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Quarantine Information for Simon Graduate Students
Quarantine Information for Simon Graduate Students What is quarantine? Quarantine means staying in your house for the duration of a 14-day incubation period and monitoring yourself for any potential signs of infection. Quarantining means that you can’t go out—not to work, school, or public places. While it is vital to keep in touch with friends, significant others, and family via phone or text, it is not possible to spend any time with them during the 14 days. Who must quarantine? All graduate students arriving from hot spot states or from an international location should plan to quarantine for 14 days in their graduate housing space or their off-campus residence. Quarantine must be completed prior to coming on campus for any reasons. Please see the list of restricted states for a current list of the states designated as COVID-19 hot spots. Students traveling from these states will be required to quarantine for 14 days. Students arriving from international locations also are required to quarantine for 14 days, per CDC guidance. Students from states designated as hot spots who plan to arrive on campus for the start of the semester may quarantine on their own in the tri-state area (New York, New Jersey, Connecticut) or in any state not on the NYS list of restricted states for 14 days prior to their scheduled move-in date. When should I arrive in Rochester if I need to do a 14-day quarantine? If you wish to participate in person for Welcome Week starting August 17, you should start your quarantine by August 2. -
Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
Sample Iis Publication Page
https://doi.org/10.48009/2_iis_2020_185-195 Issues in Information Systems Volume 21, Issue 2, pp. 186-195, 2020 TOWARD A CONCEPTUAL MODEL FOR UNDERSTANDING THE RELATIONSHIPS AMONG MMORPGS, GAMERS, AND ADD-ONS Qiunan Zhang, University of Memphis, [email protected] Yuelin Zhu, University of Memphis, [email protected] Colin G. Onita, San Jose State University, [email protected] M. Shane Banks, University of North Alabama, [email protected] Xihui Zhang, University of North Alabama, [email protected] ABSTRACT The consumption of video games has become a significant economic, cultural, and entertainment phenomenon worldwide. Massively Multiplayer Online Role Playing Games (MMORPGs) are an important category of such games. In MMORPGs, gamers often play with add-ons to enhance their gaming experience. In previous research studies on MMORPGs, few of them have focused on the relationships among MMORPGs, gamers, and add-ons. This study presents a conceptual framework for use in addressing the following two questions: (1) What is the relationship between gamers and add-ons in MMORPGs? (2) How do factors (such as game quality and updates) impact gamers and add-ons and the relationship between them? In this paper, we develop a research model and describe a quantitative methodology that can be used to test and investigate the above questions. Implications for research and practice, as well as limitations and future research directions, are discussed. Keywords: MMORPGs, Motivations for Gaming, Gamers, Add-ons, Game Quality, Game Updates, Software Platform INTRODUCTION In 2017, video games became the most popular and profitable form of entertainment, producing an estimated revenue of $116 billion eclipsing TV and TV streaming services’ revenue of $105 billion (D’Argenio, 2018). -
The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course
Georgia State University ScholarWorks @ Georgia State University Middle and Secondary Education Dissertations Department of Middle and Secondary Education Fall 12-21-2018 The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course MALCOM W. DEVOE Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/mse_diss Recommended Citation DEVOE, MALCOM W., "The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course." Dissertation, Georgia State University, 2018. https://scholarworks.gsu.edu/mse_diss/73 This Dissertation is brought to you for free and open access by the Department of Middle and Secondary Education at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Middle and Secondary Education Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. ACCEPTANCE This dissertation, THE EFFECTS OF A PLATFORM DIGITAL GAME-BASED LEARNING ENVIRONMENT ON UNDERGRADUATE STUDENTS ACHIEVEMENT AND MOTIVATION IN A MULTIVARIABLE CALCULUS COURSE, by MALCOM W. DEVOE, was prepared under the direction of the candidate’s Dissertation Advisory Committee. It is accepted by the committee members in partial fulfillment of the requirements of the degree, Doctor of Philosophy, in the College of Education and Human Development, Georgia State University. The Dissertation Advisory Committee and the student’s Department Chairperson, as representatives of the faculty, certify that this dissertation has met all standards of excellence and scholarship as determined by the faculty. _____________________________________ _________________________________ Iman C. Chahine, Ph.D. Joseph R. -
Designing a Fantasy Bike-Based Exergame to Foster Physical Activity
pag. 21 Designing a Fantasy Bike-based Exergame to Foster Physical Activity Catherine Pons Lelardeux*, Michel Galaup**, Fabian Hall***, Pierre Lagarrigue**** *IRIT, University of Toulouse - INU Champollion, SGRL, France **EFTS, University of Toulouse - INU Champollion, SGRL, France ***University of Toulouse - INU Champollion, SGRL, France ****ICA, University of Toulouse - INU Champollion, SGRL, France [email protected] [email protected] [email protected] [email protected] Abstract Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and control- ling physical activity. This paper presents the usefulness of using extrinsic fantasy and a commonplace real bike to address a wide audience. It depicts the interactive universe in which the player pedals a bike equipped with sensors to control the flight altitude of an imaginary character. During a ’Tour de France 2019’ stage, one hundred and seventy-eight fan park visitors - from youths to retirees - tested the exergame. Data were collected from an online questionnaire composed of SUS questionnaire items and from a digital tracking system attached to the game-engine in order to assess the usability, the learnability and the acceptability of the system. Analysis shows that using extrinsic fantasy makes exercising fun and it engages people of all ages regardless of their interest in video games or sports. Keywords: Bike, Exergame, Serious Game, Physical Activity, Game Design, Cycling 1 Introduction The digital revolution leads people to practice less and less physical activity and to opt for a sedentary lifestyle. -
Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
Executive Director of Alumni and Advancement Simon Business School University of Rochester Page 2 of 8
EXECUTIVE DIRECTOR OF ALUMNI AND ADVANCEMENT SIMON BUSINESS SCHOOL UNIVERSITY OF ROCHESTER ROCHESTER, NEW YORK THE SEARCH The University of Rochester seeks an experienced and ambitious executive director of alumni and advancement (Executive Director) for the Simon Business School (Simon). Both the University and Simon are at exciting and transformative moments in their respective histories. The University welcomed Sarah C. Mangelsdorf as its new president in July 2019, and in July 2020, Simon welcomed its eighth dean, Sevin Yeltekin, who most recently served as the Rohet Tolani Distinguished Professor of Economics and senior associate dean of education at Carnegie Mellon University’s Tepper School of Business. These milestones present an exceptional opportunity for a dynamic, seasoned, and forward-thinking advancement professional to join the University and Simon as they chart a new course into the future, and to play a key role expanding the philanthropic capacity of Simon. Founded in 1850, the University of Rochester is one of the nation’s leading research universities and is the cultural, artistic, and educational leader for the region. The university’s motto, Meliora, embodies the goals of the University, which are to “learn, discover, heal, create – and make the world even better.” The University is a member of the prestigious Association of American Universities and is regularly ranked in the top 35 national universities by U.S. News and World Report. Simon, one of the nation’s leading graduate education institutions, offers full-time, part-time, and executive MBA programs, as well as other Master of Science programs. In addition, the School offers substantial academic research opportunities and PhD programs in several disciplines. -
Simon Technology Services Technology Handbook
Simon Technology Services Technology Handbook Simon Technology Services Help Desk – Schlegel 404A (585) 275 – 4407 [email protected] 1 Table of Contents Simon Credentials ......................................................................................................................................... 3 Services Overview ......................................................................................................................................... 4 STS Help Desk Hours - Schlegel 404A (in the Collaboration Lab) .............................................................. 4 Admitted Student Portals ......................................................................................................................... 4 Wireless Access ............................................................................................................................................. 5 Student Printing ............................................................................................................................................ 6 Printer Install ............................................................................................................................................. 6 Printing Rates ............................................................................................................................................ 6 Printer Locations ....................................................................................................................................... 6 Simon Email.................................................................................................................................................. -
The Simon MBA
The Simon MBA Simon Business School | University of Rochester T H R At Simon Business School, an MBA is about more than a credential. It’s about a new level of clarity. HOW DO I USE HOW DO I BECOME HOW CAN I MAKE ANALYTICS AND A MORE EFFECTIVE THE MOST OF DATA TO MAKE AND INCLUSIVE MY GOALS AND EFFECTIVE LEADER? TALENTS? DECISIONS? pg. 2 pg. 11 pg. 16 Clarity at Simon means learning how to see through ambiguity and the short-term, and get to the heart of any problem. A new level of clarity. LET’S BE UNABASHEDLY ANALYTICAL. We’ll show you how a deep understanding of economics, combined with an intensive quantitative focus, gives you a cohesive, evidence- based approach to decision-making. You’ll graduate with the confidence to frame problems more effectively, uncover patterns that motivate and drive markets, and use data to persuade and inspire. 2 RONALD GOETTLER Senior Associate Dean for Faculty and Research; James N. Doyle, Sr. Professor of Entrepreneurship Teaching interests: Economics; marketing; entrepreneurship PhD: Yale University “To say we emphasize the analytical doesn’t mean we just focus on computation. It means .we challenge you to .think rigorously. and deeply about the drivers of any given situation." 3 PATRICK COULTER ’19 Corporate Accounting, Finance (STEM-Designated MBA) Undergraduate degree: Bachelor of Business Science from University of Cape Town State Street Assistant Vice President (Finance Leadership Development Program) Boston, Massachusetts “Despite prior work experience in analytical roles, my time at Simon OPENED MY EYES TO NEW WAYS OF ANALYZING INFORMATION.” 4 KRYSTALYN JONES ’19 General Management Undergraduate degree: Bachelor of Arts in French Language and Literature from University of Virginia Cognizant Senior Consultant Dallas, Texas “I KNEW SIMON WOULD PROVIDE ME WITH THE QUANTITATIVEAND DATA ANALYTICS SKILL SETS to frame, analyze, and communicate insights to solve complex business problems efficiently.” 5 “Working together collaboratively, we .will continue to build on our strengths. -
Platf Orm Game First Person Shooter Strategy Game Alternatereality Game
First person shooter Platform game Alternate reality game Strategy game Platform game Strategy game The platform game (or platformer) is a video game genre Strategy video games is a video game genre that emphasizes characterized by requiring the player to jump to and from sus- skillful thinking and planning to achieve victory. They empha- pended platforms or over obstacles (jumping puzzles). It must size strategic, tactical, and sometimes logistical challenges. be possible to control these jumps and to fall from platforms Many games also offer economic challenges and exploration. or miss jumps. The most common unifying element to these These games sometimes incorporate physical challenges, but games is a jump button; other jump mechanics include swing- such challenges can annoy strategically minded players. They ing from extendable arms, as in Ristar or Bionic Commando, are generally categorized into four sub-types, depending on or bouncing from springboards or trampolines, as in Alpha whether the game is turn-based or real-time, and whether Waves. These mechanics, even in the context of other genres, the game focuses on strategy or tactics. are commonly called platforming, a verbification of platform. Games where jumping is automated completely, such as The Legend of Zelda: Ocarina of Time, fall outside of the genre. The platform game (or platformer) is a video game genre characterized by requiring the player to jump to and from sus- pended platforms or over obstacles (jumping puzzles). It must be possible to control these jumps and to fall from platforms or miss jumps. The most common unifying element to these games is a jump button; other jump mechanics include swing- ing from extendable arms, as in Ristar or Bionic Commando, or bouncing from springboards or trampolines, as in Alpha Waves. -
Journal of Accounting & Economics Conference
Journal of Accounting & Economics Conference Simon Business School The University of Rochester October 15-17, 2015 Thursday, October 15, 2015 7:00 – 10:30 p.m. Welcome Reception – Main Street Gallery Hyatt Regency 125 E Main Street Rochester, NY 14604 Friday, October 16, 2015 7:00 – 8:30 a.m. Buses arrive at Hyatt Regency Hotel, Main Street Entrance. Buses loop every 15 minutes from Hyatt to Gleason Hall (drop-off on Wilson Blvd. opposite Schlegel Hall) until 8:30 a.m. 7:30 – 8:10 a.m. Registration/Breakfast Gleason Lobby, 3rd/4th Floors 8:10 – 8:15 a.m. Opening Remarks 8:15 – 9:45 a.m. Session I – Gleason Hall, Rooms 318/418 Moderator: Robert Holthausen (University of Pennsylvania) Paper: “Accounting data, market values, and the cross section of expected returns worldwide” Authors: Akash Chattapadhyay (Harvard University) Matthew Lyle (Northwestern University) Charles Wang (Harvard University) Discussant: Scott Richardson (London Business School) 9:45 – 10:15 a.m. Break – Gleason Lobby, 3rd/4th Floors 10:15 – 11:45 am Session II – Gleason Hall, Rooms 318/418 Moderator: Wayne Guay (University of Pennsylvania) Paper: “The economic consequences of extending the use of fair value accounting in regulatory capital calculations” Authors: Justin Chircop (Lancaster University Zoltan Novotny-Farkas (Lancaster University) Discussant: Christian Laux (WU Vienna) 11:45 – 1:15 p.m. Luncheon Interfaith Chapel, River Level Guest Speaker: Joel Seligman, President, University of Rochester 12:15 p.m. – 12:45 p.m. 1:15 – 2:45 p.m. Session III – Gleason Hall, Rooms 318/418 Moderator: Joanna Wu (University of Rochester) Paper: “Using unstructured and qualitative disclosure to explain accruals” Authors: Richard Frankel (Washington University, St. -
Imitation and Limitation
Fake Bit: Imitation and Limitation Brett Camper [email protected] ABSTRACT adventure and role-playing games, which are traditionally less A small but growing trend in video game development uses the action-oriented. Several lesser known NES games contributed to “obsolete” graphics and sound of 1980s-era, 8-bit microcomputers the style early on as well, such as Hudson Soft’s Faxanadu (1989) to create “fake 8-bit” games on today’s hardware platforms. This and Milon’s Secret Castle (1986), as well as Konami’s The paper explores the trend by looking at a specific case study, the Goonies II (1987). In more recent decades, the Castlevania series platform-adventure game La-Mulana, which was inspired by the from Konami has also adopted and advanced the form, from Japanese MSX computer platform. Discussion includes the Symphony of the Night (1997) on PlayStation, through Portrait of specific aesthetic traits the game adopts (as well as ignores), and Ruin (2006) for the Nintendo DS. the 8-bit technological structures that caused them in their original La-Mulana is an extremely well made title that ranks among the 1980s MSX incarnation. The role of technology in shaping finest in this genre, displaying unusual craftsmanship and aesthetics, and the persistence of such effects beyond the lifetime cohesiveness. Its player-protagonist is Professor Lemeza, an of the originating technologies, is considered as a more general archaeologist explorer charting out vast underground ruins in a “retro media” phenomenon. distant, unspecified corner of the globe (Indiana Jones is an obvious pop culture reference, but also earlier examples like H.