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- Preprint Submitted to Entertainment Computing October 31, 2018 PREPRINT / MANUSCRIPT
- Sneak Preview of the Classroom Polling Game Using The
- Dynamically Adjusting Game-Play in 2D Platformers Using Procedural Level Generation
- The Non-Player Character – Exploring the Believability of NPC Presen- Tation and Behavior Henrik Warpefelt
- The Motivational Pull of Video Games: a Self-Determination Theory Approach
- How Heart-Rate Power-Ups Increase Physical Activity in Exergames Mallory Ketcheson, Zi Ye, T.C
- Portal 2 Download for Mac
- JAIST Repository
- A Feel for the Game : Exploring Gaming 'Experience'
- An Oculus Rift Based Exergame to Improve Awareness in Disabled People
- Galaxy Multigame Tabletop Arcade Machine
- Introduction Disney's Purchase of Lucasfilm in 2012 Heralded a New
- Scratch Programming Lesson 13
- 2D Platformer Game in Unity Engine
- Optimization of Platform Game Levels for Player Experience
- Procedural Content Generation for Cooperative Games Bologna
- Basics of Platform Games
- Designing a Fantasy Bike-Based Exergame to Foster Physical Activity Catherine Pons Lelardeux, Michel Galaup, Fabian Hall, Pierre Lagarrigue
- Transforming Pc Platform Gameplay Experience Onto a Board Game
- An Operational Study of Video Games' Genres
- Procedural Level Design for Platform Games
- Guide to Games Classification
- Digital Gaming and the Media Playground
- The of Poland
- 2021 Krpa Official Game Rules Updated July 2021
- The Formation of Projective Identity Through Meaningful Choices in Digital Games
- Game Design Document
- The APOGEE Software Platform for Construction of Rich Maze Video Games for Education
- Feature Based Multimedia Data Analysis in Video Games
- How Can We Enhance Elderly Health and Well-Being Through Various Forms of Game-Based Activities?
- 2D Platform Game Prototyping
- Relationship Between Personality and Video Game
- Analisis Resepsi Gamer Indonesia Terhadap Video Game Produksi Jepang
- The Relationship Between Personality, Game Motive, and Game Genre
- "You Must Defeat Shen Long to Stand a Chance": Street Fighter, Race, Play, and Player
- ANGELINA - Coevolution in Automated Game Design Michael Cook and Simon Colton Computational Creativity Group, Imperial College, London (Ccg.Doc.Ic.Ac.Uk)
- Behind Every Great Game, There's Game Tech
- II. Genre and the Computer Game
- Design and Implementation of a Massively Multi-Player Online Historical Role-Playing Game
- Down Syndrome Video Game Preferences
- The Influence of Game Design on the Collaborative Problem Solving Process: a Cross-Case Study of Multi- Player Collaborative Gameplay Analysis
- Development of Three AI Techniques for 2D Platform Games
- An Analysis of Platform Game Design Implementation Categories and Complexity Measurements
- A Platform Based on Personalized Exergames and Natural User Interfaces to Promote Remote Physical Activity and Improve Healthy Aging in Elderly People
- Mixed-Initiative Design of Game Levels: Integrating Mission and Space Into Level Generation
- Deepcrawl: Deep Reinforcement Learning for Turn-Based Strategy Games
- On the Computational Complexity of Portal and Push-Pull Block Puzzles by Jayson Lynch
- Use of a Game Over: Emulation and the Video Game Industry, a White Paper James Conley
- About Free Time Games V2.0
- Simple Space: 2D Game Design and Development
- A Typology of Mobile Games
- Hollow Knight Release Date