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- Next Generation Mobile Cloud Gaming
- 88649 Accepted 12/26/2013
- Candidate Paper.Docx
- The Development and Diffusion of Digital Content”, OECD Digital Economy Papers, No
- Cloud Gaming Blog
- On the Quality of Service of Mobile Cloud Gaming Using Gaminganywhere
- Empirical Qoe Study of In-Home Streaming of Online Games
- Keynote Panel: What in the Heck Is Going On
- Sony IR Day 2019 Game & Network Services Segment
- Etc/Services
- Getting Lost in a Cloud of Infringement Phillip Pavlick Seton Hall Law
- Communication Architectures
- Europe's Biggest Video Game Network and Cloud Gaming Event 1
- 2011 Annual Report
- Download Presentation
- A Cloud Gaming System Design Insights
- VIDEO GAMES: CLOUD INVADERS Bracing for the Netflix-Ization of Gaming
- Enhancing Quality of Experience (Qoe) in Cloud Gaming: a Survey
- A Measurement Study on Cloud to End-User Latency
- 10389 FULLTEXT.Pdf (5.428Mb)
- Onlive Takes Videogames Into the Internet 'Cloud' 18 June 2010, by Glenn Chapman
- The Effects of Latency, Bandwidth, and Packet Loss on Cloud-Based Gaming Services
- Onlive Cloud Gaming Service
- Adapting Communications in Cloud Games Richard Ewelle Ewelle
- Qoe for Cloud Gaming
- Cloud-Gaming-Roadblocks.Pdf
- Onlive Delivers an Exceptional Experience for On-Demand Gaming with a Juniper Networks Infrastructure
- Technology, Media and Telecommunications
- Mobile Cloud Convergence in Gaas a Business Model Proposition
- The Pivotal Role of Tpms in the Evolution of the Video Game Industry
- Analysis and Qoe Evaluation of Cloud Gaming Service Adaptation Under Different Network Conditions: the Case of NVIDIA Geforce NOW
- A Deep Analysis About the In-Home Video Game Streaming
- Cisco Service Control Application for Broadband Reference Guide Release 5.2.X September 23, 2015
- Communication Versus Computation: a Survey of Cloud Gaming Approaches
- Doing It for Ourselves: the Pirate Bay As Strategic Sovereign
- Measuring the Latency of Cloud Gaming Systems
- Position Paper
- Cloud Platforms Go Direct-To-Consumer in Gaming Push, Hoping to Succeed Where Startups Failed Infrastructure to Distribute Game Downloads
- An Empirical Study of Cloud Gaming
- Attachment to the Questionnaire of Content Providers: List Media Distribution Channels
- A Brief History of Videogames
- [Thesis Title Goes Here]
- MASTERING the GAME Business and Legal Issues for Video Game Developers Creative Industries – No
- Digital Distribution of Video Games for PC a SWOT Analysis
- Music Lockers 1/31/2013 5:26 Pm
- The Clouds Economy
- Cloud-Gaming: Analysis of Google Stadia Traffic
- Dissecting the Protocol and Network Traffic of the Onlive Cloud Gaming
- Digital Distribution: Is It Really Finally Here Robert Brown
- Cloud Gaming: Architecture and Performance
- In Cloud Gaming: a Survey [1] Sambhav Jain, [2] Pranav Batra [1][2][3] Department of Computer Science, Dr