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- The Norrathian Scrolls: a Study of Everquest
- The Design, Implementation, and Incorporation of "Hack and Slash" š Animation Into the Unreal Development
- Realms of Màgia: Exploring Roleplaying Games As Interaction Design Systems
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- On the Structure of Role Playing Game Quests
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- Games People Play: Identity and Relationships in an Online Role-Playing Game Jennifer Bortle
- Reifying and Managing Emergent Narratives in Persistent Game Worlds Viktor Gustafsson, Benjamin Holme, Wendy Mackay
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- The Player Character As Performing Object
- Databases for Online Gaming (MMOG)
- Simulation of the Dynamics of Non-Player Characters' Emotions
- Research on the Influence of Randomness of Non-Player Character Interaction Behavior on Game Experience
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- Objective-Building in User-Defined Worlds Dylan Kilby
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- Players and Avatars: the Connections Between Player Personality, Avatar
- Deconstructing Who You Play: Character Choice in Online Gaming
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- A Search-Based Approach for Procedurally Generating Player Adapted Enemies in Real-Time
- To Err Is to Human, and Ultima Online
- Character Autonomy and Automated Avatar Actions in Digital Games
- Gaming Bodies : Video Game Corporeality in Characters, Players, and Representations
- Bartle, Richard A.: Understanding the Limits of Theory. in Chris Bateman
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- NPC and Me. How to Become a Non-Player Character 2018
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