Digital Distribution: Is It Really Finally Here Robert Brown
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Dynamic Content Delivery Infrastructure Deployment Using Network Cloud Resources
Technische Universität Berlin Fakultät für Elektrotechnik und Informatik Lehrstuhl für Intelligente Netze und Management Verteilter Systeme Dynamic Content Delivery Infrastructure Deployment using Network Cloud Resources vorgelegt von Benjamin Frank (M.Sc.) aus Oldenburg Fakultät IV – Elektrotechnik und Informatik der Technischen Universität Berlin zur Erlangung des akademischen Grades Doktor der Ingenieurwissenschaften - Dr.-Ing. - genehmigte Dissertation Promotionsausschuss: Vorsitzender: Prof. Dr. Jean-Pierre Seifert, Technische Universität Berlin, Germany Gutachterin: Prof. Anja Feldmann, Ph. D., Technische Universität Berlin, Germany Gutachter: Prof. Bruce M. Maggs, Ph. D., Duke University, NC, USA Gutachter: Prof. Steve Uhlig, Ph. D., Queen Mary, University of London, UK Gutachter: Georgios Smaragdakis, Ph. D., Technische Universität Berlin, Germany Tag der wissenschaftlichen Aussprache: 16. Dezember 2013 Berlin 2014 D 83 Eidesstattliche Erklärung Ich versichere an Eides statt, dass ich diese Dissertation selbständig verfasst und nur die angegebenen Quellen und Hilfsmittel verwendet habe. Datum Benjamin Frank (M.Sc.) 3 Abstract Millions of people value the Internet for the content and the applications it makes available. To cope with the increasing end-user demand for popular and often high volume content, e.g., high-definition video or online social networks, massively dis- tributed Content Delivery Infrastructures (CDIs) have been deployed. However, a highly competitive market requires CDIs to constantly investigate new ways to reduce operational costs and improve delivery performance. Today, CDIs mainly suffer from limited agility in server deployment and are largely unaware of network conditions and precise end-user locations, information that improves the efficiency and performance of content delivery. While newly emerging architectures try to address these challenges, none so far considered collaboration, although ISPs have the information readily at hand. -
Uila Supported Apps
Uila Supported Applications and Protocols updated Oct 2020 Application/Protocol Name Full Description 01net.com 01net website, a French high-tech news site. 050 plus is a Japanese embedded smartphone application dedicated to 050 plus audio-conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also 10086.cn classifies the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese web portal operated by YLMF Computer Technology Co. Chinese cloud storing system of the 115 website. It is operated by YLMF 115.com Computer Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr Korean shopping website 11st. It is operated by SK Planet Co. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt Lithuanian news portal Chinese web portal 163. It is operated by NetEase, a company which 163.com pioneered the development of Internet in China. 17173.com Website distributing Chinese games. 17u.com Chinese online travel booking website. 20 minutes is a free, daily newspaper available in France, Spain and 20minutes Switzerland. This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Shared 2shared is an online space for sharing and storage. -
1Understanding Android
1 Understanding Android In mobile device terms, the word Android can refer to either an Android device or to the Android operating system. In very simple terms, an Android device is any device that runs the Android operat- ing system. You might also encounter androids from science fiction films and books, which are robots that resemble people, but that’s not the type of Android I discuss in this book. You don’t need to understand what Android is or how it works to use it. You can simply turn your device on and start pressing buttons and tapping icons and you’ll probably get along just fine. That approach worked just fine for my 3-year-old daughter; she figured it out pretty quickly, much to my dismay. But in case you want a small peek behind the Android curtain, this chapter is for you . Introducing the Android Operating System Android is the operating system that powers all Android devices. Much like how the Windows operating system powers laptop and desktop computers, or Apple’s iOS (formerly known as the iPhone OS) powers iPhones and iPads. Think of it as the underlying software that instructs your device what to do. When you install an Android app onto an Android device, you are installing an app that was written spe- cifically for the Android operating system. You can’t install a Windows app on an Android device, and you can’t install an Android app onto a Windows computer. Actually, that last part isn’t exactly true. You actually can install Android apps onto a Windows computer — and even on Macs and Linux PCs, for that matter — but only if the computer is running a special piece of software called an Android emulator, which creates a virtual Android device on your computer. -
Game Streaming Service Onlive Coming to Tablets 8 December 2011, by BARBARA ORTUTAY , AP Technology Writer
Game streaming service OnLive coming to tablets 8 December 2011, By BARBARA ORTUTAY , AP Technology Writer high-definition gaming consoles such as the Xbox 360 and the PlayStation 3. But when they are streamed, the games technically "play" on OnLive's remote servers and are piped onto players' phones, tablets or computers. OnLive users in the U.S. and the U.K. will be able This product image provided by OnLive Inc, shows to use the mobile and tablet service. Games tablets displaying a variety of games using the OnLive available include "L.A. Noire" from Take-Two game controller. OnLive Inc. said Thursday, Dec. 8, Interactive Software Inc. and "Batman: Arkham 2011, that it will now stream console-quality games on City." The games can be played either using the tablets and phones using a mobile application. (AP gadgets' touch screens or via OnLive's game Photo/OnLive Inc.) controller, which looks similar to what's used to play the Xbox or PlayStation. Though OnLive's service has gained traction (AP) -- OnLive, the startup whose technology among gamers, it has yet to reach a mass market streams high-end video games over an Internet audience. connection, is expanding its service to tablets and mobile devices. ©2011 The Associated Press. All rights reserved. This material may not be published, broadcast, OnLive Inc. said Thursday that it will now stream rewritten or redistributed. console-quality games on tablets and phones using a mobile application. Users could already stream such games using OnLive's "microconsole," a cassette-tape sized gadget attached to their TV sets, or on computers. -
September 1, 2010, V. 2.0 Rm+Dw Page 1 of 45 Software Licensing
For use by the OE IT Design Team only Software licensing Main questions Now What licenses are held at which level? How much do they cost? How do these costs compare with those that might be obtained by aggressive contract negotiation, perhaps for a larger number of seats? Going forward What are the Best Practices re: software acquisition, software distribution, and contract management? Where are there economies of scale? What are the barriers to purchasing through negotiated agreements? Are there incentives? What are the options – on campus, at other UCs, in the “cloud”? Our current campus services what we do now Customer value/software license products Standard desktop software, e.g., Microsoft Office Suite, Adobe Creative Suite Operating systems for individual machines and servers Utilities Security Specialized software o Crossdiscipline, e.g., statistical packages o Discipline/activityspecific, e.g., CADCAM, fundraising Cost/price factors included in the negotiation/calculation Type of licenses o New (purchase) o Renewal (maintenance) License term o Annual renewal September 1, 2010, v. 2.0 rm+dw Page 1 of 45 o “License term” then renewal o “Perpetual” so no renewal Media o Delivered through the Internet (most; saves 9.75% sales tax) o If hosted on campus, server and associated costs o Some require receiving a CD, DVD, or flashdrive because of the file size or problems with different operating systems The target user o Server o Singleseat = one machine o Person = one person w/five machines needs only one license o “Knowledge worker” FTE Operating system Version of software Demand/volume Transaction/key management/convenience/forecasting demand/presales consulting addon o Inhouse, perhaps 30% (IST draft, August 2010) o Outsourced . -
Video Games Review DRAFT5-16
Video Games: History, Technology, Industry, and Research Agendas Table of Contents I. Overview ....................................................................................................................... 1 II. Video Game History .................................................................................................. 7 III. Academic Approaches to Video Games ................................................................. 9 1) Game Studies ....................................................................................................................... 9 2) Video Game Taxonomy .................................................................................................... 11 IV. Current Status ........................................................................................................ 12 1) Arcade Games ................................................................................................................... 12 2) Console Games .................................................................................................................. 13 3) PC Standalone Games ...................................................................................................... 14 4) Online Games .................................................................................................................... 15 5) Mobile Games .................................................................................................................... 16 V. Recent Trends .......................................................................................................... -
Defendant Apple Inc.'S Proposed Findings of Fact and Conclusions Of
Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 1 of 325 1 THEODORE J. BOUTROUS JR., SBN 132099 MARK A. PERRY, SBN 212532 [email protected] [email protected] 2 RICHARD J. DOREN, SBN 124666 CYNTHIA E. RICHMAN (D.C. Bar No. [email protected] 492089; pro hac vice) 3 DANIEL G. SWANSON, SBN 116556 [email protected] [email protected] GIBSON, DUNN & CRUTCHER LLP 4 JAY P. SRINIVASAN, SBN 181471 1050 Connecticut Avenue, N.W. [email protected] Washington, DC 20036 5 GIBSON, DUNN & CRUTCHER LLP Telephone: 202.955.8500 333 South Grand Avenue Facsimile: 202.467.0539 6 Los Angeles, CA 90071 Telephone: 213.229.7000 ETHAN DETTMER, SBN 196046 7 Facsimile: 213.229.7520 [email protected] ELI M. LAZARUS, SBN 284082 8 VERONICA S. MOYÉ (Texas Bar No. [email protected] 24000092; pro hac vice) GIBSON, DUNN & CRUTCHER LLP 9 [email protected] 555 Mission Street GIBSON, DUNN & CRUTCHER LLP San Francisco, CA 94105 10 2100 McKinney Avenue, Suite 1100 Telephone: 415.393.8200 Dallas, TX 75201 Facsimile: 415.393.8306 11 Telephone: 214.698.3100 Facsimile: 214.571.2900 Attorneys for Defendant APPLE INC. 12 13 14 15 UNITED STATES DISTRICT COURT 16 FOR THE NORTHERN DISTRICT OF CALIFORNIA 17 OAKLAND DIVISION 18 19 EPIC GAMES, INC., Case No. 4:20-cv-05640-YGR 20 Plaintiff, Counter- DEFENDANT APPLE INC.’S PROPOSED defendant FINDINGS OF FACT AND CONCLUSIONS 21 OF LAW v. 22 APPLE INC., The Honorable Yvonne Gonzalez Rogers 23 Defendant, 24 Counterclaimant. Trial: May 3, 2021 25 26 27 28 Gibson, Dunn & Crutcher LLP DEFENDANT APPLE INC.’S PROPOSED FINDINGS OF FACT AND CONCLUSIONS OF LAW, 4:20-cv-05640- YGR Case 4:20-cv-05640-YGR Document 410 Filed 04/08/21 Page 2 of 325 1 Apple Inc. -
Kik Messenger Remains a Contender in Messaging App Space
← Distimo iOS App Update: Publications, Ad Tracking, Metrics and More Leo’s Fortune Follows Monument Valley, Generates Over 50% of Total Revenue in First 7 Days → Kik Messenger Remains a Contender in Messaging App Space Posted on May 14, 2014 by Scott Reyburn It’s been a wild year so far in the global mobile messaging app space. With many more months left in 2014, the dust has yet to settle on the messaging app battlefield. Major messaging app players have been acquired, funded or added a significant amount of new features in 2014. In February, Japanese Internet giant Rakuten acquired messaging app provider Viber Media for $900 million. A few days later, Facebook purchased mobile messaging service WhatsApp for $19 billion. The following month, U.S. IPO-bound Albiaba from China led the latest round of funding for messaging service Tango, investing $215 million of the $280 million in the round. In early May, ephemeral photo messaging startup Snapchat added a text chat component to its mobile app. The new text messaging feature put Snapchat in the same realm as messaging app juggernauts such as Facebook Messenger and WhatsApp. One messaging app that has kept developing new features is Kik Messenger from Watlerloo, Ontario-based Kik Interactive. We flipped through estimated downloads data from Distimo AppIQ to benchmark Kik’s Sign up Sign in current foothold in theAnalytics messaging appAppIQ space. Conversion tracking API ResourcesLeaderboards App Trends Publications Blog The first nugget of data that stood out to us was Kik’s total global downloads share on the Apple App Store in Saudi Arabia (above). -
Gap Analysis”
“The research leading to these results has received funding from the European Community's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 249025” “Gap Analysis” Deliverable number D3.2 D3.2_Mobile Game Arch_Gap Analysis-V.1.0 Version: 1.0 Last Update: 02/04/2013 Distribution Level: PU Distribution level PU = Public, RE = Restricted to a group of the specified Consortium, PP = Restricted to other program participants (including Commission Services), CO= Confidential, only for members of the Mobile GameArch Consortium (including the Commission Services) Partner Name Short Name Country JCP-CONSULT JCP FR European Game Developers Federation EGDF SW NCC SARL NCC FR NORDIC GAME RESOURCES AB NGR SW Abstract: This document seeks to identify the Gaps in the European mobile games content industry, in view to use these findings in the Recommendations paper, to be published in the last months of this project (June 2013). “The research leading to these results has received funding from the European Union's Seventh Framework Programme (FP7/2007-2013) under grant agreement n° 288632” Mobile Game Arch Page: 2 of 95 FP7 – ICT– GA 288632 Document Identity Title: Gap Analysis Subject: Report Number: File name: D3.2_Mobile Game Arch_Gap Analysis-v.1.0 Registration Date: 2013.04.02 Last Update: 2013.04.02 Revision History No. Version Edition Author(s) Date 1 0 0 Erik Robertson (NGR) 27.02.2013 Comments: Initial version 2 0 2 Kristaps Dobrajs (JCP-C) 29.03.2013 Comments: Formatting and editing 3 1 0 Kristaps Dobrajs, Jean-Charles Point -
Onlive Game System Product Information Guide
PRODUCT INFORMATION GUIDE for the OnLive® Game System Read all safety information in this guide before using the MicroConsole TV Adapter, Controller and Wireless Adapter. Failure to read, understand and follow all safety information can result in death, serious injury or damage to the product. US Product Information Guide 4 US Safety Information 5 Choking Hazard 5 Proper Placement of the MicroConsole 5 Avoid Moisture Contact 6 Handling the MicroConsole and Controller 6 Repetitive Motion and Musculoskeletal Disorders 6 Photosensitive Seizures, Eyestrain and Blackouts 7 Power Adapter Use 7 Battery Use and Disposal 8 Modification or Repair 9 FCC Compliance Statement 9 Service and Support 11 Limited Hardware Warranties 11 One-Year Limited Warranty 11 90-Day Limited Warranty 11 Exclusions from Limited Warranty 13 License 14 Governing Law and Jurisdiction 15 3 US Product Information Guide This Product Information Guide (the “Guide”) is published by OnLive Inc, (“OnLive” or “ONLIVE”). This Guide contains safety, handling, regulatory and warranty information as applicable, for the MicroConsole™ TV Adapter (“MicroConsole”), Wireless Controller (“Controller”), Wireless Adapter, and other items supplied by OnLive (which may include one or more of the Power Adapter, HDMI cable, USB cable and Ethernet cable, which will be referred to collectively for purposes of this Guide as “Cables”) and alkaline batteries (two AA batteries) (“Batteries”) or items that are shipped separately (which may include a Rechargeable Battery, or a Component Video Adapter and RCA Audio Cable, (the “Component Cables”). For purposes of this Guide, the term Batteries includes the Rechargeable Battery as well as the alkaline batteries except where these items are referred to separately in the Guide. -
Taxonomy of Mobile Web Applications from a Taxonomy and Business Analysis for Mobile Web Applications
Chapter 3: Taxonomy of Mobile Web Applications from A Taxonomy and Business Analysis for Mobile Web Applications By Kevin Hao Liu Ph.D. Computer Science Victoria University Submitted to the System Design and Management Program in Partial Fulfillment of the Requirements for the Degree of Master of Science in Management and Engineering At the Massachusetts Institute of Technology February 2009 © 2009 Kevin H Liu. All rights reserved The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created. ABSTRACT Mobile web applications refer to web applications on mobile devices, aimed at personalizing, integrating, and discovering mobile contents in user contexts. This thesis presents a comprehensive study of mobile web applications by proposing a new taxonomy for mobile web applications, and conducting a business analysis in the field of mobile web applications. The thesis reviews the current surrounding environment for mobile web applications, namely, web 2.0 and 3.0, wireless communication technology, and Smartphone platform. The recent entry and success of Apple’s iPhone greatly enhanced the public awareness of the Smartphone technology. Google’s release of open-source Android platform and T-Mobile’s deployment of Android-powered “Dream” Smartphone not only intensify the competition among suppliers, but also provide an open-source foundation for mobile web applications. This thesis introduces a new mobile web application taxonomy to systematically study the values and the groupings of the mobile web applications. By introducing features and categories, the taxonomy provides a framework so the related companies and businesses can be comparatively analyzed and summarized. -
Savvian Wireless Newsletter Q108 Final
WIRELESS DATA SERVICES SECTOR REPORT GCA SAVVIAN, LLC 150 CALIFORNIA STREET, SAN FRANCISCO, CA 94111 | www.gcasavvian.com |415.318.3600 MARKETMARKET HIGHLIGHTSHIGHLIGHTS Inside this issue The 1 st quarter of 2008 saw a number of important events in the mobile data sector, including results of the 700 MHz spectrum auction, company announcements around the CES, Mobile World Congress and CTIA tradeshows, Market Highlights Microsoft’s acquisition of Danger rumored at $500MM and $100MM private capital raises from Modu and SpinVox. Summary Performance In general, GCA Savvian’s wireless indices reflected the broader markets’ struggles in Q1: our wireless carrier index was off 31% while our mobile content and integrated wireless / wireline indices were in line with the Nasdaq, Observations down 13% and 10%, respectively; our infrastructure universe (up 3%) was the only index in positive territory. Trading Data The domino effect following Verizon’s announcement of a $99 per month unlimited calling plan contributed to stock Transaction Activity price declines for service providers as investors fear carriers have started down a slippery slope with respect to their longer-term pricing strategy and risk becoming simply raw bandwidth providers. GCA Savvian Update In Q1, we tracked 21 M&A transactions within our wireless universe representing $335MM in disclosed value and 59 private companies that raised $480MM in venture capital. SUMMARY PERFORMANCE AV / Revenue AV / EBITDA Price / EPS CY 08E CY 09E CY 08E CY 09E CY 08E CY 09E San Francisco Office