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III. Here Be Dragons: the (Pre)History of the Adventure Game
III. Here Be Dragons: the (pre)history of the adventure game The past is like a broken mirror, as you piece it together you cut yourself. Your image keeps shifting and you change with it. MAX PAYNE 2: THE FALL OF MAX PAYNE At the end of the Middle Ages, Europe’s thousand year sleep – or perhaps thousand year germination – between antiquity and the Renaissance, wondrous things were happening. High culture, long dormant, began to stir again. The spirit of adventure grew once more in the human breast. Great cathedrals rose, the spirit captured in stone, embodiments of the human quest for understanding. But there were other cathedrals, cathedrals of the mind, that also embodied that quest for the unknown. They were maps, like the fantastic, and often fanciful, Mappa Mundi – the map of everything, of the known world, whose edges both beckoned us towards the unknown, and cautioned us with their marginalia – “Here be dragons.” (Bradbury & Seymour, 1997, p. 1357)1 At the start of the twenty-first century, the exploration of our own planet has been more or less completed2. When we want to experience the thrill, enchantment and dangers of past voyages of discovery we now have to rely on books, films and theme parks. Or we play a game on our computer, preferably an adventure game, as the experience these games create is very close to what the original adventurers must have felt. In games of this genre, especially the older type adventure games, the gamer also enters an unknown labyrinthine space which she has to map step by step, unaware of the dragons that might be lurking in its dark recesses. -
Torin's Passage Manual
An Adventure Game by A1 Lowe Copyright 1995 by Sierra On-Line, Inc I Table of Contents First Time Installation ........................................3 How To Play The Game ...................................... 4 The Table of Contents Screen ...............................4 The Game Controls ......................................6 TheMenuBar .......................................... 9 Game Strategy ......................................... 11 Credits .................................................. 12 TheTeam ............................................ 12 . An~mat~on............................................ 14 Special Thanks To ...................................... 15 TheCast ............................................. 16 How To Contact Sierra ......................................17 Technical Support ...................................... 17 Direct Sales ........................................... 19 Hints ................................................ 20 International Support Services ..............................22 The Sierra No-Risk Guarantee .................................24 Warranty ................................................ 24 The Torin: Panage Team ...............................Back Cover First Time Installation Windowsm95 Installation 1. Start Windows'" 95. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. Follow the on-screen instructions. Windowsm3.1 + 1. Start Windows'"'. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. From the [File] menu, select [Run]. 4. Type "D:\SETUPEXEn -
[Japan] SALA GIOCHI ARCADE 1000 Miglia
SCHEDA NEW PLATINUM PI4 EDITION La seguente lista elenca la maggior parte dei titoli emulati dalla scheda NEW PLATINUM Pi4 (20.000). - I giochi per computer (Amiga, Commodore, Pc, etc) richiedono una tastiera per computer e talvolta un mouse USB da collegare alla console (in quanto tali sistemi funzionavano con mouse e tastiera). - I giochi che richiedono spinner (es. Arkanoid), volanti (giochi di corse), pistole (es. Duck Hunt) potrebbero non essere controllabili con joystick, ma richiedono periferiche ad hoc, al momento non configurabili. - I giochi che richiedono controller analogici (Playstation, Nintendo 64, etc etc) potrebbero non essere controllabili con plance a levetta singola, ma richiedono, appunto, un joypad con analogici (venduto separatamente). - Questo elenco è relativo alla scheda NEW PLATINUM EDITION basata su Raspberry Pi4. - Gli emulatori di sistemi 3D (Playstation, Nintendo64, Dreamcast) e PC (Amiga, Commodore) sono presenti SOLO nella NEW PLATINUM Pi4 e non sulle versioni Pi3 Plus e Gold. - Gli emulatori Atomiswave, Sega Naomi (Virtua Tennis, Virtua Striker, etc.) sono presenti SOLO nelle schede Pi4. - La versione PLUS Pi3B+ emula solo 550 titoli ARCADE, generati casualmente al momento dell'acquisto e non modificabile. Ultimo aggiornamento 2 Settembre 2020 NOME GIOCO EMULATORE 005 SALA GIOCHI ARCADE 1 On 1 Government [Japan] SALA GIOCHI ARCADE 1000 Miglia: Great 1000 Miles Rally SALA GIOCHI ARCADE 10-Yard Fight SALA GIOCHI ARCADE 18 Holes Pro Golf SALA GIOCHI ARCADE 1941: Counter Attack SALA GIOCHI ARCADE 1942 SALA GIOCHI ARCADE 1943 Kai: Midway Kaisen SALA GIOCHI ARCADE 1943: The Battle of Midway [Europe] SALA GIOCHI ARCADE 1944 : The Loop Master [USA] SALA GIOCHI ARCADE 1945k III SALA GIOCHI ARCADE 19XX : The War Against Destiny [USA] SALA GIOCHI ARCADE 2 On 2 Open Ice Challenge SALA GIOCHI ARCADE 4-D Warriors SALA GIOCHI ARCADE 64th. -
Copyright 2012 Guys from Andromeda, LCC Space Quest Creators Mark Crowe and Scott Murphy Launch Guys from Andromeda Game Studio
Copyright 2012 Guys From Andromeda, LCC Space Quest Creators Mark Crowe and Scott Murphy Launch Guys From Andromeda Game Studio Independent studio to focus on sci-fi parody games for PC, Tablet and Mobile Celebrated Sierra adventure game authors Mark Crowe and Scott Murphy, both long time veterans of the PC and video games business , have teamed up again to form Guys from Andromeda LLC - a new studio devoted to returning a sense of wonder, sci-fi adventure and some much needed laughs to gaming. The independent studio will utilize a “fan-funded” model to launch its first few titles with the goal of building a successful, self-sustaining studio to produce original games and sequels tailored towards a loyal and ever-expanding fan base. SpaceVenture is the working title of their first fan-funded project- a point-n-click adventure game in the spirit of the wildly successful and beloved Space Quest series. The new game will feature the same style of sci-fi comedy, wonder and excellence fans have come to expect from a Two Guys Adventure. To raise funds for their initial offering, The Two Guys have launched a Kickstarter campaign with a $500,000 funding goal: SpaceVenture Kickstarter Mark and Scott have also enlisted the services of, and have joined forces with social media professional Chris Pope of Social Stars Web as their publicist and business partner. Copyright 2012 Guys From Andromeda, LCC About SPACEVENTURE™ SpaceVenture is a sci-fi comedy adventure game that combines interplanetary MEET exploration, puzzle-solving, and space travel- not to mention “pant loads” of pop culture satire and some good, clean “potty” humor. -
Table of Contents
© 2014, Justin Gerard, www.gallerygerard.com Table of Contents Welcome to Dragon Con! ........................................................3 Fantasy Literature (FL) ....................................................23 XTrack (X) ......................................................................102 Convention Policies .................................................................4 Filking (FILK) ....................................................................24 Young Adult Literature (YA) ...........................................103 Vital Information .....................................................................4 Film Festival and Film Track (FILM) .................................25 Guests Alphabetical Listing ..................................................104 Courtesy Buses and MARTA Schedules ....................................5 High Fantasy ...................................................................26 Pull-out Section, page 39–95: Hours of Operation ..................................................................6 Horror (HT) .....................................................................26 Special Events ..........................................................................7 Kaleidoscope (KT) ...........................................................27 Quick References ...................................................................39 Hotel Floor Level Reference ....................................................7 Live Performances (LIVE) ................................................28 -
The History of Educational Computer Games
Beyond Edutainment Exploring the Educational Potential of Computer Games By Simon Egenfeldt-nielsen Submitted to the IT-University of Copenhagen as partial fulfilment of the requirements for the PhD degree February, 2005 Candidate: Simon Egenfeldt-Nielsen Købmagergade 11A, 4. floor 1150 Copenhagen +45 40107969 [email protected] Supervisors: Anker Helms Jørgensen and Carsten Jessen Abstract Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. This dissertation aims to be a modest contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. A framework that goes beyond the limitations of edutainment, not relying on a narrow perception of computer games in education. The first part of the dissertation outlines the background for building an inclusive and solid framework for educational use of computer games. Such a foundation includes a variety of quite different perspectives for example educational media and non-electronic games. It is concluded that educational use of computer games remains strongly influenced by educational media leading to the domination of edutainment. The second part takes up the challenges posed in part 1 looking to especially educational theory and computer games research to present alternatives. By drawing on previous research three generations of educational computer games are identified. The first generation is edutainment that perceives the use of computer games as a direct way to change behaviours through repeated action. The second generation puts the spotlight on the relation between computer game and player. -
Christy Marx
Write Your Way Into Animation and Games Write Your Way Into Animation and Games Create a Writing Career in Animation and Games Christy Marx AMSTERDAM • BOSTON • HEIDELBERG • LONDON NEW YORK • OXFORD • PARIS • SAN DIEGO SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Focal Press is an imprint of Elsevier 30 Corporate Drive, Suite 400, Burlington, MA 01803, USA Linacre House, Jordan Hill, Oxford OX2 8DP, UK © 2010 Elsevier, Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, elec- tronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, fur- ther information about the Publisher’s permissions policies and our arrangements with organiza- tions such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions. This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein). Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treat- ment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluat- ing and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. -
Accelerated Reader List
Accelerated Reader Test List Report OHS encourages teachers to implement independent reading to suit their curriculum. Accelerated Reader quizzes/books include a wide range of reading levels and subject matter. Some books may contain mature subject matter and/or strong language. If a student finds a book objectionable/uncomfortable he or she should choose another book. Test Book Reading Point Number Title Author Level Value -------------------------------------------------------------------------- 68630EN 10th Grade Joseph Weisberg 5.7 11.0 101453EN 13 Little Blue Envelopes Maureen Johnson 5.0 9.0 136675EN 13 Treasures Michelle Harrison 5.3 11.0 39863EN 145th Street: Short Stories Walter Dean Myers 5.1 6.0 135667EN 16 1/2 On the Block Babygirl Daniels 5.3 4.0 135668EN 16 Going on 21 Darrien Lee 4.8 6.0 53617EN 1621: A New Look at Thanksgiving Catherine O'Neill 7.1 1.0 86429EN 1634: The Galileo Affair Eric Flint 6.5 31.0 11101EN A 16th Century Mosque Fiona MacDonald 7.7 1.0 104010EN 1776 David G. McCulloug 9.1 20.0 80002EN 19 Varieties of Gazelle: Poems o Naomi Shihab Nye 5.8 2.0 53175EN 1900-20: A Shrinking World Steve Parker 7.8 0.5 53176EN 1920-40: Atoms to Automation Steve Parker 7.9 1.0 53177EN 1940-60: The Nuclear Age Steve Parker 7.7 1.0 53178EN 1960s: Space and Time Steve Parker 7.8 0.5 130068EN 1968 Michael T. Kaufman 9.9 7.0 53179EN 1970-90: Computers and Chips Steve Parker 7.8 0.5 36099EN The 1970s from Watergate to Disc Stephen Feinstein 8.2 1.0 36098EN The 1980s from Ronald Reagan to Stephen Feinstein 7.8 1.0 5976EN 1984 George Orwell 8.9 17.0 53180EN 1990-2000: The Electronic Age Steve Parker 8.0 1.0 72374EN 1st to Die James Patterson 4.5 12.0 30561EN 20,000 Leagues Under the Sea (Ad Jules Verne 5.2 3.0 523EN 20,000 Leagues Under the Sea (Un Jules Verne 10.0 28.0 34791EN 2001: A Space Odyssey Arthur C. -
The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
Chris Lynskey STS 145 Case History Leisure Suit Larry The last two decades have witnessed the growth of video and computer gaming from a small hobbyist pastime to a major form of entertainment. During its integration into modern culture, gaming has necessarily adopted certain traits that are inherent in human existence, namely violence and sex. Violence has actually been an integral part of games from the very beginning, whether it was the destruction of enemy tanks or missions against invading aliens. The integration of sex into gaming though, has taken a considerably different course. Although there were several small niches of games devoted to that topic in the early 1980s, it wasn’t until the late 1980s and early 1990s that sex began to gain acceptance as a part of mainstream gaming. Perhaps the most significant catalyst to that process was the highly popular Leisure Suit Larry series produced by Sierra and developed in large by Al Lowe. The history of Leisure Suit Larry begins with that of its publishing company, Sierra On-Line. It was incorporated in 1979 by Ken and Roberta Williams in a small town near Yosemite. They decided to direct their focus to a then unexplored genre, adventure games. Although their first big success was the King’s Quest series, in the company’s early days they received national attention due to a small game written by Chuck Benton. This game was certainly a unique element of Sierra’s catalog at the time: it was the company’s only non-graphic work and their sole adult-oriented game. -
Sierra-88Catalog3
.SIERRA: "A miracle from the kitchen. " Mystery House, eventually sold over 10,000 copies. It was a hundred times more successful oday, I don 't work out of the spare ierra didn't start in a bedroom anymore (our first house garage like other software burned down in late 1982). 1 had to vendors. We weren 't born begin designing my adventures at the officeT in downtown Coarsegold. We hired some out of a marketing plan or staffed and funded by a major extra hands to help us out (about 77 pair at last corporation. My husband and I count) and now our little software company takes started Sierra on a rickety table, in up most of the town 's biggest office building. It 's the kitchen of our small family home. very different from working at home, but the office Our first software product began as an still has a very "homey" feel to it. We're all very evening project. Ken (my husband) and I Mystery House, casual (no neckties or shoes) and everyone gets our first adventure game, along. It sounds a little trite, but we really do try to worked on it together. It was kind of like when from 1980. we hung the pictures in the den or assembled the be one happy family. Every time 1 visit the Sierra family photo albums - I supplied the creative than we ever thought it would be! From that Before we knew it, we had occupied three otber offices, I think of a little line my mom used to say when she brought dinner to the table, ''Here comes design and Ken did the technical work. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 2, May 2009 Intro by the admin Dear Sierra fans, Another busy month of construction on the Sierra Chest. Most notably “Gabriel Knight 3: Blood of the Sacred, Blood of the Damned” has been inserted. And while that took far more time than expected, the result is great! More info about that on the next page. We also worked a bit on King’s Quest, and fully inserted “Lost in Time” by Coktel Vision. Some general stuff, such as a load of box arts have been added and it is now also possible to access the fanbased Empire Earth servers through the Chest. Also our friends at UnityHQ, member of the Sierra Gateway and fanbased home of the No One Lives Forever forums and servers, have a small request for you. It is a pleasure to say that, after some 200 uploaded videos on the Sierra Chest’s Youtube channel over the past half a year, we finally nailed an honor! The video “Gabriel Knight 3: Fiction versus Reality” was among the most watched videos in the video gaming category in France on April 26th. It was a small honor, which lasted only a day, but it was an honor nonetheless, so it is gratifying to see things are beginning to fall in the public spotlight. The video combines real locations with Gabriel Knight 3 gameplay and then shifts towards the vampire story during the 2nd half of the video, all guided by music of W. A. Mozart’s Requiem. With the number of subscribers to the Sierra Chest Youtube channel increasing by about 50% over the past month alone, we are confident more fans will find their way to the site and the Sierra Gateway forums (http://www.sierraforums.com). -
Finding Aid to Ken and Roberta Williams' Sierra On-Line Collection
Brian Sutton-Smith Library and Archives of Play Ken and Roberta Williams’ Sierra On-Line Collection Finding Aid to Ken and Roberta Williams’ Sierra On-Line Collection, 1979-1999 Summary Information Title: Ken and Roberta Williams’ Sierra On-Line collection Creator: Ken and Roberta Williams (primary) ID: 111.4936 Date: 1979-1999 (inclusive); 1989-1995 (bulk) Extent: 3 linear feet Language: All materials in this collection are in English, unless otherwise specified. Abstract: Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: Ken and Roberta Williams’ Sierra On-Line collection was donated to The Strong in April 2011 as a gift from Ken and Roberta Williams. The papers were accessioned by The Strong under Activity ID 11068, Object ID 111.4936.