Changing the game with technology
Cloud gaming, it’s history & failings. Where we are today and what the future will bring.
All information is shared under the signed NDA. No rights can be derived from this presentation. Doki who?
▪ Entrepeneur in gaming since 2006 ▪ Education in physics ▪ Experience in game development, platform development, strategy, management, innovation ▪ Early follower and sceptic of cloud gaming ▪ Innovator CEO | Co-founder Utomik
The service: 1000+ Games in one easy subscription
The technology: smart predictive instant play download with native compute
Downloaded: 67mb Required: 86mb Total: 2.2GB
Downloaded Play! This part will download while you play
Start playing after downloading a small part. No installations. No patching. No distractions.
©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: The early pioneers in the first decade of the melliunium
The struggle is real
1998 2003 2007 2008 2009 2010
• Gaikai Remote desktop Playcast Playcast Onlive founded founded Onlive launched introduced founded launched • Onlive announced
©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: Chapter 2, market readyness & big movers
The big boys buy the left overs to build the future
2012 2013 2014 2015 2018 2019
Gaikai sold to Playstatio • Sony acquires EA Acquires Google Stadia Agawi launches n now Sony Onlive playcast from launched launches • Google Gamefly acquires Agawi
©UTOMIK 2020 | CONFIDENTIAL INFORMATION First sort introduction to the cloud latency stack
Input Here you control thegame
Device Here you here and see your game
Local network
ISP / Server network
Server Here the game runs and the frames and sounds of the game are transformed into a video stream.
©UTOMIK 2020 | CONFIDENTIAL INFORMATION Why did many fail
A combination of factors led to cloud gaming not taking of
Technology focus Ecosystem readiness Business model • Not user centric • Device • Costs too high • Entirely focussed on • Network • Unclear for consumers own tech stack • Consumer readyness
©UTOMIK 2020 | CONFIDENTIAL INFORMATION Where are we today
The breakthrough is happening
Technology Ecosystem readiness Business model • Aware of the full stack • Devices almost ready • “more clear” • Network “ready” • Affordable • Consumers are ready
©UTOMIK 2020 | CONFIDENTIAL INFORMATION The future of “fibre/cloud enabled” gaming
▪ Hybrid is the way forward ▪ A mix between native and cloud as the ecosystem evolves
▪ Gaming omni present in our lives like music and video ▪ The meta verse will boom ▪ Gaming valued as culture
▪ New experiences ▪ Multi-player evolved ▪ The meta verse ▪ Blurred line between watching and playing ▪ Etc.
▪ Utomik to join in ☺
©UTOMIK 2020 | CONFIDENTIAL INFORMATION Contact details
Doki Tops CEO | Co-founder
www.utomik.com
Utomik Office EU: Paradijslaan 5, 5611KM Eindhoven, The Netherlands.
©UTOMIK 2020 | CONFIDENTIAL INFORMATION 10