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Changing the game with technology Cloud gaming, it’s history & failings. Where we are today and what the future will bring. All information is shared under the signed NDA. No rights can be derived from this presentation. Doki who? ▪ Entrepeneur in gaming since 2006 ▪ Education in physics ▪ Experience in game development, platform development, strategy, management, innovation ▪ Early follower and sceptic of cloud gaming ▪ Innovator CEO | Co-founder Utomik The service: 1000+ Games in one easy subscription The technology: smart predictive instant play download with native compute Downloaded: 67mb Required: 86mb Total: 2.2GB Downloaded Play! This part will download while you play Start playing after downloading a small part. No installations. No patching. No distractions. ©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: The early pioneers in the first decade of the melliunium The struggle is real 1998 2003 2007 2008 2009 2010 • Gaikai Remote desktop Playcast Playcast Onlive founded founded Onlive launched introduced founded launched • Onlive announced ©UTOMIK 2020 | CONFIDENTIAL INFORMATION Cloudgaming history: Chapter 2, market readyness & big movers The big boys buy the left overs to build the future 2012 2013 2014 2015 2018 2019 Gaikai sold to Playstatio • Sony acquires EA Acquires Google Stadia Agawi launches n now Sony Onlive playcast from launched launches • Google Gamefly acquires Agawi ©UTOMIK 2020 | CONFIDENTIAL INFORMATION First sort introduction to the cloud latency stack Input Here you control thegame Device Here you here and see your game Local network ISP / Server network Server Here the game runs and the frames and sounds of the game are transformed into a video stream. ©UTOMIK 2020 | CONFIDENTIAL INFORMATION Why did many fail A combination of factors led to cloud gaming not taking of Technology focus Ecosystem readiness Business model • Not user centric • Device • Costs too high • Entirely focussed on • Network • Unclear for consumers own tech stack • Consumer readyness ©UTOMIK 2020 | CONFIDENTIAL INFORMATION Where are we today The breakthrough is happening Technology Ecosystem readiness Business model • Aware of the full stack • Devices almost ready • “more clear” • Network “ready” • Affordable • Consumers are ready ©UTOMIK 2020 | CONFIDENTIAL INFORMATION The future of “fibre/cloud enabled” gaming ▪ Hybrid is the way forward ▪ A mix between native and cloud as the ecosystem evolves ▪ Gaming omni present in our lives like music and video ▪ The meta verse will boom ▪ Gaming valued as culture ▪ New experiences ▪ Multi-player evolved ▪ The meta verse ▪ Blurred line between watching and playing ▪ Etc. ▪ Utomik to join in ☺ ©UTOMIK 2020 | CONFIDENTIAL INFORMATION Contact details Doki Tops CEO | Co-founder [email protected] www.utomik.com Utomik Office EU: Paradijslaan 5, 5611KM Eindhoven, The Netherlands. ©UTOMIK 2020 | CONFIDENTIAL INFORMATION 10.

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