Gaikai - Wikipedia Case 3:19-Cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not Logged in Talk Contributions Create Account Log In
Total Page:16
File Type:pdf, Size:1020Kb
Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 1 of 8 EXHIBIT B Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 2 of 8 Not logged in Talk Contributions Create account Log in Article Talk Read Edit View history Gaikai From Wikipedia, the free encyclopedia Main page Gaikai (外海, lit. "open sea", i.e. an expansive outdoor space) is an American company which provides technology for the streaming of high- Contents Gaikai Featured content end video games.[1] Founded in 2008, it was acquired by Sony Interactive Entertainment in 2012. Its technology has multiple applications, Current events including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as Random article well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as Donate to Wikipedia the PlayStation Now game streaming service.[2]) As a startup, before its acquisition by Sony, the company announced many partners using Wikipedia store [3] the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers. On July Founded November 2008 Interaction 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for $380 million USD with plans of establishing Headquarters Aliso Viejo, California, U.S. [4] Help their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products, resulting Owner Sony [5] [6] About Wikipedia in PlayStation Now and Remote Play. Founder(s) David Perry, Rui Pereira, Community portal Andrew Gault Recent changes Contents [hide] Key people David Perry, Robert Stevenson, Contact page 1 History Mark Anderson, Rui Pereira, 1.1 Services Ueli Gallizzi, Ryan Breed, Colin Tools 2 Acquisition by Sony Computer Entertainment DuPre What links here 2.1 Products Services Cloud gaming, game streaming Related changes 2.1.1 Remote Play technology, gaming on demand, Upload file 2.1.2 Share Play remote play, video game and Special pages software advertising and 2.1.3 PlayStation Now Permanent link distribution service Page information 3 Announced partnerships Parent Sony Interactive Entertainment Wikidata item 4 See also Website www.gaikai.com Cite this page 5 References 6 External links Print/export Create a book Download as PDF History [edit] Printable version Gaikai was initially (pre-Sony acquisition) funded by Intel Capital, Limelight Networks, Rustic Canyon Partners, Benchmark Capital, TriplePoint Capital, NEA and Qualcomm.[7][8] Its Languages streaming service was embedded on game-related websites and microsites, social media site such as Facebook,[9] and within specific products (such as smart mobile devices or digital [10] [11] [12] Čeština TVs), as determined by the publisher. Users did not need to navigate to an online registration portal or download any software to access the games. Gaikai recommended an Deutsch Internet connection of 5 Mbit/s or faster, and a 3 Mbit/s connection met the minimum system requirements.[13] Gaikai's proprietary technology ran inside web browsers, in part, by using Español previously installed plug-ins such as Java or Adobe Flash, or alternately without using any plug-ins, as demonstrated at Google I/O 2012, where Gaikai showed a version of the service Français using the Google Native Client (NaCl).[14] A demo video early on in the service, at GDC San Francisco 2010, showed Call of Duty 4: Modern Warfare, World of Warcraft, EVE Online, Italiano Spore, Mario Kart 64 and Adobe Photoshop all running in Adobe Flash player.[15] In May 2010, Gaikai demonstrated World of Warcraft running on the iPad using its game streaming Nederlands technology.[16] Gaikai's technology officially came out of a public Beta test and launched internationally on February 27, 2011, with Dead Space 2, The Sims 3, Spore, and Mass Effect 日本語 [17] Polski 2. Português Русский Services [edit] Shqip Gaikai operated two business models for its cloud gaming services before the acquisition: Ad Network and Open Platform.[18] Edit links In the Ad Network model, at the end of the demo the customer was given the option to purchase the game or product from a local retailer, online store or direct-to-drive download service.[19] The Ad Network included the Gaikai Affiliate Network[20] which launched on June 2, 2011[21] reaching over 10 million monthly active users by late 2011.[9] Websites which joined the network were able to stream high-end PC games as embedded advertising, and in exchange received a share of the marketing revenue generated from games streamed to consumers, who played the demos free of charge.[22] Gaikai-enabled games had been integrated into YouTube,[23] EA's Origin,[24] and Ubisoft's UBIShop in late 2011. In April 2012, Gaikai launched its service embedded inside Facebook,[25] allowing games to be streamed directly in the Facebook canvas.[26] Meanwhile, the Open Platform model allowed streaming full games to PCs, digital TVs, tablets and smart mobile devices.[27] The first mobile partnership came in May 2012, streaming https://en.wikipedia.org/wiki/Gaikai[10/14/2019 10:52:37 AM] Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 3 of 8 games to the Wikipad tablet.[28] In June 2012, Samsung announced a cloud gaming service powered by Gaikai to stream AAA games to its high end LED Smart TVs.[29] Acquisition by Sony Computer Entertainment [edit] On July 2, 2012, shortly after rumors on the Internet started to appear, Sony Computer Entertainment announced that it had reached an agreement to acquire the cloud-based service for $380 million USD.[30] Gaikai launched their revamped website in October 2012, teasing top PlayStation branded titles including God of War, Infamous and LittleBigPlanet among other titles.[31] Products [edit] Remote Play [edit] On February 20, 2013, Gaikai was announced to be developing the next generation of Remote Play, streaming games from the PlayStation 4 to the PlayStation Vita.[32] Remote Play between the PS Vita and PS4 launched with the PS4 in November 2013.[33] Share Play [edit] In late 2014, Share Play was launched, allowing users to play with a friend as if you were in the same room. This system enables users to play as they were watching the same screen remotely, and even virtually handing the controller to their friends. PlayStation Now [edit] At the January 2014 Consumer Electronics Show, Sony announced the PlayStation Now (PS Now) game streaming service, powered by technology from Gaikai.[2] The service was initially discussed in February 2013, when it was revealed that PlayStation, PlayStation 2, and PlayStation 3 titles would be made available for Sony's upcoming PlayStation 4 console via a new cloud gaming service.[34][35] At E3 2013, Sony had announced that the new game streaming service would launch in 2014.[36] At CES it was revealed that in addition to PlayStation platforms (PS4 and PS3 systems, followed by PS Vita), PlayStation Now would come to most 2014 US models of Sony’s BRAVIA TV.[37][37] Announced partnerships [edit] June 17, 2010: Electronic Arts[38] August 22, 2011: CD Projekt[46] May 2, 2012: WikiPad[54] July 20, 2010: Intel[39] October 11, 2011: Level 3 Communications[47] May 15, 2012: Nvidia[55] July 20, 2010: Limelight Networks[39] October 20, 2011: YouTube[48] May 15, 2012: Meteor Entertainment[56] March 8, 2011: Video Games Blogger[40] January 4, 2012: Best Buy[48] May 22, 2012: Autodesk[57] April 5, 2011: Bigfoot Networks[41] January 4, 2012: Ubisoft[48] June 4, 2012: En Masse Entertainment[58] June 2, 2011: The Escapist[42] January 10, 2012: LG Electronics[49] June 5, 2012: Samsung[59] June 8, 2011: Gamer4Eva January 12, 2012: Green Man Gaming[50] June 6, 2012: Machinima, Inc.[60] June 8, 2011: Eurogamer[43] March 2, 2012: GAME[51] July 2, 2012: Sony[61] June 21, 2011: Walmart[44] March 8, 2012: Warner Bros.[52] July 5, 2011: Capcom[45] April 30, 2012: Gamesload[53] See also [edit] List of cloud gaming providers References [edit] 1. ^ "Q&A" . Retrieved 2013-12-26. 33. ^ PocketGamer (2013-11-29). "How To Play PlayStation 4 Games On Your Vita" . 2. ^ a b Sarkar, Samit (January 7, 2014). "PlayStation Now game-streaming service coming PocketGamer. Retrieved 2013-12-30. summer 2014" . Polygon. Retrieved January 7, 2014. 34. ^ "PlayStation 4 will stream PS1, PS2, PS3 games" . 3. ^ "History" . Retrieved 2013-12-26. 35. ^ Spencer (2013-02-20). "PlayStation 4 Won't Play PlayStation 3 Games, Coming This 4. ^ Geron, Tomio. "Sony To Acquire Cloud Gaming Startup Gaikai For $380 Million" . Holiday" . Siliconera. Retrieved 2013-02-20. Forbes. Retrieved 2012-07-02. 36. ^ "Gaikai cloud service coming to PS4 in 2014" . 2013-06-10. Retrieved 2013-12-30. 5. ^ Hollister, Sean (January 7, 2014). "Sony announces PlayStation Now, its cloud gaming 37. ^ a b "PlayStation Now Streaming Game Service Coming this Summer" . 2014-01-07. service for TVs, consoles, and phones" . The Verge. Retrieved January 7, 2014. Retrieved 2014-01-07. 6. ^ Mitchell, Richard (February 20, 2013). "PS4 features PS Vita remote play powered by 38. ^ Caoili,Eric (2010-06-17). "E3: Gaikai, EA Partner For Streaming PC Games" . Retrieved Gaikai" . Joystiq. Retrieved January 7, 2014. 2011-05-11. 7. ^ "Gaikai Raises $10 Million For PC Games In The Browser" . 2010-05-04. Retrieved 39. ^ a b "Intel Capital and Limelight Networks Make Strategic Investments Into Gaikai" (PDF). 2011-04-07. 2010-07-20. Retrieved 2011-05-11. https://en.wikipedia.org/wiki/Gaikai[10/14/2019 10:52:37 AM] Gaikai - Wikipedia Case 3:19-cv-07027-WHA Document 28-2 Filed 10/14/19 Page 4 of 8 8.