Short Staff Weapons
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Authentic Specialized Martial Arts Training in India
Lamka Shaolin Disciple’s Union www.kungfudisciples.com Lamka Shaolin Disciples’ Union SPECIALIZED MARTIAL ARTS COURSE INFO http://www.kungfudisciples.com Introducing Authentic Specialized Martial Arts Training in India 1 Lamka Shaolin Disciple’s Union www.kungfudisciples.com BAGUA ZHANG: [12 Classes a Month] Introduction: Bagua Zhang 八卦掌 Bagua Zhang is a martial art that has existed in various forms for millennia, practiced secretly by Taoist hermits before it emerged from obscurity in the late 19th century C.E. The most famous modern proponent, Dong Hai Chuan, became the bodyguard of the Empress Dowager, and was a teacher well respected by China’s most famous masters. 1. It is characterized by fast circular footwork, agile body movements, and lightning-fast hands. It is one of the famous three Neijia (Internal) styles which also include Tai Chi Quan and Xingyi Quan. 2. It teaches the student to “Walk like a dragon, retrieve and spin like an ape, change momentum like an eagle, and be calm and steady like a waiting tiger.” The use of open palms instead of fists, and the use of “negative space” is one of the things that makes Bagua Zhang particularly good for defeating multiple opponents. 3. Bagua Zhang contains powerful strikes. But the emphasis on flow and constant change is what gives this art its versatility. The options to choose between strikes, throws, joint locks, pressure point control, and varying degrees of control, make this art useful for self-defense and for law enforcement. 4. Bagua Zhang training is very aerobic, and emphasizes stability and agility. -
Rules for International Wushu Taolu Competition
Rules for International Wushu Taolu Competition International Wushu Federation November 2005 1 CONTENTS CHAPTER 1 ORGANIZATIONAL STRUCTURE Article 1 Competition Committee Article 2 Jury of Appeal Article 3 Officials Article 4 Duties of Contest Officials Article 5 Duties of Support Staff CHAPTER 2 GENERAL RULES FOR COMPETITION Article 6 Types of Competition Article 7 Competition Events Article 8 Age-groups in Competition Article 9 Appeals Article 10 Determination of the Starting Order of Competition Article 11 Registry Article 12 Protocol Article 13 Timekeeping Article 14 Display of Scores Article 15 Default Article 16 Anti-doping Test Article 17 Placing Article 18 Application for Recognition of Innovative Movements Article 19 Other Competition Regulations CHAPTER 3 SCORING METHODS & CRITERIA Article 20 Scoring Methods & Criteria for Optional Events Article 21 Scoring Methods & Criteria for Events Without Specific Requirements for Degree of Difficulty Article 22 Decimal System of Scores Article 23 Determination of Actual Scores Article 24 Determination of Final Scores Article 25 Scoring Methods Without Computer Scoring System Article 26 Bonus and Deduction by Head Judge 2 CHAPTER 4 REQUIREMENTS FOR OPTIONAL TAOLU Article 27 Requirements for Optional Changquan, Jianshu, Daoshu, Qiangshu and Gunshu Article 28 Requirements for Optional Taijiquan and Taijijian Article 29 Requirements for Optional Nanquan, Nandao and Nangun 3 CHAPTER 1 ORGANIZATIONAL STRUCTURE Article 1 Competition Committee The Competition Committee of the World Championships and the World Cup shall be composed of wushu experts appointed by the International Wushu Federation and the Organizing Committee. It is held responsible for all work of the Competition. According to the scale of competition, each continental, regional or national federation may form its own Competition Committee or Department composed of technical officials to take charge of the whole organizational work of the Competition under the leadership of the Organizing Committee. -
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies
Weapon Group Feats for Pathfinder: Class: Weapon Group Proficiencies at 1st Level: Alchemist Basic weapons, Natural, Crossbows, any other 1 Barbarian Basic weapons, Natural, any other 4 Bard Basic weapons, Natural, any other 3 Cavalier Basic weapons, Natural, Spears, any other 3 Cleric Basic weapons, Natural, deity’s weapon group, any other 2(3 groups if not following a deity) Druid Basic weapons, Natural, druid weapons, any other 1 Fighter Basic weapons, Natural, any other 5 Gunslinger Basic weapons, Natural, firearms, any other 3 Monk Basic weapons, and all monk weapons Inquisitor Basic weapons, Natural, deity’s weapon group, Bows or Crossbows, any other 3 (4 groups if not following a deity) Magus Basic weapons, Natural, any other 4 Oracle Basic weapons, Natural, any other 1 (+3 if taking Skill at Arms) Paladin/AntiPaladin Basic weapons, Natural, any other 4 Ranger Basic weapons, Natural, any other 4 Rogue Basic weapons, Natural, any other 3 Sorcerer Basic weapons, Natural, spears, crossbows , any other 1 Summoner Basic weapons, Natural, spears, crossbows , any other 1 Witch Basic weapons, Natural, spears, crossbows , any other 1 Wizard Basic weapons, Natural, spears, crossbows This system doesn’t change Racial Weapon Familiarity. Weapon Group Name: Weapons In Group: Axes bardiche, battleaxe, dwarven waraxe, greataxe, handaxe, heavy pick, hooked axe, knuckle axe, light pick, mattock, orc double axe, pata, and throwing axe Basic club, dagger, quarterstaff, and sling Blades, Heavy bastard sword, chakram, double chicken saber, double -
Athlete Wushu Taolu Event Gender Barehand Short Weapon Long Weapons Total Rank
Athlete Wushu Taolu Event Gender Barehand Short Weapon Long Weapons Total Rank Chang, Kai-Hsin Group C Combined ChangQuan/Daoshu/Gunshu M 7.97 8.43 8.31 24.71 1 Liu, Allen Group C Combined ChangQuan/Daoshu/Gunshu M 8.09 8.2 8.22 24.51 2 Liu, Alfred Group C Combined ChangQuan/Daoshu/Gunshu M 8.09 8.06 8 24.15 3 Zhou, Martin Group C Combined ChangQuan/Jianshu/Qiangshu M 8.23 8.17 7.78 24.18 1 Amigoud, Daniel Group C Combined ChangQuan/Jianshu/Qiangshu M 8.20 8.01 7.97 24.18 1 Yuyi-Ting, Cabot Group C Combined ChangQuan/Jianshu/Qiangshu M 8.07 7.96 7.95 23.98 3 Wang, Kaitlyn Group C Combined ChangQuan/Daoshu/Gunshu F 8.54 8.38 8.43 25.35 1 Tran, Tiana Group C Combined ChangQuan/Daoshu/Gunshu F 8.44 8.39 8.48 25.31 2 Tang-Ruggiero, Lia Group C Combined ChangQuan/Daoshu/Gunshu F 8.52 8.36 8.34 25.22 3 Sun, Amanda Group C Combined ChangQuan/Jianshu/Qiangshu F 8.58 8.3 8.42 25.30 1 Lee, Chloe Group C Combined ChangQuan/Jianshu/Qiangshu F 8.22 8.26 8.35 24.83 2 Choy, Candace Group C Combined ChangQuan/Jianshu/Qiangshu F 7.99 7.79 7.86 23.64 3 Lam, Rex Group A/B Combined ChangQuan/Daoshu/Gunshu M 8.94 8.75 9.02 26.71 1 Luong, Derek Group A/B Combined ChangQuan/Daoshu/Gunshu M 8.65 8.63 8.77 26.05 2 Liu, Dylan Group A/B Combined ChangQuan/Daoshu/Gunshu M 8.97 8.21 8.62 25.80 3 Leung, Kiyan Group A/B Combined ChangQuan/Daoshu/Gunshu F 8.69 8.50 8.67 25.86 1 Fejedelem, Julia Group A/B Combined ChangQuan/Daoshu/Gunshu F 8.68 8.12 8.63 25.43 2 He, Laura Group A/B Combined ChangQuan/Daoshu/Gunshu F 7.86 8.07 7.12 23.05 3 Ho, Louis Group A/B Combined -
Equipment Designs
EQUIPMENT DESIGNS Equipment designs and manufacturing drawings are offered for a range of sugar processing equipment as detailed below: x Shredders / Cane Knives – Heavy Duty x Diffusers (Cane and Bagasse) x Juice Heaters x Vapour Heaters (Direct Contact type) x Evaporators x Kestner type x Robert type x Entrainment Separators (Vertical Chevron – Internal & External) x Condensers for Evaporators & Pans (Internal & External) x Batch Vacuum Pans & Stirrers x Continuous Vacuum Pans x Vertical Crystallisers x Massecuite Reheaters x Remelters x Sugar Driers x Sugar Refining Equipment x Direct White Sugar process x Rotary Distribution System x Fluegas Scrubbers x Miscellaneous Equipment Tongaat Hulett Sugar Equipment Designs Shredders / Cane Knives (Heavy Duty) The Tongaat Hulett heavy duty shredder is a robust swing hammer pulveriser. The design incorporates high operating efficiency, low maintenance costs and resistance to damage in service. The patented rotor design gives overlapping coverage of the full shredder width with reversible swing hammers. The shredders have been installed worldwide for the last 25 years and are reliable and proven. The rupturing of the cane cells by the shredder leads to high extractions being obtained in both milling trains and diffusers. Cane & Bagasse Diffusers The Tongaat Hulett Diffuser is a variant of the moving bed diffuser. The basic design is a counter current contactor where juice is pumped (with a high percentage of recycle) onto a moving bed of prepared cane between 1.5 and 1.8 meters deep contained in a vessel approximately 60 meters long and divided into 10 to 14 stages. Typically the diffuser would have a working width between 6 and 12 meters. -
93. Sudarsana Vaibhavam
. ïI>. Sri sudarshana vaibhavam sadagopan.org sadagopan.org sadagopan.org sadagopan.org Annotated Commentary in English By: Oppiliappan Koil SrI VaradAchAri SaThakopan 1&&& Sri Anil T (Hyderabad) . ïI>. SWAMY DESIKAN’S SHODASAYUDHAA STHOTHRAM sadagopan.org sadagopan.org sadagopan.org sadagopan.org ANNOTATED COMMENTARY IN ENGLISH BY: OPPILIAPPAN KOIL SRI VARADACHARI SATHAGOPAN 2 CONTENTS Sri Shodhasayudha StOthram Introduction 5 SlOkam 1 8 SlOkam 2 9 SlOkam 3 10 SlOkam 4 11 SlOkam 5 12 SlOkam 6 13 SlOkam 7 14 sadagopan.org sadagopan.org SlOkam 8 15 sadagopan.org sadagopan.org SlOkam 9 16 SlOkam 10 17 SlOkam 11 18 SlOkam 12 19 SlOkam 13 20 SlOkam 14 21 SlOkam 15 23 SlOkam 16 24 3 SlOkam 17 25 SlOkam 18 26 SlOkam 19 (Phala Sruti) 27 Nigamanam 28 Sri Sudarshana Kavacham 29 - 35 Sri Sudarshana Vaibhavam 36 - 42 ( By Muralidhar Rangaswamy ) Sri Sudarshana Homam 43 - 46 Sri Sudarshana Sathakam Introduction 47 - 49 sadagopan.org sadagopan.org sadagopan.org sadagopan.org Thiruvaymozhi 7.4 50 - 56 SlOkam 1 58 SlOkam 2 60 SlOkam 3 61 SlOkam 4 63 SlOkam 5 65 SlOkam 6 66 SlOkam 7 68 4 . ïI>. ïImteingmaNt mhadeizkay nm> . ;aefzayuxStaeÇt!. SWAMY DESIKAN’S SHODASAYUDHA STHOTHRAM Introduction sadagopan.org sadagopan.org Shodasa Ayutha means sixteen weapons of Sri Sudarsanaazhwar. This sadagopan.org sadagopan.org Sthothram is in praise of the glory of Sri Sudarsanaazhwar who is wielding sixteen weapons all of which are having a part of the power of the Chak- rAudham bestowed upon them. This Sthothram consists of 19 slOkams. The first slOkam is an introduction and refers to the 16 weapons adorned by Sri Sudarsana BhagavAn. -
Choosing Butterfly Swords by Jeffrey D
Choosing Butterfly Swords By Jeffrey D. Modell, Esq. and Aaron Cantrell September 6, 2013 Many Chinese martial arts use “Butterfly Swords,” but they are the jewel of the Wing Chun system. Practitioners who reach their level of study are expected to practice intensely, thoughtfully and achieve an understanding that recursively improves their empty hand abilities. Butterfly Swords are a variety of Chinese saber with only one edge sharpened, a blade wider than that of the typical two- edged long sword and a specialized guard. The single edge and wide blade categorize them firmly as “Dao” (“Do” in Cantonese), a term that commonly means knife. Below are a few different words you may want to take note of for the purposes of this article: Hudiedao – Butterfly Swords or Butterfly Knives Baat Jaam Do (& variations on spelling) – Wing Chun Butterfly Swords/Knives (Eight Slash/Cut Swords/Knives) Butterfly swords and especially Baat Jaam Do (“BJD”) are not a one size fits all item. Each style and lineage emphasizes different techniques. The swords must be designed to accommodate and facilitate those movements. Some schools require a weapon based on tradition regardless of whether or not it is appropriate for today’s usage. Individuals develop personal preferences, and each set of swords would ideally be fitted to the specific person’s body. There are a lot of low quality swords on the market. They are not, and do not behave, like the true weapons they seek to imitate. To gain proficiency and understanding of Wing Chun movements, you need BJD that have the weight and feel of the weapons your techniques are designed for. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
Martial Arts from Wikipedia, the Free Encyclopedia for Other Uses, See Martial Arts (Disambiguation)
Martial arts From Wikipedia, the free encyclopedia For other uses, see Martial arts (disambiguation). This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. (November 2011) Martial arts are extensive systems of codified practices and traditions of combat, practiced for a variety of reasons, including self-defense, competition, physical health and fitness, as well as mental and spiritual development. The term martial art has become heavily associated with the fighting arts of eastern Asia, but was originally used in regard to the combat systems of Europe as early as the 1550s. An English fencing manual of 1639 used the term in reference specifically to the "Science and Art" of swordplay. The term is ultimately derived from Latin, martial arts being the "Arts of Mars," the Roman god of war.[1] Some martial arts are considered 'traditional' and tied to an ethnic, cultural or religious background, while others are modern systems developed either by a founder or an association. Contents [hide] • 1 Variation and scope ○ 1.1 By technical focus ○ 1.2 By application or intent • 2 History ○ 2.1 Historical martial arts ○ 2.2 Folk styles ○ 2.3 Modern history • 3 Testing and competition ○ 3.1 Light- and medium-contact ○ 3.2 Full-contact ○ 3.3 Martial Sport • 4 Health and fitness benefits • 5 Self-defense, military and law enforcement applications • 6 Martial arts industry • 7 See also ○ 7.1 Equipment • 8 References • 9 External links [edit] Variation and scope Martial arts may be categorized along a variety of criteria, including: • Traditional or historical arts and contemporary styles of folk wrestling vs. -
Types of Chinese Swords There Are Generally Five Types of Swords in Chinese History, They Are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao
Types of Chinese Swords There are generally five types of swords in Chinese history, they are Jian, Zhanmadao, Liuyedao, Wodao and Yanmaodao. The jian is a double-edged straight sword used during the last 2,500 years in China. The first Chinese sources that mention the jian date to the 7th century BC during the Spring and Autumn Period;one of the earliest specimens being the Sword of Goujian. Historical one-handed versions have blades varying from 45 to 80 cm (17.7 to 31.5 inches) in length. The weight of an average sword of 70- centimeter (28-inch) blade-length would be in a range of approximately 700 to 900 grams (1.5 to 2 pounds). There are also larger two-handed versions used for training by many styles of Chinese martial arts. The zhanmadao is a saber with a single long broad blade, and a long handle suitable for two-handed use. Dating to 1072, it was used as an anti-cavalry weapon. This is mentioned in the "Wu Jing Zong Yao Song Military Manual" from 1072. Surviving examples include a sword that might resemble a nagamaki in construction; it had a wrapped handle 37 cm long making it easy to grip with two hands. The blade was 114 centimetres long and very straight with a slight curve in the last half. The liuye dao, or "willow leaf saber", is a type of Dao that was commonly used as a military sidearm for both cavalry and infantry during the Ming and Qing dynasties. This weapon features a moderate curve along the length of the blade. -
Krav Maga Class Plans – CROSSROADS
Krav Maga Class Plans – CROSSROADS 10/2 Stance Movement Straight punches Straight low punches 10/3 Front kick to the groin Palm strikes Choke from the front- one handed & two handed 10/4 Ground position back, side Front kick, ground, round kick, ground/axe kick Side kick from the ground, transition kick from the ground Getting up from the ground 10/5 Chops (inside & out) Eye strike Hammer fist (forward, side & down) 10/6 Elbows (all 7) Wrist releases (all) 10/7 Offensive front kick, inside defense, inside defense against low punch 10/9 Round kicks, knees 10/10 360’s, arm pulls 10/11 Headlock from the side, headlock from behind (bar arm, carotid) 10/12 Choke from the side Choke from behind 10/13 Choke from the front with a push Choke from the front 10/14 All focus mitt work & Thai pads Punching & kicking 10/16 Wrist releases Arm pull 10/17 Stance Movement Straight punches Straight low punches 10/18 Front kick to the groin Palm strikes Choke from the front- one handed & two handed 10/19 Ground position back, side Front kick, ground, round kick, ground/axe kick Side kick from the ground, transition kick from the ground Getting up from the ground 10/20 Chops (inside & out) Eye strike Hammer fist (forward, side & down) 10/21 Elbows (all 7) Wrist releases (all) 10/23 Offensive front kick, inside defense, inside defense against low punch 10/24 Round kicks, knees 10/25 360’s, arm pulls 10/26 Headlock from the side, headlock from behind (bar arm, carotid) 10/27 Choke from the side Choke from behind 10/28 Choke from the front with a push Choke from -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations.