLEPLAYING GAME from Paizo Inc.. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Inc. does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Inc., and the PATHFINDER ROLEPLAYING GAME and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Inc., and are used under the Pathfinder Roleplaying Game Compatibility License. See http:// paizo.com/pathfinderRPG/compatibility for more information on the compatibility li- cense. Everyman Unchained: Fighters © 2016 by Everyman Gaming, LLC. ABOUT EVERYMAN GAMING, LLC Everyman Gaming began as the blog of Alexander Augunas in January 2014, where he wrote about Pathfinder Roleplaying Game tips, tricks, and techniques for both players and GMs. In May of 2014, Alex began talks with the Know Direction Network about bringing his blog to their site under the name Guidance. -
Rob Anybody Gonagale Oskar STR 16 +3 DEX 14 +2 CON 16 +3 INT 7
Rob Anybody Gonagale Oskar Gorum None Chaotic Neutral CHARACTER NAME PLAYER NAME DEITY REGION ALIGNMENT Barbarian (Invulnerable Rager) 1 Gnome Small / 5 ft. 3' 3" 44 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT WEIGHT VISION 1 / 1/2 0 / 2000 66 Male Red Red, Wild 15 Character Level / CR EXP / NEXT LEVEL AGE GENDER EYES HAIR POINTS ABILITY EQUIPPED ABILITY ABILITY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED ABILITY NAME SCORE SCORE MODIFIER DAMAGE PENALTY HP Walk 30 ft. STR hit points 16 Strength 16 +3 AC 17 : 15 : 13 = 10 + 4 + 0 + 2 + 1 + 0 + 0 + 0 + 0 20 -2 0 DEX armor class Dexterity 14 +2 TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE MISC MISS ARCANE ARMOR SPELL BONUS BONUS ARMOR TION CHANCE SPELL CHECK RESIST CON FAILURE PENALTY Constitution 16 +3 INITIATIVE +4 = +2 + +2 TOTAL SKILLPOINTS: 2 SKILLS MAX RANKS: 1/1 INT modifier KEY ABILITY SKILL ABILITY RANKS MISC 7 -2 SKILL NAME MODIFIER MODIFIER MODIFIER Intelligence TOTAL DEX MISC MODIFIER MODIFIER ✓ WIS 7 -2 Acrobatics DEX 4 = 2 + 1 + 1 Wisdom BASE ATTACK ✓ bonus +1 Appraise INT -2 = -2 ✓ CHA Bluff = Charisma 9 -1 CHA -1 -1 ✓ Climb STR 1 = 3 + -2 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP Conditional Modifiers ✓ SAVE +2 vs. illusion spells or Craft (Untrained) INT -2 = -2 effects ✓ FORTITUDE +5 = +2 + +3 + +0 + +0 + +0 + Diplomacy CHA -1 = -1 (constitution) ✓ Disguise CHA -1 = -1 REFLEX +2 = +0 + +2 + +0 + +0 + +0 + ✓ (dexterity) Escape Artist DEX 0 = 2 + -2 ✓ Fly WILL -2 = +0 + -2 + +0 + +0 + +0 + DEX 2 = 2 (wisdom) ✓ Heal WIS -
Military Engineering 5-6 Syllabus
Fairfax Collegiate 703 481-3080 · www.FairfaxCollegiate.com Military Engineering 5-6 Syllabus Course Goals 1 Physics Concepts and Applications Students learn the basics of physics, including Newton’s laws and projectile motion. They will apply this knowledge through the construction of miniature catapult structures and subsequent analysis of their functions. 2 History of Engineering Design Students learn about the progression of military and ballistics technology starting in the ancient era up until the end of the Middle Ages. Students will identify the context that these engineering breakthroughs arose from, and recognize the evolution of this technology as part of the engineering design process. 3 Design, Fabrication, and Testing Students work in small teams to build and test their projects, including identifying issues and troubleshooting as they arise. Students will demonstrate their understanding of this process through the design, prototyping, testing, and execution of an original catapult design. Course Topics 1 Ancient Era Siege Weapons 1.1 Brief History of Siege Warfare 1.2 Basic Physics 2 The Birth of Siege Warfare 2.1 Ancient Greece 2.2 Projectile Motion 3 Viking Siege! 3.1 History of the Vikings 3.2 Building with Triangles 4 Alexander the Great and Torsion Catapults Fairfax Collegiate · Have Fun and Learn! · For Rising Grades 3 to 12 4.1 The Conquests of Alexander the Great 4.2 The Torsion Spring and Lithobolos 5 The Romans 6 Julius Caesar 7 The Crusades 8 The Middle Ages 9 Castle Siege Course Schedule Day 1 Introduction and Ice Breaker Students learn about the course, their instructor, and each other. -
Geralt of Rivia Vallmyr HP 103 AC 18 : 14 : 14 = 10 + 4 + 0 + 3 + 0 + 0 + 0
Geralt of Rivia Vallmyr None None Neutral Character Name Player Name Deity Region Alignment Ranger 3, Alchemist 4, Magus 3 Half-Elf / Humanoid Medium / 5 ft. x 5 ft. 6' 2" / 150 lbs. Low-Light Vision CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 10 (9) 105000 / 155000 26 Male Yellow White, Long Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE SCORE MODIFIER DAMAGE HP 103 Walk 30 ft. STR 20 +5 hit points Strength AC 18 : 14 : 14 = 10 + 4 + 0 + 3 + 0 + 0 + 0 + 1 + 0 + 0 + 0 + 0 + 0 DEX 16 +3 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 18 +4 = + Constitution INITIATIVE +5 +3 +2 20 -1 0 modifier INT 16 +3 TOTAL DEX MISC MISS Arcane ARMOR SPELL Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST Failure PENALTY WIS 15 +2 Encumbrance TOTAL SKILLPOINTS: 70 MAX RANKS: 10/10 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 8 -1 ✓ = + + Charisma Acrobatics DEX 9 3 7 -1 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 3 3 FORTITUDE +16 = +10 + +4 + +0 + +2 + +0 + ✓ Bluff CHA -1 = -1 (constitution) ✓ Climb STR 11 = 5 + 4 + 2 REFLEX +11 = +8 + +3 + +0 + +0 + +0 + Craft (Alchemy) INT 12 = 3 + 3 + 6 (dexterity) Craft (Alchemy) (Create item) INT 16 = 3 + 3 + 10 = + + + + + WILL +7 +5 +2 +0 +0 +0 ✓ Craft (Untrained) = (wisdom) INT 3 3 ✓ Diplomacy CHA 7 = -1 + 8 Conditional Save Modifiers: ✓ Disguise CHA -1 = -1 +2 vs. -
Ancient Warfare Battle Manual Table of Contents 1
Ancient Warfare Battle Manual Table of Contents 1. Introduction..................................................................................................................................... 1 2. The Game Interface ....................................................................................................................... 1 2.1. The Menus ...................................................................................................................... 1 2.2. The Toolbar..................................................................................................................... 6 2.3. The Status Bar ................................................................................................................ 8 3. The Units ........................................................................................................................................ 8 3.1. Definition of Unit Types :................................................................................................. 8 4. Commanding Your Forces ........................................................................................................... 10 4.1. Issuing Orders............................................................................................................... 10 4.1.1. Move ................................................................................................................... 11 4.1.2. Charge ............................................................................................................... -
Martial Arts of the Middle Age
IQP JLS-0072 Martial Arts of the Middle Age Interactive Qualifying Project Report Submitted to the Faculty of the Worcester Polytechnic Institute, Worcester, MA in partial fulfillment of the requirements for graduation by Andrew Aveyard ___________________ Jason Cardwell ___________________ Brad Davison ___________________ Daniel Haggerty ___________________ May 6, 2014 _______________________________ Professor Jeffrey L. Forgeng, Advisor 1 Table of Contents Table of Contents .......................................................................................................................................... 1 Abstract ......................................................................................................................................................... 4 Introduction .................................................................................................................................................. 5 History of European Martial Arts ................................................................................................................ 10 Medieval Time Period ............................................................................................................................. 10 Environment of the Medieval Age ...................................................................................................... 10 Knightly Combat .................................................................................................................................. 12 Masters and their Manuscripts -
GURPS Low-Tech, 1St Printing
Covering the Paleolithic to the Age of Sail, GURPS Low-Tech is your guide to TL0-4 equipment for historical adventurers, modern survivalists, post-apocalypse survivors, and time travelers. It surveys current historical and archaeological research to present accurate gear, including: • Weapons. Stone axes, steel blades, muskets, and heavy weapons (from catapults to cannon) to grant a fighting edge whether you face bears, phalanxes, or high-seas pirates. • Armor. Pick coverage, quality, and materials (even exotica like jade!) to suit your budget, and then calculate protection, weight, impact on stealth, and more. • Transportation. Travel aids such as skis and floats; riding gear for horses, camels, and elephants; and vehicles ranging from oxcarts and rafts to war wagons and low-tech submarines. • Survival Gear. Simple tools and local materials to let you find your way, stay warm and dry, and feed yourself in the wilderness. • Tools. Everything you need to gather basic resources, craft finished goods, work in the literate professions, spy, or thieve. • Medicine. Treat illness and injury with herbs, acupuncture, and surgery. GURPS Low-Tech requires the GURPS Basic Set, Fourth Edition. The information on real-world equipment is useful for any campaign set prior to 1730, as well as historical fantasy. By William H. Stoddard, with Peter Dell’Orto, Dan Howard, and Matt Riggsby Edited by Sean Punch Cover Art by Bob Stevlic Illustrated by Alan Azez, Eric J. Carter, Igor Fiorentini, Angela Lowry, Matthew Meyer, Rod Reis, and Bob Stevlic 1ST EDITION, 1ST PRINTING PUBLISHED DECEMBER 2010 ISBN 978-1-55634-802-0 Printed in $29.99 SJG 01-0108 the USA Written by WILLIAM H. -
THE MYSTARAN ARMOURY V
THE MYSTARAN ARMOURY v. 1.6 A GUIDE TO ARMOUR, SHIELDS, WEAPONS, FIREARMS, & SIEGE ENGINES by MARCO DALMONTE SUMMARY INTRODUCTION 1 Studding for Shields 25 Sizes and Dimensions 1 Shield weapons 25 Encumbrance 2 COMPLETE BARDING 25 Effective Speed 2 Padded Barding 26 Technological Level 2 Leather Barding 26 CHAPTER 1: ARMOUR, SHIELDS, AND BARDING 4 Scale Barding 26 Usable Armour (Optional) 4 Mail Barding 26 Legend 4 Banded Barding 26 Note on the Armour of Subaquatic Races 5 Plate Barding 26 SUITS OF ARMOUR 6 Field Barding 27 Protective Skins 6 Joust Barding 27 Fur Armour 6 Table of Complete Barding 27 Paper Armour 6 PARTIAL BARDING 27 Padded Armour 7 Chamfron 28 Slat Armour 7 Crinet 28 Leather Armour 7 Cuello 28 Plated Armour 7 Flanchard 28 Studded Leather 8 Peytral 28 Hide Armour 8 Crupper 28 Breastplate 8 Table of Partial Barding 28 Scale Armour 9 TACK FOR MOUNTS 28 Brigantine Armour 9 Bridle 29 Banded Leather 9 Shoes 29 Lamellar Armour 10 Saddlebags 29 Chainmail 10 Saddle 29 Splint Armour 10 Spurs 29 Banded Mail 11 Stirrups 30 Plate-mail 11 Table of Tack 30 Full Plate 11 APPENDIX A: ANIMALS & MOUNTS 30 Helmets 12 Table 1.15 – Normal Horses 32 Studding for Suits of Armour 13 Table 1.16 – Mammals 32 Donning and Removing Armour 13 Table 1.17 – Great Cats 33 Table of Suits of Armour 13 Table 1.18 – Birds 33 Wearing different pieces of armour 13 Table 1.19 – Dinosaurs 34 PARTIAL ARMOUR 14 Table 1.20 – Reptiles, Amphibians, & Fish 34 Bracers 15 Table 1.21 – Bugs, Crustaceans, & Insects 35 Girdle 15 Table 1.22 – Magical Creatures 35 Metal -
Short Staff Weapons
hort Staff (Jo, Cane, Zhang, Jo Do, Aikijo, Jojutsu, Gun Quan, Hanbo, Walking Stick): Guides, Resources, Links, Bibliography, Media, Lesso Way of the Short Staff Self-Defense Arts and Fitness Exercises Using a Short Staff: Cane, Jo, Zhang, Gun, Four Foot Staff, Guai Gun, Walking Stick Whip Staff, 13 Hands Staff, Cudgel, Quarter Staff, Hanbo Martial Arts Ways: Jodo, Aikijo, Jojutsu, Gun Quan, Zhang Quan Bibliographies, Links, Resources, Guides, Media, Instructions, Forms, History Cane Aikido Jo Karate Jo Taijiquan Cane Tai Chi Staff Bo, Long Staff, Spear Techniques Quotations Other Short Staff Arts Lore, Legends, Magick My Practices Purchasing and Sizing a Staff or Cane Walking Fitness Valley Spirit Taijiquan Research by Michael P. Garofalo February 6, 2009 Page 1 hort Staff (Jo, Cane, Zhang, Jo Do, Aikijo, Jojutsu, Gun Quan, Hanbo, Walking Stick): Guides, Resources, Links, Bibliography, Media, Lesso Valley Spirit Taijiquan I began to revise and update this webpage in September, 2008. Its purpose is to record my travels along the Way of the Short Staff. I have already prepared a fairly comprehensive and popular webpage on Staff Weapons. During 2009, this webpage will be researched and expanded so as to exclusively focus on my practice and knowledge of the Way of the Short Staff. By "short staff" I mean a straight wooden staff or cane from 30" to 50" long. I welcome suggestions, comments and information from readers about good resources, links, books, pamphlets, videos, DVDs, VCDs, schools, workshops, events, techniques, forms, etc.. Please send your email to Mike Garofalo. In 2009, I will be learning by studying, practicing, and documenting three different styles of the cane.