Changing the game with technology

Cloud gaming, it’s history & failings. Where we are today and what the future will bring.

All information is shared under the signed NDA. No rights can be derived from this presentation. Doki who?

▪ Entrepeneur in gaming since 2006 ▪ Education in physics ▪ Experience in game development, platform development, strategy, management, innovation ▪ Early follower and sceptic of ▪ Innovator CEO | Co-founder Utomik

The service: 1000+ Games in one easy subscription

The technology: smart predictive instant play download with native compute

Downloaded: 67mb Required: 86mb Total: 2.2GB

Downloaded Play! This part will download while you play

Start playing after downloading a small part. No installations. No patching. No distractions.

©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: The early pioneers in the first decade of the melliunium

The struggle is real

1998 2003 2007 2008 2009 2010

Remote desktop Playcast Playcast Onlive founded founded Onlive launched introduced founded launched • Onlive announced

©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: Chapter 2, market readyness & big movers

The big boys buy the left overs to build the future

2012 2013 2014 2015 2018 2019

Gaikai sold to Playstatio • acquires EA Acquires Stadia Agawi launches n now Sony Onlive playcast from launched launches • Google Gamefly acquires Agawi

©UTOMIK 2020 | CONFIDENTIAL INFORMATION First sort introduction to the cloud latency stack

Input Here you control thegame

Device Here you here and see your game

Local network

ISP / network

Server Here the game runs and the frames and sounds of the game are transformed into a video stream.

©UTOMIK 2020 | CONFIDENTIAL INFORMATION Why did many fail

A combination of factors led to cloud gaming not taking of

Technology focus Ecosystem readiness Business model • Not user centric • Device • Costs too high • Entirely focussed on • Network • Unclear for consumers own tech stack • Consumer readyness

©UTOMIK 2020 | CONFIDENTIAL INFORMATION Where are we today

The breakthrough is happening

Technology Ecosystem readiness Business model • Aware of the full stack • Devices almost ready • “more clear” • Network “ready” • Affordable • Consumers are ready

©UTOMIK 2020 | CONFIDENTIAL INFORMATION The future of “fibre/cloud enabled” gaming

▪ Hybrid is the way forward ▪ A mix between native and cloud as the ecosystem evolves

▪ Gaming omni present in our lives like music and video ▪ The meta verse will boom ▪ Gaming valued as culture

▪ New experiences ▪ Multi-player evolved ▪ The meta verse ▪ Blurred line between watching and playing ▪ Etc.

▪ Utomik to join in ☺

©UTOMIK 2020 | CONFIDENTIAL INFORMATION Contact details

Doki Tops CEO | Co-founder

[email protected]

www.utomik.com

Utomik Office EU: Paradijslaan 5, 5611KM Eindhoven, The Netherlands.

©UTOMIK 2020 | CONFIDENTIAL INFORMATION 10