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III. Here Be Dragons: the (Pre)History of the Adventure Game
III. Here Be Dragons: the (pre)history of the adventure game The past is like a broken mirror, as you piece it together you cut yourself. Your image keeps shifting and you change with it. MAX PAYNE 2: THE FALL OF MAX PAYNE At the end of the Middle Ages, Europe’s thousand year sleep – or perhaps thousand year germination – between antiquity and the Renaissance, wondrous things were happening. High culture, long dormant, began to stir again. The spirit of adventure grew once more in the human breast. Great cathedrals rose, the spirit captured in stone, embodiments of the human quest for understanding. But there were other cathedrals, cathedrals of the mind, that also embodied that quest for the unknown. They were maps, like the fantastic, and often fanciful, Mappa Mundi – the map of everything, of the known world, whose edges both beckoned us towards the unknown, and cautioned us with their marginalia – “Here be dragons.” (Bradbury & Seymour, 1997, p. 1357)1 At the start of the twenty-first century, the exploration of our own planet has been more or less completed2. When we want to experience the thrill, enchantment and dangers of past voyages of discovery we now have to rely on books, films and theme parks. Or we play a game on our computer, preferably an adventure game, as the experience these games create is very close to what the original adventurers must have felt. In games of this genre, especially the older type adventure games, the gamer also enters an unknown labyrinthine space which she has to map step by step, unaware of the dragons that might be lurking in its dark recesses. -
The Thunder in Paradise
THE THUNDER IN PARADISE James Folta The Thunder In Paradise Erasure Poems Made From Hulk Hogan Interviews by James Folta ACKNOWLEDGEMENTS All of the text for these poems comes from transcriptions of interviews with Hulk Hogan from 1985-2013. Without adjusting the order of anything from the original interviews, I removed the interviewers' questions, cut down Mr. Hogan's answers, and rearranged them on the page. Many thanks to ABC News, Big Lead Sports, Busted Open Radio, CBS2 Boomer And Carton Show, Chicago Tribune, Digital Spy, Forbes, FSM, Gimme Noise, IGN, IGN Sports, NYPost.com, Online World of Wrestling, Sky News Radio, Southtown Star, Sports illustrated, StarPulse.com, Stuff. co.nz, TBO.com, “The Blaze” 1260 AM, The Sun (UK), The “Ultimate Hulkamaniac" Gery Roif and his radical Geocities page, TNAInsider. com, TWNPNews, U.K. Daily Star, UGO.com, WOW Magazine, WrestlingForum.com and WrestlingInc.com. And the biggest thanks to Hulk Hogan. Please don't leg drop me for this. Or worse, sue me. THE INCREDIBLE HULK PART 1 FSM, Mar. 2013 I. Well, we had to choose somebody. The Blossom Twins, Marty and Spud they were broken in the right way, but there’s not too many places to go now. I think you need to refresh the pot. I know things a lot of it has to do with instinct. I’ve seen so many things happen, from a plane hitting a building when I’m wrestling, to someone getting shot at ringside and dying, to a referee having a heart attack, from one rope breaking to all the ropes breaking, to a guy fainting in the ring. -
THE WRITE CHOICE by Spencer Rupert a Thesis Presented to The
THE WRITE CHOICE By Spencer Rupert A thesis presented to the Independent Studies Program of the University of Waterloo in fulfilment of the thesis requirements for the degree Bachelor of Independent Studies (BIS) Waterloo, Canada 2009 1 Table of Contents 1 Abstract...................................................................................................................................................7 2 Summary.................................................................................................................................................8 3 Introduction.............................................................................................................................................9 4 Writing the Story...................................................................................................................................11 4.1 Movies...........................................................................................................................................11 4.1.1 Writing...................................................................................................................................11 4.1.1.1 In the Beginning.............................................................................................................11 4.1.1.2 Structuring the Story......................................................................................................12 4.1.1.3 The Board.......................................................................................................................15 -
Grizzly Si Plifies Complex Obstacles Gets More Time to Gather Facts
_ II~ range: TA 250 instructors help them- Volume 9 Number 10 Published in the interest of the personnel at Fort Leonard Wood, Missouri Thursday, March 7, 1996 Home on the - ------------------ selves to a new shelter. See page 3A ----------------- -- BRAC on track Luncheon features Ann Crossley Q Maneuver Support struction facilities, NCO academy The Officers and Civilians Center transformation accommodations, range modifica- Women's Club luncheon fea- tions and housing conversions. turing Ann Crossley, author of proceeding smoothly "We're adequately funded for the 'Army Wives Handbook," the design of all projects and have is on March 21, 11:30 a.m., By Jacqueline Guthrie been approved for construction," not March 12 as previously pub- ESSAYONS Staff he added. Contractors will start lished. See complete story on breaking ground early next year. page lB. Fort Leonard Wood is well on "We also have a very solid start- its way to becoming the Maneuver up on the environmental impact Joint Endeavor troops Support Center as the Base Re- statement," Johnson said. This get tax extension alignment and Closure statement is part of the legal re- The Internal Revenue Ser- Commission transition office here quirements of the National vice has granted an automatic celebrate its one-year anniversary. Environmental Policy Act of 1969 extension to Dec. 15 to file The BRAC team has the job of that requires all federal agencies 1995 Federal Income Tax Re- moving of the Military Police and to complete one for activities that turns to soldiers serving in Chemical Schools from Fort could affect the environment. Operation Joint Endeavor on McClellan, Ala., to Fort Leonard Officials began preparing the in- or after March 15. -
Klassiker Der Spielegeschichte
Klassiker der Spielegeschichte Tex murphy: tesla effect 17. Januar 2015 Prof. Dr. Jochen Koubek | Universität Bayreuth | Digitale Medien | [email protected] Tex Murphy Mean Streets (1989) Martian Memorandum (1992) Under a Killing Moon (1994) The Pandora Directive (1996) Tex Murphy: Overseer (1998) Access Games / Indie Built / Big Finish Games • 1982 Gründung von Acces Games • 1999 Kauf durch Microsoft, Umbenennung in Salt Lake Game Studio • 2003 Umbenennung in Indie Games • 2004 Kauf durch Take-Two Interactive, Umbennenung in Indie Built • 2006 Auflösung • 2007 Neugründung als Big Finish Games Christopher Jones http://www.mobygames.com/developer/sheet/view/developerId,1089/ Writer Game Design Production Video / Cinematics Quality Assurance Creative Service 2000! 2011! Love Story Asuras Wrath Star Strike Conspiracies II – Lethal Networks The Exterminators I Am Playr 2001 Jurassic Park: The Game Point of View Take This Lollipop 2003 2012! Conspiracies The Oogieloves in the Big Balloon Adventure 2004 The Silver Nugget The Guy Game The Walking Dead 2005 2013! Doctor Who: Attack of the Graske Bear Stearns Bravo Fahrenheit Beyond: Two Souls School Days Hero of Shaolin 2006! The Walking Dead: Season Two Railfan: Chicago Transit Authority Brown Line The Wolf Among Us Yoomurjak's Ring original Hungarian release 2014! 2007! A Bird Story Railfan: Taiwan High Speed Rail Tesla Effect: A Tex Murphy Adventure The Act Tales from the Borderlands 2008! Game of Thrones Casebook Contradiction Mystery Case Files: Dire Grove Cloud Chamber 2010! Darkstar: -
1Q12 IPG Cable Nets.Xlsm
Independent Programming means a telecast on a Comcast or Total Hours of Independent Programming NBCUniversal network that was produced by an entity Aired During the First Quarter 2012 unaffiliated with Comcast and/or NBCUniversal. Each independent program or series listed has been classified as new or continuing. 2061:30:00 Continuing Independent Series and Programming means series (HH:MM:SS) and programming that began prior to January 18, 2011 but ends on or after January 18, 2011. New Independent Series and Programming means series and programming renewed or picked up on or after January 18, 2011 or that were not on the network prior to January 18, INDEPENDENT PROGRAMMING Independent Programming Report Chiller First Quarter 2012 Network Program Name Episode Name Initial (I) or New (N) or Primary (P) or Program Description Air Date Start Time* End Time* Length Repeat (R)? Continuing (C)? Multicast (M)? (MM/DD/YYYY) (HH:MM:SS) (HH:MM:SS) (HH:MM:SS) CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 01:00:00 02:30:00 01:30:00 CHILLER ORIGINAL CHILLER 13: HORROR’S CREEPIEST KIDS R C P Reality: Other 01/01/2012 02:30:00 04:00:00 01:30:00 CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 08:00:00 09:30:00 01:30:00 CHILLER ORIGINAL CHILLER 13: HORROR’S CREEPIEST KIDS R C P Reality: Other 01/01/2012 09:30:00 11:00:00 01:30:00 CHILLER ORIGINAL CHILLER 13: THE DECADE'S SCARIEST MOVIE MOMENTS R C P Reality: Other 01/01/2012 11:00:00 12:30:00 01:30:00 CHILLER -
Visual Design in Video Games
Forthcoming in WOLF, Mark J.P. (ed.). Video Game History: From Bouncing Blocks to a Global Industry, Greenwood Press, Westport, Conn. Visual Design in Video Games Carl Therrien So why did polygons become the ubiquitous virtual bricks of videogames? Because, whatever the interesting or eccentric devices that had been thrown up along the way, videogames, as with the strain of Western art from the Renaissance up until the shock of photography, were hell-bent on refining their powers of illusionistic deception. —Stephen Poole (2000, page 125). Illusion refining, indeed, appears to be a major driving force of video game evolution. The appeal of ever-more realistic depictions of virtual universes in itself justifies the purchase of expensive new machinery, be it the latest console or dedicated computer parts. Yet, one must not conceive of this evolution as a linear progression towards perfect verisimilitude. The relative quality of static and dynamic renders, associated with a wide range of imaging techniques more or less suited to the capabilities of any given video game system, demonstrate the unsteady evolution of visual representation in the short history of the medium. Moreover, older techniques are sometimes integrated in the latest 3-D games, and 2-D gaming still enjoys a very strong following with portable game systems. Despite its short history, a detailed account of the apparatus behind the illusion would already require many volumes in itself. In this chapter, we will examine only the fundamentals of the different imaging techniques along with key examples. However, we hope to go further than a simple historical account of illusion refining, and expose the different ideals that governed and still governs the evolution of visual design in games. -
Accelerated Reader List
Accelerated Reader Test List Report OHS encourages teachers to implement independent reading to suit their curriculum. Accelerated Reader quizzes/books include a wide range of reading levels and subject matter. Some books may contain mature subject matter and/or strong language. If a student finds a book objectionable/uncomfortable he or she should choose another book. Test Book Reading Point Number Title Author Level Value -------------------------------------------------------------------------- 68630EN 10th Grade Joseph Weisberg 5.7 11.0 101453EN 13 Little Blue Envelopes Maureen Johnson 5.0 9.0 136675EN 13 Treasures Michelle Harrison 5.3 11.0 39863EN 145th Street: Short Stories Walter Dean Myers 5.1 6.0 135667EN 16 1/2 On the Block Babygirl Daniels 5.3 4.0 135668EN 16 Going on 21 Darrien Lee 4.8 6.0 53617EN 1621: A New Look at Thanksgiving Catherine O'Neill 7.1 1.0 86429EN 1634: The Galileo Affair Eric Flint 6.5 31.0 11101EN A 16th Century Mosque Fiona MacDonald 7.7 1.0 104010EN 1776 David G. McCulloug 9.1 20.0 80002EN 19 Varieties of Gazelle: Poems o Naomi Shihab Nye 5.8 2.0 53175EN 1900-20: A Shrinking World Steve Parker 7.8 0.5 53176EN 1920-40: Atoms to Automation Steve Parker 7.9 1.0 53177EN 1940-60: The Nuclear Age Steve Parker 7.7 1.0 53178EN 1960s: Space and Time Steve Parker 7.8 0.5 130068EN 1968 Michael T. Kaufman 9.9 7.0 53179EN 1970-90: Computers and Chips Steve Parker 7.8 0.5 36099EN The 1970s from Watergate to Disc Stephen Feinstein 8.2 1.0 36098EN The 1980s from Ronald Reagan to Stephen Feinstein 7.8 1.0 5976EN 1984 George Orwell 8.9 17.0 53180EN 1990-2000: The Electronic Age Steve Parker 8.0 1.0 72374EN 1st to Die James Patterson 4.5 12.0 30561EN 20,000 Leagues Under the Sea (Ad Jules Verne 5.2 3.0 523EN 20,000 Leagues Under the Sea (Un Jules Verne 10.0 28.0 34791EN 2001: A Space Odyssey Arthur C. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 4, August 2009 Intro by the admin Dear Sierra fans, The Sierra Chest got some structural upgrades last month. We started running a bit out of space, so it’s been upgraded to 150MB now, though it looks like we’ll have to double it again soon. Although the videos are outsourced to the Sierra Chest’s Youtube channel, an increasing number of images have been uploaded. With the increased space, we’ve been uploading a whole bunch of box arts. The box arts for all 250 games in the database should be uploaded by the end of this month. We have also received some emails, asking why certain games are not covered in the Sierra Chest. No worries, we are well aware of that. In fact, not even half of all Sierra games are in it yet. Those guys made a LOT. We just prefer to first fill up the pages of the games that are inserted at this point. Takes a while to fill it up, but we have received an increasing number of contributors, mostly from people offering to have their videos embedded on the site, which we of course gladly do. Aside from the increased space, we have also made some changes on the “general” page of each game. Instead of now having just 1 page, we inserted a filter where the user can chose between “general description”, “making of”, “box art”, “trailers”, “credits” and more, depending on what is available for each game. That makes the “general“page more user-friendly since you can immediately see what is available without having to scroll down all the time. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
Original Filed in Corporate Minute Book for Adelaide Productions, Inc
ORIGINAL FILED IN CORPORATE MINUTE BOOK FOR ADELAIDE PRODUCTIONS, INC UNANIMOUS WRITTEN CONSENT OF THE BOARD OF DIRECTORS OF ADELAIDE PRODUCTIONS, INC. ALADDIN PROGRAMMING, INC. ARLINGTON PRODUCTIONS, INC. AVIATION HOLDINGS, INC. AVON GATE MUSIC, INC. BARHAM BLVD. MUSIC, INC. BIRDLAND PRODUCTIONS, INC. BURBANK PLAZA MUSIC, INC. CASTLE ROCK HOLDING, INC. CC TELECOMMUNICATIONS, INC. CC TELECOMMUNICATIONS PRODUCTIONS, INC. CC TELEVISION OPERATIONS, INC. CCT BARTER, INC. COL-STAR, INC. COLPAY GERMANY, INC. COLPAY U.K., INC. COLTEL SYNDICATION, INC. COLUMBIA FILM TRADING CORPORATION COLUMBIA FILMS OF SINGAPORE, LTD. COLUMBIA PICTURES HOME VIDEO, INC. COLUMBIA PICTURES INDUSTRIES, INC. COLUMBIA PICTURES OF CHILE, INC. COLUMBIA PICTURES OF ECUADOR, INC. COLUMBIA PICTURES OF PERU, INC. COLUMBIA PICTURES OF URUGUAY, INC. COLUMBIA PICTURES OF VENEZUELA, INC. COLUMBIA PICTURES OF WEST INDIES, INC. COLUMBIA PICTURES TELEVISION, INC. COLUMBIA PICTURES TELEVISION TRADING CORPORATION COLUMBIA TELEVISION GAME SHOWS, INC. COLUMBIA PICTURES TELEVISION TRADING CORPORATION OF VENEZUELA COLUMBIA TRISTAR FILMS (JAPAN) LTD. COLUMBIA TRISTAR FILMS OF ARGENTINA, INC. COLUMBIA TRISTAR FILMS OF BRASIL, INC. COLUMBIA TRISTAR FILMS OF CHINA, LTD. COLUMBIA TRISTAR FILMS OF COLOMBIA, INC. COLUMBIA TRISTAR FILMS OF HONG KONG, LTD. COLUMBIA TRISTAR FILMS OF INDIA, LTD. COLUMBIA TRISTAR FILMS OF THAILAND, LTD. COLUMBIA TRISTAR HOME VIDEO (INTERNATIONAL) INC. COLUMBIA TRISTAR INTERNATIONAL RELEASING CORPORATION CPE HOLDINGS, INC. CPE MUSIC, INC. CPT HOLDINGS, INC. CSGP, INC. D.S. (THAILAND) PRODUCTIONS, LIMITED DE-CONSENTS/145/93 D.S. FILMS, LTD. E.O.B. PRODUCTIONS, INC. ENTERTAINMENT BUSINESS SECTOR, INC. ENTRADA PRODUCTIONS, INC. FILM GEMS EXPORT CORPORATION GOLDCOL PRODUCTIONS, INC. HIGH PRODUCTIONS, INC. JC ENTERTAINMENT, INC. LTMA, INC. LTMB, INC. NEW TANDEM MUSIC, INC. -
Cory Lerios/Composer/Producer Credits
CORY LERIOS/COMPOSER/PRODUCER CREDITS TELEVISION SERIES Wild For The Night Benny Boom SAF3 Theme/Score/Music Supervision Emmet/Furlah Productions Greg Bonnan Exec. Baywatch Theme/score Fremantle Entertainment Berk/Schwartz/Bonnan Baywatch Hawaii All American Communications Producers: Producers: Berk/Schwartz/Bonnan Baywatch Nights theme/score All American Communications 44 episodes Producers: Berk/Schwartz/Bonnan Diagnosis Murder Viacom/CBS Producers: Lee Goldberg/William Rabkin Martial Law CBS Television Producers: Lee Goldberg/William Rabkin Intimate Portraits 120 episodes Lifetime Television Music Supervisor: Marianne Goode Days Of Our Lives (additional music) NBC Productions Ken Corday Productions Max Headroom Main Title/Underscore Lorimar Pictures/ABC Producer: Peter Wagg Ohara Main Title/Underscore Warner Bros. Television/ABC Steel Chariots Fox Television Producer: Greg Bonnan Thunder In Paradise USA NETWORK Producers: Berk, Shwartz, Bonnan Last Call Theme/Pilot ABC Television Producer: Ed Horowitz E.A.R.T.H. FORCE Theme/Score ABC Television Producer :Chapman/Dial How’d They Do That? Theme/Score Telepictures Producer: Eric Shotz Hard Copy (additional music) Producer: various Paramount Television Diary Of An Affair E-Television Producer E-Television Network ANIMATION Land Before Time Animated Series 26 episodes Universal/NBC Amblin Entertainment/Universal Animation Disney’s Kim Possible Main Title Theme “Call Me Beep Me” and songs. Disney/ABC Disney Animation The Mummy animated series 44 episodes Universal/WB Kids Universal Animation Toddworld Theme and Series (66 episodes) Mike Young Productions Discovery Kids Network Mighty Max animated series/theme 44 episodes Producer: Phil Roman Film Roman Yu Gi Oh Main Title Song Animated Series BangZoom Productions Yu Gi Oh episodes BangZoom Productions Geotrax Animated Series Theme/Pilot Sony/Mattel Acceleracers Theme Producer: Mattel Toy Co.