Achaea Manual

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Achaea Manual Achaea, Dreams of Divine Lands 1 Achaea, Dreams of Divine Lands 2 Everything in this document (unless otherwise stated) is Copyright © 1997- 2003, Iron Realms Entertainment LLC, All Rights Reserved This document (v1.0) was compiled in September 2003 by Cenadrak as a tribute to the Divine Lands of Achaea. Achaea, Dreams of Divine Lands 3 Welcome to Achaea, Dreams of Divine Lands! This manual is largely a collection of Achaea's help files organized in approximately the same way as the in- game help system. We hope it acts as a useful reference guide for the experience player who may find looking up help files in-game or on the website (http://www.achaea.com/HelpView.cgi) undesirable. Feel free to print it out and make use of it but keep in mind that changes are made frequently in Achaea and thus that this manual is not always up to date. Achaea, Dreams of Divine Lands 4 Index 1 Introduction 5 2 Basic commands 12 3 Communication 20 4 Your character 28 5 The state of your character 44 6 Specifics of Achaea 49 7 Items and Mobiles 67 8 Classes and Guilds 74 9 The skills of Achaea 82 10 City-States 97 11 The Deities of Achaea 112 12 Geography 124 13 The principles of battle 139 14 Quests 154 15 Policies 157 16 History See Appendix A 17 Events and special activities 163 18 Miscellaneous 177 19 Out-of-character miscellaneous 183 20 Housing 195 21 Clans 200 Achaea, Dreams of Divine Lands 5 1 Introduction 1.1 Syntax The syntax that Achaea's help files are in. 1.2 Concept The concept behind Achaea. 1.3 Achaea What makes Achaea special in this genre. 1.4 Environment The structure of Achaea for those unfamiliar with it. 1.5 Conduct Appropriate conduct for Achaeans. 1.6 Etiquette Etiquette for dealing with young players. 1.7 Ansi How to see glorious technicolour within Achaea. 1.8 Dictionary A dictionary of Achaea-related terms. 1.9 Service How to obtain customer service. Achaea, Dreams of Divine Lands 6 1.1 Syntax Throughout Achaea's help files, you will often see commands written in all capital letters as examples. When using these commands yourself you do not need to use capital letters. Sometimes, you will also see things in < >, usually as part of a command syntax. This means that you should ignore the < > and insert an appropriate word or phrase there. For instance: GET <item> means that to GET a cup you just type GET CUP. 1.2 Concept Achaea is a massively multiplayer online text game. These kinds of games are often referred to as MUDs, or MMOs, or MMORPGs, or other similarly unwieldly acronyms. In it, you take on the role of a male or female of eighteen years of age, of one of a range of races, who has recently left home to begin to seek his or her fortune. Through a myriad of experiences ranging from sojourns into the deepest dungeons to roles of political leadership to, if you prove worthy, Ascension to the ranks of the Gods themselves you will grow as a character in depth and if you desire, in fame. The first thing to understand about Achaea is that it is not a game as you may be used to if you have not played MUDs before. There is not a single ultimate goal that all players share. Some players may try to reach the highest levels of experience and become a Greater Dragon. Others may choose to aim for political domination or religious influence while still others may only want to live a quiet life in the forest communing with the dryads and treekin. For some, the ultimate goal is achieving greatness in personal combat while to others greatness is measured not by the sword but by the coin. The point is that it's really up to you. Think of it as a virtual life more than a game. By thoroughly reading the help files that Achaea has (type HELP to see a chapter list), you will find out enough to get started, and enough to get some glimpses of what may lie ahead of you. By no means however is everything in Achaea included in the help files. We choose to try to fully document everything that new players will encounter, but we prefer to leave the things more advanced players may deal with for them to discover. Specifically, we have chosen not to include lists or descriptions of the 1000+ individual spells and abilities players may obtain. If you're completely confused, the best place to start is probably to create a character (to go http://www.achaea.com/main.html and click on Play Now) and take the newbie introduction. It will guide you through an approximately hour-long tutorial that will familiarize you with the basic commands while taking you on a little adventure, a shopping trip, and a training session. 1.3 Achaea There are other MUDs available on the internet. There are, in fact, thousands. Why play Achaea then? What makes it different and why it consistently voted one of the top three MUDs in existence? To understand that, you have to first understand that the vast majority of MUDs are based on only a handful of "stock" games. Many of them are nearly identical with only superficial differences. It's as if you bought a book, opened it, and found that many of the chapters were absolutely identical to other books you had read. Furthermore, the worlds most of these games are based in are generally disparate collections of unrelated areas. They're pieced together with no overall theme or coherency like some sort of patchwork quilt. To us, this lack of a cohesive, original world in most MUDs is enough reason not to play them. Therefore, the first thing we did was create a detailed mythology and history for Achaea that is reflected in the world itself. Our next major complaint with most MUDs is that although they are presented in an environment that is perfect for multi-player use, they are not, in our opinion, truly multi-player. Generally they involve playing against the computer either by yourself or in a team of other players by going out and killing monsters together. There's nothing wrong with this and we have some of this in Achaea too, but the point is that you're still playing against the computer and a computer is not nearly as interesting as a human being. Achaea, Dreams of Divine Lands 7 Thus, the focus of Achaea is on interaction with other players, whether positive or negative. Certainly, there are many things that can be done that do not involve another player, but generally, these things are done in preparation or expectation of interaction with another player. This ethic is reflected everything from the way the various magical and physical abilities work to the way that the various player-run cities are often in conflict. One important side-effect of this focus on player vs. player interaction is that it can provide for a very intense and emotionally-laden environment. Beating a computer might feel good and being beaten by one doesn't feel great, but how much more powerful will those emotions be when your opponent is a real person and you're fighting (in whatever form) to defend yourself, your city, or your religion against hostile ones? The basic idea behind Achaea, then, is to provide a canvas upon which the players may paint an interesting history. We try to provide a significant degree of control over your life while balancing this with responsibilities due to various groups you are a part of, such as guild, city, race, and Divine Order. Between the personality conflicts of individual players, and ideological conflicts of political organizations, Achaea's story will live forever. 1.4 Environment This file is intended mainly for those who are not familiar with the basic way in which text MUDs work. Imagine a world, complete with continents, mountains, rivers, cities, deserts, forests, and so on. Then, imagine that world divided up into sections of varying size. These sections, called ROOMS, can be of any size, from a nook in a hall to a large section of a desert. Generally, indoor rooms will represent much less space than outdoor rooms but this rule, like most rules, has exceptions. Imagine yourelf standing in a room that is a box canyon. To your west, you can walk back out of this dead-end of a canyon. Or, you spy a small animal trail heading up the side of a precarious, but barely traversable, mountain-side. You could then go either UP or WEST, simply by typing one of these commands. By typing LOOK you will see a description of the room you are in including exits. You will learn more about this sort of thing in later help files. So then, rooms have exits leading to other rooms. Possible directions are north, northeast, east, southeast, south, southwest, west, northwest, up, down, in, and out. Now, there are also many items and MOBILES (creatures or people controlled by the game) that you can interact with. To see if there are any in the room with you, type LOOK and read what is there. If you can use ansi colour, you can type ANSI ON. Then, items in a room will be a different colour from the description of the room. One important thing to understand about items and mobiles (monsters and NPCs) is that they all have a unique identifying number.
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