<( a: a: w -CJ) O ver the lasl Len years, Roberta a nd I have received thousa nd of leller from customers. Complim nlS from fans, sugges tion from u ers, and occasional complaint leuers are still routed lo us, and I work hard Lo make sure each gelS read and res ponded lo.

L rough the leuers we've rece ived, we've found good uggestions on ga me improvements, spoued developing problem within the company, and been in pired and molivaled by your co ntinuing enthusiasm for our ga me .

Inth e beginning, Roberta and I collected the besl leuers and planned on pulling them in a scrapbook. I'm sorry lo say Lhal mosl of my favoriles have been lo l ove r Lhe years.

/ remember some of the leller though, as if I received them ye lerday. And a precious few I have kepl on the wall of my office.

Ttiis one wa dated May 23, 1981: ". . .1 had a well-publicized airplane crash in February. Fortunately, we are all doing well and I still enjoy flying. I have no memories of the crash or the Jive weeks following (total amnesia) but have been told of the crash and the hospital stay. Pictures show me in the hospital playing on an Apple with your new game, which I was totally unable to put down ...

2 b ank you so much for the happiness that you brought into my life. I hope that you find no bounds to your creativity."

Sincerely, Steve (W oz) Wozniak

who are familiar with Apple Computers' history recognize the na me Steve Woznfak as the creator of the ori ginal Apple computer. For me, Steve was a hero of the first degree. The consummate hacker, a successful business man, and even a ge nuinely ni ce guy.

letter came to me at a very important time in my life. When I originally envisioned starting a business to publish software, I wanted to write " erious busines applications." Roberta was the games advocate. I sort of thought they were silly. To be hones t, I was even a little embarrassed that of all the businesses and companie I had been involved with, my mo t ucce sful venture came from computer games.

I n his letter, Steve let me know that what I was doing had a lot of va lue. The tex t of the letter stressed how happy he was that companies like mine were building fun, creative applications. He even aid that our game was " the clo e l application lo that for which I really designed the computer. " It made me fee l a whole lot more comfortable with the path that the company was taking. The support of a man like Woz really gave me pride in what I wa doing al a time when I really needed it.

3 Roberta, remembers a letter that she had framed years ago. It was a handwritten letter, originally about four pages long but only the front page had been framed . We don't remember the name or hometown of the writer anymore. (The letter burned, along with our home, in a fire several years ago.) However, we can both recite one passage from memory. The passage had been drawn over with a yellow highlighter, and Roberta loved it. It came from one of our very earliest customers, way back in 1981. 4 Tenth Ten t h Ten t h ANNIVERSARY

' it read:· ''... The kid; almost nei;er 11'.alch television now. They 're always playing Wizard and the Ptincess br one f!f y9ur other computer games. They think the televi:sion· is boring. because you just -sit there and watch it. ·They say that it doesn't challenge Jhem and it's just not Jun anymore ... ''

If you'v6 heard ·Roberta tall< ·on a ·radio or TV program, ~r read one of her magazine interviews in the last six years, you know that Roberta .. now sees the repl~Cement .of . ,. '· television as a primary goal .for Sierra.

•' . . . When·you come to the Sierra offices today, you can feel the '

. Our ~usici~ns . ~aot to beat th~ malnstr~am . rec~rdi~g arti·sts~-. (~ . few main~tream . ·. recording artist~ . have even come. on board to ~assist us.) Our ani~tor.s a~e -.yor!Ong. to ~at.· - the poor excuse tb11t passes for animation on ·~aturday· morning tel~visi911 these days. (The. hardware is holding us ·back, but we are ~till gaining on television.) Our programmers ~ know that .this isn't a database or a spreadsheet they'~e woiking on, but a piece of ., cinem~tic art that wi.11 li~ly ·oefi.ne an· in'IJX?rtan( new. industry for decad~s.. . . ·'

1 would like, on .thi JOth anniversary of Sierraj tu take this opportunity to j:re;son.aJJy thank.Steve Wozniak.and also the unknown woman with th~ non-.couch potato kids and all of t~e. hundreds and. thousands of game piayers out there f9r your enc~uragement ~rtd .. su{>po~ over t11e lasf ten years. Your words h'ave 'brought direction aruf drive to this . company. The :Secret- of our succyss is you, and .Robert.a anq I want to keep hearing from · . . you ..· Pl~se. keep those cards and lette_~s coming,· Sincerely, · · ~d ·: Ken Williams ·. President Sierra 0)1-Line, ,Inc. ·

5 II

Into The Third Dimension 'IBM came to us and asked us to design a co/or adventure 'In 1979 I had worked as a Four bestselling games later, game to show off the Roberta and everyone else programmer trainee, but it capabilities of a new com ­ wasn't really something I en­ who was paying attention Lo puter they were developing. joyed. I wasn't sure I liked the brand new computer It was all very top secret .. .' game field knew the answer computer games - I wasn't even sure I liked computers.' to that question. Roberta and Ken Williams had taken corn- was soon puter games to new horizons to change her opinion of corn- and new heights. puters and computer games. When her husband Ken brought home a terminal from The computer was the IBM PCjr, and the game was venture games, King's Quest. For the first Roberta soon time ever on a computer, found herself characters in a game had the hooked. When freedom of the entire screen, she and Ken went moving in front of and behind looking for more objects in their surroundings. computer games It was the beginning of the to play, they 3-D Animated Adventure. found only a few, and nothing that really appealed to them.

Software From The Kitchen 'I don't think we thought at that time about actually start­ ing a software company ... but it did cross my mind: 'It would be fun to try to write something like that ... so I wrote up a design at the proverbial kitchen table .. ./ drew all kinds ofpictures . 6 A Crowning Achievement

e first King's Quest ame shipped in 111984, marking a new era in the history of both Sier- ra On-Line and computer graphic adventures in general. The availability of such a colorful and ophisti­ cated game for the IBM operating system helped sell computers, and increased computer sales increased the market for Sierra games. each taking advantage of the In King's Quest IV: The King's Quest/: Quest/orthe latest developments in com­ Perils of Rosella, the prin­ Crown is the story of Sir puter hardware and Sierra' cess Rosella sets out for the Graham and his quest for own game development land of Tamir, where she three magical treasures oftware, to push the limits of must find a magic fruit to that must be returned to the what games were capable of. restore the health of her Kingdom of Daventry. Jn King's Quest/I: Romanc­ father, the ailing King r:f!~~ Graham braves ogres, Graham. Many familiar ing the Throne, Graham - trolls, dragons and giants to fairy-tale elements combine ~ · now King of Daventry, goes win the treasures, restore to test her resolve and en- them to Good King Ed­ on a search for a Queen to ward, and claim his share his kingdom. To find reward. her, he must journey to a distant part of the world Three sequels to the original and seek her at the top of a 'King's Quest' followed, tall tower. On the way, he will be chal­ lenged by many dangers, not the least of which is the dreaded Dracula him­ self. In King's Quest Ill: To Heir is Human, a Where will the royalty young man named Daventry go adventuring Gwydion must free next? Only Roberta Wil­ himself from a wily liams knows for sure. One wizard, using the thing for certain; future wizard's own magics 'King's Quest' games will against him, and make continue the tradition of ex­ a perilous journey to citing and involving interac­ far places in search of tive gaming action for which his true name, his she and 'King's Quest' have identity, and his royal become justly famous. destiny.

7 'We got together while we being killed or worse. were both working on 'The 'There was an overwhelming Black Cauldron', and started response to the game. There throwing around the idea of were a lot of people who en­ collaborating on a space Two Guys Strike joyed what we were doing­ theme project. We both have Again! t he futuristic theme, the a real strange sense of humor-there was a market humor .. .' What do you get when you out there for this kind of combine artistic talent, game.' programming skill, the Accidental Hero ability to tell a whopping Back For Round good story, and the wildest It was never Roger Wilco's Two sense of humor in the idea to save the galaxy, first Just when you thought it was known galaxy? If you 're from slimy simian Sariens, safe to go back into space, lucky, you get the Two then from the voluminously Roger Wilco returned in Guys From Andromeda, vulgar Vohaul, and most ' II, Vohaul's better known around these recently from those playfully Revenge', to defeat the plans parts as and poisonous Pirates of Pes­ Scott Murphy. tulon. Roger just Mark and Scott have been seems to have a working together since talent for getting 1986, creating their special himself into messy brand of excitement and situations. laughs for thousands of In 'Space Quest: fans of the Space Quest The Sarien saga of Roger Witco, Encounter', Mark everybody ' s favorite and Scott's first ven­ broom jockey turned ture into outer-space galactic hero. hijinks, the player becomes Roger Wilco, an apprentice janitor aboard the re­ search vessel Ar­ cada. Caught napping in the broom closet when invaders board the ship, Roger must use his wits (not exactly something he's had a lot of practice at) to foil the bad guys' destructive plans and save himself and everyone else from 8 Bob Siebenberg - we were in awe of his talents.' Save Those Two Guys! of the terrifying and 'Space Quest Ill: The thoroughly unpleasant Pirates of Pestulon' set a Sludge Vohaul, escape cer­ new graphic and sound stand­ tain death in the lair of the ard for Sierra games. The Labion Terror Beast, and /tX brilliant and detailed pic­ save the galaxy from an in­ high-resolution game inter­ tures, whimsical storyline vasion of genetically en­ preter, SCI (Sierra Creative and dazzling music were an gineered insurance salesmen Interpreter), which also made insant hit with the game-play­ Roger goes in search of the who were not going to take it possible to put full musical ing public. enslaved game designers, 'no' for an answer. scores to Sierra games. using hi s ship's targeting This time Roger Wilco is on Supertramp's Bob Sieben­ and navigational systems. a mission of mercy. Sinister berg was signed to compose Danger is his constant Roger Wilco Meets software pirates have kid­ the 'Space Quest Ill' score. companion, and death Supertramp napped the Two Guys From lurks at every tum, but the Andromeda, and unless Two Guys are counting on 'We never expected to make a Roger can storm their stron- our hero. third installment, but we ghold and free the intrepid 'We feel fortunate that didn't want to kill the charac­ game designers from a Sierra trusted us to take off ter ojf. .. by 'Space Quest Ill', lifetime of forced employ- in our own direction with though, we thought about ment churning out second­ the Space Quest games and it ... it got harder finding new rate arcade scenarios for the be crazy, let our imagina­ ways for Roger to die, new Scumsoft boys, there will tions run wild. That's real­ aliens for him to encounter. be no hope for the galaxy, ly been what's made these Now we know why George no joy in Mudville, and NO 'The music and the high projects fun Lucas hasn't made any more MORE SPACE QUEST resolution graphics were Star Wars movies .. .' GAMES! really exciting to us , kind of When it was time to design spurred us on ... kept our the latest sequel, Sierra was minds working creatively ... it beginning to use their new was a real joy to work with ADVENTURE IN REALITY 'One thing that we did during happened yesterday. This game design was to stick guy is trying to kill you ... ' strictly to sound police proce­ He met Ken Williams, who dure. If you didn't use sound encouraged him to write his police procedure, you law enforcement experiences couldn't get through the into a story that could be con­ game.' verted into a design for a Sier­ The series ra 3-D Adventure. The result is at once an exciting corn- was Police Quest: In Search puter adventure and an in- of the Death Angel, the most sightful and revealing look into the day-to-day life and duties of a police officer. Police departments using it for procedures training have called it 'a serious training program ' and ' ... a hi g h­ powered training tool '. It's also dynamic and challeng­ ing adventure, and hours of powerful gaming enjoyment. True Adventure Gaming was a California Highway Patrol officer when he was first approached about c designing a new kind of game for Sierra On-Line. Jim was on leave following a shoot­ out in Central California - an experience that left him a changed man.

The experience of that shootout ... it's never going to go away - it's just like it

10 ficers, the first Police Quest even know how to tum a game explored unknown ter­ computer on. Roberta helped in more ways than me quite a bit. It was . an interesting experience .. .' Defying The Death Angel

Police Quest 2, The caped again ... He was Ve ngeance, Sonny Bonds' sentenced to prison for 23 worst nightmare comes to years, and when they life: The Death Angel has es­ brought him back for retrial, caped from jail, with a list of he escaped again. He was people he wants dead, and it's gone over two years that up to Sonny to put an end to time... They caught him in a series of revenge killings Florida. They arrested him, before he becomes one of the put him in the patrol car, and while the officers weren't looking, he escaped 'This was also based on from the car. They caught fact. The guy that I was in­ him and extradited him back volved in the shootout with to California. had escaped from jail ... While he was awaiting 'The series is all based on preliminary hearing, he es- these true stories. '

unique animated adventure to come along in a long time. Jim Walls - designer of the Police Quest series. In Pursuit Of A New Experience In Police Quest: In Search of the Death Angel, rookie patrol man Sonny Bonds must use all the law enforcement skills and knowledge he can muster to bring a drug dealer to justice. Patterned closely 11 Quality Adventure Games For Young

' ... most children (in the If you take a look at the total U.S.) under the age of 12 computer sofrware market spend almost half their - even today - the number of waking hours in front of the games for young children is tube ... Ken and I think this is sadly small. Almost all the a disturbing trend, and we products targeted for the are working to change children are ''education it ... This age range is really sofrware '' and it's hard to important to the kids' future find anything that's real fun development. If we can get to play. kids comfortable with turning on the computer From time to time, Roberta instead of the television set, I has taken a sabbatical from think they 'II continue to her successful series to choose interactive produce products aimed at Graphics and music were entertainment for the rest of these children. enhanced with help from the their lives. I want to make Disney team. Finally , the sure there is proper software Roberta remember reading Lloyd Alexander's " The entire finished and available to greet prereaders programmed design was and young elementary school Chronicles of Prydain" as a child, and her own sons actually tested with young kids when they get a players. The final product computer in their home. enjoyed the book years later. When Walt Disney began was certified "kid friend Iy " work on an animated feature before it was shipped out the film based on the novel , she door. wanted to get involved. She wanted to take it one step Now, years after the initial further with the development release of Disney 's animated of an interative version of feature ''The Black the story. Cauldron," the movie is out of release. The Black ™ Cauldron computer game is The Black Cauldron still a strong seller for The Black Cauldron was Sierra, though , and is still Roberta 's first try at one of the few for young developing a new adventure children. game "from the child up ." A system to give wrinen ln the meantime, Roberta instructions to the computer has set her sights even was re-implemented to " lower" in her quest to require no text input so pre­ rescue youngsters from typing kids could play . Six Couch Pota toism. arcade sequences were Prereaders and early reader installed into the game. were the next target. 12 e ·children

Mixed Up Mother "Mother Goose doesn't have For school use, up to twelve • Goose: A Game For a Saturday Morning TV students could save their Very Young show, and they don't sell games on one disk. Mother Goose t-shirts and Words were accompanied by Children lunch boxes .... the children I pictures. The word "cow", Roberta's work with "pretyp­ talked to had picked their for instance, would appear i ng" children in Black fa vorite fantasy characters with a picture of a cow, as Cauldron taught her a lot based on the 'thirty minute would all items in the game. about how children thought toy commercials' they saw on and played computer games. Saturday mo rning .... I A wall poster of Mother Prereading kids were an even wanted to put Mother Goose Goose rhymes was included greater challenge. back in children's minds in each package. Remem­ where it belongs .. ." bering a unique Christmas Roberta started her young card she got as a child, she children's game project with The final design for "Mixed­ designed a map with win­ the idea of using a Mother Up Mother Goose" was in­ dows in it that a child could Goose theme, thinking that tended to entice young open to get hints for the game. most young children know children into the world of She even posed for the photo Mother Goose. Surprisingly, Mother Goose. Once the used on the box cover - some­ her early research found that game was up and running, thing she doesn't do for her young children were much kids could immediately take other games. more likely to know "GI over because only a very few keys (or a joystick) were nec­ ln a 1988 study by a group of essary. Children chose television advertisers, it was an onscreen character found that families with a that looked like them, computer in their home, on including hair color average, watch less television and ethnic heritage. It in one week than the average was simple for children family does in two days. to save their games in Roberta thinks this means progress.

13 Westward, Ho! Choose one of lhree excit- Expedition #J - Become a ing mid-nineteenlh.century seafarer, and take a long The Gold 'Rush is on! Sell modes of travel to get from and .' dangerous voyage your land, pack your .bags, the. East Coast to the Wes.t. from the Ea~t Coast down and grab lhe next ride out, tot.~e . tip9fCapeHom , then because fortune ljes just .Expedition#I -Take a ship ba<;:k up to California.· Like 3,000 miles.:aw·ay. · A · from New York. and sail real ·ma.riners .o'f the chance .to relive one of through the Gulf St.ream to nin'eteenth 1:;entury, you'll America's most exciting. P.anama. then proceed on· a face scurvy, starvation, and eras is prov.ided in this ac- perilous trek through the ·the dangers of the .deep lion-packed adventure in rugged 'jurigles oi· Central . before you reach safe har­ the tradition of King's America .. Avoid quick- bor in San Franeisco. · · Quest! sand; p,oisonous snakes, and hostile natives a~ you Entertainm~nt That Become young Jerrod \Yil: trav.erse 'the lsthmu_s of son of Brooklyn, New ·Panama on foot. Educates York, as he makes lhe most Gold Rush! ·is ·historically Expedition #2 - Travel by important. dei:isio!l of· his and geographically ac­ life: remain in his safe and· stagecoach, canal ·boat, curate, .to. make learning steamer; and wagon train as stable life in lheeast, ortake history fun for . everyone. you cross lh!! .heartland of off for danger, excitement, Perfect for home or sphool America towards the wild and J)ossible riches in lhe use. wild west of lhe late 1840' s. west . Many difficulties lie in .waif, fo~luding cattle Includes a beautiful histori­ Three Complete rustlers, Indian.s, and cal map-showing the routes . Adventures In One lhieves. Geographiccll 'bar­ to the gold country. Also Package riers, changing· climates, ·included .is the book and other obstacles chal-· 'California Gold', the true · lenge even the most rugged story of the gbld rush yea~s ~ frontiersman. · and the re~I people who made it .live. Here are lhree complete quests, featu'ring entertainment for the entire .family that will enrich your understanding of life on the American frontier.

l4 '/'ma card player, so I really 'It's a point and click inter­ lookedforward to working on face, or you can play it with this project. I picked the arrow keys. You don't have A Friendly Game of games I liked the best ... well, to type in any sentences, so a I had never played Gin small child can get the hang Cards Rummy before, but 1 can play of it pretty easily. My three­ , Back in the mid-eighteenth it now. I had to de velop a year-o/d, Christina, plays century, a fellow named Ed­ system for card games within Old Maid. She's also one of mond Hoyle compiled the the Sierra system. The pro­ the characters you can play basic rules of play for card gram had to include not only against. You can also play i games in one book - the rules, but the strategies against me, though in ac­ 'Boyle's Rules of Games·:· that the computer will use tuality you' re playing against against the player.' Times have changed, the me all the time.' games have changed, but 'ac­ Match Wits with TI" "Jloylr" lrudrmark a11d lh t' Card· IJack cording to Hoyle' still means dt'!. 1g n au 1Ht'd undu liant r frvm l/(}ylr l;ruducb'. a dfruum of Hru.,..n & Bi1:rlf>I•'. In c. 'by the book'. Sierra's new your Favorite card game program for the Sierra whole family, Boyle's Book Characters of Games,'" Volume One, 'You get to play the game combines 'by the book' rules against your choice of char­ of play with that special Sier­ acters, which are very ra brand ofhumor and fun for diverse. King Graham, the friendliest game of cards Rosella, Roger Wilco, Larry, around. Colonel Dijon from 'The 'Boyle's' designer and Colone/' s Bequest' , Sonny programmer Warren Bonds, and a couple of Schwader has an association original characters, 'The with Sierra On-Line that goes Kid' and 'Lenny'. Eighteen back a good many years: characters in all. There's a lot ofdifferent dialog and dif­ 'I was living in Wisconsin in ferent personalities .... but the 1980, when Ken (Williams) characters don' t get in the called me up and asked me if way ofplaying the game.' I'd like to move to California. He'd seen this game/' d done Sierra' s high resolution called 'Smashup' ... a very graphics add to your game early Apple game .. As far as enjoyment. You ' ll enjoy I remember, I was the first using the highly detailed and programmer they hired.' realistic playing cards as you ------1 test your card-playing skills The Perfect Way to against 18 opposing players, __L_ e_a_m__ a_n _d_P_la~ __ , including many Sierra game Warren and his team of artists characters. Play Hearts with have created hours of enjoy­ King Quest IY ' s King ment for your entire family as Graham or Gin Rummy with you learn and practice six Princess Rosella, or Crazy popular card games, from 8 's with Roger Wilco, hero of Gin Rummy and Old Maid to the Space Quest games. Or Hearts, Cribbage and Klon­ challenge yourself with a dike Solitaire. game of Klondike Solitaire. Terror In The Year 2000 Where in the world do you go to find new horizons when you 're the author of two of the most exciting and realistic graphic ad- ventures ever written? lf you 're Jim Walls, designer of Police Quest and Police Quest 2, you go out of this world to an intriguing and sometimes chilling near-future of political terror and high-tech escapades. In Codename: Iceman, Jim has combined the best of the intrigue genre with the newest in simulation technology to create a new kind of computer entertainment. 'I wanted to see if I could do something completely dif- ferent .. .something besides a police game. I knew this guy who'd served four years on a nuclear sub, and he'd tell me hese stories .. .it was really in­ triguing. So I came up with his story about a secret sub- marine mission to rescue a kidnapped ambassador .. .' Operation: Hostile Recovery A hostile nation holds the life of an innocent man in their grasp. A wait­ ing world listens for word of war. A nuclear allack sub nation. His marine navigation simulation runs silently goal -- a nest of fanatical to give the player a sense of eastward for a res­ Codename: ICEMAN takes terrorists armed with total control as Johnny cue operation. or a you from the sunny beaches advanced weaponry. Westland navigates the At- rendezvous with of Tahiti to the halls of the 1antic and prepares to death. One man Pentagon and beyond. Secret Undersea penetrate a harbor bristling can make the Agent Johnny Westland with deadly security devices. difference - attempts to crack the deadly Action Codename: security of a terrorist base 'It was hard for me, because ICEM11N. and rescue a hostage it was out of my realm of ex­ ambassador in the most perience. I had to do a lot of critical assignment of his research ... / talked to people career. who had served on nuclear submarines, and did a lot of Using a nuclear-powered at­ my own research besides, tack submarine, a one-man and I got a lot of information diving vehicle and sc uba from the Navy ... '' gear, Westland must penetrate the electronic har­ Codename: ICEMAN in­ bor surveillance of a hostile cludes state-of-the-art sub-

A diving vehicle must be maneuvered through sensi­ tive magnetic fields without being detected and destroyed.

'There are a lot of layers to this ... layers of political in­ trigue ...a global oil shortage, a middle-eastern country with a surplus of high-1:rade oil. superpowers each trying to 1:et as much of it as they can .. .The terrorists kidnap a U.S. ambassador, hoping to provoke an incident with the United States. always want to do the same Enter Laura Bow thing. People love murder mysteries, and it's not a It's a dark and stormy night in genre that's being done much the spring of 1926. As Laura in computer games. Bow, college student and amateur detective, you are looking forward to spending A Fresh Look At An the night in your roommate Lillian's old family mansion, Old Favorite where a gathering of friends Computer In 1988, Sierra gave Mystery players the world over know House over into the public Roberta Williams as the domain, but the idea of a mur­ designer of the bestselling der mystery game - one that King's Quest series, but 5 was as complex, interesting years before the first King's and sophisticated as the cur­ Quest game was published, rent line of Sierra games - Roberta Williams was al­ still seemed like a good one. ready making computer The elements that had made game history with Mystery so intriguing House, the first computer ad­ - a spooky old house, suspi­ venture to combine graphics cious characters, a buried and text. treasure and lots of murders, were good beginning in­ 'No-one had any idea how it gredients ... should be done - using text input and graphics together I thought it was time for a - because no-one had ever murder mystery. We had done it. Ken had to develop done one, but it was so long a system from the ground up ago, most people probably for a whole new kind ofgame . wouldn' t remember . It We put ads in computer seemed to me that it was time magazines, and it got a really to expand ourselves in the great response. Within a storytelling area - we don 't month, I knew I had to design another game.' and relatives is taking place. responsible, they aren't like­ clues, but it's much more A ferry transports you across ly to take kindly to a would­ story oriented than our pre­ a dismal wamp and deposits be private eye snooping vious games, and the charac­ you on the grounds of the around, so you'd better be ters are much better dreary and run-down Dijon careful as you discover facts developed. There's a lot of plantation. It will be back in (and falsehoods) about your dialog .. .you can carry on the morning, but the murders fellow guests and their conversations with them. It's begin at midnight. relationship to the old man really more of an interactive I think everybody has a bit of whose money will be in­ story. natural detective in them ... herited by whoever survives Will you be able to keep from Who is killing the relatives him. being the murderer's next and associates of rich and ec­ victim as you explore the centric old Colonel Dijon, When Is A Quest ~. . gJ plantation for clues to the one by one? Is it the sneaky Not A uest? killer's identity? Will you ... \ ' l\. - lawyer, the drunken doctor, This game is unusual, I think, know who to believe when ' the slick gambler ... or did "1' - compared to what we' ve you talk with the Colonel's •. the butler do it? Whoever is done before - it's not quite family and friends, each of as 'puzzle oriented' . whom is hoping to inherit the There are puzzles, - fortune? Danger, adventure, Roberta Williams and mystery with a touch of voodoo await you when you attempt to olve the mystery of The Colonel's Bequest.

19 You Want ogress Baba Yaga arrived To Be with dark magic and ev il curses, and a cloud of gloom A Hero fell over Spielburg. The The world's not always an accomplish the quest: 'Save baron's children have disap­ easy place for a would-be the land and become a Hero'. peared and monsters roam the hero; either you 're battling countryside ' ... until a hero Hero's Quest game designer dragons, fending off magic from the east frees the man Lori Cole came to Sierra from spell s, or on the run from the from the beast, the beauty a background ideally suited local brigands. Sometimes from the band, and rids evil for game design ... it's all you can do just to get from the land ... ' through th e day ... But a 'In addition to teaching and A Do-it-yourself hero's gotta do what a hero's designing role -playing gotta do. In 'Hero's Quest I games, my background in­ Hero - So You Want to be a cludes animation, theatrical 'The game has a lot of Hero', players will find experience, stage directing , decision making, right from themselves facing challenge stage designing ... I think of the start. Do you want to be after challenge, using wits, my game as a play that's a fighter? - give yourself muscle and skill to taking place on the com­ more strength. Do you want puter ... you construct your to think a bit more? - give scenes so that your charac­ yourself more intelligence. ters are always visible, but so Whichever character-type that it doesn't look you choose, you will play the deliberately staged. ... game differently. The skills that work for a fighter won't A Champion necessarily work for a magic Foretold user. It calls for different dozen years ago, the kinds of decision-making.' barony of Spielburg was a For the first time in any Sierra peaceful land of majestic adventure, players will con­ mountains and sleepy val­ struct a characte( from the leys, ruled by a brave and ground up, combining basic respected ruler. Then the attributes o f Strength, A Ii • Intelligence, and Charisma into game charac­ ters that will gain skill and abilities as the game progres­ ses. Special combat and

20 magic systems, developed specially for Hero's Quest,

1 enable players to interact with the game environment 'It's a combination of fantasy as realistically as possible, role-playing with the basic while over a dozen 'quick adventure game concept of commands' take the place of going Lo a world and explor­ typing in complex sentences. ing it, finding things, solving A Task puzzles ... It's important to know when to fight and when Undertaken to run away .. .There' s a skill 'We've designed a fantasy to making these decisions.' role-playing system within Can you free the land of the game system to allow Spielburg from its curse and your skills, your statistics to earn the title 'Hero'? Can increase as you go along, you survive combat with your strength, agility etc to dragons, goblins, brigands, get better as you use and and the great bear who guards practice those skills.' the kobold's cave? There's You can play Hero's Quest imly one way to find out if again and again, using your you' ve got what it takes, and enhanced skills to solve dif­ that's to enter the world of ficult game problems.or by 'Hero's Quest'. creating an entirely different kind of character who will ap­ proach the problems in a dif­ ferent way. ,· - ' . . I - . , ORDERING IN.FOR · AUON - SIERRA PRODUCT OUTLETS additional Sierra product at time of initial shipment. Shipping on hardware items is separate and listed below. Sierra products are available in over 10,000 retail outlets For Alaska, Hawaii, and Puerto Rico in the U.S. and Canada, and are distributed internationally in over 20 countries. Your local software retailer is the quickest For priority shipments the charge is $6.00 for the first Sierra product, and $2.00 for each additional Sierra product and most convenient way to find the Sierra products you want. at time of initial shipment. If you can't find the Sierra software product you 're looking for at your local software store, you can order it directly by For Canada mail or by phone: For priority air shipments into Canada, minimum charge is $30.00 for the first Sierra product plus $3.00 per additional TO ORDER BY MAIL item at time of initial shipment. Please fill out all information on the order form complete­ SHIPPING FOR HARDWARE ITEMS ly. Lnclude your check or money order (payable in U.S. funds only), or credit card information. Please do not send cash. No In the Continental U.S. COD orders are accepted. Those ordering from outside the The following shipping charges apply for hardware items: Continental U.S. and Canada, and those wishing to receive Roland MT-32: $12-UPS Ground their products by a priority shipping method, should note the $20-2nd Day Air pecial instructions below. AdLib Music Card and $ 6--UPS Ground TO ORDER BY PHONE Game Blaster Card: $10-2nd Day Air Please call (800) 326-6654 (United States) or (209) These charges include insurance and reasonable packing 683-4468 (outside U.S.) between 7 a.m. and 9 p.m. Pacific materials for shipments of fragile components. On music card Standard Time. To order by phone, please have your credit orders, checks must clear before order is shipped. card (Visa, Mastercard or American Express) and order Outside the Continental U. S. information ready. We cannot accept COD or other forms Our International Shipping Policy applies to hardware of payment. items to be shipped outside the continental U.S. Please see Those ordering from outside the Continental U.S . and INTERNATIONAL SHLPPING for more details. Canada, and those wishing to receive their products by a priority shipping method, should note the special instructions NOTE REGARDING 2ND DAY SHIPMENTS and charges as itemized below. Phone orders are entered the same day. Mail orders are (For cu tomer service, please call (209) 683-8989 , 8 a.m. entered the day they are received by Sierra's Order Desk. to 5 p.m. Pacific Standard Time, Monday through Friday.) Please allow four to six working days for filling your order. REGULAR SHIPPING AND HANDLING INTERNATIONAL SHIPPING Regular shipping and handling methods for Sierra Due to the large variations in shipping cost for various products are delivery by U.S. mail or UPS Ground for the international destinations, and the fluctuating cost of delivery Continental U.S., and delivery by U.S. mail for delivery to to some locations, all international orders will be by credit APO, FPO and into Canada. Regular shipping is free within card only. Actual shipping and handling charges, including a , the continental U.S. and Canada except for hardware items small fee for customs stickers and insurance (when necessary) (see SHIPPING HARDWARE ITEMS). will be added to the credit card total on sendout. Most orders are delivered by air mail/parcel post. PRIORITY SHIPMENTS Sierra products are distributed to retailers worldwide. You Within the Continental U.S. may want to consult with your local retailer before ordering For 2nd Day shipments within the Continental U.S. the from Sierra. Any questions regarding Sierra's International charge is $5.00 for the first Sierra product, plus $1.00 per Shipping Charges policy should be directed to the Sierra Order Desk (209) 683-4468.

22 MENTION THESE PROMOTIONS BY NAME WHEN YOU ORDER BY PHONE! (800) 326-6654 (U.S.) 209-683-4468 (Outside U.S.) OR YOU'LL MISS THE DEAL! (You can order them by mail, too)

FREE SIERRA 3-D ADVENTURE GET NEW SILPHEED OR BOYLE'S T-SHIRT (1990 EDITION) BOOK OF GAMES FREE! WITH EACH PURCHASE OF $75 OR MORE! WHEN YOU BUY A GAMEBLASTER OR ADLIB (Bu y from Sierra or direct from your retailer) MUSIC CARD DIRECT FROM SIERRA Let the world know that you 're a Sierra Adventure game The addition of a music card to your MS-DOS computer fan with the new 1990 edition of the Sierra Adventure T-Shirt! is important, so when you bu y your first music card from Sierra, we 'll give you your first game soft ware product with It 's free when you purchase $75 or more of Sierra product music suppon FR EE. Please specify the product you choose direct from your dealer, or direct from Sierra. to receive in the area marked FREE MS-DOS SOFTWARE. Those purchasing through the Sierra catalog should circle the total purchase price and indicate the correct size in the box OR that reads FREE T-SHIRT. GET TWO FREE SIERRA GAMES! Those purchasing Sierra products from a retail store should send in the ORIGINAL sales receipts with their completed WHEN YOU BUY A ROLAND MT-32 MUSIC CARD warranty cards. Be sure to include your name, return address DIRECT FROM SIERRA and T-Shin size (SM, M, L, XL). Please include one sales To entice you to make the the ultimate step into . tereo receipt per order. music, Sierra is offering not one BUT TWO free Sierra games This promotion good only for those products purchased (a total value of over $ 120) when you buy a Roland MT-32 between September I, 1989 and December 3 1, 1990, and must music synthesizer direct from Sierra. Select any two products be postmarked no later than January 3 1. 1991. Additional from Sierra's product line when you make your purchase. charge of $3 for overseas and APO shipments. Void where Pl ea~e specify the product you choose to receive in the area prohibited. marked FR EE MS-DOS SOFTWAR E. Offe r good through March 3 I, 199 1.

23 Revised March 1990 SIERRAORDERFORM P.O. BOX 485, COARSEGOLD, CA 9361 4 FOR FASTER SERVICE CALLS00-326-6654 (U.S.) From outside the United States call 209-683-4468 7 A.M. TO 9 P.M. (PST) Monday through Friday Remove this entire order form, carefully complele all necessary areas and mail 10: Sierra Sales Department, P.O. Box 485, Coarsegold, CA 93614.

MS DOS (256K required unless no1 ed). All products are A.TA Dt ~T lmjn =-··- .c;:n ar - --·· jr...d\ o . : •• {lf y TMo l shipped with both 3.5'' and 5.25" disks e 11 c/o.red. support Atari ST Sim•le-sided Disks EGA. CGA, VGA. Herrnles Monochrome, MCGA (PS2) and Kinn 's nues1 I 49.9 '> Tandy Graphics modes. unless noted. All 512K games sup- Kinn 's Ouesl II 49.95 porr music cards. Kinn 's nuesl Ill 49.95 Manhunter - New York 49.95 MS DOS Pr ice Q uan- Total Manhunler-<:an Francisco 49.95 titv ~ """" """°' I 49.95 Kin• 's Ouesl I 1256K\ 49.95 Snace Ouesl II 49 9'> Kino's nuesl I 15 12K\ 59.95 Police Ouesl I 499'> Kino 's Ouesl II 49.95 o.i: •• f'I., ~ , 11 69.9S Kino 's nues1 Ill 49.95 Leisure <:uil Larrv I 49.95 Kin• 's Oues1 IV 1256K\ 49.95 Leisure Sui1 Larrv H 69.9S ,.,_ • .1 _.,n "-''-• • l"! n~• Kino 's Oues1lV 15 12K\ 59.95 29.95 Hero's nues1 15 I 2K \ 59.95 The Black Cauldron 39.95 Gold Rush! 39.95 The Black Cauldron 39.95 • •·-' <:T n ...... _. ,.. . .. n :.L. Snace Oues1 I 49.95 Kino 's Ouesl IV 59.95 Sn.1ce Ouesl II 49.95 Hero's nues1 - 2nd "lr. 5995 Sn:•ce Oues1 Ill 15 12K\ 59.95 Colonel's Benues1 - 2nd nir. 59.95 Colonel 's Benues1 t512K\ 59.95 ronnues1s or Camelo! - 2nd n1r. 59 95 Police nues1 I 49.9'> Manhunter-San Francisco 49.95 Police "uest II '512K' 59.95 Snoce nues1 Ill 59.95 r'n.ln ~·---- • •·-· ~"I ? I(\ '>9.9'> Dn l ; ~P n.,P., II 59.95 Con"ueslS ofCamelOI '512K' <9 9< rode Name: Iceman - 2nd ntr. 59.95 Leisure Suil La~ I 39.95 Leisure <: uil Larrv II 59.95 ' ·' ..... ~ .. : . ' ·-· II I< l?lt\ 59.95 I .Pi< .. rP ~ .. ;, I •rrv Ill - ?n,1 · ·- 59 9< Leisure Suit La~ · UI 15 I 2K1 <9.95 Hovle's Book of Games - 2nd ntr. 34.Q'i Keeping Up With Jones, (5 I 2K) 49.95 . 512K and dual-sided disk drive required unless 2nd qtr. - MCGA, VGA only (no Tandy Graphics Suppon) 720K noted. All nroducts work in co/or 011 Mac II u11/ess noted with an*. 3.5" and 1.2 me• 5.25" disks enclosed. MACINTOSH Price Q uan- Total ""· '"· " "l?I<\ _ 1 ... "" 34 95 titv Manhunler - New York 49.95 Kino 's Ouesl I 49.95 Manhunter - San Francisco 49 95 Kin n 's nues1 II 49.95 Gold Rush! 39 9< v : •• 'o 0 .. PN Ill 49.95 " '··-"·"" •• - -'--,f"!nno- 29.95 Kino ·s Ouesl IV - 41h n1r. 59.95 Mixed-un Mo1her Goose '5 I 2KI 39.95 Snace nuesl I 49.9'> Thexder** 34.95 ~ . ... , f'l .. M O 11 49.95 <:;lnheP