Weapons Remastered, Revised
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Organizace a Vybavení Vojska V 15. Století: Paralelní Vývoj Ve Francii, Burgundsku a St Řední Evrop Ě
UNIVERZITA KARLOVA V PRAZE FILOZOFICKÁ FAKULTA ÚSTAV ČESKÝCH D ĚJIN HISTORICKÉ V ĚDY Jan Biederman Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Organization and equipment of the army in 15 th century: parallel development in France, Burgundy and in the Central Europe DISERTA ČNÍ PRÁCE VEDOUCÍ DISERTA ČNÍ PRÁCE: doc. PhDr. Martin Nejedlý, Dr. PRAHA 2015 Prohlašuji, že jsem diserta ční práci napsal samostatn ě s využitím uvedených a řádn ě citovaných pramen ů a literatury a že práce nebyla využita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze, dne 28. července 2015 ................................................. Klí čová slova ( česky) organizace vojska – zásobování – zbrojní výroba a výzbroj – palné zbran ě – transport Klí čová slova (anglicky) military organization – food supply – weapons production and armament – firearms – transport Abstrakt Organizace a vybavení vojska v 15. století: paralelní vývoj ve Francii, Burgundsku a st řední Evrop ě Tak jako v jiných epochách, i v pozdním st ředov ěku m ěla na kvalitách vojska klí čový podíl forma vojenské organizace, zajišt ění zásobování, technické možnosti a podmínky transportu a samoz řejm ě i povaha výzbroje. V této souvislosti byly d ůležité také dobové technické možnosti zbrojní výroby, obchodu se zbran ěmi a v neposlední řad ě též p řístup k progresivn ě se rozvíjející složce výzbroje, jíž p ředstavovaly palné zbran ě. Zám ěrem této práce je vzhledem ke zmín ěným tematickým okruh ům komparace oblasti st řední Evropy s důrazem na české zem ě a frankofonního západu Evropy, zastoupeného francouzským královstvím spolu s burgundským vévodstvím. -
General Information
GENERAL INFORMATION II MEDITERRANEAN WUSHU CHAMPIONSHIPS II MEDITERRANEAN KUNG FU CHAMPIONSHIPS MARSEILLE, FRANCE MAY 31 – JUNE 3, 2019 General Information of the II Mediterranean Wushu Championships THE II MEDITERRANEAN WUSHU CHAMPIONSHIPS THE II MEDITERRANEAN KUNG FU CHAMPIONSHIPS COMPETITION GENERAL INFORMATION DATE & PLACE The 2nd Mediterranean Wushu Championships & the 2nd Mediterranean Kung Fu Championships will take place between May 30 and June 3, 2019 in Marseille, France. VENUES Competition Venue : Palais des sports de Marseille (81, rue Raymond-Teissere, 13000 Marseille) COMPETITION EVENTS 1. Taolu Events (Optional Routines without Degree of Difficulty): a. Individual Events (10 events divided into male and female categories): Changquan, Nanquan, Daoshu, Jianshu, Nandao, Gunshu, Qiangshu, Nangun, Taijiquan, Taijijian. b. Duilian Events (1 event divided into male and female categories): 2-3 people in duilian without weapons, duilian with weapons, or duilian with barehands against weapons. 2. Sanda Events: a. Men’s divisions (11 events): 48 Kg, 52 Kg, 56 Kg, 60 Kg, 65 Kg, 70 Kg, 75 Kg, 80 Kg, 85 Kg, 90 Kg, +90 Kg. b. Women’s divisions (7 events): 48 Kg, 52 Kg, 56 Kg, 60 Kg, 65 Kg, 70 Kg, 75 Kg. 3. Traditional Kung Fu Events: a. Individual Barehand Routine Events (15 events divided into male and female categories): (i). Taijiquan Type Events: 1) Chen Style (Performance Content derived from: Traditional Routines, Compulsory 56 Posture Routine, IWUF New Compulsory Chen Style Taijiquan Routine); 2) Yang Style (Performance Content derived from: Traditional Routines, Compulsory 40 Posture Routine, IWUF New Compulsory Yang Style Taijiquan Routine); 3) Other Styles (Performance Content derived from: Traditional Wu Style Routines, Compulsory Wu style Routines, Traditional Wu (Hao) Style Routines, Compulsory Wu (Hao) 46 Posture Routine, Traditional Sun Style Routines, Compulsory Sun Style 73 Posture Routine, 42 Posture Standardized Taijiquan). -
The European Bronze Age Sword……………………………………………….21
48-JLS-0069 The Virtual Armory Interactive Qualifying Project Proposal Submitted to the Faculty of the WORCESTER POLYTECHNIC INSTITUTE in partial fulfillment of the requirements for graduation by _____________________________ ____________________________ Patrick Feeney Jennifer Baulier _____________________________ Ian Fite February 18th 2013 Professor Jeffrey L. Forgeng. Major Advisor Keywords: Higgins Armory, Arms and Armor, QR Code 1 Abstract This project explored the potential of QR technology to provide interactive experiences at museums. The team developed content for selected objects at the Higgins Armory Museum. QR codes installed next to these artifacts allow visitors to access a variety of minigames and fact pages using their mobile devices. Facts for the object are selected randomly from a pool, making the experience different each time the code is scanned, and the pool adapts based on artifacts visited, personalizing the experience. 2 Contents Contents........................................................................................................................... 3 Figures..............................................................................................................................6 Introduction ……………………………………………......................................................... 9 Double Edged Swords In Europe………………………………………………………...21 The European Bronze Age Sword……………………………………………….21 Ancient edged weapons prior to the Bronze Age………………………..21 Uses of European Bronze Age swords, general trends, and common innovations -
Nicholas Victor Sekunda the SARISSA
ACTA UNI VERSITATIS LODZIENSIS FOLIA ARCHAEOLOGICA 23, 2001 Nicholas Victor Sekunda THE SARISSA INTRODUCTION Recent years have seen renewed interest in Philip and Alexander, not least in the sphere of military affairs. The most complete discussion of the sarissa, or pike, the standard weapon of Macedonian footsoldiers from the reign of Philip onwards, is that of Lammert. Lammert collects the ancient literary evidence and there is little one can disagree with in his discussion of the nature and use of the sarissa. The ancient texts, however, concentrate on the most remarkable feature of the weapon - its great length. Unfor- tunately several details of the weapon remain unclear. More recent discussions o f the weapon have tried to resolve these problems, but I find myself unable to agree with many of the solutions proposed. The purpose of this article is to suggest some alternative possibilities using further ancient literary evidence and also comparisons with pikes used in other periods of history. 1 do not intend to cover those aspects of the sarissa already dealt with satisfactorily by Lammert and his predecessors'. THE PIKE-HEAD Although the length of the pike is the most striking feature of the weapon, it is not the sole distinguishing characteristic. What also distinguishes a pike from a common spear is the nature of the head. Most spears have a relatively broad head designed to open a wide flesh wound and to sever blood vessels. 1 hey are usually used to strike at the unprotected parts of an opponent’s body. The pike, on the other hand, is designed to penetrate body defences such as shields or armour. -
By Peter Dell ' O Rto and S Ean Punch
BY P ETER D ELL’ORTO AND S EAN P UNCH Written by PETER DELL’ORTO and SEAN PUNCH Additional Material by VOLKER BACH and C.J. CARELLA Edited by SEAN PUNCH Cover Art by BOB STEVLIC Illustrated by ABRAR AJMAL and BOB STEVLIC ISBN 978-1-55634-762-7 1 2 3 4 5 6 7 8 9 10 STEVE JACKSON GAMES Committed Attack . 99 Defensive Attack. 100 Evaluate . 100 Feint . 100 ONTENTS Ready . 101 C Who Draws First?. 103 Move . 105 Realism Level . 29 INTRODUCTION . 4 Move and Attack . 107 Beginning Students as PCs. 30 Publication History . 4 Wait . 108 About the Authors . 4 CHARACTER TEMPLATES . 31 ADDITIONAL COMBAT OPTIONS . 109 Del Duque (350 points) . 33 Melee Attack Options . 109 1. HISTORY . 5 Frauds . 35 A Matter of Inches . 110 Adrian Froste (200 points) . 37 TIMELINE . 6 Untrained Fighters . 113 Kai Lian (250 points) . 39 ASIA . 8 Close-Combat Options. 114 China . 8 ADVANTAGES, DISADVANTAGES, Teeth. 115 Xia . 8 AND SKILLS . 42 Grab and Smash! . 118 Monks and Martial Arts . 9 Advantages . 42 Ranged Attack Options . 119 India . 10 Desirable Advantages . 43 Rapid Fire with Thrown Weapons. 120 Northern vs. Southern Kung Fu . 10 Chi Powers for Martial Artists . 46 Active Defense Options . 121 Religion, Philosophy, and Fists . 11 Perks . 49 Harsh Realism for Indonesian Archipelago. 12 Disadvantages. 53 Unarmed Fighters . 124 Japan . 12 Common Disadvantages. 53 CINEMATIC COMBAT . 125 Ryu . 12 Skills . 54 Multiple Attacks . 126 Ninja: Legend vs. History . 13 Combat Skills . 55 Chambara Fighting . 128 Korea. 14 Wildcard Skills for Styles . 60 Mind Games . 130 Other Nations. -
Influence Holdings Land Holdings
CHAPTER 6: HOUSE & LANDS EXAMPLE Chris, who’s playing a male character, invests 20 of the house’s Influ- With a Defense of 30, the group has enough resources to invest in a ence to become the first born. Nicole, who’s playing a female character, small castle. Chris points out that they have a lot of land, and invest- invests 10 points to become the first-born daughter. The group has 5 ing all of their defenses into one small castle means they will likely point left unallocated, which they intend to use during the campaign have a hard time defending their territory if it comes under attack. So as they engage in intrigues. instead of a small castle, the group selects a hall and a tower, position- ing each in different domains. Land Holdings Influence Holdings Lands describe the terrain and extent of your actual holdings. Lands may be forests, lakes, hills, mountains, coastlines, and more, all based Influence represents your social power, your presence in your region on where your house is situated and the terrain of your realm. Each and throughout all of Westeros. The primary investment for Influence Land investment is called a domain. Each domain is roughly a league (3 is in heirs, the children of the house’s head. Heirs are valuable in that miles). Your domains reflect only those lands that are under your direct they extend the will and presence of the patriarch, but they also provide control and not under the control of your banners, sworn knights, and means to improving the house’s standing through deeds and marriage. -
Guido M. Berndt the Armament of Lombard Warriors in Italy. Some Historical and Archaeological Approaches
The Armament of Lombard Warriors in Italy 299 Guido M. Berndt The Armament of Lombard Warriors in Italy. Some Historical and Archaeological Approaches Early medieval Europe has often been branded as they have entered upon the sacred soil of Italy, a violent dark age, in which fierce warlords, war- speaks of mere savage delight in bloodshed and riors and warrior-kings played a dominant role in the rudest forms of sensual indulgence; they are the political structuring of societies. Indeed, one the anarchists of the Völkerwanderung, whose de- quite familiar picture is of the early Middle Ages as light is only in destruction, and who seem inca- a period in which armed conflicts and military life pable of culture”.5 This statement was but one in were so much a part of political and cultural devel- a long-lasting debate concerning one particular opment, as well as daily life, that a broad account question that haunted (mainly) Italian historians of the period is to large extent a description of how and antiquarians especially in the nineteenth cen- men went to war.1 Even in phases of peace, the tury – although it had its roots in the fifteenth conduct of warrior-elites set many of the societal century – regarding the role that the Lombards standards. Those who held power in society typi- played in the history of the Italian nation.6 Simply cally carried weapons and had a strong inclination put, the question was whether the Lombards could to settle disputes by violence, creating a martial at- have contributed anything positive to the history mosphere to everyday life in their realms. -
World Builder Part 1
Table of Contents Book One: Stock-in-Trade 5 1:7 Cloth Patterns 45 Armor 8 1:8 Furs 48 Weapons 18 1:9 d20 Lodging & Board 55 Measurements 40 1:11 Ship’s Cargo 62 The Bazaar 43 2:1a Type of Rain & Visibility 64 The Tavern 56 2:1b Rainfall by Hour and Day 65 Transport 60 2:2 Ice Strength 66 2:3 Type of Snow & Visibility 66 Book Two: Geographics 63 2:4 Wind: Beaufort Wind Scale 66 Geography 64 2:5a Wind Pressure 67 Flora 82 2:5b: Wind Pressure on Sea 67 Fauna 100 2:6 Land Productivity 71 2:7 Water Spring Production 73 Book Three: Dwellings 103 2:8 MOH’s Hardness Scale 75 Materials & Construction 104 2:9 d20 Birth Stones Planet, Luck 76 Buildings 117 2:10 d20 Birth Stones 77 Rooms & Furnishings 127 2:11 d20 Metal/Stones/Gems 78-79 Populace 139 2:12 LA Metal/Stone/Gems 80-81 2:13 d20 Magical Affects of Herbs 97 Appendix A Random Generator 147 2:14 d20 The Horse 102 Appendix B Human Generator 155 2:15 d20 Other Common Animals 102 Appendix C Structures Generator 163 3:1 Tensile Strength Metals 105 Appendix D Colors 163 3:2 Melting Points Metals 105 Appendix E Light from a Flame 165 3:3 d20 Magical Metals 106 Appendix F Unusual Names 166 3:4a d20 Metals Value 107 Appendix G Gems 167 3:4b LA Metals Value 107 Appendix H Crimes Defined 174 3:5 Workmanship Value Addition 107 3:6 Hardness Scale (Extended) 108 Index 177 3:7 Common Uses for Wood 109 OGL 180 3:8 Materials Resistance to Crush 109 3:9 d20 Door Composition 110 Tables 3:10 d20 Weight of Things 112 1:1 d20 Armor 16 3:11 d20 Randomiz Concealment 114 1:2 d20 Head Covering & Helmets 17 3:12 Rope Strengths 114 1:3 d20 Shields 17 3:13 Construction Costs 115 1:4 d20 New Weapons 34-37 3:14 Computations 116 1:5 LA New Weapons 38 3:15 Person Based Measurements 120 1:6 LA Identifying Weapons 39 3:16 Cistern Capacity 124 3:17 Noble Coronets 140 Gary Gygax’s World Builder ARMOR PIECES AND GARMENTS Chausses: The close-fitting leg pieces of a suit of plate mail. -
Gary Gygax's World Builder
FOR a “GYGAXIAN” FANTASY WORLD THE ESSENTIAL TOOL fOR FANTASY WORLD CREATION! by Gary Gygax & Dan Cross GYGAXIAN FANTASY WORLDS , Vol. II Acknowledgements Authors: Gary Gygax & Dan Cross Cover Artist: Matt Milberger Contributing Authors: Carrie Cross, Michael Leeke, Title Logo: Matt Milberger Jamis Buck, Tommy Rutledge, Josh Hubbell, Stephen Vogel, Luke Johnson & Malcolm Bowers Production: Todd Gray, Stephen Chenault Artists: Dave Zenz, Andy Hopp, & & Davis Chenault Mark Allen Dan Cross: Special thanks to my lovely wife Carrie Cross for the Complete Herbalist lists, John Troy for his valuable suggestions and additions to the D20 material, and to Randall & Debbie Petras for their contributions to the “human descriptors” lists. And a very special thanks to Richard Cross for teaching his son how to write. Troll Lord Games, L.L.C. Or on the Web at PO Box 251171 http://www.trolllord.com Little Rock, AR 72225 [email protected] This book is published and distributed by Troll Lord Games, L.LC. All text in this book, other than this title page and page 180 concerning the Open Game License, is Copyright © 2004 Trigee Enterprises Company. All other artwork, illustration, maps, and trade dress is Copyright © 2004 Troll Lord Games, L.L.C. All Rights Reserved. Lejendary Adventure, the Lejendary Adventure logo, and Gary Gygax’s World Builder are Trademarks of Trigee Enterprises Company. All Rights Reserved. Troll Lord Games and the Troll Lord Games logo are Trademarks of Troll Lord Games, L.L.C. All Rights Reserved. ‘D20 System’ and the ‘D20 System’ logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. -
THE ARMOURER and HIS CRAFT from the Xith to the Xvith CENTURY by CHARLES FFOULKES, B.Litt.Oxon
GQ>0<J> 1911 CORNELL UNIVERSITY LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1891 BY HENRY WILLIAMS SAGE Cornell University Ubrary NK6606 .F43 1912 The armourer and his craft from the xith C Date iSIORAGE 3 1924 030 681 278 Overs olin a^(Mr;= :3fff=iqfPfr.g^h- r^ n .^ I aAri.^ ^ Cornell University Library XI The original of this book is in the Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archive.org/details/cu31924030681278 THE ARMOURER AND HIS CRAFT UNIFORM WITH THIS VOLUME PASTE By A. Beresford Ryley < 'A w <1-1 K 2; < > o 2 o 2; H ffi Q 2; < w K o w u > w o o w K H H P W THE ARMOURER AND HIS CRAFT FROM THE XIth TO THE XVIth CENTURY By CHARLES FFOULKES, B.Litt.Oxon. WITH SIXTY-NINE DIAGRAMS IN THE TEXT AND THIRTY-TWO PLATES METHUEN & CO. LTD. 36 ESSEX STREET W.G. LONDON Kc tf , First Published in igi2 TO THE RIGHT HONOURABLE THE VISCOUNT DILLON, Hon. M.A. Oxon. V.P.S.A., Etc. Etc. CURATOR OF THE TOWER ARMOURIES PREFACE DO not propose, in this work, to consider the history or develop- ment of defensive armour, for this has been more or less fully I discussed in v^orks which deal with the subject from the historical side of the question. I have rather endeavoured to compile a work which will, in some measure, fill up a gap in the subject, by collecting all the records and references, especially in English documents, which relate to the actual making of armour and the regulations which con- trolled the Armourer and his Craft. -
Guts Forstwin Endika HP 15 AC 18 : 16
Guts Forstwin Endika Gorum Numeria Neutral Character Name Player Name Deity Region Alignment Medium / 5 ft. x Barbarian (Invulnerable Rager) 1 Human (Kellid) / Humanoid 5 ft. 0' 0" / 0 lbs. Normal CLASS RACE SIZE / FACE HEIGHT / WEIGHT VISION 1 (1/2) 0 / 1300 20 Masculino Negros Negro 25 Character Level (CR) EXP/NEXT LEVEL AGE GENDER EYES HAIR Points ABILITY NAME ABILITY EQUIPPED ABILITY ABILITY PENALTY WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION SPEED SCORE SCORE MODIFIER DAMAGE HP 15 Walk 30 ft. STR 19 +4 hit points Strength AC 18 : 16 : 12 = 10 + 6 + 0 + 2 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 + 0 DEX 14 +2 armor class Dexterity TOTAL FLAT TOUCH BASE ARMOR SHIELD STAT SIZE NATURAL DEFLEC- DODGE Morale Insight Sacred Profane MISC BONUS BONUS ARMOR TION CON 16 +3 = + Constitution INITIATIVE +4 +2 +2 30 -5 0 modifier INT 10 +0 TOTAL DEX MISC MISS Arcane ARMOR SPELL Intelligence MODIFIER MODIFIER CHANCE Spell CHECK RESIST Failure PENALTY WIS 11 +0 Encumbrance TOTAL SKILLPOINTS: 5 MAX RANKS: 1/1 Wisdom Light SKILLS KEY ABILITY SKILL ABILITY RANKS MISC SKILL NAME MODIFIER MODIFIER MODIFIER CHA 7 -2 ✓ = + + Charisma Acrobatics DEX 1 2 1 -2 SAVING THROWS TOTAL BASE ABILITY MAGIC MISC EPIC TEMP ✓ = SAVE Appraise INT 0 0 FORTITUDE +5 = +2 + +3 + +0 + +0 + +0 + ✓ Bluff CHA -2 = -2 (constitution) ✓ Climb STR 3 = 4 + 1 + -2 REFLEX +2 = +0 + +2 + +0 + +0 + +0 + ✓ Craft (Untrained) INT 0 = 0 (dexterity) ✓ Diplomacy CHA -2 = -2 = + + + + + WILL +1 +0 +0 +0 +1 +0 ✓ Disguise = (wisdom) CHA -2 -2 ✓ Escape Artist DEX -3 = 2 + -5 ✓ Fly DEX -3 = 2 + -5 TOTAL -
Prices of Weapons and Munitions in Early Sixteenth Century Holland During the Guelders War1
James P. Ward Prices of Weapons and Munitions in Early Sixteenth Century Holland during the Guelders War1 1. Introduction The adage that to have peace one has to prepare for war may not be of Classical antiquity but the principle was known to Livy and the Ancients,2 and so the influence of the weapons industry on world peace and economy hardly needs to be emphasized now. The purpose of this article is both to present data on retail prices of individual weapons and munitions of war in the first decades of the sixteenth century in Holland, and to show how the magistrates there prepared to defend their cities against an aggressor by purchasing weapons to arm the citizens. Prices quoted here for strategic commodities of war in the early sixteenth century complement those given by Posthumus in his survey of prices for the later sixteenth century and beyond.3 Kuypers published inventories of weapons maintained in castles and elsewhere in Holland and the Netherlands in the first half of the sixteenth century, but the cities of Holland were not included in his descriptions.4 A recent study by De Jong reveals the growth of the early modern weapons industry in the Republic of the United Netherlands in the period 1585-1621 as part of a process of state formation based on entrepreneurship, economic growth and military reform.5 As sources for the present investigation accounts of the Treasurer for North-Holland at The Hague, and of the city treasurers of Haarlem, Leiden, Dordrecht and Gouda were examined for expenditures on weapons and munitions.