Behind Every Great Game, There's Game Tech
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Redeye-Gaming-Guide-2020.Pdf
REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry. -
Annual Report 2018 1002 Year 2018 Ceo’S Review Operating Environment Rovio As an Investment Strategy Business Model Responsibility Governance Financial Statements
2018ANNUAL REPORT YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS CONTENT Rovio in brief .................................................. 1 Highlights of the year ..................................... 2 CEO’s review ................................................... 3 Operating enviroment ..................................... 6 Rovio as an investment ................................. 10 Rovio’s strategy ............................................ 12 Business model ............................................ 15 Games business unit ..................................... 19 Brand Licensing business unit ...................... 30 Rovians ......................................................... 34 Responsibility ............................................... 36 Board of Directors ........................................ 39 Leadership team ........................................... 42 Corporate Governance statement ................. 46 Remuneration report .................................... 55 Financial statements .................................... 60 Report of the Board of Directors ................... 61 For shareholders ........................................ 150 ANNUAL REPORT 2018 1002 YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS RevenueRevenue, , RevenueRevenue, , Revenue per segment, AdjustedAdjusted EBITDA EBITDA, , AdjustedAdjusted EBIT EBIT,, -
A Large Scale Study on Mobile Application Usage
Falling Asleep with Angry Birds, Facebook and Kindle – A Large Scale Study on Mobile Application Usage Matthias Bohmer¨ Brent Hecht Johannes Schoning¨ DFKI GmbH Northwestern University DFKI GmbH Saarbrucken,¨ Germany Evanston, IL, USA Saarbrucken,¨ Germany [email protected] [email protected] [email protected] Antonio Kruger¨ Gernot Bauer DFKI GmbH Fachhochschule Munster¨ Saarbrucken,¨ Germany Munster,¨ Germany [email protected] [email protected] ABSTRACT music, sightseeing, and navigating. In this way, the mobile While applications for mobile devices have become ex- phone has become increasingly analogous to a “Swiss Army tremely important in the last few years, little public infor- Knife” [15, 17] in that mobile phones provide a plethora of mation exists on mobile application usage behavior. We de- readily-accessible tools for everyday life. The number of scribe a large-scale deployment-based research study that available applications for mobile phones – so called “apps” logged detailed application usage information from over – is steadily increasing. Today, there are more than 370,000 4,100 users of Android-powered mobile devices. We present apps available for the Android platform and 425,000 for Ap- two types of results from analyzing this data: basic descrip- ple’s iPhone1. The iPhone platform has seen more than 10 tive statistics and contextual descriptive statistics. In the case billion app downloads2. of the former, we find that the average session with an appli- cation lasts less than a minute, even though users spend al- Despite these large numbers, there is little public research most an hour a day using their phones. -
Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
Sample Iis Publication Page
https://doi.org/10.48009/2_iis_2020_185-195 Issues in Information Systems Volume 21, Issue 2, pp. 186-195, 2020 TOWARD A CONCEPTUAL MODEL FOR UNDERSTANDING THE RELATIONSHIPS AMONG MMORPGS, GAMERS, AND ADD-ONS Qiunan Zhang, University of Memphis, [email protected] Yuelin Zhu, University of Memphis, [email protected] Colin G. Onita, San Jose State University, [email protected] M. Shane Banks, University of North Alabama, [email protected] Xihui Zhang, University of North Alabama, [email protected] ABSTRACT The consumption of video games has become a significant economic, cultural, and entertainment phenomenon worldwide. Massively Multiplayer Online Role Playing Games (MMORPGs) are an important category of such games. In MMORPGs, gamers often play with add-ons to enhance their gaming experience. In previous research studies on MMORPGs, few of them have focused on the relationships among MMORPGs, gamers, and add-ons. This study presents a conceptual framework for use in addressing the following two questions: (1) What is the relationship between gamers and add-ons in MMORPGs? (2) How do factors (such as game quality and updates) impact gamers and add-ons and the relationship between them? In this paper, we develop a research model and describe a quantitative methodology that can be used to test and investigate the above questions. Implications for research and practice, as well as limitations and future research directions, are discussed. Keywords: MMORPGs, Motivations for Gaming, Gamers, Add-ons, Game Quality, Game Updates, Software Platform INTRODUCTION In 2017, video games became the most popular and profitable form of entertainment, producing an estimated revenue of $116 billion eclipsing TV and TV streaming services’ revenue of $105 billion (D’Argenio, 2018). -
The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course
Georgia State University ScholarWorks @ Georgia State University Middle and Secondary Education Dissertations Department of Middle and Secondary Education Fall 12-21-2018 The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course MALCOM W. DEVOE Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/mse_diss Recommended Citation DEVOE, MALCOM W., "The Effects of a Platform Digital Game-Based Learning Environment on Undergraduate Students Achievement and Motivation in a Multivariable Calculus Course." Dissertation, Georgia State University, 2018. https://scholarworks.gsu.edu/mse_diss/73 This Dissertation is brought to you for free and open access by the Department of Middle and Secondary Education at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Middle and Secondary Education Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. ACCEPTANCE This dissertation, THE EFFECTS OF A PLATFORM DIGITAL GAME-BASED LEARNING ENVIRONMENT ON UNDERGRADUATE STUDENTS ACHIEVEMENT AND MOTIVATION IN A MULTIVARIABLE CALCULUS COURSE, by MALCOM W. DEVOE, was prepared under the direction of the candidate’s Dissertation Advisory Committee. It is accepted by the committee members in partial fulfillment of the requirements of the degree, Doctor of Philosophy, in the College of Education and Human Development, Georgia State University. The Dissertation Advisory Committee and the student’s Department Chairperson, as representatives of the faculty, certify that this dissertation has met all standards of excellence and scholarship as determined by the faculty. _____________________________________ _________________________________ Iman C. Chahine, Ph.D. Joseph R. -
Designing a Fantasy Bike-Based Exergame to Foster Physical Activity
pag. 21 Designing a Fantasy Bike-based Exergame to Foster Physical Activity Catherine Pons Lelardeux*, Michel Galaup**, Fabian Hall***, Pierre Lagarrigue**** *IRIT, University of Toulouse - INU Champollion, SGRL, France **EFTS, University of Toulouse - INU Champollion, SGRL, France ***University of Toulouse - INU Champollion, SGRL, France ****ICA, University of Toulouse - INU Champollion, SGRL, France [email protected] [email protected] [email protected] [email protected] Abstract Authorities recommend the practice of moderate physical activity to improve health and quality of life. "Play’n Ride" is a bike-based exergame aimed at promoting and control- ling physical activity. This paper presents the usefulness of using extrinsic fantasy and a commonplace real bike to address a wide audience. It depicts the interactive universe in which the player pedals a bike equipped with sensors to control the flight altitude of an imaginary character. During a ’Tour de France 2019’ stage, one hundred and seventy-eight fan park visitors - from youths to retirees - tested the exergame. Data were collected from an online questionnaire composed of SUS questionnaire items and from a digital tracking system attached to the game-engine in order to assess the usability, the learnability and the acceptability of the system. Analysis shows that using extrinsic fantasy makes exercising fun and it engages people of all ages regardless of their interest in video games or sports. Keywords: Bike, Exergame, Serious Game, Physical Activity, Game Design, Cycling 1 Introduction The digital revolution leads people to practice less and less physical activity and to opt for a sedentary lifestyle. -
Rise of the LEGO® Digital Creator
Rise of the LEGO® Digital Creator While you’ve always been able to build your own physical creations with a bucket of LEGO® bricks, the route to the same level of digital LEGO freedom for fans has taken a bit longer. The latest step in that effort sees the LEGO Group teaming up with Unity Technologies to create a system that doesn’t just allow anyone to make a LEGO video game, it teaches them the process. The Unity LEGO Microgame is the most recent microgame created by Unity with the purpose of getting people to design their own video game. But in this case, the interactive tutorial turns the act of creation into a sort of game in and of itself, allowing players to simply drag and drop LEGO bricks into a rendered scene and use them to populate their vision. Designers can even give their LEGO brick creations life with intelligent bricks that breath functionality into any model to which they’re attached. Users can even create LEGO models outside of the Unity platform using BrickLink Studio, and then simply drop them into their blossoming game. While this is just the beginning of this new Unity-powered toolset for LEGO fans, it’s destined to continue to grow. The biggest idea that could come to the Unity project is the potential ability for a fan to share their LEGO video game creations with one another and vote on which is the best, with an eye toward the LEGO Group officially adopting them and potentially releasing them with some of the profit going back to the creator. -
Recommend Me a Movie on Netflix
Recommend Me A Movie On Netflix Sinkable and unblushing Carlin syphilized her proteolysis oba stylise and induing glamorously. Virge often brabble churlishly when glottic Teddy ironizes dependably and prefigures her shroffs. Disrespectful Gay symbolled some Montague after time-honoured Matthew separate piercingly. TV to find something clean that leaves you feeling inspired and entertained. What really resonates are forgettable comedies and try making them off attacks from me up like this glittering satire about a writer and then recommend me on a netflix movie! Make a married to. Aldous Snow, she had already become a recognizable face in American cinema. Sonic and using his immense powers for world domination. Clips are turning it on surfing, on a movie in its audience to. Or by his son embark on a movie on netflix recommend me of the actor, and outer boroughs, leslie odom jr. Where was the common cut off point for users? Urville Martin, and showing how wealth, gives the film its intended temperature and gravity so that Boseman and the rest of her band members can zip around like fireflies ambling in the summer heat. Do you want to play a game? Designing transparency into a recommendation interface can be advantageous in a few key ways. The Huffington Post, shitposts, the villain is Hannibal Lector! Matt Damon also stars as a detestable Texas ranger who tags along for the ride. She plays a woman battling depression who after being robbed finds purpose in her life. Netflix, created with unused footage from the previous film. Selena Gomez, where they were the two cool kids in their pretty square school, and what issues it could solve. -
Unity Training Academy 2018-2019, #2 Aras Pranckevičius
Random Things About Code Unity Training Academy 2018-2019, #2 Aras Pranckevičius 1 Generative Art – Made with Unity Caveat Emptor ● This is going to be totally random! ● Without any structure! ● ...so yeah :) 2 Random Intro 3 A long time ago in a galaxy far, far away... ● I thought these are awesome: ○ C++ ○ STL, Boost ○ Object Oriented Programming ○ Design Patterns ● Had hair! 4 Now... ● Most of these are... ”not that good” ○ C++: too complicated ○ STL/Boost: too complicated, over-engineered ○ OOP: only useful for UI widgets ○ Design Patterns: BS to sell books/courses ● No hair :( 5 Some things which I like: Futurist Programming ● “Futurist Programming” by Nick Porcino ● http://nickporcino.com/meshula-net-archive/posts/post168.html 6 Some things which I like: Futurist Programming ● No Compromise, No Waste Programming ○ The program is the BEST at what it does ○ The program is FAST ○ The footprint is SMALL ○ The code is CLEAR ○ The program is BUG-FREE ○ Abstractions must SIMPLIFY ○ The unnecessary is ELIMINATED ○ NO COMPROMISES in the name of Extensibility, Modularity, Structured Programming, Reusable Code, Top Down Design, Standards, Object Oriented Design, or Agility. 7 Some things which I like: Three Big Lies ● “Three Big Lies” by Mike Acton ● https://www.gdcvault.com/play/1012200/Three-Big-Lies-Typical-Design ● https://cellperformance.beyond3d.com/articles/2008/03/three-big-lies.html ● Fun fact: Mike is at Unity now, working on ECS and stuff! 8 Some things which I like: Three Big Lies ● Software is a platform ● Code designed around -
BITSQUID: BEHIND T HE SCENES Building a Game Engine Design, Implementation & Challenges
BITSQUID: BEHIND T HE SCENES Building a Game Engine Design, Implementation & Challenges Niklas Frykholm System Architect, Bitsquid DESIGN GOALS • An engine that is:! Flexible! Fast! And supports good workflows! ! • Not a click-and-play “game maker”! Aimed at professionals who want full performance and full control! • Not a repurposed first-person shooter! For all game types FLEXIBLE • Engine! Avoid bit-rot (large software systems get worse over time)! • Any game type! FPS, platformer, RPG, racing game, architectural visualization, etc! User must be in full control of game logic! • Wide range of platforms (mobile → high end PC)! Very different performance characteristics! Don’t try to hide platform differences (abstraction → inefficiency)! Users must be able to control the entire rendering pipeline (forward/deferred)! • Flexibility puts higher demands on users than click-to-play Hamilton’s Great Adventure (Fatshark: PC, PS3, Android) War of the Roses (Fatshark: PC) Krater (Fatshark: PC, OS X) The Showdown Effect (Arrowhead: PC, OS X) War of the Vikings (Fatshark) Magica Wizard Wars (Paradox North) Helldivers (Arrowhead) AVOIDING BIT-ROT • Care about code quality! Publish your source code! (We give it to our customers)! • Keep the engine small! Less code is better! Aggressively remove what you don’t use!! Don’t do everything that our customers want! (They can do it themselves in the source.)! • Refactor! When you find a better way to do things → rewrite! • Decouple! As few dependencies between systems as possible! Individual systems can be replaced -
Angry Birds Stella Launcher by Jolla Gives a Boost to Your Android Smartphone – Available Now
* For immediate release* Angry Birds Stella Launcher by Jolla gives a boost to your Android smartphone – available now Helsinki, Finland / Hangzhou, China – October 17, 2014 – Jolla, the mobile company from Finland, today announced the world premier of the long-awaited Jolla Launcher proudly in collaboration with Rovio Entertainment featuring an exclusive Angry Birds Stella experience. Titled ‘Angry Birds Stella Launcher by Jolla’, the new mobile application gives you quick access to exclusive Angry Birds content on Android smartphones using the intuitive multitasking user experience of Jolla’s own mobile operating system Sailfish OS. The launcher is first made available for free to download at popular Chinese Taobao and UC application stores. Further stores will be added very soon. In addition to the Jolla Launcher’s multitasking user experience, the Angry Birds Stella Launcher includes an exclusive Stella wallpaper, unique themed ringtones and unlimited, quick access to ToonsTV with a simple swipe from the home screen. Peter Vesterbacka, Mighty Eagle of Rovio comments: “Our Toons.tv has racked up more than 3 billion views and with the Angry Birds Stella Launcher all this fantastic content is just one swipe away. With Angry Birds Toons Season 2 and the Angry Birds Stella animated series just around the corner, we are delighted to offer the Angry Birds Stella Launcher to all our fans with Android devices together with Jolla, the mobile company from Finland.” Sami Pienimäki, Co-founder and Chief Marketing Officer of Jolla comments: “The Angry Birds Stella Launcher is a fantastic example of the capabilities of Jolla’s launcher as a platform for high value brands such as Rovio's Angry Birds.