The Last Two Decades Have Witnessed the Growth of Video and Computer Gaming from a Small Hobbyist Pastime to a Major Form of Entertainment
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Torin's Passage Manual
An Adventure Game by A1 Lowe Copyright 1995 by Sierra On-Line, Inc I Table of Contents First Time Installation ........................................3 How To Play The Game ...................................... 4 The Table of Contents Screen ...............................4 The Game Controls ......................................6 TheMenuBar .......................................... 9 Game Strategy ......................................... 11 Credits .................................................. 12 TheTeam ............................................ 12 . An~mat~on............................................ 14 Special Thanks To ...................................... 15 TheCast ............................................. 16 How To Contact Sierra ......................................17 Technical Support ...................................... 17 Direct Sales ........................................... 19 Hints ................................................ 20 International Support Services ..............................22 The Sierra No-Risk Guarantee .................................24 Warranty ................................................ 24 The Torin: Panage Team ...............................Back Cover First Time Installation Windowsm95 Installation 1. Start Windows'" 95. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. Follow the on-screen instructions. Windowsm3.1 + 1. Start Windows'"'. 2. Insert the Torin; Passage disk into your CD-ROM drive. 3. From the [File] menu, select [Run]. 4. Type "D:\SETUPEXEn -
Table of Contents
© 2014, Justin Gerard, www.gallerygerard.com Table of Contents Welcome to Dragon Con! ........................................................3 Fantasy Literature (FL) ....................................................23 XTrack (X) ......................................................................102 Convention Policies .................................................................4 Filking (FILK) ....................................................................24 Young Adult Literature (YA) ...........................................103 Vital Information .....................................................................4 Film Festival and Film Track (FILM) .................................25 Guests Alphabetical Listing ..................................................104 Courtesy Buses and MARTA Schedules ....................................5 High Fantasy ...................................................................26 Pull-out Section, page 39–95: Hours of Operation ..................................................................6 Horror (HT) .....................................................................26 Special Events ..........................................................................7 Kaleidoscope (KT) ...........................................................27 Quick References ...................................................................39 Hotel Floor Level Reference ....................................................7 Live Performances (LIVE) ................................................28 -
The History of Educational Computer Games
Beyond Edutainment Exploring the Educational Potential of Computer Games By Simon Egenfeldt-nielsen Submitted to the IT-University of Copenhagen as partial fulfilment of the requirements for the PhD degree February, 2005 Candidate: Simon Egenfeldt-Nielsen Købmagergade 11A, 4. floor 1150 Copenhagen +45 40107969 [email protected] Supervisors: Anker Helms Jørgensen and Carsten Jessen Abstract Computer games have attracted much attention over the years, mostly attention of the less flattering kind. This has been true for computer games focused on entertainment, but also for what for years seemed a sure winner, edutainment. This dissertation aims to be a modest contribution to understanding educational use of computer games by building a framework that goes beyond edutainment. A framework that goes beyond the limitations of edutainment, not relying on a narrow perception of computer games in education. The first part of the dissertation outlines the background for building an inclusive and solid framework for educational use of computer games. Such a foundation includes a variety of quite different perspectives for example educational media and non-electronic games. It is concluded that educational use of computer games remains strongly influenced by educational media leading to the domination of edutainment. The second part takes up the challenges posed in part 1 looking to especially educational theory and computer games research to present alternatives. By drawing on previous research three generations of educational computer games are identified. The first generation is edutainment that perceives the use of computer games as a direct way to change behaviours through repeated action. The second generation puts the spotlight on the relation between computer game and player. -
Finding Aid to Ken and Roberta Williams' Sierra On-Line Collection
Brian Sutton-Smith Library and Archives of Play Ken and Roberta Williams’ Sierra On-Line Collection Finding Aid to Ken and Roberta Williams’ Sierra On-Line Collection, 1979-1999 Summary Information Title: Ken and Roberta Williams’ Sierra On-Line collection Creator: Ken and Roberta Williams (primary) ID: 111.4936 Date: 1979-1999 (inclusive); 1989-1995 (bulk) Extent: 3 linear feet Language: All materials in this collection are in English, unless otherwise specified. Abstract: Ken and Roberta Williams’ Sierra On-Line collection is a compilation of corporate records, publicity, financial reports, game catalogs, newsletters, magazines, published books, and other materials from Sierra On-Line. Additionally, the materials on loan to The Strong supplement this collection with original script ideas, notes, planning information, sketches, and other game design-related papers. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open to research use by staff of The Strong and by users of its library and archives. Though the donors have not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, they have given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: Ken and Roberta Williams’ Sierra On-Line collection was donated to The Strong in April 2011 as a gift from Ken and Roberta Williams. The papers were accessioned by The Strong under Activity ID 11068, Object ID 111.4936. -
Intro by the Admin
The Sierra Chest Newsletter: Issue 4, August 2009 Intro by the admin Dear Sierra fans, The Sierra Chest got some structural upgrades last month. We started running a bit out of space, so it’s been upgraded to 150MB now, though it looks like we’ll have to double it again soon. Although the videos are outsourced to the Sierra Chest’s Youtube channel, an increasing number of images have been uploaded. With the increased space, we’ve been uploading a whole bunch of box arts. The box arts for all 250 games in the database should be uploaded by the end of this month. We have also received some emails, asking why certain games are not covered in the Sierra Chest. No worries, we are well aware of that. In fact, not even half of all Sierra games are in it yet. Those guys made a LOT. We just prefer to first fill up the pages of the games that are inserted at this point. Takes a while to fill it up, but we have received an increasing number of contributors, mostly from people offering to have their videos embedded on the site, which we of course gladly do. Aside from the increased space, we have also made some changes on the “general” page of each game. Instead of now having just 1 page, we inserted a filter where the user can chose between “general description”, “making of”, “box art”, “trailers”, “credits” and more, depending on what is available for each game. That makes the “general“page more user-friendly since you can immediately see what is available without having to scroll down all the time. -
Sierra-95-96Catalog
TRBL E Dear Customer, OF CONTENTS ~ p3 ADVENTUAE Welcome to the '95-'96 Sierra games cataloguel p 10 ADVENTUAE/ACTION The products in this catalogue are the result p 11 SIMULATION of thousands of hours of design and programming by a dedicated and p 15 STAATEGY passionate team of professionals. You will find all the latest p19 SPOATS multimedia games Including new releases expected for 1996. p20 AACADE Each game is presented under its own category (adventure, simulation, strategy etc.) with a detailed description in order p22 CUSTOMEA SUPPOAT to let you discover your favourite games in the p23 INDEX BY PLATFOAM simplest way possible. p23 INDEX BY GENAE A E rfASMABD The terrifying story of a woman fighting for her life against the forces of «A sinister game in the style of Edgar evll comes to life In the most Allen Poe, Alfred Hitchcock, and advanced multimedia suspense • Stephen King» ·., PC GAMER thrlller ever: Phantasmagoria. Unfolding In novel-like .. chapters, this game estab production, digital •~ ~ · · · " lishes on unprecedented .. .. ·' ..• effects, computer .• . blend of Hollywood film • ... rendered worlds, .: ·•. and Interactivity. • In Phantasmagoria, master designer Roberto Wlllloms creates a frighteningly believable nightmare from which you may never awoken. Vl UJ a: • Developed using sophisticated Hollywood film techniques and digital effects .....:::> a: • Features and ultra-realistic 3-D rendered world in which characters have free movement UJ ... • Unfolds in novel-like chapters UJ :::> 0 • Ava ilable on 7 CD 's z • Written by master game designer Roberta Williams :::> e A E GABRIEL KNIGHT II THE BE AST WITHIN Sierra once again brings its Inimitable touch of quality to adventure games! Ludwig of Bavaria, Wagner's This new Gabriel Knight last opera, and the mysterious mysterv plunges "Slack Wolf". -
1-800-326-6654 to Order Outsi De the U.S
New Role-Playing Adventures Freddy Pharkas: Frontier Pharmacist From Al Lowe, creator of Leisure Suit Larry, come thi wild and wooly western comedy, ser in (of al l places) oar egold, CA. Help Freddy, a gunslinger turned pharmaci r, track down the ornery galoot that's ruining the good life in thi cenic ierra homestead. Inca Set out on a my tic mis ion across space and time in this ground breaking action/adventure game from Coktel. Out tanding simula hedd1e Phurkas 1s gomg to save the town tion technology lets you cruise through space, fighting I 6th century from '"'tl,111•s. Yem 1111g/Jt die laughing. Spanish galleons in the far-reaches of the cosmos. Advanced video capture sequences bring your adversaries ro life a you battle con quistadors with swords and phaser . This i an epic adventure that challenges you to unravel ancient ridd le so legends may live again. The Prophecy Embark on an adventure of magical my tery to save the Kingdom of the Blue Rocks from the evi l wizard Kraal. Your journey takes you through a fantastic, medieval universe of art, romance, mys tery, murder and wizardry. You'll battle your way through danger ou mazes and fighr heinous creatures. Features sweeping 3-D ani .\1r,1p 111 for fas/ ac/1011 arcade l>attle 111 mation, brilliant VGA graphics, and a mystic soundtrack. 1111/er spolce <11ul f11/f1/I the In a prophecy. Sierra Discovery Series Alphabet Blocks Now any child who can use a mouse can learn to read! Alphabet Blocks is a revolutiona ry educational program rhar reaches your child all the letters and sounds of rhe alphabet u ing .1ccurate, syn chronous facial expre ion and digitized peech. -
King's Quest III (Jones
CIS 587 – Assignment 2 – Game Evaluation Title: Kings Quest 3 - To Heir is Human Written by Roberta Williams Programmed by Al Lowe, Bob Kernaghan, Robert E. Heitman Graphics by Doug MacNeill, Mark Crowe Published by: Sierra On-Line Type of Game: Graphical Text Adventure Price: $7-$15 on ebay.com. $25 for the collection. $49.99 originally. Minimum stated hardware requirements: 256K RAM, compatible operating system Actual hardware required: The independent interpreter Sarien (http://sarien.sourceforge.net/) runs on MS-DOS, Win32, BeOS, QNX and several Unix flavours (including Linux, Solaris, IRIX and *BSD), AmigaOS, MacOS X and WinCE for PocketPC. So any hardware that runs a processor comparable to the minimum stated should run this game perfectly. The default sierra interpreter may only works well under MS-DOS, but did execute in Windows 2000. Game Summary • Quick overview King’s Quest 3: To Heir is Human (KQ3) was third adventure in Sierra’s long running King’s Quest adventure line. It had a number of positive advancements made both in terms of story and graphics over any other adventure games available at the time. KQ3, for it’s time, had the most superior graphic adventure engine available (Sierra’s AGI [Adventure Game Interpreter] engine) and improved greatly on the first two games by having a story driven quest and constant suspense. Also notable, the designer of this game, Roberta Williams, is the only well known female game designer, and also still the highest selling ever female designer. She authored most of my favorite childhood and teenage gaming adventures. • Story line KQ3 was a tale of a young boy who was kidnapped as a child and enslaved by the evil Wizard Manannan. -
Users Developers Search Tools Tools
Main website - Forums - BuildBot - Doxygen - Planet Log in Contact us - Buy Supported Games: GOG.com Users Main Page Documentation About ScummVM User Manual Game data files Get the Games Supported Games Game Engines Platforms Glossary Developers Developer Central Compiling ScummVM Coding Conventions Project Services Wiki Editors Instructions to Wiki Editors Search Go Search Tools Random page Recent changes Help Tools What links here Related changes Special pages Printable version Permanent link Discussion Category View source History Category:Supported GamesCategory:Supported Games This category is for games that are supported by ScummVM. There is also a category for unsupported games. You might be also interested in the Where to get the games and Game data files pages. Pages in category "Supported Games" The following 200 pages are in this category, out of 234 total. (previous page) (next page) 3 3 Skulls of the Toltecs 7 The 7th Guest A Aesop's Fables: The Tortoise and the Hare AGI Demo Amazon: Guardians of Eden Arthur's Birthday Arthur's Teacher Trouble Astro Chicken B Backyard Baseball Backyard Baseball Backyard Baseball 2001 Backyard Baseball 2003 Backyard Football Backyard Football 2002 Bargon Attack Beavis and Butt-Head in Virtual Stupidity Beneath a Steel Sky Big Thinkers First Grade Big Thinkers Kindergarten The Bizarre Adventures of Woodruff and the Schnibble The Black Cauldron Blue Force Blue's 123 Time Activities Blue's ABC Time Activities Blue's Art Time Activities Blue's Birthday Adventure Blue's Reading Time Activities Broken Sword 1 Broken Sword 2 Broken Sword 2.5 Bud Tucker in Double Trouble C Castle of Dr. -
Chicago Open Trash 2018: Look at All Those Chickens by Rob Carson, Carsten Gehring, and Andrew Hart Round 9: Tossups
Chicago Open Trash 2018: Look at All Those Chickens by Rob Carson, Carsten Gehring, and Andrew Hart Round 9: Tossups 1. Several of these statements are posted on the refrigerator of Mia Hall, a neighbor whom the government-trained assassin Evan Smoak is slowly falling for, in Gregg Hurwitz’s thriller novel Orphan X. The last of these statements is illustrated with references to the discussion of God in The Brothers Karamazov, the Devil’s role as the “adversary of Being” in Goethe’s Faust, the burgeoning mythos necessitated by Superman’s omnipotence, and the juvenile idiopathic arthritis suffered by their formulator’s daughter, Mikhaila. These statements, which were distilled from their formulator’s 40-point response to a Quora inquiry, include “pet a cat when you encounter one on the street.” They are offered as an “antidote to (*) chaos,” which is described as a “feminine” concept and is illustrated at various points as a dragon. “Stand up straight with your shoulders back” is the first of, for 10 points, what numbered guidelines that title a 2018 best seller by a truth-telling, bucko-whispering, extremely intellectual Canadian? ANSWER: Jordan Peterson’s twelve rules for life [accept 12 Rules for Life: An Antidote to Chaos; accept any answer mentioning Jordan Peterson and the idea of rules or twelve rules] <Hart> 2. This character’s announcement of his arrival with the phrase “it’s good to see you” marks the first of three times he says “the word,” which occurs before a journey in which this man’s attendants are eaten. -
Game Review of Roberta Williams'
Game Review of Roberta Williams’ Game Review of Roberta Williams’ Phantasmagoria Alicia Ong History of Computer Game Design: Technology, Culture, and Business February 22, 2001 Contents Publication Information Story and Gameplay Technical Aspects Design of the Game "Success" of the Game Endnotes Publication Information Title: Phantasmagoria Date of Release: Spring 1995 Company: Sierra Studios http://www.stanford.edu/~aradia/Phantasmagoria.htm (1 of 9) [2/23/2001 2:42:50 PM] Game Review of Roberta Williams’ Designed and Written By: Roberta Williams Story by: Roberta Williams, Andy Hoyos Director: Peter Maris Producers: Mark Seibert, J.Mark Hood, Roberta Williams Art Director: Andy Hoyos Game Directors: Roberta Williams, Andy Hoyos, Mark Seibert, J. Mark Hood Lead Programmer: Doug Oldfield Musicians: Jay Usher, Mark Seibert Movie Sequences Scored By: Mark Seibert Opening and Closing Themes: Consumite Furore by Mark Seibert performed by Mark Seibert and the CSUF Concert Choir conducted by: Dr. Gary Unruh Take a Stand by Mark Seibert performed by Mark Seibert Mike Berkowitz-Bass Jacqueline Goodwin-Lead Vocal Paul Thaxter-Drums Both recorded at Maximus and Engineered by Jeff Hall Choir on Movies: The Esoterics Additional Music by: Neal Grandstaff Quality Assurance Lead: Robin Bradley Video Production by Sierra Studios Video Production Supervisor: Bill Crow Lighting and Camera: Randy Littlejohn Assitant Lighting and Camera: Robert Ballew, Craig Denny UltiMatte and Video Engineer: Robert Koeppel Stage Manager: Robert Ballew Property Master: -
Kqcollectors-Note
Please Read First IMPORTANI' INFORMATION ON THE CARE AND HANDLING ~ OF 'DIGITAL ANDflUES' Dear Customer, Inside this box, you will find a collection of software spanning the first ten years of the King's Quest series, the pinnacle of adventure games. This anthology not only presents the compiled tales of the King's Quest saga, but also provides an example of the evolution of computer entertainment software over the last decade. As you review early works of the King's Quest series, please remember that you are looking at what might be described as "digital antiques" from the early days of personal computing. Innovations such as mice and music cards, which are widely used today, were not yet available in the early and mid 1980's. Thus early King's Quest games will not support them. We hope that you enjoy these games in the same nostalgic spirit as you would a classic black and while movie. While they may lack some modern day technological flair, we hope you agree that they do have a unique quality all their own. It is also important to note that the Windows operating system was not in homes during the 1980's. While we have attempted to adjust our software so that it may be accessed within Windows, some of the early games simply cannot run in Windows on some computer system configurations. If you are experiencing trouble with any adventure game while running within the Windows environment, we recommend that you exit Windows and instead access the adventure game from MS-DOS.